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# Color Extraction Module
Extract colors from 3D mesh materials and textures
## Purpose
- Sample colors from mesh faces
- Read from textures via UV coordinates
- Apply area-weighted sampling
## Layout
```
extraction/
βββ context.md # This file
βββ __init__.py # API: extract_colors()
βββ sampler.py # Random sampling strategies
βββ reader.py # Read colors from materials
```
## Scope
- In-scope: Color extraction, texture sampling, UV mapping
- Out-of-scope: Color quantization, atlas generation
## Entrypoints
- `extract_colors(mesh, sample_rate, simplify_details, detail_sensitivity)` - Main extraction function
- `get_face_colors(mesh, simplify_details, detail_sensitivity)` - Read colors from mesh
- `sample_colors(colors, sample_rate, areas)` - Sample with weighting
## Dependencies
- Internal: preprocessing.simplify_texture
- External: NumPy, trimesh, OpenCV |