Update index.html
Browse files- index.html +250 -19
index.html
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@@ -1,19 +1,250 @@
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>CI/CD Trigger Simulation</title>
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<style>
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body { margin: 0; overflow: hidden; font-family: 'Segoe UI', sans-serif; background-color: #1a1a2e; color: white; }
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#controls {
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position: absolute;
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top: 20px;
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left: 20px;
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background: rgba(255, 255, 255, 0.1);
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padding: 20px;
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border-radius: 8px;
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backdrop-filter: blur(5px);
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border: 1px solid rgba(255, 255, 255, 0.2);
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}
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h1 { margin-top: 0; font-size: 1.2rem; color: #e94560; }
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p { font-size: 0.9rem; color: #ccc; margin-bottom: 15px; }
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button {
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display: block;
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width: 100%;
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padding: 10px;
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margin-bottom: 10px;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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font-weight: bold;
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transition: transform 0.1s;
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}
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button:active { transform: scale(0.98); }
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.btn-commit { background-color: #4cc9f0; color: #000; }
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.btn-schedule { background-color: #f72585; color: white; }
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.btn-manual { background-color: #ffd60a; color: #000; }
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/* Labels in 3D space */
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.label {
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position: absolute;
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color: white;
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font-size: 12px;
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background: rgba(0,0,0,0.6);
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padding: 4px 8px;
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border-radius: 4px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<div id="controls">
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<h1>CI/CD Trigger Control</h1>
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<p>Activate a trigger to start the pipeline:</p>
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<button class="btn-commit" onclick="triggerPipeline('commit')">simulate Code Commit </></button>
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<button class="btn-schedule" onclick="triggerPipeline('schedule')">simulate Schedule (Timer)</button>
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<button class="btn-manual" onclick="triggerPipeline('manual')">simulate Manual Approval</button>
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</div>
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<div id="canvas-container"></div>
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<script type="module">
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import * as THREE from 'https://unpkg.com/three@0.160.0/build/three.module.js';
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// --- SCENE SETUP ---
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x1a1a2e); // Dark Navy
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const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(0, 10, 20);
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camera.lookAt(0, 0, 0);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('canvas-container').appendChild(renderer.domElement);
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// Lights
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 1);
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dirLight.position.set(5, 10, 7);
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scene.add(dirLight);
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// --- MATERIALS & GEOMETRY ---
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const matTrigger = new THREE.MeshStandardMaterial({ color: 0x4cc9f0 }); // Blue
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const matSchedule = new THREE.MeshStandardMaterial({ color: 0xf72585 }); // Pink
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const matManual = new THREE.MeshStandardMaterial({ color: 0xffd60a }); // Yellow
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const matPipeline = new THREE.MeshStandardMaterial({ color: 0xb5179e }); // Purple/Red
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const matOutput = new THREE.MeshStandardMaterial({ color: 0x2ec4b6 }); // Teal
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// --- OBJECTS ---
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// 1. Inputs (Left Side)
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const commitNode = createBox(-6, 0, -3, matTrigger, "Commit");
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const scheduleNode = createBox(-6, 0, 0, matSchedule, "Schedule");
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const manualNode = createBox(-6, 0, 3, matManual, "Manual");
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// 2. Central Pipeline (Center)
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const pipelineGeo = new THREE.CylinderGeometry(1.5, 1.5, 6, 32);
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pipelineGeo.rotateZ(Math.PI / 2); // Lay flat
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const pipeline = new THREE.Mesh(pipelineGeo, matPipeline);
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scene.add(pipeline);
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// 3. Outputs (Right Side)
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const buildNode = createBox(6, 0, -2, matOutput, "Build & Test");
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const deployNode = createBox(6, 0, 2, matOutput, "Deploy");
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// 4. Connectors (Lines)
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drawPath(commitNode.position, new THREE.Vector3(-3, 0, 0));
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drawPath(scheduleNode.position, new THREE.Vector3(-3, 0, 0));
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drawPath(manualNode.position, new THREE.Vector3(-3, 0, 0));
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drawPath(new THREE.Vector3(3, 0, 0), buildNode.position);
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drawPath(new THREE.Vector3(3, 0, 0), deployNode.position);
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// --- DATA PARTICLES ---
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const particles = [];
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function createBox(x, y, z, material, name) {
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const geo = new THREE.BoxGeometry(1.5, 1.5, 1.5);
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const mesh = new THREE.Mesh(geo, material);
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mesh.position.set(x, y, z);
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scene.add(mesh);
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// Add simple floating text label (using HTML overlay technique logic for simplicity in positioning)
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addLabel(name, x, y + 1.2, z);
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return mesh;
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}
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function drawPath(start, end) {
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const points = [start, end];
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const geometry = new THREE.BufferGeometry().setFromPoints(points);
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const material = new THREE.LineBasicMaterial({ color: 0xffffff, opacity: 0.3, transparent: true });
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const line = new THREE.Line(geometry, material);
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scene.add(line);
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}
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function addLabel(text, x, y, z) {
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const div = document.createElement('div');
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div.className = 'label';
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div.textContent = text;
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document.body.appendChild(div);
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// We attach position data to the div to update it in the render loop
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div.dataset.x = x;
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div.dataset.y = y;
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div.dataset.z = z;
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}
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// --- ANIMATION LOGIC ---
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window.triggerPipeline = (type) => {
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let startPos, color, destination;
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if (type === 'commit') {
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startPos = commitNode.position.clone();
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color = 0x4cc9f0;
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destination = buildNode.position.clone();
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} else if (type === 'schedule') {
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startPos = scheduleNode.position.clone();
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color = 0xf72585;
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destination = buildNode.position.clone();
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} else if (type === 'manual') {
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startPos = manualNode.position.clone();
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color = 0xffd60a;
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destination = deployNode.position.clone();
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}
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// Create a packet
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const geo = new THREE.SphereGeometry(0.4, 16, 16);
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const mat = new THREE.MeshBasicMaterial({ color: color });
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const packet = new THREE.Mesh(geo, mat);
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packet.position.copy(startPos);
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scene.add(packet);
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// Add to animation array
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particles.push({
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mesh: packet,
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progress: 0,
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path: [
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startPos,
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new THREE.Vector3(-3, 0, 0), // Entry to pipe
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new THREE.Vector3(3, 0, 0), // Exit pipe
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destination
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]
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});
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};
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function updateParticles() {
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for (let i = particles.length - 1; i >= 0; i--) {
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const p = particles[i];
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p.progress += 0.015; // Speed
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if (p.progress >= 3) {
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// Reached end
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scene.remove(p.mesh);
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particles.splice(i, 1);
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// Add a visual "pulse" to the destination (simple scale effect)
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// (Omitted for brevity, but this is where you'd trigger a success effect)
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continue;
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}
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// Determine which segment of the path we are on
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let segmentIndex = Math.floor(p.progress);
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let segmentProgress = p.progress - segmentIndex;
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if (segmentIndex < 3) {
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const start = p.path[segmentIndex];
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const end = p.path[segmentIndex + 1];
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p.mesh.position.lerpVectors(start, end, segmentProgress);
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}
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}
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}
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function updateLabels() {
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const labels = document.querySelectorAll('.label');
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labels.forEach(label => {
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const pos = new THREE.Vector3(
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parseFloat(label.dataset.x),
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parseFloat(label.dataset.y),
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parseFloat(label.dataset.z)
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);
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pos.project(camera);
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const x = (pos.x * .5 + .5) * window.innerWidth;
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const y = (pos.y * -.5 + .5) * window.innerHeight;
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label.style.transform = `translate(-50%, -50%) translate(${x}px, ${y}px)`;
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});
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}
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function animate() {
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requestAnimationFrame(animate);
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// Rotate pipeline slowly for visual effect
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pipeline.rotation.x += 0.01;
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updateParticles();
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updateLabels();
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renderer.render(scene, camera);
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}
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// Handle Resize
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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animate();
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</script>
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</body>
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</html>
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