Spaces:
Running
Running
File size: 16,944 Bytes
58a896d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 | <!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Block Blast Solver</title>
<script src="https://cdn.tailwindcss.com"></script>
<style>
.grid-cell {
aspect-ratio: 1 / 1;
transition: all 0.2s;
display: flex;
align-items: center;
justify-content: center;
font-weight: bold;
color: white;
font-size: 1.2rem;
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
}
.cell-empty { background-color: #e5e7eb; border: 1px solid #d1d5db; }
.cell-filled { background-color: #4b5563; border: 1px solid #374151; }
.cell-preview-1 { background-color: #fbbf24; border: 2px solid #d97706; }
.cell-preview-2 { background-color: #f59e0b; border: 2px solid #b45309; }
.cell-preview-3 { background-color: #d97706; border: 2px solid #92400e; }
.piece-editor-grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 2px;
width: 120px;
background-color: #f3f4f6;
padding: 4px;
border-radius: 8px;
}
.mini-cell {
aspect-ratio: 1 / 1;
border-radius: 2px;
cursor: pointer;
}
.mini-empty { background-color: #ffffff; border: 1px solid #e5e7eb; }
.mini-filled { background-color: #6366f1; border: 1px solid #4338ca; }
</style>
</head>
<body class="bg-slate-100 min-h-screen p-4 md:p-8 font-sans">
<div class="max-w-6xl mx-auto bg-white rounded-2xl shadow-xl overflow-hidden">
<div class="bg-indigo-600 p-6 text-white text-center">
<h1 class="text-2xl font-bold italic uppercase tracking-wider">BLOCK BLAST SOLVER</h1>
</div>
<div class="p-6 grid grid-cols-1 lg:grid-cols-12 gap-8">
<div class="lg:col-span-7">
<h2 class="text-lg font-semibold mb-4 flex items-center">
<span class="bg-indigo-100 text-indigo-600 w-6 h-6 rounded-full flex items-center justify-center mr-2 text-sm">1</span>
็พๅจใฎ็ค้ขใๅ
ฅๅ
</h2>
<div id="game-grid" class="grid grid-cols-8 gap-1 bg-gray-300 p-2 rounded-xl shadow-inner border-4 border-gray-400">
<!-- JS generates 64 cells -->
</div>
<div class="flex justify-between mt-4 items-center">
<button id="clear-grid" class="px-4 py-2 bg-white border border-gray-300 rounded-lg text-sm font-medium text-gray-600 hover:bg-gray-50">
็ค้ขใใชใปใใ
</button>
</div>
</div>
<div class="lg:col-span-5 space-y-4">
<h2 class="text-lg font-semibold mb-2 flex items-center">
<span class="bg-indigo-100 text-indigo-600 w-6 h-6 rounded-full flex items-center justify-center mr-2 text-sm">2</span>
ๆใก้งใๅ
ฅๅ
</h2>
<div class="grid grid-cols-3 lg:grid-cols-1 gap-4">
<div class="bg-slate-50 p-3 rounded-xl border border-slate-200 flex flex-col items-center">
<span class="text-[10px] font-bold text-slate-400 mb-1 uppercase">Piece A</span>
<div id="piece-editor-0" class="piece-editor-grid"></div>
<button onclick="clearPiece(0)" class="mt-1 text-[10px] text-indigo-500">CLEAR</button>
</div>
<div class="bg-slate-50 p-3 rounded-xl border border-slate-200 flex flex-col items-center">
<span class="text-[10px] font-bold text-slate-400 mb-1 uppercase">Piece B</span>
<div id="piece-editor-1" class="piece-editor-grid"></div>
<button onclick="clearPiece(1)" class="mt-1 text-[10px] text-indigo-500">CLEAR</button>
</div>
<div class="bg-slate-50 p-3 rounded-xl border border-slate-200 flex flex-col items-center">
<span class="text-[10px] font-bold text-slate-400 mb-1 uppercase">Piece C</span>
<div id="piece-editor-2" class="piece-editor-grid"></div>
<button onclick="clearPiece(2)" class="mt-1 text-[10px] text-indigo-500">CLEAR</button>
</div>
</div>
<div class="pt-4 border-t space-y-3">
<button id="solve-btn" class="w-full bg-indigo-600 hover:bg-indigo-700 text-white font-bold py-4 rounded-2xl shadow-lg transition-all transform active:scale-95 text-lg">
ๆ้ฉใซใผใใ็ฎๅบ
</button>
<button id="apply-btn" disabled class="w-full bg-emerald-600 hover:bg-emerald-700 disabled:bg-gray-300 disabled:cursor-not-allowed text-white font-bold py-4 rounded-2xl shadow-lg transition-all transform active:scale-95 text-lg">
้
็ฝฎใ็ขบๅฎใใฆๆฌกใธ
</button>
<div id="status-message" class="p-4 rounded-xl text-center text-sm font-medium border min-h-[80px] flex items-center justify-center leading-relaxed">
็ค้ขใจๅฐใชใใจใ1ใคใฎ้งใๆใใฆใใ ใใ
</div>
</div>
</div>
</div>
</div>
<script>
const GRID_SIZE = 8;
const MINI_SIZE = 5;
let grid = Array(GRID_SIZE).fill().map(() => Array(GRID_SIZE).fill(0));
let piecesRaw = Array(3).fill().map(() => Array(MINI_SIZE).fill().map(() => Array(MINI_SIZE).fill(0)));
let currentBestSequence = null;
// --- UI ---
const gridEl = document.getElementById('game-grid');
function initBoard() {
gridEl.innerHTML = '';
for (let r = 0; r < GRID_SIZE; r++) {
for (let c = 0; c < GRID_SIZE; c++) {
const cell = document.createElement('div');
cell.className = `grid-cell rounded cursor-pointer ${grid[r][c] ? 'cell-filled' : 'cell-empty'}`;
cell.dataset.r = r; cell.dataset.c = c;
cell.onclick = () => { grid[r][c] = grid[r][c] ? 0 : 1; renderBoard(); };
gridEl.appendChild(cell);
}
}
}
function renderBoard(previews = []) {
const cells = gridEl.children;
for (let i = 0; i < cells.length; i++) {
const r = parseInt(cells[i].dataset.r);
const c = parseInt(cells[i].dataset.c);
cells[i].className = 'grid-cell rounded cursor-pointer';
cells[i].innerText = '';
if (grid[r][c]) {
cells[i].classList.add('cell-filled');
} else {
let pIdx = previews.findIndex(p => p.coords.some(coord => coord[0] === r && coord[1] === c));
if (pIdx !== -1) {
cells[i].classList.add(`cell-preview-${pIdx + 1}`);
cells[i].innerText = (pIdx + 1);
} else {
cells[i].classList.add('cell-empty');
}
}
}
}
function initPieceEditors() {
for (let i = 0; i < 3; i++) {
const container = document.getElementById(`piece-editor-${i}`);
container.innerHTML = '';
for (let r = 0; r < MINI_SIZE; r++) {
for (let c = 0; c < MINI_SIZE; c++) {
const cell = document.createElement('div');
cell.className = `mini-cell ${piecesRaw[i][r][c] ? 'mini-filled' : 'mini-empty'}`;
cell.onclick = () => { piecesRaw[i][r][c] = piecesRaw[i][r][c] ? 0 : 1; renderPieceEditor(i); };
container.appendChild(cell);
}
}
}
}
function renderPieceEditor(index) {
const container = document.getElementById(`piece-editor-${index}`);
const cells = container.children;
for (let i = 0; i < 25; i++) {
const r = Math.floor(i / 5); const c = i % 5;
cells[i].className = `mini-cell ${piecesRaw[index][r][c] ? 'mini-filled' : 'mini-empty'}`;
}
}
function clearPiece(index) {
piecesRaw[index] = Array(MINI_SIZE).fill().map(() => Array(MINI_SIZE).fill(0));
renderPieceEditor(index);
}
function getPiecePoints(index) {
const pts = []; let minR = 5, minC = 5;
for (let r = 0; r < 5; r++) {
for (let c = 0; c < 5; c++) {
if (piecesRaw[index][r][c]) {
pts.push([r, c]); minR = Math.min(minR, r); minC = Math.min(minC, c);
}
}
}
if (pts.length === 0) return null;
return pts.map(p => [p[0] - minR, p[1] - minC]);
}
function canPlace(board, piece, r, c) {
for (let [pr, pc] of piece) {
const nr = r + pr, nc = c + pc;
if (nr < 0 || nr >= 8 || nc < 0 || nc >= 8 || board[nr][nc]) return false;
}
return true;
}
function applyPlacement(board, piece, r, c) {
const newBoard = board.map(row => [...row]);
piece.forEach(([pr, pc]) => newBoard[r + pr][c + pc] = 1);
let rows = [], cols = [];
for (let i = 0; i < 8; i++) {
if (newBoard[i].every(v => v === 1)) rows.push(i);
let fullCol = true;
for(let j=0; j<8; j++) if(newBoard[j][i] === 0) { fullCol = false; break; }
if (fullCol) cols.push(i);
}
rows.forEach(ri => newBoard[ri].fill(0));
cols.forEach(ci => { for(let i=0; i<8; i++) newBoard[i][ci] = 0; });
return { board: newBoard, lines: rows.length + cols.length };
}
function evaluate(board, linesCleared) {
let score = 0;
if (linesCleared > 0) {
score += linesCleared * 1000;
} else {
for (let i = 0; i < 8; i++) {
let rCount = 0, cCount = 0;
for (let j = 0; j < 8; j++) {
if (board[i][j]) rCount++;
if (board[j][i]) cCount++;
}
if (rCount === 7) score += 150;
if (cCount === 7) score += 150;
}
}
const giantPiece = [[0,0],[0,1],[0,2],[1,0],[1,1],[1,2],[2,0],[2,1],[2,2]];
let canFitGiantCenter = false;
for (let r=1; r<=4; r++) {
for (let c=1; c<=4; c++) {
if (canPlace(board, giantPiece, r, c)) { canFitGiantCenter = true; break; }
}
if (canFitGiantCenter) break;
}
if (canFitGiantCenter) score += 500; else score -= 2000;
for (let i=0; i<8; i++) {
if (board[0][i]) score += 5; if (board[7][i]) score += 5;
if (board[i][0]) score += 5; if (board[i][7]) score += 5;
}
let empty = 0;
board.forEach(row => row.forEach(v => { if(!v) empty++; }));
score += empty * 10;
return score;
}
// --- Solver Engine (Supports 1-3 pieces) ---
async function solve() {
const status = document.getElementById('status-message');
const applyBtn = document.getElementById('apply-btn');
applyBtn.disabled = true;
currentBestSequence = null;
const available = [];
for (let i=0; i<3; i++) {
const p = getPiecePoints(i);
if (p) available.push({ id: i, shape: p });
}
if (available.length === 0) {
status.innerText = "ๅฐใชใใจใ1ใคใฎ้งใๆใใฆใใ ใใใ";
status.className = "p-4 rounded-xl text-center text-sm font-medium border bg-yellow-50 text-yellow-700 border-yellow-200";
return;
}
status.innerText = "่จ็ฎไธญ...";
await new Promise(r => setTimeout(r, 50));
let maxTotalScore = -Infinity;
// Generate all permutations of indices 0..n-1
function getPermutations(arr) {
if (arr.length <= 1) return [arr];
let perms = [];
for (let i = 0; i < arr.length; i++) {
let rest = getPermutations(arr.slice(0, i).concat(arr.slice(i + 1)));
for (let r of rest) perms.push([arr[i]].concat(r));
}
return perms;
}
const perms = getPermutations(available.map((_, i) => i));
// Recursive simulation for n pieces
function simulate(currentBoard, availableIdxs, currentPath, currentScore) {
if (availableIdxs.length === 0) {
if (currentScore > maxTotalScore) {
maxTotalScore = currentScore;
currentBestSequence = [...currentPath];
}
return;
}
const piece = available[availableIdxs[0]];
const nextIdxs = availableIdxs.slice(1);
for (let r = 0; r < 8; r++) {
for (let c = 0; c < 8; c++) {
if (canPlace(currentBoard, piece.shape, r, c)) {
const result = applyPlacement(currentBoard, piece.shape, r, c);
const stepScore = evaluate(result.board, result.lines);
currentPath.push({
shape: piece.shape,
r: r, c: c,
coords: piece.shape.map(pt => [r + pt[0], c + pt[1]])
});
simulate(result.board, nextIdxs, currentPath, currentScore + stepScore);
currentPath.pop();
}
}
}
}
for (let p of perms) {
simulate(grid, p, [], 0);
}
if (currentBestSequence) {
renderBoard(currentBestSequence);
applyBtn.disabled = false;
status.innerHTML = `<b>ๆ้ฉใซใผใ(${currentBestSequence.length}ๆ)ใ็ฎๅบ๏ผ</b><br>็ขบๅฎใใฟใณใง็ค้ขใๆดๆฐใใพใใ`;
status.className = "p-4 rounded-xl text-center text-sm font-medium border bg-green-50 text-green-700 border-green-200";
} else {
status.innerText = "ๆๅฎใใใ้งใใในใฆ็ฝฎใใใซใผใใ่ฆใคใใใพใใใงใใใ";
status.className = "p-4 rounded-xl text-center text-sm font-medium border bg-red-50 text-red-700 border-red-200";
}
}
function applyBestSequence() {
if (!currentBestSequence) return;
let tempBoard = grid;
for (const step of currentBestSequence) {
const res = applyPlacement(tempBoard, step.shape, step.r, step.c);
tempBoard = res.board;
}
grid = tempBoard;
currentBestSequence = null;
renderBoard();
for (let i=0; i<3; i++) clearPiece(i);
document.getElementById('apply-btn').disabled = true;
document.getElementById('status-message').innerText = "้
็ฝฎใ้ฉ็จใใพใใใ";
document.getElementById('status-message').className = "p-4 rounded-xl text-center text-sm font-medium border bg-indigo-50 text-indigo-700 border-indigo-200";
}
document.getElementById('solve-btn').onclick = solve;
document.getElementById('apply-btn').onclick = applyBestSequence;
document.getElementById('clear-grid').onclick = () => {
grid = Array(GRID_SIZE).fill().map(() => Array(GRID_SIZE).fill(0));
currentBestSequence = null;
document.getElementById('apply-btn').disabled = true;
renderBoard();
document.getElementById('status-message').innerText = "็ค้ขใใชใปใใใใพใใ";
};
initBoard();
initPieceEditors();
</script>
</body>
</html> |