emroberto commited on
Commit
394186d
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1 Parent(s): 27fd16f

DESENVOLVA O SEGUINTE JOGO: 🌊 Jogo: “Pedrinhas na Água”

Browse files

Objetivo:

Simular o ato de jogar pedrinhas num lago, trazendo calma, ritmo e distração suave.

Como funciona:

Tela inicial: aparece um lago calmo, com reflexo do céu.

Interatividade:

A pessoa arrasta o dedo na tela e solta → uma pedrinha cai na água.

Cada toque gera ondas circulares suaves e um som de água relaxante.

Recompensa visual:

Quanto mais pedrinhas joga, mais ondas se sobrepõem de forma hipnótica.

Às vezes surgem peixinhos ou flores de lótus boiando, como surpresa positiva.

Ritmo calmante:

O jogo incentiva a jogar pedrinhas devagar, criando padrões de ondas que lembram meditação.

Pode ter um “modo zen” em que a tela automaticamente gera ondas suaves, só para observar.

Por que funciona?

A ação repetitiva de arrastar e soltar dá sensação de controle.

O som da água e os círculos que se expandem ajudam a regular o foco da mente.

É simples, intuitivo e traz aquela nostalgia de jogar pedrinhas de verdade.

Files changed (2) hide show
  1. README.md +8 -5
  2. index.html +588 -18
README.md CHANGED
@@ -1,10 +1,13 @@
1
  ---
2
- title: Serene Pebble Pond
3
- emoji: 🐢
4
- colorFrom: red
5
- colorTo: yellow
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
1
  ---
2
+ title: Serene Pebble Pond 🌊
3
+ colorFrom: purple
4
+ colorTo: green
5
+ emoji: 🐳
6
  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite-v3
10
  ---
11
 
12
+ # Welcome to your new DeepSite project!
13
+ This project was created with [DeepSite](https://deepsite.hf.co).
index.html CHANGED
@@ -1,19 +1,589 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
19
  </html>
 
1
+ <!DOCTYPE html>
2
+ <html lang="pt-br">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Serene Pebble Pond</title>
7
+ <link rel="icon" type="image/x-icon" href="/static/favicon.ico">
8
+ <script src="https://cdn.tailwindcss.com"></script>
9
+ <script src="https://unpkg.com/feather-icons"></script>
10
+ <script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
11
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/p5.min.js"></script>
12
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/addons/p5.sound.min.js"></script>
13
+ <style>
14
+ body, html {
15
+ margin: 0;
16
+ padding: 0;
17
+ overflow: hidden;
18
+ font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
19
+ }
20
+ #defaultCanvas0 {
21
+ position: absolute;
22
+ top: 0;
23
+ left: 0;
24
+ z-index: 1;
25
+ }
26
+ .ui-overlay {
27
+ position: absolute;
28
+ z-index: 10;
29
+ pointer-events: none;
30
+ width: 100%;
31
+ height: 100%;
32
+ }
33
+ .ui-element {
34
+ pointer-events: auto;
35
+ }
36
+ .ripple {
37
+ position: absolute;
38
+ border-radius: 50%;
39
+ border: 2px solid rgba(255, 255, 255, 0.6);
40
+ transform: translate(-50%, -50%);
41
+ pointer-events: none;
42
+ }
43
+ @keyframes fadeIn {
44
+ from { opacity: 0; transform: translateY(10px); }
45
+ to { opacity: 1; transform: translateY(0); }
46
+ }
47
+ .fade-in {
48
+ animation: fadeIn 0.8s ease-out forwards;
49
+ }
50
+ </style>
51
+ </head>
52
+ <body class="bg-gradient-to-br from-blue-50 to-green-50 flex items-center justify-center min-h-screen">
53
+ <!-- Main Canvas for the Pond -->
54
+ <div id="canvas-container" class="w-full h-full absolute"></div>
55
+
56
+ <!-- UI Overlay -->
57
+ <div class="ui-overlay flex flex-col items-center justify-between p-6">
58
+ <!-- Top Bar -->
59
+ <div class="w-full flex justify-between items-center fade-in">
60
+ <h1 class="text-3xl font-light text-slate-700 drop-shadow-lg">Serene Pebble Pond</h1>
61
+ <div class="flex space-x-4">
62
+ <button id="zenToggle" class="ui-element bg-white/30 backdrop-blur-sm text-slate-700 px-4 py-2 rounded-full shadow-lg hover:bg-white/50 transition-all duration-300 flex items-center space-x-2">
63
+ <i data-feather="moon"></i>
64
+ <span id="zenText">Modo Zen: OFF</span>
65
+ </button>
66
+ <button id="infoBtn" class="ui-element bg-white/30 backdrop-blur-sm text-slate-700 w-10 h-10 rounded-full shadow-lg hover:bg-white/50 transition-all duration-300 flex items-center justify-center">
67
+ <i data-feather="info"></i>
68
+ </button>
69
+ </div>
70
+ </div>
71
+
72
+ <!-- Center Instructions -->
73
+ <div id="instructions" class="text-center bg-black/20 backdrop-blur-sm text-white p-4 rounded-lg shadow-xl fade-in">
74
+ <p class="text-lg mb-2">Arraste e solte para lançar uma pedrinha</p>
75
+ <p class="text-sm opacity-80">Força e direção controlam o arremesso</p>
76
+ </div>
77
+
78
+ <!-- Bottom Stats -->
79
+ <div class="w-full flex justify-between items-end fade-in">
80
+ <div class="bg-white/30 backdrop-blur-sm text-slate-700 px-4 py-2 rounded-lg shadow-lg">
81
+ <p class="text-sm">Pedras lançadas: <span id="pebbleCount">0</span></p>
82
+ </div>
83
+ <div class="text-slate-700 text-sm bg-white/30 backdrop-blur-sm px-4 py-2 rounded-lg shadow-lg">
84
+ <p>Respire. Relaxe. Aproveite o momento.</p>
85
+ </div>
86
+ </div>
87
+ </div>
88
+
89
+ <!-- Info Modal -->
90
+ <div id="infoModal" class="fixed inset-0 bg-black/50 backdrop-blur-sm flex items-center justify-center z-20 hidden">
91
+ <div class="bg-white rounded-xl shadow-2xl p-6 max-w-md mx-4 fade-in">
92
+ <div class="flex justify-between items-center mb-4">
93
+ <h2 class="text-2xl font-light text-slate-700">Sobre o Jogo</h2>
94
+ <button id="closeModal" class="text-slate-500 hover:text-slate-700">
95
+ <i data-feather="x"></i>
96
+ </button>
97
+ </div>
98
+ <p class="text-slate-600 mb-4">
99
+ Serene Pebble Pond é uma experiência interativa projetada para promover calma e relaxamento. Simule o ato nostálgico de jogar pedrinhas num lago tranquilo.
100
+ </p>
101
+ <ul class="text-slate-600 space-y-2 mb-4">
102
+ <li class="flex items-start">
103
+ <i data-feather="check-circle" class="text-green-500 mr-2 mt-1 flex-shrink-0"></i>
104
+ <span>Arraste e solte para lançar pedras</span>
105
+ </li>
106
+ <li class="flex items-start">
107
+ <i data-feather="check-circle" class="text-green-500 mr-2 mt-1 flex-shrink-0"></i>
108
+ <span>Observe as ondas hipnóticas se espalharem</span>
109
+ </li>
110
+ <li class="flex items-start">
111
+ <i data-feather="check-circle" class="text-green-500 mr-2 mt-1 flex-shrink-0"></i>
112
+ <span>Ative o Modo Zen para relaxamento automático</span>
113
+ </li>
114
+ </ul>
115
+ <p class="text-sm text-slate-500">Encontre sua paz. 🌿</p>
116
+ </div>
117
+ </div>
118
+
119
+ <!-- Custom Ripple Container -->
120
+ <div id="ripple-container"></div>
121
+
122
+ <script>
123
+ // Tailwind Config for custom colors
124
+ tailwind.config = {
125
+ theme: {
126
+ extend: {
127
+ colors: {
128
+ 'water-blue': '#88C1D0',
129
+ 'deep-blue': '#4A6FA5',
130
+ 'leaf-green': '#87A96B',
131
+ 'lotus-pink': '#E6B8B8',
132
+ 'fish-orange': '#FF9A76'
133
+ }
134
+ }
135
+ }
136
+ }
137
+
138
+ // p5.js Sketch
139
+ let pond;
140
+ let pebbles = [];
141
+ let ripples = [];
142
+ let fishes = [];
143
+ let lotuses = [];
144
+ let zenMode = false;
145
+ let zenInterval;
146
+ let pebbleCount = 0;
147
+ let dragStart = null;
148
+ let dragVector = null;
149
+ let splashSound;
150
+ let ambientSound;
151
+
152
+ function preload() {
153
+ // In a real scenario, you would load actual sound files
154
+ // splashSound = loadSound('splash.wav');
155
+ // ambientSound = loadSound('ambient.mp3');
156
+ }
157
+
158
+ function setup() {
159
+ let canvas = createCanvas(windowWidth, windowHeight);
160
+ canvas.parent('canvas-container');
161
+ frameRate(60);
162
+
163
+ // Create initial pond background
164
+ drawPondBackground();
165
+
166
+ // Start ambient sound in a real implementation
167
+ // if (ambientSound) {
168
+ // ambientSound.loop();
169
+ // ambientSound.setVolume(0.3);
170
+ // }
171
+
172
+ // Add some initial decorative elements
173
+ for (let i = 0; i < 3; i++) {
174
+ addRandomFish();
175
+ addRandomLotus();
176
+ }
177
+ }
178
+
179
+ function drawPondBackground() {
180
+ // Gradient background for sky and water
181
+ drawingContext.save();
182
+ let gradient = drawingContext.createLinearGradient(0, 0, 0, height);
183
+ gradient.addColorStop(0, '#E0F7FA'); // Light sky blue
184
+ gradient.addColorStop(0.6, '#B3E5FC'); // Medium sky blue
185
+ gradient.addColorStop(0.61, '#4FC3F7'); // Water surface
186
+ gradient.addColorStop(1, '#0288D1'); // Deep water
187
+ drawingContext.fillStyle = gradient;
188
+ drawingContext.fillRect(0, 0, width, height);
189
+ drawingContext.restore();
190
+
191
+ // Add some subtle water texture
192
+ drawingContext.save();
193
+ drawingContext.globalAlpha = 0.1;
194
+ for (let i = 0; i < 100; i++) {
195
+ let x = random(width);
196
+ let y = random(height * 0.6, height);
197
+ let size = random(2, 5);
198
+ drawingContext.fillStyle = '#FFFFFF';
199
+ drawingContext.fillRect(x, y, size, size/3);
200
+ }
201
+ drawingContext.restore();
202
+ }
203
+
204
+ function draw() {
205
+ // Clear with semi-transparent for trail effect
206
+ drawingContext.save();
207
+ drawingContext.globalCompositeOperation = 'source-over';
208
+ drawingContext.fillStyle = 'rgba(255, 255, 255, 0.05)';
209
+ drawingContext.fillRect(0, 0, width, height);
210
+ drawingContext.restore();
211
+
212
+ // Redraw pond background (water area)
213
+ drawingContext.save();
214
+ let gradient = drawingContext.createLinearGradient(0, height * 0.6, 0, height);
215
+ gradient.addColorStop(0, '#4FC3F7');
216
+ gradient.addColorStop(1, '#0288D1');
217
+ drawingContext.fillStyle = gradient;
218
+ drawingContext.fillRect(0, height * 0.6, width, height * 0.4);
219
+ drawingContext.restore();
220
+
221
+ // Update and draw pebbles
222
+ for (let i = pebbles.length - 1; i >= 0; i--) {
223
+ pebbles[i].update();
224
+ pebbles[i].display();
225
+ if (pebbles[i].shouldRemove()) {
226
+ pebbles.splice(i, 1);
227
+ }
228
+ }
229
+
230
+ // Update and draw ripples
231
+ for (let i = ripples.length - 1; i >= 0; i--) {
232
+ ripples[i].update();
233
+ ripples[i].display();
234
+ if (ripples[i].shouldRemove()) {
235
+ ripples.splice(i, 1);
236
+ }
237
+ }
238
+
239
+ // Update and draw fishes
240
+ for (let fish of fishes) {
241
+ fish.update();
242
+ fish.display();
243
+ }
244
+
245
+ // Draw lotuses
246
+ for (let lotus of lotuses) {
247
+ lotus.display();
248
+ }
249
+
250
+ // Draw drag vector if dragging
251
+ if (dragVector) {
252
+ drawDragVector();
253
+ }
254
+
255
+ // Zen mode automatic ripples
256
+ if (zenMode && frameCount % 120 === 0) {
257
+ createZenRipple();
258
+ }
259
+ }
260
+
261
+ function mousePressed() {
262
+ if (mouseY > height * 0.6) { // Only in water area
263
+ dragStart = createVector(mouseX, mouseY);
264
+ }
265
+ return false;
266
+ }
267
+
268
+ function mouseDragged() {
269
+ if (dragStart) {
270
+ dragVector = createVector(mouseX - dragStart.x, mouseY - dragStart.y);
271
+ // Limit vector length for better control
272
+ dragVector.limit(150);
273
+ }
274
+ return false;
275
+ }
276
+
277
+ function mouseReleased() {
278
+ if (dragStart && dragVector) {
279
+ throwPebble(dragStart.x, dragStart.y, dragVector);
280
+ dragStart = null;
281
+ dragVector = null;
282
+ }
283
+ return false;
284
+ }
285
+
286
+ function throwPebble(x, y, vector) {
287
+ // Create pebble
288
+ let pebble = new Pebble(x, y, vector);
289
+ pebbles.push(pebble);
290
+ pebbleCount++;
291
+ document.getElementById('pebbleCount').textContent = pebbleCount;
292
+
293
+ // Play splash sound in real implementation
294
+ // if (splashSound) {
295
+ // splashSound.play();
296
+ // splashSound.setVolume(map(vector.mag(), 0, 150, 0.3, 1.0));
297
+ // }
298
+
299
+ // Chance to spawn surprise elements
300
+ if (random() < 0.15) {
301
+ if (random() < 0.5) {
302
+ addRandomFish();
303
+ } else {
304
+ addRandomLotus();
305
+ }
306
+ }
307
+ }
308
+
309
+ function drawDragVector() {
310
+ drawingContext.save();
311
+ drawingContext.strokeStyle = 'rgba(255, 255, 255, 0.8)';
312
+ drawingContext.lineWidth = 2;
313
+ drawingContext.setLineDash([5, 5]);
314
+ drawingContext.beginPath();
315
+ drawingContext.moveTo(dragStart.x, dragStart.y);
316
+ drawingContext.lineTo(dragStart.x + dragVector.x, dragStart.y + dragVector.y);
317
+ drawingContext.stroke();
318
+
319
+ // Draw arrow head
320
+ drawingContext.fillStyle = 'rgba(255, 255, 255, 0.8)';
321
+ drawingContext.beginPath();
322
+ drawingContext.translate(dragStart.x + dragVector.x, dragStart.y + dragVector.y);
323
+ drawingContext.rotate(dragVector.heading());
324
+ drawingContext.moveTo(0, 0);
325
+ drawingContext.lineTo(-10, -5);
326
+ drawingContext.lineTo(-10, 5);
327
+ drawingContext.closePath();
328
+ drawingContext.fill();
329
+ drawingContext.restore();
330
+ }
331
+
332
+ function createZenRipple() {
333
+ let x = random(width * 0.2, width * 0.8);
334
+ let y = random(height * 0.7, height * 0.9);
335
+ let ripple = new Ripple(x, y, random(5, 15));
336
+ ripples.push(ripple);
337
+ }
338
+
339
+ function addRandomFish() {
340
+ if (fishes.length < 8) { // Limit number of fishes
341
+ let fish = new Fish();
342
+ fishes.push(fish);
343
+ }
344
+ }
345
+
346
+ function addRandomLotus() {
347
+ if (lotuses.length < 5) { // Limit number of lotuses
348
+ let lotus = new Lotus();
349
+ lotuses.push(lotus);
350
+ }
351
+ }
352
+
353
+ function windowResized() {
354
+ resizeCanvas(windowWidth, windowHeight);
355
+ drawPondBackground();
356
+ }
357
+
358
+ // Pebble Class
359
+ class Pebble {
360
+ constructor(x, y, velocity) {
361
+ this.pos = createVector(x, y);
362
+ this.vel = velocity.copy().mult(0.2); // Scale down velocity
363
+ this.acc = createVector(0, 0.3); // Gravity
364
+ this.size = random(8, 15);
365
+ this.color = [random(180, 220), random(180, 220), random(180, 220)];
366
+ this.splashCreated = false;
367
+ }
368
+
369
+ update() {
370
+ this.vel.add(this.acc);
371
+ this.pos.add(this.vel);
372
+
373
+ // Check if hit water surface
374
+ if (!this.splashCreated && this.pos.y > height * 0.6) {
375
+ this.createSplash();
376
+ this.splashCreated = true;
377
+ }
378
+ }
379
+
380
+ display() {
381
+ drawingContext.save();
382
+ drawingContext.fillStyle = `rgb(${this.color[0]}, ${this.color[1]}, ${this.color[2]})`;
383
+ drawingContext.beginPath();
384
+ drawingContext.arc(this.pos.x, this.pos.y, this.size, 0, TWO_PI);
385
+ drawingContext.fill();
386
+ drawingContext.restore();
387
+ }
388
+
389
+ createSplash() {
390
+ let ripple = new Ripple(this.pos.x, this.pos.y, this.vel.mag() * 0.5);
391
+ ripples.push(ripple);
392
+
393
+ // Create HTML ripple effect
394
+ createHTMLRipple(this.pos.x, this.pos.y);
395
+ }
396
+
397
+ shouldRemove() {
398
+ return this.pos.y > height + 50;
399
+ }
400
+ }
401
+
402
+ // Ripple Class
403
+ class Ripple {
404
+ constructor(x, y, strength) {
405
+ this.x = x;
406
+ this.y = y;
407
+ this.radius = 5;
408
+ this.maxRadius = strength * 15 + 50;
409
+ this.speed = map(strength, 0, 75, 1, 3);
410
+ this.alpha = 1;
411
+ this.color = [255, 255, 255];
412
+ }
413
+
414
+ update() {
415
+ this.radius += this.speed;
416
+ this.alpha = 1 - (this.radius / this.maxRadius);
417
+ }
418
+
419
+ display() {
420
+ if (this.alpha <= 0) return;
421
+
422
+ drawingContext.save();
423
+ drawingContext.strokeStyle = `rgba(255, 255, 255, ${this.alpha * 0.6})`;
424
+ drawingContext.lineWidth = 2;
425
+ drawingContext.beginPath();
426
+ drawingContext.arc(this.x, this.y, this.radius, 0, TWO_PI);
427
+ drawingContext.stroke();
428
+ drawingContext.restore();
429
+ }
430
+
431
+ shouldRemove() {
432
+ return this.radius >= this.maxRadius;
433
+ }
434
+ }
435
+
436
+ // Fish Class
437
+ class Fish {
438
+ constructor() {
439
+ this.x = random(width);
440
+ this.y = random(height * 0.7, height * 0.95);
441
+ this.speed = random(0.5, 2);
442
+ this.direction = random() < 0.5 ? 1 : -1;
443
+ this.size = random(15, 25);
444
+ this.wiggle = 0;
445
+ this.wiggleSpeed = random(0.1, 0.3);
446
+ this.color = [255, random(100, 150), random(50, 100)]; // Orange tones
447
+ }
448
+
449
+ update() {
450
+ this.x += this.speed * this.direction;
451
+ this.wiggle += this.wiggleSpeed;
452
+
453
+ // Reverse direction at edges
454
+ if (this.x < -50 || this.x > width + 50) {
455
+ this.direction *= -1;
456
+ }
457
+ }
458
+
459
+ display() {
460
+ drawingContext.save();
461
+ drawingContext.translate(this.x, this.y + sin(this.wiggle) * 3);
462
+ drawingContext.scale(this.direction, 1);
463
+
464
+ // Fish body
465
+ drawingContext.fillStyle = `rgb(${this.color[0]}, ${this.color[1]}, ${this.color[2]})`;
466
+ drawingContext.beginPath();
467
+ drawingContext.ellipse(0, 0, this.size, this.size/2, 0, 0, TWO_PI);
468
+ drawingContext.fill();
469
+
470
+ // Tail
471
+ drawingContext.beginPath();
472
+ drawingContext.moveTo(-this.size, 0);
473
+ drawingContext.lineTo(-this.size - 10, -this.size/2);
474
+ drawingContext.lineTo(-this.size - 10, this.size/2);
475
+ drawingContext.closePath();
476
+ drawingContext.fill();
477
+
478
+ // Eye
479
+ drawingContext.fillStyle = 'white';
480
+ drawingContext.beginPath();
481
+ drawingContext.arc(this.size * 0.6, -this.size/4, this.size/5, 0, TWO_PI);
482
+ drawingContext.fill();
483
+
484
+ drawingContext.fillStyle = 'black';
485
+ drawingContext.beginPath();
486
+ drawingContext.arc(this.size * 0.6, -this.size/4, this.size/10, 0, TWO_PI);
487
+ drawingContext.fill();
488
+
489
+ drawingContext.restore();
490
+ }
491
+ }
492
+
493
+ // Lotus Class
494
+ class Lotus {
495
+ constructor() {
496
+ this.x = random(width * 0.1, width * 0.9);
497
+ this.y = random(height * 0.7, height * 0.9);
498
+ this.size = random(30, 50);
499
+ this.petalCount = int(random(5, 8));
500
+ this.color = [random(200, 255), random(150, 200), random(150, 200)]; // Pink tones
501
+ this.wobble = random(TWO_PI);
502
+ }
503
+
504
+ display() {
505
+ drawingContext.save();
506
+ drawingContext.translate(this.x, this.y + sin(this.wobble) * 2);
507
+ this.wobble += 0.02;
508
+
509
+ // Lotus petals
510
+ drawingContext.fillStyle = `rgb(${this.color[0]}, ${this.color[1]}, ${this.color[2]})`;
511
+ for (let i = 0; i < this.petalCount; i++) {
512
+ drawingContext.save();
513
+ drawingContext.rotate(i * TWO_PI / this.petalCount);
514
+ drawingContext.beginPath();
515
+ drawingContext.ellipse(this.size * 0.6, 0, this.size * 0.8, this.size * 0.4, 0, 0, TWO_PI);
516
+ drawingContext.fill();
517
+ drawingContext.restore();
518
+ }
519
+
520
+ // Center
521
+ drawingContext.fillStyle = `rgb(${this.color[0] - 50}, ${this.color[1] - 50}, ${this.color[2] - 50})`;
522
+ drawingContext.beginPath();
523
+ drawingContext.arc(0, 0, this.size * 0.3, 0, TWO_PI);
524
+ drawingContext.fill();
525
+
526
+ drawingContext.restore();
527
+ }
528
+ }
529
+
530
+ // HTML Ripple Effect
531
+ function createHTMLRipple(x, y) {
532
+ const ripple = document.createElement('div');
533
+ ripple.className = 'ripple';
534
+ ripple.style.left = x + 'px';
535
+ ripple.style.top = y + 'px';
536
+ ripple.style.width = '0px';
537
+ ripple.style.height = '0px';
538
+
539
+ document.getElementById('ripple-container').appendChild(ripple);
540
+
541
+ setTimeout(() => {
542
+ ripple.style.transition = 'all 1s ease-out';
543
+ ripple.style.width = '100px';
544
+ ripple.style.height = '100px';
545
+ ripple.style.opacity = '0';
546
+ }, 10);
547
+
548
+ setTimeout(() => {
549
+ ripple.remove();
550
+ }, 1100);
551
+ }
552
+
553
+ // UI Event Listeners
554
+ document.getElementById('zenToggle').addEventListener('click', function() {
555
+ zenMode = !zenMode;
556
+ const zenText = document.getElementById('zenText');
557
+ const icon = this.querySelector('i');
558
+
559
+ if (zenMode) {
560
+ zenText.textContent = 'Modo Zen: ON';
561
+ this.classList.add('bg-green-200/50');
562
+ feather.icons['sun'].replace(icon);
563
+ } else {
564
+ zenText.textContent = 'Modo Zen: OFF';
565
+ this.classList.remove('bg-green-200/50');
566
+ feather.icons['moon'].replace(icon);
567
+ }
568
+ });
569
+
570
+ document.getElementById('infoBtn').addEventListener('click', function() {
571
+ document.getElementById('infoModal').classList.remove('hidden');
572
+ });
573
+
574
+ document.getElementById('closeModal').addEventListener('click', function() {
575
+ document.getElementById('infoModal').classList.add('hidden');
576
+ });
577
+
578
+ // Close modal on background click
579
+ document.getElementById('infoModal').addEventListener('click', function(e) {
580
+ if (e.target === this) {
581
+ this.classList.add('hidden');
582
+ }
583
+ });
584
+
585
+ // Initialize feather icons
586
+ feather.replace();
587
+ </script>
588
+ </body>
589
  </html>