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import gradio as gr
import torch
import numpy as np
import cv2
from PIL import Image
from transformers import DPTForDepthEstimation, DPTImageProcessor
from huggingface_hub import hf_hub_download
import os
# === DEVICE ===
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
print(f"Running on device: {device}")
# === LOAD MODELS ===
def load_models():
print("Loading Depth Model...")
# 1. Depth Model
depth_model = DPTForDepthEstimation.from_pretrained("Intel/dpt-hybrid-midas").to(device)
depth_processor = DPTImageProcessor.from_pretrained("Intel/dpt-hybrid-midas")
print("Loading LaMa Inpainting Model...")
# 2. LaMa Inpainting Model (TorchScript)
# We download the JIT traced model which is self-contained
model_path = hf_hub_download(repo_id="smartywu/big-lama", filename="big-lama.pt")
lama_model = torch.jit.load(model_path).to(device)
lama_model.eval()
return depth_model, depth_processor, lama_model
# Load models once at startup
depth_model, depth_processor, lama_model = load_models()
# === DEPTH ESTIMATION ===
@torch.no_grad()
def estimate_depth(image_pil, model, processor):
original_size = image_pil.size
inputs = processor(images=image_pil, return_tensors="pt").to(device)
depth = model(**inputs).predicted_depth
depth = torch.nn.functional.interpolate(
depth.unsqueeze(1),
size=(original_size[1], original_size[0]),
mode="bicubic",
align_corners=False,
).squeeze().detach().cpu().numpy()
depth_min, depth_max = depth.min(), depth.max()
if depth_max - depth_min > 0:
return (depth - depth_min) / (depth_max - depth_min)
return depth
# === STEREO GENERATION LOGIC ===
def generate_right_and_mask(image, shift_map):
height, width = image.shape[:2]
x_coords, y_coords = np.meshgrid(np.arange(width), np.arange(height))
shift = shift_map.astype(int)
target_x = x_coords - shift
right = np.zeros_like(image)
# Mask: 1 (or 255) means HOLE/MISSING info.
# Initialize as all holes (255)
mask = np.ones((height, width), dtype=np.float32)
valid_mask = (target_x >= 0) & (target_x < width)
flat_y = y_coords[valid_mask]
flat_x_target = target_x[valid_mask]
flat_x_source = x_coords[valid_mask]
right[flat_y, flat_x_target] = image[flat_y, flat_x_source]
# Mark written pixels as valid (0)
mask[flat_y, flat_x_target] = 0.0
return right, mask
# === LOCAL INPAINTING ===
@torch.no_grad()
def run_local_lama(image_bgr, mask_float):
"""
Runs LaMa locally.
image_bgr: HxWx3 uint8 numpy array
mask_float: HxW float32 numpy array (1.0 = hole, 0.0 = valid)
"""
# 1. Resize to be divisible by 8 (LaMa requirement)
h, w = image_bgr.shape[:2]
new_h = (h // 8) * 8
new_w = (w // 8) * 8
img_resized = cv2.resize(image_bgr, (new_w, new_h))
mask_resized = cv2.resize(mask_float, (new_w, new_h), interpolation=cv2.INTER_NEAREST)
# 2. Convert to Torch Tensors
# Image: (1, 3, H, W), RGB, 0-1
img_t = torch.from_numpy(img_resized).float().permute(2, 0, 1).unsqueeze(0) / 255.0
# Swap BGR to RGB
img_t = img_t[:, [2, 1, 0], :, :]
# Mask: (1, 1, H, W), 0-1
mask_t = torch.from_numpy(mask_resized).float().unsqueeze(0).unsqueeze(0)
# Binary threshold just in case
mask_t = (mask_t > 0.5).float()
img_t = img_t.to(device)
mask_t = mask_t.to(device)
# 3. Inference
inpainted_t = lama_model(img_t, mask_t)
# 4. Post-process
inpainted = inpainted_t[0].permute(1, 2, 0).cpu().numpy()
inpainted = np.clip(inpainted * 255, 0, 255).astype(np.uint8)
# Swap back RGB to BGR
inpainted = cv2.cvtColor(inpainted, cv2.COLOR_RGB2BGR)
# Resize back to original if needed
if new_h != h or new_w != w:
inpainted = cv2.resize(inpainted, (w, h))
return inpainted
def make_anaglyph(left, right):
l_arr = np.array(left)
r_arr = np.array(right)
anaglyph = np.zeros_like(l_arr)
anaglyph[:, :, 0] = l_arr[:, :, 0]
anaglyph[:, :, 1] = r_arr[:, :, 1]
anaglyph[:, :, 2] = r_arr[:, :, 2]
return Image.fromarray(anaglyph)
# === PIPELINE ===
def stereo_pipeline(image_pil, divergence, convergence):
if image_pil is None:
return None, None
# Convert to BGR for OpenCV processing
image_cv = cv2.cvtColor(np.array(image_pil), cv2.COLOR_RGB2BGR)
# 1. Depth
depth = estimate_depth(image_pil, depth_model, depth_processor)
# 2. Shift Map
shift = (depth - convergence) * divergence
# 3. Warping
right_img, mask = generate_right_and_mask(image_cv, shift)
# 4. Inpainting (Local)
right_filled = run_local_lama(right_img, mask)
left = image_pil
right = Image.fromarray(cv2.cvtColor(right_filled, cv2.COLOR_BGR2RGB))
# 5. Composition
width, height = left.size
combined_image = Image.new('RGB', (width * 2, height))
combined_image.paste(left, (0, 0))
combined_image.paste(right, (width, 0))
anaglyph_image = make_anaglyph(left, right)
return combined_image, anaglyph_image
# === GRADIO UI ===
with gr.Blocks(title="2D to 3D Stereo") as demo:
gr.Markdown("## 2D to 3D Stereo Generator (Fully Local)")
gr.Markdown("Generates stereo pairs using Depth Estimation and **Local LaMa Inpainting**. No external APIs required.")
with gr.Row():
with gr.Column(scale=1):
input_img = gr.Image(type="pil", label="Input Image", height=480)
with gr.Group():
gr.Markdown("### 3D Controls")
divergence_slider = gr.Slider(
minimum=0, maximum=100, value=30, step=1,
label="3D Strength (Divergence)",
info="Max pixel separation."
)
convergence_slider = gr.Slider(
minimum=0.0, maximum=1.0, value=0.1, step=0.05,
label="Focus Plane (Convergence)",
info="0.0 = Background at screen. 1.0 = Foreground at screen."
)
btn = gr.Button("Generate 3D", variant="primary")
with gr.Column(scale=1):
out_anaglyph = gr.Image(label="Anaglyph (Red/Cyan)", height=480)
with gr.Row():
out_stereo = gr.Image(label="Side-by-Side Stereo Pair", height=400)
btn.click(
fn=stereo_pipeline,
inputs=[input_img, divergence_slider, convergence_slider],
outputs=[out_stereo, out_anaglyph]
)
if __name__ == "__main__":
demo.launch() |