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switch to Depth Anything V2 Large
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app.py
CHANGED
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@@ -3,7 +3,7 @@ import torch
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import numpy as np
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import cv2
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from PIL import Image
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from transformers import
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from huggingface_hub import hf_hub_download
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import os
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@@ -13,22 +13,23 @@ print(f"Running on device: {device}")
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# === LOAD MODELS ===
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def load_models():
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print("Loading Depth
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# 1. Depth Model
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print("Loading LaMa Inpainting Model...")
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# 2. LaMa Inpainting Model (TorchScript)
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# We download the .pt file directly from a repository that hosts the compiled JIT version.
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try:
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model_path = hf_hub_download(repo_id="fashn-ai/LaMa", filename="big-lama.pt")
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print(f"Loading LaMa from: {model_path}")
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# Load the TorchScript model
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lama_model = torch.jit.load(model_path, map_location=device)
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lama_model.eval()
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except Exception as e:
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print(f"Error loading LaMa model: {e}")
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raise e
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@@ -42,9 +43,14 @@ depth_model, depth_processor, lama_model = load_models()
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@torch.no_grad()
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def estimate_depth(image_pil, model, processor):
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original_size = image_pil.size
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inputs = processor(images=image_pil, return_tensors="pt").to(device)
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depth = model(**inputs).predicted_depth
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depth = torch.nn.functional.interpolate(
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depth.unsqueeze(1),
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size=(original_size[1], original_size[0]),
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@@ -52,6 +58,7 @@ def estimate_depth(image_pil, model, processor):
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align_corners=False,
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).squeeze().detach().cpu().numpy()
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depth_min, depth_max = depth.min(), depth.max()
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if depth_max - depth_min > 0:
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return (depth - depth_min) / (depth_max - depth_min)
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@@ -65,8 +72,7 @@ def generate_right_and_mask(image, shift_map):
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target_x = x_coords - shift
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right = np.zeros_like(image)
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# Mask: 1
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# Initialize as all holes (255)
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mask = np.ones((height, width), dtype=np.float32)
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valid_mask = (target_x >= 0) & (target_x < width)
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@@ -75,7 +81,7 @@ def generate_right_and_mask(image, shift_map):
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flat_x_source = x_coords[valid_mask]
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right[flat_y, flat_x_target] = image[flat_y, flat_x_source]
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# Mark written pixels as valid (0)
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mask[flat_y, flat_x_target] = 0.0
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return right, mask
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@@ -89,8 +95,7 @@ def run_local_lama(image_bgr, mask_float):
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mask_float: HxW float32 numpy array (1.0 = hole, 0.0 = valid)
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"""
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# 0. Dilate Mask (Fixes smearing/streaking)
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# We expand the "hole" area
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# created by the pixel shift. This forces LaMa to regenerate the boundary.
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kernel = np.ones((5, 5), np.uint8)
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mask_uint8 = (mask_float * 255).astype(np.uint8)
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mask_dilated = cv2.dilate(mask_uint8, kernel, iterations=1)
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@@ -104,23 +109,18 @@ def run_local_lama(image_bgr, mask_float):
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mask_resized = cv2.resize(mask_dilated, (new_w, new_h), interpolation=cv2.INTER_NEAREST)
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# 2. Convert to Torch Tensors
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# Image: (1, 3, H, W), RGB, 0-1
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img_t = torch.from_numpy(img_resized).float().permute(2, 0, 1).unsqueeze(0) / 255.0
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# Swap BGR to RGB
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img_t = img_t[:, [2, 1, 0], :, :]
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# Mask: (1, 1, H, W), 0-1
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mask_t = torch.from_numpy(mask_resized).float().unsqueeze(0).unsqueeze(0) / 255.0
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# Binary threshold just in case
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mask_t = (mask_t > 0.5).float()
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img_t = img_t.to(device)
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mask_t = mask_t.to(device)
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# 3. Inference
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img_t = img_t * (1 - mask_t)
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inpainted_t = lama_model(img_t, mask_t)
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# 4. Post-process
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@@ -130,7 +130,7 @@ def run_local_lama(image_bgr, mask_float):
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# Swap back RGB to BGR
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inpainted = cv2.cvtColor(inpainted, cv2.COLOR_RGB2BGR)
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# Resize back to original
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if new_h != h or new_w != w:
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inpainted = cv2.resize(inpainted, (w, h))
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@@ -150,10 +150,9 @@ def stereo_pipeline(image_pil, divergence, convergence):
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if image_pil is None:
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return None, None
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# Convert to BGR for OpenCV processing
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image_cv = cv2.cvtColor(np.array(image_pil), cv2.COLOR_RGB2BGR)
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# 1. Depth
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depth = estimate_depth(image_pil, depth_model, depth_processor)
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# 2. Shift Map
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@@ -162,7 +161,7 @@ def stereo_pipeline(image_pil, divergence, convergence):
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# 3. Warping
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right_img, mask = generate_right_and_mask(image_cv, shift)
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# 4. Inpainting (Local)
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right_filled = run_local_lama(right_img, mask)
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left = image_pil
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@@ -180,8 +179,8 @@ def stereo_pipeline(image_pil, divergence, convergence):
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# === GRADIO UI ===
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with gr.Blocks(title="2D to 3D Stereo") as demo:
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gr.Markdown("## 2D to 3D Stereo Generator (
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gr.Markdown("Generates stereo pairs using Depth
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with gr.Row():
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with gr.Column(scale=1):
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import numpy as np
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import cv2
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from PIL import Image
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from transformers import AutoModelForDepthEstimation, AutoImageProcessor
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from huggingface_hub import hf_hub_download
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import os
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# === LOAD MODELS ===
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def load_models():
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print("Loading Depth Anything V2 Large...")
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# 1. Depth Model (Depth Anything V2 Large)
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# We use AutoModel to automatically load the correct architecture
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depth_model = AutoModelForDepthEstimation.from_pretrained(
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"depth-anything/Depth-Anything-V2-Large-hf"
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).to(device)
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depth_processor = AutoImageProcessor.from_pretrained(
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"depth-anything/Depth-Anything-V2-Large-hf"
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)
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print("Loading LaMa Inpainting Model...")
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# 2. LaMa Inpainting Model (TorchScript)
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try:
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model_path = hf_hub_download(repo_id="fashn-ai/LaMa", filename="big-lama.pt")
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print(f"Loading LaMa from: {model_path}")
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lama_model = torch.jit.load(model_path, map_location=device)
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lama_model.eval()
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except Exception as e:
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print(f"Error loading LaMa model: {e}")
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raise e
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@torch.no_grad()
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def estimate_depth(image_pil, model, processor):
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original_size = image_pil.size
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# Preprocess image
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inputs = processor(images=image_pil, return_tensors="pt").to(device)
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# Inference
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depth = model(**inputs).predicted_depth
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# Interpolate depth back to ORIGINAL image size
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depth = torch.nn.functional.interpolate(
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depth.unsqueeze(1),
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size=(original_size[1], original_size[0]),
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align_corners=False,
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).squeeze().detach().cpu().numpy()
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# Normalize depth to 0-1 range
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depth_min, depth_max = depth.min(), depth.max()
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if depth_max - depth_min > 0:
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return (depth - depth_min) / (depth_max - depth_min)
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target_x = x_coords - shift
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right = np.zeros_like(image)
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# Mask: 1.0 means HOLE/MISSING info
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mask = np.ones((height, width), dtype=np.float32)
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valid_mask = (target_x >= 0) & (target_x < width)
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flat_x_source = x_coords[valid_mask]
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right[flat_y, flat_x_target] = image[flat_y, flat_x_source]
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# Mark written pixels as valid (0.0)
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mask[flat_y, flat_x_target] = 0.0
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return right, mask
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mask_float: HxW float32 numpy array (1.0 = hole, 0.0 = valid)
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"""
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# 0. Dilate Mask (Fixes smearing/streaking)
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# We expand the "hole" area to cover jagged edges
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kernel = np.ones((5, 5), np.uint8)
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mask_uint8 = (mask_float * 255).astype(np.uint8)
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mask_dilated = cv2.dilate(mask_uint8, kernel, iterations=1)
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mask_resized = cv2.resize(mask_dilated, (new_w, new_h), interpolation=cv2.INTER_NEAREST)
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# 2. Convert to Torch Tensors
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img_t = torch.from_numpy(img_resized).float().permute(2, 0, 1).unsqueeze(0) / 255.0
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# Swap BGR to RGB
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img_t = img_t[:, [2, 1, 0], :, :]
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mask_t = torch.from_numpy(mask_resized).float().unsqueeze(0).unsqueeze(0) / 255.0
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mask_t = (mask_t > 0.5).float()
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img_t = img_t.to(device)
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mask_t = mask_t.to(device)
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# 3. Inference
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img_t = img_t * (1 - mask_t) # Zero out holes
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inpainted_t = lama_model(img_t, mask_t)
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# 4. Post-process
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# Swap back RGB to BGR
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inpainted = cv2.cvtColor(inpainted, cv2.COLOR_RGB2BGR)
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# Resize back to original
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if new_h != h or new_w != w:
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inpainted = cv2.resize(inpainted, (w, h))
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if image_pil is None:
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return None, None
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image_cv = cv2.cvtColor(np.array(image_pil), cv2.COLOR_RGB2BGR)
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# 1. Depth (Using Depth Anything V2)
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depth = estimate_depth(image_pil, depth_model, depth_processor)
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# 2. Shift Map
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# 3. Warping
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right_img, mask = generate_right_and_mask(image_cv, shift)
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# 4. Inpainting (Local LaMa)
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right_filled = run_local_lama(right_img, mask)
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left = image_pil
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# === GRADIO UI ===
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with gr.Blocks(title="2D to 3D Stereo") as demo:
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gr.Markdown("## 2D to 3D Stereo Generator (Depth Anything V2)")
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gr.Markdown("Generates stereo pairs using **Depth Anything V2 Large** and Local LaMa Inpainting.")
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with gr.Row():
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with gr.Column(scale=1):
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