Eric Botti commited on
Commit ·
09ee734
1
Parent(s): da0ac71
game logging
Browse files- src/data_collection.py +5 -1
- src/game.py +34 -25
- src/game_chameleon.py +26 -23
src/data_collection.py
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@@ -4,8 +4,8 @@ from typing import NewType
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import pydantic
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import message
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import player
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from pydantic import BaseModel
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@@ -26,10 +26,14 @@ def save(log_object: Model):
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def get_log_file(log_object: Model) -> str:
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if isinstance(log_object, message.AgentMessage):
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log_file = "messages.jsonl"
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elif isinstance(log_object, player.Player):
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log_file = "players.jsonl"
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else:
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raise ValueError(f"Unknown log object type: {type(log_object)}")
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import pydantic
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import player
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import message
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from pydantic import BaseModel
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def get_log_file(log_object: Model) -> str:
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from game import Game
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if isinstance(log_object, message.AgentMessage):
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log_file = "messages.jsonl"
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elif isinstance(log_object, player.Player):
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log_file = "players.jsonl"
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elif isinstance(log_object, Game):
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log_file = "games.jsonl"
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else:
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raise ValueError(f"Unknown log object type: {type(log_object)}")
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src/game.py
CHANGED
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@@ -1,36 +1,41 @@
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from typing import Optional, Type, List
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from game_utils import *
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from player import Player
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from message import Message, MessageType
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from agent_interfaces import HumanAgentCLI, OpenAIAgentInterface, HumanAgentInterface
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from data_collection import save
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# Abstracting the Game Class is a WIP so that future games can be added
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class Game:
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"""Base class for all games."""
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"""The number of players in the game."""
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def player_from_id(self, player_id: str) -> Player:
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"""Returns a player from their ID."""
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for player in self.players:
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save(player)
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@classmethod
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def from_human_name(
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cls, human_name: str = None,
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player_dict["interface"] = OpenAIAgentInterface(agent_id=player_id)
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player_dict["message_level"] = "info"
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players.append(
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# Add Observer - an Agent who can see all the messages, but doesn't actually play
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if human_index is None:
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else:
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observer = None
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return cls(game_id, players, observer)
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from typing import Optional, Type, List, ClassVar
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from pydantic import BaseModel, Field
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from game_utils import *
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from message import Message, MessageType
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from agent_interfaces import HumanAgentCLI, OpenAIAgentInterface, HumanAgentInterface
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from player import Player
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from data_collection import save
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# Abstracting the Game Class is a WIP so that future games can be added
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class Game(BaseModel):
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"""Base class for all games."""
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# Required
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players: List[Player] = Field(exclude=True)
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"""The players in the game."""
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observer: Optional[Player]
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"""An observer who can see all public messages, but doesn't actually play."""
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game_id: str
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"""The unique id of the game."""
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# Default
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winner_id: str | None = None
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"""The id of the player who has won the game."""
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game_state: str = Field("game_start", exclude=True)
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"""Keeps track of the current state of the game."""
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awaiting_input: bool = Field(False, exclude=True)
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"""Whether the game is currently awaiting input from a player."""
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# Class Variables
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number_of_players: ClassVar[int]
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"""The number of players in the game."""
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player_class: ClassVar[Type[Player]] = Player
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"""The class of the player used in the game."""
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def player_from_id(self, player_id: str) -> Player:
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"""Returns a player from their ID."""
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for player in self.players:
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save(player)
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save(self)
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@classmethod
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def from_human_name(
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cls, human_name: str = None,
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player_dict["interface"] = OpenAIAgentInterface(agent_id=player_id)
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player_dict["message_level"] = "info"
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players.append(cls.player_class(**player_dict))
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# Add Observer - an Agent who can see all the messages, but doesn't actually play
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if human_index is None:
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else:
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observer = None
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return cls(game_id=game_id, players=players, observer=observer)
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src/game_chameleon.py
CHANGED
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@@ -1,4 +1,5 @@
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from collections import Counter
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from game_utils import random_index
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from output_formats import *
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@@ -9,37 +10,39 @@ from game import Game
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# Default Values
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NUMBER_OF_PLAYERS = 6
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WINNING_SCORE =
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class ChameleonGame(Game):
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"""The main game class, handles the game logic and player interactions."""
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winning_score = WINNING_SCORE
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"""The Number of points required to win the game."""
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available_animals
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"""The list of animals that can be chosen as the secret animal."""
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self.herd_vote_tallies: List[List[dict]] = []
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"""Record of the votes of each herd member for the chameleon for each round."""
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@property
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def chameleon(self) -> ChameleonPlayer:
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from collections import Counter
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from typing import ClassVar
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from game_utils import random_index
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from output_formats import *
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# Default Values
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NUMBER_OF_PLAYERS = 6
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WINNING_SCORE = 7
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AVAILABLE_ANIMALS = ["Dog", "Cat", "Mouse", "Hamster", "Monkey", "Rabbit", "Fox", "Bear", "Panda", "Koala", "Tiger",
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"Lion", "Cow", "Pig", "Frog", "Owl", "Duck", "Chicken", "Butterfly", "Turtle", "Snake", "Octopus",
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"Squid", "Hedgehog", "Elephant", "Rhinoceros", "Zebra", "Crocodile", "Whale", "Dolphin", "Camel",
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"Giraffe", "Deer", "Gorilla", "Goat", "Llama", "Horse", "Unicorn", "Flamingo", "Skunk", "Shark"]
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class ChameleonGame(Game):
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"""The main game class, handles the game logic and player interactions."""
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# Defaults
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winning_score: int = WINNING_SCORE
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"""The Number of points required to win the game."""
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available_animals: List[str] = Field(AVAILABLE_ANIMALS, exclude=True)
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"""The list of animals that can be chosen as the secret animal."""
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chameleon_ids: List[str] = []
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"""Record of which player was the chameleon for each round."""
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herd_animals: List[str] = []
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"""Record of what animal was the herd animal for each round."""
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all_animal_descriptions: List[List[dict]] = []
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"""Record of the animal descriptions each player has given for each round."""
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chameleon_guesses: List[str] = []
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"""Record of what animal the chameleon guessed for each round."""
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herd_vote_tallies: List[List[dict]] = []
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"""Record of the votes of each herd member for the chameleon for each round."""
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# Class Variables
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number_of_players: ClassVar[int] = NUMBER_OF_PLAYERS
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"""The number of players in the game."""
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player_class: ClassVar[Type[Player]] = ChameleonPlayer
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"""The class of the player used in the game."""
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@property
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def chameleon(self) -> ChameleonPlayer:
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