Eric Botti
commited on
Commit
·
f975b0f
1
Parent(s):
9b424c4
merged streamlit and cli games
Browse files- src/app.py +1 -67
- src/game_chameleon.py +63 -36
- src/main.py +1 -3
src/app.py
CHANGED
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@@ -37,72 +37,6 @@ class StreamlitInterface(HumanAgentInterface):
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return response
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class StreamlitChameleonGame(ChameleonGame):
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"""A Streamlit version of the Game class that uses a state machine to manage the game state."""
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def run_game(self):
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"""Starts the game."""
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# Check if the game has not been won
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if self.game_state != "game_end":
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if self.game_state == "game_start":
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self.game_message(fetch_prompt("game_rules"))
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self.game_state = "setup_round"
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if self.game_state == "setup_round":
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self.setup_round()
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self.game_state = "animal_description"
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if self.game_state in ["animal_description", "chameleon_guess", "herd_vote"]:
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self.run_round()
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if self.game_state == "resolve_round":
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self.resolve_round()
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points = [player.points for player in self.players]
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if max(points) >= self.winning_score:
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self.game_state = "game_end"
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self.winner_id = self.players[points.index(max(points))].id
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else:
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self.game_state = "setup_round"
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self.run_game()
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if self.game_state == "game_end":
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self.game_message(f"The game is over {self.winner_id} has won!")
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def run_round(self):
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"""Starts the round."""
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# Phase I: Collect Player Animal Descriptions
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if self.game_state == "animal_description":
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for current_player in self.players:
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if current_player.id not in [animal_description['player_id'] for animal_description in self.round_animal_descriptions]:
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response = self.player_turn_animal_description(current_player)
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if not response:
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break
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if len(self.round_animal_descriptions) == len(self.players):
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self.game_state = "chameleon_guess"
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# Phase II: Chameleon Guesses the Animal
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if self.game_state == "chameleon_guess":
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self.player_turn_chameleon_guess(self.chameleon)
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# Phase III: The Herd Votes for who they think the Chameleon is
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if self.game_state == "herd_vote":
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for current_player in self.players:
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if current_player.role == "herd" and current_player.id not in [vote['voter_id'] for vote in self.herd_vote_tally]:
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response = self.player_turn_herd_vote(current_player)
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if not response:
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break
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if len(self.herd_vote_tally) == len(self.players) - 1:
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self.game_state = "resolve_round"
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# Streamlit App
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margin_size = 1
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@@ -130,7 +64,7 @@ with center:
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if user_input:
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if "game" not in st.session_state:
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st.session_state.game =
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else:
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session_state.user_input = user_input
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return response
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# Streamlit App
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margin_size = 1
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if user_input:
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if "game" not in st.session_state:
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st.session_state.game = ChameleonGame.from_human_name(user_input, StreamlitInterface)
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else:
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session_state.user_input = user_input
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src/game_chameleon.py
CHANGED
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@@ -41,10 +41,8 @@ class ChameleonGame(Game):
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self.herd_vote_tallies: List[List[dict]] = []
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"""Record of the votes of each herd member for the chameleon for each round."""
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@property
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def chameleon(self) ->
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"""Returns the current chameleon."""
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return self.player_from_id(self.chameleon_ids[-1])
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@@ -84,23 +82,72 @@ class ChameleonGame(Game):
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return formatted_responses
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"""
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def setup_round(self):
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"""Sets up the round. This includes assigning roles and gathering player names."""
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@@ -130,26 +177,6 @@ class ChameleonGame(Game):
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self.game_message(f"Each player will now take turns describing themselves:")
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def run_round(self):
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"""Starts the round."""
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# Phase I: Collect Player Animal Descriptions
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for current_player in self.players:
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self.game_message(fetch_prompt("player_describe_animal"), current_player)
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self.player_turn_animal_description(current_player)
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# Phase II: Chameleon Guesses the Animal
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self.game_message("All players have spoken. The Chameleon will now guess the secret animal...")
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player_responses = self.format_animal_descriptions(exclude=self.chameleon)
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self.game_message(format_prompt("chameleon_guess_animal", player_responses=player_responses), self.chameleon)
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self.player_turn_chameleon_guess(self.chameleon)
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# Phase III: The Herd Votes for who they think the Chameleon is
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for current_player in self.players:
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if current_player.role == "herd":
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player_responses = self.format_animal_descriptions(exclude=current_player)
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self.game_message(format_prompt("vote", player_responses=player_responses), current_player)
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self.player_turn_herd_vote(current_player)
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def player_turn_animal_description(self, player: Player):
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"""Handles a player's turn to describe themselves."""
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if not self.awaiting_input:
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self.herd_vote_tallies: List[List[dict]] = []
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"""Record of the votes of each herd member for the chameleon for each round."""
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@property
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def chameleon(self) -> Player:
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"""Returns the current chameleon."""
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return self.player_from_id(self.chameleon_ids[-1])
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return formatted_responses
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def run_game(self):
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"""Starts the game."""
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# Check if the game has not been won
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if self.game_state != "game_end":
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if self.game_state == "game_start":
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self.game_message(fetch_prompt("game_rules"))
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self.game_state = "setup_round"
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if self.game_state == "setup_round":
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self.setup_round()
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self.game_state = "animal_description"
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if self.game_state in ["animal_description", "chameleon_guess", "herd_vote"]:
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self.run_round()
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if self.game_state == "resolve_round":
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self.resolve_round()
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points = [player.points for player in self.players]
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if max(points) >= self.winning_score:
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self.game_state = "game_end"
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self.winner_id = self.players[points.index(max(points))].id
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else:
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self.game_state = "setup_round"
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# Go back to start
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self.game_message(f"No player has won yet, the game will end when a player reaches {self.winning_score} points.")
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self.game_message(f"Starting a new round...")
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random.shuffle(self.players)
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self.run_game()
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if self.game_state == "game_end":
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self.game_message(f"The game is over {self.winner_id} has won!")
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def run_round(self):
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"""Starts the round."""
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# Phase I: Collect Player Animal Descriptions
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if self.game_state == "animal_description":
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for current_player in self.players:
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if current_player.id not in [animal_description['player_id'] for animal_description in
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self.round_animal_descriptions]:
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response = self.player_turn_animal_description(current_player)
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if not response:
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break
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if len(self.round_animal_descriptions) == len(self.players):
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self.game_state = "chameleon_guess"
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# Phase II: Chameleon Guesses the Animal
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if self.game_state == "chameleon_guess":
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self.player_turn_chameleon_guess(self.chameleon)
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# Phase III: The Herd Votes for who they think the Chameleon is
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if self.game_state == "herd_vote":
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for current_player in self.players:
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if current_player.role == "herd" and current_player.id not in [vote['voter_id'] for vote in
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self.herd_vote_tally]:
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response = self.player_turn_herd_vote(current_player)
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if not response:
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break
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if len(self.herd_vote_tally) == len(self.players) - 1:
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self.game_state = "resolve_round"
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def setup_round(self):
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"""Sets up the round. This includes assigning roles and gathering player names."""
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self.game_message(f"Each player will now take turns describing themselves:")
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def player_turn_animal_description(self, player: Player):
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"""Handles a player's turn to describe themselves."""
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if not self.awaiting_input:
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src/main.py
CHANGED
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from game_chameleon import ChameleonGame
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from player import Player
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import asyncio
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from player import Player
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def main():
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print("Please Enter your name, or leave blank to run an AI only game")
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game = ChameleonGame.from_human_name(name)
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if __name__ == "__main__":
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from game_chameleon import ChameleonGame
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from player import Player
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def main():
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print("Please Enter your name, or leave blank to run an AI only game")
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game = ChameleonGame.from_human_name(name)
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game.run_game()
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if __name__ == "__main__":
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