Upload 3 files
Browse files- app.py +342 -0
- apt.txt +8 -0
- requirements.txt +5 -0
app.py
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| 1 |
+
# Updated app.py
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| 2 |
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import streamlit as st
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| 3 |
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import tempfile
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| 4 |
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import subprocess
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import os
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import requests
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import base64
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import sys
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from streamlit_ace import st_ace
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import shutil
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st.set_page_config(page_title="Blender 3D Viewer", layout="wide")
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st.title("🌍 Blender Script → 3D Viewer")
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| 14 |
+
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+
# Find Blender executable
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+
def find_blender():
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| 17 |
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# Common paths to check
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| 18 |
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paths_to_check = [
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"blender", # default PATH
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"/usr/bin/blender",
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"/opt/blender/blender"
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]
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for path in paths_to_check:
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try:
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result = subprocess.run([path, "--version"],
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capture_output=True,
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text=True,
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timeout=5)
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if result.returncode == 0:
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st.success(f"Found Blender: {result.stdout.strip()}")
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return path
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| 33 |
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except:
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continue
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return None
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| 37 |
+
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| 38 |
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# Check if Blender is available at startup
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| 39 |
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blender_path = find_blender()
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| 40 |
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if not blender_path:
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st.error("❌ Blender not found! The app requires Blender to be installed.")
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| 42 |
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st.info("Please check the Spaces configuration for proper apt.txt setup.")
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| 43 |
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# Continue anyway to show the interface
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| 44 |
+
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| 45 |
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# Hardcoded default texture URLs (with fallbacks)
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| 46 |
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DEFAULT_TEXTURE_URLS = [
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"https://eoimages.gsfc.nasa.gov/images/imagerecords/57000/57730/land_ocean_ice_2048.jpg",
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| 48 |
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"https://svs.gsfc.nasa.gov/vis/a000000/a002900/a002915/bluemarble-2048.png"
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| 49 |
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]
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| 50 |
+
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| 51 |
+
# Sidebar: Blender script editor with example script
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| 52 |
+
default_script = """
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| 53 |
+
import bpy
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| 54 |
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import os
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| 55 |
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import math
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| 56 |
+
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| 57 |
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# Clear the scene
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| 58 |
+
bpy.ops.object.select_all(action='SELECT')
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| 59 |
+
bpy.ops.object.delete()
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| 60 |
+
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| 61 |
+
# Create a UV Sphere for Earth
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| 62 |
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bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
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| 63 |
+
earth = bpy.context.active_object
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| 64 |
+
earth.name = 'Earth'
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| 65 |
+
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| 66 |
+
# Apply material to Earth
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| 67 |
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mat = bpy.data.materials.new(name="EarthMaterial")
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| 68 |
+
mat.use_nodes = True
|
| 69 |
+
nodes = mat.node_tree.nodes
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| 70 |
+
links = mat.node_tree.links
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| 71 |
+
|
| 72 |
+
# Clear default nodes
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| 73 |
+
for node in nodes:
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| 74 |
+
nodes.remove(node)
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| 75 |
+
|
| 76 |
+
# Create texture node
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| 77 |
+
texture_node = nodes.new(type='ShaderNodeTexImage')
|
| 78 |
+
|
| 79 |
+
# Get texture path from environment variable if available
|
| 80 |
+
texture_paths = os.environ.get('TEXTURE_PATHS', '').split(',')
|
| 81 |
+
if texture_paths and texture_paths[0]:
|
| 82 |
+
texture_node.image = bpy.data.images.load(texture_paths[0])
|
| 83 |
+
|
| 84 |
+
# Add Principled BSDF node
|
| 85 |
+
principled = nodes.new(type='ShaderNodeBsdfPrincipled')
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| 86 |
+
principled.inputs['Specular'].default_value = 0.1
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| 87 |
+
principled.inputs['Roughness'].default_value = 0.8
|
| 88 |
+
|
| 89 |
+
# Add Output node
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| 90 |
+
output = nodes.new(type='ShaderNodeOutputMaterial')
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| 91 |
+
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| 92 |
+
# Link nodes
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| 93 |
+
links.new(texture_node.outputs['Color'], principled.inputs['Base Color'])
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| 94 |
+
links.new(principled.outputs['BSDF'], output.inputs['Surface'])
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| 95 |
+
|
| 96 |
+
# Assign material to Earth
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| 97 |
+
if earth.data.materials:
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| 98 |
+
earth.data.materials[0] = mat
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| 99 |
+
else:
|
| 100 |
+
earth.data.materials.append(mat)
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| 101 |
+
|
| 102 |
+
# Add a simple animation - rotation
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| 103 |
+
earth.rotation_euler = (0, 0, 0)
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| 104 |
+
earth.keyframe_insert(data_path="rotation_euler", frame=1)
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| 105 |
+
|
| 106 |
+
# Rotate 360 degrees on Z axis
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| 107 |
+
earth.rotation_euler = (0, 0, math.radians(360))
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| 108 |
+
earth.keyframe_insert(data_path="rotation_euler", frame=250)
|
| 109 |
+
|
| 110 |
+
# Set animation interpolation to linear
|
| 111 |
+
for fc in earth.animation_data.action.fcurves:
|
| 112 |
+
for kf in fc.keyframe_points:
|
| 113 |
+
kf.interpolation = 'LINEAR'
|
| 114 |
+
|
| 115 |
+
# Setup camera
|
| 116 |
+
bpy.ops.object.camera_add(location=(0, -3, 0))
|
| 117 |
+
camera = bpy.context.active_object
|
| 118 |
+
camera.rotation_euler = (math.radians(90), 0, 0)
|
| 119 |
+
bpy.context.scene.camera = camera
|
| 120 |
+
|
| 121 |
+
# Setup lighting
|
| 122 |
+
bpy.ops.object.light_add(type='SUN', location=(5, -5, 5))
|
| 123 |
+
light = bpy.context.active_object
|
| 124 |
+
light.data.energy = 2.0
|
| 125 |
+
|
| 126 |
+
# Set render settings
|
| 127 |
+
bpy.context.scene.render.engine = 'CYCLES'
|
| 128 |
+
bpy.context.scene.cycles.device = 'CPU'
|
| 129 |
+
bpy.context.scene.render.film_transparent = True
|
| 130 |
+
|
| 131 |
+
# Save the .blend file in the current directory
|
| 132 |
+
blend_file_path = bpy.path.abspath("//scene.blend")
|
| 133 |
+
bpy.ops.wm.save_as_mainfile(filepath=blend_file_path)
|
| 134 |
+
"""
|
| 135 |
+
|
| 136 |
+
# Sidebar: Blender script editor
|
| 137 |
+
st.sidebar.header("Blender Python Script")
|
| 138 |
+
script_text = st_ace(
|
| 139 |
+
value=default_script,
|
| 140 |
+
placeholder="Paste your Blender Python script here...",
|
| 141 |
+
language="python",
|
| 142 |
+
theme="monokai",
|
| 143 |
+
key="ace",
|
| 144 |
+
min_lines=20,
|
| 145 |
+
max_lines=100,
|
| 146 |
+
)
|
| 147 |
+
|
| 148 |
+
# Sidebar: texture uploads
|
| 149 |
+
st.sidebar.header("Texture Uploads (JPG/PNG)")
|
| 150 |
+
uploaded_textures = st.sidebar.file_uploader(
|
| 151 |
+
"Upload one or more textures", type=["jpg", "jpeg", "png"], accept_multiple_files=True
|
| 152 |
+
)
|
| 153 |
+
|
| 154 |
+
# Sidebar: custom Python libraries
|
| 155 |
+
st.sidebar.header("Custom Python Libraries")
|
| 156 |
+
custom_packages = st.sidebar.text_area(
|
| 157 |
+
"List pip packages (one per line)",
|
| 158 |
+
height=100
|
| 159 |
+
)
|
| 160 |
+
|
| 161 |
+
# Main action
|
| 162 |
+
if st.sidebar.button("Run & Export GLB"):
|
| 163 |
+
if not blender_path:
|
| 164 |
+
st.error("Cannot proceed: Blender is not available")
|
| 165 |
+
st.stop()
|
| 166 |
+
|
| 167 |
+
if not script_text or not script_text.strip():
|
| 168 |
+
st.error("Please provide a valid Blender Python script.")
|
| 169 |
+
st.stop()
|
| 170 |
+
|
| 171 |
+
with st.spinner("Processing your 3D scene..."):
|
| 172 |
+
# Use a more robust temporary directory approach
|
| 173 |
+
tmp_dir = tempfile.mkdtemp(prefix="blender_app_")
|
| 174 |
+
try:
|
| 175 |
+
# 1) Save user script
|
| 176 |
+
script_path = os.path.join(tmp_dir, "user_script.py")
|
| 177 |
+
with open(script_path, "w") as f:
|
| 178 |
+
f.write(script_text)
|
| 179 |
+
|
| 180 |
+
# 2) Collect textures
|
| 181 |
+
texture_paths = []
|
| 182 |
+
if uploaded_textures:
|
| 183 |
+
for idx, upload in enumerate(uploaded_textures):
|
| 184 |
+
ext = os.path.splitext(upload.name)[1]
|
| 185 |
+
path = os.path.join(tmp_dir, f"texture_{idx}{ext}")
|
| 186 |
+
with open(path, "wb") as tf:
|
| 187 |
+
tf.write(upload.read())
|
| 188 |
+
texture_paths.append(path)
|
| 189 |
+
else:
|
| 190 |
+
# Try multiple default textures if some fail
|
| 191 |
+
for url in DEFAULT_TEXTURE_URLS:
|
| 192 |
+
try:
|
| 193 |
+
r = requests.get(url, timeout=10)
|
| 194 |
+
r.raise_for_status()
|
| 195 |
+
ext = os.path.splitext(url)[-1] or ".jpg"
|
| 196 |
+
path = os.path.join(tmp_dir, f"default{ext}")
|
| 197 |
+
with open(path, "wb") as tf:
|
| 198 |
+
tf.write(r.content)
|
| 199 |
+
texture_paths.append(path)
|
| 200 |
+
# If we got one texture successfully, that's enough
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| 201 |
+
break
|
| 202 |
+
except Exception as e:
|
| 203 |
+
st.warning(f"Could not download texture {url}: {str(e)}")
|
| 204 |
+
|
| 205 |
+
# Display texture file information
|
| 206 |
+
if texture_paths:
|
| 207 |
+
st.subheader("Texture Files")
|
| 208 |
+
for tp in texture_paths:
|
| 209 |
+
st.code(os.path.basename(tp))
|
| 210 |
+
else:
|
| 211 |
+
st.warning("No textures were loaded. Your 3D model may appear without textures.")
|
| 212 |
+
|
| 213 |
+
# 3) Install custom Python libraries if specified
|
| 214 |
+
if custom_packages and custom_packages.strip():
|
| 215 |
+
pkgs = [l.strip() for l in custom_packages.splitlines() if l.strip()]
|
| 216 |
+
if pkgs:
|
| 217 |
+
st.info(f"Installing: {', '.join(pkgs)}")
|
| 218 |
+
try:
|
| 219 |
+
# Use Python executable from current environment for pip
|
| 220 |
+
pip_cmd = [sys.executable, "-m", "pip", "install", "--user"] + pkgs
|
| 221 |
+
pip_res = subprocess.run(
|
| 222 |
+
pip_cmd,
|
| 223 |
+
check=True,
|
| 224 |
+
capture_output=True,
|
| 225 |
+
text=True,
|
| 226 |
+
timeout=120 # 2 minute timeout
|
| 227 |
+
)
|
| 228 |
+
st.text_area("pip install output", pip_res.stdout + pip_res.stderr, height=100)
|
| 229 |
+
except Exception as e:
|
| 230 |
+
st.warning(f"pip install failed: {str(e)}")
|
| 231 |
+
|
| 232 |
+
# 4) Prepare environment with minimal variables
|
| 233 |
+
env = os.environ.copy()
|
| 234 |
+
env["TEXTURE_PATHS"] = ",".join(texture_paths)
|
| 235 |
+
|
| 236 |
+
# 5) Run Blender to build .blend file
|
| 237 |
+
blend_path = os.path.join(tmp_dir, "scene.blend")
|
| 238 |
+
|
| 239 |
+
with st.status("Running Blender to create scene..."):
|
| 240 |
+
cmd1 = [blender_path, "--background", "--python", script_path]
|
| 241 |
+
try:
|
| 242 |
+
r1 = subprocess.run(
|
| 243 |
+
cmd1,
|
| 244 |
+
cwd=tmp_dir,
|
| 245 |
+
env=env,
|
| 246 |
+
check=True,
|
| 247 |
+
capture_output=True,
|
| 248 |
+
text=True,
|
| 249 |
+
timeout=180 # 3 minute timeout
|
| 250 |
+
)
|
| 251 |
+
st.code(r1.stdout.split("\n")[-10:], language="text") # Show just the last few lines
|
| 252 |
+
except subprocess.TimeoutExpired:
|
| 253 |
+
st.error("Blender process timed out after 3 minutes.")
|
| 254 |
+
st.stop()
|
| 255 |
+
except Exception as e:
|
| 256 |
+
st.error(f"Blender build failed: {str(e)}")
|
| 257 |
+
st.stop()
|
| 258 |
+
|
| 259 |
+
# Check if blend file was created
|
| 260 |
+
if not os.path.exists(blend_path):
|
| 261 |
+
st.error("Blender did not create the expected scene.blend file.")
|
| 262 |
+
st.stop()
|
| 263 |
+
|
| 264 |
+
# 6) Export GLB with animation
|
| 265 |
+
glb_path = os.path.join(tmp_dir, "animation.glb")
|
| 266 |
+
|
| 267 |
+
with st.status("Exporting to GLB format..."):
|
| 268 |
+
expr = (
|
| 269 |
+
"import bpy;"
|
| 270 |
+
"bpy.ops.wm.open_mainfile(filepath=r'" + blend_path + "');"
|
| 271 |
+
"bpy.ops.export_scene.gltf(filepath=r'" + glb_path +
|
| 272 |
+
"', export_format='GLB', export_animations=True)"
|
| 273 |
+
)
|
| 274 |
+
|
| 275 |
+
cmd2 = [blender_path, "--background", "--python-expr", expr]
|
| 276 |
+
try:
|
| 277 |
+
r2 = subprocess.run(
|
| 278 |
+
cmd2,
|
| 279 |
+
cwd=tmp_dir,
|
| 280 |
+
env=env,
|
| 281 |
+
check=True,
|
| 282 |
+
capture_output=True,
|
| 283 |
+
text=True,
|
| 284 |
+
timeout=120 # 2 minute timeout
|
| 285 |
+
)
|
| 286 |
+
except Exception as e:
|
| 287 |
+
st.error(f"GLB export failed: {str(e)}")
|
| 288 |
+
st.stop()
|
| 289 |
+
|
| 290 |
+
# 7) Embed GLB inline if it exists
|
| 291 |
+
if os.path.exists(glb_path):
|
| 292 |
+
with open(glb_path, 'rb') as f:
|
| 293 |
+
data = f.read()
|
| 294 |
+
|
| 295 |
+
b64 = base64.b64encode(data).decode()
|
| 296 |
+
|
| 297 |
+
# Display the 3D model viewer
|
| 298 |
+
st.subheader("3D Model Viewer")
|
| 299 |
+
html = f"""
|
| 300 |
+
<script type="module" src="https://unpkg.com/@google/model-viewer@latest/dist/model-viewer.min.js"></script>
|
| 301 |
+
<model-viewer
|
| 302 |
+
src="data:model/gltf-binary;base64,{b64}"
|
| 303 |
+
alt="3D Model"
|
| 304 |
+
auto-rotate
|
| 305 |
+
camera-controls
|
| 306 |
+
style="width:100%; height:600px;">
|
| 307 |
+
</model-viewer>
|
| 308 |
+
"""
|
| 309 |
+
st.components.v1.html(html, height=650)
|
| 310 |
+
|
| 311 |
+
# Add download button
|
| 312 |
+
st.download_button(
|
| 313 |
+
"⬇️ Download GLB File",
|
| 314 |
+
data,
|
| 315 |
+
file_name="animation.glb",
|
| 316 |
+
mime="model/gltf-binary"
|
| 317 |
+
)
|
| 318 |
+
else:
|
| 319 |
+
st.error("GLB file was not generated successfully.")
|
| 320 |
+
|
| 321 |
+
finally:
|
| 322 |
+
# Clean up - remove temporary directory
|
| 323 |
+
try:
|
| 324 |
+
shutil.rmtree(tmp_dir, ignore_errors=True)
|
| 325 |
+
except:
|
| 326 |
+
pass
|
| 327 |
+
|
| 328 |
+
# Add helpful information at the bottom
|
| 329 |
+
st.divider()
|
| 330 |
+
with st.expander("About this app"):
|
| 331 |
+
st.markdown("""
|
| 332 |
+
**Blender 3D Viewer App** lets you:
|
| 333 |
+
|
| 334 |
+
- Write Blender Python scripts directly in your browser
|
| 335 |
+
- Upload custom textures for your 3D models
|
| 336 |
+
- Generate and visualize 3D models with animations
|
| 337 |
+
- Download the results as GLB files for use in other applications
|
| 338 |
+
|
| 339 |
+
The example script creates a rotating Earth with the uploaded texture.
|
| 340 |
+
""")
|
| 341 |
+
|
| 342 |
+
st.info("If the app isn't working, make sure 'blender' is properly installed in the Spaces environment.")
|
apt.txt
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
blender
|
| 2 |
+
ffmpeg
|
| 3 |
+
libsm6
|
| 4 |
+
libxext6
|
| 5 |
+
libgl1-mesa-glx
|
| 6 |
+
libglu1-mesa
|
| 7 |
+
python3-numpy
|
| 8 |
+
xvfb
|
requirements.txt
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
streamlit>=1.25.0
|
| 2 |
+
requests
|
| 3 |
+
beautifulsoup4
|
| 4 |
+
streamlit_ace
|
| 5 |
+
Pillow
|