ai_plugin_server / index.js
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import { Pipeline } from './src/core/Pipeline.js';
import { ScoutStage } from './src/stages/scoutStage.js';
import { GenerateStage } from './src/stages/generateStage.js';
import { ScoreStage } from './src/stages/scoreStage.js';
import { BuildStage } from './src/stages/buildStage.js';
// --- Example seed input --------------------------------------------------
// Swap this for real data from an actual scraper later (App Store reviews,
// Reddit complaints, trending sounds, competitor charts, etc). For now it's
// hand-fed so you can test the pipeline shape and see real cost/output.
const seed = {
niche: 'casual browser games',
rawSignal:
'Several absurd one-joke browser games (you play as an inanimate object, ' +
'single dumb mechanic, finish in under 2 minutes) have been trending on ' +
'CrazyGames and getting picked up in short-form clips because the concept ' +
'alone is the hook, not the gameplay depth.',
};
const mode = process.argv[2] || 'pipeline'; // "scout" = just run stage 1 to sanity-check cost
async function main() {
if (mode === 'scout') {
const scout = new ScoutStage();
const result = await scout.run(seed);
console.log(JSON.stringify(result, null, 2));
return;
}
const pipeline = new Pipeline(
[new ScoutStage(), new GenerateStage(), new ScoreStage(), new BuildStage()],
{
onStageComplete: (r) => {
console.log(`\n=== [${r.stage}] cost so far: $${r.spentUsd.toFixed(4)} ===`);
console.log(JSON.stringify(r.output, null, 2));
},
}
);
const result = await pipeline.run(seed);
console.log('\n\n========== FINAL RESULT ==========');
if (result.killed) {
console.log(`Pipeline stopped at [${result.killedAt}]: ${result.reason}`);
} else {
console.log(JSON.stringify(result.final, null, 2));
}
}
main().catch((err) => {
console.error('Pipeline failed:', err.message);
process.exit(1);
});