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Update app.js
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app.js
CHANGED
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@@ -1,7 +1,7 @@
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// server.js
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// Node + Express server to accept Snapshotter payloads from the Roblox plugin.
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// Save as server.js and run: node server.js
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// Installs: npm install express body-parser cors
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import express from "express";
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import bodyParser from "body-parser";
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@@ -9,11 +9,7 @@ import cors from "cors";
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import fs from "fs";
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import path from "path";
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import { fileURLToPath } from "url";
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import fetch from "node-fetch";
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// If you're running Node 18+, you can use global fetch and remove node-fetch import.
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// If you get "fetch is not defined", run: npm install node-fetch
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// and uncomment the import above (already present).
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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@@ -25,77 +21,39 @@ if (!fs.existsSync(STORAGE_DIR)) fs.mkdirSync(STORAGE_DIR, { recursive: true });
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const app = express();
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app.use(cors());
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//
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app.use((req, res, next) => {
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console.log(new Date().toISOString(), req.method, req.url);
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next();
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});
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//
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app.get("/ping", (req, res) => res.status(200).send("pong"));
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//
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app.post("/
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try {
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const payload = req.body;
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if (!payload) return res.status(400).json({ success: false, error: "empty payload" });
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//
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const id = "asset_" + Math.random().toString(36).slice(2, 10);
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const filename = path.join(STORAGE_DIR, `${id}.json`);
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fs.writeFileSync(filename, JSON.stringify({ receivedAt: Date.now(), payload }, null, 2), "utf8");
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//
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//
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if (payload.callbackUrl && typeof payload.callbackUrl === "string") {
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const cbBody = { assetId: id, status: "processed", ts: Date.now() };
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// fire-and-forget; do not block the main response on callback success
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(async () => {
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try {
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// Use fetch if available
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if (typeof fetch === "function") {
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const r = await fetch(payload.callbackUrl, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(cbBody),
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timeout: 10000
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});
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console.log("Callback posted, status:", r.status);
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} else {
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console.log("No fetch available to call callback URL.");
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}
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} catch (err) {
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console.warn("Callback POST failed:", err && err.message ? err.message : err);
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}
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})();
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}
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return res.json({ success: true, assetId: id });
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} catch (err) {
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console.error("capture-and-upload error:", err);
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return res.status(500).json({ success: false, error: String(err) });
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}
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});
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// New route name used in the plugin snippet: /api/ai-build
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app.post("/api/ai-build", async (req, res) => {
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try {
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const payload = req.body;
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if (!payload) return res.status(400).json({ success: false, error: "empty payload" });
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// Save payload to disk
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const id = "asset_" + Math.random().toString(36).slice(2, 10);
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const filename = path.join(STORAGE_DIR, `${id}.json`);
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fs.writeFileSync(filename, JSON.stringify({ receivedAt: Date.now(), payload }, null, 2), "utf8");
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//
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// If payload provides callbackUrl, POST a callback (fire-and-forget)
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if (payload.callbackUrl && typeof payload.callbackUrl === "string") {
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const cbBody = { assetId: id, status: "processed", ts: Date.now() };
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(async () => {
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@@ -109,19 +67,20 @@ app.post("/api/ai-build", async (req, res) => {
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console.log("Callback sent to", payload.callbackUrl);
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}
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} catch (err) {
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console.warn("Callback failed:", err
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}
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})();
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}
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return res.json({ success: true, assetId: id, message: "received" });
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} catch (err) {
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console.error("/api/ai-build error:", err);
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return res.status(500).json({ success: false, error: String(err) });
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}
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});
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//
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app.get("/asset/:id", (req, res) => {
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try {
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const id = req.params.id;
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@@ -135,8 +94,7 @@ app.get("/asset/:id", (req, res) => {
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}
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});
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// Start server
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app.listen(PORT, () => {
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console.log(
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console.log(
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});
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// server.js
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// Node + Express server to accept Snapshotter payloads from the Roblox plugin.
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// Save as server.js and run: node server.js
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// Installs: npm install express body-parser cors node-fetch
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import express from "express";
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import bodyParser from "body-parser";
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import fs from "fs";
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import path from "path";
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import { fileURLToPath } from "url";
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import fetch from "node-fetch";
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const app = express();
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app.use(cors());
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// Increase limit to 50mb to handle large complex workspaces
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app.use(bodyParser.json({ limit: "50mb" }));
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// Logging middleware
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app.use((req, res, next) => {
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console.log(new Date().toISOString(), req.method, req.url);
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next();
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});
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// Health check
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app.get("/ping", (req, res) => res.status(200).send("pong"));
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// Main endpoint for the Plugin
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app.post("/api/ai-build", async (req, res) => {
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try {
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const payload = req.body;
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if (!payload) return res.status(400).json({ success: false, error: "empty payload" });
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// Generate ID
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const id = "asset_" + Math.random().toString(36).slice(2, 10);
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const filename = path.join(STORAGE_DIR, `${id}.json`);
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// Log what we received
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console.log(`📥 Received snapshot from: ${payload.sender || "Unknown"}`);
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console.log(`📝 Instruction: "${payload.instruction || "No instruction provided"}"`);
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console.log(`Target Root: ${payload.selectionName}`);
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// Save payload to disk (Game State + Instruction)
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fs.writeFileSync(filename, JSON.stringify({ receivedAt: Date.now(), payload }, null, 2), "utf8");
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// FUTURE: Here is where you would trigger the Gemini API call using 'payload.instruction' and 'payload.state'
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// If client provided a callback URL, fire-and-forget
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if (payload.callbackUrl && typeof payload.callbackUrl === "string") {
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const cbBody = { assetId: id, status: "processed", ts: Date.now() };
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(async () => {
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console.log("Callback sent to", payload.callbackUrl);
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}
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} catch (err) {
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console.warn("Callback failed:", err.message);
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}
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})();
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}
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return res.json({ success: true, assetId: id, message: "Snapshot received successfully" });
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} catch (err) {
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console.error("/api/ai-build error:", err);
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return res.status(500).json({ success: false, error: String(err) });
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}
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});
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// Retrieve stored assets
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app.get("/asset/:id", (req, res) => {
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try {
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const id = req.params.id;
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}
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});
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app.listen(PORT, () => {
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console.log(`🚀 Plugin backend listening on http://localhost:${PORT}`);
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console.log(`📂 Storage: ${STORAGE_DIR}`);
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});
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