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Update stateManager.js
Browse files- stateManager.js +7 -4
stateManager.js
CHANGED
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@@ -25,8 +25,10 @@ export const StateManager = {
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let command = null;
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// 1. Check for Code Execution
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if (codeMatch) {
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command = { type: "EXECUTE", payload: codeMatch[1].trim() };
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}
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@@ -49,12 +51,13 @@ export const StateManager = {
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project.commandQueue.push(command);
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console.log(`[${projectId}] Queued Action: ${command.type}`);
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} else {
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}
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activeProjects.set(projectId, project);
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},
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popCommand: async (projectId) => {
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const project = activeProjects.get(projectId);
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if (!project || !project.commandQueue.length) return null;
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let command = null;
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// 1. Check for Code Execution (Improved Regex)
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// Matches ```lua, ```luau, or just ``` followed by code
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const codeMatch = rawResponse.match(/```(?:lua|luau)?([\s\S]*?)```/i);
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if (codeMatch) {
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command = { type: "EXECUTE", payload: codeMatch[1].trim() };
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}
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project.commandQueue.push(command);
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console.log(`[${projectId}] Queued Action: ${command.type}`);
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} else {
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// Log exactly what the AI said so we can debug why it didn't match
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console.log(`[${projectId}] AI Replied (No Action/Chatter):`, rawResponse);
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}
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activeProjects.set(projectId, project);
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},
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popCommand: async (projectId) => {
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const project = activeProjects.get(projectId);
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if (!project || !project.commandQueue.length) return null;
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