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Update stateManager.js
Browse files- stateManager.js +119 -18
stateManager.js
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@@ -1,31 +1,106 @@
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const activeProjects = new Map();
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export const StateManager = {
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getProject: async (projectId) => {
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return null;
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},
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updateProject: async (projectId, data) => {
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};
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activeProjects.set(projectId, newData);
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return newData;
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},
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queueCommand: async (projectId, input) => {
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if (!project) return;
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let command = null;
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// A. HANDLE PRE-FORMED OBJECTS
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if (typeof input === 'object' && input.type && input.payload) {
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command = input;
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}
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@@ -33,19 +108,15 @@ export const StateManager = {
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else if (typeof input === 'string') {
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const rawResponse = input;
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// 1. Internal Consultation Check (Do NOT queue for Plugin)
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if (rawResponse.includes("[ASK_PM:")) {
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console.log(`[${projectId}] Skipped Plugin Queue (Internal PM Consultation)`);
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return;
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}
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// 2. Image Generation Check (Handled by Server Controller, not Plugin directly usually)
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if (rawResponse.includes("[GENERATE_IMAGE:") && !rawResponse.includes("```")) {
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// If it's ONLY an image request and no code, we return early as server handles it.
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return;
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}
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// 3. Regex Parsers
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const codeMatch = rawResponse.match(/```(?:lua|luau)?([\s\S]*?)```/i);
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const readScriptMatch = rawResponse.match(/\[READ_SCRIPT:\s*(.*?)\]/);
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const readHierarchyMatch = rawResponse.match(/\[READ_HIERARCHY:\s*(.*?)\]/);
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if (command) {
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project.commandQueue.push(command);
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console.log(`[${projectId}] Queued Action: ${command.type}`);
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} else {
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if (typeof input === 'string' && input.length < 500) {
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console.log(`[${projectId}] Chatter (No Command):`, input);
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}
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}
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activeProjects.set(projectId, project);
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},
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popCommand: async (projectId) => {
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const project =
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if (!project || !project.commandQueue.length) return null;
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}
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};
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import admin from 'firebase-admin';
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// Initialize Firebase (Assuming it's initialized in server.js, but we need the ref here)
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// We will rely on server.js to initialize the app, or we can lazy-load the db ref.
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let db = null;
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// This function allows server.js to pass the initialized DB instance
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export const initDB = (firebaseDB) => {
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db = firebaseDB;
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};
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const activeProjects = new Map();
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export const StateManager = {
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/**
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* GET PROJECT
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* Strategy: Memory First -> DB Fallback -> Null
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*/
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getProject: async (projectId) => {
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// 1. Try Memory
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if (activeProjects.has(projectId)) {
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return activeProjects.get(projectId);
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}
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// 2. Try Firebase (Hydration)
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if (db) {
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try {
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console.log(`[StateManager] 🟡 Hydrating project ${projectId} from DB...`);
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const snapshot = await db.ref(`projects/${projectId}`).once('value');
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if (snapshot.exists()) {
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const projectData = snapshot.val();
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// Ensure arrays exist (Firebase doesn't store empty arrays)
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if (!projectData.commandQueue) projectData.commandQueue = [];
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if (!projectData.workerHistory) projectData.workerHistory = [];
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if (!projectData.pmHistory) projectData.pmHistory = [];
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// Load into Memory
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activeProjects.set(projectId, projectData);
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console.log(`[StateManager] 🟢 Project ${projectId} hydrated.`);
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return projectData;
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}
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} catch (err) {
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console.error(`[StateManager] Error reading DB for ${projectId}:`, err);
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}
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}
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return null;
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},
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/**
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* UPDATE PROJECT
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* Strategy: Update Memory -> Async Write to DB
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*/
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updateProject: async (projectId, data) => {
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// We get the current state from memory (or hydrate it if missing, though usually called after get)
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let current = activeProjects.get(projectId);
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// If it wasn't in memory, try to get it first to avoid overwriting with partial data
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if (!current) {
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current = await StateManager.getProject(projectId) || {
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commandQueue: [],
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workerHistory: [],
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pmHistory: [],
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failureCount: 0
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};
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}
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const timestamp = Date.now();
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// Merge Data
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const newData = {
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...current,
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...data,
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lastUpdated: timestamp, // UCT timestamp for sync
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lastActive: timestamp
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};
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// 1. Write to Memory
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activeProjects.set(projectId, newData);
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// 2. Write to Firebase (Fire and Forget)
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if (db) {
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db.ref(`projects/${projectId}`).update(data).catch(err => {
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console.error(`[StateManager] 🔴 DB Write Failed for ${projectId}:`, err);
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});
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}
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return newData;
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},
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/**
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* QUEUE COMMAND
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* Parses input, updates command list in Memory & DB
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*/
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queueCommand: async (projectId, input) => {
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// Ensure project is loaded
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const project = await StateManager.getProject(projectId);
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if (!project) return;
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let command = null;
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// A. HANDLE PRE-FORMED OBJECTS
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if (typeof input === 'object' && input.type && input.payload) {
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command = input;
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}
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else if (typeof input === 'string') {
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const rawResponse = input;
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if (rawResponse.includes("[ASK_PM:")) {
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console.log(`[${projectId}] Skipped Plugin Queue (Internal PM Consultation)`);
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return;
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}
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if (rawResponse.includes("[GENERATE_IMAGE:") && !rawResponse.includes("```")) {
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return;
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}
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const codeMatch = rawResponse.match(/```(?:lua|luau)?([\s\S]*?)```/i);
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const readScriptMatch = rawResponse.match(/\[READ_SCRIPT:\s*(.*?)\]/);
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const readHierarchyMatch = rawResponse.match(/\[READ_HIERARCHY:\s*(.*?)\]/);
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if (command) {
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project.commandQueue.push(command);
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console.log(`[${projectId}] Queued Action: ${command.type}`);
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// Persist the updated queue to both
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await StateManager.updateProject(projectId, { commandQueue: project.commandQueue });
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} else {
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if (typeof input === 'string' && input.length < 500) {
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console.log(`[${projectId}] Chatter (No Command):`, input);
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}
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}
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},
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/**
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* POP COMMAND
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* Removes from Memory & DB
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*/
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popCommand: async (projectId) => {
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const project = await StateManager.getProject(projectId);
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if (!project || !project.commandQueue.length) return null;
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const command = project.commandQueue.shift();
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// Sync the removal to DB
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await StateManager.updateProject(projectId, { commandQueue: project.commandQueue });
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return command;
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},
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/**
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* CLEANUP
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* Removes projects from Memory if inactive for > 4 hours
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*/
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cleanupMemory: () => {
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const now = Date.now();
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const FOUR_HOURS = 4 * 60 * 60 * 1000;
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let count = 0;
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for (const [id, data] of activeProjects.entries()) {
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if (now - (data.lastActive || 0) > FOUR_HOURS) {
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activeProjects.delete(id);
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count++;
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}
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}
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console.log(`[StateManager] 🧹 Memory Cleanup: Removed ${count} inactive projects.`);
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return count;
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}
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};
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