Update app.js
Browse files
app.js
CHANGED
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@@ -67,9 +67,8 @@ function extractImagePrompt(text) {
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}
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// --- ONBOARDING ENDPOINTS ---
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/**
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* 1. ANALYZE (
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*/
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app.post('/onboarding/analyze', validateRequest, async (req, res) => {
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const { description } = req.body;
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@@ -77,8 +76,18 @@ app.post('/onboarding/analyze', validateRequest, async (req, res) => {
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try {
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console.log(`[Onboarding] Analyzing idea...`);
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const
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} catch (err) {
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console.error(err);
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res.status(500).json({ error: "Analysis failed" });
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@@ -86,46 +95,64 @@ app.post('/onboarding/analyze', validateRequest, async (req, res) => {
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});
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/**
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* 2. CREATE (
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*/
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app.post('/onboarding/create', validateRequest, async (req, res) => {
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const { userId, description, answers } = req.body;
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const projectId = "proj_" + Date.now();
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try {
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console.log(`[Onboarding]
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//
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const
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const projectData = {
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id: projectId,
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userId,
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description,
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answers,
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stats: grading,
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thumbnail: thumbnailBase64
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createdAt: Date.now(),
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status: "initialized"
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};
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// Save
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if (db) {
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await db.ref(`projects/${projectId}`).set(projectData);
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}
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//
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.
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res.json({
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} catch (err) {
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console.error("Create Error:", err);
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}
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// --- ONBOARDING ENDPOINTS ---
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/**
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* 1. ANALYZE (Initial Gatekeeper)
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*/
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app.post('/onboarding/analyze', validateRequest, async (req, res) => {
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const { description } = req.body;
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try {
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console.log(`[Onboarding] Analyzing idea...`);
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const result = await AIEngine.generateEntryQuestions(description);
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// CHECK 1: Immediate Rejection
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if (result.status === "REJECTED") {
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return res.json({
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rejected: true,
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reason: result.reason || "Idea violates TOS or guidelines."
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});
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}
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// If Accepted, send questions
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res.json({ questions: result.questions });
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} catch (err) {
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console.error(err);
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res.status(500).json({ error: "Analysis failed" });
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});
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/**
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* 2. CREATE (Final Gatekeeper)
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*/
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app.post('/onboarding/create', validateRequest, async (req, res) => {
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const { userId, description, answers } = req.body;
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const projectId = "proj_" + Date.now();
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try {
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console.log(`[Onboarding] Grading Project ${projectId}...`);
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// STEP 1: GRADE FIRST (Don't generate image yet)
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const grading = await AIEngine.gradeProject(description, answers);
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// STEP 2: CHECK FAIL CONDITIONS
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// Fail if Feasibility < 40 OR Rating is D or F
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const isFailure = grading.feasibility < 40 || ['D', 'F'].includes(grading.rating);
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let thumbnailBase64 = null;
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if (isFailure) {
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console.log(`[Onboarding] ❌ Project Failed Grading (${grading.rating}). Skipping Image.`);
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} else {
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// STEP 3: GENERATE IMAGE ONLY IF PASSED
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console.log(`[Onboarding] ✅ Passed. Generating Thumbnail...`);
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thumbnailBase64 = await AIEngine.generateImage(`Roblox game thumbnail, cinematic: ${grading.title || description}`);
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}
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const projectData = {
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id: projectId,
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userId,
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title: grading.title || "Untitled Project",
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description,
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answers,
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stats: grading,
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thumbnail: thumbnailBase64 ? `data:image/png;base64,${thumbnailBase64}` : null,
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createdAt: Date.now(),
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status: isFailure ? "rejected" : "initialized"
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};
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// Save (even failed ones, for history, or you can skip)
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if (db) await db.ref(`projects/${projectId}`).set(projectData);
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// Only load into memory if it passed
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if (!isFailure) {
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await StateManager.updateProject(projectId, {
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...projectData,
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workerHistory: [],
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pmHistory: [],
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failureCount: 0
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});
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}
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res.json({
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success: !isFailure, // Frontend uses this to toggle Red X
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projectId,
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stats: grading,
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title: projectData.title,
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thumbnail: projectData.thumbnail
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});
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} catch (err) {
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console.error("Create Error:", err);
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