Update app.js
Browse files
app.js
CHANGED
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@@ -122,6 +122,7 @@ function formatContext({ hierarchyContext, scriptContext, logContext }) {
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// --- CORE BACKGROUND LOGIC ---
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async function runBackgroundInitialization(projectId, userId, description) {
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console.log(`[Background] Starting initialization for ${projectId}`);
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let diamondUsage = 0;
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@@ -201,6 +202,97 @@ async function runBackgroundInitialization(projectId, userId, description) {
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await StateManager.updateProject(projectId, { status: "error" });
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}
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}
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// --- ONBOARDING ENDPOINTS ---
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// --- CORE BACKGROUND LOGIC ---
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/*
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async function runBackgroundInitialization(projectId, userId, description) {
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console.log(`[Background] Starting initialization for ${projectId}`);
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let diamondUsage = 0;
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await StateManager.updateProject(projectId, { status: "error" });
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}
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}
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*/
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// app.js - runBackgroundInitialization update
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async function runBackgroundInitialization(projectId, userId, description) {
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// GUARD: Prevent double execution
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if (StateManager.isLocked(projectId)) {
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console.log(`[Init Guard] Project ${projectId} is already initializing. Skipping.`);
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return;
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}
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StateManager.lock(projectId);
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console.log(`[Background] Starting initialization for ${projectId}`);
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let diamondUsage = 0;
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let basicUsage = 0;
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try {
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// --- 1. SET STATUS TO WORKING IMMEDIATELY ---
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await StateManager.updateProject(projectId, {
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status: "WORKING",
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gdd: "",
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failureCount: 0
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});
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const pmHistory = [];
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// --- 2. GENERATE GDD ---
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const gddPrompt = `Create a comprehensive Game Design Document (GDD) for: ${description}`;
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const gddResult = await AIEngine.callPM(pmHistory, gddPrompt);
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if (!gddResult?.text) throw new Error("PM failed to generate GDD");
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const gddText = gddResult.text;
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diamondUsage += (gddResult.usage?.totalTokenCount || 0);
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// Always back up to DB immediately
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await StateManager.addHistory(projectId, 'pm', 'user', gddPrompt);
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await StateManager.addHistory(projectId, 'pm', 'model', gddText);
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// Update PM History for the next step context
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pmHistory.push({ role: 'user', parts: [{ text: gddPrompt }] });
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pmHistory.push({ role: 'model', parts: [{ text: gddText }] });
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// --- 3. GENERATE FIRST TASK ---
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const taskPrompt = "Based on the GDD, generate the first technical milestone.\nOutput format:\nTASK_NAME: <Name>\nWORKER_PROMPT: <Specific, isolated instructions for the worker>";
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const taskResult = await AIEngine.callPM(pmHistory, taskPrompt);
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if (!taskResult?.text) throw new Error("PM failed to generate Task");
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const taskText = taskResult.text;
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diamondUsage += (taskResult.usage?.totalTokenCount || 0);
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await StateManager.addHistory(projectId, 'pm', 'user', taskPrompt);
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await StateManager.addHistory(projectId, 'pm', 'model', taskText);
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// --- 4. INITIALIZE WORKER ---
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const initialWorkerInstruction = extractWorkerPrompt(taskText) || `Initialize structure for: ${description}`;
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const workerHistory = [];
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const initialWorkerPrompt = `CONTEXT: New Project. \nINSTRUCTION: ${initialWorkerInstruction}`;
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const workerResult = await AIEngine.callWorker(workerHistory, initialWorkerPrompt, []);
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if (!workerResult?.text) throw new Error("Worker failed to initialize");
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basicUsage += (workerResult.usage?.totalTokenCount || 0);
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const workerText = workerResult.text;
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await StateManager.addHistory(projectId, 'worker', 'user', initialWorkerPrompt);
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await StateManager.addHistory(projectId, 'worker', 'model', workerText);
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// --- 5. FINISH & CLEANUP ---
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await StateManager.updateProject(projectId, {
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gdd: gddText,
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status: "IDLE" // Set back to IDLE when done
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});
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await processAndQueueResponse(projectId, workerText, userId);
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if (diamondUsage > 0) await deductUserCredits(userId, diamondUsage, 'diamond');
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if (basicUsage > 0) await deductUserCredits(userId, basicUsage, 'basic');
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console.log(`[Background] Init complete for ${projectId}`);
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} catch (err) {
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console.error(`[Background] Init Error for ${projectId}:`, err.message);
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await StateManager.updateProject(projectId, { status: "ERROR" });
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} finally {
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// ALWAYS unlock even if it fails
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StateManager.unlock(projectId);
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}
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}
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// --- ONBOARDING ENDPOINTS ---
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