Create app.py
Browse files
app.py
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| 1 |
+
import gradio as gr
|
| 2 |
+
import json
|
| 3 |
+
import random
|
| 4 |
+
import math
|
| 5 |
+
import numpy as np
|
| 6 |
+
|
| 7 |
+
# ================== ГЛОБАЛЬНЫЕ НАСТРОЙКИ ==================
|
| 8 |
+
UNIVERSE_SEED = 42
|
| 9 |
+
RESOURCE_TYPES = ['Iron', 'Copper', 'Gold', 'Water', 'Oxygen', 'Hydrogen', 'Silicon', 'Titanium']
|
| 10 |
+
CIVILIZATION_STAGES = [
|
| 11 |
+
{"title": "I. Биологический", "color": "#00cc44", "desc": "Углеродно-водные формы жизни..."},
|
| 12 |
+
{"title": "II. Техногенный", "color": "#00aaff", "desc": "Промышленная и цифровая революция..."},
|
| 13 |
+
{"title": "III. Постбиологический", "color": "#ff7700", "desc": "Переход к цифровому существованию..."},
|
| 14 |
+
{"title": "IV. Космический", "color": "#aa55ff", "desc": "Межзвездные путешествия..."},
|
| 15 |
+
{"title": "V. Универсальный", "color": "#ffff00", "desc": "Слияние с космическим разумом..."}
|
| 16 |
+
]
|
| 17 |
+
|
| 18 |
+
# ================== ГЕНЕРАТОР ВСЕЛЕННОЙ ==================
|
| 19 |
+
class UniverseGenerator:
|
| 20 |
+
def __init__(self, seed=UNIVERSE_SEED):
|
| 21 |
+
self.rng = random.Random(seed)
|
| 22 |
+
self.planet_types = ['Lava', 'Ocean', 'Desert', 'Ice', 'Jungle']
|
| 23 |
+
|
| 24 |
+
def generate_planet(self, index):
|
| 25 |
+
return {
|
| 26 |
+
'name': f"Planet-{chr(65 + index)}",
|
| 27 |
+
'type': self.rng.choice(self.planet_types),
|
| 28 |
+
'resources': self.rng.sample(RESOURCE_TYPES, self.rng.randint(2, 5)),
|
| 29 |
+
'size': self.rng.uniform(0.8, 1.5),
|
| 30 |
+
'habitability': round(self.rng.uniform(0.1, 0.9), 2)
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
def generate_system(self, index):
|
| 34 |
+
return {
|
| 35 |
+
'name': f"System-{index}",
|
| 36 |
+
'planets': [self.generate_planet(i) for i in range(self.rng.randint(3, 6))]
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
def generate_universe(self):
|
| 40 |
+
return {
|
| 41 |
+
'systems': [self.generate_system(i) for i in range(3)],
|
| 42 |
+
'civilization_stages': CIVILIZATION_STAGES
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
# ================== THREE.JS ШАБЛОНЫ ==================
|
| 46 |
+
CIVILIZATION_TEMPLATE = """
|
| 47 |
+
<!DOCTYPE html>
|
| 48 |
+
<html>
|
| 49 |
+
<head>
|
| 50 |
+
<title>Эволюция Цивилизаций</title>
|
| 51 |
+
<style>
|
| 52 |
+
body {{
|
| 53 |
+
margin: 0;
|
| 54 |
+
overflow: hidden;
|
| 55 |
+
background: #001133;
|
| 56 |
+
color: white;
|
| 57 |
+
font-family: Arial, sans-serif;
|
| 58 |
+
}}
|
| 59 |
+
#infoBox {{
|
| 60 |
+
position: absolute;
|
| 61 |
+
top: 20px;
|
| 62 |
+
left: 20px;
|
| 63 |
+
max-width: 350px;
|
| 64 |
+
background: rgba(0, 0, 20, 0.85);
|
| 65 |
+
padding: 20px;
|
| 66 |
+
border-radius: 15px;
|
| 67 |
+
border: 1px solid #4a6fff;
|
| 68 |
+
display: none;
|
| 69 |
+
}}
|
| 70 |
+
#title {{
|
| 71 |
+
position: absolute;
|
| 72 |
+
top: 20px;
|
| 73 |
+
width: 100%;
|
| 74 |
+
text-align: center;
|
| 75 |
+
font-size: 24px;
|
| 76 |
+
color: #4fc3f7;
|
| 77 |
+
text-shadow: 0 0 15px rgba(79, 195, 247, 0.8);
|
| 78 |
+
pointer-events: none;
|
| 79 |
+
}}
|
| 80 |
+
</style>
|
| 81 |
+
</head>
|
| 82 |
+
<body>
|
| 83 |
+
<div id="title">ЭВОЛЮЦИЯ ЦИВИЛИЗАЦИЙ ВО ВСЕЛЕННОЙ</div>
|
| 84 |
+
<div id="infoBox">
|
| 85 |
+
<h2 id="stageTitle"></h2>
|
| 86 |
+
<p id="stageDesc"></p>
|
| 87 |
+
</div>
|
| 88 |
+
|
| 89 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
|
| 90 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.min.js"></script>
|
| 91 |
+
|
| 92 |
+
<script>
|
| 93 |
+
// Инициализация сцены
|
| 94 |
+
const scene = new THREE.Scene();
|
| 95 |
+
scene.background = new THREE.Color(0x001122);
|
| 96 |
+
const camera = new THREE.PerspectiveCamera(60, window.innerWidth/window.innerHeight, 0.1, 2000);
|
| 97 |
+
const renderer = new THREE.WebGLRenderer({{ antialias: true }});
|
| 98 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 99 |
+
document.body.appendChild(renderer.domElement);
|
| 100 |
+
|
| 101 |
+
// Настройка камеры и освещения
|
| 102 |
+
camera.position.set(0, 15, 50);
|
| 103 |
+
const controls = new THREE.OrbitControls(camera, renderer.domElement);
|
| 104 |
+
controls.enableDamping = true;
|
| 105 |
+
|
| 106 |
+
// Создание звездного поля
|
| 107 |
+
const starGeometry = new THREE.BufferGeometry();
|
| 108 |
+
const starPositions = new Float32Array(5000 * 3);
|
| 109 |
+
for (let i = 0; i < 5000; i++) {{
|
| 110 |
+
starPositions[i*3] = (Math.random() - 0.5) * 2000;
|
| 111 |
+
starPositions[i*3+1] = (Math.random() - 0.5) * 2000;
|
| 112 |
+
starPositions[i*3+2] = (Math.random() - 0.5) * 2000;
|
| 113 |
+
}}
|
| 114 |
+
starGeometry.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));
|
| 115 |
+
const stars = new THREE.Points(starGeometry, new THREE.PointsMaterial({{ color: 0xffffff, size: 1.5 }}));
|
| 116 |
+
scene.add(stars);
|
| 117 |
+
|
| 118 |
+
// Создание сфер цивилизаций
|
| 119 |
+
const stages = {civilization_stages};
|
| 120 |
+
const spheres = [];
|
| 121 |
+
|
| 122 |
+
stages.forEach((stage, i) => {{
|
| 123 |
+
const geometry = new THREE.SphereGeometry(4, 32, 32);
|
| 124 |
+
const material = new THREE.MeshStandardMaterial({{
|
| 125 |
+
color: new THREE.Color(stage.color),
|
| 126 |
+
emissive: new THREE.Color(stage.color),
|
| 127 |
+
metalness: 0.7,
|
| 128 |
+
roughness: 0.2
|
| 129 |
+
}});
|
| 130 |
+
|
| 131 |
+
const sphere = new THREE.Mesh(geometry, material);
|
| 132 |
+
sphere.position.x = (i - stages.length/2) * 15;
|
| 133 |
+
sphere.userData = stage;
|
| 134 |
+
scene.add(sphere);
|
| 135 |
+
spheres.push(sphere);
|
| 136 |
+
}});
|
| 137 |
+
|
| 138 |
+
// Интерактивность
|
| 139 |
+
const raycaster = new THREE.Raycaster();
|
| 140 |
+
const mouse = new THREE.Vector2();
|
| 141 |
+
const infoBox = document.getElementById("infoBox");
|
| 142 |
+
|
| 143 |
+
window.addEventListener("click", (event) => {{
|
| 144 |
+
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
| 145 |
+
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
| 146 |
+
|
| 147 |
+
raycaster.setFromCamera(mouse, camera);
|
| 148 |
+
const intersects = raycaster.intersectObjects(spheres);
|
| 149 |
+
|
| 150 |
+
if (intersects.length > 0) {{
|
| 151 |
+
const stage = intersects[0].object.userData;
|
| 152 |
+
document.getElementById("stageTitle").textContent = stage.title;
|
| 153 |
+
document.getElementById("stageDesc").textContent = stage.desc;
|
| 154 |
+
infoBox.style.display = "block";
|
| 155 |
+
}}
|
| 156 |
+
}});
|
| 157 |
+
|
| 158 |
+
// Анимация
|
| 159 |
+
function animate() {{
|
| 160 |
+
requestAnimationFrame(animate);
|
| 161 |
+
spheres.forEach((sphere, i) => {{
|
| 162 |
+
sphere.rotation.y += 0.01;
|
| 163 |
+
sphere.rotation.x += 0.005;
|
| 164 |
+
}});
|
| 165 |
+
controls.update();
|
| 166 |
+
renderer.render(scene, camera);
|
| 167 |
+
}}
|
| 168 |
+
animate();
|
| 169 |
+
|
| 170 |
+
// Адаптация под размер окна
|
| 171 |
+
window.addEventListener("resize", () => {{
|
| 172 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 173 |
+
camera.updateProjectionMatrix();
|
| 174 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 175 |
+
}});
|
| 176 |
+
</script>
|
| 177 |
+
</body>
|
| 178 |
+
</html>
|
| 179 |
+
"""
|
| 180 |
+
|
| 181 |
+
SPACE_EXPLORER_TEMPLATE = """
|
| 182 |
+
<!DOCTYPE html>
|
| 183 |
+
<html>
|
| 184 |
+
<head>
|
| 185 |
+
<title>Космический Исследователь</title>
|
| 186 |
+
<style>
|
| 187 |
+
body {{
|
| 188 |
+
margin: 0;
|
| 189 |
+
overflow: hidden;
|
| 190 |
+
background: #000;
|
| 191 |
+
font-family: Arial, sans-serif;
|
| 192 |
+
}}
|
| 193 |
+
#ui {{
|
| 194 |
+
position: absolute;
|
| 195 |
+
top: 20px;
|
| 196 |
+
left: 20px;
|
| 197 |
+
color: white;
|
| 198 |
+
background: rgba(0, 0, 0, 0.7);
|
| 199 |
+
padding: 15px;
|
| 200 |
+
border-radius: 10px;
|
| 201 |
+
width: 300px;
|
| 202 |
+
}}
|
| 203 |
+
.bar-container {{ width: 100%; background: #333; border-radius: 5px; margin: 5px 0; }}
|
| 204 |
+
.bar {{ height: 20px; border-radius: 5px; text-align: center; color: white; }}
|
| 205 |
+
.health-bar {{ background: linear-gradient(to right, #ff0000, #00ff00); }}
|
| 206 |
+
.fuel-bar {{ background: linear-gradient(to right, #0000ff, #00ffff); }}
|
| 207 |
+
#planet-info {{
|
| 208 |
+
position: absolute;
|
| 209 |
+
top: 20px;
|
| 210 |
+
right: 20px;
|
| 211 |
+
background: rgba(0, 0, 0, 0.7);
|
| 212 |
+
padding: 15px;
|
| 213 |
+
border-radius: 10px;
|
| 214 |
+
color: white;
|
| 215 |
+
display: none;
|
| 216 |
+
}}
|
| 217 |
+
</style>
|
| 218 |
+
</head>
|
| 219 |
+
<body>
|
| 220 |
+
<div id="ui">
|
| 221 |
+
<h3>Космический Корабль</h3>
|
| 222 |
+
<div>Здоровье: <span id="health-value">100</span>/100</div>
|
| 223 |
+
<div class="bar-container"><div id="health-bar" class="bar health-bar" style="width: 100%"></div></div>
|
| 224 |
+
<div>Топливо: <span id="fuel-value">100</span>/100</div>
|
| 225 |
+
<div class="bar-container"><div id="fuel-bar" class="bar fuel-bar" style="width: 100%"></div></div>
|
| 226 |
+
</div>
|
| 227 |
+
|
| 228 |
+
<div id="planet-info">
|
| 229 |
+
<h3 id="planet-name"></h3>
|
| 230 |
+
<div>Тип: <span id="planet-type"></span></div>
|
| 231 |
+
<div>Ресурсы: <span id="planet-resources"></span></div>
|
| 232 |
+
</div>
|
| 233 |
+
|
| 234 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
|
| 235 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.min.js"></script>
|
| 236 |
+
|
| 237 |
+
<script>
|
| 238 |
+
// Инициализация сцены
|
| 239 |
+
const scene = new THREE.Scene();
|
| 240 |
+
scene.background = new THREE.Color(0x000010);
|
| 241 |
+
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
|
| 242 |
+
const renderer = new THREE.WebGLRenderer({{ antialias: true }});
|
| 243 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 244 |
+
document.body.appendChild(renderer.domElement);
|
| 245 |
+
|
| 246 |
+
// Освещение
|
| 247 |
+
const ambientLight = new THREE.AmbientLight(0x404040);
|
| 248 |
+
scene.add(ambientLight);
|
| 249 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
|
| 250 |
+
directionalLight.position.set(1, 1, 1);
|
| 251 |
+
scene.add(directionalLight);
|
| 252 |
+
|
| 253 |
+
// Корабль игрока
|
| 254 |
+
const shipGeometry = new THREE.ConeGeometry(1, 3, 8);
|
| 255 |
+
const shipMaterial = new THREE.MeshPhongMaterial({{ color: 0x00aaff }});
|
| 256 |
+
const ship = new THREE.Mesh(shipGeometry, shipMaterial);
|
| 257 |
+
ship.rotation.x = Math.PI / 2;
|
| 258 |
+
scene.add(ship);
|
| 259 |
+
|
| 260 |
+
// Планеты
|
| 261 |
+
const planets = [];
|
| 262 |
+
const universeData = {universe_data};
|
| 263 |
+
|
| 264 |
+
universeData.systems[0].planets.forEach((planet, i) => {{
|
| 265 |
+
const geometry = new THREE.SphereGeometry(planet.size, 32, 32);
|
| 266 |
+
const material = new THREE.MeshStandardMaterial({{
|
| 267 |
+
color: new THREE.Color(
|
| 268 |
+
planet.type === 'Lava' ? 0xff3300 :
|
| 269 |
+
planet.type === 'Ocean' ? 0x0066ff :
|
| 270 |
+
planet.type === 'Desert' ? 0xffcc00 :
|
| 271 |
+
0x888888
|
| 272 |
+
),
|
| 273 |
+
roughness: 0.8,
|
| 274 |
+
metalness: 0.2
|
| 275 |
+
}});
|
| 276 |
+
|
| 277 |
+
const planetMesh = new THREE.Mesh(geometry, material);
|
| 278 |
+
planetMesh.position.x = i * 15 - 30;
|
| 279 |
+
planetMesh.userData = planet;
|
| 280 |
+
scene.add(planetMesh);
|
| 281 |
+
planets.push(planetMesh);
|
| 282 |
+
}});
|
| 283 |
+
|
| 284 |
+
// Управление кораблем
|
| 285 |
+
const keys = {{}};
|
| 286 |
+
window.addEventListener('keydown', (e) => keys[e.key.toLowerCase()] = true);
|
| 287 |
+
window.addEventListener('keyup', (e) => keys[e.key.toLowerCase()] = false);
|
| 288 |
+
|
| 289 |
+
// Анимация
|
| 290 |
+
function animate() {{
|
| 291 |
+
requestAnimationFrame(animate);
|
| 292 |
+
|
| 293 |
+
// Движение корабля
|
| 294 |
+
if (keys['w']) ship.position.z -= 0.1;
|
| 295 |
+
if (keys['s']) ship.position.z += 0.1;
|
| 296 |
+
if (keys['a']) ship.position.x -= 0.1;
|
| 297 |
+
if (keys['d']) ship.position.x += 0.1;
|
| 298 |
+
|
| 299 |
+
// Обновление камеры
|
| 300 |
+
camera.position.x = ship.position.x;
|
| 301 |
+
camera.position.y = ship.position.y + 5;
|
| 302 |
+
camera.position.z = ship.position.z + 15;
|
| 303 |
+
camera.lookAt(ship.position);
|
| 304 |
+
|
| 305 |
+
renderer.render(scene, camera);
|
| 306 |
+
}}
|
| 307 |
+
animate();
|
| 308 |
+
|
| 309 |
+
// Адаптация под размер окна
|
| 310 |
+
window.addEventListener('resize', () => {{
|
| 311 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 312 |
+
camera.updateProjectionMatrix();
|
| 313 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 314 |
+
}});
|
| 315 |
+
</script>
|
| 316 |
+
</body>
|
| 317 |
+
</html>
|
| 318 |
+
"""
|
| 319 |
+
|
| 320 |
+
# ================== GRADIO ИНТЕРФЕЙС ==================
|
| 321 |
+
def create_civilization_demo():
|
| 322 |
+
universe = UniverseGenerator().generate_universe()
|
| 323 |
+
template = CIVILIZATION_TEMPLATE.replace("{civilization_stages}", json.dumps(universe["civilization_stages"]))
|
| 324 |
+
return template
|
| 325 |
+
|
| 326 |
+
def create_space_explorer_demo():
|
| 327 |
+
universe = UniverseGenerator().generate_universe()
|
| 328 |
+
template = SPACE_EXPLORER_TEMPLATE.replace("{universe_data}", json.dumps(universe))
|
| 329 |
+
return template
|
| 330 |
+
|
| 331 |
+
with gr.Blocks(title="Космические Игры", css=".gradio-container {background: #000033;}") as demo:
|
| 332 |
+
gr.Markdown("# 🌌 Две Космические Игры")
|
| 333 |
+
gr.Markdown("### Исследуйте эволюцию цивилизаций и космические просторы")
|
| 334 |
+
|
| 335 |
+
with gr.Tabs():
|
| 336 |
+
with gr.TabItem("Эволюция Цивилизаций"):
|
| 337 |
+
civ_html = gr.HTML(create_civilization_demo())
|
| 338 |
+
gr.Markdown("""
|
| 339 |
+
**Инструкции:**
|
| 340 |
+
- Кликните на сферы, чтобы узнать о стадиях развития цивилизаций
|
| 341 |
+
- Используйте мышь для вращения камеры
|
| 342 |
+
""")
|
| 343 |
+
|
| 344 |
+
with gr.TabItem("Космический Исследователь"):
|
| 345 |
+
space_html = gr.HTML(create_space_explorer_demo())
|
| 346 |
+
gr.Markdown("""
|
| 347 |
+
**Управление:**
|
| 348 |
+
- W/S: Движение вперед/назад
|
| 349 |
+
- A/D: Движение влево/вправо
|
| 350 |
+
- Мышь: Управление камерой
|
| 351 |
+
""")
|
| 352 |
+
|
| 353 |
+
gr.Markdown("### Общие игровые системы:")
|
| 354 |
+
with gr.Accordion("Технические детали", open=False):
|
| 355 |
+
gr.Markdown("""
|
| 356 |
+
**Общие компоненты:**
|
| 357 |
+
1. **Генерация вселенной**: Процедурное создание планет и систем
|
| 358 |
+
2. **Three.js рендеринг**: Реалистичное 3D отображение космоса
|
| 359 |
+
3. **Интерактивные элементы**: Взаимодействие с объектами через UI
|
| 360 |
+
4. **Физика движения**: Реалистичное управление космическим кораблем
|
| 361 |
+
""")
|
| 362 |
+
|
| 363 |
+
if __name__ == "__main__":
|
| 364 |
+
demo.launch()
|