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"""
Student Agent for Text Adventure Games
This is your submission file. Implement the StudentAgent class to play
text adventure games using the MCP server you also implement.
Your agent should:
1. Connect to the MCP server via the provided client
2. Use the ReAct pattern (Thought -> Action -> Observation)
3. Call MCP tools to interact with the game
4. Maximize the game score within the step limit
Required method:
async def run(self, client, game, max_steps, seed, verbose) -> RunResult
The 'client' is a FastMCP Client already connected to your MCP server.
Use it to call tools like: await client.call_tool("play_action", {"action": "look"})
Tips:
- Start by looking around and understanding your environment
- Keep track of visited locations to avoid loops
- Pick up useful items (lamp, sword, etc.)
- The seed parameter should be used to set your LLM's seed for reproducibility
"""
import json
import os
import re
from dataclasses import dataclass, field
from typing import Optional
from dotenv import load_dotenv
from huggingface_hub import InferenceClient
# Silence transformers warnings in local mode (prevents repeated max_length/max_new_tokens spam)
try:
import transformers
transformers.utils.logging.set_verbosity_error()
except Exception:
pass
# Load environment variables
load_dotenv()
# Set USE_LOCAL_MODEL=1 in your .env to use a locally downloaded model
USE_LOCAL_MODEL = os.getenv("USE_LOCAL_MODEL", "0").strip() in ("1", "true", "yes")
LOCAL_MODEL_ID = os.getenv("LOCAL_MODEL_ID", "Qwen/Qwen2.5-3B-Instruct")
# =============================================================================
# LLM Configuration - DO NOT MODIFY
# =============================================================================
# Model to use (fixed for fair evaluation)
LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"
# Initialize the LLM client based on mode
_local_pipeline = None
if USE_LOCAL_MODEL:
import torch
from transformers import pipeline as _hf_pipeline
_local_pipeline = _hf_pipeline(
"text-generation",
model=LOCAL_MODEL_ID,
torch_dtype=torch.bfloat16,
device_map="auto",
)
LLM_CLIENT = None
else:
_hf_token = os.getenv("HF_TOKEN")
if not _hf_token:
raise ValueError("HF_TOKEN not found. Set it in your .env file.")
LLM_CLIENT = InferenceClient(token=_hf_token)
def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
"""
Call the LLM with the given prompt. Use this function in your agent.
Args:
prompt: The user prompt (current game state, history, etc.)
system_prompt: The system prompt (instructions for the agent)
seed: Random seed for reproducibility
max_tokens: Maximum tokens in response (default: 300)
Returns:
The LLM's response text
Example:
response = call_llm(
prompt="You are in a forest. What do you do?",
system_prompt=SYSTEM_PROMPT,
seed=42,
)
"""
messages = [
{"role": "system", "content": system_prompt},
{"role": "user", "content": prompt},
]
if USE_LOCAL_MODEL and _local_pipeline is not None:
# Keep local generation shorter + quieter
outputs = _local_pipeline(
messages,
max_new_tokens=min(max_tokens, 128),
temperature=0.0001, # Near-deterministic (0.0 unsupported by some backends)
do_sample=True,
)
return outputs[0]["generated_text"][-1]["content"]
# Hosted inference (may fail with 402 if credits depleted)
response = LLM_CLIENT.chat.completions.create(
model=LLM_MODEL,
messages=messages,
temperature=0.0, # Deterministic for reproducibility
max_tokens=max_tokens,
seed=seed,
)
return response.choices[0].message.content
@dataclass
class RunResult:
"""Result of running the agent. Do not modify this class."""
final_score: int
max_score: int
moves: int
locations_visited: set[str]
game_completed: bool
error: Optional[str] = None
history: list[tuple[str, str, str]] = field(default_factory=list)
# =============================================================================
# System Prompt - Customize this for your agent
# =============================================================================
SYSTEM_PROMPT = """You are playing a classic text adventure game.
GOAL: Explore the world, solve puzzles, and maximize your score.
AVAILABLE TOOLS (use via MCP):
- play_action: Execute a game command (north, take lamp, open mailbox, etc.)
- memory: Get current game state and history (if implemented)
- inventory: Check what you're carrying (if implemented)
VALID GAME COMMANDS for play_action:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, close <thing>, examine <thing>
- Other: look, inventory, read <thing>, turn on lamp
RESPOND IN THIS EXACT FORMAT (no markdown):
THOUGHT: <your reasoning about what to do next>
TOOL: <tool_name>
ARGS: <JSON arguments, e.g., {"action": "look"}>
Example:
THOUGHT: I should look around to see where I am.
TOOL: play_action
ARGS: {"action": "look"}
"""
# =============================================================================
# Student Agent - IMPLEMENT THIS CLASS
# =============================================================================
class StudentAgent:
"""
Your ReAct agent implementation.
TODO:
1. Implement the run() method with the ReAct loop
2. Parse LLM responses to extract tool calls
3. Track state and avoid loops
Use the provided call_llm() function to interact with the LLM.
"""
def __init__(self):
"""Initialize your agent here."""
# TODO: Initialize any state tracking you need
# self.history = []
# self.visited_locations = set()
self.score = 0
self.failed_actions = set()
self.last_obs_norm = ""
self.recent_actions = []
async def run(
self,
client, # FastMCP Client connected to your MCP server
game: str,
max_steps: int,
seed: int,
verbose: bool = False,
) -> RunResult:
"""
Run the agent for a game session.
Args:
client: FastMCP Client connected to your MCP server
game: Name of the game being played (e.g., "zork1")
max_steps: Maximum number of steps to take
seed: Random seed for reproducibility (use for LLM calls)
verbose: Whether to print detailed output
Returns:
RunResult with final score and statistics
"""
# TODO: Implement your ReAct loop here
#
# Basic structure:
# 1. Get initial observation (call play_action with "look")
# 2. Loop for max_steps:
# a. Build prompt with current observation and history
# b. Call LLM to get thought and action
# c. Parse the response to extract tool and args
# d. Call the tool via client.call_tool(tool_name, args)
# e. Update history and state
# f. Check for game over
# 3. Return RunResult with final statistics
# Example of calling a tool:
# result = await client.call_tool("play_action", {"action": "look"})
# observation = result[0].text if result else "No response"
# Example of calling the LLM:
# response = call_llm(
# prompt="Current observation: " + observation,
# system_prompt=SYSTEM_PROMPT,
# seed=seed,
# )
# Placeholder implementation - replace with your code
locations_visited = set()
history = []
final_score = 0
moves = 0
# TODO: Your implementation here
# ...
observation = str(await client.call_tool("play_action", {"action": "look"}))
self._update_score(observation)
self.last_obs_norm = self._norm_obs(observation)
for step in range(max_steps):
loc = observation.split("\n", 1)[0].strip()
if loc:
locations_visited.add(loc)
mem = ""
try:
mem = str(await client.call_tool("memory", {}))
except Exception:
mem = ""
prompt = self._build_prompt(observation, history)
if mem:
prompt += "\n\nServer memory:\n" + mem
prompt += "\n\nAvoid repeating actions that did nothing: " + ", ".join(list(self.failed_actions)[:20])
prompt += "\n\nExploration bias: if stuck, try moving (north/south/east/west/up/down/in/out)."
response = self._call_llm(prompt, SYSTEM_PROMPT, seed + step)
thought, tool_name, args = self._parse_response(response)
# Keep it simple: always call play_action
tool_name = "play_action"
action = str(args.get("action", "look")).strip() if isinstance(args, dict) else "look"
if not action:
action = "look"
# Simple avoidance: don't repeat known-failed actions
if action in self.failed_actions:
action = self._fallback_action_from_observation(observation)
# Hard anti-stuck rule: if we keep doing "look", force exploration
if len(self.recent_actions) >= 2 and self.recent_actions[-1] == "look" and self.recent_actions[-2] == "look":
if "inventory" not in self.failed_actions:
action = "inventory"
else:
action = self._fallback_action_from_observation(observation)
# avoid repeating exact action too much
if len(self.recent_actions) >= 2 and self.recent_actions[-1] == action and self.recent_actions[-2] == action:
action = self._fallback_action_from_observation(observation)
new_observation = str(await client.call_tool("play_action", {"action": action}))
self._update_score(new_observation)
# mark failure if no change (but do not mark "look" as failed)
new_norm = self._norm_obs(new_observation)
if new_norm == self.last_obs_norm:
if action != "look":
self.failed_actions.add(action)
self.last_obs_norm = new_norm
self.recent_actions.append(action)
if len(self.recent_actions) > 12:
self.recent_actions = self.recent_actions[-12:]
history.append((thought, tool_name, json.dumps({"action": action})))
moves += 1
observation = new_observation
final_score = self.score
if verbose:
print(f"Step {step+1:03d} | Score {self.score:3d} | {action}")
if "GAME OVER" in observation:
return RunResult(
final_score=final_score,
max_score=350, # Zork1 max score, adjust if needed
moves=moves,
locations_visited=locations_visited,
game_completed=True,
history=history,
)
return RunResult(
final_score=final_score,
max_score=350, # Zork1 max score, adjust if needed
moves=moves,
locations_visited=locations_visited,
game_completed=False,
history=history,
)
def _build_prompt(self, observation: str, history: list) -> str:
"""
Build the prompt for the LLM.
TODO: Implement this to create effective prompts
"""
# TODO: Combine system prompt, history, and current observation
recent = "\n".join([f"- {h[2]}" for h in history[-6:]]) if history else "(none)"
return f"Current observation:\n{observation}\n\nRecent actions:\n{recent}"
def _parse_response(self, response: str) -> tuple[str, str, dict]:
"""
Parse LLM response to extract thought, tool name, and arguments.
TODO: Implement robust parsing
Returns:
Tuple of (thought, tool_name, args_dict)
"""
# TODO: Parse the response format:
# THOUGHT: ...
# TOOL: ...
# ARGS: {...}
thought = ""
tool = "play_action"
args = {"action": "look"}
m = re.search(r"THOUGHT:\s*(.*)", response)
if m:
thought = m.group(1).strip()
m = re.search(r"TOOL:\s*([A-Za-z_][A-Za-z0-9_]*)", response)
if m:
tool = m.group(1).strip()
m = re.search(r"ARGS:\s*(\{.*\})", response, flags=re.S)
if m:
try:
args = json.loads(m.group(1))
except Exception:
args = {"action": "look"}
if "action" not in args:
args["action"] = "look"
return thought, tool, args
def _call_llm(self, prompt: str, system_prompt: str, seed: int) -> str:
"""
Call the LLM with the given prompt.
This is a convenience wrapper - you can also use call_llm() directly.
"""
return call_llm(prompt, system_prompt, seed)
def _fallback_action_from_observation(self, observation: str) -> str:
# Try movement first
for a in ["north", "south", "east", "west", "up", "down", "in", "out"]:
if a not in self.failed_actions:
return a
# Try simple object interactions based on words in the observation
words = re.findall(r"[A-Za-z]{3,}", observation.lower())
stop = {
"the","and","you","are","with","that","this","from","your","have","here","there",
"into","over","under","would","could","should","what","when","then","than","them",
"been","were","will","just","about","some","there","where","which"
}
candidates = [w for w in words if w not in stop]
candidates = candidates[:25]
for w in candidates:
for verb in ["examine", "take", "open"]:
cmd = f"{verb} {w}"
if cmd not in self.failed_actions:
return cmd
return "look"
def _update_score(self, text: str):
m = re.search(r"Score:\s*(\d+)", text, flags=re.I)
if m:
self.score = max(self.score, int(m.group(1)))
def _norm_obs(self, text: str) -> str:
s = re.sub(r"\[Score:.*?\]", "", text, flags=re.I)
s = re.sub(r"Score:\s*\d+|Moves:\s*\d+", "", s, flags=re.I)
s = re.sub(r"\s+", " ", s).strip()
return s[:700]
# =============================================================================
# For local testing
# =============================================================================
async def test_agent():
"""Test the agent locally."""
from fastmcp import Client
# Path to your MCP server
server_path = "mcp_server.py"
agent = StudentAgent()
async with Client(server_path) as client:
result = await agent.run(
client=client,
game="zork1",
max_steps=10,
seed=42,
verbose=True,
)
print(f"\nFinal Score: {result.final_score}")
print(f"Moves: {result.moves}")
print(f"Locations: {result.locations_visited}")
if __name__ == "__main__":
import asyncio
asyncio.run(test_agent())