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* PostureMonitor — MediaPipe BlazePose in-browser.
* GPU delegate with automatic CPU fallback.
* Video stream assigned immediately; pose is optional overlay.
*/
import { useCallback, useEffect, useRef, useState } from "react";
import { api } from "../api/client";
const POSE_LABELS = {
GOOD: { color: "#48bb78", text: "✅ Good Posture" },
SLOUCHING: { color: "#ed8936", text: "⚠️ Sit Up Straight" },
HEAD_FORWARD: { color: "#ed8936", text: "⚠️ Head Forward" },
LOOKING_AWAY: { color: "#fc8181", text: "👀 Looking Away" },
FACE_NOT_VISIBLE: { color: "#fc8181", text: "👁 Face Not Visible" },
NO_POSE: { color: "#a0a3b1", text: "📷 Loading Camera…" },
};
export default function PostureMonitor({ sessionId, stream }) {
const videoRef = useRef(null);
const canvasRef = useRef(null);
const poseRef = useRef(null);
const timerRef = useRef(null);
const sendRef = useRef(null);
const metricsRef = useRef([]);
const lastTsRef = useRef(0);
const baselineRef = useRef({ count: 0, noseShoulderOffset: 0 });
const [status, setStatus] = useState("NO_POSE");
const [poseReady, setPoseReady] = useState(false);
const [poseError, setPoseError] = useState(null);
// Assign stream to video immediately — even if pose fails, camera still shows
useEffect(() => {
if (!stream || !videoRef.current) return;
videoRef.current.srcObject = stream;
videoRef.current.play().catch(() => {});
}, [stream]);
const analysePosture = useCallback((landmarks) => {
// Q1: Head-forward check uses NOSE (0), LEFT_SHOULDER (11), RIGHT_SHOULDER (12),
// and torso/slouching also uses LEFT_HIP (23), RIGHT_HIP (24).
// Q2: Previous HEAD_FORWARD threshold was nose.z < lS.z - 0.15.
// Q3: Previous torso_angle was not calculated from landmarks here; metrics used a hardcoded 90.
if (!landmarks || landmarks.length < 25) {
return { label: "FACE_NOT_VISIBLE", score: 0.1, torsoAngle: 0 };
}
const NOSE = 0;
const LEFT_SHOULDER = 11;
const RIGHT_SHOULDER = 12;
const LEFT_HIP = 23;
const RIGHT_HIP = 24;
const nose = landmarks[NOSE];
const lS = landmarks[LEFT_SHOULDER];
const rS = landmarks[RIGHT_SHOULDER];
const lH = landmarks[LEFT_HIP];
const rH = landmarks[RIGHT_HIP];
if (!nose || !lS || !rS || !lH || !rH) {
return { label: "FACE_NOT_VISIBLE", score: 0.1, torsoAngle: 0 };
}
if (nose.visibility < 0.5) {
return { label: "LOOKING_AWAY", score: 0.1, torsoAngle: 0 };
}
const shoulderMidX = (lS.x + rS.x) / 2;
const shoulderMidY = (lS.y + rS.y) / 2;
const hipMidY = (lH.y + rH.y) / 2;
const shoulderDiffY = Math.abs(lS.y - rS.y);
const noseForwardOffset = Math.abs(nose.x - shoulderMidX);
const torsoHeight = hipMidY - shoulderMidY;
const torsoAngle = Math.round(Math.abs(shoulderMidY - hipMidY) * 100);
// First 3 snapshots: calibrate baseline nose-to-shoulder horizontal offset.
if (baselineRef.current.count < 3) {
baselineRef.current.noseShoulderOffset += noseForwardOffset;
baselineRef.current.count += 1;
return { label: "NO_POSE", score: 0.5, torsoAngle };
}
const baselineOffset = baselineRef.current.noseShoulderOffset / baselineRef.current.count;
// Relaxed thresholds to reduce false positives
const isHeadForward = (noseForwardOffset - baselineOffset) > 0.12;
const isSlouching = torsoHeight < 0.18 || shoulderDiffY > 0.12;
const isHeadUp = nose.y < shoulderMidY;
const shouldersLevel = shoulderDiffY < 0.10;
const headAligned = (noseForwardOffset - baselineOffset) <= 0.08;
if (isHeadForward) {
return { label: "HEAD_FORWARD", score: 0.4, torsoAngle };
}
if (isSlouching) {
return { label: "SLOUCHING", score: 0.3, torsoAngle };
}
if (headAligned && shouldersLevel && isHeadUp) {
return { label: "GOOD", score: 0.9, torsoAngle };
}
return { label: "SLOUCHING", score: 0.3, torsoAngle };
}, []);
const drawSkeleton = useCallback((canvas, landmarks) => {
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (!landmarks) return;
const W = canvas.width, H = canvas.height;
const CONNECTIONS = [
[11,12],[11,23],[12,24],[23,24],
[11,13],[13,15],[12,14],[14,16],
[0,11],[0,12],
];
ctx.strokeStyle = "rgba(102,126,234,0.85)";
ctx.lineWidth = 2.5;
for (const [a, b] of CONNECTIONS) {
const pa = landmarks[a], pb = landmarks[b];
if (!pa || !pb || pa.visibility < 0.45 || pb.visibility < 0.45) continue;
ctx.beginPath();
ctx.moveTo(pa.x * W, pa.y * H);
ctx.lineTo(pb.x * W, pb.y * H);
ctx.stroke();
}
for (const i of [0, 11, 12, 23, 24]) {
const p = landmarks[i];
if (!p || p.visibility < 0.45) continue;
ctx.beginPath();
ctx.arc(p.x * W, p.y * H, 5, 0, Math.PI * 2);
ctx.fillStyle = "#667eea";
ctx.fill();
}
}, []);
// MediaPipe init — GPU first, CPU fallback
useEffect(() => {
if (!stream) return;
let cancelled = false;
(async () => {
for (const delegate of ["GPU", "CPU"]) {
if (cancelled) return;
try {
const { PoseLandmarker, FilesetResolver } =
await import("@mediapipe/tasks-vision");
const vision = await FilesetResolver.forVisionTasks(
"https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.14/wasm"
);
const landmarker = await PoseLandmarker.createFromOptions(vision, {
baseOptions: {
modelAssetPath:
"https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task",
delegate,
},
runningMode: "VIDEO",
numPoses: 1,
});
poseRef.current = landmarker;
setPoseReady(true);
setPoseError(null);
console.log(`✅ MediaPipe pose ready (delegate=${delegate})`);
return;
} catch (e) {
console.warn(`MediaPipe init failed (delegate=${delegate}):`, e);
if (delegate === "CPU") {
setPoseError("Pose detection unavailable — camera shown without skeleton.");
}
}
}
})();
return () => {
cancelled = true;
// Close PoseLandmarker to free resources
if (poseRef.current && poseRef.current.close) {
poseRef.current.close();
poseRef.current = null;
}
};
}, [stream]);
// Analysis loop
useEffect(() => {
if (!poseReady || !poseRef.current) return;
baselineRef.current = { count: 0, noseShoulderOffset: 0 };
timerRef.current = setInterval(() => {
const video = videoRef.current;
const canvas = canvasRef.current;
if (!video || !canvas || video.readyState < 2 || video.paused) return;
canvas.width = video.videoWidth || 320;
canvas.height = video.videoHeight || 240;
const now = performance.now();
if (now <= lastTsRef.current) return;
lastTsRef.current = now;
try {
const result = poseRef.current.detectForVideo(video, now);
const lm = result.landmarks?.[0];
drawSkeleton(canvas, lm);
const posture = analysePosture(lm);
setStatus(posture.label);
metricsRef.current.push({
posture_score: posture.score,
posture_label: posture.label,
spine_height: posture.torsoAngle,
hands_visible: true,
timestamp: Date.now(),
});
} catch (_) {}
}, 500);
// Metrics buffer with retry logic
const metricsBuffer = [];
let consecutiveFailures = 0;
const MAX_BUFFER_SIZE = 100; // Prevent unbounded growth
sendRef.current = setInterval(async () => {
if (!sessionId || metricsRef.current.length === 0) return;
// Add new metrics to buffer
metricsBuffer.push(...metricsRef.current);
if (metricsBuffer.length > MAX_BUFFER_SIZE) {
// Keep only the most recent metrics if buffer overflows
metricsBuffer.splice(0, metricsBuffer.length - MAX_BUFFER_SIZE);
}
metricsRef.current = [];
// Send latest metric from buffer
const latest = metricsBuffer[metricsBuffer.length - 1];
if (!latest) return;
try {
await api.sendPosture({ session_id: sessionId, metrics: latest });
// Success - clear buffer and reset failure count
metricsBuffer.length = 0;
consecutiveFailures = 0;
} catch (err) {
consecutiveFailures++;
console.warn(`Posture metrics send failed (${consecutiveFailures}x):`, err);
// After 3 consecutive failures, send a batch of aggregated data
if (consecutiveFailures >= 3 && metricsBuffer.length > 1) {
try {
// Calculate average metrics for batch
const avgScore = metricsBuffer.reduce((sum, m) => sum + (m.posture_score || 0), 0) / metricsBuffer.length;
const modeLabel = metricsBuffer
.map(m => m.posture_label)
.sort((a, b) =>
metricsBuffer.filter(m => m.posture_label === a).length -
metricsBuffer.filter(m => m.posture_label === b).length
).pop();
const batchMetric = {
posture_score: avgScore,
posture_label: modeLabel,
spine_height: metricsBuffer[metricsBuffer.length - 1].spine_height,
hands_visible: true,
timestamp: Date.now(),
batch_size: metricsBuffer.length,
batch_aggregated: true
};
await api.sendPosture({ session_id: sessionId, metrics: batchMetric });
metricsBuffer.length = 0;
consecutiveFailures = 0;
} catch (batchErr) {
console.warn("Batch posture send also failed:", batchErr);
}
}
}
}, 30000);
return () => {
clearInterval(timerRef.current);
clearInterval(sendRef.current);
// Attempt to flush remaining metrics on unmount
if (sessionId && metricsBuffer.length > 0) {
const latest = metricsBuffer[metricsBuffer.length - 1];
const payload = JSON.stringify({
session_id: sessionId,
metrics: {
...latest,
flush_on_unmount: true,
timestamp: Date.now()
}
});
// Use sendBeacon for best-effort delivery on unmount
if (navigator.sendBeacon) {
navigator.sendBeacon('/api/posture/report', new Blob([payload], { type: 'application/json' }));
}
metricsBuffer.length = 0;
}
};
}, [poseReady, sessionId, analysePosture, drawSkeleton]);
const badge = POSE_LABELS[status] || POSE_LABELS.GOOD;
return (
<div style={S.wrap}>
<div style={S.videoWrap}>
<video ref={videoRef} muted playsInline style={S.video} />
<canvas ref={canvasRef} style={S.canvas} />
<div style={{ ...S.badge, background: badge.color + "22", border: `1px solid ${badge.color}55`, color: badge.color }}>
{badge.text}
</div>
{poseError && <div style={S.errorNote}>⚠️ {poseError}</div>}
</div>
</div>
);
}
const S = {
wrap: { width: "100%" },
videoWrap: { position: "relative", background: "#0f1117", borderRadius: "12px", overflow: "hidden", aspectRatio: "4/3" },
video: { width: "100%", height: "100%", objectFit: "cover", transform: "scaleX(-1)" },
canvas: { position: "absolute", inset: 0, width: "100%", height: "100%", transform: "scaleX(-1)", pointerEvents: "none" },
badge: { position: "absolute", bottom: "8px", left: "8px", right: "8px", borderRadius: "6px", padding: "5px 10px", fontSize: "12px", fontWeight: 600, textAlign: "center" },
errorNote: { position: "absolute", top: "8px", left: "8px", right: "8px", background: "rgba(0,0,0,0.75)", color: "#a0a3b1", fontSize: "11px", textAlign: "center", borderRadius: "4px", padding: "4px 8px" },
};
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