Spaces:
Running
Running
Upload 6 files
Browse files- Dockerfile +30 -0
- backend/agents/adaptive_agent.py +78 -0
- backend/agents/hint_agent.py +64 -0
- backend/agents/scenario_agent.py +291 -0
- backend/main.py +117 -0
- requirements.txt +5 -0
Dockerfile
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# Use an official Python runtime as a parent image
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FROM python:3.9-slim
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# Set the working directory in the container
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WORKDIR /app
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# Copy the requirements file into the container
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COPY requirements.txt .
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# Install any needed packages specified in requirements.txt
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RUN pip install --no-cache-dir -r requirements.txt
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# Copy the current directory contents into the container at /app
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COPY . .
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# Make port 7860 available (Hugging Face Default)
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EXPOSE 7860
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# Define environment variable
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ENV FLASK_APP=backend/main.py
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# Create a non-root user (Security Best Practice for Spaces)
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RUN useradd -m -u 1000 user
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USER user
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ENV HOME=/home/user \
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PATH=/home/user/.local/bin:$PATH
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# Run gunicorn
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# Hugging Face expects port 7860
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CMD gunicorn --workers=${WEB_CONCURRENCY:-4} --bind=0.0.0.0:${PORT:-7860} backend.main:app
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backend/agents/adaptive_agent.py
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@@ -0,0 +1,78 @@
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from typing import List, Dict, Any
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class AdaptiveAgent:
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"""
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Agent A: The Coach
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Responsibility: Analyzes user performance history to determine the optimal difficulty level.
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"""
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DIFFICULTIES = ["Easy", "Intermediate", "Expert"]
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def evaluate_user(self, history: List[Dict[str, Any]]) -> Dict[str, Any]:
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"""
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Analyzes a list of past match results to determine new difficulty.
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Args:
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history: List of dicts, e.g.,
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[{'result': 'success', 'time_taken': 45, 'hints_used': 0}, ...]
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Returns:
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Dict with 'recommended_difficulty' and 'reasoning'.
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"""
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if not history:
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return {"difficulty": "Easy", "reason": "New user"}
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# Analyze last 5 games
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recent_games = history[-5:]
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success_count = sum(1 for game in recent_games if game.get('result') == 'success')
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avg_time = sum(game.get('time_taken', 0) for game in recent_games) / len(recent_games)
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total_hints = sum(game.get('hints_used', 0) for game in recent_games)
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current_difficulty = recent_games[-1].get('difficulty', "Easy")
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# Promotion Logic
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if success_count >= 4 and total_hints <= 2:
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next_diff = self._change_difficulty(current_difficulty, 1)
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return {
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"difficulty": next_diff,
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"reason": "Consistently successful with few hints. Promoting!"
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}
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# Demotion Logic
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if success_count <= 1:
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next_diff = self._change_difficulty(current_difficulty, -1)
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return {
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"difficulty": next_diff,
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"reason": "Struggling with current tasks. Let's practice basics."
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}
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# Maintain
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return {
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"difficulty": current_difficulty,
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"reason": "Steady progress. Maintaining current challenge level."
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}
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def _change_difficulty(self, current: str, step: int) -> str:
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try:
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# Normalize casing just in case
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current = current.capitalize()
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if current not in self.DIFFICULTIES:
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# Fallback if unknown difficulty comes in
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return "Easy"
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idx = self.DIFFICULTIES.index(current)
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new_idx = max(0, min(len(self.DIFFICULTIES) - 1, idx + step))
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return self.DIFFICULTIES[new_idx]
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except ValueError:
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return "Easy"
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if __name__ == "__main__":
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# Test logic
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agent = AdaptiveAgent()
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history = [
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{'result': 'success', 'time_taken': 30, 'hints_used': 0, 'difficulty': 'Beginner'},
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{'result': 'success', 'time_taken': 25, 'hints_used': 0, 'difficulty': 'Beginner'},
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{'result': 'success', 'time_taken': 40, 'hints_used': 1, 'difficulty': 'Beginner'},
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{'result': 'success', 'time_taken': 35, 'hints_used': 0, 'difficulty': 'Beginner'}
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]
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print(agent.evaluate_user(history))
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backend/agents/hint_agent.py
ADDED
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import google.generativeai as genai
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import os
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from typing import Dict, Any, Optional
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class HintAgent:
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"""
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Agent C: The Mentor
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Responsibility: Provides context-aware help based on user's current code/state.
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"""
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def __init__(self, api_key: Optional[str] = None):
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self.api_key = api_key or os.getenv("GEMINI_API_KEY")
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if not self.api_key:
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# For development, allow initialization without key if just testing logic structure
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# But actual generation will fail
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pass
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else:
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genai.configure(api_key=self.api_key)
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self.model = genai.GenerativeModel('gemini-1.5-flash')
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def generate_hint(self,
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level_context: Dict[str, Any],
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user_code: str,
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error_message: Optional[str] = None) -> str:
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"""
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Generates a hint based on the level and user's current attempt.
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"""
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if not hasattr(self, 'model'):
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return "SYSTEM ERROR: API Key missing for Hint Agent."
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prompt = f"""
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You are a coding tutor. The student is stuck.
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LEVEL CONTEXT:
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Title: {level_context.get('title')}
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Goal: {level_context.get('goal_description') or level_context.get('problem')}
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USER'S CURRENT CODE:
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{user_code}
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ERROR MESSAGE (if any):
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{error_message}
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TASK:
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Provide a helpful, encouraging hint.
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DO NOT give the full solution immediately unless they are very stuck.
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If there is a syntax error, point it out gently.
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Keep it under 2 sentences.
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"""
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try:
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response = self.model.generate_content(prompt)
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return response.text.strip()
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except Exception as e:
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# Fallback Hint (Generic but helpful)
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return "Try breaking the problem down into smaller steps. Check if your loops and variables are set correctly!"
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if __name__ == "__main__":
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from dotenv import load_dotenv
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load_dotenv()
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agent = HintAgent()
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context = {"title": "Mars Rover", "goal_description": "Move forward 3 times"}
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code = "move_forward\nturn_left"
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print(agent.generate_hint(context, code))
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backend/agents/scenario_agent.py
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| 1 |
+
import google.generativeai as genai
|
| 2 |
+
import json
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| 3 |
+
import os
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| 4 |
+
import random
|
| 5 |
+
import time
|
| 6 |
+
from typing import Dict, Any, Optional
|
| 7 |
+
|
| 8 |
+
class ScenarioAgent:
|
| 9 |
+
"""
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| 10 |
+
Agent B: The Creator
|
| 11 |
+
Responsibility: Generates unique, creative game levels in JSON format.
|
| 12 |
+
Includes Caching & Fallback for Zero-Lag experience.
|
| 13 |
+
"""
|
| 14 |
+
|
| 15 |
+
def __init__(self, api_key: Optional[str] = None):
|
| 16 |
+
self.api_key = api_key or os.getenv("GEMINI_API_KEY")
|
| 17 |
+
if not self.api_key:
|
| 18 |
+
print("WARNING: GEMINI_API_KEY not found. Using fallback mode.")
|
| 19 |
+
self.model = None
|
| 20 |
+
else:
|
| 21 |
+
genai.configure(api_key=self.api_key)
|
| 22 |
+
self.model = genai.GenerativeModel('gemini-1.5-flash')
|
| 23 |
+
|
| 24 |
+
# Simple In-Memory Cache: { "mode_difficulty_topic": { "data": ..., "timestamp": ... } }
|
| 25 |
+
self.cache = {}
|
| 26 |
+
self.cache_duration = 3600 # 1 hour
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
# STEM Topics to ensure variety
|
| 30 |
+
self.topics = {
|
| 31 |
+
"Space": ["Mars Rover Navigation", "Satellite Repair", "Alien Communication", "Black Hole Trajectory"],
|
| 32 |
+
"Biology": ["DNA Sequencing", "Blood Cell Defense", "Plant Growth Simulation", "Neuronal Network"],
|
| 33 |
+
"Robotics": ["Assembly Line Logic", "Drone Delivery", "Bomb Defusal", "Warehouse Sorting"],
|
| 34 |
+
"Cryptography": ["Spy Message Decoding", "Bank Security", "Password Hashing", "Ancient Runes"],
|
| 35 |
+
"Chemistry": ["Potion Mixing", "Element Bonding", "Acid-Base Neutralization", "Crystal Formation"]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
# In-Memory "Learning" Storage
|
| 39 |
+
# In a real app, this would be a Database (Postgres/Firebase)
|
| 40 |
+
self.high_rated_levels = []
|
| 41 |
+
|
| 42 |
+
def learn_from_feedback(self, level_data: Dict[str, Any], rating: int):
|
| 43 |
+
"""
|
| 44 |
+
Ingests user feedback.
|
| 45 |
+
If a level gets 5 stars, we save it as a 'Gold Standard' example.
|
| 46 |
+
"""
|
| 47 |
+
if rating == 5:
|
| 48 |
+
# Keep only the last 50 awesome levels to save memory
|
| 49 |
+
if len(self.high_rated_levels) > 50:
|
| 50 |
+
self.high_rated_levels.pop(0)
|
| 51 |
+
self.high_rated_levels.append(level_data)
|
| 52 |
+
print(f"DEBUG: Agent learned from 5-star level: {level_data.get('title')}")
|
| 53 |
+
|
| 54 |
+
def _get_few_shot_examples(self, mode: str) -> str:
|
| 55 |
+
"""Returns verified examples + dynamically learned examples."""
|
| 56 |
+
|
| 57 |
+
# 1. Static base examples (The "Textbook" rules)
|
| 58 |
+
base_examples = ""
|
| 59 |
+
if mode == "maze":
|
| 60 |
+
base_examples = """
|
| 61 |
+
EXAMPLE OUTPUT:
|
| 62 |
+
{
|
| 63 |
+
"type": "maze",
|
| 64 |
+
"level_id": "lvl_mars_01",
|
| 65 |
+
"title": "Mars Rover Jump",
|
| 66 |
+
"story": "A crater blocks the path! Use the jump module.",
|
| 67 |
+
"goal_description": "Reach the solar panel.",
|
| 68 |
+
"grid_layout": [[0,0,1], [2,0,3]],
|
| 69 |
+
"allowed_blocks": ["move_forward", "jump", "turn_left"],
|
| 70 |
+
"optimal_steps": 4,
|
| 71 |
+
"hint_1": "Jumping skips one tile.",
|
| 72 |
+
"hint_2": "Jump over the wall (1)."
|
| 73 |
+
}
|
| 74 |
+
"""
|
| 75 |
+
elif mode == "blockly":
|
| 76 |
+
base_examples = """
|
| 77 |
+
EXAMPLE OUTPUT:
|
| 78 |
+
{
|
| 79 |
+
"type": "blockly",
|
| 80 |
+
"level_id": "lvl_crypto_05",
|
| 81 |
+
"title": "Caesar Cipher",
|
| 82 |
+
"story": "The spies sent a shifted message.",
|
| 83 |
+
"problem": "Shift each letter by +1.",
|
| 84 |
+
"toolbox_categories": ["Text", "Loops", "Variables"],
|
| 85 |
+
"initial_code": "message = 'HAL'",
|
| 86 |
+
"validation_rules": {
|
| 87 |
+
"required_concepts": ["loop"],
|
| 88 |
+
"expected_output": "IBM"
|
| 89 |
+
},
|
| 90 |
+
"hint_1": "Loop through each character.",
|
| 91 |
+
"hint_2": "Use charCodeAt() + 1"
|
| 92 |
+
}
|
| 93 |
+
"""
|
| 94 |
+
|
| 95 |
+
# 2. Dynamic "Learned" Examples (The "User Favorites")
|
| 96 |
+
learned_example = ""
|
| 97 |
+
# Filter for relevant mode
|
| 98 |
+
relevant_learnings = [l for l in self.high_rated_levels if l.get('type') == mode]
|
| 99 |
+
|
| 100 |
+
if relevant_learnings:
|
| 101 |
+
# Pick one random 5-star level to inspire the AI
|
| 102 |
+
favorite = random.choice(relevant_learnings)
|
| 103 |
+
learned_example = f"""
|
| 104 |
+
|
| 105 |
+
USER FAVORITE EXAMPLE (The user loved this style!):
|
| 106 |
+
{json.dumps(favorite)}
|
| 107 |
+
"""
|
| 108 |
+
|
| 109 |
+
return base_examples + learned_example
|
| 110 |
+
|
| 111 |
+
def _get_system_prompt(self, mode: str, difficulty: str) -> str:
|
| 112 |
+
"""Constructs the system prompt based on mode and difficulty."""
|
| 113 |
+
|
| 114 |
+
base_prompt = f"""
|
| 115 |
+
You are the Lead Game Designer for 'CodeCracker', an educational coding game for ages 10-14.
|
| 116 |
+
Your task is to generate a UNIQUE Level JSON.
|
| 117 |
+
|
| 118 |
+
CURRENT SETTINGS:
|
| 119 |
+
- Mode: {mode}
|
| 120 |
+
- Difficulty: {difficulty}
|
| 121 |
+
|
| 122 |
+
Refer to these strict examples for the required JSON structure:
|
| 123 |
+
{self._get_few_shot_examples(mode)}
|
| 124 |
+
|
| 125 |
+
OUTPUT FORMAT: RAW JSON ONLY (No Markdown).
|
| 126 |
+
"""
|
| 127 |
+
|
| 128 |
+
if mode == "maze":
|
| 129 |
+
base_prompt += """
|
| 130 |
+
JSON STRUCTURE FOR MAZE:
|
| 131 |
+
{
|
| 132 |
+
"type": "maze",
|
| 133 |
+
"level_id": "UUID_STRING",
|
| 134 |
+
"title": "Short Fun Title",
|
| 135 |
+
"story": "Engaging 1-2 sentence scenario.",
|
| 136 |
+
"goal_description": "What needs to be achieved.",
|
| 137 |
+
"grid_layout": [[0,0,1],[2,0,3]], // 0=Path, 1=Wall, 2=Start, 3=Goal, 4=Hazard
|
| 138 |
+
"allowed_blocks": ["move_forward", "turn_left", "turn_right", "repeat_loop"],
|
| 139 |
+
"optimal_steps": 5,
|
| 140 |
+
"hint_1": "Vague hint",
|
| 141 |
+
"hint_2": "Specific hint"
|
| 142 |
+
}
|
| 143 |
+
Constraints:
|
| 144 |
+
- Easy: 5x5 grid, simple path.
|
| 145 |
+
- Intermediate: 8x8 grid, more turns.
|
| 146 |
+
- Expert: 10x10 grid, dead ends, multiple turns.
|
| 147 |
+
"""
|
| 148 |
+
|
| 149 |
+
elif mode == "blockly":
|
| 150 |
+
base_prompt += """
|
| 151 |
+
JSON STRUCTURE FOR BLOCKLY (LOGIC PUZZLE):
|
| 152 |
+
{
|
| 153 |
+
"type": "blockly",
|
| 154 |
+
"level_id": "UUID_STRING",
|
| 155 |
+
"title": "Short Fun Title",
|
| 156 |
+
"story": "Real-world problem scenario.",
|
| 157 |
+
"problem": "Clear problem statement.",
|
| 158 |
+
"toolbox_categories": ["Math", "Loops", "Variables"], // What blocks are available
|
| 159 |
+
"initial_code": "", // Optional starter code
|
| 160 |
+
"validation_rules": {
|
| 161 |
+
"required_concepts": ["loop", "variable"],
|
| 162 |
+
"expected_output": "Value or State"
|
| 163 |
+
},
|
| 164 |
+
"hint_1": "Vague hint",
|
| 165 |
+
"hint_2": "Specific hint"
|
| 166 |
+
}
|
| 167 |
+
"""
|
| 168 |
+
|
| 169 |
+
elif mode == "time_challenge":
|
| 170 |
+
base_prompt += """
|
| 171 |
+
JSON STRUCTURE FOR TIME CHALLENGE:
|
| 172 |
+
This is a fast-paced mode mixing logic and debugging.
|
| 173 |
+
{
|
| 174 |
+
"type": "time_challenge",
|
| 175 |
+
"level_id": "UUID_STRING",
|
| 176 |
+
"title": "Speed Run Title",
|
| 177 |
+
"story": "Urgent scenario (e.g., 'Reactor Meltdown!').",
|
| 178 |
+
"timer_seconds": 60,
|
| 179 |
+
"buggy_code": "code with syntax or logic error",
|
| 180 |
+
"task": "Fix the bug before time runs out!",
|
| 181 |
+
"solution_patch": "Corrected line or logic"
|
| 182 |
+
}
|
| 183 |
+
"""
|
| 184 |
+
|
| 185 |
+
return base_prompt
|
| 186 |
+
|
| 187 |
+
def generate_level(self, mode: str, difficulty: str, specific_topic: Optional[str] = None) -> Dict[str, Any]:
|
| 188 |
+
"""Generates a level config with Cache & Fallback."""
|
| 189 |
+
|
| 190 |
+
# 1. Randomize topic if null
|
| 191 |
+
if not specific_topic:
|
| 192 |
+
category = random.choice(list(self.topics.keys()))
|
| 193 |
+
specific_topic = random.choice(self.topics[category])
|
| 194 |
+
else:
|
| 195 |
+
category = "Requested"
|
| 196 |
+
|
| 197 |
+
# 2. Check Cache (to prevent lag on repeated requests)
|
| 198 |
+
cache_key = f"{mode}_{difficulty}_{specific_topic}"
|
| 199 |
+
if cache_key in self.cache:
|
| 200 |
+
entry = self.cache[cache_key]
|
| 201 |
+
if time.time() - entry['timestamp'] < self.cache_duration:
|
| 202 |
+
print(f"DEBUG: Returning cached level for {cache_key}")
|
| 203 |
+
return entry['data']
|
| 204 |
+
|
| 205 |
+
prompt = f"""
|
| 206 |
+
Generate a Level.
|
| 207 |
+
Topic: {specific_topic}
|
| 208 |
+
Domain: {category}
|
| 209 |
+
Ensure the scenario is DIFFERENT from generic coding problems.
|
| 210 |
+
"""
|
| 211 |
+
|
| 212 |
+
try:
|
| 213 |
+
if not self.model:
|
| 214 |
+
raise Exception("No API Key or Model available")
|
| 215 |
+
|
| 216 |
+
# 3. Fast Timeout generation (Simulated by simple call here, but ideally async)
|
| 217 |
+
response = self.model.generate_content(
|
| 218 |
+
self._get_system_prompt(mode, difficulty) + "\n\n" + prompt
|
| 219 |
+
)
|
| 220 |
+
text = response.text.strip()
|
| 221 |
+
if text.startswith("```json"):
|
| 222 |
+
text = text[7:]
|
| 223 |
+
if text.endswith("```"):
|
| 224 |
+
text = text[:-3]
|
| 225 |
+
|
| 226 |
+
level_data = json.loads(text)
|
| 227 |
+
|
| 228 |
+
# 4. Save to Cache
|
| 229 |
+
self.cache[cache_key] = {
|
| 230 |
+
"data": level_data,
|
| 231 |
+
"timestamp": time.time()
|
| 232 |
+
}
|
| 233 |
+
return level_data
|
| 234 |
+
|
| 235 |
+
except Exception as e:
|
| 236 |
+
print(f"ERROR: AI Generation failed ({e}). Returning Fallback.")
|
| 237 |
+
return self._get_fallback_level(mode, difficulty)
|
| 238 |
+
|
| 239 |
+
def _get_fallback_level(self, mode, difficulty):
|
| 240 |
+
"""Zero-Crash Fallback: Returns a valid local JSON if AI fails."""
|
| 241 |
+
if mode == "maze":
|
| 242 |
+
return {
|
| 243 |
+
"type": "maze",
|
| 244 |
+
"level_id": "fallback_001",
|
| 245 |
+
"title": "Emergency Practice",
|
| 246 |
+
"story": "The AI navigation system is offline. We need manual override!",
|
| 247 |
+
"grid_layout": [[2,0,0],[1,1,0],[0,0,3]],
|
| 248 |
+
"allowed_blocks": ["move", "turn"],
|
| 249 |
+
"tutorial": "Guide the bot manually."
|
| 250 |
+
}
|
| 251 |
+
elif mode == "blockly":
|
| 252 |
+
return {
|
| 253 |
+
"type": "blockly",
|
| 254 |
+
"level_id": "fallback_002",
|
| 255 |
+
"title": "Logic Repair",
|
| 256 |
+
"story": "The automated systems are down. We need manual logic configuration.",
|
| 257 |
+
"problem": "Create a loop that counts to 3.",
|
| 258 |
+
"toolbox_categories": ["Loops", "Math", "Variables"],
|
| 259 |
+
"initial_code": "",
|
| 260 |
+
"validation_rules": {
|
| 261 |
+
"required_concepts": ["loop"],
|
| 262 |
+
"expected_output": "3"
|
| 263 |
+
},
|
| 264 |
+
"hint_1": "Use the 'repeat' block.",
|
| 265 |
+
"hint_2": "Set the number to 3."
|
| 266 |
+
}
|
| 267 |
+
elif mode == "time_challenge":
|
| 268 |
+
return {
|
| 269 |
+
"type": "time_challenge",
|
| 270 |
+
"level_id": "fallback_003",
|
| 271 |
+
"title": "System Reboot",
|
| 272 |
+
"story": "Critical Error! Debug the startup sequence immediately.",
|
| 273 |
+
"timer_seconds": 45,
|
| 274 |
+
"buggy_code": "print('System Ready'\nstart_engine()",
|
| 275 |
+
"task": "Fix the syntax error.",
|
| 276 |
+
"solution_patch": "print('System Ready')\nstart_engine()"
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
return {
|
| 280 |
+
"type": "error",
|
| 281 |
+
"message": "Mode not supported in fallback",
|
| 282 |
+
"level_id": "error_000"
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
if __name__ == "__main__":
|
| 286 |
+
# fast test
|
| 287 |
+
from dotenv import load_dotenv
|
| 288 |
+
load_dotenv()
|
| 289 |
+
agent = ScenarioAgent()
|
| 290 |
+
print("Testing Maze Generation...")
|
| 291 |
+
print(json.dumps(agent.generate_level("maze", "Easy"), indent=2))
|
backend/main.py
ADDED
|
@@ -0,0 +1,117 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from flask import Flask, request, jsonify
|
| 2 |
+
from flask_cors import CORS
|
| 3 |
+
import os
|
| 4 |
+
from dotenv import load_dotenv
|
| 5 |
+
|
| 6 |
+
# Import our Agents
|
| 7 |
+
from agents.scenario_agent import ScenarioAgent
|
| 8 |
+
from agents.adaptive_agent import AdaptiveAgent
|
| 9 |
+
from agents.hint_agent import HintAgent
|
| 10 |
+
|
| 11 |
+
# Load environment variables
|
| 12 |
+
load_dotenv()
|
| 13 |
+
|
| 14 |
+
app = Flask(__name__)
|
| 15 |
+
CORS(app) # Enable CORS for all routes
|
| 16 |
+
|
| 17 |
+
# Initialize Agents
|
| 18 |
+
scenario_agent = ScenarioAgent()
|
| 19 |
+
adaptive_agent = AdaptiveAgent()
|
| 20 |
+
hint_agent = HintAgent()
|
| 21 |
+
|
| 22 |
+
@app.route('/health', methods=['GET'])
|
| 23 |
+
def health_check():
|
| 24 |
+
return jsonify({"status": "healthy", "service": "CodeCracker AI Backend"})
|
| 25 |
+
|
| 26 |
+
@app.route('/api/level/generate', methods=['POST'])
|
| 27 |
+
def generate_level():
|
| 28 |
+
"""
|
| 29 |
+
Generates a new level (Maze, Blockly, or Time Challenge).
|
| 30 |
+
Expected JSON: { "mode": "maze", "difficulty": "Easy", "topic": "Space" (optional) }
|
| 31 |
+
"""
|
| 32 |
+
data = request.json
|
| 33 |
+
mode = data.get('mode', 'maze')
|
| 34 |
+
difficulty = data.get('difficulty', 'Easy')
|
| 35 |
+
topic = data.get('topic')
|
| 36 |
+
|
| 37 |
+
try:
|
| 38 |
+
level_data = scenario_agent.generate_level(mode, difficulty, topic)
|
| 39 |
+
if not level_data:
|
| 40 |
+
raise Exception("Empty level data returned")
|
| 41 |
+
return jsonify(level_data)
|
| 42 |
+
except Exception as e:
|
| 43 |
+
print(f"CRITICAL ERROR /api/level/generate: {e}")
|
| 44 |
+
# Final Safety Net: Return a basic Maze fallback if everything else explodes
|
| 45 |
+
fallback = {
|
| 46 |
+
"type": "maze",
|
| 47 |
+
"level_id": "emergency_fallback",
|
| 48 |
+
"title": "System Practice",
|
| 49 |
+
"story": "System offline. Practice mode engaged.",
|
| 50 |
+
"grid_layout": [[2,0,3]],
|
| 51 |
+
"allowed_blocks": ["move_forward"],
|
| 52 |
+
"tutorial_text": "Move to the goal."
|
| 53 |
+
}
|
| 54 |
+
return jsonify(fallback)
|
| 55 |
+
|
| 56 |
+
@app.route('/api/level/feedback', methods=['POST'])
|
| 57 |
+
def level_feedback():
|
| 58 |
+
"""
|
| 59 |
+
Receives user feedback (1-5 stars) on a level.
|
| 60 |
+
Expected JSON: { "level_data": {...}, "rating": 5 }
|
| 61 |
+
"""
|
| 62 |
+
data = request.json or {}
|
| 63 |
+
level_data = data.get('level_data')
|
| 64 |
+
rating = data.get('rating')
|
| 65 |
+
|
| 66 |
+
if not level_data or not rating:
|
| 67 |
+
return jsonify({"message": "Invalid data ignored"}), 400
|
| 68 |
+
|
| 69 |
+
try:
|
| 70 |
+
# Teach the agent!
|
| 71 |
+
scenario_agent.learn_from_feedback(level_data, int(rating))
|
| 72 |
+
return jsonify({"status": "learned", "message": "Thanks for the feedback!"})
|
| 73 |
+
except Exception as e:
|
| 74 |
+
print(f"Feedback Error: {e}")
|
| 75 |
+
return jsonify({"status": "ignored"}), 200
|
| 76 |
+
|
| 77 |
+
@app.route('/api/player/evaluate', methods=['POST'])
|
| 78 |
+
def evaluate_player():
|
| 79 |
+
"""
|
| 80 |
+
Evaluates player history to adjust difficulty.
|
| 81 |
+
Expected JSON: { "history": [ { "result": "success", "time_taken": 30 }, ... ] }
|
| 82 |
+
"""
|
| 83 |
+
data = request.json or {}
|
| 84 |
+
history = data.get('history', [])
|
| 85 |
+
|
| 86 |
+
try:
|
| 87 |
+
evaluation = adaptive_agent.evaluate_user(history)
|
| 88 |
+
return jsonify(evaluation)
|
| 89 |
+
except Exception as e:
|
| 90 |
+
print(f"CRITICAL ERROR /api/player/evaluate: {e}")
|
| 91 |
+
# Fallback: Default to current or Easy
|
| 92 |
+
return jsonify({"difficulty": "Easy", "reason": "System requires calibration."})
|
| 93 |
+
|
| 94 |
+
@app.route('/api/hint/generate', methods=['POST'])
|
| 95 |
+
def generate_hint():
|
| 96 |
+
"""
|
| 97 |
+
Generates a context-aware hint.
|
| 98 |
+
Expected JSON: { "level_context": {...}, "user_code": "...", "error": "..." }
|
| 99 |
+
"""
|
| 100 |
+
data = request.json or {}
|
| 101 |
+
if 'user_code' not in data:
|
| 102 |
+
return jsonify({"error": "Missing user_code"}), 400
|
| 103 |
+
|
| 104 |
+
try:
|
| 105 |
+
hint = hint_agent.generate_hint(
|
| 106 |
+
level_context=data.get('level_context', {}),
|
| 107 |
+
user_code=data.get('user_code'),
|
| 108 |
+
error_message=data.get('error')
|
| 109 |
+
)
|
| 110 |
+
return jsonify({"hint": hint})
|
| 111 |
+
except Exception as e:
|
| 112 |
+
print(f"CRITICAL ERROR /api/hint/generate: {e}")
|
| 113 |
+
return jsonify({"hint": "Try checking your syntax and logic step-by-step."})
|
| 114 |
+
|
| 115 |
+
if __name__ == '__main__':
|
| 116 |
+
port = int(os.environ.get('PORT', 5000))
|
| 117 |
+
app.run(host='0.0.0.0', port=port, debug=True)
|
requirements.txt
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
flask>=3.0.0
|
| 2 |
+
flask-cors>=4.0.0
|
| 3 |
+
python-dotenv>=1.0.0
|
| 4 |
+
google-generativeai>=0.3.0
|
| 5 |
+
gunicorn>=21.2.0
|