Spaces:
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Running
Update backend/main.py
Browse files- backend/main.py +134 -86
backend/main.py
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@@ -1,6 +1,5 @@
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from
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from
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from fastapi.responses import JSONResponse
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import os
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from dotenv import load_dotenv
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@@ -11,19 +10,10 @@ from agents.adaptive_agent import AdaptiveAgent
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from agents.hint_agent import HintAgent
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# Load environment variables
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load_dotenv(override=True)
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app
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# Enable CORS for all routes
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["*"],
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allow_credentials=True,
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allow_methods=["*"],
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allow_headers=["*"],
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)
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# Initialize Agents
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puzzle_agent = PuzzleAgent()
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@@ -31,79 +21,139 @@ adventure_agent = AdventureAgent()
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adaptive_agent = AdaptiveAgent()
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hint_agent = HintAgent()
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@app.
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def home():
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return {
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"status": "online",
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"message": "CodeCracker AI Backend is Running
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"endpoints": {
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"health_check": "/health",
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"generate_level": "/api/level/generate",
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"feedback": "/api/level/feedback"
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}
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}
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@app.
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def health_check():
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return {"status": "healthy", "service": "CodeCracker AI Backend"}
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@app.
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def ping():
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"""
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@app.
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"""
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mode = data.get('mode', 'maze')
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difficulty = data.get('difficulty', 'Easy')
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topic = data.get('topic')
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try:
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if mode == 'maze':
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# Puzzle mode: curriculum mazes
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level_data = puzzle_agent.generate_level(difficulty, topic)
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else:
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level_data = adventure_agent.generate_level(mode, difficulty, topic)
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if not level_data:
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except Exception as e:
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print(f"CRITICAL ERROR /api/level/generate: {e}")
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#
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@app.
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"""
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level_data = data.get('level_data')
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rating = data.get('rating')
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developer_feedback = data.get('developer_feedback')
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if not level_data or not rating:
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return
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try:
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# Teach the agent!
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@@ -112,51 +162,49 @@ async def level_feedback(request: Request):
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else:
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adventure_agent.learn_from_feedback(level_data, int(rating), developer_feedback)
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return {"status": "learned", "message": "Thanks for the feedback!"}
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except Exception as e:
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print(f"Feedback Error: {e}")
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return {"status": "ignored"}
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@app.
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"""
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history = data.get('history', [])
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try:
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evaluation = adaptive_agent.evaluate_user(history)
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return evaluation
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except Exception as e:
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print(f"CRITICAL ERROR /api/player/evaluate: {e}")
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@app.
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"""
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mode = data.get('mode', 'blockly')
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user_state = data.get('user_state', {})
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try:
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hint = hint_agent.generate_hint(
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mode=mode,
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level_context=data.get('level_context', {}),
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user_state=user_state
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)
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return {"hint": hint}
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except Exception as e:
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print(f"CRITICAL ERROR /api/hint/generate: {e}")
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return {"hint": "Try checking your logic step-by-step."}
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if __name__ == '__main__':
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uvicorn.run(app, host='0.0.0.0', port=port)
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from flask import Flask, request, jsonify
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from flask_cors import CORS
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import os
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from dotenv import load_dotenv
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from agents.hint_agent import HintAgent
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# Load environment variables
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load_dotenv(override=True) # backend/.env wins over stale shell GEMINI_API_KEY
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app = Flask(__name__)
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CORS(app) # Enable CORS for all routes
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# Initialize Agents
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puzzle_agent = PuzzleAgent()
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adaptive_agent = AdaptiveAgent()
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hint_agent = HintAgent()
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@app.route('/', methods=['GET'])
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def home():
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return jsonify({
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"status": "online",
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"message": "CodeCracker AI Backend is Running!",
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"endpoints": {
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"health_check": "/health",
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"generate_level": "/api/level/generate",
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"feedback": "/api/level/feedback"
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}
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})
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@app.route('/health', methods=['GET'])
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def health_check():
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return jsonify({"status": "healthy", "service": "CodeCracker AI Backend"})
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@app.route('/ping', methods=['GET'])
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def ping():
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"""
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Lightweight keep-alive endpoint.
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Call this every 25 minutes from an external cron (e.g. cron-job.org, UptimeRobot)
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to prevent the HF Space from going to sleep on the free tier.
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URL to ping: https://faaizashiq-codecracker-backend.hf.space/ping
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"""
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return jsonify({"pong": True})
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@app.route('/api/level/generate', methods=['POST'])
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def generate_level():
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"""
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Generates a new level (Maze, Blockly, or Time Challenge).
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Expected JSON: { "mode": "maze", "difficulty": "Easy", "topic": "Space" (optional) }
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"""
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data = request.json or {}
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mode = data.get('mode', 'maze')
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difficulty = data.get('difficulty', 'Easy')
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topic = data.get('topic')
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try:
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if mode == 'maze':
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level_data = puzzle_agent.generate_level(difficulty, topic)
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else:
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level_data = adventure_agent.generate_level(mode, difficulty, topic)
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if not level_data:
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raise Exception("Empty level data returned")
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# Validate the response has the right shape before sending
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# The agent's own fallback already returns {"story_arc_title":..., "levels":[...]}
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# so this should always pass. Log a warning if it doesn't.
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if mode != 'maze' and 'levels' not in level_data:
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print(f"WARNING: agent returned data without 'levels' key: {list(level_data.keys())}")
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return jsonify(level_data)
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except Exception as e:
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print(f"CRITICAL ERROR /api/level/generate: {e}")
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# Return a mode-appropriate fallback — NOT a maze object for blockly requests
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if mode == 'blockly':
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fallback = {
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"story_arc_title": "System Offline Arc",
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"levels": [
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{
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"type": "blockly",
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"level_id": f"emergency_{i}",
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"title": f"System Repair Part {i}",
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"story": "The AI systems are offline. Practice mode engaged.",
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"concept_tutorial": "Loops: Repeat actions without writing code over and over.",
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"problem": "Create a loop that prints 1, 2, 3.",
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"toolbox_categories": ["Loops", "Math", "Variables", "Text"],
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"initial_code": "",
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"validation_rules": {
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"required_concepts": ["loop"],
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"expected_output": "1\n2\n3"
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},
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"hint_1": "Use the 'repeat' block.",
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"hint_2": "Set the number to 3."
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}
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for i in range(1, 6)
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]
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}
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elif mode == 'time_challenge':
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fallback = {
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"story_arc_title": "System Reboot Arc",
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"levels": [
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{
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"type": "time_challenge",
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"level_id": f"emergency_tc_{i}",
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"title": f"System Reboot Part {i}",
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"story": "Critical Error! Debug the startup sequence.",
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"concept_tutorial": "Syntax: Code must follow strict grammar rules.",
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"timer_seconds": 60,
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"buggy_code": "print('System Ready'\nstart_engine()",
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"task": "Fix the syntax error.",
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"solution_patch": "print('System Ready')\nstart_engine()"
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}
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for i in range(1, 6)
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]
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}
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else:
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# maze fallback — single level is fine here
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fallback = {
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"story_arc_title": "Emergency Training",
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"levels": [{
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"type": "maze",
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"level_id": "emergency_fallback",
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"title": "System Practice",
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"story": "System offline. Practice mode engaged.",
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"grid_layout": [[2, 0, 3]],
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"maze_rows": 1,
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"maze_cols": 3,
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"ordered_steps": [],
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"cell_values": {},
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"maze_rule": {"type": "none"},
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"allowed_blocks": ["move_right"],
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"toolbox_xml": '<category name="Movement" colour="230"><block type="move_right"></block></category>',
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"theme_palette": {"wall_color": "#8E24AA", "path_color": "#020817", "accent": "#FF477E"}
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}]
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}
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return jsonify(fallback)
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@app.route('/api/level/feedback', methods=['POST'])
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def level_feedback():
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"""
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Receives user feedback (1-5 stars) on a level.
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Expected JSON: { "level_data": {...}, "rating": 5 }
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"""
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data = request.json or {}
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level_data = data.get('level_data')
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rating = data.get('rating')
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developer_feedback = data.get('developer_feedback')
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if not level_data or not rating:
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return jsonify({"message": "Invalid data ignored"}), 400
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try:
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# Teach the agent!
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else:
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adventure_agent.learn_from_feedback(level_data, int(rating), developer_feedback)
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return jsonify({"status": "learned", "message": "Thanks for the feedback!"})
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except Exception as e:
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print(f"Feedback Error: {e}")
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return jsonify({"status": "ignored"}), 200
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@app.route('/api/player/evaluate', methods=['POST'])
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def evaluate_player():
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"""
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Evaluates player history to adjust difficulty.
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Expected JSON: { "history": [ { "result": "success", "time_taken": 30 }, ... ] }
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"""
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data = request.json or {}
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history = data.get('history', [])
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try:
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evaluation = adaptive_agent.evaluate_user(history)
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return jsonify(evaluation)
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except Exception as e:
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print(f"CRITICAL ERROR /api/player/evaluate: {e}")
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# Fallback: Default to current or Easy
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return jsonify({"difficulty": "Easy", "reason": "System requires calibration."})
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@app.route('/api/hint/generate', methods=['POST'])
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def generate_hint():
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"""
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Generates a context-aware hint.
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Expected JSON: { "mode": "maze|blockly", "level_context": {...}, "user_state": {...} }
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"""
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data = request.json or {}
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mode = data.get('mode', 'blockly')
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user_state = data.get('user_state', {})
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try:
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hint = hint_agent.generate_hint(
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mode=mode,
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level_context=data.get('level_context', {}),
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user_state=user_state
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)
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return jsonify({"hint": hint})
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except Exception as e:
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print(f"CRITICAL ERROR /api/hint/generate: {e}")
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return jsonify({"hint": "Try checking your logic step-by-step."})
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if __name__ == '__main__':
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port = int(os.environ.get('PORT', 5000))
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app.run(host='0.0.0.0', port=port, debug=True)
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