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Running on Zero
Running on Zero
Commit History
Pointmap: ship-mode — preload all sizes, default to 1B c507c2e
Rawal Khirodkar commited on
Pointmap: byte-accurate MoGe-2 mesh recipe bf3b357
Rawal Khirodkar commited on
Pointmap: switch back to triangulated mesh — MoGe-2 recipe (UV-textured PBR, smooth normals via lazy compute) a90c10a
Rawal Khirodkar commited on
Pointmap: smaller radius (factor 0.7 → 0.5) b10b215
Rawal Khirodkar commited on
Pointmap: examples_per_page=16 345ebac
Rawal Khirodkar commited on
Pointmap: examples_per_page=24 (fits all 16 on one page) 63a3732
Rawal Khirodkar commited on
Pointmap: smaller radius (factor 1.0 → 0.7) a21f0fb
Rawal Khirodkar commited on
Pointmap: move examples gallery into the left controls column (below Run, left of depth) bfd1039
Rawal Khirodkar commited on
Pointmap: decrease sphere radius factor 1.5 → 1.0 74218cd
Rawal Khirodkar commited on
Point Paper badge to arXiv https://arxiv.org/pdf/2604.21681 68a9b93
Rawal Khirodkar commited on
Pointmap: shrink Run button (drop size=lg) + container=False on Radio so they don't fill the column 667e8cb
Rawal Khirodkar commited on
Pointmap: drop equal_height on row 2 so Run button doesn't stretch to match depth image 908f3ea
Rawal Khirodkar commited on
Pointmap: switch back to spheres (KHR_materials_unlit injection makes them flat-coloured) bece70e
Rawal Khirodkar commited on
Pointmap: inject KHR_materials_unlit into the GLB → no lighting variation, just raw pixel color 409a27b
Rawal Khirodkar commited on
Pointmap: drop PBR material + doubleSided hack + process=True; just plain vertex colors abde977
Rawal Khirodkar commited on
Pointmap: surfel size from bbox diag/sqrt(N) (proper 2D-surface formula); factor 1.5 for clear overlap 04f5fcb
Rawal Khirodkar commited on
Pointmap: switch from spheres to surfels (oriented quads aligned to surface normal) bed3d5d
Rawal Khirodkar commited on
Pointmap: radius from KD-tree median nearest-neighbour distance × 0.6 (proper 2D-surface heuristic) 14f2b6a
Rawal Khirodkar commited on
Pointmap: bump icosphere subdiv to 1 (smooth balls); cut max_points to 25K to balance GLB size 7fe52e0
Rawal Khirodkar commited on
Pointmap: drop triangulation entirely → coloured icosphere per pixel; cinematic-white bg 5743b44
Rawal Khirodkar commited on
Pointmap: smooth gradient-based vertex normals + process=True → kills flat-shaded triangle facets 2b7cc62
Rawal Khirodkar commited on
Pointmap: use original-res image as GLB texture (kills mesh-zoom pixelation); drop camera marker 6b72fc2
Rawal Khirodkar commited on
Pointmap: kill mesh holes — morphological CLOSE on fg mask + loosen max_edge to 4cm 9a37519
Rawal Khirodkar commited on
Pointmap: recenter mesh on human centroid; drop floor ring + axes; closer initial camera c7182c9
Rawal Khirodkar commited on
Pointmap: trim 3D viewer label to just 'Pointmap' 4751e1d
Rawal Khirodkar commited on
Pointmap: rename 3D mesh label to 'Pointmap'; restore depth label to 'Depth (Z)' 593faf8
Rawal Khirodkar commited on
Pointmap: re-layout (Input ↔ 3D in row1, controls ↔ Pointmap heatmap in row2); rename label fa5e6d1
Rawal Khirodkar commited on
Pointmap: depth heatmap stacked below 3D mesh (right column), same height as input c1ae985
Rawal Khirodkar commited on
Pointmap mesh polish: UV-textured PBR (image as albedo) + vertex normals + tighter max_edge=0.02m 056d8b0
Rawal Khirodkar commited on
Pointmap: triangulate the depth grid into a mesh (no more sparse-on-zoom); drop point_cloud display_mode 0b515f7
Rawal Khirodkar commited on
Pointmap: better 3D experience — XYZ axes + floor ring + initial 3/4 camera view + lighter slate bg b371b2d
Rawal Khirodkar commited on
Pointmap: widen 3D viewer to 1.5× the image panes (scales 2/2/3) e7e18d0
Rawal Khirodkar commited on
Pointmap: 3-pane layout (input | depth | point cloud), drop raw .glb accordion 2940904
Rawal Khirodkar commited on
Pointmap: trimesh→.glb (MoGe-2 pattern), Model3D back, cap input height to 1024 5dd5fbb
Rawal Khirodkar commited on
Pointmap: add per-step timing prints to pin down the bottleneck 824c1d9
Rawal Khirodkar commited on
Pointmap: depth heatmap on the right with solid grey bg; .ply still in accordion b66298c
Rawal Khirodkar commited on
Pointmap: bring back .ply + Model3D, but native-res only (max 1024×768 grid → 200K pts) 2c70f2e
Rawal Khirodkar commited on
Pointmap: relabel output to 'Depth (Z)' 380dd37
Rawal Khirodkar commited on
Pointmap: pivot to depth-z heatmap (turbo); drop Model3D + Open3D + .ply pipeline 2482c8d
Rawal Khirodkar commited on
Pointmap: drop bg-removal toggle; fg-bg is mandatory 2593450
Rawal Khirodkar commited on
Pointmap: drop .npy download, only offer .ply 9705303
Rawal Khirodkar commited on
Pointmap: expose .ply download in accordion a0097e1
Rawal Khirodkar commited on
Pointmap: replace slow poisson-disk sphere sampling with instant Fibonacci sphere 1a446df
Rawal Khirodkar commited on
Pointmap: full aesthetic match (Helvetica, gradient title, badges); blue camera marker at origin; polished Model3D 83279a5
Rawal Khirodkar commited on
Bump to gradio 6.13.0 + unpin huggingface_hub 995698a
Rawal Khirodkar commited on
Pin huggingface_hub<1.0 (gradio 5.6 still imports HfFolder) a9fbd9c
Rawal Khirodkar commited on
Add fg-bg dropdown using v1 binary segmentation TorchScript model a0fd52f
Rawal Khirodkar commited on
Bump to gradio 5.6.0 (modern, fixes schema bool bug) 2f57cf8
Rawal Khirodkar commited on
Initial sapiens2-pointmap Space (HF download at startup, all 4 sizes, 3D viewer) bff20b3
Rawal Khirodkar commited on