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"""
Display Module - Output System
This module handles the final output of rendered frames, supporting multiple
output methods including WebSocket to browser, GUI windows, and image files.
"""
import asyncio
import json
import base64
import time
import numpy as np
from typing import Optional, Dict, Any, Callable
from io import BytesIO
import threading
try:
import websockets
WEBSOCKETS_AVAILABLE = True
except ImportError:
WEBSOCKETS_AVAILABLE = False
print("Warning: websockets not available. WebSocket display will not work.")
try:
import tkinter as tk
from tkinter import Canvas
from PIL import Image, ImageTk
TKINTER_AVAILABLE = True
except ImportError:
TKINTER_AVAILABLE = False
print("Warning: tkinter or PIL not available. GUI display will not work.")
try:
from PIL import Image
PIL_AVAILABLE = True
except ImportError:
PIL_AVAILABLE = False
print("Warning: PIL not available. Image saving will not work.")
class DisplayMode:
"""Enumeration of display modes."""
WEBSOCKET = "websocket"
GUI = "gui"
FILE = "file"
CONSOLE = "console"
class WebSocketDisplay:
"""WebSocket-based display that sends frames to a web browser."""
def __init__(self, host: str = "localhost", port: int = 8765):
self.host = host
self.port = port
self.server = None
self.clients = set()
self.is_running = False
async def start_server(self):
"""Start the WebSocket server."""
if not WEBSOCKETS_AVAILABLE:
raise RuntimeError("WebSocket support not available")
async def handle_client(websocket, path):
self.clients.add(websocket)
print(f"Client connected: {websocket.remote_address}")
try:
await websocket.wait_closed()
finally:
self.clients.remove(websocket)
print(f"Client disconnected: {websocket.remote_address}")
self.server = await websockets.serve(handle_client, self.host, self.port)
self.is_running = True
print(f"WebSocket server started on ws://{self.host}:{self.port}")
async def stop_server(self):
"""Stop the WebSocket server."""
if self.server:
self.server.close()
await self.server.wait_closed()
self.is_running = False
print("WebSocket server stopped")
async def send_frame(self, frame_data: np.ndarray, frame_id: int = 0):
"""Send a frame to all connected clients."""
if not self.clients or not PIL_AVAILABLE:
return
try:
# Convert numpy array to PIL Image
if len(frame_data.shape) == 3:
height, width, channels = frame_data.shape
if channels == 3:
image = Image.fromarray(frame_data.astype(np.uint8), 'RGB')
elif channels == 4:
image = Image.fromarray(frame_data.astype(np.uint8), 'RGBA')
else:
# Convert single channel to RGB
rgb_data = np.stack([frame_data[:,:,0]] * 3, axis=-1)
image = Image.fromarray(rgb_data.astype(np.uint8), 'RGB')
else:
# Grayscale
image = Image.fromarray(frame_data.astype(np.uint8), 'L')
# Convert to base64
buffer = BytesIO()
image.save(buffer, format='PNG')
img_base64 = base64.b64encode(buffer.getvalue()).decode('utf-8')
# Create message
message = {
"type": "frame",
"frame_id": frame_id,
"width": image.width,
"height": image.height,
"data": f"data:image/png;base64,{img_base64}",
"timestamp": time.time()
}
# Send to all clients
if self.clients:
await asyncio.gather(
*[client.send(json.dumps(message)) for client in self.clients],
return_exceptions=True
)
except Exception as e:
print(f"Error sending frame via WebSocket: {e}")
class GUIDisplay:
"""Tkinter-based GUI display window."""
def __init__(self, title: str = "vGPU Display", width: int = 800, height: int = 600):
if not TKINTER_AVAILABLE:
raise RuntimeError("GUI display not available (tkinter/PIL missing)")
self.title = title
self.width = width
self.height = height
self.window = None
self.canvas = None
self.is_running = False
self.update_callback = None
def start(self):
"""Start the GUI display in a separate thread."""
if self.is_running:
return
def run_gui():
self.window = tk.Tk()
self.window.title(self.title)
self.window.geometry(f"{self.width}x{self.height}")
self.canvas = Canvas(self.window, width=self.width, height=self.height, bg='black')
self.canvas.pack()
self.is_running = True
# Set up periodic update
def update():
if self.update_callback:
self.update_callback()
if self.is_running:
self.window.after(16, update) # ~60 FPS
update()
self.window.protocol("WM_DELETE_WINDOW", self.stop)
self.window.mainloop()
self.gui_thread = threading.Thread(target=run_gui, daemon=True)
self.gui_thread.start()
def stop(self):
"""Stop the GUI display."""
self.is_running = False
if self.window:
self.window.quit()
def show_frame(self, frame_data: np.ndarray):
"""Display a frame in the GUI window."""
if not self.is_running or not self.canvas:
return
try:
# Convert numpy array to PIL Image
if len(frame_data.shape) == 3:
height, width, channels = frame_data.shape
if channels >= 3:
image = Image.fromarray(frame_data[:,:,:3].astype(np.uint8), 'RGB')
else:
# Convert single channel to RGB
rgb_data = np.stack([frame_data[:,:,0]] * 3, axis=-1)
image = Image.fromarray(rgb_data.astype(np.uint8), 'RGB')
else:
# Grayscale
image = Image.fromarray(frame_data.astype(np.uint8), 'L')
# Resize to fit canvas
image = image.resize((self.width, self.height), Image.Resampling.LANCZOS)
# Convert to PhotoImage
photo = ImageTk.PhotoImage(image)
# Update canvas
self.canvas.delete("all")
self.canvas.create_image(self.width//2, self.height//2, image=photo)
# Keep a reference to prevent garbage collection
self.canvas.image = photo
except Exception as e:
print(f"Error displaying frame in GUI: {e}")
def set_update_callback(self, callback: Callable):
"""Set a callback function to be called periodically."""
self.update_callback = callback
class FileDisplay:
"""File-based display that saves frames as image files."""
def __init__(self, output_dir: str = "./frames", format: str = "png"):
self.output_dir = output_dir
self.format = format.lower()
self.frame_counter = 0
# Create output directory
import os
os.makedirs(output_dir, exist_ok=True)
def save_frame(self, frame_data: np.ndarray, filename: Optional[str] = None):
"""Save a frame to a file."""
if not PIL_AVAILABLE:
print("Error: PIL not available for saving images")
return False
try:
if filename is None:
filename = f"frame_{self.frame_counter:06d}.{self.format}"
self.frame_counter += 1
filepath = f"{self.output_dir}/{filename}"
# Convert numpy array to PIL Image
if len(frame_data.shape) == 3:
height, width, channels = frame_data.shape
if channels == 3:
image = Image.fromarray(frame_data.astype(np.uint8), 'RGB')
elif channels == 4:
image = Image.fromarray(frame_data.astype(np.uint8), 'RGBA')
else:
# Convert single channel to RGB
rgb_data = np.stack([frame_data[:,:,0]] * 3, axis=-1)
image = Image.fromarray(rgb_data.astype(np.uint8), 'RGB')
else:
# Grayscale
image = Image.fromarray(frame_data.astype(np.uint8), 'L')
# Save image
image.save(filepath)
print(f"Frame saved: {filepath}")
return True
except Exception as e:
print(f"Error saving frame: {e}")
return False
class ConsoleDisplay:
"""Console-based display that shows ASCII art representation."""
def __init__(self, width: int = 80, height: int = 24):
self.width = width
self.height = height
self.ascii_chars = " .:-=+*#%@"
def show_frame(self, frame_data: np.ndarray):
"""Display frame as ASCII art in console."""
try:
# Convert to grayscale if needed
if len(frame_data.shape) == 3:
# Convert RGB to grayscale
gray = np.dot(frame_data[...,:3], [0.299, 0.587, 0.114])
else:
gray = frame_data
# Resize to console dimensions
from scipy import ndimage
resized = ndimage.zoom(gray, (self.height / gray.shape[0], self.width / gray.shape[1]))
# Convert to ASCII
ascii_frame = []
for row in resized:
ascii_row = ""
for pixel in row:
# Map pixel value to ASCII character
char_index = int((pixel / 255.0) * (len(self.ascii_chars) - 1))
ascii_row += self.ascii_chars[char_index]
ascii_frame.append(ascii_row)
# Clear screen and display
print("\033[2J\033[H") # Clear screen and move cursor to top
for row in ascii_frame:
print(row)
except Exception as e:
print(f"Error displaying ASCII frame: {e}")
class DisplayManager:
"""Manages multiple display outputs and coordinates frame updates."""
def __init__(self, vram=None):
self.vram = vram
self.displays = {}
self.active_framebuffer = None
self.frame_counter = 0
self.fps_target = 60
self.last_frame_time = 0
# Statistics
self.frames_displayed = 0
self.total_display_time = 0.0
def add_display(self, name: str, display_type: str, **kwargs):
"""Add a display output."""
if display_type == DisplayMode.WEBSOCKET:
display = WebSocketDisplay(**kwargs)
elif display_type == DisplayMode.GUI:
display = GUIDisplay(**kwargs)
elif display_type == DisplayMode.FILE:
display = FileDisplay(**kwargs)
elif display_type == DisplayMode.CONSOLE:
display = ConsoleDisplay(**kwargs)
else:
raise ValueError(f"Unknown display type: {display_type}")
self.displays[name] = {
"display": display,
"type": display_type,
"enabled": True
}
return display
def remove_display(self, name: str):
"""Remove a display output."""
if name in self.displays:
display_info = self.displays[name]
if display_info["type"] == DisplayMode.WEBSOCKET:
asyncio.create_task(display_info["display"].stop_server())
elif display_info["type"] == DisplayMode.GUI:
display_info["display"].stop()
del self.displays[name]
def set_active_framebuffer(self, framebuffer_id: str):
"""Set the active framebuffer to display."""
self.active_framebuffer = framebuffer_id
async def update_displays(self):
"""Update all active displays with the current framebuffer."""
if not self.vram or not self.active_framebuffer:
return
start_time = time.time()
# Get framebuffer data
framebuffer = self.vram.get_framebuffer(self.active_framebuffer)
if not framebuffer:
return
frame_data = framebuffer.pixel_buffer
# Update each display
for name, display_info in self.displays.items():
if not display_info["enabled"]:
continue
display = display_info["display"]
display_type = display_info["type"]
try:
if display_type == DisplayMode.WEBSOCKET:
await display.send_frame(frame_data, self.frame_counter)
elif display_type == DisplayMode.GUI:
display.show_frame(frame_data)
elif display_type == DisplayMode.FILE:
display.save_frame(frame_data)
elif display_type == DisplayMode.CONSOLE:
display.show_frame(frame_data)
except Exception as e:
print(f"Error updating display {name}: {e}")
# Update statistics
self.frame_counter += 1
self.frames_displayed += 1
self.total_display_time += time.time() - start_time
self.last_frame_time = time.time()
def enable_display(self, name: str, enabled: bool = True):
"""Enable or disable a specific display."""
if name in self.displays:
self.displays[name]["enabled"] = enabled
def get_stats(self) -> Dict[str, Any]:
"""Get display manager statistics."""
avg_display_time = self.total_display_time / max(1, self.frames_displayed)
current_fps = 1.0 / max(0.001, time.time() - self.last_frame_time) if self.last_frame_time > 0 else 0
return {
"frames_displayed": self.frames_displayed,
"total_display_time": self.total_display_time,
"avg_display_time": avg_display_time,
"current_fps": current_fps,
"target_fps": self.fps_target,
"active_displays": len([d for d in self.displays.values() if d["enabled"]]),
"total_displays": len(self.displays),
"active_framebuffer": self.active_framebuffer
}
if __name__ == "__main__":
# Test the display system
async def test_display():
from vram import VRAM
from render import Renderer
print("Testing Display System...")
# Create VRAM and renderer
vram = VRAM(memory_size_gb=1)
renderer = Renderer(vram)
# Create display manager
display_manager = DisplayManager(vram)
# Create a test framebuffer
fb_id = vram.create_framebuffer(400, 300, 3)
display_manager.set_active_framebuffer(fb_id)
# Add displays
if WEBSOCKETS_AVAILABLE:
ws_display = display_manager.add_display("websocket", DisplayMode.WEBSOCKET)
await ws_display.start_server()
if TKINTER_AVAILABLE:
gui_display = display_manager.add_display("gui", DisplayMode.GUI, width=400, height=300)
gui_display.start()
file_display = display_manager.add_display("file", DisplayMode.FILE, output_dir="./test_frames")
console_display = display_manager.add_display("console", DisplayMode.CONSOLE, width=40, height=20)
# Render some test content
renderer.clear(fb_id, (64, 128, 255))
renderer.draw_rect(fb_id, 50, 50, 100, 80, (255, 0, 0))
renderer.draw_circle(fb_id, 200, 150, 40, (0, 255, 0), filled=True)
# Update displays
await display_manager.update_displays()
# Animate for a few seconds
for i in range(60): # 1 second at 60 FPS
# Clear and draw animated content
renderer.clear(fb_id, (32, 64, 128))
# Moving rectangle
x = 50 + int(50 * np.sin(i * 0.1))
renderer.draw_rect(fb_id, x, 50, 50, 50, (255, 255, 0))
# Rotating line effect
center_x, center_y = 200, 150
for j in range(8):
angle = (i + j * 8) * 0.1
end_x = center_x + int(40 * np.cos(angle))
end_y = center_y + int(40 * np.sin(angle))
renderer.draw_line(fb_id, center_x, center_y, end_x, end_y, (0, 255, 255))
# Update displays
await display_manager.update_displays()
await asyncio.sleep(1/60) # 60 FPS
# Print statistics
stats = display_manager.get_stats()
print(f"Display Manager stats: {stats}")
# Cleanup
if WEBSOCKETS_AVAILABLE:
await ws_display.stop_server()
if TKINTER_AVAILABLE:
gui_display.stop()
print("Display system test completed!")
# Run the test
asyncio.run(test_display())
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