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import numpy as np
from collections import OrderedDict
from typing import Dict, Any, Optional, Tuple, Union
from dataclasses import dataclass
import time


@dataclass
class MemoryBlock:
    """Represents a block of memory in the symbolic VRAM."""
    address: int
    size: int
    data: Optional[Any]
    allocated_time: float
    last_accessed: float


class Framebuffer:
    """Represents a 2D drawing surface in VRAM."""
    
    def __init__(self, width: int, height: int, channels: int = 3, dtype=np.uint8):
        self.width = width
        self.height = height
        self.channels = channels
        self.dtype = dtype
        
        # Create the pixel buffer symbolically to avoid large allocations
        # The actual pixel data will be managed by the MemoryManager
        self.pixel_buffer_address: Optional[int] = None
        self.pixel_buffer_size: int = width * height * channels * np.dtype(dtype).itemsize
        self.pixel_buffer = np.zeros((height, width, channels), dtype=dtype)
        self.vram_address: Optional[int] = None # This is the address in the MemoryManager
        
    def resize(self, new_width: int, new_height: int) -> None:
        # No actual data to resize, just update symbolic size
        self.width = new_width
        self.height = new_height
        self.pixel_buffer_size = new_width * new_height * self.channels * np.dtype(self.dtype).itemsize

    def clear(self, color: Tuple[int, int, int]) -> None:
        self.pixel_buffer[:, :] = color

    def get_pixel(self, x: int, y: int) -> np.ndarray:
        if 0 <= x < self.width and 0 <= y < self.height:
            return self.pixel_buffer[y, x]
        return np.zeros(self.channels, dtype=self.dtype)
    def set_pixel(self, x: int, y: int, color: Tuple[int, int, int]) -> None:
        if 0 <= x < self.width and 0 <= y < self.height:
            self.pixel_buffer[y, x] = color[:self.channels]

    def get_memory_usage(self) -> int:
        """Get the memory usage of this framebuffer in bytes."""
        return self.pixel_buffer_size


class MemoryManager:
    """Manages the symbolic 500GB GDDR7 memory space."""
    
    def __init__(self, total_memory_gb: int = 500, block_size_kb: int = 4):
        self.total_memory_bytes = total_memory_gb * 1024 * 1024 * 1024  # 500GB
        self.block_size_bytes = block_size_kb * 1024  # 4KB blocks
        self.total_blocks = self.total_memory_bytes // self.block_size_bytes
        
        # Symbolic memory space - only allocated blocks are stored
        self.memory_blocks: Dict[int, MemoryBlock] = {}
        
        # Free block tracking - use a list of free block ranges instead of a set of all blocks
        self.free_block_ranges = [(0, self.total_blocks - 1)] # (start_block_id, end_block_id)
        self.allocated_blocks = set() # Still track allocated blocks for quick lookup
        
        # Address allocation counter
        self.next_address = 0
        
    def allocate_block(self, size_bytes: int) -> Optional[int]:
        """Allocate a block of memory and return its address."""
        blocks_needed = (size_bytes + self.block_size_bytes - 1) // self.block_size_bytes
        
        # Find a suitable contiguous block range
        for i, (start, end) in enumerate(self.free_block_ranges):
            available_blocks = end - start + 1
            if available_blocks >= blocks_needed:
                # Found a suitable range
                base_block_id = start
                
                # Update free_block_ranges
                new_start = start + blocks_needed
                if new_start <= end:
                    self.free_block_ranges[i] = (new_start, end)
                else:
                    self.free_block_ranges.pop(i)
                
                # Add to allocated_blocks
                for j in range(blocks_needed):
                    self.allocated_blocks.add(base_block_id + j)
                    
                # Create memory block
                base_address = base_block_id * self.block_size_bytes
                
                memory_block = MemoryBlock(
                    address=base_address,
                    size=size_bytes,
                    data=bytearray(size_bytes), # Allocate actual bytearray for data
                    allocated_time=time.time(),
                    last_accessed=time.time()
                )
                self.memory_blocks[base_address] = memory_block
                return base_address
        
        return None  # Out of memory

    def deallocate_block(self, address: int) -> bool:
        """Deallocate a block of memory."""
        if address in self.memory_blocks:
            memory_block = self.memory_blocks[address]
            blocks_to_free = (memory_block.size + self.block_size_bytes - 1) // self.block_size_bytes
            
            base_block_id = address // self.block_size_bytes
            for i in range(blocks_to_free):
                block_id = base_block_id + i
                if block_id in self.allocated_blocks:
                    self.allocated_blocks.remove(block_id)
                    # Add back to free_block_ranges (simple merge for now)
                    self.free_block_ranges.append((block_id, block_id))
                    self.free_block_ranges.sort() # Keep sorted for efficient merging
                    
            del self.memory_blocks[address]
            return True
        return False
        
    def read_data(self, address: int, size: int) -> Optional[np.ndarray]:
        """Read data from memory."""
        if address in self.memory_blocks:
            memory_block = self.memory_blocks[address]
            if memory_block.data is not None and size <= memory_block.size:
                return np.frombuffer(memory_block.data[:size], dtype=np.uint8) # Return as numpy array
        return None
        
    def write_data(self, address: int, data: Union[np.ndarray, bytes]) -> bool:
        """Write data to memory."""
        if address in self.memory_blocks:
            memory_block = self.memory_blocks[address]
            if memory_block.data is not None:
                if isinstance(data, np.ndarray):
                    data_bytes = data.tobytes()
                elif isinstance(data, bytes):
                    data_bytes = data
                else:
                    raise TypeError("Data must be a NumPy array or bytes.")

                if len(data_bytes) <= memory_block.size:
                    memory_block.data[:len(data_bytes)] = data_bytes
                    return True
        return False
        
    def get_memory_stats(self) -> Dict[str, Any]:
        """Get memory usage statistics."""
        allocated_bytes = sum(block.size for block in self.memory_blocks.values())
        free_bytes = self.total_memory_bytes - allocated_bytes
        
        return {
            "total_memory_gb": self.total_memory_bytes / (1024**3),
            "allocated_bytes": allocated_bytes,
            "free_bytes": free_bytes,
            "allocated_blocks_count": len(self.allocated_blocks),
            "free_block_ranges_count": len(self.free_block_ranges),
            "utilization_percent": (allocated_bytes / self.total_memory_bytes) * 100 if self.total_memory_bytes > 0 else 0
        }


class VRAM:
    """
    Main VRAM class that provides the interface for the 500GB GDDR7 memory.
    
    This class combines the MemoryManager for low-level memory operations
    with higher-level abstractions like Framebuffers.
    """
    
    def __init__(self, memory_size_gb: int = 500):
        self.memory_manager = MemoryManager(memory_size_gb)
        
        # Cache for frequently accessed data (simulates L1/L2 cache)
        self.cache_size = 1000  # Number of cache entries
        self.cache = OrderedDict()
        
        # Framebuffer registry
        self.framebuffers: Dict[str, Framebuffer] = {}
        self.framebuffer_counter = 0
        
        # Texture registry
        self.textures: Dict[str, np.ndarray] = {}
        self.texture_counter = 0
        
    def create_framebuffer(self, width: int, height: int, channels: int = 3, 
                          name: Optional[str] = None) -> str:
        """Create a new framebuffer and return its ID."""
        if name is None:
            name = f"framebuffer_{self.framebuffer_counter}"
            self.framebuffer_counter += 1
            
        framebuffer = Framebuffer(width, height, channels)
        
        # Allocate memory for the framebuffer
        memory_size = framebuffer.get_memory_usage()
        address = self.memory_manager.allocate_block(memory_size)
        
        if address is not None:
            framebuffer.vram_address = address
            self.framebuffers[name] = framebuffer
            return name
        else:
            raise MemoryError("Failed to allocate memory for framebuffer")
            
    def get_framebuffer(self, name: str) -> Optional[Framebuffer]:
        """Get a framebuffer by name."""
        return self.framebuffers.get(name)
        
    def delete_framebuffer(self, name: str) -> bool:
        """Delete a framebuffer and free its memory."""
        if name in self.framebuffers:
            framebuffer = self.framebuffers[name]
            if framebuffer.vram_address is not None:
                self.memory_manager.deallocate_block(framebuffer.vram_address)
            del self.framebuffers[name]
            return True
        return False
        
    def load_texture(self, texture_data: Union[np.ndarray, bytes], name: Optional[str] = None) -> str:
        """Load texture data into VRAM and return its ID."""
        if name is None:
            name = f"texture_{self.texture_counter}"
            self.texture_counter += 1
            
        size_bytes = 0
        if isinstance(texture_data, np.ndarray):
            size_bytes = texture_data.nbytes
        elif isinstance(texture_data, bytes):
            size_bytes = len(texture_data)
        else:
            raise TypeError("Texture data must be a NumPy array or bytes.")
            
        # Allocate memory for the texture
        address = self.memory_manager.allocate_block(size_bytes)
        
        if address is not None:
            self.memory_manager.write_data(address, texture_data) # Write actual data
            self.textures[name] = texture_data # Store actual data for reference
            return name
        else:
            raise MemoryError("Failed to allocate memory for texture")
            
    def get_texture(self, name: str) -> Optional[np.ndarray]:
        """Get texture data by name."""
        return self.textures.get(name)
        
    def cache_read(self, address: int, size: int) -> Optional[np.ndarray]:
        """Read data with caching support."""
        cache_key = (address, size)
        
        # Check cache first
        if cache_key in self.cache:
            # Move to end (most recently used)
            data = self.cache.pop(cache_key)
            self.cache[cache_key] = data
            return data.copy()
            
        # Read from memory
        data = self.memory_manager.read_data(address, size)
        if data is not None:
            # Add to cache
            if len(self.cache) >= self.cache_size:
                # Remove least recently used item
                self.cache.popitem(last=False)
            self.cache[cache_key] = data.copy()
            
        return data
        
    def transfer_from_ram(self, name: str, data: Union[np.ndarray, bytes], 
                          delay_ms: float = 0.0) -> Optional[str]:
        """Transfer a block of data from RAM to VRAM."""
        if isinstance(data, np.ndarray):
            size_bytes = data.nbytes
            data_to_store = data.flatten()
        elif isinstance(data, bytes):
            size_bytes = len(data)
            data_to_store = np.frombuffer(data, dtype=np.uint8)
        else:
            raise TypeError("Data must be a NumPy array or bytes.")
            
        # Simulate delay
        if delay_ms > 0:
            time.sleep(delay_ms / 1000.0)
            
        # Allocate memory in VRAM
        address = self.memory_manager.allocate_block(size_bytes)
        
        if address is not None:
            # Store data in VRAM
            self.memory_manager.write_data(address, data_to_store)
            
            # Register the transferred data as a texture/buffer in VRAM
            # For simplicity, we\"ll register it as a texture for now
            texture_id = f"ram_transfer_{self.texture_counter}"
            self.texture_counter += 1
            self.textures[texture_id] = data # Store actual data for reference
            print(f"Transferred {size_bytes} bytes from RAM to VRAM at address {address} as {texture_id}")
            return texture_id
        else:
            print(f"Failed to transfer {size_bytes} bytes from RAM to VRAM: Out of VRAM memory.")
            return None

    def get_stats(self) -> Dict[str, Any]:
        """Get comprehensive VRAM statistics."""
        memory_stats = self.memory_manager.get_memory_stats()
        
        framebuffer_memory = sum(fb.get_memory_usage() for fb in self.framebuffers.values())
        texture_memory = sum(tex.nbytes for tex in self.textures.values())
        
        return {
            **memory_stats,
            "framebuffers_count": len(self.framebuffers),
            "textures_count": len(self.textures),
            "framebuffer_memory_bytes": framebuffer_memory,
            "texture_memory_bytes": texture_memory,
            "cache_entries": len(self.cache),
            "cache_hit_ratio": 0.0  # TODO: Implement cache hit tracking
        }


if __name__ == "__main__":
    # Test the VRAM module
    vram = VRAM(memory_size_gb=1)  # Use 1GB for testing
    
    # Create a framebuffer
    fb_id = vram.create_framebuffer(1920, 1080, 3)
    print(f"Created framebuffer: {fb_id}")
    
    # Get the framebuffer and modify it
    fb = vram.get_framebuffer(fb_id)
    if fb:
        fb.clear((255, 0, 0))  # Clear to red
        fb.set_pixel(100, 100, (0, 255, 0))  # Set a green pixel
        print(f"Framebuffer size: {fb.width}x{fb.height}")
        print(f"Pixel at (100, 100): {fb.get_pixel(100, 100)}")
        
    # Load a test texture
    test_texture = np.random.randint(0, 256, (256, 256, 3), dtype=np.uint8)
    tex_id = vram.load_texture(test_texture)
    print(f"Loaded texture: {tex_id}")
    
    # Test transfer_from_ram
    ram_data = b"\x01\x02\x03\x04\x05\x06\x07\x08"
    transferred_id = vram.transfer_from_ram("test_ram_data", ram_data, delay_ms=10)
    print(f"Transferred RAM data ID: {transferred_id}")
    
    # Print statistics
    stats = vram.get_stats()
    print(f"VRAM Stats: {stats}")