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  1. src/ai.py +446 -0
  2. src/driver.py +312 -0
  3. src/render.py +382 -0
  4. src/vgpu.py +283 -0
  5. src/vram.py +361 -0
src/ai.py ADDED
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1
+ """
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+ AI Accelerator Module
3
+
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+ This module implements AI-specific operations, treating the vGPU as a tensor engine
5
+ and leveraging the simulated parallelism of 50,000 cores and 800 SMs.
6
+ """
7
+
8
+ import numpy as np
9
+ import time
10
+ from typing import Dict, Any, Optional, Tuple, Union, List
11
+ from enum import Enum
12
+
13
+
14
+ class VectorOperation(Enum):
15
+ """Enumeration of supported vector operations."""
16
+ ADD = "add"
17
+ SUBTRACT = "subtract"
18
+ MULTIPLY = "multiply"
19
+ DIVIDE = "divide"
20
+ DOT_PRODUCT = "dot_product"
21
+ CROSS_PRODUCT = "cross_product"
22
+ NORMALIZE = "normalize"
23
+ MAGNITUDE = "magnitude"
24
+
25
+
26
+ class AIAccelerator:
27
+ """
28
+ AI Accelerator that simulates GPU-based AI computations.
29
+
30
+ This class leverages NumPy's optimized operations to simulate the parallel
31
+ processing capabilities of the vGPU for AI workloads.
32
+ """
33
+
34
+ def __init__(self, vram=None, num_sms: int = 800, cores_per_sm: int = 62):
35
+ self.vram = vram
36
+ self.num_sms = num_sms
37
+ self.cores_per_sm = cores_per_sm
38
+ self.total_cores = num_sms * cores_per_sm
39
+
40
+ # AI operation statistics
41
+ self.operations_performed = 0
42
+ self.total_compute_time = 0.0
43
+ self.flops_performed = 0 # Floating point operations
44
+
45
+ # Matrix registry for storing matrices in VRAM
46
+ self.matrix_registry: Dict[str, str] = {} # matrix_id -> vram_address
47
+ self.matrix_counter = 0
48
+
49
+ def set_vram(self, vram):
50
+ """Set the VRAM reference."""
51
+ self.vram = vram
52
+
53
+ def allocate_matrix(self, shape: Tuple[int, ...], dtype=np.float32,
54
+ name: Optional[str] = None) -> str:
55
+ """Allocate a matrix in VRAM and return its ID."""
56
+ if not self.vram:
57
+ raise RuntimeError("VRAM not available")
58
+
59
+ if name is None:
60
+ name = f"matrix_{self.matrix_counter}"
61
+ self.matrix_counter += 1
62
+
63
+ # Create matrix data
64
+ matrix_data = np.zeros(shape, dtype=dtype)
65
+
66
+ # Store in VRAM as a texture (reusing texture storage mechanism)
67
+ matrix_id = self.vram.load_texture(matrix_data, name)
68
+ self.matrix_registry[name] = matrix_id
69
+
70
+ return name
71
+
72
+ def load_matrix(self, matrix_data: np.ndarray, name: Optional[str] = None) -> str:
73
+ """Load matrix data into VRAM and return its ID."""
74
+ if not self.vram:
75
+ raise RuntimeError("VRAM not available")
76
+
77
+ if name is None:
78
+ name = f"matrix_{self.matrix_counter}"
79
+ self.matrix_counter += 1
80
+
81
+ # Store in VRAM
82
+ matrix_id = self.vram.load_texture(matrix_data, name)
83
+ self.matrix_registry[name] = matrix_id
84
+
85
+ return name
86
+
87
+ def get_matrix(self, matrix_id: str) -> Optional[np.ndarray]:
88
+ """Retrieve matrix data from VRAM."""
89
+ if not self.vram or matrix_id not in self.matrix_registry:
90
+ return None
91
+
92
+ vram_id = self.matrix_registry[matrix_id]
93
+ return self.vram.get_texture(vram_id)
94
+
95
+ def matrix_multiply(self, matrix_a_id: str, matrix_b_id: str,
96
+ result_id: Optional[str] = None) -> Optional[str]:
97
+ """Perform matrix multiplication using simulated GPU parallelism."""
98
+ start_time = time.time()
99
+
100
+ # Retrieve matrices from VRAM
101
+ matrix_a = self.get_matrix(matrix_a_id)
102
+ matrix_b = self.get_matrix(matrix_b_id)
103
+
104
+ if matrix_a is None or matrix_b is None:
105
+ print(f"Error: Could not retrieve matrices {matrix_a_id} or {matrix_b_id}")
106
+ return None
107
+
108
+ try:
109
+ # Check if matrices can be multiplied
110
+ if matrix_a.shape[-1] != matrix_b.shape[0]:
111
+ print(f"Error: Matrix dimensions incompatible for multiplication: "
112
+ f"{matrix_a.shape} x {matrix_b.shape}")
113
+ return None
114
+
115
+ # Simulate parallel processing by breaking down the operation
116
+ # In a real GPU, this would be distributed across SMs and cores
117
+ result = self._simulate_parallel_matmul(matrix_a, matrix_b)
118
+
119
+ # Store result in VRAM
120
+ if result_id is None:
121
+ result_id = f"result_{self.matrix_counter}"
122
+ self.matrix_counter += 1
123
+
124
+ result_matrix_id = self.load_matrix(result, result_id)
125
+
126
+ # Update statistics
127
+ compute_time = time.time() - start_time
128
+ self.total_compute_time += compute_time
129
+ self.operations_performed += 1
130
+
131
+ # Calculate FLOPs (2 * M * N * K for matrix multiplication)
132
+ m, k = matrix_a.shape
133
+ k2, n = matrix_b.shape
134
+ flops = 2 * m * n * k
135
+ self.flops_performed += flops
136
+
137
+ print(f"Matrix multiplication completed: {matrix_a.shape} x {matrix_b.shape} "
138
+ f"= {result.shape} in {compute_time:.4f}s")
139
+ print(f"Simulated {flops:,} FLOPs across {self.total_cores} cores")
140
+
141
+ return result_matrix_id
142
+
143
+ except Exception as e:
144
+ print(f"Error in matrix multiplication: {e}")
145
+ return None
146
+
147
+ def _simulate_parallel_matmul(self, matrix_a: np.ndarray, matrix_b: np.ndarray) -> np.ndarray:
148
+ """Simulate parallel matrix multiplication across SMs."""
149
+ # Use NumPy's optimized matrix multiplication
150
+ # In a real implementation, this would be broken down into blocks
151
+ # and distributed across the simulated SMs
152
+
153
+ # For demonstration, we can show how the work would be distributed
154
+ m, k = matrix_a.shape
155
+ k2, n = matrix_b.shape
156
+
157
+ # Calculate work distribution
158
+ total_output_elements = m * n
159
+ elements_per_sm = max(1, total_output_elements // self.num_sms)
160
+
161
+ print(f"Distributing {total_output_elements:,} output elements across "
162
+ f"{self.num_sms} SMs ({elements_per_sm} elements per SM)")
163
+
164
+ # Perform the actual computation using NumPy
165
+ result = np.dot(matrix_a, matrix_b)
166
+
167
+ return result
168
+
169
+ def vector_operation(self, operation: VectorOperation, vector_a_id: str,
170
+ vector_b_id: Optional[str] = None,
171
+ result_id: Optional[str] = None) -> Optional[str]:
172
+ """Perform vector operations using simulated GPU parallelism."""
173
+ start_time = time.time()
174
+
175
+ # Retrieve vectors from VRAM
176
+ vector_a = self.get_matrix(vector_a_id)
177
+ if vector_a is None:
178
+ print(f"Error: Could not retrieve vector {vector_a_id}")
179
+ return None
180
+
181
+ vector_b = None
182
+ if vector_b_id:
183
+ vector_b = self.get_matrix(vector_b_id)
184
+ if vector_b is None:
185
+ print(f"Error: Could not retrieve vector {vector_b_id}")
186
+ return None
187
+
188
+ try:
189
+ result = None
190
+ flops = 0
191
+
192
+ if operation == VectorOperation.ADD:
193
+ if vector_b is None:
194
+ raise ValueError("Vector B required for addition")
195
+ result = vector_a + vector_b
196
+ flops = vector_a.size
197
+
198
+ elif operation == VectorOperation.SUBTRACT:
199
+ if vector_b is None:
200
+ raise ValueError("Vector B required for subtraction")
201
+ result = vector_a - vector_b
202
+ flops = vector_a.size
203
+
204
+ elif operation == VectorOperation.MULTIPLY:
205
+ if vector_b is None:
206
+ raise ValueError("Vector B required for multiplication")
207
+ result = vector_a * vector_b
208
+ flops = vector_a.size
209
+
210
+ elif operation == VectorOperation.DIVIDE:
211
+ if vector_b is None:
212
+ raise ValueError("Vector B required for division")
213
+ result = vector_a / vector_b
214
+ flops = vector_a.size
215
+
216
+ elif operation == VectorOperation.DOT_PRODUCT:
217
+ if vector_b is None:
218
+ raise ValueError("Vector B required for dot product")
219
+ result = np.dot(vector_a.flatten(), vector_b.flatten())
220
+ flops = 2 * vector_a.size
221
+
222
+ elif operation == VectorOperation.CROSS_PRODUCT:
223
+ if vector_b is None:
224
+ raise ValueError("Vector B required for cross product")
225
+ result = np.cross(vector_a, vector_b)
226
+ flops = 6 # Approximate for 3D cross product
227
+
228
+ elif operation == VectorOperation.NORMALIZE:
229
+ magnitude = np.linalg.norm(vector_a)
230
+ result = vector_a / magnitude if magnitude > 0 else vector_a
231
+ flops = vector_a.size * 2 # Division + magnitude calculation
232
+
233
+ elif operation == VectorOperation.MAGNITUDE:
234
+ result = np.array([np.linalg.norm(vector_a)])
235
+ flops = vector_a.size * 2 # Squares and sum
236
+
237
+ else:
238
+ raise ValueError(f"Unsupported vector operation: {operation}")
239
+
240
+ # Store result in VRAM
241
+ if result_id is None:
242
+ result_id = f"vector_result_{self.matrix_counter}"
243
+ self.matrix_counter += 1
244
+
245
+ result_vector_id = self.load_matrix(result, result_id)
246
+
247
+ # Update statistics
248
+ compute_time = time.time() - start_time
249
+ self.total_compute_time += compute_time
250
+ self.operations_performed += 1
251
+ self.flops_performed += flops
252
+
253
+ print(f"Vector operation {operation.value} completed in {compute_time:.4f}s")
254
+
255
+ return result_vector_id
256
+
257
+ except Exception as e:
258
+ print(f"Error in vector operation {operation.value}: {e}")
259
+ return None
260
+
261
+ def convolution_2d(self, input_id: str, kernel_id: str,
262
+ stride: int = 1, padding: int = 0,
263
+ result_id: Optional[str] = None) -> Optional[str]:
264
+ """Perform 2D convolution operation."""
265
+ start_time = time.time()
266
+
267
+ # Retrieve input and kernel from VRAM
268
+ input_data = self.get_matrix(input_id)
269
+ kernel = self.get_matrix(kernel_id)
270
+
271
+ if input_data is None or kernel is None:
272
+ print(f"Error: Could not retrieve input or kernel")
273
+ return None
274
+
275
+ try:
276
+ # Simple 2D convolution implementation
277
+ # In a real GPU implementation, this would be highly optimized
278
+ # and distributed across many cores
279
+
280
+ if len(input_data.shape) == 2:
281
+ input_h, input_w = input_data.shape
282
+ channels = 1
283
+ else:
284
+ input_h, input_w, channels = input_data.shape
285
+
286
+ kernel_h, kernel_w = kernel.shape[:2]
287
+
288
+ # Calculate output dimensions
289
+ output_h = (input_h + 2 * padding - kernel_h) // stride + 1
290
+ output_w = (input_w + 2 * padding - kernel_w) // stride + 1
291
+
292
+ # Initialize output
293
+ if channels == 1:
294
+ output = np.zeros((output_h, output_w))
295
+ else:
296
+ output = np.zeros((output_h, output_w, channels))
297
+
298
+ # Pad input if necessary
299
+ if padding > 0:
300
+ if channels == 1:
301
+ padded_input = np.pad(input_data, padding, mode='constant')
302
+ else:
303
+ padded_input = np.pad(input_data,
304
+ ((padding, padding), (padding, padding), (0, 0)),
305
+ mode='constant')
306
+ else:
307
+ padded_input = input_data
308
+
309
+ # Perform convolution
310
+ flops = 0
311
+ for y in range(0, output_h):
312
+ for x in range(0, output_w):
313
+ y_start = y * stride
314
+ x_start = x * stride
315
+
316
+ if channels == 1:
317
+ patch = padded_input[y_start:y_start+kernel_h, x_start:x_start+kernel_w]
318
+ output[y, x] = np.sum(patch * kernel)
319
+ flops += kernel_h * kernel_w * 2 # Multiply and add
320
+ else:
321
+ for c in range(channels):
322
+ patch = padded_input[y_start:y_start+kernel_h,
323
+ x_start:x_start+kernel_w, c]
324
+ output[y, x, c] = np.sum(patch * kernel)
325
+ flops += kernel_h * kernel_w * 2
326
+
327
+ # Store result in VRAM
328
+ if result_id is None:
329
+ result_id = f"conv_result_{self.matrix_counter}"
330
+ self.matrix_counter += 1
331
+
332
+ result_conv_id = self.load_matrix(output, result_id)
333
+
334
+ # Update statistics
335
+ compute_time = time.time() - start_time
336
+ self.total_compute_time += compute_time
337
+ self.operations_performed += 1
338
+ self.flops_performed += flops
339
+
340
+ print(f"2D Convolution completed: {input_data.shape} * {kernel.shape} "
341
+ f"= {output.shape} in {compute_time:.4f}s")
342
+ print(f"Simulated {flops:,} FLOPs")
343
+
344
+ return result_conv_id
345
+
346
+ except Exception as e:
347
+ print(f"Error in 2D convolution: {e}")
348
+ return None
349
+
350
+ def get_stats(self) -> Dict[str, Any]:
351
+ """Get AI accelerator statistics."""
352
+ avg_compute_time = self.total_compute_time / max(1, self.operations_performed)
353
+ flops_per_second = self.flops_performed / max(0.001, self.total_compute_time)
354
+
355
+ return {
356
+ "operations_performed": self.operations_performed,
357
+ "total_compute_time": self.total_compute_time,
358
+ "avg_compute_time": avg_compute_time,
359
+ "flops_performed": self.flops_performed,
360
+ "flops_per_second": flops_per_second,
361
+ "matrices_in_memory": len(self.matrix_registry),
362
+ "simulated_cores": self.total_cores,
363
+ "simulated_sms": self.num_sms
364
+ }
365
+
366
+ def reset_stats(self) -> None:
367
+ """Reset AI accelerator statistics."""
368
+ self.operations_performed = 0
369
+ self.total_compute_time = 0.0
370
+ self.flops_performed = 0
371
+
372
+
373
+ if __name__ == "__main__":
374
+ # Test the AI accelerator
375
+ from vram import VRAM
376
+
377
+ # Create VRAM and AI accelerator
378
+ vram = VRAM(memory_size_gb=1)
379
+ ai = AIAccelerator(vram)
380
+
381
+ print("Testing AI Accelerator...")
382
+
383
+ # Test matrix operations
384
+ # Create test matrices
385
+ matrix_a = np.random.rand(100, 50).astype(np.float32)
386
+ matrix_b = np.random.rand(50, 75).astype(np.float32)
387
+
388
+ # Load matrices into VRAM
389
+ a_id = ai.load_matrix(matrix_a, "test_matrix_a")
390
+ b_id = ai.load_matrix(matrix_b, "test_matrix_b")
391
+
392
+ # Perform matrix multiplication
393
+ result_id = ai.matrix_multiply(a_id, b_id, "multiplication_result")
394
+
395
+ if result_id:
396
+ result = ai.get_matrix(result_id)
397
+ print(f"Matrix multiplication result shape: {result.shape}")
398
+
399
+ # Verify result
400
+ expected = np.dot(matrix_a, matrix_b)
401
+ if np.allclose(result, expected):
402
+ print("Matrix multiplication result is correct!")
403
+ else:
404
+ print("Matrix multiplication result is incorrect!")
405
+
406
+ # Test vector operations
407
+ vector_a = np.random.rand(1000).astype(np.float32)
408
+ vector_b = np.random.rand(1000).astype(np.float32)
409
+
410
+ va_id = ai.load_matrix(vector_a, "vector_a")
411
+ vb_id = ai.load_matrix(vector_b, "vector_b")
412
+
413
+ # Test vector addition
414
+ add_result_id = ai.vector_operation(VectorOperation.ADD, va_id, vb_id)
415
+ if add_result_id:
416
+ add_result = ai.get_matrix(add_result_id)
417
+ expected_add = vector_a + vector_b
418
+ if np.allclose(add_result, expected_add):
419
+ print("Vector addition result is correct!")
420
+
421
+ # Test dot product
422
+ dot_result_id = ai.vector_operation(VectorOperation.DOT_PRODUCT, va_id, vb_id)
423
+ if dot_result_id:
424
+ dot_result = ai.get_matrix(dot_result_id)
425
+ expected_dot = np.dot(vector_a, vector_b)
426
+ if np.allclose(dot_result[0], expected_dot):
427
+ print("Dot product result is correct!")
428
+
429
+ # Test 2D convolution
430
+ input_image = np.random.rand(32, 32).astype(np.float32)
431
+ kernel = np.array([[1, 0, -1], [2, 0, -2], [1, 0, -1]], dtype=np.float32) # Sobel edge detector
432
+
433
+ img_id = ai.load_matrix(input_image, "test_image")
434
+ kernel_id = ai.load_matrix(kernel, "sobel_kernel")
435
+
436
+ conv_result_id = ai.convolution_2d(img_id, kernel_id)
437
+ if conv_result_id:
438
+ conv_result = ai.get_matrix(conv_result_id)
439
+ print(f"Convolution result shape: {conv_result.shape}")
440
+
441
+ # Print final statistics
442
+ stats = ai.get_stats()
443
+ print(f"AI Accelerator stats: {stats}")
444
+
445
+ print("AI Accelerator test completed!")
446
+
src/driver.py ADDED
@@ -0,0 +1,312 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ GPU Driver Module
3
+
4
+ This module acts as the interface between a virtual CPU (or external command source)
5
+ and the vGPU, handling command queuing and interpretation.
6
+ """
7
+
8
+ import asyncio
9
+ from collections import deque
10
+ from enum import Enum
11
+ from typing import Dict, Any, Optional, List
12
+ from dataclasses import dataclass
13
+
14
+
15
+ class CommandType(Enum):
16
+ """Enumeration of supported GPU commands."""
17
+ CLEAR = "clear"
18
+ DRAW_RECT = "draw_rect"
19
+ DRAW_PIXEL = "draw_pixel"
20
+ DRAW_IMAGE = "draw_image"
21
+ SET_SHADER = "set_shader"
22
+ MATRIX_MULTIPLY = "matrix_multiply"
23
+ VECTOR_OP = "vector_op"
24
+ CREATE_FRAMEBUFFER = "create_framebuffer"
25
+ SET_FRAMEBUFFER = "set_framebuffer"
26
+ LOAD_TEXTURE = "load_texture"
27
+
28
+
29
+ @dataclass
30
+ class Command:
31
+ """Represents a single command to be executed by the vGPU."""
32
+ command_id: str
33
+ command_type: CommandType
34
+ parameters: Dict[str, Any]
35
+ priority: int = 0
36
+ timestamp: float = 0.0
37
+
38
+
39
+ class GPUDriver:
40
+ """
41
+ GPU Driver that manages command queues and interfaces with the vGPU.
42
+
43
+ This class receives commands from external sources (virtual CPU, applications)
44
+ and translates them into tasks that can be processed by the vGPU.
45
+ """
46
+
47
+ def __init__(self, vgpu=None):
48
+ self.vgpu = vgpu
49
+
50
+ # Command queue management
51
+ self.command_queue = deque()
52
+ self.command_counter = 0
53
+
54
+ # Current state
55
+ self.current_framebuffer = None
56
+ self.current_shader = None
57
+
58
+ # Command processing statistics
59
+ self.commands_processed = 0
60
+ self.commands_failed = 0
61
+
62
+ def set_vgpu(self, vgpu):
63
+ """Set the vGPU reference."""
64
+ self.vgpu = vgpu
65
+
66
+ def submit_command(self, command_type: CommandType, parameters: Dict[str, Any],
67
+ priority: int = 0) -> str:
68
+ """Submit a command to the GPU driver."""
69
+ command_id = f"cmd_{self.command_counter}"
70
+ self.command_counter += 1
71
+
72
+ command = Command(
73
+ command_id=command_id,
74
+ command_type=command_type,
75
+ parameters=parameters,
76
+ priority=priority,
77
+ timestamp=asyncio.get_event_loop().time()
78
+ )
79
+
80
+ # Insert command based on priority (higher priority first)
81
+ if priority > 0:
82
+ # Find insertion point for priority queue
83
+ inserted = False
84
+ for i, existing_cmd in enumerate(self.command_queue):
85
+ if existing_cmd.priority < priority:
86
+ self.command_queue.insert(i, command)
87
+ inserted = True
88
+ break
89
+ if not inserted:
90
+ self.command_queue.append(command)
91
+ else:
92
+ self.command_queue.append(command)
93
+
94
+ return command_id
95
+
96
+ async def process_commands(self) -> None:
97
+ """Process all pending commands in the queue."""
98
+ while self.command_queue:
99
+ command = self.command_queue.popleft()
100
+ await self._execute_command(command)
101
+
102
+ async def _execute_command(self, command: Command) -> None:
103
+ """Execute a single command."""
104
+ try:
105
+ if command.command_type == CommandType.CLEAR:
106
+ await self._handle_clear(command)
107
+ elif command.command_type == CommandType.DRAW_RECT:
108
+ await self._handle_draw_rect(command)
109
+ elif command.command_type == CommandType.DRAW_PIXEL:
110
+ await self._handle_draw_pixel(command)
111
+ elif command.command_type == CommandType.DRAW_IMAGE:
112
+ await self._handle_draw_image(command)
113
+ elif command.command_type == CommandType.SET_SHADER:
114
+ await self._handle_set_shader(command)
115
+ elif command.command_type == CommandType.MATRIX_MULTIPLY:
116
+ await self._handle_matrix_multiply(command)
117
+ elif command.command_type == CommandType.VECTOR_OP:
118
+ await self._handle_vector_op(command)
119
+ elif command.command_type == CommandType.CREATE_FRAMEBUFFER:
120
+ await self._handle_create_framebuffer(command)
121
+ elif command.command_type == CommandType.SET_FRAMEBUFFER:
122
+ await self._handle_set_framebuffer(command)
123
+ elif command.command_type == CommandType.LOAD_TEXTURE:
124
+ await self._handle_load_texture(command)
125
+ else:
126
+ print(f"Unknown command type: {command.command_type}")
127
+ self.commands_failed += 1
128
+ return
129
+
130
+ self.commands_processed += 1
131
+
132
+ except Exception as e:
133
+ print(f"Error executing command {command.command_id}: {e}")
134
+ self.commands_failed += 1
135
+
136
+ async def _handle_clear(self, command: Command) -> None:
137
+ """Handle CLEAR command."""
138
+ if self.vgpu and self.current_framebuffer:
139
+ from vgpu import TaskType
140
+ task_id = self.vgpu.submit_task(
141
+ TaskType.RENDER_CLEAR,
142
+ {
143
+ "framebuffer_id": self.current_framebuffer,
144
+ **command.parameters
145
+ }
146
+ )
147
+
148
+ async def _handle_draw_rect(self, command: Command) -> None:
149
+ """Handle DRAW_RECT command."""
150
+ if self.vgpu and self.current_framebuffer:
151
+ from vgpu import TaskType
152
+ task_id = self.vgpu.submit_task(
153
+ TaskType.RENDER_RECT,
154
+ {
155
+ "framebuffer_id": self.current_framebuffer,
156
+ **command.parameters
157
+ }
158
+ )
159
+
160
+ async def _handle_draw_pixel(self, command: Command) -> None:
161
+ """Handle DRAW_PIXEL command."""
162
+ if self.vgpu and self.current_framebuffer:
163
+ from vgpu import TaskType
164
+ # Convert single pixel to a 1x1 rectangle
165
+ params = command.parameters.copy()
166
+ params.update({
167
+ "framebuffer_id": self.current_framebuffer,
168
+ "width": 1,
169
+ "height": 1
170
+ })
171
+ task_id = self.vgpu.submit_task(TaskType.RENDER_RECT, params)
172
+
173
+ async def _handle_draw_image(self, command: Command) -> None:
174
+ """Handle DRAW_IMAGE command."""
175
+ if self.vgpu and self.current_framebuffer:
176
+ from vgpu import TaskType
177
+ task_id = self.vgpu.submit_task(
178
+ TaskType.RENDER_IMAGE,
179
+ {
180
+ "framebuffer_id": self.current_framebuffer,
181
+ **command.parameters
182
+ }
183
+ )
184
+
185
+ async def _handle_set_shader(self, command: Command) -> None:
186
+ """Handle SET_SHADER command."""
187
+ shader_id = command.parameters.get("shader_id")
188
+ if shader_id:
189
+ self.current_shader = shader_id
190
+
191
+ async def _handle_matrix_multiply(self, command: Command) -> None:
192
+ """Handle MATRIX_MULTIPLY command."""
193
+ if self.vgpu:
194
+ from vgpu import TaskType
195
+ task_id = self.vgpu.submit_task(
196
+ TaskType.AI_MATRIX_MULTIPLY,
197
+ command.parameters
198
+ )
199
+
200
+ async def _handle_vector_op(self, command: Command) -> None:
201
+ """Handle VECTOR_OP command."""
202
+ if self.vgpu:
203
+ from vgpu import TaskType
204
+ task_id = self.vgpu.submit_task(
205
+ TaskType.AI_VECTOR_OP,
206
+ command.parameters
207
+ )
208
+
209
+ async def _handle_create_framebuffer(self, command: Command) -> None:
210
+ """Handle CREATE_FRAMEBUFFER command."""
211
+ if self.vgpu and self.vgpu.vram:
212
+ width = command.parameters.get("width", 800)
213
+ height = command.parameters.get("height", 600)
214
+ channels = command.parameters.get("channels", 3)
215
+ name = command.parameters.get("name")
216
+
217
+ framebuffer_id = self.vgpu.vram.create_framebuffer(width, height, channels, name)
218
+
219
+ # Set as current framebuffer if none is set
220
+ if self.current_framebuffer is None:
221
+ self.current_framebuffer = framebuffer_id
222
+
223
+ async def _handle_set_framebuffer(self, command: Command) -> None:
224
+ """Handle SET_FRAMEBUFFER command."""
225
+ framebuffer_id = command.parameters.get("framebuffer_id")
226
+ if framebuffer_id and self.vgpu and self.vgpu.vram:
227
+ if self.vgpu.vram.get_framebuffer(framebuffer_id):
228
+ self.current_framebuffer = framebuffer_id
229
+
230
+ async def _handle_load_texture(self, command: Command) -> None:
231
+ """Handle LOAD_TEXTURE command."""
232
+ if self.vgpu and self.vgpu.vram:
233
+ texture_data = command.parameters.get("texture_data")
234
+ name = command.parameters.get("name")
235
+
236
+ if texture_data is not None:
237
+ texture_id = self.vgpu.vram.load_texture(texture_data, name)
238
+
239
+ def get_current_framebuffer(self) -> Optional[str]:
240
+ """Get the current active framebuffer ID."""
241
+ return self.current_framebuffer
242
+
243
+ def get_current_shader(self) -> Optional[str]:
244
+ """Get the current active shader ID."""
245
+ return self.current_shader
246
+
247
+ def get_stats(self) -> Dict[str, Any]:
248
+ """Get driver statistics."""
249
+ return {
250
+ "commands_in_queue": len(self.command_queue),
251
+ "commands_processed": self.commands_processed,
252
+ "commands_failed": self.commands_failed,
253
+ "current_framebuffer": self.current_framebuffer,
254
+ "current_shader": self.current_shader
255
+ }
256
+
257
+ # Convenience methods for common operations
258
+ def clear_screen(self, color: tuple = (0, 0, 0)) -> str:
259
+ """Clear the current framebuffer with the specified color."""
260
+ return self.submit_command(CommandType.CLEAR, {"color": color})
261
+
262
+ def draw_rectangle(self, x: int, y: int, width: int, height: int,
263
+ color: tuple = (255, 255, 255)) -> str:
264
+ """Draw a rectangle on the current framebuffer."""
265
+ return self.submit_command(
266
+ CommandType.DRAW_RECT,
267
+ {"x": x, "y": y, "width": width, "height": height, "color": color}
268
+ )
269
+
270
+ def draw_pixel(self, x: int, y: int, color: tuple = (255, 255, 255)) -> str:
271
+ """Draw a single pixel on the current framebuffer."""
272
+ return self.submit_command(
273
+ CommandType.DRAW_PIXEL,
274
+ {"x": x, "y": y, "color": color}
275
+ )
276
+
277
+ def create_framebuffer(self, width: int, height: int, channels: int = 3,
278
+ name: Optional[str] = None) -> str:
279
+ """Create a new framebuffer."""
280
+ return self.submit_command(
281
+ CommandType.CREATE_FRAMEBUFFER,
282
+ {"width": width, "height": height, "channels": channels, "name": name}
283
+ )
284
+
285
+ def set_framebuffer(self, framebuffer_id: str) -> str:
286
+ """Set the active framebuffer."""
287
+ return self.submit_command(
288
+ CommandType.SET_FRAMEBUFFER,
289
+ {"framebuffer_id": framebuffer_id}
290
+ )
291
+
292
+
293
+ if __name__ == "__main__":
294
+ # Test the driver
295
+ async def test_driver():
296
+ driver = GPUDriver()
297
+
298
+ # Submit some test commands
299
+ driver.create_framebuffer(800, 600)
300
+ driver.clear_screen((255, 0, 0))
301
+ driver.draw_rectangle(100, 100, 200, 150, (0, 255, 0))
302
+ driver.draw_pixel(400, 300, (0, 0, 255))
303
+
304
+ print(f"Driver stats: {driver.get_stats()}")
305
+
306
+ # Process commands (without vGPU, they won't actually execute)
307
+ await driver.process_commands()
308
+
309
+ print(f"Driver stats after processing: {driver.get_stats()}")
310
+
311
+ asyncio.run(test_driver())
312
+
src/render.py ADDED
@@ -0,0 +1,382 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Render Module - Software Raster Pipeline
3
+
4
+ This module implements the software raster pipeline for drawing primitives
5
+ and images onto framebuffers stored in VRAM.
6
+ """
7
+
8
+ import numpy as np
9
+ from typing import Tuple, Optional, Any, Dict
10
+ import time
11
+
12
+
13
+ class Renderer:
14
+ """
15
+ Software-based renderer that implements basic drawing operations.
16
+
17
+ This renderer operates on framebuffers stored in VRAM and provides
18
+ functions for drawing primitives like rectangles, lines, and pixels.
19
+ """
20
+
21
+ def __init__(self, vram=None):
22
+ self.vram = vram
23
+ self.current_shader = None
24
+
25
+ # Rendering statistics
26
+ self.pixels_drawn = 0
27
+ self.draw_calls = 0
28
+ self.render_time = 0.0
29
+
30
+ def set_vram(self, vram):
31
+ """Set the VRAM reference."""
32
+ self.vram = vram
33
+
34
+ def set_shader(self, shader):
35
+ """Set the current shader for rendering operations."""
36
+ self.current_shader = shader
37
+
38
+ def clear(self, framebuffer_id: str, color: Tuple[int, int, int] = (0, 0, 0)) -> bool:
39
+ """Clear a framebuffer with the specified color."""
40
+ if not self.vram:
41
+ return False
42
+
43
+ start_time = time.time()
44
+
45
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
46
+ if not framebuffer:
47
+ return False
48
+
49
+ try:
50
+ framebuffer.clear(color)
51
+ self.pixels_drawn += framebuffer.width * framebuffer.height
52
+ self.draw_calls += 1
53
+ self.render_time += time.time() - start_time
54
+ return True
55
+ except Exception as e:
56
+ print(f"Error clearing framebuffer {framebuffer_id}: {e}")
57
+ return False
58
+
59
+ def draw_pixel(self, framebuffer_id: str, x: int, y: int,
60
+ color: Tuple[int, int, int] = (255, 255, 255)) -> bool:
61
+ """Draw a single pixel on the framebuffer."""
62
+ if not self.vram:
63
+ return False
64
+
65
+ start_time = time.time()
66
+
67
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
68
+ if not framebuffer:
69
+ return False
70
+
71
+ try:
72
+ # Apply shader if available
73
+ final_color = color
74
+ if self.current_shader:
75
+ final_color = self.current_shader.process_pixel(x, y, color)
76
+
77
+ framebuffer.set_pixel(x, y, final_color)
78
+ self.pixels_drawn += 1
79
+ self.draw_calls += 1
80
+ self.render_time += time.time() - start_time
81
+ return True
82
+ except Exception as e:
83
+ print(f"Error drawing pixel at ({x}, {y}): {e}")
84
+ return False
85
+
86
+ def draw_rect(self, framebuffer_id: str, x: int, y: int, width: int, height: int,
87
+ color: Tuple[int, int, int] = (255, 255, 255)) -> bool:
88
+ """Draw a filled rectangle on the framebuffer."""
89
+ if not self.vram:
90
+ return False
91
+
92
+ start_time = time.time()
93
+
94
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
95
+ if not framebuffer:
96
+ return False
97
+
98
+ try:
99
+ # Clamp rectangle to framebuffer bounds
100
+ x1 = max(0, x)
101
+ y1 = max(0, y)
102
+ x2 = min(framebuffer.width, x + width)
103
+ y2 = min(framebuffer.height, y + height)
104
+
105
+ if x2 <= x1 or y2 <= y1:
106
+ return True # Nothing to draw
107
+
108
+ # Use NumPy for efficient rectangle filling
109
+ if self.current_shader:
110
+ # Apply shader to each pixel (slower but more flexible)
111
+ for py in range(y1, y2):
112
+ for px in range(x1, x2):
113
+ final_color = self.current_shader.process_pixel(px, py, color)
114
+ framebuffer.pixel_buffer[py, px] = final_color[:framebuffer.channels]
115
+ else:
116
+ # Direct fill (faster)
117
+ framebuffer.pixel_buffer[y1:y2, x1:x2] = color[:framebuffer.channels]
118
+
119
+ pixels_affected = (x2 - x1) * (y2 - y1)
120
+ self.pixels_drawn += pixels_affected
121
+ self.draw_calls += 1
122
+ self.render_time += time.time() - start_time
123
+ return True
124
+
125
+ except Exception as e:
126
+ print(f"Error drawing rectangle at ({x}, {y}, {width}, {height}): {e}")
127
+ return False
128
+
129
+ def draw_line(self, framebuffer_id: str, x1: int, y1: int, x2: int, y2: int,
130
+ color: Tuple[int, int, int] = (255, 255, 255)) -> bool:
131
+ """Draw a line using Bresenham's algorithm."""
132
+ if not self.vram:
133
+ return False
134
+
135
+ start_time = time.time()
136
+
137
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
138
+ if not framebuffer:
139
+ return False
140
+
141
+ try:
142
+ # Bresenham's line algorithm
143
+ dx = abs(x2 - x1)
144
+ dy = abs(y2 - y1)
145
+ sx = 1 if x1 < x2 else -1
146
+ sy = 1 if y1 < y2 else -1
147
+ err = dx - dy
148
+
149
+ x, y = x1, y1
150
+ pixels_drawn = 0
151
+
152
+ while True:
153
+ # Draw pixel if within bounds
154
+ if 0 <= x < framebuffer.width and 0 <= y < framebuffer.height:
155
+ final_color = color
156
+ if self.current_shader:
157
+ final_color = self.current_shader.process_pixel(x, y, color)
158
+ framebuffer.set_pixel(x, y, final_color)
159
+ pixels_drawn += 1
160
+
161
+ if x == x2 and y == y2:
162
+ break
163
+
164
+ e2 = 2 * err
165
+ if e2 > -dy:
166
+ err -= dy
167
+ x += sx
168
+ if e2 < dx:
169
+ err += dx
170
+ y += sy
171
+
172
+ self.pixels_drawn += pixels_drawn
173
+ self.draw_calls += 1
174
+ self.render_time += time.time() - start_time
175
+ return True
176
+
177
+ except Exception as e:
178
+ print(f"Error drawing line from ({x1}, {y1}) to ({x2}, {y2}): {e}")
179
+ return False
180
+
181
+ def draw_circle(self, framebuffer_id: str, center_x: int, center_y: int, radius: int,
182
+ color: Tuple[int, int, int] = (255, 255, 255), filled: bool = False) -> bool:
183
+ """Draw a circle using the midpoint circle algorithm."""
184
+ if not self.vram:
185
+ return False
186
+
187
+ start_time = time.time()
188
+
189
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
190
+ if not framebuffer:
191
+ return False
192
+
193
+ try:
194
+ pixels_drawn = 0
195
+
196
+ if filled:
197
+ # Draw filled circle
198
+ for y in range(center_y - radius, center_y + radius + 1):
199
+ for x in range(center_x - radius, center_x + radius + 1):
200
+ if (x - center_x) ** 2 + (y - center_y) ** 2 <= radius ** 2:
201
+ if 0 <= x < framebuffer.width and 0 <= y < framebuffer.height:
202
+ final_color = color
203
+ if self.current_shader:
204
+ final_color = self.current_shader.process_pixel(x, y, color)
205
+ framebuffer.set_pixel(x, y, final_color)
206
+ pixels_drawn += 1
207
+ else:
208
+ # Draw circle outline using midpoint algorithm
209
+ x = 0
210
+ y = radius
211
+ d = 1 - radius
212
+
213
+ def draw_circle_points(cx, cy, x, y):
214
+ points = [
215
+ (cx + x, cy + y), (cx - x, cy + y),
216
+ (cx + x, cy - y), (cx - x, cy - y),
217
+ (cx + y, cy + x), (cx - y, cy + x),
218
+ (cx + y, cy - x), (cx - y, cy - x)
219
+ ]
220
+ drawn = 0
221
+ for px, py in points:
222
+ if 0 <= px < framebuffer.width and 0 <= py < framebuffer.height:
223
+ final_color = color
224
+ if self.current_shader:
225
+ final_color = self.current_shader.process_pixel(px, py, color)
226
+ framebuffer.set_pixel(px, py, final_color)
227
+ drawn += 1
228
+ return drawn
229
+
230
+ pixels_drawn += draw_circle_points(center_x, center_y, x, y)
231
+
232
+ while x < y:
233
+ if d < 0:
234
+ d += 2 * x + 3
235
+ else:
236
+ d += 2 * (x - y) + 5
237
+ y -= 1
238
+ x += 1
239
+ pixels_drawn += draw_circle_points(center_x, center_y, x, y)
240
+
241
+ self.pixels_drawn += pixels_drawn
242
+ self.draw_calls += 1
243
+ self.render_time += time.time() - start_time
244
+ return True
245
+
246
+ except Exception as e:
247
+ print(f"Error drawing circle at ({center_x}, {center_y}) with radius {radius}: {e}")
248
+ return False
249
+
250
+ def draw_image(self, framebuffer_id: str, x: int, y: int, texture_id: str,
251
+ scale_x: float = 1.0, scale_y: float = 1.0) -> bool:
252
+ """Draw an image/texture onto the framebuffer."""
253
+ if not self.vram:
254
+ return False
255
+
256
+ start_time = time.time()
257
+
258
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
259
+ texture = self.vram.get_texture(texture_id)
260
+
261
+ if not framebuffer or texture is None:
262
+ return False
263
+
264
+ try:
265
+ # Get texture dimensions
266
+ if len(texture.shape) == 3:
267
+ tex_height, tex_width, tex_channels = texture.shape
268
+ else:
269
+ tex_height, tex_width = texture.shape
270
+ tex_channels = 1
271
+
272
+ # Calculate scaled dimensions
273
+ scaled_width = int(tex_width * scale_x)
274
+ scaled_height = int(tex_height * scale_y)
275
+
276
+ pixels_drawn = 0
277
+
278
+ # Simple nearest-neighbor scaling and blitting
279
+ for dy in range(scaled_height):
280
+ for dx in range(scaled_width):
281
+ # Calculate destination pixel
282
+ dest_x = x + dx
283
+ dest_y = y + dy
284
+
285
+ # Check bounds
286
+ if (dest_x < 0 or dest_x >= framebuffer.width or
287
+ dest_y < 0 or dest_y >= framebuffer.height):
288
+ continue
289
+
290
+ # Calculate source pixel (nearest neighbor)
291
+ src_x = int(dx / scale_x)
292
+ src_y = int(dy / scale_y)
293
+
294
+ # Clamp source coordinates
295
+ src_x = min(src_x, tex_width - 1)
296
+ src_y = min(src_y, tex_height - 1)
297
+
298
+ # Get source pixel color
299
+ if tex_channels == 1:
300
+ color = (texture[src_y, src_x], texture[src_y, src_x], texture[src_y, src_x])
301
+ else:
302
+ color = tuple(texture[src_y, src_x, :min(3, tex_channels)])
303
+
304
+ # Apply shader if available
305
+ final_color = color
306
+ if self.current_shader:
307
+ final_color = self.current_shader.process_pixel(dest_x, dest_y, color)
308
+
309
+ # Set pixel
310
+ framebuffer.set_pixel(dest_x, dest_y, final_color)
311
+ pixels_drawn += 1
312
+
313
+ self.pixels_drawn += pixels_drawn
314
+ self.draw_calls += 1
315
+ self.render_time += time.time() - start_time
316
+ return True
317
+
318
+ except Exception as e:
319
+ print(f"Error drawing image {texture_id} at ({x}, {y}): {e}")
320
+ return False
321
+
322
+ def get_stats(self) -> Dict[str, Any]:
323
+ """Get rendering statistics."""
324
+ return {
325
+ "pixels_drawn": self.pixels_drawn,
326
+ "draw_calls": self.draw_calls,
327
+ "total_render_time": self.render_time,
328
+ "avg_render_time": self.render_time / max(1, self.draw_calls),
329
+ "pixels_per_second": self.pixels_drawn / max(0.001, self.render_time)
330
+ }
331
+
332
+ def reset_stats(self) -> None:
333
+ """Reset rendering statistics."""
334
+ self.pixels_drawn = 0
335
+ self.draw_calls = 0
336
+ self.render_time = 0.0
337
+
338
+
339
+ if __name__ == "__main__":
340
+ # Test the renderer
341
+ from vram import VRAM
342
+
343
+ # Create VRAM and renderer
344
+ vram = VRAM(memory_size_gb=1)
345
+ renderer = Renderer(vram)
346
+
347
+ # Create a test framebuffer
348
+ fb_id = vram.create_framebuffer(800, 600, 3)
349
+
350
+ # Test rendering operations
351
+ print("Testing renderer...")
352
+
353
+ # Clear screen
354
+ renderer.clear(fb_id, (64, 128, 255))
355
+
356
+ # Draw some rectangles
357
+ renderer.draw_rect(fb_id, 100, 100, 200, 150, (255, 0, 0))
358
+ renderer.draw_rect(fb_id, 200, 200, 100, 100, (0, 255, 0))
359
+
360
+ # Draw some lines
361
+ renderer.draw_line(fb_id, 0, 0, 799, 599, (255, 255, 255))
362
+ renderer.draw_line(fb_id, 799, 0, 0, 599, (255, 255, 255))
363
+
364
+ # Draw a circle
365
+ renderer.draw_circle(fb_id, 400, 300, 50, (255, 255, 0), filled=True)
366
+
367
+ # Draw some pixels
368
+ for i in range(100):
369
+ renderer.draw_pixel(fb_id, 50 + i, 50, (255, 0, 255))
370
+
371
+ # Print statistics
372
+ stats = renderer.get_stats()
373
+ print(f"Renderer stats: {stats}")
374
+
375
+ # Get framebuffer and check a pixel
376
+ fb = vram.get_framebuffer(fb_id)
377
+ if fb:
378
+ pixel = fb.get_pixel(100, 100)
379
+ print(f"Pixel at (100, 100): {pixel}")
380
+
381
+ print("Renderer test completed!")
382
+
src/vgpu.py ADDED
@@ -0,0 +1,283 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ vGPU Core Processor Module
3
+
4
+ This module implements the central orchestrator of the virtual GPU, managing
5
+ workload distribution across 800 SMs and 50,000 cores, and coordinating
6
+ operations between all other modules.
7
+ """
8
+
9
+ import asyncio
10
+ import time
11
+ from collections import deque
12
+ from enum import Enum
13
+ from typing import Dict, List, Optional, Any
14
+ from dataclasses import dataclass
15
+
16
+
17
+ class TaskType(Enum):
18
+ """Enumeration of task types that can be processed by the vGPU."""
19
+ RENDER_PIXEL_BLOCK = "render_pixel_block"
20
+ RENDER_CLEAR = "render_clear"
21
+ RENDER_RECT = "render_rect"
22
+ RENDER_IMAGE = "render_image"
23
+ AI_MATRIX_MULTIPLY = "ai_matrix_multiply"
24
+ AI_VECTOR_OP = "ai_vector_op"
25
+
26
+
27
+ class TaskStatus(Enum):
28
+ """Enumeration of task statuses."""
29
+ PENDING = "pending"
30
+ IN_PROGRESS = "in_progress"
31
+ COMPLETED = "completed"
32
+ FAILED = "failed"
33
+
34
+
35
+ @dataclass
36
+ class Task:
37
+ """Represents a single task to be processed by the vGPU."""
38
+ task_id: str
39
+ task_type: TaskType
40
+ payload: Dict[str, Any]
41
+ sm_id: Optional[int] = None
42
+ status: TaskStatus = TaskStatus.PENDING
43
+ created_time: float = 0.0
44
+ start_time: float = 0.0
45
+ end_time: float = 0.0
46
+
47
+
48
+ class StreamingMultiprocessor:
49
+ """Represents a single Streaming Multiprocessor (SM) in the vGPU."""
50
+
51
+ def __init__(self, sm_id: int, cores_per_sm: int = 62):
52
+ self.sm_id = sm_id
53
+ self.cores_per_sm = cores_per_sm
54
+ self.task_queue = deque()
55
+ self.current_task: Optional[Task] = None
56
+ self.is_busy = False
57
+ self.total_tasks_processed = 0
58
+
59
+ def add_task(self, task: Task) -> None:
60
+ """Add a task to this SM's queue."""
61
+ task.sm_id = self.sm_id
62
+ self.task_queue.append(task)
63
+
64
+ def get_next_task(self) -> Optional[Task]:
65
+ """Get the next task from the queue."""
66
+ if self.task_queue and not self.is_busy:
67
+ task = self.task_queue.popleft()
68
+ self.current_task = task
69
+ self.is_busy = True
70
+ task.status = TaskStatus.IN_PROGRESS
71
+ task.start_time = time.time()
72
+ return task
73
+ return None
74
+
75
+ def complete_task(self) -> Optional[Task]:
76
+ """Mark the current task as completed."""
77
+ if self.current_task:
78
+ self.current_task.status = TaskStatus.COMPLETED
79
+ self.current_task.end_time = time.time()
80
+ completed_task = self.current_task
81
+ self.current_task = None
82
+ self.is_busy = False
83
+ self.total_tasks_processed += 1
84
+ return completed_task
85
+ return None
86
+
87
+ def get_queue_length(self) -> int:
88
+ """Get the current queue length."""
89
+ return len(self.task_queue)
90
+
91
+
92
+ class VirtualGPU:
93
+ """
94
+ The main Virtual GPU class that orchestrates all operations.
95
+
96
+ This class manages 800 SMs with a total of 50,000 cores, handles task
97
+ distribution, and coordinates with other modules like VRAM, renderer, and AI.
98
+ """
99
+
100
+ def __init__(self, num_sms: int = 800, total_cores: int = 50000):
101
+ self.num_sms = num_sms
102
+ self.total_cores = total_cores
103
+ self.cores_per_sm = total_cores // num_sms
104
+
105
+ # Initialize Streaming Multiprocessors
106
+ self.sms: List[StreamingMultiprocessor] = []
107
+ for i in range(num_sms):
108
+ # Distribute cores evenly, with some SMs getting an extra core if needed
109
+ cores_for_this_sm = self.cores_per_sm
110
+ if i < (total_cores % num_sms):
111
+ cores_for_this_sm += 1
112
+ self.sms.append(StreamingMultiprocessor(i, cores_for_this_sm))
113
+
114
+ # Global task management
115
+ self.pending_tasks = deque()
116
+ self.completed_tasks = deque()
117
+ self.task_counter = 0
118
+
119
+ # GPU state
120
+ self.is_running = False
121
+ self.clock_cycle = 0
122
+ self.tick_rate = 60 # Hz
123
+
124
+ # Module references (to be set by external initialization)
125
+ self.vram = None
126
+ self.renderer = None
127
+ self.ai_accelerator = None
128
+ self.driver = None
129
+
130
+ def set_modules(self, vram, renderer, ai_accelerator, driver):
131
+ """Set references to other vGPU modules."""
132
+ self.vram = vram
133
+ self.renderer = renderer
134
+ self.ai_accelerator = ai_accelerator
135
+ self.driver = driver
136
+
137
+ def submit_task(self, task_type: TaskType, payload: Dict[str, Any]) -> str:
138
+ """Submit a new task to the vGPU."""
139
+ task_id = f"task_{self.task_counter}"
140
+ self.task_counter += 1
141
+
142
+ task = Task(
143
+ task_id=task_id,
144
+ task_type=task_type,
145
+ payload=payload,
146
+ created_time=time.time()
147
+ )
148
+
149
+ self.pending_tasks.append(task)
150
+ return task_id
151
+
152
+ def distribute_tasks(self) -> None:
153
+ """Distribute pending tasks to available SMs using round-robin."""
154
+ sm_index = 0
155
+ max_queue_length = 10 # Prevent any SM from being overloaded
156
+
157
+ while self.pending_tasks:
158
+ # Find an SM that's not overloaded
159
+ attempts = 0
160
+ while attempts < self.num_sms:
161
+ current_sm = self.sms[sm_index]
162
+ if current_sm.get_queue_length() < max_queue_length:
163
+ task = self.pending_tasks.popleft()
164
+ current_sm.add_task(task)
165
+ break
166
+ sm_index = (sm_index + 1) % self.num_sms
167
+ attempts += 1
168
+
169
+ if attempts >= self.num_sms:
170
+ # All SMs are overloaded, break to avoid infinite loop
171
+ break
172
+
173
+ sm_index = (sm_index + 1) % self.num_sms
174
+
175
+ def process_sm_tasks(self) -> None:
176
+ """Process tasks on all SMs."""
177
+ for sm in self.sms:
178
+ # Start a new task if the SM is idle
179
+ if not sm.is_busy:
180
+ task = sm.get_next_task()
181
+ if task:
182
+ # Task will be processed in the next step
183
+ pass
184
+
185
+ # Process the current task (simulate work completion)
186
+ if sm.current_task:
187
+ # Simulate task processing by calling appropriate module
188
+ self._execute_task(sm.current_task)
189
+ completed_task = sm.complete_task()
190
+ if completed_task:
191
+ self.completed_tasks.append(completed_task)
192
+
193
+ def _execute_task(self, task: Task) -> None:
194
+ """Execute a specific task by calling the appropriate module."""
195
+ try:
196
+ if task.task_type == TaskType.RENDER_CLEAR and self.renderer:
197
+ self.renderer.clear(**task.payload)
198
+ elif task.task_type == TaskType.RENDER_RECT and self.renderer:
199
+ self.renderer.draw_rect(**task.payload)
200
+ elif task.task_type == TaskType.RENDER_IMAGE and self.renderer:
201
+ self.renderer.draw_image(**task.payload)
202
+ elif task.task_type == TaskType.AI_MATRIX_MULTIPLY and self.ai_accelerator:
203
+ self.ai_accelerator.matrix_multiply(**task.payload)
204
+ elif task.task_type == TaskType.AI_VECTOR_OP and self.ai_accelerator:
205
+ self.ai_accelerator.vector_operation(**task.payload)
206
+ else:
207
+ print(f"Unknown task type: {task.task_type}")
208
+ task.status = TaskStatus.FAILED
209
+ except Exception as e:
210
+ print(f"Error executing task {task.task_id}: {e}")
211
+ task.status = TaskStatus.FAILED
212
+
213
+ async def tick(self) -> None:
214
+ """Main GPU tick cycle."""
215
+ self.clock_cycle += 1
216
+
217
+ # 1. Distribute pending tasks to SMs
218
+ self.distribute_tasks()
219
+
220
+ # 2. Process tasks on all SMs
221
+ self.process_sm_tasks()
222
+
223
+ # 3. Handle any driver commands
224
+ if self.driver:
225
+ await self.driver.process_commands()
226
+
227
+ async def run(self) -> None:
228
+ """Main GPU execution loop."""
229
+ self.is_running = True
230
+ tick_interval = 1.0 / self.tick_rate
231
+
232
+ print(f"Starting vGPU with {self.num_sms} SMs and {self.total_cores} cores")
233
+ print(f"Tick rate: {self.tick_rate} Hz")
234
+
235
+ while self.is_running:
236
+ start_time = time.time()
237
+
238
+ await self.tick()
239
+
240
+ # Maintain consistent tick rate
241
+ elapsed = time.time() - start_time
242
+ if elapsed < tick_interval:
243
+ await asyncio.sleep(tick_interval - elapsed)
244
+
245
+ def stop(self) -> None:
246
+ """Stop the GPU execution."""
247
+ self.is_running = False
248
+
249
+ def get_stats(self) -> Dict[str, Any]:
250
+ """Get current GPU statistics."""
251
+ total_tasks_processed = sum(sm.total_tasks_processed for sm in self.sms)
252
+ total_queue_length = sum(sm.get_queue_length() for sm in self.sms)
253
+ busy_sms = sum(1 for sm in self.sms if sm.is_busy)
254
+
255
+ return {
256
+ "clock_cycle": self.clock_cycle,
257
+ "total_sms": self.num_sms,
258
+ "total_cores": self.total_cores,
259
+ "busy_sms": busy_sms,
260
+ "total_tasks_processed": total_tasks_processed,
261
+ "pending_tasks": len(self.pending_tasks),
262
+ "total_queue_length": total_queue_length,
263
+ "completed_tasks": len(self.completed_tasks)
264
+ }
265
+
266
+
267
+ if __name__ == "__main__":
268
+ # Basic test of the vGPU
269
+ async def test_vgpu():
270
+ vgpu = VirtualGPU()
271
+
272
+ # Submit some test tasks
273
+ vgpu.submit_task(TaskType.RENDER_CLEAR, {"color": (255, 0, 0)})
274
+ vgpu.submit_task(TaskType.RENDER_RECT, {"x": 10, "y": 10, "width": 100, "height": 50, "color": (0, 255, 0)})
275
+
276
+ # Run a few ticks
277
+ for _ in range(5):
278
+ await vgpu.tick()
279
+ print(f"Stats: {vgpu.get_stats()}")
280
+ await asyncio.sleep(0.1)
281
+
282
+ asyncio.run(test_vgpu())
283
+
src/vram.py ADDED
@@ -0,0 +1,361 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import numpy as np
2
+ from collections import OrderedDict
3
+ from typing import Dict, Any, Optional, Tuple, Union
4
+ from dataclasses import dataclass
5
+ import time
6
+
7
+
8
+ @dataclass
9
+ class MemoryBlock:
10
+ """Represents a block of memory in the symbolic VRAM."""
11
+ address: int
12
+ size: int
13
+ data: Optional[Any]
14
+ allocated_time: float
15
+ last_accessed: float
16
+
17
+
18
+ class Framebuffer:
19
+ """Represents a 2D drawing surface in VRAM."""
20
+
21
+ def __init__(self, width: int, height: int, channels: int = 3, dtype=np.uint8):
22
+ self.width = width
23
+ self.height = height
24
+ self.channels = channels
25
+ self.dtype = dtype
26
+
27
+ # Create the pixel buffer symbolically to avoid large allocations
28
+ # The actual pixel data will be managed by the MemoryManager
29
+ self.pixel_buffer_address: Optional[int] = None
30
+ self.pixel_buffer_size: int = width * height * channels * np.dtype(dtype).itemsize
31
+ self.pixel_buffer = np.zeros((height, width, channels), dtype=dtype)
32
+ self.vram_address: Optional[int] = None # This is the address in the MemoryManager
33
+
34
+ def resize(self, new_width: int, new_height: int) -> None:
35
+ # No actual data to resize, just update symbolic size
36
+ self.width = new_width
37
+ self.height = new_height
38
+ self.pixel_buffer_size = new_width * new_height * self.channels * np.dtype(self.dtype).itemsize
39
+
40
+ def clear(self, color: Tuple[int, int, int]) -> None:
41
+ self.pixel_buffer[:, :] = color
42
+
43
+ def get_pixel(self, x: int, y: int) -> np.ndarray:
44
+ if 0 <= x < self.width and 0 <= y < self.height:
45
+ return self.pixel_buffer[y, x]
46
+ return np.zeros(self.channels, dtype=self.dtype)
47
+ def set_pixel(self, x: int, y: int, color: Tuple[int, int, int]) -> None:
48
+ if 0 <= x < self.width and 0 <= y < self.height:
49
+ self.pixel_buffer[y, x] = color[:self.channels]
50
+
51
+ def get_memory_usage(self) -> int:
52
+ """Get the memory usage of this framebuffer in bytes."""
53
+ return self.pixel_buffer_size
54
+
55
+
56
+ class MemoryManager:
57
+ """Manages the symbolic 500GB GDDR7 memory space."""
58
+
59
+ def __init__(self, total_memory_gb: int = 500, block_size_kb: int = 4):
60
+ self.total_memory_bytes = total_memory_gb * 1024 * 1024 * 1024 # 500GB
61
+ self.block_size_bytes = block_size_kb * 1024 # 4KB blocks
62
+ self.total_blocks = self.total_memory_bytes // self.block_size_bytes
63
+
64
+ # Symbolic memory space - only allocated blocks are stored
65
+ self.memory_blocks: Dict[int, MemoryBlock] = {}
66
+
67
+ # Free block tracking - use a list of free block ranges instead of a set of all blocks
68
+ self.free_block_ranges = [(0, self.total_blocks - 1)] # (start_block_id, end_block_id)
69
+ self.allocated_blocks = set() # Still track allocated blocks for quick lookup
70
+
71
+ # Address allocation counter
72
+ self.next_address = 0
73
+
74
+ def allocate_block(self, size_bytes: int) -> Optional[int]:
75
+ """Allocate a block of memory and return its address."""
76
+ blocks_needed = (size_bytes + self.block_size_bytes - 1) // self.block_size_bytes
77
+
78
+ # Find a suitable contiguous block range
79
+ for i, (start, end) in enumerate(self.free_block_ranges):
80
+ available_blocks = end - start + 1
81
+ if available_blocks >= blocks_needed:
82
+ # Found a suitable range
83
+ base_block_id = start
84
+
85
+ # Update free_block_ranges
86
+ new_start = start + blocks_needed
87
+ if new_start <= end:
88
+ self.free_block_ranges[i] = (new_start, end)
89
+ else:
90
+ self.free_block_ranges.pop(i)
91
+
92
+ # Add to allocated_blocks
93
+ for j in range(blocks_needed):
94
+ self.allocated_blocks.add(base_block_id + j)
95
+
96
+ # Create memory block
97
+ base_address = base_block_id * self.block_size_bytes
98
+
99
+ memory_block = MemoryBlock(
100
+ address=base_address,
101
+ size=size_bytes,
102
+ data=bytearray(size_bytes), # Allocate actual bytearray for data
103
+ allocated_time=time.time(),
104
+ last_accessed=time.time()
105
+ )
106
+ self.memory_blocks[base_address] = memory_block
107
+ return base_address
108
+
109
+ return None # Out of memory
110
+
111
+ def deallocate_block(self, address: int) -> bool:
112
+ """Deallocate a block of memory."""
113
+ if address in self.memory_blocks:
114
+ memory_block = self.memory_blocks[address]
115
+ blocks_to_free = (memory_block.size + self.block_size_bytes - 1) // self.block_size_bytes
116
+
117
+ base_block_id = address // self.block_size_bytes
118
+ for i in range(blocks_to_free):
119
+ block_id = base_block_id + i
120
+ if block_id in self.allocated_blocks:
121
+ self.allocated_blocks.remove(block_id)
122
+ # Add back to free_block_ranges (simple merge for now)
123
+ self.free_block_ranges.append((block_id, block_id))
124
+ self.free_block_ranges.sort() # Keep sorted for efficient merging
125
+
126
+ del self.memory_blocks[address]
127
+ return True
128
+ return False
129
+
130
+ def read_data(self, address: int, size: int) -> Optional[np.ndarray]:
131
+ """Read data from memory."""
132
+ if address in self.memory_blocks:
133
+ memory_block = self.memory_blocks[address]
134
+ if memory_block.data is not None and size <= memory_block.size:
135
+ return np.frombuffer(memory_block.data[:size], dtype=np.uint8) # Return as numpy array
136
+ return None
137
+
138
+ def write_data(self, address: int, data: Union[np.ndarray, bytes]) -> bool:
139
+ """Write data to memory."""
140
+ if address in self.memory_blocks:
141
+ memory_block = self.memory_blocks[address]
142
+ if memory_block.data is not None:
143
+ if isinstance(data, np.ndarray):
144
+ data_bytes = data.tobytes()
145
+ elif isinstance(data, bytes):
146
+ data_bytes = data
147
+ else:
148
+ raise TypeError("Data must be a NumPy array or bytes.")
149
+
150
+ if len(data_bytes) <= memory_block.size:
151
+ memory_block.data[:len(data_bytes)] = data_bytes
152
+ return True
153
+ return False
154
+
155
+ def get_memory_stats(self) -> Dict[str, Any]:
156
+ """Get memory usage statistics."""
157
+ allocated_bytes = sum(block.size for block in self.memory_blocks.values())
158
+ free_bytes = self.total_memory_bytes - allocated_bytes
159
+
160
+ return {
161
+ "total_memory_gb": self.total_memory_bytes / (1024**3),
162
+ "allocated_bytes": allocated_bytes,
163
+ "free_bytes": free_bytes,
164
+ "allocated_blocks_count": len(self.allocated_blocks),
165
+ "free_block_ranges_count": len(self.free_block_ranges),
166
+ "utilization_percent": (allocated_bytes / self.total_memory_bytes) * 100 if self.total_memory_bytes > 0 else 0
167
+ }
168
+
169
+
170
+ class VRAM:
171
+ """
172
+ Main VRAM class that provides the interface for the 500GB GDDR7 memory.
173
+
174
+ This class combines the MemoryManager for low-level memory operations
175
+ with higher-level abstractions like Framebuffers.
176
+ """
177
+
178
+ def __init__(self, memory_size_gb: int = 500):
179
+ self.memory_manager = MemoryManager(memory_size_gb)
180
+
181
+ # Cache for frequently accessed data (simulates L1/L2 cache)
182
+ self.cache_size = 1000 # Number of cache entries
183
+ self.cache = OrderedDict()
184
+
185
+ # Framebuffer registry
186
+ self.framebuffers: Dict[str, Framebuffer] = {}
187
+ self.framebuffer_counter = 0
188
+
189
+ # Texture registry
190
+ self.textures: Dict[str, np.ndarray] = {}
191
+ self.texture_counter = 0
192
+
193
+ def create_framebuffer(self, width: int, height: int, channels: int = 3,
194
+ name: Optional[str] = None) -> str:
195
+ """Create a new framebuffer and return its ID."""
196
+ if name is None:
197
+ name = f"framebuffer_{self.framebuffer_counter}"
198
+ self.framebuffer_counter += 1
199
+
200
+ framebuffer = Framebuffer(width, height, channels)
201
+
202
+ # Allocate memory for the framebuffer
203
+ memory_size = framebuffer.get_memory_usage()
204
+ address = self.memory_manager.allocate_block(memory_size)
205
+
206
+ if address is not None:
207
+ framebuffer.vram_address = address
208
+ self.framebuffers[name] = framebuffer
209
+ return name
210
+ else:
211
+ raise MemoryError("Failed to allocate memory for framebuffer")
212
+
213
+ def get_framebuffer(self, name: str) -> Optional[Framebuffer]:
214
+ """Get a framebuffer by name."""
215
+ return self.framebuffers.get(name)
216
+
217
+ def delete_framebuffer(self, name: str) -> bool:
218
+ """Delete a framebuffer and free its memory."""
219
+ if name in self.framebuffers:
220
+ framebuffer = self.framebuffers[name]
221
+ if framebuffer.vram_address is not None:
222
+ self.memory_manager.deallocate_block(framebuffer.vram_address)
223
+ del self.framebuffers[name]
224
+ return True
225
+ return False
226
+
227
+ def load_texture(self, texture_data: Union[np.ndarray, bytes], name: Optional[str] = None) -> str:
228
+ """Load texture data into VRAM and return its ID."""
229
+ if name is None:
230
+ name = f"texture_{self.texture_counter}"
231
+ self.texture_counter += 1
232
+
233
+ size_bytes = 0
234
+ if isinstance(texture_data, np.ndarray):
235
+ size_bytes = texture_data.nbytes
236
+ elif isinstance(texture_data, bytes):
237
+ size_bytes = len(texture_data)
238
+ else:
239
+ raise TypeError("Texture data must be a NumPy array or bytes.")
240
+
241
+ # Allocate memory for the texture
242
+ address = self.memory_manager.allocate_block(size_bytes)
243
+
244
+ if address is not None:
245
+ self.memory_manager.write_data(address, texture_data) # Write actual data
246
+ self.textures[name] = texture_data # Store actual data for reference
247
+ return name
248
+ else:
249
+ raise MemoryError("Failed to allocate memory for texture")
250
+
251
+ def get_texture(self, name: str) -> Optional[np.ndarray]:
252
+ """Get texture data by name."""
253
+ return self.textures.get(name)
254
+
255
+ def cache_read(self, address: int, size: int) -> Optional[np.ndarray]:
256
+ """Read data with caching support."""
257
+ cache_key = (address, size)
258
+
259
+ # Check cache first
260
+ if cache_key in self.cache:
261
+ # Move to end (most recently used)
262
+ data = self.cache.pop(cache_key)
263
+ self.cache[cache_key] = data
264
+ return data.copy()
265
+
266
+ # Read from memory
267
+ data = self.memory_manager.read_data(address, size)
268
+ if data is not None:
269
+ # Add to cache
270
+ if len(self.cache) >= self.cache_size:
271
+ # Remove least recently used item
272
+ self.cache.popitem(last=False)
273
+ self.cache[cache_key] = data.copy()
274
+
275
+ return data
276
+
277
+ def transfer_from_ram(self, name: str, data: Union[np.ndarray, bytes],
278
+ delay_ms: float = 0.0) -> Optional[str]:
279
+ """Transfer a block of data from RAM to VRAM."""
280
+ if isinstance(data, np.ndarray):
281
+ size_bytes = data.nbytes
282
+ data_to_store = data.flatten()
283
+ elif isinstance(data, bytes):
284
+ size_bytes = len(data)
285
+ data_to_store = np.frombuffer(data, dtype=np.uint8)
286
+ else:
287
+ raise TypeError("Data must be a NumPy array or bytes.")
288
+
289
+ # Simulate delay
290
+ if delay_ms > 0:
291
+ time.sleep(delay_ms / 1000.0)
292
+
293
+ # Allocate memory in VRAM
294
+ address = self.memory_manager.allocate_block(size_bytes)
295
+
296
+ if address is not None:
297
+ # Store data in VRAM
298
+ self.memory_manager.write_data(address, data_to_store)
299
+
300
+ # Register the transferred data as a texture/buffer in VRAM
301
+ # For simplicity, we\"ll register it as a texture for now
302
+ texture_id = f"ram_transfer_{self.texture_counter}"
303
+ self.texture_counter += 1
304
+ self.textures[texture_id] = data # Store actual data for reference
305
+ print(f"Transferred {size_bytes} bytes from RAM to VRAM at address {address} as {texture_id}")
306
+ return texture_id
307
+ else:
308
+ print(f"Failed to transfer {size_bytes} bytes from RAM to VRAM: Out of VRAM memory.")
309
+ return None
310
+
311
+ def get_stats(self) -> Dict[str, Any]:
312
+ """Get comprehensive VRAM statistics."""
313
+ memory_stats = self.memory_manager.get_memory_stats()
314
+
315
+ framebuffer_memory = sum(fb.get_memory_usage() for fb in self.framebuffers.values())
316
+ texture_memory = sum(tex.nbytes for tex in self.textures.values())
317
+
318
+ return {
319
+ **memory_stats,
320
+ "framebuffers_count": len(self.framebuffers),
321
+ "textures_count": len(self.textures),
322
+ "framebuffer_memory_bytes": framebuffer_memory,
323
+ "texture_memory_bytes": texture_memory,
324
+ "cache_entries": len(self.cache),
325
+ "cache_hit_ratio": 0.0 # TODO: Implement cache hit tracking
326
+ }
327
+
328
+
329
+ if __name__ == "__main__":
330
+ # Test the VRAM module
331
+ vram = VRAM(memory_size_gb=1) # Use 1GB for testing
332
+
333
+ # Create a framebuffer
334
+ fb_id = vram.create_framebuffer(1920, 1080, 3)
335
+ print(f"Created framebuffer: {fb_id}")
336
+
337
+ # Get the framebuffer and modify it
338
+ fb = vram.get_framebuffer(fb_id)
339
+ if fb:
340
+ fb.clear((255, 0, 0)) # Clear to red
341
+ fb.set_pixel(100, 100, (0, 255, 0)) # Set a green pixel
342
+ print(f"Framebuffer size: {fb.width}x{fb.height}")
343
+ print(f"Pixel at (100, 100): {fb.get_pixel(100, 100)}")
344
+
345
+ # Load a test texture
346
+ test_texture = np.random.randint(0, 256, (256, 256, 3), dtype=np.uint8)
347
+ tex_id = vram.load_texture(test_texture)
348
+ print(f"Loaded texture: {tex_id}")
349
+
350
+ # Test transfer_from_ram
351
+ ram_data = b"\x01\x02\x03\x04\x05\x06\x07\x08"
352
+ transferred_id = vram.transfer_from_ram("test_ram_data", ram_data, delay_ms=10)
353
+ print(f"Transferred RAM data ID: {transferred_id}")
354
+
355
+ # Print statistics
356
+ stats = vram.get_stats()
357
+ print(f"VRAM Stats: {stats}")
358
+
359
+
360
+
361
+