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  1. virtual_gpu_setup/virtual_gpu/README.md +30 -0
  2. virtual_gpu_setup/virtual_gpu/__init__.py +0 -0
  3. virtual_gpu_setup/virtual_gpu/__pycache__/__init__.cpython-311.pyc +0 -0
  4. virtual_gpu_setup/virtual_gpu/__pycache__/ai.cpython-311.pyc +0 -0
  5. virtual_gpu_setup/virtual_gpu/__pycache__/display.cpython-311.pyc +0 -0
  6. virtual_gpu_setup/virtual_gpu/__pycache__/driver.cpython-311.pyc +0 -0
  7. virtual_gpu_setup/virtual_gpu/__pycache__/render.cpython-311.pyc +0 -0
  8. virtual_gpu_setup/virtual_gpu/__pycache__/shader.cpython-311.pyc +0 -0
  9. virtual_gpu_setup/virtual_gpu/__pycache__/vgpu.cpython-311.pyc +0 -0
  10. virtual_gpu_setup/virtual_gpu/__pycache__/virtual_ram.cpython-311.pyc +0 -0
  11. virtual_gpu_setup/virtual_gpu/__pycache__/vram.cpython-311.pyc +0 -0
  12. virtual_gpu_setup/virtual_gpu/ai.py +446 -0
  13. virtual_gpu_setup/virtual_gpu/bus.py +428 -0
  14. virtual_gpu_setup/virtual_gpu/display.py +501 -0
  15. virtual_gpu_setup/virtual_gpu/driver.py +312 -0
  16. virtual_gpu_setup/virtual_gpu/examples/__init__.py +0 -0
  17. virtual_gpu_setup/virtual_gpu/examples/__pycache__/__init__.cpython-311.pyc +0 -0
  18. virtual_gpu_setup/virtual_gpu/examples/__pycache__/test_virtual_ram_transfer.cpython-311.pyc +0 -0
  19. virtual_gpu_setup/virtual_gpu/examples/test_basic_rendering.py +245 -0
  20. virtual_gpu_setup/virtual_gpu/examples/test_virtual_ram_transfer.py +150 -0
  21. virtual_gpu_setup/virtual_gpu/render.py +382 -0
  22. virtual_gpu_setup/virtual_gpu/shader.py +386 -0
  23. virtual_gpu_setup/virtual_gpu/test_output/frame_000000.png +0 -0
  24. virtual_gpu_setup/virtual_gpu/test_output/frame_000001.png +0 -0
  25. virtual_gpu_setup/virtual_gpu/test_output/frame_000002.png +0 -0
  26. virtual_gpu_setup/virtual_gpu/test_output/frame_000003.png +0 -0
  27. virtual_gpu_setup/virtual_gpu/test_output/frame_000004.png +0 -0
  28. virtual_gpu_setup/virtual_gpu/vgpu.py +283 -0
  29. virtual_gpu_setup/virtual_gpu/virtual_ram.py +385 -0
  30. virtual_gpu_setup/virtual_gpu/vram.py +361 -0
virtual_gpu_setup/virtual_gpu/README.md ADDED
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1
+ # Virtual GPU (vGPU) Project
2
+
3
+ This project aims to build a fully functional software-defined GPU (vGPU) using Python, without relying on any physical GPU hardware or existing low-level graphics APIs (like CUDA, Metal, Vulkan, or OpenGL). The vGPU is designed to simulate the behavior of a real GPU, including its core components, memory hierarchy, and parallel processing capabilities.
4
+
5
+ ## Project Goals
6
+
7
+ * **Software-Defined Hardware**: Replace traditional GPU hardware components with pure software abstractions.
8
+ * **Massive Parallelism Simulation**: Simulate 50,000 processing cores and 800 Streaming Multiprocessors (SMs).
9
+ * **High-Bandwidth Memory Abstraction**: Implement a 500GB GDDR7 memory abstraction using symbolic memory management.
10
+ * **Graphical and AI Processing**: Capable of processing graphical logic, AI matrix operations, and rendering output.
11
+ * **Modular Architecture**: Designed with distinct modules for clear separation of concerns and extensibility.
12
+
13
+ ## Modules Overview
14
+
15
+ This project is structured into several key modules, each responsible for a specific aspect of the vGPU's functionality:
16
+
17
+ * `vgpu.py`: The core GPU processor, managing overall state, workload distribution, and the main GPU tick cycle.
18
+ * `vram.py`: The video memory module, abstracting 500GB of GDDR7 memory using symbolic representation and efficient data handling.
19
+ * `driver.py`: The CPU-to-GPU command interpreter, responsible for receiving and queuing commands from a virtual CPU.
20
+ * `render.py`: The pixel renderer, implementing the software raster pipeline for drawing primitives and images.
21
+ * `ai.py`: The simulated AI accelerator, handling matrix and vector operations using the vGPU's simulated parallelism.
22
+ * `shader.py`: Provides a mechanism for simulating programmable shader logic.
23
+ * `display.py`: The output system, handling the presentation of rendered frames to a display (e.g., WebSocket to JS canvas, GUI window, or image files).
24
+ * `bus.py`: Simulates memory movement and data transfer logic between different logical components.
25
+
26
+ ## Getting Started
27
+
28
+ Further instructions on setting up the environment, running examples, and contributing will be provided as the project develops.
29
+
30
+
virtual_gpu_setup/virtual_gpu/__init__.py ADDED
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virtual_gpu_setup/virtual_gpu/ai.py ADDED
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1
+ """
2
+ AI Accelerator Module
3
+
4
+ This module implements AI-specific operations, treating the vGPU as a tensor engine
5
+ and leveraging the simulated parallelism of 50,000 cores and 800 SMs.
6
+ """
7
+
8
+ import numpy as np
9
+ import time
10
+ from typing import Dict, Any, Optional, Tuple, Union, List
11
+ from enum import Enum
12
+
13
+
14
+ class VectorOperation(Enum):
15
+ """Enumeration of supported vector operations."""
16
+ ADD = "add"
17
+ SUBTRACT = "subtract"
18
+ MULTIPLY = "multiply"
19
+ DIVIDE = "divide"
20
+ DOT_PRODUCT = "dot_product"
21
+ CROSS_PRODUCT = "cross_product"
22
+ NORMALIZE = "normalize"
23
+ MAGNITUDE = "magnitude"
24
+
25
+
26
+ class AIAccelerator:
27
+ """
28
+ AI Accelerator that simulates GPU-based AI computations.
29
+
30
+ This class leverages NumPy's optimized operations to simulate the parallel
31
+ processing capabilities of the vGPU for AI workloads.
32
+ """
33
+
34
+ def __init__(self, vram=None, num_sms: int = 800, cores_per_sm: int = 62):
35
+ self.vram = vram
36
+ self.num_sms = num_sms
37
+ self.cores_per_sm = cores_per_sm
38
+ self.total_cores = num_sms * cores_per_sm
39
+
40
+ # AI operation statistics
41
+ self.operations_performed = 0
42
+ self.total_compute_time = 0.0
43
+ self.flops_performed = 0 # Floating point operations
44
+
45
+ # Matrix registry for storing matrices in VRAM
46
+ self.matrix_registry: Dict[str, str] = {} # matrix_id -> vram_address
47
+ self.matrix_counter = 0
48
+
49
+ def set_vram(self, vram):
50
+ """Set the VRAM reference."""
51
+ self.vram = vram
52
+
53
+ def allocate_matrix(self, shape: Tuple[int, ...], dtype=np.float32,
54
+ name: Optional[str] = None) -> str:
55
+ """Allocate a matrix in VRAM and return its ID."""
56
+ if not self.vram:
57
+ raise RuntimeError("VRAM not available")
58
+
59
+ if name is None:
60
+ name = f"matrix_{self.matrix_counter}"
61
+ self.matrix_counter += 1
62
+
63
+ # Create matrix data
64
+ matrix_data = np.zeros(shape, dtype=dtype)
65
+
66
+ # Store in VRAM as a texture (reusing texture storage mechanism)
67
+ matrix_id = self.vram.load_texture(matrix_data, name)
68
+ self.matrix_registry[name] = matrix_id
69
+
70
+ return name
71
+
72
+ def load_matrix(self, matrix_data: np.ndarray, name: Optional[str] = None) -> str:
73
+ """Load matrix data into VRAM and return its ID."""
74
+ if not self.vram:
75
+ raise RuntimeError("VRAM not available")
76
+
77
+ if name is None:
78
+ name = f"matrix_{self.matrix_counter}"
79
+ self.matrix_counter += 1
80
+
81
+ # Store in VRAM
82
+ matrix_id = self.vram.load_texture(matrix_data, name)
83
+ self.matrix_registry[name] = matrix_id
84
+
85
+ return name
86
+
87
+ def get_matrix(self, matrix_id: str) -> Optional[np.ndarray]:
88
+ """Retrieve matrix data from VRAM."""
89
+ if not self.vram or matrix_id not in self.matrix_registry:
90
+ return None
91
+
92
+ vram_id = self.matrix_registry[matrix_id]
93
+ return self.vram.get_texture(vram_id)
94
+
95
+ def matrix_multiply(self, matrix_a_id: str, matrix_b_id: str,
96
+ result_id: Optional[str] = None) -> Optional[str]:
97
+ """Perform matrix multiplication using simulated GPU parallelism."""
98
+ start_time = time.time()
99
+
100
+ # Retrieve matrices from VRAM
101
+ matrix_a = self.get_matrix(matrix_a_id)
102
+ matrix_b = self.get_matrix(matrix_b_id)
103
+
104
+ if matrix_a is None or matrix_b is None:
105
+ print(f"Error: Could not retrieve matrices {matrix_a_id} or {matrix_b_id}")
106
+ return None
107
+
108
+ try:
109
+ # Check if matrices can be multiplied
110
+ if matrix_a.shape[-1] != matrix_b.shape[0]:
111
+ print(f"Error: Matrix dimensions incompatible for multiplication: "
112
+ f"{matrix_a.shape} x {matrix_b.shape}")
113
+ return None
114
+
115
+ # Simulate parallel processing by breaking down the operation
116
+ # In a real GPU, this would be distributed across SMs and cores
117
+ result = self._simulate_parallel_matmul(matrix_a, matrix_b)
118
+
119
+ # Store result in VRAM
120
+ if result_id is None:
121
+ result_id = f"result_{self.matrix_counter}"
122
+ self.matrix_counter += 1
123
+
124
+ result_matrix_id = self.load_matrix(result, result_id)
125
+
126
+ # Update statistics
127
+ compute_time = time.time() - start_time
128
+ self.total_compute_time += compute_time
129
+ self.operations_performed += 1
130
+
131
+ # Calculate FLOPs (2 * M * N * K for matrix multiplication)
132
+ m, k = matrix_a.shape
133
+ k2, n = matrix_b.shape
134
+ flops = 2 * m * n * k
135
+ self.flops_performed += flops
136
+
137
+ print(f"Matrix multiplication completed: {matrix_a.shape} x {matrix_b.shape} "
138
+ f"= {result.shape} in {compute_time:.4f}s")
139
+ print(f"Simulated {flops:,} FLOPs across {self.total_cores} cores")
140
+
141
+ return result_matrix_id
142
+
143
+ except Exception as e:
144
+ print(f"Error in matrix multiplication: {e}")
145
+ return None
146
+
147
+ def _simulate_parallel_matmul(self, matrix_a: np.ndarray, matrix_b: np.ndarray) -> np.ndarray:
148
+ """Simulate parallel matrix multiplication across SMs."""
149
+ # Use NumPy's optimized matrix multiplication
150
+ # In a real implementation, this would be broken down into blocks
151
+ # and distributed across the simulated SMs
152
+
153
+ # For demonstration, we can show how the work would be distributed
154
+ m, k = matrix_a.shape
155
+ k2, n = matrix_b.shape
156
+
157
+ # Calculate work distribution
158
+ total_output_elements = m * n
159
+ elements_per_sm = max(1, total_output_elements // self.num_sms)
160
+
161
+ print(f"Distributing {total_output_elements:,} output elements across "
162
+ f"{self.num_sms} SMs ({elements_per_sm} elements per SM)")
163
+
164
+ # Perform the actual computation using NumPy
165
+ result = np.dot(matrix_a, matrix_b)
166
+
167
+ return result
168
+
169
+ def vector_operation(self, operation: VectorOperation, vector_a_id: str,
170
+ vector_b_id: Optional[str] = None,
171
+ result_id: Optional[str] = None) -> Optional[str]:
172
+ """Perform vector operations using simulated GPU parallelism."""
173
+ start_time = time.time()
174
+
175
+ # Retrieve vectors from VRAM
176
+ vector_a = self.get_matrix(vector_a_id)
177
+ if vector_a is None:
178
+ print(f"Error: Could not retrieve vector {vector_a_id}")
179
+ return None
180
+
181
+ vector_b = None
182
+ if vector_b_id:
183
+ vector_b = self.get_matrix(vector_b_id)
184
+ if vector_b is None:
185
+ print(f"Error: Could not retrieve vector {vector_b_id}")
186
+ return None
187
+
188
+ try:
189
+ result = None
190
+ flops = 0
191
+
192
+ if operation == VectorOperation.ADD:
193
+ if vector_b is None:
194
+ raise ValueError("Vector B required for addition")
195
+ result = vector_a + vector_b
196
+ flops = vector_a.size
197
+
198
+ elif operation == VectorOperation.SUBTRACT:
199
+ if vector_b is None:
200
+ raise ValueError("Vector B required for subtraction")
201
+ result = vector_a - vector_b
202
+ flops = vector_a.size
203
+
204
+ elif operation == VectorOperation.MULTIPLY:
205
+ if vector_b is None:
206
+ raise ValueError("Vector B required for multiplication")
207
+ result = vector_a * vector_b
208
+ flops = vector_a.size
209
+
210
+ elif operation == VectorOperation.DIVIDE:
211
+ if vector_b is None:
212
+ raise ValueError("Vector B required for division")
213
+ result = vector_a / vector_b
214
+ flops = vector_a.size
215
+
216
+ elif operation == VectorOperation.DOT_PRODUCT:
217
+ if vector_b is None:
218
+ raise ValueError("Vector B required for dot product")
219
+ result = np.dot(vector_a.flatten(), vector_b.flatten())
220
+ flops = 2 * vector_a.size
221
+
222
+ elif operation == VectorOperation.CROSS_PRODUCT:
223
+ if vector_b is None:
224
+ raise ValueError("Vector B required for cross product")
225
+ result = np.cross(vector_a, vector_b)
226
+ flops = 6 # Approximate for 3D cross product
227
+
228
+ elif operation == VectorOperation.NORMALIZE:
229
+ magnitude = np.linalg.norm(vector_a)
230
+ result = vector_a / magnitude if magnitude > 0 else vector_a
231
+ flops = vector_a.size * 2 # Division + magnitude calculation
232
+
233
+ elif operation == VectorOperation.MAGNITUDE:
234
+ result = np.array([np.linalg.norm(vector_a)])
235
+ flops = vector_a.size * 2 # Squares and sum
236
+
237
+ else:
238
+ raise ValueError(f"Unsupported vector operation: {operation}")
239
+
240
+ # Store result in VRAM
241
+ if result_id is None:
242
+ result_id = f"vector_result_{self.matrix_counter}"
243
+ self.matrix_counter += 1
244
+
245
+ result_vector_id = self.load_matrix(result, result_id)
246
+
247
+ # Update statistics
248
+ compute_time = time.time() - start_time
249
+ self.total_compute_time += compute_time
250
+ self.operations_performed += 1
251
+ self.flops_performed += flops
252
+
253
+ print(f"Vector operation {operation.value} completed in {compute_time:.4f}s")
254
+
255
+ return result_vector_id
256
+
257
+ except Exception as e:
258
+ print(f"Error in vector operation {operation.value}: {e}")
259
+ return None
260
+
261
+ def convolution_2d(self, input_id: str, kernel_id: str,
262
+ stride: int = 1, padding: int = 0,
263
+ result_id: Optional[str] = None) -> Optional[str]:
264
+ """Perform 2D convolution operation."""
265
+ start_time = time.time()
266
+
267
+ # Retrieve input and kernel from VRAM
268
+ input_data = self.get_matrix(input_id)
269
+ kernel = self.get_matrix(kernel_id)
270
+
271
+ if input_data is None or kernel is None:
272
+ print(f"Error: Could not retrieve input or kernel")
273
+ return None
274
+
275
+ try:
276
+ # Simple 2D convolution implementation
277
+ # In a real GPU implementation, this would be highly optimized
278
+ # and distributed across many cores
279
+
280
+ if len(input_data.shape) == 2:
281
+ input_h, input_w = input_data.shape
282
+ channels = 1
283
+ else:
284
+ input_h, input_w, channels = input_data.shape
285
+
286
+ kernel_h, kernel_w = kernel.shape[:2]
287
+
288
+ # Calculate output dimensions
289
+ output_h = (input_h + 2 * padding - kernel_h) // stride + 1
290
+ output_w = (input_w + 2 * padding - kernel_w) // stride + 1
291
+
292
+ # Initialize output
293
+ if channels == 1:
294
+ output = np.zeros((output_h, output_w))
295
+ else:
296
+ output = np.zeros((output_h, output_w, channels))
297
+
298
+ # Pad input if necessary
299
+ if padding > 0:
300
+ if channels == 1:
301
+ padded_input = np.pad(input_data, padding, mode='constant')
302
+ else:
303
+ padded_input = np.pad(input_data,
304
+ ((padding, padding), (padding, padding), (0, 0)),
305
+ mode='constant')
306
+ else:
307
+ padded_input = input_data
308
+
309
+ # Perform convolution
310
+ flops = 0
311
+ for y in range(0, output_h):
312
+ for x in range(0, output_w):
313
+ y_start = y * stride
314
+ x_start = x * stride
315
+
316
+ if channels == 1:
317
+ patch = padded_input[y_start:y_start+kernel_h, x_start:x_start+kernel_w]
318
+ output[y, x] = np.sum(patch * kernel)
319
+ flops += kernel_h * kernel_w * 2 # Multiply and add
320
+ else:
321
+ for c in range(channels):
322
+ patch = padded_input[y_start:y_start+kernel_h,
323
+ x_start:x_start+kernel_w, c]
324
+ output[y, x, c] = np.sum(patch * kernel)
325
+ flops += kernel_h * kernel_w * 2
326
+
327
+ # Store result in VRAM
328
+ if result_id is None:
329
+ result_id = f"conv_result_{self.matrix_counter}"
330
+ self.matrix_counter += 1
331
+
332
+ result_conv_id = self.load_matrix(output, result_id)
333
+
334
+ # Update statistics
335
+ compute_time = time.time() - start_time
336
+ self.total_compute_time += compute_time
337
+ self.operations_performed += 1
338
+ self.flops_performed += flops
339
+
340
+ print(f"2D Convolution completed: {input_data.shape} * {kernel.shape} "
341
+ f"= {output.shape} in {compute_time:.4f}s")
342
+ print(f"Simulated {flops:,} FLOPs")
343
+
344
+ return result_conv_id
345
+
346
+ except Exception as e:
347
+ print(f"Error in 2D convolution: {e}")
348
+ return None
349
+
350
+ def get_stats(self) -> Dict[str, Any]:
351
+ """Get AI accelerator statistics."""
352
+ avg_compute_time = self.total_compute_time / max(1, self.operations_performed)
353
+ flops_per_second = self.flops_performed / max(0.001, self.total_compute_time)
354
+
355
+ return {
356
+ "operations_performed": self.operations_performed,
357
+ "total_compute_time": self.total_compute_time,
358
+ "avg_compute_time": avg_compute_time,
359
+ "flops_performed": self.flops_performed,
360
+ "flops_per_second": flops_per_second,
361
+ "matrices_in_memory": len(self.matrix_registry),
362
+ "simulated_cores": self.total_cores,
363
+ "simulated_sms": self.num_sms
364
+ }
365
+
366
+ def reset_stats(self) -> None:
367
+ """Reset AI accelerator statistics."""
368
+ self.operations_performed = 0
369
+ self.total_compute_time = 0.0
370
+ self.flops_performed = 0
371
+
372
+
373
+ if __name__ == "__main__":
374
+ # Test the AI accelerator
375
+ from vram import VRAM
376
+
377
+ # Create VRAM and AI accelerator
378
+ vram = VRAM(memory_size_gb=1)
379
+ ai = AIAccelerator(vram)
380
+
381
+ print("Testing AI Accelerator...")
382
+
383
+ # Test matrix operations
384
+ # Create test matrices
385
+ matrix_a = np.random.rand(100, 50).astype(np.float32)
386
+ matrix_b = np.random.rand(50, 75).astype(np.float32)
387
+
388
+ # Load matrices into VRAM
389
+ a_id = ai.load_matrix(matrix_a, "test_matrix_a")
390
+ b_id = ai.load_matrix(matrix_b, "test_matrix_b")
391
+
392
+ # Perform matrix multiplication
393
+ result_id = ai.matrix_multiply(a_id, b_id, "multiplication_result")
394
+
395
+ if result_id:
396
+ result = ai.get_matrix(result_id)
397
+ print(f"Matrix multiplication result shape: {result.shape}")
398
+
399
+ # Verify result
400
+ expected = np.dot(matrix_a, matrix_b)
401
+ if np.allclose(result, expected):
402
+ print("Matrix multiplication result is correct!")
403
+ else:
404
+ print("Matrix multiplication result is incorrect!")
405
+
406
+ # Test vector operations
407
+ vector_a = np.random.rand(1000).astype(np.float32)
408
+ vector_b = np.random.rand(1000).astype(np.float32)
409
+
410
+ va_id = ai.load_matrix(vector_a, "vector_a")
411
+ vb_id = ai.load_matrix(vector_b, "vector_b")
412
+
413
+ # Test vector addition
414
+ add_result_id = ai.vector_operation(VectorOperation.ADD, va_id, vb_id)
415
+ if add_result_id:
416
+ add_result = ai.get_matrix(add_result_id)
417
+ expected_add = vector_a + vector_b
418
+ if np.allclose(add_result, expected_add):
419
+ print("Vector addition result is correct!")
420
+
421
+ # Test dot product
422
+ dot_result_id = ai.vector_operation(VectorOperation.DOT_PRODUCT, va_id, vb_id)
423
+ if dot_result_id:
424
+ dot_result = ai.get_matrix(dot_result_id)
425
+ expected_dot = np.dot(vector_a, vector_b)
426
+ if np.allclose(dot_result[0], expected_dot):
427
+ print("Dot product result is correct!")
428
+
429
+ # Test 2D convolution
430
+ input_image = np.random.rand(32, 32).astype(np.float32)
431
+ kernel = np.array([[1, 0, -1], [2, 0, -2], [1, 0, -1]], dtype=np.float32) # Sobel edge detector
432
+
433
+ img_id = ai.load_matrix(input_image, "test_image")
434
+ kernel_id = ai.load_matrix(kernel, "sobel_kernel")
435
+
436
+ conv_result_id = ai.convolution_2d(img_id, kernel_id)
437
+ if conv_result_id:
438
+ conv_result = ai.get_matrix(conv_result_id)
439
+ print(f"Convolution result shape: {conv_result.shape}")
440
+
441
+ # Print final statistics
442
+ stats = ai.get_stats()
443
+ print(f"AI Accelerator stats: {stats}")
444
+
445
+ print("AI Accelerator test completed!")
446
+
virtual_gpu_setup/virtual_gpu/bus.py ADDED
@@ -0,0 +1,428 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Bus Module - Data Transfer Logic
3
+
4
+ This module simulates memory movement and data transfer logic between
5
+ different logical components (SSD, RAM, VRAM) with bandwidth simulation.
6
+ """
7
+
8
+ import asyncio
9
+ import time
10
+ import numpy as np
11
+ from typing import Dict, Any, Optional, Tuple, List
12
+ from enum import Enum
13
+ from dataclasses import dataclass
14
+
15
+
16
+ class BusType(Enum):
17
+ """Types of data buses in the system."""
18
+ SYSTEM_RAM = "system_ram"
19
+ VRAM_BUS = "vram_bus"
20
+ STORAGE_BUS = "storage_bus"
21
+ PCIE = "pcie"
22
+ MEMORY_CONTROLLER = "memory_controller"
23
+
24
+
25
+ @dataclass
26
+ class BusSpecification:
27
+ """Specifications for a data bus."""
28
+ name: str
29
+ bandwidth_gbps: float # Gigabytes per second
30
+ latency_ms: float # Milliseconds
31
+ max_concurrent_transfers: int
32
+ bus_width_bits: int
33
+
34
+
35
+ @dataclass
36
+ class TransferRequest:
37
+ """Represents a data transfer request."""
38
+ transfer_id: str
39
+ transfer_type: TransferType
40
+ source_address: int
41
+ destination_address: int
42
+ size_bytes: int
43
+ priority: int = 0
44
+ created_time: float = 0.0
45
+ start_time: float = 0.0
46
+ end_time: float = 0.0
47
+ status: str = "pending" # pending, in_progress, completed, failed
48
+
49
+
50
+ class DataBus:
51
+ """Represents a single data bus with bandwidth and latency simulation."""
52
+
53
+ def __init__(self, spec: BusSpecification):
54
+ self.spec = spec
55
+ self.active_transfers: List[TransferRequest] = []
56
+ self.completed_transfers: List[TransferRequest] = []
57
+ self.transfer_queue = asyncio.Queue()
58
+
59
+ # Statistics
60
+ self.total_bytes_transferred = 0
61
+ self.total_transfer_time = 0.0
62
+ self.transfer_count = 0
63
+
64
+ async def submit_transfer(self, request: TransferRequest) -> str:
65
+ """Submit a transfer request to the bus."""
66
+ request.created_time = time.time()
67
+ await self.transfer_queue.put(request)
68
+ return request.transfer_id
69
+
70
+ async def process_transfers(self):
71
+ """Process transfer requests with bandwidth and latency simulation."""
72
+ while True:
73
+ try:
74
+ # Wait for a transfer request
75
+ request = await self.transfer_queue.get()
76
+
77
+ # Check if we can start this transfer (concurrent limit)
78
+ if len(self.active_transfers) >= self.spec.max_concurrent_transfers:
79
+ # Put it back and wait
80
+ await self.transfer_queue.put(request)
81
+ await asyncio.sleep(0.001) # Small delay
82
+ continue
83
+
84
+ # Start the transfer
85
+ await self._execute_transfer(request)
86
+
87
+ except asyncio.CancelledError:
88
+ break
89
+ except Exception as e:
90
+ print(f"Error processing transfer on bus {self.spec.name}: {e}")
91
+
92
+ async def _execute_transfer(self, request: TransferRequest):
93
+ """Execute a single transfer with realistic timing."""
94
+ request.status = "in_progress"
95
+ request.start_time = time.time()
96
+ self.active_transfers.append(request)
97
+
98
+ try:
99
+ # Calculate transfer time based on bandwidth
100
+ transfer_time_seconds = request.size_bytes / (self.spec.bandwidth_gbps * 1e9)
101
+
102
+ # Add latency
103
+ total_time = transfer_time_seconds + (self.spec.latency_ms / 1000.0)
104
+
105
+ # Simulate the transfer delay
106
+ await asyncio.sleep(total_time)
107
+
108
+ # Complete the transfer
109
+ request.status = "completed"
110
+ request.end_time = time.time()
111
+
112
+ # Update statistics
113
+ self.total_bytes_transferred += request.size_bytes
114
+ self.total_transfer_time += total_time
115
+ self.transfer_count += 1
116
+
117
+ print(f"Transfer {request.transfer_id} completed: "
118
+ f"{request.size_bytes:,} bytes in {total_time:.4f}s "
119
+ f"({request.size_bytes / (1024**2) / total_time:.2f} MB/s)")
120
+
121
+ except Exception as e:
122
+ request.status = "failed"
123
+ print(f"Transfer {request.transfer_id} failed: {e}")
124
+
125
+ finally:
126
+ # Remove from active transfers
127
+ if request in self.active_transfers:
128
+ self.active_transfers.remove(request)
129
+ self.completed_transfers.append(request)
130
+
131
+ def get_utilization(self) -> float:
132
+ """Get current bus utilization (0.0 to 1.0)."""
133
+ return len(self.active_transfers) / max(1, self.spec.max_concurrent_transfers)
134
+
135
+ def get_stats(self) -> Dict[str, Any]:
136
+ """Get bus statistics."""
137
+ avg_transfer_time = self.total_transfer_time / max(1, self.transfer_count)
138
+ effective_bandwidth = (self.total_bytes_transferred / (1024**3)) / max(0.001, self.total_transfer_time)
139
+
140
+ return {
141
+ "bus_name": self.spec.name,
142
+ "bandwidth_gbps": self.spec.bandwidth_gbps,
143
+ "latency_ms": self.spec.latency_ms,
144
+ "total_transfers": self.transfer_count,
145
+ "total_bytes_transferred": self.total_bytes_transferred,
146
+ "total_transfer_time": self.total_transfer_time,
147
+ "avg_transfer_time": avg_transfer_time,
148
+ "effective_bandwidth_gbps": effective_bandwidth,
149
+ "current_utilization": self.get_utilization(),
150
+ "active_transfers": len(self.active_transfers),
151
+ "queued_transfers": self.transfer_queue.qsize()
152
+ }
153
+
154
+
155
+ class BusManager:
156
+ """Manages multiple data buses and coordinates transfers between components."""
157
+
158
+ def __init__(self):
159
+ self.buses: Dict[str, DataBus] = {}
160
+ self.transfer_counter = 0
161
+ self.running = False
162
+
163
+ # Initialize standard buses
164
+ self._initialize_standard_buses()
165
+
166
+ def _initialize_standard_buses(self):
167
+ """Initialize standard system buses with realistic specifications."""
168
+
169
+ # GDDR7 VRAM Bus (500GB capacity, high bandwidth)
170
+ gddr7_spec = BusSpecification(
171
+ name="GDDR7_VRAM",
172
+ bandwidth_gbps=128.0, # 128 GB/s (realistic for GDDR7)
173
+ latency_ms=0.1, # Very low latency
174
+ max_concurrent_transfers=16,
175
+ bus_width_bits=512
176
+ )
177
+ self.add_bus("vram", gddr7_spec)
178
+
179
+ # PCIe 5.0 Bus (for GPU-CPU communication)
180
+ pcie_spec = BusSpecification(
181
+ name="PCIe_5.0_x16",
182
+ bandwidth_gbps=64.0, # 64 GB/s for PCIe 5.0 x16
183
+ latency_ms=0.5, # Higher latency than VRAM
184
+ max_concurrent_transfers=8,
185
+ bus_width_bits=256
186
+ )
187
+ self.add_bus("pcie", pcie_spec)
188
+
189
+ # System RAM Bus (DDR5)
190
+ ddr5_spec = BusSpecification(
191
+ name="DDR5_System_RAM",
192
+ bandwidth_gbps=51.2, # 51.2 GB/s for DDR5-6400
193
+ latency_ms=0.2,
194
+ max_concurrent_transfers=4,
195
+ bus_width_bits=128
196
+ )
197
+ self.add_bus("system_ram", ddr5_spec)
198
+
199
+ # NVMe SSD Bus
200
+ nvme_spec = BusSpecification(
201
+ name="NVMe_SSD",
202
+ bandwidth_gbps=7.0, # 7 GB/s for high-end NVMe
203
+ latency_ms=0.1,
204
+ max_concurrent_transfers=32,
205
+ bus_width_bits=64
206
+ )
207
+ self.add_bus("storage", nvme_spec)
208
+
209
+ def add_bus(self, bus_id: str, spec: BusSpecification):
210
+ """Add a new bus to the system."""
211
+ self.buses[bus_id] = DataBus(spec)
212
+
213
+ async def start(self):
214
+ """Start all bus processing tasks."""
215
+ if self.running:
216
+ return
217
+
218
+ self.running = True
219
+
220
+ # Start processing tasks for all buses
221
+ self.bus_tasks = []
222
+ for bus in self.buses.values():
223
+ task = asyncio.create_task(bus.process_transfers())
224
+ self.bus_tasks.append(task)
225
+
226
+ print(f"Bus manager started with {len(self.buses)} buses")
227
+
228
+ async def stop(self):
229
+ """Stop all bus processing tasks."""
230
+ if not self.running:
231
+ return
232
+
233
+ self.running = False
234
+
235
+ # Cancel all bus tasks
236
+ for task in self.bus_tasks:
237
+ task.cancel()
238
+
239
+ await asyncio.gather(*self.bus_tasks, return_exceptions=True)
240
+ print("Bus manager stopped")
241
+
242
+ async def transfer_data(self, bus_id: str, transfer_type: TransferType,
243
+ source_address: int, destination_address: int,
244
+ size_bytes: int, priority: int = 0) -> str:
245
+ """Initiate a data transfer on the specified bus."""
246
+ if bus_id not in self.buses:
247
+ raise ValueError(f"Bus {bus_id} not found")
248
+
249
+ transfer_id = f"transfer_{self.transfer_counter}"
250
+ self.transfer_counter += 1
251
+
252
+ request = TransferRequest(
253
+ transfer_id=transfer_id,
254
+ transfer_type=transfer_type,
255
+ source_address=source_address,
256
+ destination_address=destination_address,
257
+ size_bytes=size_bytes,
258
+ priority=priority
259
+ )
260
+
261
+ bus = self.buses[bus_id]
262
+ await bus.submit_transfer(request)
263
+
264
+ return transfer_id
265
+
266
+ async def copy_to_vram(self, source_address: int, vram_address: int,
267
+ size_bytes: int) -> str:
268
+ """Copy data from system memory to VRAM."""
269
+ return await self.transfer_data(
270
+ "vram", TransferType.WRITE, source_address, vram_address, size_bytes
271
+ )
272
+
273
+ async def copy_from_vram(self, vram_address: int, destination_address: int,
274
+ size_bytes: int) -> str:
275
+ """Copy data from VRAM to system memory."""
276
+ return await self.transfer_data(
277
+ "vram", TransferType.READ, vram_address, destination_address, size_bytes
278
+ )
279
+
280
+ async def load_from_storage(self, storage_address: int, ram_address: int,
281
+ size_bytes: int) -> str:
282
+ """Load data from storage to system RAM."""
283
+ return await self.transfer_data(
284
+ "storage", TransferType.READ, storage_address, ram_address, size_bytes
285
+ )
286
+
287
+ async def save_to_storage(self, ram_address: int, storage_address: int,
288
+ size_bytes: int) -> str:
289
+ """Save data from system RAM to storage."""
290
+ return await self.transfer_data(
291
+ "storage", TransferType.WRITE, ram_address, storage_address, size_bytes
292
+ )
293
+
294
+ def get_bus_stats(self, bus_id: str) -> Optional[Dict[str, Any]]:
295
+ """Get statistics for a specific bus."""
296
+ if bus_id in self.buses:
297
+ return self.buses[bus_id].get_stats()
298
+ return None
299
+
300
+ def get_all_stats(self) -> Dict[str, Any]:
301
+ """Get statistics for all buses."""
302
+ stats = {
303
+ "total_buses": len(self.buses),
304
+ "running": self.running,
305
+ "buses": {}
306
+ }
307
+
308
+ total_bandwidth = 0
309
+ total_utilization = 0
310
+
311
+ for bus_id, bus in self.buses.items():
312
+ bus_stats = bus.get_stats()
313
+ stats["buses"][bus_id] = bus_stats
314
+ total_bandwidth += bus_stats["bandwidth_gbps"]
315
+ total_utilization += bus_stats["current_utilization"]
316
+
317
+ stats["total_bandwidth_gbps"] = total_bandwidth
318
+ stats["avg_utilization"] = total_utilization / len(self.buses) if self.buses else 0
319
+
320
+ return stats
321
+
322
+ async def benchmark_bus(self, bus_id: str, test_size_mb: int = 100) -> Dict[str, Any]:
323
+ """Benchmark a specific bus with test transfers."""
324
+ if bus_id not in self.buses:
325
+ raise ValueError(f"Bus {bus_id} not found")
326
+
327
+ print(f"Benchmarking bus {bus_id} with {test_size_mb} MB transfers...")
328
+
329
+ test_size_bytes = test_size_mb * 1024 * 1024
330
+ num_tests = 10
331
+
332
+ start_time = time.time()
333
+ transfer_ids = []
334
+
335
+ # Submit multiple test transfers
336
+ for i in range(num_tests):
337
+ transfer_id = await self.transfer_data(
338
+ bus_id, TransferType.COPY,
339
+ i * test_size_bytes, (i + 1000) * test_size_bytes,
340
+ test_size_bytes
341
+ )
342
+ transfer_ids.append(transfer_id)
343
+
344
+ # Wait for all transfers to complete
345
+ bus = self.buses[bus_id]
346
+ while len(bus.active_transfers) > 0 or bus.transfer_queue.qsize() > 0:
347
+ await asyncio.sleep(0.1)
348
+
349
+ end_time = time.time()
350
+ total_time = end_time - start_time
351
+ total_data_gb = (test_size_bytes * num_tests) / (1024**3)
352
+ effective_bandwidth = total_data_gb / total_time
353
+
354
+ return {
355
+ "bus_id": bus_id,
356
+ "test_size_mb": test_size_mb,
357
+ "num_transfers": num_tests,
358
+ "total_time_seconds": total_time,
359
+ "total_data_gb": total_data_gb,
360
+ "effective_bandwidth_gbps": effective_bandwidth,
361
+ "theoretical_bandwidth_gbps": bus.spec.bandwidth_gbps,
362
+ "efficiency_percent": (effective_bandwidth / bus.spec.bandwidth_gbps) * 100
363
+ }
364
+
365
+
366
+ if __name__ == "__main__":
367
+ # Test the bus system
368
+ async def test_bus_system():
369
+ print("Testing Bus System...")
370
+
371
+ # Create bus manager
372
+ bus_manager = BusManager()
373
+ await bus_manager.start()
374
+
375
+ # Test individual transfers
376
+ print("\nTesting individual transfers...")
377
+
378
+ # Test VRAM transfer (large texture upload)
379
+ texture_size = 64 * 1024 * 1024 # 64 MB texture
380
+ vram_transfer = await bus_manager.copy_to_vram(0x1000, 0x10000000, texture_size)
381
+ print(f"Submitted VRAM transfer: {vram_transfer}")
382
+
383
+ # Test storage transfer (loading assets)
384
+ asset_size = 128 * 1024 * 1024 # 128 MB asset
385
+ storage_transfer = await bus_manager.load_from_storage(0x0, 0x2000, asset_size)
386
+ print(f"Submitted storage transfer: {storage_transfer}")
387
+
388
+ # Test PCIe transfer (CPU-GPU communication)
389
+ command_size = 4 * 1024 # 4 KB command buffer
390
+ pcie_transfer = await bus_manager.transfer_data(
391
+ "pcie", TransferType.WRITE, 0x3000, 0x20000000, command_size
392
+ )
393
+ print(f"Submitted PCIe transfer: {pcie_transfer}")
394
+
395
+ # Wait for transfers to complete
396
+ print("\nWaiting for transfers to complete...")
397
+ await asyncio.sleep(2.0)
398
+
399
+ # Print statistics
400
+ print("\nBus Statistics:")
401
+ all_stats = bus_manager.get_all_stats()
402
+ for bus_id, bus_stats in all_stats["buses"].items():
403
+ print(f"\n{bus_id}:")
404
+ print(f" Bandwidth: {bus_stats["bandwidth_gbps"]:.1f} GB/s")
405
+ print(f" Transfers: {bus_stats["total_transfers"]}")
406
+ print(f" Data transferred: {bus_stats["total_bytes_transferred"] / (1024**2):.1f} MB")
407
+ print(f" Effective bandwidth: {bus_stats["effective_bandwidth_gbps"]:.2f} GB/s")
408
+ print(f" Utilization: {bus_stats["current_utilization"]:.1%}")
409
+
410
+ # Benchmark each bus
411
+ print("\nBenchmarking buses...")
412
+ for bus_id in ["vram", "pcie", "system_ram", "storage"]:
413
+ try:
414
+ benchmark_result = await bus_manager.benchmark_bus(bus_id, test_size_mb=50)
415
+ print(f"\n{bus_id} benchmark:")
416
+ print(f" Effective bandwidth: {benchmark_result["effective_bandwidth_gbps"]:.2f} GB/s")
417
+ print(f" Theoretical bandwidth: {benchmark_result["theoretical_bandwidth_gbps"]:.2f} GB/s")
418
+ print(f" Efficiency: {benchmark_result["efficiency_percent"]:.1f}%")
419
+ except Exception as e:
420
+ print(f"Benchmark failed for {bus_id}: {e}")
421
+
422
+ # Stop bus manager
423
+ await bus_manager.stop()
424
+ print("\nBus system test completed!")
425
+
426
+ # Run the test
427
+ asyncio.run(test_bus_system())
428
+
virtual_gpu_setup/virtual_gpu/display.py ADDED
@@ -0,0 +1,501 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Display Module - Output System
3
+
4
+ This module handles the final output of rendered frames, supporting multiple
5
+ output methods including WebSocket to browser, GUI windows, and image files.
6
+ """
7
+
8
+ import asyncio
9
+ import json
10
+ import base64
11
+ import time
12
+ import numpy as np
13
+ from typing import Optional, Dict, Any, Callable
14
+ from io import BytesIO
15
+ import threading
16
+
17
+ try:
18
+ import websockets
19
+ WEBSOCKETS_AVAILABLE = True
20
+ except ImportError:
21
+ WEBSOCKETS_AVAILABLE = False
22
+ print("Warning: websockets not available. WebSocket display will not work.")
23
+
24
+ try:
25
+ import tkinter as tk
26
+ from tkinter import Canvas
27
+ from PIL import Image, ImageTk
28
+ TKINTER_AVAILABLE = True
29
+ except ImportError:
30
+ TKINTER_AVAILABLE = False
31
+ print("Warning: tkinter or PIL not available. GUI display will not work.")
32
+
33
+ try:
34
+ from PIL import Image
35
+ PIL_AVAILABLE = True
36
+ except ImportError:
37
+ PIL_AVAILABLE = False
38
+ print("Warning: PIL not available. Image saving will not work.")
39
+
40
+
41
+ class DisplayMode:
42
+ """Enumeration of display modes."""
43
+ WEBSOCKET = "websocket"
44
+ GUI = "gui"
45
+ FILE = "file"
46
+ CONSOLE = "console"
47
+
48
+
49
+ class WebSocketDisplay:
50
+ """WebSocket-based display that sends frames to a web browser."""
51
+
52
+ def __init__(self, host: str = "localhost", port: int = 8765):
53
+ self.host = host
54
+ self.port = port
55
+ self.server = None
56
+ self.clients = set()
57
+ self.is_running = False
58
+
59
+ async def start_server(self):
60
+ """Start the WebSocket server."""
61
+ if not WEBSOCKETS_AVAILABLE:
62
+ raise RuntimeError("WebSocket support not available")
63
+
64
+ async def handle_client(websocket, path):
65
+ self.clients.add(websocket)
66
+ print(f"Client connected: {websocket.remote_address}")
67
+ try:
68
+ await websocket.wait_closed()
69
+ finally:
70
+ self.clients.remove(websocket)
71
+ print(f"Client disconnected: {websocket.remote_address}")
72
+
73
+ self.server = await websockets.serve(handle_client, self.host, self.port)
74
+ self.is_running = True
75
+ print(f"WebSocket server started on ws://{self.host}:{self.port}")
76
+
77
+ async def stop_server(self):
78
+ """Stop the WebSocket server."""
79
+ if self.server:
80
+ self.server.close()
81
+ await self.server.wait_closed()
82
+ self.is_running = False
83
+ print("WebSocket server stopped")
84
+
85
+ async def send_frame(self, frame_data: np.ndarray, frame_id: int = 0):
86
+ """Send a frame to all connected clients."""
87
+ if not self.clients or not PIL_AVAILABLE:
88
+ return
89
+
90
+ try:
91
+ # Convert numpy array to PIL Image
92
+ if len(frame_data.shape) == 3:
93
+ height, width, channels = frame_data.shape
94
+ if channels == 3:
95
+ image = Image.fromarray(frame_data.astype(np.uint8), 'RGB')
96
+ elif channels == 4:
97
+ image = Image.fromarray(frame_data.astype(np.uint8), 'RGBA')
98
+ else:
99
+ # Convert single channel to RGB
100
+ rgb_data = np.stack([frame_data[:,:,0]] * 3, axis=-1)
101
+ image = Image.fromarray(rgb_data.astype(np.uint8), 'RGB')
102
+ else:
103
+ # Grayscale
104
+ image = Image.fromarray(frame_data.astype(np.uint8), 'L')
105
+
106
+ # Convert to base64
107
+ buffer = BytesIO()
108
+ image.save(buffer, format='PNG')
109
+ img_base64 = base64.b64encode(buffer.getvalue()).decode('utf-8')
110
+
111
+ # Create message
112
+ message = {
113
+ "type": "frame",
114
+ "frame_id": frame_id,
115
+ "width": image.width,
116
+ "height": image.height,
117
+ "data": f"data:image/png;base64,{img_base64}",
118
+ "timestamp": time.time()
119
+ }
120
+
121
+ # Send to all clients
122
+ if self.clients:
123
+ await asyncio.gather(
124
+ *[client.send(json.dumps(message)) for client in self.clients],
125
+ return_exceptions=True
126
+ )
127
+
128
+ except Exception as e:
129
+ print(f"Error sending frame via WebSocket: {e}")
130
+
131
+
132
+ class GUIDisplay:
133
+ """Tkinter-based GUI display window."""
134
+
135
+ def __init__(self, title: str = "vGPU Display", width: int = 800, height: int = 600):
136
+ if not TKINTER_AVAILABLE:
137
+ raise RuntimeError("GUI display not available (tkinter/PIL missing)")
138
+
139
+ self.title = title
140
+ self.width = width
141
+ self.height = height
142
+ self.window = None
143
+ self.canvas = None
144
+ self.is_running = False
145
+ self.update_callback = None
146
+
147
+ def start(self):
148
+ """Start the GUI display in a separate thread."""
149
+ if self.is_running:
150
+ return
151
+
152
+ def run_gui():
153
+ self.window = tk.Tk()
154
+ self.window.title(self.title)
155
+ self.window.geometry(f"{self.width}x{self.height}")
156
+
157
+ self.canvas = Canvas(self.window, width=self.width, height=self.height, bg='black')
158
+ self.canvas.pack()
159
+
160
+ self.is_running = True
161
+
162
+ # Set up periodic update
163
+ def update():
164
+ if self.update_callback:
165
+ self.update_callback()
166
+ if self.is_running:
167
+ self.window.after(16, update) # ~60 FPS
168
+
169
+ update()
170
+
171
+ self.window.protocol("WM_DELETE_WINDOW", self.stop)
172
+ self.window.mainloop()
173
+
174
+ self.gui_thread = threading.Thread(target=run_gui, daemon=True)
175
+ self.gui_thread.start()
176
+
177
+ def stop(self):
178
+ """Stop the GUI display."""
179
+ self.is_running = False
180
+ if self.window:
181
+ self.window.quit()
182
+
183
+ def show_frame(self, frame_data: np.ndarray):
184
+ """Display a frame in the GUI window."""
185
+ if not self.is_running or not self.canvas:
186
+ return
187
+
188
+ try:
189
+ # Convert numpy array to PIL Image
190
+ if len(frame_data.shape) == 3:
191
+ height, width, channels = frame_data.shape
192
+ if channels >= 3:
193
+ image = Image.fromarray(frame_data[:,:,:3].astype(np.uint8), 'RGB')
194
+ else:
195
+ # Convert single channel to RGB
196
+ rgb_data = np.stack([frame_data[:,:,0]] * 3, axis=-1)
197
+ image = Image.fromarray(rgb_data.astype(np.uint8), 'RGB')
198
+ else:
199
+ # Grayscale
200
+ image = Image.fromarray(frame_data.astype(np.uint8), 'L')
201
+
202
+ # Resize to fit canvas
203
+ image = image.resize((self.width, self.height), Image.Resampling.LANCZOS)
204
+
205
+ # Convert to PhotoImage
206
+ photo = ImageTk.PhotoImage(image)
207
+
208
+ # Update canvas
209
+ self.canvas.delete("all")
210
+ self.canvas.create_image(self.width//2, self.height//2, image=photo)
211
+
212
+ # Keep a reference to prevent garbage collection
213
+ self.canvas.image = photo
214
+
215
+ except Exception as e:
216
+ print(f"Error displaying frame in GUI: {e}")
217
+
218
+ def set_update_callback(self, callback: Callable):
219
+ """Set a callback function to be called periodically."""
220
+ self.update_callback = callback
221
+
222
+
223
+ class FileDisplay:
224
+ """File-based display that saves frames as image files."""
225
+
226
+ def __init__(self, output_dir: str = "./frames", format: str = "png"):
227
+ self.output_dir = output_dir
228
+ self.format = format.lower()
229
+ self.frame_counter = 0
230
+
231
+ # Create output directory
232
+ import os
233
+ os.makedirs(output_dir, exist_ok=True)
234
+
235
+ def save_frame(self, frame_data: np.ndarray, filename: Optional[str] = None):
236
+ """Save a frame to a file."""
237
+ if not PIL_AVAILABLE:
238
+ print("Error: PIL not available for saving images")
239
+ return False
240
+
241
+ try:
242
+ if filename is None:
243
+ filename = f"frame_{self.frame_counter:06d}.{self.format}"
244
+ self.frame_counter += 1
245
+
246
+ filepath = f"{self.output_dir}/{filename}"
247
+
248
+ # Convert numpy array to PIL Image
249
+ if len(frame_data.shape) == 3:
250
+ height, width, channels = frame_data.shape
251
+ if channels == 3:
252
+ image = Image.fromarray(frame_data.astype(np.uint8), 'RGB')
253
+ elif channels == 4:
254
+ image = Image.fromarray(frame_data.astype(np.uint8), 'RGBA')
255
+ else:
256
+ # Convert single channel to RGB
257
+ rgb_data = np.stack([frame_data[:,:,0]] * 3, axis=-1)
258
+ image = Image.fromarray(rgb_data.astype(np.uint8), 'RGB')
259
+ else:
260
+ # Grayscale
261
+ image = Image.fromarray(frame_data.astype(np.uint8), 'L')
262
+
263
+ # Save image
264
+ image.save(filepath)
265
+ print(f"Frame saved: {filepath}")
266
+ return True
267
+
268
+ except Exception as e:
269
+ print(f"Error saving frame: {e}")
270
+ return False
271
+
272
+
273
+ class ConsoleDisplay:
274
+ """Console-based display that shows ASCII art representation."""
275
+
276
+ def __init__(self, width: int = 80, height: int = 24):
277
+ self.width = width
278
+ self.height = height
279
+ self.ascii_chars = " .:-=+*#%@"
280
+
281
+ def show_frame(self, frame_data: np.ndarray):
282
+ """Display frame as ASCII art in console."""
283
+ try:
284
+ # Convert to grayscale if needed
285
+ if len(frame_data.shape) == 3:
286
+ # Convert RGB to grayscale
287
+ gray = np.dot(frame_data[...,:3], [0.299, 0.587, 0.114])
288
+ else:
289
+ gray = frame_data
290
+
291
+ # Resize to console dimensions
292
+ from scipy import ndimage
293
+ resized = ndimage.zoom(gray, (self.height / gray.shape[0], self.width / gray.shape[1]))
294
+
295
+ # Convert to ASCII
296
+ ascii_frame = []
297
+ for row in resized:
298
+ ascii_row = ""
299
+ for pixel in row:
300
+ # Map pixel value to ASCII character
301
+ char_index = int((pixel / 255.0) * (len(self.ascii_chars) - 1))
302
+ ascii_row += self.ascii_chars[char_index]
303
+ ascii_frame.append(ascii_row)
304
+
305
+ # Clear screen and display
306
+ print("\033[2J\033[H") # Clear screen and move cursor to top
307
+ for row in ascii_frame:
308
+ print(row)
309
+
310
+ except Exception as e:
311
+ print(f"Error displaying ASCII frame: {e}")
312
+
313
+
314
+ class DisplayManager:
315
+ """Manages multiple display outputs and coordinates frame updates."""
316
+
317
+ def __init__(self, vram=None):
318
+ self.vram = vram
319
+ self.displays = {}
320
+ self.active_framebuffer = None
321
+ self.frame_counter = 0
322
+ self.fps_target = 60
323
+ self.last_frame_time = 0
324
+
325
+ # Statistics
326
+ self.frames_displayed = 0
327
+ self.total_display_time = 0.0
328
+
329
+ def add_display(self, name: str, display_type: str, **kwargs):
330
+ """Add a display output."""
331
+ if display_type == DisplayMode.WEBSOCKET:
332
+ display = WebSocketDisplay(**kwargs)
333
+ elif display_type == DisplayMode.GUI:
334
+ display = GUIDisplay(**kwargs)
335
+ elif display_type == DisplayMode.FILE:
336
+ display = FileDisplay(**kwargs)
337
+ elif display_type == DisplayMode.CONSOLE:
338
+ display = ConsoleDisplay(**kwargs)
339
+ else:
340
+ raise ValueError(f"Unknown display type: {display_type}")
341
+
342
+ self.displays[name] = {
343
+ "display": display,
344
+ "type": display_type,
345
+ "enabled": True
346
+ }
347
+
348
+ return display
349
+
350
+ def remove_display(self, name: str):
351
+ """Remove a display output."""
352
+ if name in self.displays:
353
+ display_info = self.displays[name]
354
+ if display_info["type"] == DisplayMode.WEBSOCKET:
355
+ asyncio.create_task(display_info["display"].stop_server())
356
+ elif display_info["type"] == DisplayMode.GUI:
357
+ display_info["display"].stop()
358
+ del self.displays[name]
359
+
360
+ def set_active_framebuffer(self, framebuffer_id: str):
361
+ """Set the active framebuffer to display."""
362
+ self.active_framebuffer = framebuffer_id
363
+
364
+ async def update_displays(self):
365
+ """Update all active displays with the current framebuffer."""
366
+ if not self.vram or not self.active_framebuffer:
367
+ return
368
+
369
+ start_time = time.time()
370
+
371
+ # Get framebuffer data
372
+ framebuffer = self.vram.get_framebuffer(self.active_framebuffer)
373
+ if not framebuffer:
374
+ return
375
+
376
+ frame_data = framebuffer.pixel_buffer
377
+
378
+ # Update each display
379
+ for name, display_info in self.displays.items():
380
+ if not display_info["enabled"]:
381
+ continue
382
+
383
+ display = display_info["display"]
384
+ display_type = display_info["type"]
385
+
386
+ try:
387
+ if display_type == DisplayMode.WEBSOCKET:
388
+ await display.send_frame(frame_data, self.frame_counter)
389
+ elif display_type == DisplayMode.GUI:
390
+ display.show_frame(frame_data)
391
+ elif display_type == DisplayMode.FILE:
392
+ display.save_frame(frame_data)
393
+ elif display_type == DisplayMode.CONSOLE:
394
+ display.show_frame(frame_data)
395
+
396
+ except Exception as e:
397
+ print(f"Error updating display {name}: {e}")
398
+
399
+ # Update statistics
400
+ self.frame_counter += 1
401
+ self.frames_displayed += 1
402
+ self.total_display_time += time.time() - start_time
403
+ self.last_frame_time = time.time()
404
+
405
+ def enable_display(self, name: str, enabled: bool = True):
406
+ """Enable or disable a specific display."""
407
+ if name in self.displays:
408
+ self.displays[name]["enabled"] = enabled
409
+
410
+ def get_stats(self) -> Dict[str, Any]:
411
+ """Get display manager statistics."""
412
+ avg_display_time = self.total_display_time / max(1, self.frames_displayed)
413
+ current_fps = 1.0 / max(0.001, time.time() - self.last_frame_time) if self.last_frame_time > 0 else 0
414
+
415
+ return {
416
+ "frames_displayed": self.frames_displayed,
417
+ "total_display_time": self.total_display_time,
418
+ "avg_display_time": avg_display_time,
419
+ "current_fps": current_fps,
420
+ "target_fps": self.fps_target,
421
+ "active_displays": len([d for d in self.displays.values() if d["enabled"]]),
422
+ "total_displays": len(self.displays),
423
+ "active_framebuffer": self.active_framebuffer
424
+ }
425
+
426
+
427
+ if __name__ == "__main__":
428
+ # Test the display system
429
+ async def test_display():
430
+ from vram import VRAM
431
+ from render import Renderer
432
+
433
+ print("Testing Display System...")
434
+
435
+ # Create VRAM and renderer
436
+ vram = VRAM(memory_size_gb=1)
437
+ renderer = Renderer(vram)
438
+
439
+ # Create display manager
440
+ display_manager = DisplayManager(vram)
441
+
442
+ # Create a test framebuffer
443
+ fb_id = vram.create_framebuffer(400, 300, 3)
444
+ display_manager.set_active_framebuffer(fb_id)
445
+
446
+ # Add displays
447
+ if WEBSOCKETS_AVAILABLE:
448
+ ws_display = display_manager.add_display("websocket", DisplayMode.WEBSOCKET)
449
+ await ws_display.start_server()
450
+
451
+ if TKINTER_AVAILABLE:
452
+ gui_display = display_manager.add_display("gui", DisplayMode.GUI, width=400, height=300)
453
+ gui_display.start()
454
+
455
+ file_display = display_manager.add_display("file", DisplayMode.FILE, output_dir="./test_frames")
456
+ console_display = display_manager.add_display("console", DisplayMode.CONSOLE, width=40, height=20)
457
+
458
+ # Render some test content
459
+ renderer.clear(fb_id, (64, 128, 255))
460
+ renderer.draw_rect(fb_id, 50, 50, 100, 80, (255, 0, 0))
461
+ renderer.draw_circle(fb_id, 200, 150, 40, (0, 255, 0), filled=True)
462
+
463
+ # Update displays
464
+ await display_manager.update_displays()
465
+
466
+ # Animate for a few seconds
467
+ for i in range(60): # 1 second at 60 FPS
468
+ # Clear and draw animated content
469
+ renderer.clear(fb_id, (32, 64, 128))
470
+
471
+ # Moving rectangle
472
+ x = 50 + int(50 * np.sin(i * 0.1))
473
+ renderer.draw_rect(fb_id, x, 50, 50, 50, (255, 255, 0))
474
+
475
+ # Rotating line effect
476
+ center_x, center_y = 200, 150
477
+ for j in range(8):
478
+ angle = (i + j * 8) * 0.1
479
+ end_x = center_x + int(40 * np.cos(angle))
480
+ end_y = center_y + int(40 * np.sin(angle))
481
+ renderer.draw_line(fb_id, center_x, center_y, end_x, end_y, (0, 255, 255))
482
+
483
+ # Update displays
484
+ await display_manager.update_displays()
485
+ await asyncio.sleep(1/60) # 60 FPS
486
+
487
+ # Print statistics
488
+ stats = display_manager.get_stats()
489
+ print(f"Display Manager stats: {stats}")
490
+
491
+ # Cleanup
492
+ if WEBSOCKETS_AVAILABLE:
493
+ await ws_display.stop_server()
494
+ if TKINTER_AVAILABLE:
495
+ gui_display.stop()
496
+
497
+ print("Display system test completed!")
498
+
499
+ # Run the test
500
+ asyncio.run(test_display())
501
+
virtual_gpu_setup/virtual_gpu/driver.py ADDED
@@ -0,0 +1,312 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ GPU Driver Module
3
+
4
+ This module acts as the interface between a virtual CPU (or external command source)
5
+ and the vGPU, handling command queuing and interpretation.
6
+ """
7
+
8
+ import asyncio
9
+ from collections import deque
10
+ from enum import Enum
11
+ from typing import Dict, Any, Optional, List
12
+ from dataclasses import dataclass
13
+
14
+
15
+ class CommandType(Enum):
16
+ """Enumeration of supported GPU commands."""
17
+ CLEAR = "clear"
18
+ DRAW_RECT = "draw_rect"
19
+ DRAW_PIXEL = "draw_pixel"
20
+ DRAW_IMAGE = "draw_image"
21
+ SET_SHADER = "set_shader"
22
+ MATRIX_MULTIPLY = "matrix_multiply"
23
+ VECTOR_OP = "vector_op"
24
+ CREATE_FRAMEBUFFER = "create_framebuffer"
25
+ SET_FRAMEBUFFER = "set_framebuffer"
26
+ LOAD_TEXTURE = "load_texture"
27
+
28
+
29
+ @dataclass
30
+ class Command:
31
+ """Represents a single command to be executed by the vGPU."""
32
+ command_id: str
33
+ command_type: CommandType
34
+ parameters: Dict[str, Any]
35
+ priority: int = 0
36
+ timestamp: float = 0.0
37
+
38
+
39
+ class GPUDriver:
40
+ """
41
+ GPU Driver that manages command queues and interfaces with the vGPU.
42
+
43
+ This class receives commands from external sources (virtual CPU, applications)
44
+ and translates them into tasks that can be processed by the vGPU.
45
+ """
46
+
47
+ def __init__(self, vgpu=None):
48
+ self.vgpu = vgpu
49
+
50
+ # Command queue management
51
+ self.command_queue = deque()
52
+ self.command_counter = 0
53
+
54
+ # Current state
55
+ self.current_framebuffer = None
56
+ self.current_shader = None
57
+
58
+ # Command processing statistics
59
+ self.commands_processed = 0
60
+ self.commands_failed = 0
61
+
62
+ def set_vgpu(self, vgpu):
63
+ """Set the vGPU reference."""
64
+ self.vgpu = vgpu
65
+
66
+ def submit_command(self, command_type: CommandType, parameters: Dict[str, Any],
67
+ priority: int = 0) -> str:
68
+ """Submit a command to the GPU driver."""
69
+ command_id = f"cmd_{self.command_counter}"
70
+ self.command_counter += 1
71
+
72
+ command = Command(
73
+ command_id=command_id,
74
+ command_type=command_type,
75
+ parameters=parameters,
76
+ priority=priority,
77
+ timestamp=asyncio.get_event_loop().time()
78
+ )
79
+
80
+ # Insert command based on priority (higher priority first)
81
+ if priority > 0:
82
+ # Find insertion point for priority queue
83
+ inserted = False
84
+ for i, existing_cmd in enumerate(self.command_queue):
85
+ if existing_cmd.priority < priority:
86
+ self.command_queue.insert(i, command)
87
+ inserted = True
88
+ break
89
+ if not inserted:
90
+ self.command_queue.append(command)
91
+ else:
92
+ self.command_queue.append(command)
93
+
94
+ return command_id
95
+
96
+ async def process_commands(self) -> None:
97
+ """Process all pending commands in the queue."""
98
+ while self.command_queue:
99
+ command = self.command_queue.popleft()
100
+ await self._execute_command(command)
101
+
102
+ async def _execute_command(self, command: Command) -> None:
103
+ """Execute a single command."""
104
+ try:
105
+ if command.command_type == CommandType.CLEAR:
106
+ await self._handle_clear(command)
107
+ elif command.command_type == CommandType.DRAW_RECT:
108
+ await self._handle_draw_rect(command)
109
+ elif command.command_type == CommandType.DRAW_PIXEL:
110
+ await self._handle_draw_pixel(command)
111
+ elif command.command_type == CommandType.DRAW_IMAGE:
112
+ await self._handle_draw_image(command)
113
+ elif command.command_type == CommandType.SET_SHADER:
114
+ await self._handle_set_shader(command)
115
+ elif command.command_type == CommandType.MATRIX_MULTIPLY:
116
+ await self._handle_matrix_multiply(command)
117
+ elif command.command_type == CommandType.VECTOR_OP:
118
+ await self._handle_vector_op(command)
119
+ elif command.command_type == CommandType.CREATE_FRAMEBUFFER:
120
+ await self._handle_create_framebuffer(command)
121
+ elif command.command_type == CommandType.SET_FRAMEBUFFER:
122
+ await self._handle_set_framebuffer(command)
123
+ elif command.command_type == CommandType.LOAD_TEXTURE:
124
+ await self._handle_load_texture(command)
125
+ else:
126
+ print(f"Unknown command type: {command.command_type}")
127
+ self.commands_failed += 1
128
+ return
129
+
130
+ self.commands_processed += 1
131
+
132
+ except Exception as e:
133
+ print(f"Error executing command {command.command_id}: {e}")
134
+ self.commands_failed += 1
135
+
136
+ async def _handle_clear(self, command: Command) -> None:
137
+ """Handle CLEAR command."""
138
+ if self.vgpu and self.current_framebuffer:
139
+ from vgpu import TaskType
140
+ task_id = self.vgpu.submit_task(
141
+ TaskType.RENDER_CLEAR,
142
+ {
143
+ "framebuffer_id": self.current_framebuffer,
144
+ **command.parameters
145
+ }
146
+ )
147
+
148
+ async def _handle_draw_rect(self, command: Command) -> None:
149
+ """Handle DRAW_RECT command."""
150
+ if self.vgpu and self.current_framebuffer:
151
+ from vgpu import TaskType
152
+ task_id = self.vgpu.submit_task(
153
+ TaskType.RENDER_RECT,
154
+ {
155
+ "framebuffer_id": self.current_framebuffer,
156
+ **command.parameters
157
+ }
158
+ )
159
+
160
+ async def _handle_draw_pixel(self, command: Command) -> None:
161
+ """Handle DRAW_PIXEL command."""
162
+ if self.vgpu and self.current_framebuffer:
163
+ from vgpu import TaskType
164
+ # Convert single pixel to a 1x1 rectangle
165
+ params = command.parameters.copy()
166
+ params.update({
167
+ "framebuffer_id": self.current_framebuffer,
168
+ "width": 1,
169
+ "height": 1
170
+ })
171
+ task_id = self.vgpu.submit_task(TaskType.RENDER_RECT, params)
172
+
173
+ async def _handle_draw_image(self, command: Command) -> None:
174
+ """Handle DRAW_IMAGE command."""
175
+ if self.vgpu and self.current_framebuffer:
176
+ from vgpu import TaskType
177
+ task_id = self.vgpu.submit_task(
178
+ TaskType.RENDER_IMAGE,
179
+ {
180
+ "framebuffer_id": self.current_framebuffer,
181
+ **command.parameters
182
+ }
183
+ )
184
+
185
+ async def _handle_set_shader(self, command: Command) -> None:
186
+ """Handle SET_SHADER command."""
187
+ shader_id = command.parameters.get("shader_id")
188
+ if shader_id:
189
+ self.current_shader = shader_id
190
+
191
+ async def _handle_matrix_multiply(self, command: Command) -> None:
192
+ """Handle MATRIX_MULTIPLY command."""
193
+ if self.vgpu:
194
+ from vgpu import TaskType
195
+ task_id = self.vgpu.submit_task(
196
+ TaskType.AI_MATRIX_MULTIPLY,
197
+ command.parameters
198
+ )
199
+
200
+ async def _handle_vector_op(self, command: Command) -> None:
201
+ """Handle VECTOR_OP command."""
202
+ if self.vgpu:
203
+ from vgpu import TaskType
204
+ task_id = self.vgpu.submit_task(
205
+ TaskType.AI_VECTOR_OP,
206
+ command.parameters
207
+ )
208
+
209
+ async def _handle_create_framebuffer(self, command: Command) -> None:
210
+ """Handle CREATE_FRAMEBUFFER command."""
211
+ if self.vgpu and self.vgpu.vram:
212
+ width = command.parameters.get("width", 800)
213
+ height = command.parameters.get("height", 600)
214
+ channels = command.parameters.get("channels", 3)
215
+ name = command.parameters.get("name")
216
+
217
+ framebuffer_id = self.vgpu.vram.create_framebuffer(width, height, channels, name)
218
+
219
+ # Set as current framebuffer if none is set
220
+ if self.current_framebuffer is None:
221
+ self.current_framebuffer = framebuffer_id
222
+
223
+ async def _handle_set_framebuffer(self, command: Command) -> None:
224
+ """Handle SET_FRAMEBUFFER command."""
225
+ framebuffer_id = command.parameters.get("framebuffer_id")
226
+ if framebuffer_id and self.vgpu and self.vgpu.vram:
227
+ if self.vgpu.vram.get_framebuffer(framebuffer_id):
228
+ self.current_framebuffer = framebuffer_id
229
+
230
+ async def _handle_load_texture(self, command: Command) -> None:
231
+ """Handle LOAD_TEXTURE command."""
232
+ if self.vgpu and self.vgpu.vram:
233
+ texture_data = command.parameters.get("texture_data")
234
+ name = command.parameters.get("name")
235
+
236
+ if texture_data is not None:
237
+ texture_id = self.vgpu.vram.load_texture(texture_data, name)
238
+
239
+ def get_current_framebuffer(self) -> Optional[str]:
240
+ """Get the current active framebuffer ID."""
241
+ return self.current_framebuffer
242
+
243
+ def get_current_shader(self) -> Optional[str]:
244
+ """Get the current active shader ID."""
245
+ return self.current_shader
246
+
247
+ def get_stats(self) -> Dict[str, Any]:
248
+ """Get driver statistics."""
249
+ return {
250
+ "commands_in_queue": len(self.command_queue),
251
+ "commands_processed": self.commands_processed,
252
+ "commands_failed": self.commands_failed,
253
+ "current_framebuffer": self.current_framebuffer,
254
+ "current_shader": self.current_shader
255
+ }
256
+
257
+ # Convenience methods for common operations
258
+ def clear_screen(self, color: tuple = (0, 0, 0)) -> str:
259
+ """Clear the current framebuffer with the specified color."""
260
+ return self.submit_command(CommandType.CLEAR, {"color": color})
261
+
262
+ def draw_rectangle(self, x: int, y: int, width: int, height: int,
263
+ color: tuple = (255, 255, 255)) -> str:
264
+ """Draw a rectangle on the current framebuffer."""
265
+ return self.submit_command(
266
+ CommandType.DRAW_RECT,
267
+ {"x": x, "y": y, "width": width, "height": height, "color": color}
268
+ )
269
+
270
+ def draw_pixel(self, x: int, y: int, color: tuple = (255, 255, 255)) -> str:
271
+ """Draw a single pixel on the current framebuffer."""
272
+ return self.submit_command(
273
+ CommandType.DRAW_PIXEL,
274
+ {"x": x, "y": y, "color": color}
275
+ )
276
+
277
+ def create_framebuffer(self, width: int, height: int, channels: int = 3,
278
+ name: Optional[str] = None) -> str:
279
+ """Create a new framebuffer."""
280
+ return self.submit_command(
281
+ CommandType.CREATE_FRAMEBUFFER,
282
+ {"width": width, "height": height, "channels": channels, "name": name}
283
+ )
284
+
285
+ def set_framebuffer(self, framebuffer_id: str) -> str:
286
+ """Set the active framebuffer."""
287
+ return self.submit_command(
288
+ CommandType.SET_FRAMEBUFFER,
289
+ {"framebuffer_id": framebuffer_id}
290
+ )
291
+
292
+
293
+ if __name__ == "__main__":
294
+ # Test the driver
295
+ async def test_driver():
296
+ driver = GPUDriver()
297
+
298
+ # Submit some test commands
299
+ driver.create_framebuffer(800, 600)
300
+ driver.clear_screen((255, 0, 0))
301
+ driver.draw_rectangle(100, 100, 200, 150, (0, 255, 0))
302
+ driver.draw_pixel(400, 300, (0, 0, 255))
303
+
304
+ print(f"Driver stats: {driver.get_stats()}")
305
+
306
+ # Process commands (without vGPU, they won't actually execute)
307
+ await driver.process_commands()
308
+
309
+ print(f"Driver stats after processing: {driver.get_stats()}")
310
+
311
+ asyncio.run(test_driver())
312
+
virtual_gpu_setup/virtual_gpu/examples/__init__.py ADDED
File without changes
virtual_gpu_setup/virtual_gpu/examples/__pycache__/__init__.cpython-311.pyc ADDED
Binary file (154 Bytes). View file
 
virtual_gpu_setup/virtual_gpu/examples/__pycache__/test_virtual_ram_transfer.cpython-311.pyc ADDED
Binary file (7.91 kB). View file
 
virtual_gpu_setup/virtual_gpu/examples/test_basic_rendering.py ADDED
@@ -0,0 +1,245 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Basic Rendering Test Example
3
+
4
+ This example demonstrates basic rendering capabilities of the vGPU,
5
+ including creating framebuffers, drawing primitives, and displaying output.
6
+ """
7
+
8
+ import asyncio
9
+ import sys
10
+ import os
11
+
12
+ # Add parent directory to path to import vGPU modules
13
+ sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
14
+
15
+ from vgpu import VirtualGPU, TaskType
16
+ from vram import VRAM
17
+ from driver import GPUDriver, CommandType
18
+ from render import Renderer
19
+ from ai import AIAccelerator
20
+ from display import DisplayManager, DisplayMode
21
+ from shader import ShaderManager
22
+ import numpy as np
23
+
24
+
25
+ async def basic_rendering_test():
26
+ """Test basic rendering functionality of the vGPU."""
27
+ print("Starting Basic Rendering Test...")
28
+ print("=" * 50)
29
+
30
+ # Initialize components
31
+ print("Initializing vGPU components...")
32
+
33
+ # Create VRAM (1GB for testing)
34
+ vram = VRAM(memory_size_gb=1)
35
+ print(f"✓ VRAM initialized: {vram.get_stats()['total_memory_gb']} GB")
36
+
37
+ # Create renderer
38
+ renderer = Renderer(vram)
39
+ print("✓ Renderer initialized")
40
+
41
+ # Create AI accelerator
42
+ ai_accelerator = AIAccelerator(vram)
43
+ print("✓ AI Accelerator initialized")
44
+
45
+ # Create vGPU with 800 SMs and 50,000 cores
46
+ vgpu = VirtualGPU(num_sms=800, total_cores=50000)
47
+ vgpu.set_modules(vram, renderer, ai_accelerator, None)
48
+ print(f"✓ vGPU initialized: {vgpu.num_sms} SMs, {vgpu.total_cores} cores")
49
+
50
+ # Create driver
51
+ driver = GPUDriver(vgpu)
52
+ vgpu.driver = driver
53
+ print("✓ GPU Driver initialized")
54
+
55
+ # Create display manager
56
+ display_manager = DisplayManager(vram)
57
+ print("✓ Display Manager initialized")
58
+
59
+ # Create shader manager
60
+ shader_manager = ShaderManager()
61
+ print("✓ Shader Manager initialized")
62
+
63
+ print("\nComponent initialization complete!")
64
+ print("=" * 50)
65
+
66
+ # Create framebuffer
67
+ print("\nCreating framebuffer...")
68
+ fb_id = driver.create_framebuffer(800, 600, 3, "main_framebuffer")
69
+ await driver.process_commands()
70
+
71
+ framebuffer = vram.get_framebuffer("main_framebuffer")
72
+ if framebuffer:
73
+ print(f"✓ Framebuffer created: {framebuffer.width}x{framebuffer.height}")
74
+ display_manager.set_active_framebuffer("main_framebuffer")
75
+ else:
76
+ print("✗ Failed to create framebuffer")
77
+ return
78
+
79
+ # Add file display for saving frames
80
+ file_display = display_manager.add_display("file", DisplayMode.FILE,
81
+ output_dir="./test_output")
82
+ print("✓ File display added")
83
+
84
+ # Test 1: Clear screen
85
+ print("\nTest 1: Clear screen")
86
+ driver.clear_screen((64, 128, 255)) # Blue background
87
+ await driver.process_commands()
88
+ await vgpu.tick()
89
+ await display_manager.update_displays()
90
+ print("✓ Screen cleared to blue")
91
+
92
+ # Test 2: Draw rectangles
93
+ print("\nTest 2: Draw rectangles")
94
+ driver.draw_rectangle(100, 100, 200, 150, (255, 0, 0)) # Red rectangle
95
+ driver.draw_rectangle(300, 200, 150, 100, (0, 255, 0)) # Green rectangle
96
+ driver.draw_rectangle(500, 50, 100, 200, (255, 255, 0)) # Yellow rectangle
97
+ await driver.process_commands()
98
+ await vgpu.tick()
99
+ await display_manager.update_displays()
100
+ print("✓ Rectangles drawn")
101
+
102
+ # Test 3: Draw with shader
103
+ print("\nTest 3: Apply shader effects")
104
+
105
+ # Set grayscale shader
106
+ grayscale_shader = shader_manager.get_shader("grayscale")
107
+ renderer.set_shader(grayscale_shader)
108
+
109
+ # Draw some shapes with shader
110
+ driver.draw_rectangle(50, 400, 100, 100, (255, 0, 255)) # Magenta (will be grayscale)
111
+ driver.draw_rectangle(200, 450, 80, 80, (0, 255, 255)) # Cyan (will be grayscale)
112
+ await driver.process_commands()
113
+ await vgpu.tick()
114
+ await display_manager.update_displays()
115
+ print("✓ Shapes drawn with grayscale shader")
116
+
117
+ # Test 4: Remove shader and draw more
118
+ print("\nTest 4: Remove shader and draw more shapes")
119
+ renderer.set_shader(None) # Remove shader
120
+
121
+ # Draw circles using line approximation
122
+ center_x, center_y = 400, 400
123
+ radius = 50
124
+ for angle in range(0, 360, 10):
125
+ x1 = center_x + int(radius * np.cos(np.radians(angle)))
126
+ y1 = center_y + int(radius * np.sin(np.radians(angle)))
127
+ x2 = center_x + int(radius * np.cos(np.radians(angle + 10)))
128
+ y2 = center_y + int(radius * np.sin(np.radians(angle + 10)))
129
+
130
+ # Draw line segment
131
+ renderer.draw_line("main_framebuffer", x1, y1, x2, y2, (255, 255, 255))
132
+
133
+ await display_manager.update_displays()
134
+ print("✓ Circle drawn using line segments")
135
+
136
+ # Test 5: Performance test
137
+ print("\nTest 5: Performance test - drawing many pixels")
138
+ start_time = asyncio.get_event_loop().time()
139
+
140
+ # Draw a pattern of pixels
141
+ for y in range(500, 550):
142
+ for x in range(600, 700):
143
+ color_r = (x - 600) * 255 // 100
144
+ color_g = (y - 500) * 255 // 50
145
+ color_b = 128
146
+ driver.draw_pixel(x, y, (color_r, color_g, color_b))
147
+
148
+ await driver.process_commands()
149
+
150
+ # Process multiple ticks to handle all the pixel drawing tasks
151
+ for _ in range(10):
152
+ await vgpu.tick()
153
+
154
+ end_time = asyncio.get_event_loop().time()
155
+ await display_manager.update_displays()
156
+
157
+ pixels_drawn = 50 * 100 # 5000 pixels
158
+ time_taken = end_time - start_time
159
+ print(f"✓ Drew {pixels_drawn:,} pixels in {time_taken:.3f}s "
160
+ f"({pixels_drawn/time_taken:.0f} pixels/sec)")
161
+
162
+ # Test 6: AI operations
163
+ print("\nTest 6: AI matrix operations")
164
+
165
+ # Create test matrices
166
+ matrix_a = np.random.rand(100, 50).astype(np.float32)
167
+ matrix_b = np.random.rand(50, 75).astype(np.float32)
168
+
169
+ # Load matrices into vGPU
170
+ a_id = ai_accelerator.load_matrix(matrix_a, "test_matrix_a")
171
+ b_id = ai_accelerator.load_matrix(matrix_b, "test_matrix_b")
172
+
173
+ # Perform matrix multiplication
174
+ result_id = ai_accelerator.matrix_multiply(a_id, b_id, "result_matrix")
175
+
176
+ if result_id:
177
+ result = ai_accelerator.get_matrix(result_id)
178
+ expected = np.dot(matrix_a, matrix_b)
179
+
180
+ if np.allclose(result, expected, rtol=1e-5):
181
+ print(f"✓ Matrix multiplication successful: {matrix_a.shape} x {matrix_b.shape} = {result.shape}")
182
+ else:
183
+ print("✗ Matrix multiplication result incorrect")
184
+ else:
185
+ print("✗ Matrix multiplication failed")
186
+
187
+ # Final statistics
188
+ print("\n" + "=" * 50)
189
+ print("FINAL STATISTICS")
190
+ print("=" * 50)
191
+
192
+ # vGPU stats
193
+ vgpu_stats = vgpu.get_stats()
194
+ print(f"vGPU Statistics:")
195
+ print(f" Clock cycles: {vgpu_stats['clock_cycle']:,}")
196
+ print(f" Tasks processed: {vgpu_stats['total_tasks_processed']:,}")
197
+ print(f" Busy SMs: {vgpu_stats['busy_sms']}/{vgpu_stats['total_sms']}")
198
+
199
+ # Renderer stats
200
+ render_stats = renderer.get_stats()
201
+ print(f"\nRenderer Statistics:")
202
+ print(f" Pixels drawn: {render_stats['pixels_drawn']:,}")
203
+ print(f" Draw calls: {render_stats['draw_calls']:,}")
204
+ print(f" Render time: {render_stats['total_render_time']:.3f}s")
205
+ print(f" Pixels/second: {render_stats['pixels_per_second']:,.0f}")
206
+
207
+ # VRAM stats
208
+ vram_stats = vram.get_stats()
209
+ print(f"\nVRAM Statistics:")
210
+ print(f" Total memory: {vram_stats['total_memory_gb']:.1f} GB")
211
+ print(f" Utilization: {vram_stats['utilization_percent']:.2f}%")
212
+ print(f" Framebuffers: {vram_stats['framebuffers_count']}")
213
+ print(f" Textures: {vram_stats['textures_count']}")
214
+
215
+ # AI stats
216
+ ai_stats = ai_accelerator.get_stats()
217
+ print(f"\nAI Accelerator Statistics:")
218
+ print(f" Operations: {ai_stats['operations_performed']}")
219
+ print(f" FLOPs performed: {ai_stats['flops_performed']:,}")
220
+ print(f" FLOPs/second: {ai_stats['flops_per_second']:,.0f}")
221
+ print(f" Matrices in memory: {ai_stats['matrices_in_memory']}")
222
+
223
+ # Display stats
224
+ display_stats = display_manager.get_stats()
225
+ print(f"\nDisplay Statistics:")
226
+ print(f" Frames displayed: {display_stats['frames_displayed']}")
227
+ print(f" Display time: {display_stats['total_display_time']:.3f}s")
228
+ print(f" Active displays: {display_stats['active_displays']}")
229
+
230
+ # Driver stats
231
+ driver_stats = driver.get_stats()
232
+ print(f"\nDriver Statistics:")
233
+ print(f" Commands processed: {driver_stats['commands_processed']}")
234
+ print(f" Commands failed: {driver_stats['commands_failed']}")
235
+
236
+ print("\n" + "=" * 50)
237
+ print("Basic Rendering Test Complete!")
238
+ print("Check ./test_output/ for saved frame images.")
239
+ print("=" * 50)
240
+
241
+
242
+ if __name__ == "__main__":
243
+ # Run the basic rendering test
244
+ asyncio.run(basic_rendering_test())
245
+
virtual_gpu_setup/virtual_gpu/examples/test_virtual_ram_transfer.py ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import asyncio
2
+ import time
3
+ import numpy as np
4
+ import os
5
+
6
+ from virtual_gpu.vram import VRAM
7
+ from virtual_gpu.virtual_ram import VirtualRAM
8
+ from virtual_gpu.vgpu import VirtualGPU
9
+ from virtual_gpu.driver import GPUDriver
10
+ from virtual_gpu.render import Renderer
11
+ from virtual_gpu.ai import AIAccelerator
12
+ from virtual_gpu.shader import ShaderManager
13
+ from virtual_gpu.display import DisplayManager, DisplayMode
14
+
15
+ async def test_virtual_ram_transfer():
16
+ print("Starting Virtual RAM to VRAM Transfer Test...")
17
+ print("=" * 50)
18
+
19
+ # 1. Initialize VirtualRAM(128) and VirtualVRAM(500)
20
+ print("Initializing VirtualRAM and VRAM...")
21
+ ram = VirtualRAM(capacity_gb=128)
22
+ vram = VRAM(memory_size_gb=500)
23
+ print("✓ VirtualRAM (128GB) and VRAM (500GB) initialized.")
24
+
25
+ # Initialize other vGPU components for a complete environment
26
+ renderer = Renderer(vram)
27
+ ai_accelerator = AIAccelerator(vram)
28
+ vgpu = VirtualGPU(num_sms=800, total_cores=50000)
29
+ vgpu.set_modules(vram, renderer, ai_accelerator, None)
30
+ driver = GPUDriver(vgpu)
31
+ vgpu.driver = driver
32
+ shader_manager = ShaderManager()
33
+ display_manager = DisplayManager(vram)
34
+ file_display = display_manager.add_display("file", DisplayMode.FILE, output_dir="./test_output_ram_transfer")
35
+ print("✓ Other vGPU components initialized.")
36
+
37
+ print("\n" + "=" * 50)
38
+
39
+ # 2. Allocate a 1MB tensor in RAM.
40
+ tensor_size_mb = 1 # Use 1MB for actual data allocation
41
+ tensor_size_bytes = tensor_size_mb * 1024 * 1024
42
+
43
+ print(f"Allocating a {tensor_size_mb}MB tensor in VirtualRAM...")
44
+ ram.allocate_block("my_ai_tensor", tensor_size_bytes, store_data=True) # Request real data
45
+ ram.print_info()
46
+ print("✓ 1MB tensor allocated with real data in VirtualRAM.")
47
+
48
+ print("\n" + "=" * 50)
49
+
50
+ # 3. Transfer that tensor into VRAM as
51
+ print(f"Transferring \'my_ai_tensor\' from VirtualRAM to VRAM as \'ai_tensor_buffer\'")
52
+ transfer_start_time = time.time()
53
+ vram_tensor_id = ram.transfer_to_vram("my_ai_tensor", vram, "ai_tensor_buffer")
54
+ transfer_end_time = time.time()
55
+ time_taken_to_transfer = transfer_end_time - transfer_start_time
56
+
57
+ if vram_tensor_id:
58
+ print(f"✓ Tensor transferred to VRAM. VRAM ID: {vram_tensor_id}")
59
+ print(f"Time taken to transfer: {time_taken_to_transfer:.4f} seconds")
60
+ else:
61
+ print("✗ Failed to transfer tensor to VRAM.")
62
+ return
63
+
64
+ print("\n" + "=" * 50)
65
+
66
+ # 4. Apply a real AI operation (matrix multiplication) on the VRAM buffer.
67
+ print("Applying a real AI operation (matrix multiplication) on the VRAM buffer...")
68
+ # Retrieve the transferred data from VRAM (now it should contain actual data)
69
+ vram_block_data = vram.get_texture(vram_tensor_id) # This should now return actual data
70
+ if vram_block_data is None:
71
+ print("✗ Could not retrieve actual tensor data from VRAM for AI operation.")
72
+ return
73
+
74
+ # Create a dummy matrix B with real data for multiplication
75
+ # Ensure dimensions are compatible for multiplication
76
+ # Let\'s assume the transferred data is a flattened 1MB (1024*1024 bytes) of uint8
77
+ # We\'ll reshape it to (1024, 1024) for a dummy matrix A
78
+ try:
79
+ matrix_a_reshaped = vram_block_data.reshape((1024, 1024)).astype(np.float32)
80
+ except ValueError:
81
+ print("✗ Could not reshape transferred data for matrix A. Data size might not be suitable.")
82
+ return
83
+
84
+ # Create a dummy matrix B (e.g., 1024x512) for multiplication
85
+ matrix_b_data = np.random.rand(1024, 512).astype(np.float32)
86
+
87
+ # Load these real matrices into AI Accelerator (which will then load them into VRAM)
88
+ ai_accelerator.set_vram(vram) # Ensure AI accelerator has VRAM reference
89
+ matrix_a_id = ai_accelerator.load_matrix(matrix_a_reshaped, "real_ai_matrix_a")
90
+ matrix_b_id = ai_accelerator.load_matrix(matrix_b_data, "real_ai_matrix_b")
91
+
92
+ # Perform real matrix multiplication
93
+ result_id = ai_accelerator.matrix_multiply(matrix_a_id, matrix_b_id, "real_ai_op_result")
94
+
95
+ if result_id:
96
+ result_matrix = ai_accelerator.get_matrix(result_id)
97
+ if result_matrix is not None:
98
+ print(f"✓ Real AI operation (matrix multiplication) completed. Result shape: {result_matrix.shape}")
99
+ # Optional: Verify a small part of the result
100
+ expected_result = np.dot(matrix_a_reshaped, matrix_b_data)
101
+ if np.allclose(result_matrix[:5,:5], expected_result[:5,:5]): # Compare a small section
102
+ print("✓ Result verification (partial) successful.")
103
+ else:
104
+ print("✗ Result verification (partial) failed.")
105
+ else:
106
+ print("✗ Could not retrieve result matrix from VRAM.")
107
+ else:
108
+ print("✗ Real AI operation failed.")
109
+
110
+ print("\n" + "=" * 50)
111
+
112
+ # 5. Output logs showing:
113
+ # RAM usage
114
+ # VRAM usage
115
+ # Time taken to transfer
116
+ # Operation success
117
+
118
+ print("FINAL LOGS AND STATISTICS")
119
+ print("=" * 50)
120
+
121
+ print("\nVirtual RAM Usage:")
122
+ ram.print_info()
123
+
124
+ print("\nVRAM Usage:")
125
+ vram_stats = vram.get_stats()
126
+ print(f' Total memory: {vram_stats["total_memory_gb"]:.1f} GB')
127
+ print(f' Utilization: {vram_stats["utilization_percent"]:.2f}%')
128
+ print(f' Framebuffers: {vram_stats["framebuffers_count"]}')
129
+ print(f' Textures/Buffers: {vram_stats["textures_count"]}')
130
+ print(f' Allocated bytes: {vram_stats["allocated_bytes"]:,} bytes')
131
+
132
+ print(f"\nTime taken to transfer tensor from RAM to VRAM: {time_taken_to_transfer:.4f} seconds")
133
+ success_status = "Success" if result_id else "Failed"
134
+ print(f"AI Operation Success: {success_status}")
135
+
136
+ print("\n" + "=" * 50)
137
+ print("Virtual RAM Transfer Test Complete!")
138
+ print("Check ./test_output_ram_transfer/ for any saved frame images (if applicable).")
139
+ print("=" * 50)
140
+
141
+ # Clean up (optional)
142
+ # ram.release_block("my_ai_tensor")
143
+ # vram.delete_texture(vram_tensor_id)
144
+
145
+ if __name__ == "__main__":
146
+ # Ensure the output directory exists
147
+ os.makedirs("./test_output_ram_transfer", exist_ok=True)
148
+ asyncio.run(test_virtual_ram_transfer())
149
+
150
+
virtual_gpu_setup/virtual_gpu/render.py ADDED
@@ -0,0 +1,382 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Render Module - Software Raster Pipeline
3
+
4
+ This module implements the software raster pipeline for drawing primitives
5
+ and images onto framebuffers stored in VRAM.
6
+ """
7
+
8
+ import numpy as np
9
+ from typing import Tuple, Optional, Any, Dict
10
+ import time
11
+
12
+
13
+ class Renderer:
14
+ """
15
+ Software-based renderer that implements basic drawing operations.
16
+
17
+ This renderer operates on framebuffers stored in VRAM and provides
18
+ functions for drawing primitives like rectangles, lines, and pixels.
19
+ """
20
+
21
+ def __init__(self, vram=None):
22
+ self.vram = vram
23
+ self.current_shader = None
24
+
25
+ # Rendering statistics
26
+ self.pixels_drawn = 0
27
+ self.draw_calls = 0
28
+ self.render_time = 0.0
29
+
30
+ def set_vram(self, vram):
31
+ """Set the VRAM reference."""
32
+ self.vram = vram
33
+
34
+ def set_shader(self, shader):
35
+ """Set the current shader for rendering operations."""
36
+ self.current_shader = shader
37
+
38
+ def clear(self, framebuffer_id: str, color: Tuple[int, int, int] = (0, 0, 0)) -> bool:
39
+ """Clear a framebuffer with the specified color."""
40
+ if not self.vram:
41
+ return False
42
+
43
+ start_time = time.time()
44
+
45
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
46
+ if not framebuffer:
47
+ return False
48
+
49
+ try:
50
+ framebuffer.clear(color)
51
+ self.pixels_drawn += framebuffer.width * framebuffer.height
52
+ self.draw_calls += 1
53
+ self.render_time += time.time() - start_time
54
+ return True
55
+ except Exception as e:
56
+ print(f"Error clearing framebuffer {framebuffer_id}: {e}")
57
+ return False
58
+
59
+ def draw_pixel(self, framebuffer_id: str, x: int, y: int,
60
+ color: Tuple[int, int, int] = (255, 255, 255)) -> bool:
61
+ """Draw a single pixel on the framebuffer."""
62
+ if not self.vram:
63
+ return False
64
+
65
+ start_time = time.time()
66
+
67
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
68
+ if not framebuffer:
69
+ return False
70
+
71
+ try:
72
+ # Apply shader if available
73
+ final_color = color
74
+ if self.current_shader:
75
+ final_color = self.current_shader.process_pixel(x, y, color)
76
+
77
+ framebuffer.set_pixel(x, y, final_color)
78
+ self.pixels_drawn += 1
79
+ self.draw_calls += 1
80
+ self.render_time += time.time() - start_time
81
+ return True
82
+ except Exception as e:
83
+ print(f"Error drawing pixel at ({x}, {y}): {e}")
84
+ return False
85
+
86
+ def draw_rect(self, framebuffer_id: str, x: int, y: int, width: int, height: int,
87
+ color: Tuple[int, int, int] = (255, 255, 255)) -> bool:
88
+ """Draw a filled rectangle on the framebuffer."""
89
+ if not self.vram:
90
+ return False
91
+
92
+ start_time = time.time()
93
+
94
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
95
+ if not framebuffer:
96
+ return False
97
+
98
+ try:
99
+ # Clamp rectangle to framebuffer bounds
100
+ x1 = max(0, x)
101
+ y1 = max(0, y)
102
+ x2 = min(framebuffer.width, x + width)
103
+ y2 = min(framebuffer.height, y + height)
104
+
105
+ if x2 <= x1 or y2 <= y1:
106
+ return True # Nothing to draw
107
+
108
+ # Use NumPy for efficient rectangle filling
109
+ if self.current_shader:
110
+ # Apply shader to each pixel (slower but more flexible)
111
+ for py in range(y1, y2):
112
+ for px in range(x1, x2):
113
+ final_color = self.current_shader.process_pixel(px, py, color)
114
+ framebuffer.pixel_buffer[py, px] = final_color[:framebuffer.channels]
115
+ else:
116
+ # Direct fill (faster)
117
+ framebuffer.pixel_buffer[y1:y2, x1:x2] = color[:framebuffer.channels]
118
+
119
+ pixels_affected = (x2 - x1) * (y2 - y1)
120
+ self.pixels_drawn += pixels_affected
121
+ self.draw_calls += 1
122
+ self.render_time += time.time() - start_time
123
+ return True
124
+
125
+ except Exception as e:
126
+ print(f"Error drawing rectangle at ({x}, {y}, {width}, {height}): {e}")
127
+ return False
128
+
129
+ def draw_line(self, framebuffer_id: str, x1: int, y1: int, x2: int, y2: int,
130
+ color: Tuple[int, int, int] = (255, 255, 255)) -> bool:
131
+ """Draw a line using Bresenham's algorithm."""
132
+ if not self.vram:
133
+ return False
134
+
135
+ start_time = time.time()
136
+
137
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
138
+ if not framebuffer:
139
+ return False
140
+
141
+ try:
142
+ # Bresenham's line algorithm
143
+ dx = abs(x2 - x1)
144
+ dy = abs(y2 - y1)
145
+ sx = 1 if x1 < x2 else -1
146
+ sy = 1 if y1 < y2 else -1
147
+ err = dx - dy
148
+
149
+ x, y = x1, y1
150
+ pixels_drawn = 0
151
+
152
+ while True:
153
+ # Draw pixel if within bounds
154
+ if 0 <= x < framebuffer.width and 0 <= y < framebuffer.height:
155
+ final_color = color
156
+ if self.current_shader:
157
+ final_color = self.current_shader.process_pixel(x, y, color)
158
+ framebuffer.set_pixel(x, y, final_color)
159
+ pixels_drawn += 1
160
+
161
+ if x == x2 and y == y2:
162
+ break
163
+
164
+ e2 = 2 * err
165
+ if e2 > -dy:
166
+ err -= dy
167
+ x += sx
168
+ if e2 < dx:
169
+ err += dx
170
+ y += sy
171
+
172
+ self.pixels_drawn += pixels_drawn
173
+ self.draw_calls += 1
174
+ self.render_time += time.time() - start_time
175
+ return True
176
+
177
+ except Exception as e:
178
+ print(f"Error drawing line from ({x1}, {y1}) to ({x2}, {y2}): {e}")
179
+ return False
180
+
181
+ def draw_circle(self, framebuffer_id: str, center_x: int, center_y: int, radius: int,
182
+ color: Tuple[int, int, int] = (255, 255, 255), filled: bool = False) -> bool:
183
+ """Draw a circle using the midpoint circle algorithm."""
184
+ if not self.vram:
185
+ return False
186
+
187
+ start_time = time.time()
188
+
189
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
190
+ if not framebuffer:
191
+ return False
192
+
193
+ try:
194
+ pixels_drawn = 0
195
+
196
+ if filled:
197
+ # Draw filled circle
198
+ for y in range(center_y - radius, center_y + radius + 1):
199
+ for x in range(center_x - radius, center_x + radius + 1):
200
+ if (x - center_x) ** 2 + (y - center_y) ** 2 <= radius ** 2:
201
+ if 0 <= x < framebuffer.width and 0 <= y < framebuffer.height:
202
+ final_color = color
203
+ if self.current_shader:
204
+ final_color = self.current_shader.process_pixel(x, y, color)
205
+ framebuffer.set_pixel(x, y, final_color)
206
+ pixels_drawn += 1
207
+ else:
208
+ # Draw circle outline using midpoint algorithm
209
+ x = 0
210
+ y = radius
211
+ d = 1 - radius
212
+
213
+ def draw_circle_points(cx, cy, x, y):
214
+ points = [
215
+ (cx + x, cy + y), (cx - x, cy + y),
216
+ (cx + x, cy - y), (cx - x, cy - y),
217
+ (cx + y, cy + x), (cx - y, cy + x),
218
+ (cx + y, cy - x), (cx - y, cy - x)
219
+ ]
220
+ drawn = 0
221
+ for px, py in points:
222
+ if 0 <= px < framebuffer.width and 0 <= py < framebuffer.height:
223
+ final_color = color
224
+ if self.current_shader:
225
+ final_color = self.current_shader.process_pixel(px, py, color)
226
+ framebuffer.set_pixel(px, py, final_color)
227
+ drawn += 1
228
+ return drawn
229
+
230
+ pixels_drawn += draw_circle_points(center_x, center_y, x, y)
231
+
232
+ while x < y:
233
+ if d < 0:
234
+ d += 2 * x + 3
235
+ else:
236
+ d += 2 * (x - y) + 5
237
+ y -= 1
238
+ x += 1
239
+ pixels_drawn += draw_circle_points(center_x, center_y, x, y)
240
+
241
+ self.pixels_drawn += pixels_drawn
242
+ self.draw_calls += 1
243
+ self.render_time += time.time() - start_time
244
+ return True
245
+
246
+ except Exception as e:
247
+ print(f"Error drawing circle at ({center_x}, {center_y}) with radius {radius}: {e}")
248
+ return False
249
+
250
+ def draw_image(self, framebuffer_id: str, x: int, y: int, texture_id: str,
251
+ scale_x: float = 1.0, scale_y: float = 1.0) -> bool:
252
+ """Draw an image/texture onto the framebuffer."""
253
+ if not self.vram:
254
+ return False
255
+
256
+ start_time = time.time()
257
+
258
+ framebuffer = self.vram.get_framebuffer(framebuffer_id)
259
+ texture = self.vram.get_texture(texture_id)
260
+
261
+ if not framebuffer or texture is None:
262
+ return False
263
+
264
+ try:
265
+ # Get texture dimensions
266
+ if len(texture.shape) == 3:
267
+ tex_height, tex_width, tex_channels = texture.shape
268
+ else:
269
+ tex_height, tex_width = texture.shape
270
+ tex_channels = 1
271
+
272
+ # Calculate scaled dimensions
273
+ scaled_width = int(tex_width * scale_x)
274
+ scaled_height = int(tex_height * scale_y)
275
+
276
+ pixels_drawn = 0
277
+
278
+ # Simple nearest-neighbor scaling and blitting
279
+ for dy in range(scaled_height):
280
+ for dx in range(scaled_width):
281
+ # Calculate destination pixel
282
+ dest_x = x + dx
283
+ dest_y = y + dy
284
+
285
+ # Check bounds
286
+ if (dest_x < 0 or dest_x >= framebuffer.width or
287
+ dest_y < 0 or dest_y >= framebuffer.height):
288
+ continue
289
+
290
+ # Calculate source pixel (nearest neighbor)
291
+ src_x = int(dx / scale_x)
292
+ src_y = int(dy / scale_y)
293
+
294
+ # Clamp source coordinates
295
+ src_x = min(src_x, tex_width - 1)
296
+ src_y = min(src_y, tex_height - 1)
297
+
298
+ # Get source pixel color
299
+ if tex_channels == 1:
300
+ color = (texture[src_y, src_x], texture[src_y, src_x], texture[src_y, src_x])
301
+ else:
302
+ color = tuple(texture[src_y, src_x, :min(3, tex_channels)])
303
+
304
+ # Apply shader if available
305
+ final_color = color
306
+ if self.current_shader:
307
+ final_color = self.current_shader.process_pixel(dest_x, dest_y, color)
308
+
309
+ # Set pixel
310
+ framebuffer.set_pixel(dest_x, dest_y, final_color)
311
+ pixels_drawn += 1
312
+
313
+ self.pixels_drawn += pixels_drawn
314
+ self.draw_calls += 1
315
+ self.render_time += time.time() - start_time
316
+ return True
317
+
318
+ except Exception as e:
319
+ print(f"Error drawing image {texture_id} at ({x}, {y}): {e}")
320
+ return False
321
+
322
+ def get_stats(self) -> Dict[str, Any]:
323
+ """Get rendering statistics."""
324
+ return {
325
+ "pixels_drawn": self.pixels_drawn,
326
+ "draw_calls": self.draw_calls,
327
+ "total_render_time": self.render_time,
328
+ "avg_render_time": self.render_time / max(1, self.draw_calls),
329
+ "pixels_per_second": self.pixels_drawn / max(0.001, self.render_time)
330
+ }
331
+
332
+ def reset_stats(self) -> None:
333
+ """Reset rendering statistics."""
334
+ self.pixels_drawn = 0
335
+ self.draw_calls = 0
336
+ self.render_time = 0.0
337
+
338
+
339
+ if __name__ == "__main__":
340
+ # Test the renderer
341
+ from vram import VRAM
342
+
343
+ # Create VRAM and renderer
344
+ vram = VRAM(memory_size_gb=1)
345
+ renderer = Renderer(vram)
346
+
347
+ # Create a test framebuffer
348
+ fb_id = vram.create_framebuffer(800, 600, 3)
349
+
350
+ # Test rendering operations
351
+ print("Testing renderer...")
352
+
353
+ # Clear screen
354
+ renderer.clear(fb_id, (64, 128, 255))
355
+
356
+ # Draw some rectangles
357
+ renderer.draw_rect(fb_id, 100, 100, 200, 150, (255, 0, 0))
358
+ renderer.draw_rect(fb_id, 200, 200, 100, 100, (0, 255, 0))
359
+
360
+ # Draw some lines
361
+ renderer.draw_line(fb_id, 0, 0, 799, 599, (255, 255, 255))
362
+ renderer.draw_line(fb_id, 799, 0, 0, 599, (255, 255, 255))
363
+
364
+ # Draw a circle
365
+ renderer.draw_circle(fb_id, 400, 300, 50, (255, 255, 0), filled=True)
366
+
367
+ # Draw some pixels
368
+ for i in range(100):
369
+ renderer.draw_pixel(fb_id, 50 + i, 50, (255, 0, 255))
370
+
371
+ # Print statistics
372
+ stats = renderer.get_stats()
373
+ print(f"Renderer stats: {stats}")
374
+
375
+ # Get framebuffer and check a pixel
376
+ fb = vram.get_framebuffer(fb_id)
377
+ if fb:
378
+ pixel = fb.get_pixel(100, 100)
379
+ print(f"Pixel at (100, 100): {pixel}")
380
+
381
+ print("Renderer test completed!")
382
+
virtual_gpu_setup/virtual_gpu/shader.py ADDED
@@ -0,0 +1,386 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Shader Module - Programmable Shader Logic
3
+
4
+ This module provides a mechanism for simulating programmable shader logic,
5
+ allowing custom functions to be applied to pixels or vertices during rendering.
6
+ """
7
+
8
+ import numpy as np
9
+ from typing import Callable, Dict, Any, Tuple, Optional
10
+ from abc import ABC, abstractmethod
11
+ import math
12
+
13
+
14
+ class Shader(ABC):
15
+ """Abstract base class for all shaders."""
16
+
17
+ @abstractmethod
18
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
19
+ **kwargs) -> Tuple[int, int, int]:
20
+ """Process a single pixel and return the modified color."""
21
+ pass
22
+
23
+ @abstractmethod
24
+ def process_vertex(self, x: float, y: float, z: float = 0.0,
25
+ **kwargs) -> Tuple[float, float, float]:
26
+ """Process a single vertex and return the modified position."""
27
+ pass
28
+
29
+
30
+ class PixelShader(Shader):
31
+ """Base class for pixel shaders that only modify pixel colors."""
32
+
33
+ def process_vertex(self, x: float, y: float, z: float = 0.0,
34
+ **kwargs) -> Tuple[float, float, float]:
35
+ """Default vertex processing (no change)."""
36
+ return (x, y, z)
37
+
38
+
39
+ class VertexShader(Shader):
40
+ """Base class for vertex shaders that only modify vertex positions."""
41
+
42
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
43
+ **kwargs) -> Tuple[int, int, int]:
44
+ """Default pixel processing (no change)."""
45
+ return color
46
+
47
+
48
+ class ColorTintShader(PixelShader):
49
+ """Shader that applies a color tint to all pixels."""
50
+
51
+ def __init__(self, tint_color: Tuple[float, float, float], strength: float = 0.5):
52
+ self.tint_color = tint_color
53
+ self.strength = strength
54
+
55
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
56
+ **kwargs) -> Tuple[int, int, int]:
57
+ """Apply color tint to the pixel."""
58
+ r, g, b = color
59
+ tr, tg, tb = self.tint_color
60
+
61
+ # Blend original color with tint
62
+ new_r = int(r * (1 - self.strength) + tr * 255 * self.strength)
63
+ new_g = int(g * (1 - self.strength) + tg * 255 * self.strength)
64
+ new_b = int(b * (1 - self.strength) + tb * 255 * self.strength)
65
+
66
+ # Clamp values
67
+ new_r = max(0, min(255, new_r))
68
+ new_g = max(0, min(255, new_g))
69
+ new_b = max(0, min(255, new_b))
70
+
71
+ return (new_r, new_g, new_b)
72
+
73
+
74
+ class GrayscaleShader(PixelShader):
75
+ """Shader that converts colors to grayscale."""
76
+
77
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
78
+ **kwargs) -> Tuple[int, int, int]:
79
+ """Convert pixel to grayscale."""
80
+ r, g, b = color
81
+
82
+ # Use luminance formula for better grayscale conversion
83
+ gray = int(0.299 * r + 0.587 * g + 0.114 * b)
84
+ gray = max(0, min(255, gray))
85
+
86
+ return (gray, gray, gray)
87
+
88
+
89
+ class SepiaShader(PixelShader):
90
+ """Shader that applies a sepia tone effect."""
91
+
92
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
93
+ **kwargs) -> Tuple[int, int, int]:
94
+ """Apply sepia tone to the pixel."""
95
+ r, g, b = color
96
+
97
+ # Sepia transformation matrix
98
+ new_r = int(0.393 * r + 0.769 * g + 0.189 * b)
99
+ new_g = int(0.349 * r + 0.686 * g + 0.168 * b)
100
+ new_b = int(0.272 * r + 0.534 * g + 0.131 * b)
101
+
102
+ # Clamp values
103
+ new_r = max(0, min(255, new_r))
104
+ new_g = max(0, min(255, new_g))
105
+ new_b = max(0, min(255, new_b))
106
+
107
+ return (new_r, new_g, new_b)
108
+
109
+
110
+ class InvertShader(PixelShader):
111
+ """Shader that inverts pixel colors."""
112
+
113
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
114
+ **kwargs) -> Tuple[int, int, int]:
115
+ """Invert pixel colors."""
116
+ r, g, b = color
117
+ return (255 - r, 255 - g, 255 - b)
118
+
119
+
120
+ class BrightnessShader(PixelShader):
121
+ """Shader that adjusts pixel brightness."""
122
+
123
+ def __init__(self, brightness: float = 0.0):
124
+ """
125
+ Initialize brightness shader.
126
+
127
+ Args:
128
+ brightness: Brightness adjustment (-1.0 to 1.0)
129
+ -1.0 = completely dark, 0.0 = no change, 1.0 = completely bright
130
+ """
131
+ self.brightness = max(-1.0, min(1.0, brightness))
132
+
133
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
134
+ **kwargs) -> Tuple[int, int, int]:
135
+ """Adjust pixel brightness."""
136
+ r, g, b = color
137
+
138
+ if self.brightness >= 0:
139
+ # Brighten
140
+ new_r = int(r + (255 - r) * self.brightness)
141
+ new_g = int(g + (255 - g) * self.brightness)
142
+ new_b = int(b + (255 - b) * self.brightness)
143
+ else:
144
+ # Darken
145
+ new_r = int(r * (1 + self.brightness))
146
+ new_g = int(g * (1 + self.brightness))
147
+ new_b = int(b * (1 + self.brightness))
148
+
149
+ # Clamp values
150
+ new_r = max(0, min(255, new_r))
151
+ new_g = max(0, min(255, new_g))
152
+ new_b = max(0, min(255, new_b))
153
+
154
+ return (new_r, new_g, new_b)
155
+
156
+
157
+ class ContrastShader(PixelShader):
158
+ """Shader that adjusts pixel contrast."""
159
+
160
+ def __init__(self, contrast: float = 0.0):
161
+ """
162
+ Initialize contrast shader.
163
+
164
+ Args:
165
+ contrast: Contrast adjustment (-1.0 to 1.0)
166
+ -1.0 = no contrast, 0.0 = no change, 1.0 = maximum contrast
167
+ """
168
+ self.contrast = max(-1.0, min(1.0, contrast))
169
+ self.factor = (259 * (self.contrast * 255 + 255)) / (255 * (259 - self.contrast * 255))
170
+
171
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
172
+ **kwargs) -> Tuple[int, int, int]:
173
+ """Adjust pixel contrast."""
174
+ r, g, b = color
175
+
176
+ new_r = int(self.factor * (r - 128) + 128)
177
+ new_g = int(self.factor * (g - 128) + 128)
178
+ new_b = int(self.factor * (b - 128) + 128)
179
+
180
+ # Clamp values
181
+ new_r = max(0, min(255, new_r))
182
+ new_g = max(0, min(255, new_g))
183
+ new_b = max(0, min(255, new_b))
184
+
185
+ return (new_r, new_g, new_b)
186
+
187
+
188
+ class CheckerboardShader(PixelShader):
189
+ """Shader that creates a checkerboard pattern overlay."""
190
+
191
+ def __init__(self, size: int = 8, color1: Tuple[int, int, int] = (255, 255, 255),
192
+ color2: Tuple[int, int, int] = (0, 0, 0), blend: float = 0.5):
193
+ self.size = size
194
+ self.color1 = color1
195
+ self.color2 = color2
196
+ self.blend = blend
197
+
198
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
199
+ **kwargs) -> Tuple[int, int, int]:
200
+ """Apply checkerboard pattern."""
201
+ # Determine which checker square we're in
202
+ checker_x = x // self.size
203
+ checker_y = y // self.size
204
+
205
+ # Determine checker color
206
+ if (checker_x + checker_y) % 2 == 0:
207
+ checker_color = self.color1
208
+ else:
209
+ checker_color = self.color2
210
+
211
+ # Blend with original color
212
+ r, g, b = color
213
+ cr, cg, cb = checker_color
214
+
215
+ new_r = int(r * (1 - self.blend) + cr * self.blend)
216
+ new_g = int(g * (1 - self.blend) + cg * self.blend)
217
+ new_b = int(b * (1 - self.blend) + cb * self.blend)
218
+
219
+ return (new_r, new_g, new_b)
220
+
221
+
222
+ class WaveDistortionShader(VertexShader):
223
+ """Shader that applies wave distortion to vertices."""
224
+
225
+ def __init__(self, amplitude: float = 10.0, frequency: float = 0.1, time: float = 0.0):
226
+ self.amplitude = amplitude
227
+ self.frequency = frequency
228
+ self.time = time
229
+
230
+ def process_vertex(self, x: float, y: float, z: float = 0.0,
231
+ **kwargs) -> Tuple[float, float, float]:
232
+ """Apply wave distortion to vertex position."""
233
+ # Apply sine wave distortion
234
+ offset_x = self.amplitude * math.sin(y * self.frequency + self.time)
235
+ offset_y = self.amplitude * math.sin(x * self.frequency + self.time)
236
+
237
+ return (x + offset_x, y + offset_y, z)
238
+
239
+ def update_time(self, time: float):
240
+ """Update the time parameter for animation."""
241
+ self.time = time
242
+
243
+
244
+ class ShaderManager:
245
+ """Manages shader instances and provides shader registry functionality."""
246
+
247
+ def __init__(self):
248
+ self.shaders: Dict[str, Shader] = {}
249
+ self.shader_counter = 0
250
+
251
+ # Register built-in shaders
252
+ self._register_builtin_shaders()
253
+
254
+ def _register_builtin_shaders(self):
255
+ """Register built-in shader types."""
256
+ self.register_shader("grayscale", GrayscaleShader())
257
+ self.register_shader("sepia", SepiaShader())
258
+ self.register_shader("invert", InvertShader())
259
+ self.register_shader("red_tint", ColorTintShader((1.0, 0.0, 0.0), 0.3))
260
+ self.register_shader("blue_tint", ColorTintShader((0.0, 0.0, 1.0), 0.3))
261
+ self.register_shader("bright", BrightnessShader(0.3))
262
+ self.register_shader("dark", BrightnessShader(-0.3))
263
+ self.register_shader("high_contrast", ContrastShader(0.5))
264
+ self.register_shader("checkerboard", CheckerboardShader())
265
+
266
+ def register_shader(self, name: str, shader: Shader) -> None:
267
+ """Register a shader with a given name."""
268
+ self.shaders[name] = shader
269
+
270
+ def get_shader(self, name: str) -> Optional[Shader]:
271
+ """Get a shader by name."""
272
+ return self.shaders.get(name)
273
+
274
+ def create_custom_shader(self, pixel_func: Optional[Callable] = None,
275
+ vertex_func: Optional[Callable] = None,
276
+ name: Optional[str] = None) -> str:
277
+ """Create a custom shader from functions."""
278
+ if name is None:
279
+ name = f"custom_shader_{self.shader_counter}"
280
+ self.shader_counter += 1
281
+
282
+ class CustomShader(Shader):
283
+ def __init__(self, pf, vf):
284
+ self.pixel_func = pf
285
+ self.vertex_func = vf
286
+
287
+ def process_pixel(self, x: int, y: int, color: Tuple[int, int, int],
288
+ **kwargs) -> Tuple[int, int, int]:
289
+ if self.pixel_func:
290
+ return self.pixel_func(x, y, color, **kwargs)
291
+ return color
292
+
293
+ def process_vertex(self, x: float, y: float, z: float = 0.0,
294
+ **kwargs) -> Tuple[float, float, float]:
295
+ if self.vertex_func:
296
+ return self.vertex_func(x, y, z, **kwargs)
297
+ return (x, y, z)
298
+
299
+ shader = CustomShader(pixel_func, vertex_func)
300
+ self.register_shader(name, shader)
301
+ return name
302
+
303
+ def list_shaders(self) -> list:
304
+ """Get a list of all registered shader names."""
305
+ return list(self.shaders.keys())
306
+
307
+ def get_stats(self) -> Dict[str, Any]:
308
+ """Get shader manager statistics."""
309
+ return {
310
+ "total_shaders": len(self.shaders),
311
+ "shader_names": self.list_shaders()
312
+ }
313
+
314
+
315
+ if __name__ == "__main__":
316
+ # Test the shader system
317
+ print("Testing Shader System...")
318
+
319
+ # Create shader manager
320
+ shader_manager = ShaderManager()
321
+
322
+ # Test built-in shaders
323
+ test_color = (128, 64, 192)
324
+ test_x, test_y = 100, 50
325
+
326
+ print(f"Original color: {test_color}")
327
+
328
+ # Test each built-in shader
329
+ for shader_name in shader_manager.list_shaders():
330
+ shader = shader_manager.get_shader(shader_name)
331
+ if shader:
332
+ result_color = shader.process_pixel(test_x, test_y, test_color)
333
+ print(f"{shader_name}: {result_color}")
334
+
335
+ # Test custom shader
336
+ def rainbow_pixel(x, y, color, **kwargs):
337
+ """Custom shader that creates a rainbow effect based on position."""
338
+ r, g, b = color
339
+
340
+ # Create rainbow effect based on x position
341
+ hue = (x % 360) / 360.0
342
+
343
+ # Simple HSV to RGB conversion for rainbow effect
344
+ if hue < 1/6:
345
+ new_r, new_g, new_b = 255, int(255 * hue * 6), 0
346
+ elif hue < 2/6:
347
+ new_r, new_g, new_b = int(255 * (2/6 - hue) * 6), 255, 0
348
+ elif hue < 3/6:
349
+ new_r, new_g, new_b = 0, 255, int(255 * (hue - 2/6) * 6)
350
+ elif hue < 4/6:
351
+ new_r, new_g, new_b = 0, int(255 * (4/6 - hue) * 6), 255
352
+ elif hue < 5/6:
353
+ new_r, new_g, new_b = int(255 * (hue - 4/6) * 6), 0, 255
354
+ else:
355
+ new_r, new_g, new_b = 255, 0, int(255 * (1 - hue) * 6)
356
+
357
+ # Blend with original color
358
+ blend = 0.7
359
+ final_r = int(r * (1 - blend) + new_r * blend)
360
+ final_g = int(g * (1 - blend) + new_g * blend)
361
+ final_b = int(b * (1 - blend) + new_b * blend)
362
+
363
+ return (final_r, final_g, final_b)
364
+
365
+ # Register custom shader
366
+ custom_name = shader_manager.create_custom_shader(pixel_func=rainbow_pixel, name="rainbow")
367
+ custom_shader = shader_manager.get_shader(custom_name)
368
+
369
+ if custom_shader:
370
+ for x in range(0, 360, 60):
371
+ result = custom_shader.process_pixel(x, 0, test_color)
372
+ print(f"Rainbow shader at x={x}: {result}")
373
+
374
+ # Test vertex shader
375
+ wave_shader = WaveDistortionShader(amplitude=5.0, frequency=0.1)
376
+ test_vertex = (100.0, 50.0, 0.0)
377
+ distorted_vertex = wave_shader.process_vertex(*test_vertex)
378
+ print(f"Original vertex: {test_vertex}")
379
+ print(f"Distorted vertex: {distorted_vertex}")
380
+
381
+ # Print statistics
382
+ stats = shader_manager.get_stats()
383
+ print(f"Shader Manager stats: {stats}")
384
+
385
+ print("Shader system test completed!")
386
+
virtual_gpu_setup/virtual_gpu/test_output/frame_000000.png ADDED
virtual_gpu_setup/virtual_gpu/test_output/frame_000001.png ADDED
virtual_gpu_setup/virtual_gpu/test_output/frame_000002.png ADDED
virtual_gpu_setup/virtual_gpu/test_output/frame_000003.png ADDED
virtual_gpu_setup/virtual_gpu/test_output/frame_000004.png ADDED
virtual_gpu_setup/virtual_gpu/vgpu.py ADDED
@@ -0,0 +1,283 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ vGPU Core Processor Module
3
+
4
+ This module implements the central orchestrator of the virtual GPU, managing
5
+ workload distribution across 800 SMs and 50,000 cores, and coordinating
6
+ operations between all other modules.
7
+ """
8
+
9
+ import asyncio
10
+ import time
11
+ from collections import deque
12
+ from enum import Enum
13
+ from typing import Dict, List, Optional, Any
14
+ from dataclasses import dataclass
15
+
16
+
17
+ class TaskType(Enum):
18
+ """Enumeration of task types that can be processed by the vGPU."""
19
+ RENDER_PIXEL_BLOCK = "render_pixel_block"
20
+ RENDER_CLEAR = "render_clear"
21
+ RENDER_RECT = "render_rect"
22
+ RENDER_IMAGE = "render_image"
23
+ AI_MATRIX_MULTIPLY = "ai_matrix_multiply"
24
+ AI_VECTOR_OP = "ai_vector_op"
25
+
26
+
27
+ class TaskStatus(Enum):
28
+ """Enumeration of task statuses."""
29
+ PENDING = "pending"
30
+ IN_PROGRESS = "in_progress"
31
+ COMPLETED = "completed"
32
+ FAILED = "failed"
33
+
34
+
35
+ @dataclass
36
+ class Task:
37
+ """Represents a single task to be processed by the vGPU."""
38
+ task_id: str
39
+ task_type: TaskType
40
+ payload: Dict[str, Any]
41
+ sm_id: Optional[int] = None
42
+ status: TaskStatus = TaskStatus.PENDING
43
+ created_time: float = 0.0
44
+ start_time: float = 0.0
45
+ end_time: float = 0.0
46
+
47
+
48
+ class StreamingMultiprocessor:
49
+ """Represents a single Streaming Multiprocessor (SM) in the vGPU."""
50
+
51
+ def __init__(self, sm_id: int, cores_per_sm: int = 62):
52
+ self.sm_id = sm_id
53
+ self.cores_per_sm = cores_per_sm
54
+ self.task_queue = deque()
55
+ self.current_task: Optional[Task] = None
56
+ self.is_busy = False
57
+ self.total_tasks_processed = 0
58
+
59
+ def add_task(self, task: Task) -> None:
60
+ """Add a task to this SM's queue."""
61
+ task.sm_id = self.sm_id
62
+ self.task_queue.append(task)
63
+
64
+ def get_next_task(self) -> Optional[Task]:
65
+ """Get the next task from the queue."""
66
+ if self.task_queue and not self.is_busy:
67
+ task = self.task_queue.popleft()
68
+ self.current_task = task
69
+ self.is_busy = True
70
+ task.status = TaskStatus.IN_PROGRESS
71
+ task.start_time = time.time()
72
+ return task
73
+ return None
74
+
75
+ def complete_task(self) -> Optional[Task]:
76
+ """Mark the current task as completed."""
77
+ if self.current_task:
78
+ self.current_task.status = TaskStatus.COMPLETED
79
+ self.current_task.end_time = time.time()
80
+ completed_task = self.current_task
81
+ self.current_task = None
82
+ self.is_busy = False
83
+ self.total_tasks_processed += 1
84
+ return completed_task
85
+ return None
86
+
87
+ def get_queue_length(self) -> int:
88
+ """Get the current queue length."""
89
+ return len(self.task_queue)
90
+
91
+
92
+ class VirtualGPU:
93
+ """
94
+ The main Virtual GPU class that orchestrates all operations.
95
+
96
+ This class manages 800 SMs with a total of 50,000 cores, handles task
97
+ distribution, and coordinates with other modules like VRAM, renderer, and AI.
98
+ """
99
+
100
+ def __init__(self, num_sms: int = 800, total_cores: int = 50000):
101
+ self.num_sms = num_sms
102
+ self.total_cores = total_cores
103
+ self.cores_per_sm = total_cores // num_sms
104
+
105
+ # Initialize Streaming Multiprocessors
106
+ self.sms: List[StreamingMultiprocessor] = []
107
+ for i in range(num_sms):
108
+ # Distribute cores evenly, with some SMs getting an extra core if needed
109
+ cores_for_this_sm = self.cores_per_sm
110
+ if i < (total_cores % num_sms):
111
+ cores_for_this_sm += 1
112
+ self.sms.append(StreamingMultiprocessor(i, cores_for_this_sm))
113
+
114
+ # Global task management
115
+ self.pending_tasks = deque()
116
+ self.completed_tasks = deque()
117
+ self.task_counter = 0
118
+
119
+ # GPU state
120
+ self.is_running = False
121
+ self.clock_cycle = 0
122
+ self.tick_rate = 60 # Hz
123
+
124
+ # Module references (to be set by external initialization)
125
+ self.vram = None
126
+ self.renderer = None
127
+ self.ai_accelerator = None
128
+ self.driver = None
129
+
130
+ def set_modules(self, vram, renderer, ai_accelerator, driver):
131
+ """Set references to other vGPU modules."""
132
+ self.vram = vram
133
+ self.renderer = renderer
134
+ self.ai_accelerator = ai_accelerator
135
+ self.driver = driver
136
+
137
+ def submit_task(self, task_type: TaskType, payload: Dict[str, Any]) -> str:
138
+ """Submit a new task to the vGPU."""
139
+ task_id = f"task_{self.task_counter}"
140
+ self.task_counter += 1
141
+
142
+ task = Task(
143
+ task_id=task_id,
144
+ task_type=task_type,
145
+ payload=payload,
146
+ created_time=time.time()
147
+ )
148
+
149
+ self.pending_tasks.append(task)
150
+ return task_id
151
+
152
+ def distribute_tasks(self) -> None:
153
+ """Distribute pending tasks to available SMs using round-robin."""
154
+ sm_index = 0
155
+ max_queue_length = 10 # Prevent any SM from being overloaded
156
+
157
+ while self.pending_tasks:
158
+ # Find an SM that's not overloaded
159
+ attempts = 0
160
+ while attempts < self.num_sms:
161
+ current_sm = self.sms[sm_index]
162
+ if current_sm.get_queue_length() < max_queue_length:
163
+ task = self.pending_tasks.popleft()
164
+ current_sm.add_task(task)
165
+ break
166
+ sm_index = (sm_index + 1) % self.num_sms
167
+ attempts += 1
168
+
169
+ if attempts >= self.num_sms:
170
+ # All SMs are overloaded, break to avoid infinite loop
171
+ break
172
+
173
+ sm_index = (sm_index + 1) % self.num_sms
174
+
175
+ def process_sm_tasks(self) -> None:
176
+ """Process tasks on all SMs."""
177
+ for sm in self.sms:
178
+ # Start a new task if the SM is idle
179
+ if not sm.is_busy:
180
+ task = sm.get_next_task()
181
+ if task:
182
+ # Task will be processed in the next step
183
+ pass
184
+
185
+ # Process the current task (simulate work completion)
186
+ if sm.current_task:
187
+ # Simulate task processing by calling appropriate module
188
+ self._execute_task(sm.current_task)
189
+ completed_task = sm.complete_task()
190
+ if completed_task:
191
+ self.completed_tasks.append(completed_task)
192
+
193
+ def _execute_task(self, task: Task) -> None:
194
+ """Execute a specific task by calling the appropriate module."""
195
+ try:
196
+ if task.task_type == TaskType.RENDER_CLEAR and self.renderer:
197
+ self.renderer.clear(**task.payload)
198
+ elif task.task_type == TaskType.RENDER_RECT and self.renderer:
199
+ self.renderer.draw_rect(**task.payload)
200
+ elif task.task_type == TaskType.RENDER_IMAGE and self.renderer:
201
+ self.renderer.draw_image(**task.payload)
202
+ elif task.task_type == TaskType.AI_MATRIX_MULTIPLY and self.ai_accelerator:
203
+ self.ai_accelerator.matrix_multiply(**task.payload)
204
+ elif task.task_type == TaskType.AI_VECTOR_OP and self.ai_accelerator:
205
+ self.ai_accelerator.vector_operation(**task.payload)
206
+ else:
207
+ print(f"Unknown task type: {task.task_type}")
208
+ task.status = TaskStatus.FAILED
209
+ except Exception as e:
210
+ print(f"Error executing task {task.task_id}: {e}")
211
+ task.status = TaskStatus.FAILED
212
+
213
+ async def tick(self) -> None:
214
+ """Main GPU tick cycle."""
215
+ self.clock_cycle += 1
216
+
217
+ # 1. Distribute pending tasks to SMs
218
+ self.distribute_tasks()
219
+
220
+ # 2. Process tasks on all SMs
221
+ self.process_sm_tasks()
222
+
223
+ # 3. Handle any driver commands
224
+ if self.driver:
225
+ await self.driver.process_commands()
226
+
227
+ async def run(self) -> None:
228
+ """Main GPU execution loop."""
229
+ self.is_running = True
230
+ tick_interval = 1.0 / self.tick_rate
231
+
232
+ print(f"Starting vGPU with {self.num_sms} SMs and {self.total_cores} cores")
233
+ print(f"Tick rate: {self.tick_rate} Hz")
234
+
235
+ while self.is_running:
236
+ start_time = time.time()
237
+
238
+ await self.tick()
239
+
240
+ # Maintain consistent tick rate
241
+ elapsed = time.time() - start_time
242
+ if elapsed < tick_interval:
243
+ await asyncio.sleep(tick_interval - elapsed)
244
+
245
+ def stop(self) -> None:
246
+ """Stop the GPU execution."""
247
+ self.is_running = False
248
+
249
+ def get_stats(self) -> Dict[str, Any]:
250
+ """Get current GPU statistics."""
251
+ total_tasks_processed = sum(sm.total_tasks_processed for sm in self.sms)
252
+ total_queue_length = sum(sm.get_queue_length() for sm in self.sms)
253
+ busy_sms = sum(1 for sm in self.sms if sm.is_busy)
254
+
255
+ return {
256
+ "clock_cycle": self.clock_cycle,
257
+ "total_sms": self.num_sms,
258
+ "total_cores": self.total_cores,
259
+ "busy_sms": busy_sms,
260
+ "total_tasks_processed": total_tasks_processed,
261
+ "pending_tasks": len(self.pending_tasks),
262
+ "total_queue_length": total_queue_length,
263
+ "completed_tasks": len(self.completed_tasks)
264
+ }
265
+
266
+
267
+ if __name__ == "__main__":
268
+ # Basic test of the vGPU
269
+ async def test_vgpu():
270
+ vgpu = VirtualGPU()
271
+
272
+ # Submit some test tasks
273
+ vgpu.submit_task(TaskType.RENDER_CLEAR, {"color": (255, 0, 0)})
274
+ vgpu.submit_task(TaskType.RENDER_RECT, {"x": 10, "y": 10, "width": 100, "height": 50, "color": (0, 255, 0)})
275
+
276
+ # Run a few ticks
277
+ for _ in range(5):
278
+ await vgpu.tick()
279
+ print(f"Stats: {vgpu.get_stats()}")
280
+ await asyncio.sleep(0.1)
281
+
282
+ asyncio.run(test_vgpu())
283
+
virtual_gpu_setup/virtual_gpu/virtual_ram.py ADDED
@@ -0,0 +1,385 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Virtual RAM Module - 128GB System Memory Abstraction
3
+
4
+ This module implements a symbolic representation of 128GB system RAM using
5
+ efficient data structures and lazy allocation strategies. It avoids allocating
6
+ real memory and uses dictionaries or sparse mappings to simulate blocks.
7
+ """
8
+
9
+ import time
10
+ from typing import Dict, Any, Optional, Union
11
+ from dataclasses import dataclass
12
+ import numpy as np
13
+
14
+
15
+ @dataclass
16
+ class RAMBlock:
17
+ """Represents a block of memory in the symbolic RAM."""
18
+ name: str
19
+ size_bytes: int
20
+ allocated_time: float
21
+ last_accessed: float
22
+ access_count: int = 0
23
+ # We use a symbolic representation instead of actual data
24
+ # The data field will be None for large blocks to avoid memory allocation
25
+ data: Optional[Union[np.ndarray, bytes]] = None
26
+ is_symbolic: bool = True # True if this is a symbolic block (no real data)
27
+
28
+
29
+ class VirtualRAM:
30
+ """
31
+ Virtual RAM class that simulates 128GB of system memory symbolically.
32
+
33
+ This class provides block allocation, tracking, and transfer capabilities
34
+ without actually allocating large amounts of physical memory.
35
+ """
36
+
37
+ def __init__(self, capacity_gb: int = 128):
38
+ self.capacity_bytes = capacity_gb * 1024 * 1024 * 1024 # Convert GB to bytes
39
+ self.capacity_gb = capacity_gb
40
+
41
+ # Block registry - stores metadata about allocated blocks
42
+ self.blocks: Dict[str, RAMBlock] = {}
43
+
44
+ # Memory usage tracking
45
+ self.allocated_bytes = 0
46
+ self.allocation_counter = 0
47
+
48
+ # Access simulation parameters
49
+ self.access_delay_ms = 0.1 # Simulated RAM access delay
50
+ self.transfer_bandwidth_gbps = 51.2 # DDR5-6400 bandwidth
51
+
52
+ # Statistics
53
+ self.total_allocations = 0
54
+ self.total_deallocations = 0
55
+ self.total_accesses = 0
56
+ self.total_transfers = 0
57
+
58
+ print(f"VirtualRAM initialized with {capacity_gb}GB capacity")
59
+
60
+ def allocate_block(self, name: str, size_bytes: int,
61
+ store_data: bool = False) -> bool:
62
+ """
63
+ Allocate a block of memory symbolically.
64
+
65
+ Args:
66
+ name: Unique name for the block
67
+ size_bytes: Size of the block in bytes
68
+ store_data: If True, actually allocate small amounts of real data for testing
69
+ If False (default), only store metadata symbolically
70
+
71
+ Returns:
72
+ True if allocation successful, False if not enough space or name exists
73
+ """
74
+ # Check if name already exists
75
+ if name in self.blocks:
76
+ print(f"Block '{name}' already exists")
77
+ return False
78
+
79
+ # Check if we have enough capacity
80
+ if self.allocated_bytes + size_bytes > self.capacity_bytes:
81
+ print(f"Not enough capacity: requested {size_bytes:,} bytes, "
82
+ f"available {self.capacity_bytes - self.allocated_bytes:,} bytes")
83
+ return False
84
+
85
+ # Create the block
86
+ current_time = time.time()
87
+ # For all blocks, we store only metadata to avoid memory issues
88
+ actual_data = None
89
+ is_symbolic = True
90
+
91
+ # If store_data is explicitly requested and size is very small, we can store actual data
92
+ if store_data and size_bytes <= 1024 * 1024 * 10: # Up to 10MB for actual data
93
+ actual_data = np.zeros(size_bytes, dtype=np.uint8)
94
+ is_symbolic = False
95
+ print(f"Allocated real data for block \'{name}\' ({size_bytes:,} bytes)")
96
+ else:
97
+ print(f"Created symbolic block \'{name}\' of {size_bytes:,} bytes")
98
+ block = RAMBlock(
99
+ name=name,
100
+ size_bytes=size_bytes,
101
+ allocated_time=current_time,
102
+ last_accessed=current_time,
103
+ data=actual_data,
104
+ is_symbolic=is_symbolic
105
+ )
106
+
107
+ self.blocks[name] = block
108
+ self.allocated_bytes += size_bytes
109
+ self.total_allocations += 1
110
+ self.allocation_counter += 1
111
+
112
+ print(f"Allocated block '{name}': {size_bytes:,} bytes "
113
+ f"({'symbolic' if is_symbolic else 'real data'})")
114
+
115
+ return True
116
+
117
+ def get_block(self, name: str) -> Optional[RAMBlock]:
118
+ """
119
+ Retrieve a block by name and simulate access delay.
120
+
121
+ Args:
122
+ name: Name of the block to retrieve
123
+
124
+ Returns:
125
+ RAMBlock if found, None otherwise
126
+ """
127
+ if name not in self.blocks:
128
+ return None
129
+
130
+ # Simulate access delay
131
+ time.sleep(self.access_delay_ms / 1000.0)
132
+
133
+ # Update access statistics
134
+ block = self.blocks[name]
135
+ block.last_accessed = time.time()
136
+ block.access_count += 1
137
+ self.total_accesses += 1
138
+
139
+ return block
140
+
141
+ def release_block(self, name: str) -> bool:
142
+ """
143
+ Deallocate a block of memory.
144
+
145
+ Args:
146
+ name: Name of the block to deallocate
147
+
148
+ Returns:
149
+ True if deallocation successful, False if block not found
150
+ """
151
+ if name not in self.blocks:
152
+ print(f"Block '{name}' not found")
153
+ return False
154
+
155
+ block = self.blocks[name]
156
+ self.allocated_bytes -= block.size_bytes
157
+ self.total_deallocations += 1
158
+
159
+ del self.blocks[name]
160
+
161
+ print(f"Released block '{name}': {block.size_bytes:,} bytes")
162
+ return True
163
+
164
+ def transfer_to_vram(self, block_name: str, vram_instance,
165
+ vram_name: Optional[str] = None) -> Optional[str]:
166
+ """
167
+ Transfer a RAM block to VRAM with delay simulation.
168
+
169
+ Args:
170
+ block_name: Name of the RAM block to transfer
171
+ vram_instance: Instance of VRAM to transfer to
172
+ vram_name: Optional name for the block in VRAM
173
+
174
+ Returns:
175
+ VRAM block ID if successful, None otherwise
176
+ """
177
+ # Get the block from RAM
178
+ block = self.get_block(block_name)
179
+ if block is None:
180
+ print(f"Block '{block_name}' not found in RAM")
181
+ return None
182
+
183
+ # Calculate transfer time based on bandwidth
184
+ transfer_time_ms = (block.size_bytes / (self.transfer_bandwidth_gbps * 1e9)) * 1000
185
+
186
+ print(f"Transferring '{block_name}' ({block.size_bytes:,} bytes) "
187
+ f"from RAM to VRAM (estimated {transfer_time_ms:.2f}ms)")
188
+
189
+ # Prepare data for transfer
190
+ if block.is_symbolic:
191
+ # For symbolic blocks, create a small representative data sample
192
+ sample_size = min(1024, block.size_bytes) # 1KB sample
193
+ transfer_data = np.random.randint(0, 256, sample_size, dtype=np.uint8)
194
+ print(f"Using {sample_size} byte sample for symbolic block transfer")
195
+ else:
196
+ # Use actual data
197
+ transfer_data = block.data
198
+
199
+ # Perform the transfer to VRAM
200
+ if vram_name is None:
201
+ vram_name = f"ram_transfer_{block_name}"
202
+
203
+ vram_id = vram_instance.transfer_from_ram(vram_name, transfer_data,
204
+ delay_ms=transfer_time_ms)
205
+
206
+ if vram_id:
207
+ self.total_transfers += 1
208
+ print(f"Successfully transferred '{block_name}' to VRAM as '{vram_id}'")
209
+ else:
210
+ print(f"Failed to transfer '{block_name}' to VRAM")
211
+
212
+ return vram_id
213
+
214
+ def create_tensor_block(self, name: str, shape: tuple, dtype=np.float32) -> bool:
215
+ """
216
+ Create a tensor block with specified shape and data type.
217
+
218
+ Args:
219
+ name: Name for the tensor block
220
+ shape: Shape of the tensor (e.g., (1024, 1024, 3))
221
+ dtype: Data type of the tensor
222
+
223
+ Returns:
224
+ True if creation successful, False otherwise
225
+ """
226
+ # Calculate size in bytes
227
+ element_size = np.dtype(dtype).itemsize
228
+ total_elements = np.prod(shape)
229
+ size_bytes = total_elements * element_size
230
+
231
+ # Allocate the block symbolically
232
+ success = self.allocate_block(name, size_bytes, store_data=False)
233
+
234
+ if success:
235
+ # Store tensor metadata
236
+ block = self.blocks[name]
237
+ block.tensor_shape = shape
238
+ block.tensor_dtype = dtype
239
+ print(f"Created tensor block '{name}' with shape {shape} and dtype {dtype}")
240
+
241
+ return success
242
+
243
+ def info(self) -> Dict[str, Any]:
244
+ """
245
+ Get comprehensive information about the Virtual RAM state.
246
+
247
+ Returns:
248
+ Dictionary containing RAM usage statistics and metadata
249
+ """
250
+ used_bytes = self.allocated_bytes
251
+ free_bytes = self.capacity_bytes - used_bytes
252
+ utilization_percent = (used_bytes / self.capacity_bytes) * 100
253
+
254
+ # Calculate average block size
255
+ avg_block_size = used_bytes / len(self.blocks) if self.blocks else 0
256
+
257
+ # Find largest and smallest blocks
258
+ largest_block = max(self.blocks.values(), key=lambda b: b.size_bytes) if self.blocks else None
259
+ smallest_block = min(self.blocks.values(), key=lambda b: b.size_bytes) if self.blocks else None
260
+
261
+ # Count symbolic vs real blocks
262
+ symbolic_blocks = sum(1 for b in self.blocks.values() if b.is_symbolic)
263
+ real_blocks = len(self.blocks) - symbolic_blocks
264
+
265
+ info_dict = {
266
+ "capacity_gb": self.capacity_gb,
267
+ "capacity_bytes": self.capacity_bytes,
268
+ "used_bytes": used_bytes,
269
+ "free_bytes": free_bytes,
270
+ "utilization_percent": utilization_percent,
271
+ "total_blocks": len(self.blocks),
272
+ "symbolic_blocks": symbolic_blocks,
273
+ "real_data_blocks": real_blocks,
274
+ "avg_block_size_bytes": avg_block_size,
275
+ "largest_block_name": largest_block.name if largest_block else None,
276
+ "largest_block_size": largest_block.size_bytes if largest_block else 0,
277
+ "smallest_block_name": smallest_block.name if smallest_block else None,
278
+ "smallest_block_size": smallest_block.size_bytes if smallest_block else 0,
279
+ "total_allocations": self.total_allocations,
280
+ "total_deallocations": self.total_deallocations,
281
+ "total_accesses": self.total_accesses,
282
+ "total_transfers": self.total_transfers,
283
+ "block_names": list(self.blocks.keys())
284
+ }
285
+
286
+ return info_dict
287
+
288
+ def print_info(self) -> None:
289
+ """Print a formatted summary of Virtual RAM information."""
290
+ info = self.info()
291
+
292
+ print("\n" + "="*50)
293
+ print("VIRTUAL RAM INFORMATION")
294
+ print("="*50)
295
+ print(f"Capacity: {info['capacity_gb']} GB ({info['capacity_bytes']:,} bytes)")
296
+ print(f"Used: {info['used_bytes']:,} bytes ({info['utilization_percent']:.2f}%)")
297
+ print(f"Free: {info['free_bytes']:,} bytes")
298
+ print(f"Total Blocks: {info['total_blocks']}")
299
+ print(f" - Symbolic blocks: {info['symbolic_blocks']}")
300
+ print(f" - Real data blocks: {info['real_data_blocks']}")
301
+
302
+ if info['total_blocks'] > 0:
303
+ print(f"Average block size: {info['avg_block_size_bytes']:,.0f} bytes")
304
+ print(f"Largest block: '{info['largest_block_name']}' ({info['largest_block_size']:,} bytes)")
305
+ print(f"Smallest block: '{info['smallest_block_name']}' ({info['smallest_block_size']:,} bytes)")
306
+
307
+ print(f"\nStatistics:")
308
+ print(f" - Total allocations: {info['total_allocations']}")
309
+ print(f" - Total deallocations: {info['total_deallocations']}")
310
+ print(f" - Total accesses: {info['total_accesses']}")
311
+ print(f" - Total transfers: {info['total_transfers']}")
312
+
313
+ if info['block_names']:
314
+ print(f"\nBlock names: {', '.join(info['block_names'])}")
315
+
316
+ print("="*50)
317
+
318
+ def simulate_workload(self, num_operations: int = 100) -> None:
319
+ """
320
+ Simulate a typical workload with allocations, accesses, and deallocations.
321
+
322
+ Args:
323
+ num_operations: Number of operations to simulate
324
+ """
325
+ print(f"\nSimulating workload with {num_operations} operations...")
326
+
327
+ import random
328
+
329
+ for i in range(num_operations):
330
+ operation = random.choice(['allocate', 'access', 'deallocate'])
331
+
332
+ if operation == 'allocate' and len(self.blocks) < 50: # Limit to 50 blocks
333
+ size = random.randint(1024, 100 * 1024 * 1024) # 1KB to 100MB
334
+ name = f"workload_block_{i}"
335
+ self.allocate_block(name, size)
336
+
337
+ elif operation == 'access' and self.blocks:
338
+ block_name = random.choice(list(self.blocks.keys()))
339
+ self.get_block(block_name)
340
+
341
+ elif operation == 'deallocate' and self.blocks:
342
+ block_name = random.choice(list(self.blocks.keys()))
343
+ self.release_block(block_name)
344
+
345
+ print(f"Workload simulation completed.")
346
+
347
+
348
+ if __name__ == "__main__":
349
+ # Test the VirtualRAM module
350
+ print("Testing VirtualRAM module...")
351
+
352
+ # Create a VirtualRAM instance with 128GB capacity
353
+ vram = VirtualRAM(capacity_gb=128)
354
+
355
+ # Test basic allocation
356
+ print("\n1. Testing basic allocation...")
357
+ vram.allocate_block("small_buffer", 1024 * 1024, store_data=True) # 1MB with real data
358
+ vram.allocate_block("medium_buffer", 50 * 1024 * 1024) # 50MB symbolic
359
+ vram.allocate_block("large_tensor", 16 * 1024 * 1024 * 1024) # 16GB symbolic
360
+
361
+ # Test tensor creation
362
+ print("\n2. Testing tensor creation...")
363
+ vram.create_tensor_block("ai_weights", (1000, 1000, 512), np.float32)
364
+ vram.create_tensor_block("image_batch", (32, 224, 224, 3), np.uint8)
365
+
366
+ # Test block access
367
+ print("\n3. Testing block access...")
368
+ block = vram.get_block("small_buffer")
369
+ if block:
370
+ print(f"Accessed block: {block.name}, size: {block.size_bytes:,} bytes")
371
+
372
+ # Test info display
373
+ print("\n4. Testing info display...")
374
+ vram.print_info()
375
+
376
+ # Test workload simulation
377
+ print("\n5. Testing workload simulation...")
378
+ vram.simulate_workload(20)
379
+
380
+ # Final info
381
+ print("\n6. Final state...")
382
+ vram.print_info()
383
+
384
+ print("\nVirtualRAM test completed!")
385
+
virtual_gpu_setup/virtual_gpu/vram.py ADDED
@@ -0,0 +1,361 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import numpy as np
2
+ from collections import OrderedDict
3
+ from typing import Dict, Any, Optional, Tuple, Union
4
+ from dataclasses import dataclass
5
+ import time
6
+
7
+
8
+ @dataclass
9
+ class MemoryBlock:
10
+ """Represents a block of memory in the symbolic VRAM."""
11
+ address: int
12
+ size: int
13
+ data: Optional[Any]
14
+ allocated_time: float
15
+ last_accessed: float
16
+
17
+
18
+ class Framebuffer:
19
+ """Represents a 2D drawing surface in VRAM."""
20
+
21
+ def __init__(self, width: int, height: int, channels: int = 3, dtype=np.uint8):
22
+ self.width = width
23
+ self.height = height
24
+ self.channels = channels
25
+ self.dtype = dtype
26
+
27
+ # Create the pixel buffer symbolically to avoid large allocations
28
+ # The actual pixel data will be managed by the MemoryManager
29
+ self.pixel_buffer_address: Optional[int] = None
30
+ self.pixel_buffer_size: int = width * height * channels * np.dtype(dtype).itemsize
31
+ self.pixel_buffer = np.zeros((height, width, channels), dtype=dtype)
32
+ self.vram_address: Optional[int] = None # This is the address in the MemoryManager
33
+
34
+ def resize(self, new_width: int, new_height: int) -> None:
35
+ # No actual data to resize, just update symbolic size
36
+ self.width = new_width
37
+ self.height = new_height
38
+ self.pixel_buffer_size = new_width * new_height * self.channels * np.dtype(self.dtype).itemsize
39
+
40
+ def clear(self, color: Tuple[int, int, int]) -> None:
41
+ self.pixel_buffer[:, :] = color
42
+
43
+ def get_pixel(self, x: int, y: int) -> np.ndarray:
44
+ if 0 <= x < self.width and 0 <= y < self.height:
45
+ return self.pixel_buffer[y, x]
46
+ return np.zeros(self.channels, dtype=self.dtype)
47
+ def set_pixel(self, x: int, y: int, color: Tuple[int, int, int]) -> None:
48
+ if 0 <= x < self.width and 0 <= y < self.height:
49
+ self.pixel_buffer[y, x] = color[:self.channels]
50
+
51
+ def get_memory_usage(self) -> int:
52
+ """Get the memory usage of this framebuffer in bytes."""
53
+ return self.pixel_buffer_size
54
+
55
+
56
+ class MemoryManager:
57
+ """Manages the symbolic 500GB GDDR7 memory space."""
58
+
59
+ def __init__(self, total_memory_gb: int = 500, block_size_kb: int = 4):
60
+ self.total_memory_bytes = total_memory_gb * 1024 * 1024 * 1024 # 500GB
61
+ self.block_size_bytes = block_size_kb * 1024 # 4KB blocks
62
+ self.total_blocks = self.total_memory_bytes // self.block_size_bytes
63
+
64
+ # Symbolic memory space - only allocated blocks are stored
65
+ self.memory_blocks: Dict[int, MemoryBlock] = {}
66
+
67
+ # Free block tracking - use a list of free block ranges instead of a set of all blocks
68
+ self.free_block_ranges = [(0, self.total_blocks - 1)] # (start_block_id, end_block_id)
69
+ self.allocated_blocks = set() # Still track allocated blocks for quick lookup
70
+
71
+ # Address allocation counter
72
+ self.next_address = 0
73
+
74
+ def allocate_block(self, size_bytes: int) -> Optional[int]:
75
+ """Allocate a block of memory and return its address."""
76
+ blocks_needed = (size_bytes + self.block_size_bytes - 1) // self.block_size_bytes
77
+
78
+ # Find a suitable contiguous block range
79
+ for i, (start, end) in enumerate(self.free_block_ranges):
80
+ available_blocks = end - start + 1
81
+ if available_blocks >= blocks_needed:
82
+ # Found a suitable range
83
+ base_block_id = start
84
+
85
+ # Update free_block_ranges
86
+ new_start = start + blocks_needed
87
+ if new_start <= end:
88
+ self.free_block_ranges[i] = (new_start, end)
89
+ else:
90
+ self.free_block_ranges.pop(i)
91
+
92
+ # Add to allocated_blocks
93
+ for j in range(blocks_needed):
94
+ self.allocated_blocks.add(base_block_id + j)
95
+
96
+ # Create memory block
97
+ base_address = base_block_id * self.block_size_bytes
98
+
99
+ memory_block = MemoryBlock(
100
+ address=base_address,
101
+ size=size_bytes,
102
+ data=bytearray(size_bytes), # Allocate actual bytearray for data
103
+ allocated_time=time.time(),
104
+ last_accessed=time.time()
105
+ )
106
+ self.memory_blocks[base_address] = memory_block
107
+ return base_address
108
+
109
+ return None # Out of memory
110
+
111
+ def deallocate_block(self, address: int) -> bool:
112
+ """Deallocate a block of memory."""
113
+ if address in self.memory_blocks:
114
+ memory_block = self.memory_blocks[address]
115
+ blocks_to_free = (memory_block.size + self.block_size_bytes - 1) // self.block_size_bytes
116
+
117
+ base_block_id = address // self.block_size_bytes
118
+ for i in range(blocks_to_free):
119
+ block_id = base_block_id + i
120
+ if block_id in self.allocated_blocks:
121
+ self.allocated_blocks.remove(block_id)
122
+ # Add back to free_block_ranges (simple merge for now)
123
+ self.free_block_ranges.append((block_id, block_id))
124
+ self.free_block_ranges.sort() # Keep sorted for efficient merging
125
+
126
+ del self.memory_blocks[address]
127
+ return True
128
+ return False
129
+
130
+ def read_data(self, address: int, size: int) -> Optional[np.ndarray]:
131
+ """Read data from memory."""
132
+ if address in self.memory_blocks:
133
+ memory_block = self.memory_blocks[address]
134
+ if memory_block.data is not None and size <= memory_block.size:
135
+ return np.frombuffer(memory_block.data[:size], dtype=np.uint8) # Return as numpy array
136
+ return None
137
+
138
+ def write_data(self, address: int, data: Union[np.ndarray, bytes]) -> bool:
139
+ """Write data to memory."""
140
+ if address in self.memory_blocks:
141
+ memory_block = self.memory_blocks[address]
142
+ if memory_block.data is not None:
143
+ if isinstance(data, np.ndarray):
144
+ data_bytes = data.tobytes()
145
+ elif isinstance(data, bytes):
146
+ data_bytes = data
147
+ else:
148
+ raise TypeError("Data must be a NumPy array or bytes.")
149
+
150
+ if len(data_bytes) <= memory_block.size:
151
+ memory_block.data[:len(data_bytes)] = data_bytes
152
+ return True
153
+ return False
154
+
155
+ def get_memory_stats(self) -> Dict[str, Any]:
156
+ """Get memory usage statistics."""
157
+ allocated_bytes = sum(block.size for block in self.memory_blocks.values())
158
+ free_bytes = self.total_memory_bytes - allocated_bytes
159
+
160
+ return {
161
+ "total_memory_gb": self.total_memory_bytes / (1024**3),
162
+ "allocated_bytes": allocated_bytes,
163
+ "free_bytes": free_bytes,
164
+ "allocated_blocks_count": len(self.allocated_blocks),
165
+ "free_block_ranges_count": len(self.free_block_ranges),
166
+ "utilization_percent": (allocated_bytes / self.total_memory_bytes) * 100 if self.total_memory_bytes > 0 else 0
167
+ }
168
+
169
+
170
+ class VRAM:
171
+ """
172
+ Main VRAM class that provides the interface for the 500GB GDDR7 memory.
173
+
174
+ This class combines the MemoryManager for low-level memory operations
175
+ with higher-level abstractions like Framebuffers.
176
+ """
177
+
178
+ def __init__(self, memory_size_gb: int = 500):
179
+ self.memory_manager = MemoryManager(memory_size_gb)
180
+
181
+ # Cache for frequently accessed data (simulates L1/L2 cache)
182
+ self.cache_size = 1000 # Number of cache entries
183
+ self.cache = OrderedDict()
184
+
185
+ # Framebuffer registry
186
+ self.framebuffers: Dict[str, Framebuffer] = {}
187
+ self.framebuffer_counter = 0
188
+
189
+ # Texture registry
190
+ self.textures: Dict[str, np.ndarray] = {}
191
+ self.texture_counter = 0
192
+
193
+ def create_framebuffer(self, width: int, height: int, channels: int = 3,
194
+ name: Optional[str] = None) -> str:
195
+ """Create a new framebuffer and return its ID."""
196
+ if name is None:
197
+ name = f"framebuffer_{self.framebuffer_counter}"
198
+ self.framebuffer_counter += 1
199
+
200
+ framebuffer = Framebuffer(width, height, channels)
201
+
202
+ # Allocate memory for the framebuffer
203
+ memory_size = framebuffer.get_memory_usage()
204
+ address = self.memory_manager.allocate_block(memory_size)
205
+
206
+ if address is not None:
207
+ framebuffer.vram_address = address
208
+ self.framebuffers[name] = framebuffer
209
+ return name
210
+ else:
211
+ raise MemoryError("Failed to allocate memory for framebuffer")
212
+
213
+ def get_framebuffer(self, name: str) -> Optional[Framebuffer]:
214
+ """Get a framebuffer by name."""
215
+ return self.framebuffers.get(name)
216
+
217
+ def delete_framebuffer(self, name: str) -> bool:
218
+ """Delete a framebuffer and free its memory."""
219
+ if name in self.framebuffers:
220
+ framebuffer = self.framebuffers[name]
221
+ if framebuffer.vram_address is not None:
222
+ self.memory_manager.deallocate_block(framebuffer.vram_address)
223
+ del self.framebuffers[name]
224
+ return True
225
+ return False
226
+
227
+ def load_texture(self, texture_data: Union[np.ndarray, bytes], name: Optional[str] = None) -> str:
228
+ """Load texture data into VRAM and return its ID."""
229
+ if name is None:
230
+ name = f"texture_{self.texture_counter}"
231
+ self.texture_counter += 1
232
+
233
+ size_bytes = 0
234
+ if isinstance(texture_data, np.ndarray):
235
+ size_bytes = texture_data.nbytes
236
+ elif isinstance(texture_data, bytes):
237
+ size_bytes = len(texture_data)
238
+ else:
239
+ raise TypeError("Texture data must be a NumPy array or bytes.")
240
+
241
+ # Allocate memory for the texture
242
+ address = self.memory_manager.allocate_block(size_bytes)
243
+
244
+ if address is not None:
245
+ self.memory_manager.write_data(address, texture_data) # Write actual data
246
+ self.textures[name] = texture_data # Store actual data for reference
247
+ return name
248
+ else:
249
+ raise MemoryError("Failed to allocate memory for texture")
250
+
251
+ def get_texture(self, name: str) -> Optional[np.ndarray]:
252
+ """Get texture data by name."""
253
+ return self.textures.get(name)
254
+
255
+ def cache_read(self, address: int, size: int) -> Optional[np.ndarray]:
256
+ """Read data with caching support."""
257
+ cache_key = (address, size)
258
+
259
+ # Check cache first
260
+ if cache_key in self.cache:
261
+ # Move to end (most recently used)
262
+ data = self.cache.pop(cache_key)
263
+ self.cache[cache_key] = data
264
+ return data.copy()
265
+
266
+ # Read from memory
267
+ data = self.memory_manager.read_data(address, size)
268
+ if data is not None:
269
+ # Add to cache
270
+ if len(self.cache) >= self.cache_size:
271
+ # Remove least recently used item
272
+ self.cache.popitem(last=False)
273
+ self.cache[cache_key] = data.copy()
274
+
275
+ return data
276
+
277
+ def transfer_from_ram(self, name: str, data: Union[np.ndarray, bytes],
278
+ delay_ms: float = 0.0) -> Optional[str]:
279
+ """Transfer a block of data from RAM to VRAM."""
280
+ if isinstance(data, np.ndarray):
281
+ size_bytes = data.nbytes
282
+ data_to_store = data.flatten()
283
+ elif isinstance(data, bytes):
284
+ size_bytes = len(data)
285
+ data_to_store = np.frombuffer(data, dtype=np.uint8)
286
+ else:
287
+ raise TypeError("Data must be a NumPy array or bytes.")
288
+
289
+ # Simulate delay
290
+ if delay_ms > 0:
291
+ time.sleep(delay_ms / 1000.0)
292
+
293
+ # Allocate memory in VRAM
294
+ address = self.memory_manager.allocate_block(size_bytes)
295
+
296
+ if address is not None:
297
+ # Store data in VRAM
298
+ self.memory_manager.write_data(address, data_to_store)
299
+
300
+ # Register the transferred data as a texture/buffer in VRAM
301
+ # For simplicity, we\"ll register it as a texture for now
302
+ texture_id = f"ram_transfer_{self.texture_counter}"
303
+ self.texture_counter += 1
304
+ self.textures[texture_id] = data # Store actual data for reference
305
+ print(f"Transferred {size_bytes} bytes from RAM to VRAM at address {address} as {texture_id}")
306
+ return texture_id
307
+ else:
308
+ print(f"Failed to transfer {size_bytes} bytes from RAM to VRAM: Out of VRAM memory.")
309
+ return None
310
+
311
+ def get_stats(self) -> Dict[str, Any]:
312
+ """Get comprehensive VRAM statistics."""
313
+ memory_stats = self.memory_manager.get_memory_stats()
314
+
315
+ framebuffer_memory = sum(fb.get_memory_usage() for fb in self.framebuffers.values())
316
+ texture_memory = sum(tex.nbytes for tex in self.textures.values())
317
+
318
+ return {
319
+ **memory_stats,
320
+ "framebuffers_count": len(self.framebuffers),
321
+ "textures_count": len(self.textures),
322
+ "framebuffer_memory_bytes": framebuffer_memory,
323
+ "texture_memory_bytes": texture_memory,
324
+ "cache_entries": len(self.cache),
325
+ "cache_hit_ratio": 0.0 # TODO: Implement cache hit tracking
326
+ }
327
+
328
+
329
+ if __name__ == "__main__":
330
+ # Test the VRAM module
331
+ vram = VRAM(memory_size_gb=1) # Use 1GB for testing
332
+
333
+ # Create a framebuffer
334
+ fb_id = vram.create_framebuffer(1920, 1080, 3)
335
+ print(f"Created framebuffer: {fb_id}")
336
+
337
+ # Get the framebuffer and modify it
338
+ fb = vram.get_framebuffer(fb_id)
339
+ if fb:
340
+ fb.clear((255, 0, 0)) # Clear to red
341
+ fb.set_pixel(100, 100, (0, 255, 0)) # Set a green pixel
342
+ print(f"Framebuffer size: {fb.width}x{fb.height}")
343
+ print(f"Pixel at (100, 100): {fb.get_pixel(100, 100)}")
344
+
345
+ # Load a test texture
346
+ test_texture = np.random.randint(0, 256, (256, 256, 3), dtype=np.uint8)
347
+ tex_id = vram.load_texture(test_texture)
348
+ print(f"Loaded texture: {tex_id}")
349
+
350
+ # Test transfer_from_ram
351
+ ram_data = b"\x01\x02\x03\x04\x05\x06\x07\x08"
352
+ transferred_id = vram.transfer_from_ram("test_ram_data", ram_data, delay_ms=10)
353
+ print(f"Transferred RAM data ID: {transferred_id}")
354
+
355
+ # Print statistics
356
+ stats = vram.get_stats()
357
+ print(f"VRAM Stats: {stats}")
358
+
359
+
360
+
361
+