Spaces:
Sleeping
Sleeping
Factor Studios
commited on
Update server.py
Browse files
server.py
CHANGED
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@@ -17,6 +17,9 @@ app = FastAPI()
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class VirtualGPUServer:
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def __init__(self):
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self.base_path = Path(__file__).parent / "storage"
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self.vram_path = self.base_path / "vram_blocks"
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self.state_path = self.base_path / "gpu_state"
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self.cache_path = self.base_path / "cache"
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@@ -66,30 +69,48 @@ class VirtualGPUServer:
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"""Monitor connection health and handle reconnection"""
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try:
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while session_id in self.active_connections:
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await websocket.send_json({"type": "ping"})
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except:
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print(f"Connection lost for session {session_id}")
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break
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except Exception:
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break
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await asyncio.sleep(self.heartbeat_interval)
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finally:
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async def handle_disconnect(self, session_id: str):
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"""Clean up resources when a client disconnects"""
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if session_id in self.active_connections:
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try:
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await self.active_connections[session_id].close()
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except:
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pass
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del self.active_connections[session_id]
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if session_id in self.active_sessions:
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# Save any pending state before
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session_data = self.active_sessions[session_id]
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if session_data.get('pending_state'):
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await self.handle_state_operation({
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@@ -361,45 +382,76 @@ async def handle_files():
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# WebSocket endpoint
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@app.websocket("/ws")
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async def websocket_endpoint(websocket: WebSocket):
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session_id = str(uuid.uuid4())
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server.active_connections[session_id] = websocket
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server.active_sessions[session_id] = {
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'start_time': time.time(),
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'ops_count': 0
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}
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try:
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while True:
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except Exception as e:
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print(f"WebSocket error: {e}")
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finally:
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# Cleanup on disconnect
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# For running directly (development)
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if __name__ == "__main__":
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class VirtualGPUServer:
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def __init__(self):
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self.base_path = Path(__file__).parent / "storage"
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if not self.base_path.exists():
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self.base_path.mkdir(parents=True)
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self.vram_path = self.base_path / "vram_blocks"
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self.state_path = self.base_path / "gpu_state"
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self.cache_path = self.base_path / "cache"
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"""Monitor connection health and handle reconnection"""
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try:
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while session_id in self.active_connections:
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current_time = time.time()
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session = self.active_sessions.get(session_id)
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if not session:
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break
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# Check if connection is still alive
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last_ping = session.get('last_ping', 0)
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if current_time - last_ping > self.connection_timeout:
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if session.get('keep_alive', False):
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try:
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await websocket.send_json({"type": "ping"})
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session['last_ping'] = current_time
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except Exception as e:
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print(f"Connection lost for session {session_id}: {e}")
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break
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else:
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# Connection timed out and keep-alive is disabled
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break
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await asyncio.sleep(self.heartbeat_interval)
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finally:
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# Only disconnect if connection is truly dead
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if session_id in self.active_connections:
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try:
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if not await self.check_connection_alive(websocket):
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await self.handle_disconnect(session_id)
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except:
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await self.handle_disconnect(session_id)
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async def check_connection_alive(self, websocket: WebSocket) -> bool:
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"""Check if a WebSocket connection is still alive"""
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try:
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await websocket.send_json({"type": "ping"})
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return True
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except Exception:
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return False
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async def handle_disconnect(self, session_id: str):
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"""Clean up resources when a client disconnects"""
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if session_id in self.active_sessions:
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# Save any pending state before cleanup
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session_data = self.active_sessions[session_id]
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if session_data.get('pending_state'):
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await self.handle_state_operation({
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# WebSocket endpoint
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@app.websocket("/ws")
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async def websocket_endpoint(websocket: WebSocket):
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session_id = None
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try:
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await websocket.accept()
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session_id = str(uuid.uuid4())
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print(f"INFO: WebSocket connection opened, session: {session_id}")
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# Initialize session with keep-alive enabled
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server.active_connections[session_id] = websocket
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server.active_sessions[session_id] = {
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'start_time': time.time(),
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'ops_count': 0,
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'keep_alive': True,
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'last_ping': time.time()
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}
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while True:
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try:
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# Use a shorter timeout for more responsive connection management
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message = await websocket.receive_json()
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# Update last activity timestamp
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server.active_sessions[session_id]['last_ping'] = time.time()
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# Handle ping messages
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if message.get('type') == 'ping':
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await websocket.send_json({"type": "pong"})
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continue
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# Route operation to appropriate handler
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operation_type = message.get('operation')
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if operation_type == 'vram':
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response = await server.handle_vram_operation(message)
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elif operation_type == 'state':
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response = await server.handle_state_operation(message)
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elif operation_type == 'cache':
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response = await server.handle_cache_operation(message)
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else:
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response = {
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'status': 'error',
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'message': 'Unknown operation type'
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}
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# Update statistics
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server.ops_counter += 1
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server.active_sessions[session_id]['ops_count'] += 1
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# Send response
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await websocket.send_json(response)
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except asyncio.TimeoutError:
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# Send ping on timeout
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try:
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await websocket.send_json({"type": "ping"})
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except:
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break # Connection lost
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except websockets.exceptions.ConnectionClosed:
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print(f"INFO: WebSocket connection closed normally, session: {session_id}")
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except Exception as e:
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print(f"ERROR: WebSocket error in session {session_id}: {str(e)}")
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finally:
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# Cleanup on disconnect, but only if we had a valid session
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if session_id:
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try:
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if session_id in server.active_connections:
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del server.active_connections[session_id]
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if session_id in server.active_sessions:
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del server.active_sessions[session_id]
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print(f"INFO: Cleaned up session: {session_id}")
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except Exception as cleanup_error:
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print(f"WARNING: Error during session cleanup: {cleanup_error}")
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# For running directly (development)
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if __name__ == "__main__":
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