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Browse files- index.html +554 -18
index.html
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<html>
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| 1 |
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<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Advanced Physics Simulator</title>
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<style>
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:root {
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--primary: #00aaff;
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--background: #0a0a0a;
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--surface: #1a1a1a;
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--text: #ffffff;
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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user-select: none;
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}
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body {
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background: var(--background);
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color: var(--text);
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font-family: system-ui, -apple-system, sans-serif;
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| 25 |
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overflow: hidden;
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}
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#app {
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display: grid;
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grid-template-columns: 1fr 300px;
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height: 100vh;
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| 32 |
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}
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| 33 |
+
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#viewport {
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position: relative;
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| 36 |
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overflow: hidden;
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| 37 |
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}
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| 38 |
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| 39 |
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#canvas {
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| 40 |
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background: #000;
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| 41 |
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position: absolute;
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| 42 |
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}
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| 43 |
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| 44 |
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#overlay {
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| 45 |
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position: absolute;
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| 46 |
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top: 10px;
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| 47 |
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left: 10px;
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| 48 |
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background: rgba(0,0,0,0.8);
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padding: 10px;
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| 50 |
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border-radius: 4px;
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| 51 |
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font-family: monospace;
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}
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| 53 |
+
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#controls {
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background: var(--surface);
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padding: 20px;
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| 57 |
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overflow-y: auto;
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}
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| 59 |
+
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.panel {
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| 61 |
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background: rgba(255,255,255,0.05);
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| 62 |
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border-radius: 8px;
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padding: 15px;
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| 64 |
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margin-bottom: 15px;
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}
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.panel h3 {
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color: var(--primary);
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margin-bottom: 15px;
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}
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| 71 |
+
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.control-row {
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display: flex;
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| 74 |
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align-items: center;
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margin: 8px 0;
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| 76 |
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gap: 10px;
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| 77 |
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}
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| 78 |
+
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| 79 |
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label {
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flex: 1;
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| 81 |
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}
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| 82 |
+
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input[type="range"] {
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width: 120px;
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| 85 |
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-webkit-appearance: none;
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| 86 |
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height: 4px;
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| 87 |
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background: #333;
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| 88 |
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border-radius: 2px;
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| 89 |
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}
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| 90 |
+
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| 91 |
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input[type="range"]::-webkit-slider-thumb {
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| 92 |
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-webkit-appearance: none;
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| 93 |
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width: 16px;
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| 94 |
+
height: 16px;
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| 95 |
+
background: var(--primary);
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| 96 |
+
border-radius: 50%;
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| 97 |
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cursor: pointer;
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| 98 |
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}
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| 99 |
+
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| 100 |
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input[type="number"] {
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| 101 |
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width: 70px;
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| 102 |
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padding: 4px;
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| 103 |
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background: #333;
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| 104 |
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border: 1px solid #444;
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| 105 |
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color: #fff;
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| 106 |
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border-radius: 4px;
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| 107 |
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}
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| 108 |
+
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| 109 |
+
button {
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| 110 |
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background: var(--primary);
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| 111 |
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color: #fff;
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| 112 |
+
border: none;
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| 113 |
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padding: 8px 16px;
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| 114 |
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border-radius: 4px;
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| 115 |
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cursor: pointer;
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| 116 |
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font-weight: 500;
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| 117 |
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}
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| 118 |
+
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| 119 |
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button:hover {
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| 120 |
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filter: brightness(1.1);
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| 121 |
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}
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| 122 |
+
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| 123 |
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button:active {
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| 124 |
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transform: translateY(1px);
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| 125 |
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}
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| 126 |
+
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| 127 |
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.button-group {
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| 128 |
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display: grid;
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| 129 |
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grid-template-columns: 1fr 1fr;
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| 130 |
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gap: 8px;
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| 131 |
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margin-top: 10px;
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| 132 |
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}
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| 133 |
+
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| 134 |
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#graphs {
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| 135 |
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display: grid;
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| 136 |
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grid-template-columns: 1fr;
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| 137 |
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gap: 10px;
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| 138 |
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margin-top: 10px;
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| 139 |
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}
|
| 140 |
+
|
| 141 |
+
.graph {
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| 142 |
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height: 100px;
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| 143 |
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background: #111;
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| 144 |
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border-radius: 4px;
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| 145 |
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}
|
| 146 |
+
|
| 147 |
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@media (max-width: 768px) {
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| 148 |
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#app {
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| 149 |
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grid-template-columns: 1fr;
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| 150 |
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}
|
| 151 |
+
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| 152 |
+
#controls {
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| 153 |
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position: fixed;
|
| 154 |
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bottom: 0;
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| 155 |
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width: 100%;
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| 156 |
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height: 200px;
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| 157 |
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padding: 10px;
|
| 158 |
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}
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| 159 |
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}
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| 160 |
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</style>
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| 161 |
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</head>
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| 162 |
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<body>
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| 163 |
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<div id="app">
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| 164 |
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<div id="viewport">
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| 165 |
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<canvas id="canvas"></canvas>
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| 166 |
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<div id="overlay">
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| 167 |
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<div>FPS: <span id="fps">60</span></div>
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| 168 |
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<div>Objects: <span id="objectCount">0</span></div>
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| 169 |
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<div>Time Scale: <span id="timeScale">1.0x</span></div>
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| 170 |
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</div>
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| 171 |
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</div>
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| 172 |
+
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| 173 |
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<div id="controls">
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| 174 |
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<div class="panel">
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| 175 |
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<h3>Simulation Controls</h3>
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| 176 |
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<div class="button-group">
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| 177 |
+
<button id="playPause">Pause</button>
|
| 178 |
+
<button id="reset">Reset</button>
|
| 179 |
+
<button id="slowMotion">Slow Motion</button>
|
| 180 |
+
<button id="step">Step Frame</button>
|
| 181 |
+
</div>
|
| 182 |
+
</div>
|
| 183 |
+
|
| 184 |
+
<div class="panel">
|
| 185 |
+
<h3>Physics Settings</h3>
|
| 186 |
+
<div class="control-row">
|
| 187 |
+
<label>Gravity (m/s²)</label>
|
| 188 |
+
<input type="range" id="gravity" min="0" max="20" step="0.1" value="9.8">
|
| 189 |
+
<span id="gravityValue">9.8</span>
|
| 190 |
+
</div>
|
| 191 |
+
<div class="control-row">
|
| 192 |
+
<label>Air Resistance</label>
|
| 193 |
+
<input type="range" id="airResistance" min="0" max="1" step="0.01" value="0.02">
|
| 194 |
+
<span id="airValue">0.02</span>
|
| 195 |
+
</div>
|
| 196 |
+
<div class="control-row">
|
| 197 |
+
<label>Elasticity</label>
|
| 198 |
+
<input type="range" id="elasticity" min="0" max="1" step="0.1" value="0.8">
|
| 199 |
+
<span id="elasticityValue">0.8</span>
|
| 200 |
+
</div>
|
| 201 |
+
</div>
|
| 202 |
+
|
| 203 |
+
<div class="panel">
|
| 204 |
+
<h3>Object Properties</h3>
|
| 205 |
+
<div class="control-row">
|
| 206 |
+
<label>Mass (kg)</label>
|
| 207 |
+
<input type="number" id="mass" value="1" min="0.1" step="0.1">
|
| 208 |
+
</div>
|
| 209 |
+
<div class="control-row">
|
| 210 |
+
<label>Initial Velocity X</label>
|
| 211 |
+
<input type="number" id="velocityX" value="0" step="0.1">
|
| 212 |
+
</div>
|
| 213 |
+
<div class="control-row">
|
| 214 |
+
<label>Initial Velocity Y</label>
|
| 215 |
+
<input type="number" id="velocityY" value="0" step="0.1">
|
| 216 |
+
</div>
|
| 217 |
+
<div class="button-group">
|
| 218 |
+
<button id="addObject">Add Object</button>
|
| 219 |
+
<button id="clearAll">Clear All</button>
|
| 220 |
+
</div>
|
| 221 |
+
</div>
|
| 222 |
+
|
| 223 |
+
<div class="panel">
|
| 224 |
+
<h3>Visualization</h3>
|
| 225 |
+
<div class="button-group">
|
| 226 |
+
<button id="toggleVectors">Toggle Vectors</button>
|
| 227 |
+
<button id="toggleTrails">Toggle Trails</button>
|
| 228 |
+
<button id="toggleGraph">Toggle Graphs</button>
|
| 229 |
+
</div>
|
| 230 |
+
<div id="graphs">
|
| 231 |
+
<canvas class="graph" id="velocityGraph"></canvas>
|
| 232 |
+
<canvas class="graph" id="energyGraph"></canvas>
|
| 233 |
+
</div>
|
| 234 |
+
</div>
|
| 235 |
+
</div>
|
| 236 |
+
</div>
|
| 237 |
+
|
| 238 |
+
<script>
|
| 239 |
+
// Physics Engine Module
|
| 240 |
+
const PhysicsEngine = {
|
| 241 |
+
gravity: 9.8,
|
| 242 |
+
airResistance: 0.02,
|
| 243 |
+
elasticity: 0.8,
|
| 244 |
+
timeScale: 1.0,
|
| 245 |
+
paused: false,
|
| 246 |
+
|
| 247 |
+
update(objects, dt) {
|
| 248 |
+
if (this.paused) return;
|
| 249 |
+
|
| 250 |
+
dt *= this.timeScale;
|
| 251 |
+
|
| 252 |
+
objects.forEach(obj => {
|
| 253 |
+
if (!obj.static) {
|
| 254 |
+
// Apply forces
|
| 255 |
+
obj.vy += this.gravity * dt;
|
| 256 |
+
obj.vx *= (1 - this.airResistance);
|
| 257 |
+
obj.vy *= (1 - this.airResistance);
|
| 258 |
+
|
| 259 |
+
// Update position
|
| 260 |
+
obj.x += obj.vx * dt;
|
| 261 |
+
obj.y += obj.vy * dt;
|
| 262 |
+
|
| 263 |
+
// Rotation
|
| 264 |
+
obj.angle += obj.angularVelocity * dt;
|
| 265 |
+
|
| 266 |
+
// Store trail points
|
| 267 |
+
if (obj.trails) {
|
| 268 |
+
obj.trails.push({x: obj.x, y: obj.y});
|
| 269 |
+
if (obj.trails.length > 50) obj.trails.shift();
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
});
|
| 273 |
+
|
| 274 |
+
// Collision detection
|
| 275 |
+
this.handleCollisions(objects);
|
| 276 |
+
},
|
| 277 |
+
|
| 278 |
+
handleCollisions(objects) {
|
| 279 |
+
for (let i = 0; i < objects.length; i++) {
|
| 280 |
+
const obj1 = objects[i];
|
| 281 |
+
|
| 282 |
+
// Wall collisions
|
| 283 |
+
if (obj1.x < obj1.radius) {
|
| 284 |
+
obj1.x = obj1.radius;
|
| 285 |
+
obj1.vx *= -this.elasticity;
|
| 286 |
+
}
|
| 287 |
+
if (obj1.x > canvas.width - obj1.radius) {
|
| 288 |
+
obj1.x = canvas.width - obj1.radius;
|
| 289 |
+
obj1.vx *= -this.elasticity;
|
| 290 |
+
}
|
| 291 |
+
if (obj1.y < obj1.radius) {
|
| 292 |
+
obj1.y = obj1.radius;
|
| 293 |
+
obj1.vy *= -this.elasticity;
|
| 294 |
+
}
|
| 295 |
+
if (obj1.y > canvas.height - obj1.radius) {
|
| 296 |
+
obj1.y = canvas.height - obj1.radius;
|
| 297 |
+
obj1.vy *= -this.elasticity;
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
// Object collisions
|
| 301 |
+
for (let j = i + 1; j < objects.length; j++) {
|
| 302 |
+
const obj2 = objects[j];
|
| 303 |
+
const dx = obj2.x - obj1.x;
|
| 304 |
+
const dy = obj2.y - obj1.y;
|
| 305 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 306 |
+
|
| 307 |
+
if (distance < obj1.radius + obj2.radius) {
|
| 308 |
+
const angle = Math.atan2(dy, dx);
|
| 309 |
+
const sin = Math.sin(angle);
|
| 310 |
+
const cos = Math.cos(angle);
|
| 311 |
+
|
| 312 |
+
// Elastic collision response
|
| 313 |
+
const v1 = Math.sqrt(obj1.vx * obj1.vx + obj1.vy * obj1.vy);
|
| 314 |
+
const v2 = Math.sqrt(obj2.vx * obj2.vx + obj2.vy * obj2.vy);
|
| 315 |
+
|
| 316 |
+
obj1.vx = ((obj1.mass - obj2.mass) * v1 + 2 * obj2.mass * v2) /
|
| 317 |
+
(obj1.mass + obj2.mass) * cos;
|
| 318 |
+
obj1.vy = ((obj1.mass - obj2.mass) * v1 + 2 * obj2.mass * v2) /
|
| 319 |
+
(obj1.mass + obj2.mass) * sin;
|
| 320 |
+
|
| 321 |
+
obj2.vx = ((obj2.mass - obj1.mass) * v2 + 2 * obj1.mass * v1) /
|
| 322 |
+
(obj1.mass + obj2.mass) * -cos;
|
| 323 |
+
obj2.vy = ((obj2.mass - obj1.mass) * v2 + 2 * obj1.mass * v1) /
|
| 324 |
+
(obj1.mass + obj2.mass) * -sin;
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
};
|
| 330 |
+
|
| 331 |
+
// Renderer Module
|
| 332 |
+
const Renderer = {
|
| 333 |
+
showVectors: true,
|
| 334 |
+
showTrails: true,
|
| 335 |
+
|
| 336 |
+
clear(ctx) {
|
| 337 |
+
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
| 338 |
+
},
|
| 339 |
+
|
| 340 |
+
drawObject(ctx, obj) {
|
| 341 |
+
// Draw trails
|
| 342 |
+
if (this.showTrails && obj.trails) {
|
| 343 |
+
ctx.beginPath();
|
| 344 |
+
obj.trails.forEach((pos, i) => {
|
| 345 |
+
if (i === 0) {
|
| 346 |
+
ctx.moveTo(pos.x, pos.y);
|
| 347 |
+
} else {
|
| 348 |
+
ctx.lineTo(pos.x, pos.y);
|
| 349 |
+
}
|
| 350 |
+
});
|
| 351 |
+
ctx.strokeStyle = obj.color + '40';
|
| 352 |
+
ctx.lineWidth = 2;
|
| 353 |
+
ctx.stroke();
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
// Draw object
|
| 357 |
+
ctx.save();
|
| 358 |
+
ctx.translate(obj.x, obj.y);
|
| 359 |
+
ctx.rotate(obj.angle);
|
| 360 |
+
|
| 361 |
+
ctx.beginPath();
|
| 362 |
+
ctx.arc(0, 0, obj.radius, 0, Math.PI * 2);
|
| 363 |
+
ctx.fillStyle = obj.color;
|
| 364 |
+
ctx.fill();
|
| 365 |
+
|
| 366 |
+
// Draw direction indicator
|
| 367 |
+
ctx.beginPath();
|
| 368 |
+
ctx.moveTo(0, 0);
|
| 369 |
+
ctx.lineTo(obj.radius, 0);
|
| 370 |
+
ctx.strokeStyle = '#fff';
|
| 371 |
+
ctx.lineWidth = 2;
|
| 372 |
+
ctx.stroke();
|
| 373 |
+
|
| 374 |
+
ctx.restore();
|
| 375 |
+
|
| 376 |
+
// Draw vectors
|
| 377 |
+
if (this.showVectors) {
|
| 378 |
+
ctx.beginPath();
|
| 379 |
+
ctx.moveTo(obj.x, obj.y);
|
| 380 |
+
ctx.lineTo(obj.x + obj.vx * 5, obj.y + obj.vy * 5);
|
| 381 |
+
ctx.strokeStyle = '#ff0';
|
| 382 |
+
ctx.lineWidth = 2;
|
| 383 |
+
ctx.stroke();
|
| 384 |
+
}
|
| 385 |
+
},
|
| 386 |
+
|
| 387 |
+
drawGraph(ctx, data, color) {
|
| 388 |
+
ctx.beginPath();
|
| 389 |
+
data.forEach((value, i) => {
|
| 390 |
+
ctx.lineTo(i * 2, ctx.canvas.height - value);
|
| 391 |
+
});
|
| 392 |
+
ctx.strokeStyle = color;
|
| 393 |
+
ctx.stroke();
|
| 394 |
+
}
|
| 395 |
+
};
|
| 396 |
+
|
| 397 |
+
// Main Application
|
| 398 |
+
class PhysicsSimulator {
|
| 399 |
+
constructor() {
|
| 400 |
+
this.canvas = document.getElementById('canvas');
|
| 401 |
+
this.ctx = this.canvas.getContext('2d');
|
| 402 |
+
this.objects = [];
|
| 403 |
+
this.velocityData = [];
|
| 404 |
+
this.energyData = [];
|
| 405 |
+
|
| 406 |
+
this.setupCanvas();
|
| 407 |
+
this.setupEventListeners();
|
| 408 |
+
this.startAnimation();
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
setupCanvas() {
|
| 412 |
+
const resize = () => {
|
| 413 |
+
const container = this.canvas.parentElement;
|
| 414 |
+
this.canvas.width = container.offsetWidth;
|
| 415 |
+
this.canvas.height = container.offsetHeight;
|
| 416 |
+
};
|
| 417 |
+
|
| 418 |
+
window.addEventListener('resize', resize);
|
| 419 |
+
resize();
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
setupEventListeners() {
|
| 423 |
+
// Physics controls
|
| 424 |
+
document.getElementById('gravity').oninput = (e) => {
|
| 425 |
+
PhysicsEngine.gravity = parseFloat(e.target.value);
|
| 426 |
+
document.getElementById('gravityValue').textContent = e.target.value;
|
| 427 |
+
};
|
| 428 |
+
|
| 429 |
+
document.getElementById('airResistance').oninput = (e) => {
|
| 430 |
+
PhysicsEngine.airResistance = parseFloat(e.target.value);
|
| 431 |
+
document.getElementById('airValue').textContent = e.target.value;
|
| 432 |
+
};
|
| 433 |
+
|
| 434 |
+
document.getElementById('elasticity').oninput = (e) => {
|
| 435 |
+
PhysicsEngine.elasticity = parseFloat(e.target.value);
|
| 436 |
+
document.getElementById('elasticityValue').textContent = e.target.value;
|
| 437 |
+
};
|
| 438 |
+
|
| 439 |
+
// Simulation controls
|
| 440 |
+
document.getElementById('playPause').onclick = () => {
|
| 441 |
+
PhysicsEngine.paused = !PhysicsEngine.paused;
|
| 442 |
+
document.getElementById('playPause').textContent =
|
| 443 |
+
PhysicsEngine.paused ? 'Play' : 'Pause';
|
| 444 |
+
};
|
| 445 |
+
|
| 446 |
+
document.getElementById('slowMotion').onclick = () => {
|
| 447 |
+
PhysicsEngine.timeScale = PhysicsEngine.timeScale === 1 ? 0.2 : 1;
|
| 448 |
+
document.getElementById('timeScale').textContent =
|
| 449 |
+
PhysicsEngine.timeScale + 'x';
|
| 450 |
+
};
|
| 451 |
+
|
| 452 |
+
// Object controls
|
| 453 |
+
this.canvas.onclick = (e) => {
|
| 454 |
+
const rect = this.canvas.getBoundingClientRect();
|
| 455 |
+
const x = e.clientX - rect.left;
|
| 456 |
+
const y = e.clientY - rect.top;
|
| 457 |
+
this.addObject(x, y);
|
| 458 |
+
};
|
| 459 |
+
|
| 460 |
+
document.getElementById('addObject').onclick = () => {
|
| 461 |
+
this.addObject(
|
| 462 |
+
Math.random() * this.canvas.width,
|
| 463 |
+
Math.random() * this.canvas.height
|
| 464 |
+
);
|
| 465 |
+
};
|
| 466 |
+
|
| 467 |
+
document.getElementById('clearAll').onclick = () => {
|
| 468 |
+
this.objects = [];
|
| 469 |
+
};
|
| 470 |
+
|
| 471 |
+
// Visualization controls
|
| 472 |
+
document.getElementById('toggleVectors').onclick = () => {
|
| 473 |
+
Renderer.showVectors = !Renderer.showVectors;
|
| 474 |
+
};
|
| 475 |
+
|
| 476 |
+
document.getElementById('toggleTrails').onclick = () => {
|
| 477 |
+
Renderer.showTrails = !Renderer.showTrails;
|
| 478 |
+
};
|
| 479 |
+
}
|
| 480 |
+
|
| 481 |
+
addObject(x, y) {
|
| 482 |
+
const mass = parseFloat(document.getElementById('mass').value);
|
| 483 |
+
const vx = parseFloat(document.getElementById('velocityX').value);
|
| 484 |
+
const vy = parseFloat(document.getElementById('velocityY').value);
|
| 485 |
+
|
| 486 |
+
this.objects.push({
|
| 487 |
+
x: x,
|
| 488 |
+
y: y,
|
| 489 |
+
vx: vx,
|
| 490 |
+
vy: vy,
|
| 491 |
+
mass: mass,
|
| 492 |
+
radius: Math.sqrt(mass) * 10,
|
| 493 |
+
angle: 0,
|
| 494 |
+
angularVelocity: Math.random() * 2 - 1,
|
| 495 |
+
color: `hsl(${Math.random() * 360}, 70%, 50%)`,
|
| 496 |
+
trails: []
|
| 497 |
+
});
|
| 498 |
+
}
|
| 499 |
+
|
| 500 |
+
update(dt) {
|
| 501 |
+
PhysicsEngine.update(this.objects, dt);
|
| 502 |
+
|
| 503 |
+
// Update statistics
|
| 504 |
+
document.getElementById('objectCount').textContent = this.objects.length;
|
| 505 |
+
|
| 506 |
+
// Store data for graphs
|
| 507 |
+
const totalVelocity = this.objects.reduce((sum, obj) =>
|
| 508 |
+
sum + Math.sqrt(obj.vx * obj.vx + obj.vy * obj.vy), 0);
|
| 509 |
+
const totalEnergy = this.objects.reduce((sum, obj) =>
|
| 510 |
+
sum + 0.5 * obj.mass * (obj.vx * obj.vx + obj.vy * obj.vy), 0);
|
| 511 |
+
|
| 512 |
+
this.velocityData.push(totalVelocity);
|
| 513 |
+
this.energyData.push(totalEnergy);
|
| 514 |
+
|
| 515 |
+
if (this.velocityData.length > 100) this.velocityData.shift();
|
| 516 |
+
if (this.energyData.length > 100) this.energyData.shift();
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
render() {
|
| 520 |
+
Renderer.clear(this.ctx);
|
| 521 |
+
this.objects.forEach(obj => Renderer.drawObject(this.ctx, obj));
|
| 522 |
+
}
|
| 523 |
+
|
| 524 |
+
startAnimation() {
|
| 525 |
+
let lastTime = performance.now();
|
| 526 |
+
let frames = 0;
|
| 527 |
+
let fpsTime = 0;
|
| 528 |
+
|
| 529 |
+
const animate = (currentTime) => {
|
| 530 |
+
const dt = (currentTime - lastTime) / 1000;
|
| 531 |
+
lastTime = currentTime;
|
| 532 |
+
|
| 533 |
+
// Calculate FPS
|
| 534 |
+
frames++;
|
| 535 |
+
if (currentTime - fpsTime > 1000) {
|
| 536 |
+
document.getElementById('fps').textContent = frames;
|
| 537 |
+
frames = 0;
|
| 538 |
+
fpsTime = currentTime;
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
this.update(dt);
|
| 542 |
+
this.render();
|
| 543 |
+
|
| 544 |
+
requestAnimationFrame(animate);
|
| 545 |
+
};
|
| 546 |
+
|
| 547 |
+
requestAnimationFrame(animate);
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
// Initialize application
|
| 552 |
+
const app = new PhysicsSimulator();
|
| 553 |
+
</script>
|
| 554 |
+
</body>
|
| 555 |
+
</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
|