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Commit History
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Motion Sample: progressive mesh loading, per-clip lighting, smoother follow cam
Darren Zhang- Progressive load: meshes_lo.pack (180k tris, 1.0 MB) paints first, then meshes.pack (698k tris, 4.4 MB) is fetched in the background and hot-swapped. Dropping the final LOD to 320k/180k was tried and rejected - the torso develops visible cracked facets. - Lights are world-fixed, so clips with different headings were lit differently (highjump faces +y and looked washed out). Lights now rotate with each clip's heading. - Follow camera translated by the pelvis delta instead of lerping toward it; the lerp fought OrbitControls damping and showed up as constant jitter while jogging. - Path trail uploads only the newly added point instead of all 4000 each frame.cc218ce -
Move teleop pages into teleopSample/; gzip-pack the Master mesh; per-clip default camera
Darren Zhang- teleop.html + ep0..ep5 -> teleopSample/{index.html,ep0..ep5}, matching egoSample/ and motionSample/. teleop.html left as a redirect stub for old links. - motionSample: meshes.bin (12.57 MB, uncompressed) -> meshes.pack (4.44 MB, gzip), inflated in-browser via DecompressionStream. HF static does not gzip binaries. - motionSample: per-clip default camera placed front-right of the robot's heading; highjump used to open from behind. - motionSample: highjump trimmed from 21 jumps to 5 (source frames 654-1589).36b8b48 -
Add Motion Sample viewer (FF Master, 31 DoF, PHC-format refs)
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