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import colorsys
import os

# ZeroGPU: must import before any CUDA-related packages
try:
    import spaces
    GPU_DECORATOR = spaces.GPU
except ImportError:
    GPU_DECORATOR = lambda func: func

import gradio as gr
import matplotlib.colors as mcolors
import numpy as np
import torch
from PIL import Image, ImageDraw, ImageFont
from transformers import SegformerForSemanticSegmentation, SegformerImageProcessor

# ----------------- CONFIG ----------------- #

ASSETS_DIR = os.path.join(os.path.dirname(__file__), "assets")
MODEL_ID = "fashn-ai/fashn-human-parser"

LABELS_TO_IDS = {
    "Background": 0,
    "Face": 1,
    "Hair": 2,
    "Top": 3,
    "Dress": 4,
    "Skirt": 5,
    "Pants": 6,
    "Belt": 7,
    "Bag": 8,
    "Hat": 9,
    "Scarf": 10,
    "Glasses": 11,
    "Arms": 12,
    "Hands": 13,
    "Legs": 14,
    "Feet": 15,
    "Torso": 16,
    "Jewelry": 17,
}

IDS_TO_LABELS = {v: k for k, v in LABELS_TO_IDS.items()}


# ----------------- HELPERS ----------------- #


def constrain_image_size(img: Image.Image, max_width: int = 768, max_height: int = 1152) -> Image.Image:
    """
    Constrains image to maximum dimensions while maintaining aspect ratio.
    Returns new resized image if constraints exceeded, otherwise returns original.
    Caller is responsible for closing the returned image if it differs from input.
    """
    width, height = img.size

    # Check if resize needed
    if width <= max_width and height <= max_height:
        return img

    # Calculate scaling factor (whichever constraint is hit first)
    width_scale = max_width / width
    height_scale = max_height / height
    scale = min(width_scale, height_scale)

    # Calculate new dimensions
    new_width = int(width * scale)
    new_height = int(height * scale)

    # Resize using high-quality Lanczos resampling
    return img.resize((new_width, new_height), Image.Resampling.LANCZOS)


def get_palette(num_cls: int) -> list[int]:
    palette = [0] * (256 * 3)
    palette[0:3] = [0, 0, 0]

    for j in range(1, num_cls):
        hue = (j - 1) / (num_cls - 1)
        saturation = 1.0
        value = 1.0 if j % 2 == 0 else 0.5
        rgb = colorsys.hsv_to_rgb(hue, saturation, value)
        r, g, b = [int(x * 255) for x in rgb]
        palette[j * 3 : j * 3 + 3] = [r, g, b]

    return palette


def create_colormap(palette: list[int]) -> mcolors.ListedColormap:
    colormap = np.array(palette).reshape(-1, 3) / 255.0
    return mcolors.ListedColormap(colormap)


def visualize_mask_with_overlay(img: Image.Image, mask: np.ndarray, alpha: float = 0.5) -> Image.Image:
    # Convert to RGB if needed (creates temporary image)
    rgb_img = img.convert("RGB")
    try:
        img_np = np.array(rgb_img)
    finally:
        # Close converted image if it's different from original
        if rgb_img is not img:
            rgb_img.close()

    num_cls = len(LABELS_TO_IDS)
    palette = get_palette(num_cls)
    colormap = create_colormap(palette)

    overlay = np.zeros((*mask.shape, 3), dtype=np.uint8)
    for label, idx in LABELS_TO_IDS.items():
        if idx != 0:
            overlay[mask == idx] = np.array(colormap(idx)[:3]) * 255

    blended = Image.fromarray(np.uint8(img_np * (1 - alpha) + overlay * alpha))
    return blended


def create_legend_image() -> Image.Image:
    num_cls = len(LABELS_TO_IDS)
    palette = get_palette(num_cls)

    # 2 columns layout
    scale = 1
    rows_per_col = (num_cls + 1) // 2
    col_width = 200 * scale
    row_height = 35 * scale
    legend_width = col_width * 2
    legend_height = rows_per_col * row_height + 20 * scale

    # Use context manager for proper cleanup
    legend = Image.new("RGB", (legend_width, legend_height), "white")
    draw = ImageDraw.Draw(legend)

    # Cross-platform font loading
    font = None
    font_paths = [
        "/System/Library/Fonts/Helvetica.ttc",  # macOS
        "/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",  # Linux
        "/usr/share/fonts/truetype/liberation/LiberationSans-Regular.ttf",  # Linux
    ]
    for font_path in font_paths:
        try:
            font = ImageFont.truetype(font_path, 20 * scale)
            break
        except (OSError, IOError):
            continue
    if font is None:
        font = ImageFont.load_default()

    box_size = 28 * scale
    for idx, label in IDS_TO_LABELS.items():
        col = idx // rows_per_col
        row = idx % rows_per_col
        x = col * col_width + 10 * scale
        y = row * row_height + 10 * scale
        color = tuple(palette[idx * 3 : idx * 3 + 3])
        draw.rectangle([x, y, x + box_size, y + box_size], fill=color, outline="black", width=2)
        draw.text((x + box_size + 10 * scale, y + 5 * scale), f"{idx}: {label}", fill="black", font=font)

    return legend


# ----------------- MODEL ----------------- #

# Global state (lazy loaded for ZeroGPU compatibility)
_model = None
_processor = None
_device = None


def get_model():
    """Lazy-load model on first use (ensures GPU available on ZeroGPU)."""
    global _model, _processor, _device

    if _model is None:
        _device = torch.device("cuda" if torch.cuda.is_available() else "cpu")

        # Enable TF32 for Ampere+ GPUs
        if _device.type == "cuda" and torch.cuda.get_device_properties(0).major >= 8:
            torch.backends.cuda.matmul.allow_tf32 = True
            torch.backends.cudnn.allow_tf32 = True

        print(f"Loading model on {_device}...")
        _processor = SegformerImageProcessor.from_pretrained(MODEL_ID)
        _model = SegformerForSemanticSegmentation.from_pretrained(MODEL_ID)
        _model.eval()
        _model.to(_device)
        print(f"Model loaded on {_device}!")

    return _model, _processor, _device


@GPU_DECORATOR
def segment(image: Image.Image) -> tuple[Image.Image, Image.Image]:
    if image is None:
        raise gr.Error("Please upload an image")

    # Lazy-load model (ensures GPU available on ZeroGPU)
    model, processor, device = get_model()

    # Constrain output size (max 768w or 1152h, whichever hits first)
    constrained_image = constrain_image_size(image, max_width=768, max_height=1152)
    image_was_resized = constrained_image is not image

    try:
        inputs = processor(images=constrained_image, return_tensors="pt")
        inputs = {k: v.to(device) for k, v in inputs.items()}

        with torch.no_grad():
            outputs = model(**inputs)
            logits = outputs.logits

        upsampled = torch.nn.functional.interpolate(
            logits,
            size=(constrained_image.height, constrained_image.width),
            mode="bilinear",
            align_corners=False,
        )
        mask = upsampled.argmax(dim=1).squeeze(0).cpu().numpy()

        mask_image = Image.fromarray(mask.astype("uint8"))
        blended_image = visualize_mask_with_overlay(constrained_image, mask, alpha=0.5)

        return blended_image, mask_image

    finally:
        # Clean up resized image if one was created
        if image_was_resized:
            constrained_image.close()


# ----------------- UI ----------------- #

# Pre-generate legend with proper cleanup
legend_path = os.path.join(ASSETS_DIR, "legend.png")
legend_img = create_legend_image()
try:
    legend_img.save(legend_path)
finally:
    legend_img.close()

# Load examples
examples_dir = os.path.join(ASSETS_DIR, "examples")
example_images = sorted([
    os.path.join(examples_dir, img)
    for img in os.listdir(examples_dir)
    if img.lower().endswith((".png", ".jpg", ".jpeg", ".webp"))
]) if os.path.exists(examples_dir) else []

# Custom CSS
CUSTOM_CSS = """
.contain img {
    object-fit: contain !important;
}
"""

# Load HTML content
with open(os.path.join(os.path.dirname(__file__), "banner.html"), "r") as f:
    banner_html = f.read()
with open(os.path.join(os.path.dirname(__file__), "tips.html"), "r") as f:
    tips_html = f.read()

# Build UI
with gr.Blocks() as demo:
    # Header
    gr.HTML(banner_html)
    gr.HTML(tips_html)

    with gr.Row(equal_height=False):
        # Left column: Input
        with gr.Column(scale=1):
            input_image = gr.Image(
                label="Input Image",
                type="pil",
                sources=["upload", "clipboard"],
                elem_classes=["contain"],
                height=864,
                width=576,
            )
            run_button = gr.Button("Run", variant="primary", size="lg")

            if example_images:
                gr.Examples(
                    examples=example_images,
                    inputs=input_image,
                    examples_per_page=8,
                    label="Examples",
                )

            # Legend below examples
            with gr.Accordion("Label Legend", open=True):
                gr.Image(
                    value=legend_path,
                    label=None,
                    show_label=False,
                    interactive=False,
                )

        # Right column: Results
        with gr.Column(scale=1):
            result_image = gr.Image(
                label="Segmentation Overlay",
                type="pil",
                interactive=False,
                elem_classes=["contain"],
                height=864,
                width=576,
            )
            mask_image = gr.Image(
                label="Segmentation Mask",
                type="pil",
                interactive=False,
                elem_classes=["contain"],
                height=864,
                width=576,
            )

    # Event handler
    run_button.click(
        fn=segment,
        inputs=[input_image],
        outputs=[result_image, mask_image],
    )

# Configure queue for ZeroGPU
demo.queue(default_concurrency_limit=1, max_size=30)

if __name__ == "__main__":
    demo.launch(
        share=False,
        css=CUSTOM_CSS,
        css_paths=None,
    )