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  1. GLTFLoader.js +0 -0
  2. OrbitControls.js +1405 -0
  3. index.html +8 -16
  4. three.module.js +0 -0
GLTFLoader.js ADDED
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OrbitControls.js ADDED
@@ -0,0 +1,1405 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import {
2
+ EventDispatcher,
3
+ MOUSE,
4
+ Quaternion,
5
+ Spherical,
6
+ TOUCH,
7
+ Vector2,
8
+ Vector3,
9
+ Plane,
10
+ Ray,
11
+ MathUtils
12
+ } from 'three';
13
+
14
+ // OrbitControls performs orbiting, dollying (zooming), and panning.
15
+ // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
16
+ //
17
+ // Orbit - left mouse / touch: one-finger move
18
+ // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
19
+ // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
20
+
21
+ const _changeEvent = { type: 'change' };
22
+ const _startEvent = { type: 'start' };
23
+ const _endEvent = { type: 'end' };
24
+ const _ray = new Ray();
25
+ const _plane = new Plane();
26
+ const TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
27
+
28
+ class OrbitControls extends EventDispatcher {
29
+
30
+ constructor( object, domElement ) {
31
+
32
+ super();
33
+
34
+ this.object = object;
35
+ this.domElement = domElement;
36
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
37
+
38
+ // Set to false to disable this control
39
+ this.enabled = true;
40
+
41
+ // "target" sets the location of focus, where the object orbits around
42
+ this.target = new Vector3();
43
+
44
+ // Sets the 3D cursor (similar to Blender), from which the maxTargetRadius takes effect
45
+ this.cursor = new Vector3();
46
+
47
+ // How far you can dolly in and out ( PerspectiveCamera only )
48
+ this.minDistance = 0;
49
+ this.maxDistance = Infinity;
50
+
51
+ // How far you can zoom in and out ( OrthographicCamera only )
52
+ this.minZoom = 0;
53
+ this.maxZoom = Infinity;
54
+
55
+ // Limit camera target within a spherical area around the cursor
56
+ this.minTargetRadius = 0;
57
+ this.maxTargetRadius = Infinity;
58
+
59
+ // How far you can orbit vertically, upper and lower limits.
60
+ // Range is 0 to Math.PI radians.
61
+ this.minPolarAngle = 0; // radians
62
+ this.maxPolarAngle = Math.PI; // radians
63
+
64
+ // How far you can orbit horizontally, upper and lower limits.
65
+ // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
66
+ this.minAzimuthAngle = - Infinity; // radians
67
+ this.maxAzimuthAngle = Infinity; // radians
68
+
69
+ // Set to true to enable damping (inertia)
70
+ // If damping is enabled, you must call controls.update() in your animation loop
71
+ this.enableDamping = false;
72
+ this.dampingFactor = 0.05;
73
+
74
+ // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
75
+ // Set to false to disable zooming
76
+ this.enableZoom = true;
77
+ this.zoomSpeed = 1.0;
78
+
79
+ // Set to false to disable rotating
80
+ this.enableRotate = true;
81
+ this.rotateSpeed = 1.0;
82
+
83
+ // Set to false to disable panning
84
+ this.enablePan = true;
85
+ this.panSpeed = 1.0;
86
+ this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
87
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
88
+ this.zoomToCursor = false;
89
+
90
+ // Set to true to automatically rotate around the target
91
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
92
+ this.autoRotate = false;
93
+ this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
94
+
95
+ // The four arrow keys
96
+ this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
97
+
98
+ // Mouse buttons
99
+ this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
100
+
101
+ // Touch fingers
102
+ this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
103
+
104
+ // for reset
105
+ this.target0 = this.target.clone();
106
+ this.position0 = this.object.position.clone();
107
+ this.zoom0 = this.object.zoom;
108
+
109
+ // the target DOM element for key events
110
+ this._domElementKeyEvents = null;
111
+
112
+ //
113
+ // public methods
114
+ //
115
+
116
+ this.getPolarAngle = function () {
117
+
118
+ return spherical.phi;
119
+
120
+ };
121
+
122
+ this.getAzimuthalAngle = function () {
123
+
124
+ return spherical.theta;
125
+
126
+ };
127
+
128
+ this.getDistance = function () {
129
+
130
+ return this.object.position.distanceTo( this.target );
131
+
132
+ };
133
+
134
+ this.listenToKeyEvents = function ( domElement ) {
135
+
136
+ domElement.addEventListener( 'keydown', onKeyDown );
137
+ this._domElementKeyEvents = domElement;
138
+
139
+ };
140
+
141
+ this.stopListenToKeyEvents = function () {
142
+
143
+ this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
144
+ this._domElementKeyEvents = null;
145
+
146
+ };
147
+
148
+ this.saveState = function () {
149
+
150
+ scope.target0.copy( scope.target );
151
+ scope.position0.copy( scope.object.position );
152
+ scope.zoom0 = scope.object.zoom;
153
+
154
+ };
155
+
156
+ this.reset = function () {
157
+
158
+ scope.target.copy( scope.target0 );
159
+ scope.object.position.copy( scope.position0 );
160
+ scope.object.zoom = scope.zoom0;
161
+
162
+ scope.object.updateProjectionMatrix();
163
+ scope.dispatchEvent( _changeEvent );
164
+
165
+ scope.update();
166
+
167
+ state = STATE.NONE;
168
+
169
+ };
170
+
171
+ // this method is exposed, but perhaps it would be better if we can make it private...
172
+ this.update = function () {
173
+
174
+ const offset = new Vector3();
175
+
176
+ // so camera.up is the orbit axis
177
+ const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
178
+ const quatInverse = quat.clone().invert();
179
+
180
+ const lastPosition = new Vector3();
181
+ const lastQuaternion = new Quaternion();
182
+ const lastTargetPosition = new Vector3();
183
+
184
+ const twoPI = 2 * Math.PI;
185
+
186
+ return function update( deltaTime = null ) {
187
+
188
+ const position = scope.object.position;
189
+
190
+ offset.copy( position ).sub( scope.target );
191
+
192
+ // rotate offset to "y-axis-is-up" space
193
+ offset.applyQuaternion( quat );
194
+
195
+ // angle from z-axis around y-axis
196
+ spherical.setFromVector3( offset );
197
+
198
+ if ( scope.autoRotate && state === STATE.NONE ) {
199
+
200
+ rotateLeft( getAutoRotationAngle( deltaTime ) );
201
+
202
+ }
203
+
204
+ if ( scope.enableDamping ) {
205
+
206
+ spherical.theta += sphericalDelta.theta * scope.dampingFactor;
207
+ spherical.phi += sphericalDelta.phi * scope.dampingFactor;
208
+
209
+ } else {
210
+
211
+ spherical.theta += sphericalDelta.theta;
212
+ spherical.phi += sphericalDelta.phi;
213
+
214
+ }
215
+
216
+ // restrict theta to be between desired limits
217
+
218
+ let min = scope.minAzimuthAngle;
219
+ let max = scope.maxAzimuthAngle;
220
+
221
+ if ( isFinite( min ) && isFinite( max ) ) {
222
+
223
+ if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
224
+
225
+ if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
226
+
227
+ if ( min <= max ) {
228
+
229
+ spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
230
+
231
+ } else {
232
+
233
+ spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
234
+ Math.max( min, spherical.theta ) :
235
+ Math.min( max, spherical.theta );
236
+
237
+ }
238
+
239
+ }
240
+
241
+ // restrict phi to be between desired limits
242
+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
243
+
244
+ spherical.makeSafe();
245
+
246
+
247
+ // move target to panned location
248
+
249
+ if ( scope.enableDamping === true ) {
250
+
251
+ scope.target.addScaledVector( panOffset, scope.dampingFactor );
252
+
253
+ } else {
254
+
255
+ scope.target.add( panOffset );
256
+
257
+ }
258
+
259
+ // Limit the target distance from the cursor to create a sphere around the center of interest
260
+ scope.target.sub( scope.cursor );
261
+ scope.target.clampLength( scope.minTargetRadius, scope.maxTargetRadius );
262
+ scope.target.add( scope.cursor );
263
+
264
+ // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
265
+ // we adjust zoom later in these cases
266
+ if ( scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera ) {
267
+
268
+ spherical.radius = clampDistance( spherical.radius );
269
+
270
+ } else {
271
+
272
+ spherical.radius = clampDistance( spherical.radius * scale );
273
+
274
+ }
275
+
276
+ offset.setFromSpherical( spherical );
277
+
278
+ // rotate offset back to "camera-up-vector-is-up" space
279
+ offset.applyQuaternion( quatInverse );
280
+
281
+ position.copy( scope.target ).add( offset );
282
+
283
+ scope.object.lookAt( scope.target );
284
+
285
+ if ( scope.enableDamping === true ) {
286
+
287
+ sphericalDelta.theta *= ( 1 - scope.dampingFactor );
288
+ sphericalDelta.phi *= ( 1 - scope.dampingFactor );
289
+
290
+ panOffset.multiplyScalar( 1 - scope.dampingFactor );
291
+
292
+ } else {
293
+
294
+ sphericalDelta.set( 0, 0, 0 );
295
+
296
+ panOffset.set( 0, 0, 0 );
297
+
298
+ }
299
+
300
+ // adjust camera position
301
+ let zoomChanged = false;
302
+ if ( scope.zoomToCursor && performCursorZoom ) {
303
+
304
+ let newRadius = null;
305
+ if ( scope.object.isPerspectiveCamera ) {
306
+
307
+ // move the camera down the pointer ray
308
+ // this method avoids floating point error
309
+ const prevRadius = offset.length();
310
+ newRadius = clampDistance( prevRadius * scale );
311
+
312
+ const radiusDelta = prevRadius - newRadius;
313
+ scope.object.position.addScaledVector( dollyDirection, radiusDelta );
314
+ scope.object.updateMatrixWorld();
315
+
316
+ } else if ( scope.object.isOrthographicCamera ) {
317
+
318
+ // adjust the ortho camera position based on zoom changes
319
+ const mouseBefore = new Vector3( mouse.x, mouse.y, 0 );
320
+ mouseBefore.unproject( scope.object );
321
+
322
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );
323
+ scope.object.updateProjectionMatrix();
324
+ zoomChanged = true;
325
+
326
+ const mouseAfter = new Vector3( mouse.x, mouse.y, 0 );
327
+ mouseAfter.unproject( scope.object );
328
+
329
+ scope.object.position.sub( mouseAfter ).add( mouseBefore );
330
+ scope.object.updateMatrixWorld();
331
+
332
+ newRadius = offset.length();
333
+
334
+ } else {
335
+
336
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
337
+ scope.zoomToCursor = false;
338
+
339
+ }
340
+
341
+ // handle the placement of the target
342
+ if ( newRadius !== null ) {
343
+
344
+ if ( this.screenSpacePanning ) {
345
+
346
+ // position the orbit target in front of the new camera position
347
+ scope.target.set( 0, 0, - 1 )
348
+ .transformDirection( scope.object.matrix )
349
+ .multiplyScalar( newRadius )
350
+ .add( scope.object.position );
351
+
352
+ } else {
353
+
354
+ // get the ray and translation plane to compute target
355
+ _ray.origin.copy( scope.object.position );
356
+ _ray.direction.set( 0, 0, - 1 ).transformDirection( scope.object.matrix );
357
+
358
+ // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
359
+ // extremely large values
360
+ if ( Math.abs( scope.object.up.dot( _ray.direction ) ) < TILT_LIMIT ) {
361
+
362
+ object.lookAt( scope.target );
363
+
364
+ } else {
365
+
366
+ _plane.setFromNormalAndCoplanarPoint( scope.object.up, scope.target );
367
+ _ray.intersectPlane( _plane, scope.target );
368
+
369
+ }
370
+
371
+ }
372
+
373
+ }
374
+
375
+ } else if ( scope.object.isOrthographicCamera ) {
376
+
377
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) );
378
+ scope.object.updateProjectionMatrix();
379
+ zoomChanged = true;
380
+
381
+ }
382
+
383
+ scale = 1;
384
+ performCursorZoom = false;
385
+
386
+ // update condition is:
387
+ // min(camera displacement, camera rotation in radians)^2 > EPS
388
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
389
+
390
+ if ( zoomChanged ||
391
+ lastPosition.distanceToSquared( scope.object.position ) > EPS ||
392
+ 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||
393
+ lastTargetPosition.distanceToSquared( scope.target ) > 0 ) {
394
+
395
+ scope.dispatchEvent( _changeEvent );
396
+
397
+ lastPosition.copy( scope.object.position );
398
+ lastQuaternion.copy( scope.object.quaternion );
399
+ lastTargetPosition.copy( scope.target );
400
+
401
+ return true;
402
+
403
+ }
404
+
405
+ return false;
406
+
407
+ };
408
+
409
+ }();
410
+
411
+ this.dispose = function () {
412
+
413
+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
414
+
415
+ scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
416
+ scope.domElement.removeEventListener( 'pointercancel', onPointerUp );
417
+ scope.domElement.removeEventListener( 'wheel', onMouseWheel );
418
+
419
+ scope.domElement.removeEventListener( 'pointermove', onPointerMove );
420
+ scope.domElement.removeEventListener( 'pointerup', onPointerUp );
421
+
422
+
423
+ if ( scope._domElementKeyEvents !== null ) {
424
+
425
+ scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
426
+ scope._domElementKeyEvents = null;
427
+
428
+ }
429
+
430
+ //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
431
+
432
+ };
433
+
434
+ //
435
+ // internals
436
+ //
437
+
438
+ const scope = this;
439
+
440
+ const STATE = {
441
+ NONE: - 1,
442
+ ROTATE: 0,
443
+ DOLLY: 1,
444
+ PAN: 2,
445
+ TOUCH_ROTATE: 3,
446
+ TOUCH_PAN: 4,
447
+ TOUCH_DOLLY_PAN: 5,
448
+ TOUCH_DOLLY_ROTATE: 6
449
+ };
450
+
451
+ let state = STATE.NONE;
452
+
453
+ const EPS = 0.000001;
454
+
455
+ // current position in spherical coordinates
456
+ const spherical = new Spherical();
457
+ const sphericalDelta = new Spherical();
458
+
459
+ let scale = 1;
460
+ const panOffset = new Vector3();
461
+
462
+ const rotateStart = new Vector2();
463
+ const rotateEnd = new Vector2();
464
+ const rotateDelta = new Vector2();
465
+
466
+ const panStart = new Vector2();
467
+ const panEnd = new Vector2();
468
+ const panDelta = new Vector2();
469
+
470
+ const dollyStart = new Vector2();
471
+ const dollyEnd = new Vector2();
472
+ const dollyDelta = new Vector2();
473
+
474
+ const dollyDirection = new Vector3();
475
+ const mouse = new Vector2();
476
+ let performCursorZoom = false;
477
+
478
+ const pointers = [];
479
+ const pointerPositions = {};
480
+
481
+ function getAutoRotationAngle( deltaTime ) {
482
+
483
+ if ( deltaTime !== null ) {
484
+
485
+ return ( 2 * Math.PI / 60 * scope.autoRotateSpeed ) * deltaTime;
486
+
487
+ } else {
488
+
489
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
490
+
491
+ }
492
+
493
+ }
494
+
495
+ function getZoomScale() {
496
+
497
+ return Math.pow( 0.95, scope.zoomSpeed );
498
+
499
+ }
500
+
501
+ function rotateLeft( angle ) {
502
+
503
+ sphericalDelta.theta -= angle;
504
+
505
+ }
506
+
507
+ function rotateUp( angle ) {
508
+
509
+ sphericalDelta.phi -= angle;
510
+
511
+ }
512
+
513
+ const panLeft = function () {
514
+
515
+ const v = new Vector3();
516
+
517
+ return function panLeft( distance, objectMatrix ) {
518
+
519
+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
520
+ v.multiplyScalar( - distance );
521
+
522
+ panOffset.add( v );
523
+
524
+ };
525
+
526
+ }();
527
+
528
+ const panUp = function () {
529
+
530
+ const v = new Vector3();
531
+
532
+ return function panUp( distance, objectMatrix ) {
533
+
534
+ if ( scope.screenSpacePanning === true ) {
535
+
536
+ v.setFromMatrixColumn( objectMatrix, 1 );
537
+
538
+ } else {
539
+
540
+ v.setFromMatrixColumn( objectMatrix, 0 );
541
+ v.crossVectors( scope.object.up, v );
542
+
543
+ }
544
+
545
+ v.multiplyScalar( distance );
546
+
547
+ panOffset.add( v );
548
+
549
+ };
550
+
551
+ }();
552
+
553
+ // deltaX and deltaY are in pixels; right and down are positive
554
+ const pan = function () {
555
+
556
+ const offset = new Vector3();
557
+
558
+ return function pan( deltaX, deltaY ) {
559
+
560
+ const element = scope.domElement;
561
+
562
+ if ( scope.object.isPerspectiveCamera ) {
563
+
564
+ // perspective
565
+ const position = scope.object.position;
566
+ offset.copy( position ).sub( scope.target );
567
+ let targetDistance = offset.length();
568
+
569
+ // half of the fov is center to top of screen
570
+ targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
571
+
572
+ // we use only clientHeight here so aspect ratio does not distort speed
573
+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
574
+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
575
+
576
+ } else if ( scope.object.isOrthographicCamera ) {
577
+
578
+ // orthographic
579
+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
580
+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
581
+
582
+ } else {
583
+
584
+ // camera neither orthographic nor perspective
585
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
586
+ scope.enablePan = false;
587
+
588
+ }
589
+
590
+ };
591
+
592
+ }();
593
+
594
+ function dollyOut( dollyScale ) {
595
+
596
+ if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {
597
+
598
+ scale /= dollyScale;
599
+
600
+ } else {
601
+
602
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
603
+ scope.enableZoom = false;
604
+
605
+ }
606
+
607
+ }
608
+
609
+ function dollyIn( dollyScale ) {
610
+
611
+ if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) {
612
+
613
+ scale *= dollyScale;
614
+
615
+ } else {
616
+
617
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
618
+ scope.enableZoom = false;
619
+
620
+ }
621
+
622
+ }
623
+
624
+ function updateMouseParameters( event ) {
625
+
626
+ if ( ! scope.zoomToCursor ) {
627
+
628
+ return;
629
+
630
+ }
631
+
632
+ performCursorZoom = true;
633
+
634
+ const rect = scope.domElement.getBoundingClientRect();
635
+ const x = event.clientX - rect.left;
636
+ const y = event.clientY - rect.top;
637
+ const w = rect.width;
638
+ const h = rect.height;
639
+
640
+ mouse.x = ( x / w ) * 2 - 1;
641
+ mouse.y = - ( y / h ) * 2 + 1;
642
+
643
+ dollyDirection.set( mouse.x, mouse.y, 1 ).unproject( scope.object ).sub( scope.object.position ).normalize();
644
+
645
+ }
646
+
647
+ function clampDistance( dist ) {
648
+
649
+ return Math.max( scope.minDistance, Math.min( scope.maxDistance, dist ) );
650
+
651
+ }
652
+
653
+ //
654
+ // event callbacks - update the object state
655
+ //
656
+
657
+ function handleMouseDownRotate( event ) {
658
+
659
+ rotateStart.set( event.clientX, event.clientY );
660
+
661
+ }
662
+
663
+ function handleMouseDownDolly( event ) {
664
+
665
+ updateMouseParameters( event );
666
+ dollyStart.set( event.clientX, event.clientY );
667
+
668
+ }
669
+
670
+ function handleMouseDownPan( event ) {
671
+
672
+ panStart.set( event.clientX, event.clientY );
673
+
674
+ }
675
+
676
+ function handleMouseMoveRotate( event ) {
677
+
678
+ rotateEnd.set( event.clientX, event.clientY );
679
+
680
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
681
+
682
+ const element = scope.domElement;
683
+
684
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
685
+
686
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
687
+
688
+ rotateStart.copy( rotateEnd );
689
+
690
+ scope.update();
691
+
692
+ }
693
+
694
+ function handleMouseMoveDolly( event ) {
695
+
696
+ dollyEnd.set( event.clientX, event.clientY );
697
+
698
+ dollyDelta.subVectors( dollyEnd, dollyStart );
699
+
700
+ if ( dollyDelta.y > 0 ) {
701
+
702
+ dollyOut( getZoomScale() );
703
+
704
+ } else if ( dollyDelta.y < 0 ) {
705
+
706
+ dollyIn( getZoomScale() );
707
+
708
+ }
709
+
710
+ dollyStart.copy( dollyEnd );
711
+
712
+ scope.update();
713
+
714
+ }
715
+
716
+ function handleMouseMovePan( event ) {
717
+
718
+ panEnd.set( event.clientX, event.clientY );
719
+
720
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
721
+
722
+ pan( panDelta.x, panDelta.y );
723
+
724
+ panStart.copy( panEnd );
725
+
726
+ scope.update();
727
+
728
+ }
729
+
730
+ function handleMouseWheel( event ) {
731
+
732
+ updateMouseParameters( event );
733
+
734
+ if ( event.deltaY < 0 ) {
735
+
736
+ dollyIn( getZoomScale() );
737
+
738
+ } else if ( event.deltaY > 0 ) {
739
+
740
+ dollyOut( getZoomScale() );
741
+
742
+ }
743
+
744
+ scope.update();
745
+
746
+ }
747
+
748
+ function handleKeyDown( event ) {
749
+
750
+ let needsUpdate = false;
751
+
752
+ switch ( event.code ) {
753
+
754
+ case scope.keys.UP:
755
+
756
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
757
+
758
+ rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
759
+
760
+ } else {
761
+
762
+ pan( 0, scope.keyPanSpeed );
763
+
764
+ }
765
+
766
+ needsUpdate = true;
767
+ break;
768
+
769
+ case scope.keys.BOTTOM:
770
+
771
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
772
+
773
+ rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
774
+
775
+ } else {
776
+
777
+ pan( 0, - scope.keyPanSpeed );
778
+
779
+ }
780
+
781
+ needsUpdate = true;
782
+ break;
783
+
784
+ case scope.keys.LEFT:
785
+
786
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
787
+
788
+ rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
789
+
790
+ } else {
791
+
792
+ pan( scope.keyPanSpeed, 0 );
793
+
794
+ }
795
+
796
+ needsUpdate = true;
797
+ break;
798
+
799
+ case scope.keys.RIGHT:
800
+
801
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
802
+
803
+ rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
804
+
805
+ } else {
806
+
807
+ pan( - scope.keyPanSpeed, 0 );
808
+
809
+ }
810
+
811
+ needsUpdate = true;
812
+ break;
813
+
814
+ }
815
+
816
+ if ( needsUpdate ) {
817
+
818
+ // prevent the browser from scrolling on cursor keys
819
+ event.preventDefault();
820
+
821
+ scope.update();
822
+
823
+ }
824
+
825
+
826
+ }
827
+
828
+ function handleTouchStartRotate() {
829
+
830
+ if ( pointers.length === 1 ) {
831
+
832
+ rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
833
+
834
+ } else {
835
+
836
+ const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
837
+ const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
838
+
839
+ rotateStart.set( x, y );
840
+
841
+ }
842
+
843
+ }
844
+
845
+ function handleTouchStartPan() {
846
+
847
+ if ( pointers.length === 1 ) {
848
+
849
+ panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
850
+
851
+ } else {
852
+
853
+ const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
854
+ const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
855
+
856
+ panStart.set( x, y );
857
+
858
+ }
859
+
860
+ }
861
+
862
+ function handleTouchStartDolly() {
863
+
864
+ const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
865
+ const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
866
+
867
+ const distance = Math.sqrt( dx * dx + dy * dy );
868
+
869
+ dollyStart.set( 0, distance );
870
+
871
+ }
872
+
873
+ function handleTouchStartDollyPan() {
874
+
875
+ if ( scope.enableZoom ) handleTouchStartDolly();
876
+
877
+ if ( scope.enablePan ) handleTouchStartPan();
878
+
879
+ }
880
+
881
+ function handleTouchStartDollyRotate() {
882
+
883
+ if ( scope.enableZoom ) handleTouchStartDolly();
884
+
885
+ if ( scope.enableRotate ) handleTouchStartRotate();
886
+
887
+ }
888
+
889
+ function handleTouchMoveRotate( event ) {
890
+
891
+ if ( pointers.length == 1 ) {
892
+
893
+ rotateEnd.set( event.pageX, event.pageY );
894
+
895
+ } else {
896
+
897
+ const position = getSecondPointerPosition( event );
898
+
899
+ const x = 0.5 * ( event.pageX + position.x );
900
+ const y = 0.5 * ( event.pageY + position.y );
901
+
902
+ rotateEnd.set( x, y );
903
+
904
+ }
905
+
906
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
907
+
908
+ const element = scope.domElement;
909
+
910
+ rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
911
+
912
+ rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
913
+
914
+ rotateStart.copy( rotateEnd );
915
+
916
+ }
917
+
918
+ function handleTouchMovePan( event ) {
919
+
920
+ if ( pointers.length === 1 ) {
921
+
922
+ panEnd.set( event.pageX, event.pageY );
923
+
924
+ } else {
925
+
926
+ const position = getSecondPointerPosition( event );
927
+
928
+ const x = 0.5 * ( event.pageX + position.x );
929
+ const y = 0.5 * ( event.pageY + position.y );
930
+
931
+ panEnd.set( x, y );
932
+
933
+ }
934
+
935
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
936
+
937
+ pan( panDelta.x, panDelta.y );
938
+
939
+ panStart.copy( panEnd );
940
+
941
+ }
942
+
943
+ function handleTouchMoveDolly( event ) {
944
+
945
+ const position = getSecondPointerPosition( event );
946
+
947
+ const dx = event.pageX - position.x;
948
+ const dy = event.pageY - position.y;
949
+
950
+ const distance = Math.sqrt( dx * dx + dy * dy );
951
+
952
+ dollyEnd.set( 0, distance );
953
+
954
+ dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
955
+
956
+ dollyOut( dollyDelta.y );
957
+
958
+ dollyStart.copy( dollyEnd );
959
+
960
+ }
961
+
962
+ function handleTouchMoveDollyPan( event ) {
963
+
964
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
965
+
966
+ if ( scope.enablePan ) handleTouchMovePan( event );
967
+
968
+ }
969
+
970
+ function handleTouchMoveDollyRotate( event ) {
971
+
972
+ if ( scope.enableZoom ) handleTouchMoveDolly( event );
973
+
974
+ if ( scope.enableRotate ) handleTouchMoveRotate( event );
975
+
976
+ }
977
+
978
+ //
979
+ // event handlers - FSM: listen for events and reset state
980
+ //
981
+
982
+ function onPointerDown( event ) {
983
+
984
+ if ( scope.enabled === false ) return;
985
+
986
+ if ( pointers.length === 0 ) {
987
+
988
+ scope.domElement.setPointerCapture( event.pointerId );
989
+
990
+ scope.domElement.addEventListener( 'pointermove', onPointerMove );
991
+ scope.domElement.addEventListener( 'pointerup', onPointerUp );
992
+
993
+ }
994
+
995
+ //
996
+
997
+ addPointer( event );
998
+
999
+ if ( event.pointerType === 'touch' ) {
1000
+
1001
+ onTouchStart( event );
1002
+
1003
+ } else {
1004
+
1005
+ onMouseDown( event );
1006
+
1007
+ }
1008
+
1009
+ }
1010
+
1011
+ function onPointerMove( event ) {
1012
+
1013
+ if ( scope.enabled === false ) return;
1014
+
1015
+ if ( event.pointerType === 'touch' ) {
1016
+
1017
+ onTouchMove( event );
1018
+
1019
+ } else {
1020
+
1021
+ onMouseMove( event );
1022
+
1023
+ }
1024
+
1025
+ }
1026
+
1027
+ function onPointerUp( event ) {
1028
+
1029
+ removePointer( event );
1030
+
1031
+ if ( pointers.length === 0 ) {
1032
+
1033
+ scope.domElement.releasePointerCapture( event.pointerId );
1034
+
1035
+ scope.domElement.removeEventListener( 'pointermove', onPointerMove );
1036
+ scope.domElement.removeEventListener( 'pointerup', onPointerUp );
1037
+
1038
+ }
1039
+
1040
+ scope.dispatchEvent( _endEvent );
1041
+
1042
+ state = STATE.NONE;
1043
+
1044
+ }
1045
+
1046
+ function onMouseDown( event ) {
1047
+
1048
+ let mouseAction;
1049
+
1050
+ switch ( event.button ) {
1051
+
1052
+ case 0:
1053
+
1054
+ mouseAction = scope.mouseButtons.LEFT;
1055
+ break;
1056
+
1057
+ case 1:
1058
+
1059
+ mouseAction = scope.mouseButtons.MIDDLE;
1060
+ break;
1061
+
1062
+ case 2:
1063
+
1064
+ mouseAction = scope.mouseButtons.RIGHT;
1065
+ break;
1066
+
1067
+ default:
1068
+
1069
+ mouseAction = - 1;
1070
+
1071
+ }
1072
+
1073
+ switch ( mouseAction ) {
1074
+
1075
+ case MOUSE.DOLLY:
1076
+
1077
+ if ( scope.enableZoom === false ) return;
1078
+
1079
+ handleMouseDownDolly( event );
1080
+
1081
+ state = STATE.DOLLY;
1082
+
1083
+ break;
1084
+
1085
+ case MOUSE.ROTATE:
1086
+
1087
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
1088
+
1089
+ if ( scope.enablePan === false ) return;
1090
+
1091
+ handleMouseDownPan( event );
1092
+
1093
+ state = STATE.PAN;
1094
+
1095
+ } else {
1096
+
1097
+ if ( scope.enableRotate === false ) return;
1098
+
1099
+ handleMouseDownRotate( event );
1100
+
1101
+ state = STATE.ROTATE;
1102
+
1103
+ }
1104
+
1105
+ break;
1106
+
1107
+ case MOUSE.PAN:
1108
+
1109
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
1110
+
1111
+ if ( scope.enableRotate === false ) return;
1112
+
1113
+ handleMouseDownRotate( event );
1114
+
1115
+ state = STATE.ROTATE;
1116
+
1117
+ } else {
1118
+
1119
+ if ( scope.enablePan === false ) return;
1120
+
1121
+ handleMouseDownPan( event );
1122
+
1123
+ state = STATE.PAN;
1124
+
1125
+ }
1126
+
1127
+ break;
1128
+
1129
+ default:
1130
+
1131
+ state = STATE.NONE;
1132
+
1133
+ }
1134
+
1135
+ if ( state !== STATE.NONE ) {
1136
+
1137
+ scope.dispatchEvent( _startEvent );
1138
+
1139
+ }
1140
+
1141
+ }
1142
+
1143
+ function onMouseMove( event ) {
1144
+
1145
+ switch ( state ) {
1146
+
1147
+ case STATE.ROTATE:
1148
+
1149
+ if ( scope.enableRotate === false ) return;
1150
+
1151
+ handleMouseMoveRotate( event );
1152
+
1153
+ break;
1154
+
1155
+ case STATE.DOLLY:
1156
+
1157
+ if ( scope.enableZoom === false ) return;
1158
+
1159
+ handleMouseMoveDolly( event );
1160
+
1161
+ break;
1162
+
1163
+ case STATE.PAN:
1164
+
1165
+ if ( scope.enablePan === false ) return;
1166
+
1167
+ handleMouseMovePan( event );
1168
+
1169
+ break;
1170
+
1171
+ }
1172
+
1173
+ }
1174
+
1175
+ function onMouseWheel( event ) {
1176
+
1177
+ if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
1178
+
1179
+ event.preventDefault();
1180
+
1181
+ scope.dispatchEvent( _startEvent );
1182
+
1183
+ handleMouseWheel( event );
1184
+
1185
+ scope.dispatchEvent( _endEvent );
1186
+
1187
+ }
1188
+
1189
+ function onKeyDown( event ) {
1190
+
1191
+ if ( scope.enabled === false || scope.enablePan === false ) return;
1192
+
1193
+ handleKeyDown( event );
1194
+
1195
+ }
1196
+
1197
+ function onTouchStart( event ) {
1198
+
1199
+ trackPointer( event );
1200
+
1201
+ switch ( pointers.length ) {
1202
+
1203
+ case 1:
1204
+
1205
+ switch ( scope.touches.ONE ) {
1206
+
1207
+ case TOUCH.ROTATE:
1208
+
1209
+ if ( scope.enableRotate === false ) return;
1210
+
1211
+ handleTouchStartRotate();
1212
+
1213
+ state = STATE.TOUCH_ROTATE;
1214
+
1215
+ break;
1216
+
1217
+ case TOUCH.PAN:
1218
+
1219
+ if ( scope.enablePan === false ) return;
1220
+
1221
+ handleTouchStartPan();
1222
+
1223
+ state = STATE.TOUCH_PAN;
1224
+
1225
+ break;
1226
+
1227
+ default:
1228
+
1229
+ state = STATE.NONE;
1230
+
1231
+ }
1232
+
1233
+ break;
1234
+
1235
+ case 2:
1236
+
1237
+ switch ( scope.touches.TWO ) {
1238
+
1239
+ case TOUCH.DOLLY_PAN:
1240
+
1241
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
1242
+
1243
+ handleTouchStartDollyPan();
1244
+
1245
+ state = STATE.TOUCH_DOLLY_PAN;
1246
+
1247
+ break;
1248
+
1249
+ case TOUCH.DOLLY_ROTATE:
1250
+
1251
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
1252
+
1253
+ handleTouchStartDollyRotate();
1254
+
1255
+ state = STATE.TOUCH_DOLLY_ROTATE;
1256
+
1257
+ break;
1258
+
1259
+ default:
1260
+
1261
+ state = STATE.NONE;
1262
+
1263
+ }
1264
+
1265
+ break;
1266
+
1267
+ default:
1268
+
1269
+ state = STATE.NONE;
1270
+
1271
+ }
1272
+
1273
+ if ( state !== STATE.NONE ) {
1274
+
1275
+ scope.dispatchEvent( _startEvent );
1276
+
1277
+ }
1278
+
1279
+ }
1280
+
1281
+ function onTouchMove( event ) {
1282
+
1283
+ trackPointer( event );
1284
+
1285
+ switch ( state ) {
1286
+
1287
+ case STATE.TOUCH_ROTATE:
1288
+
1289
+ if ( scope.enableRotate === false ) return;
1290
+
1291
+ handleTouchMoveRotate( event );
1292
+
1293
+ scope.update();
1294
+
1295
+ break;
1296
+
1297
+ case STATE.TOUCH_PAN:
1298
+
1299
+ if ( scope.enablePan === false ) return;
1300
+
1301
+ handleTouchMovePan( event );
1302
+
1303
+ scope.update();
1304
+
1305
+ break;
1306
+
1307
+ case STATE.TOUCH_DOLLY_PAN:
1308
+
1309
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
1310
+
1311
+ handleTouchMoveDollyPan( event );
1312
+
1313
+ scope.update();
1314
+
1315
+ break;
1316
+
1317
+ case STATE.TOUCH_DOLLY_ROTATE:
1318
+
1319
+ if ( scope.enableZoom === false && scope.enableRotate === false ) return;
1320
+
1321
+ handleTouchMoveDollyRotate( event );
1322
+
1323
+ scope.update();
1324
+
1325
+ break;
1326
+
1327
+ default:
1328
+
1329
+ state = STATE.NONE;
1330
+
1331
+ }
1332
+
1333
+ }
1334
+
1335
+ function onContextMenu( event ) {
1336
+
1337
+ if ( scope.enabled === false ) return;
1338
+
1339
+ event.preventDefault();
1340
+
1341
+ }
1342
+
1343
+ function addPointer( event ) {
1344
+
1345
+ pointers.push( event );
1346
+
1347
+ }
1348
+
1349
+ function removePointer( event ) {
1350
+
1351
+ delete pointerPositions[ event.pointerId ];
1352
+
1353
+ for ( let i = 0; i < pointers.length; i ++ ) {
1354
+
1355
+ if ( pointers[ i ].pointerId == event.pointerId ) {
1356
+
1357
+ pointers.splice( i, 1 );
1358
+ return;
1359
+
1360
+ }
1361
+
1362
+ }
1363
+
1364
+ }
1365
+
1366
+ function trackPointer( event ) {
1367
+
1368
+ let position = pointerPositions[ event.pointerId ];
1369
+
1370
+ if ( position === undefined ) {
1371
+
1372
+ position = new Vector2();
1373
+ pointerPositions[ event.pointerId ] = position;
1374
+
1375
+ }
1376
+
1377
+ position.set( event.pageX, event.pageY );
1378
+
1379
+ }
1380
+
1381
+ function getSecondPointerPosition( event ) {
1382
+
1383
+ const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
1384
+
1385
+ return pointerPositions[ pointer.pointerId ];
1386
+
1387
+ }
1388
+
1389
+ //
1390
+
1391
+ scope.domElement.addEventListener( 'contextmenu', onContextMenu );
1392
+
1393
+ scope.domElement.addEventListener( 'pointerdown', onPointerDown );
1394
+ scope.domElement.addEventListener( 'pointercancel', onPointerUp );
1395
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
1396
+
1397
+ // force an update at start
1398
+
1399
+ this.update();
1400
+
1401
+ }
1402
+
1403
+ }
1404
+
1405
+ export { OrbitControls };
index.html CHANGED
@@ -2,7 +2,7 @@
2
  <html lang="es">
3
  <head>
4
  <meta charset="utf-8" />
5
- <title>Avatar 3D + TTS + Lipsync (ESM)</title>
6
  <meta name="viewport" content="width=device-width, initial-scale=1" />
7
  <style>
8
  html,body{margin:0;height:100%;background:#0b0d12;color:#e8e8e8;font-family:system-ui,Arial}
@@ -16,21 +16,19 @@
16
  </head>
17
  <body>
18
  <div id="canvas-wrap"></div>
19
- <div id="status">⏳ Cargando módulos…</div>
20
 
21
- <!-- Importamos todo con URLs absolutas -->
22
  <script type="module">
23
- import * as THREE from "https://unpkg.com/three@0.159.0/build/three.module.js";
24
- import { OrbitControls } from "https://unpkg.com/three@0.159.0/examples/jsm/controls/OrbitControls.js";
25
- import { GLTFLoader } from "https://unpkg.com/three@0.159.0/examples/jsm/loaders/GLTFLoader.js";
26
 
27
  const S = document.getElementById('status');
28
  const log = (...a)=>{ S.textContent += "\n" + a.join(' ') };
29
  const set = (t)=>{ S.textContent = t };
30
 
31
- set("✅ Módulos importados (THREE, OrbitControls, GLTFLoader)");
32
 
33
- // --- init
34
  const wrap = document.getElementById('canvas-wrap');
35
  const scene = new THREE.Scene();
36
  scene.background = new THREE.Color(0x0b0d12);
@@ -49,13 +47,11 @@
49
  const dir = new THREE.DirectionalLight(0xffffff,1);
50
  dir.position.set(3,5,3); scene.add(dir);
51
 
52
- // Cubo de prueba
53
  const cube = new THREE.Mesh(
54
  new THREE.BoxGeometry(0.8,0.8,0.8),
55
  new THREE.MeshStandardMaterial({ color:0x44aa88 })
56
  );
57
- cube.position.set(-1,1,0);
58
- scene.add(cube);
59
 
60
  addEventListener("resize", ()=>{
61
  camera.aspect = innerWidth/innerHeight;
@@ -70,7 +66,6 @@
70
  }
71
  animate();
72
 
73
- // Función para centrar el modelo
74
  function fitToView(object3D){
75
  const box = new THREE.Box3().setFromObject(object3D);
76
  if (box.isEmpty()) return;
@@ -83,7 +78,6 @@
83
  controls.target.set(0,0.6,0); controls.update();
84
  }
85
 
86
- // Intentar cargar persona.glb
87
  const loader = new GLTFLoader();
88
  set(S.textContent + "\n⏳ Cargando persona.glb…");
89
 
@@ -97,9 +91,7 @@
97
  (gltf)=>{
98
  scene.add(gltf.scene); fitToView(gltf.scene);
99
  log("✅ Fallback cargado");
100
- },
101
- undefined,
102
- e=> log("❌ Fallback falló:", e.message||e)
103
  );
104
  });
105
  </script>
 
2
  <html lang="es">
3
  <head>
4
  <meta charset="utf-8" />
5
+ <title>Avatar 3D + TTS + Lipsync (ESM Local)</title>
6
  <meta name="viewport" content="width=device-width, initial-scale=1" />
7
  <style>
8
  html,body{margin:0;height:100%;background:#0b0d12;color:#e8e8e8;font-family:system-ui,Arial}
 
16
  </head>
17
  <body>
18
  <div id="canvas-wrap"></div>
19
+ <div id="status">⏳ Cargando módulos locales…</div>
20
 
 
21
  <script type="module">
22
+ import * as THREE from "./libs/three.module.js";
23
+ import { OrbitControls } from "./libs/OrbitControls.js";
24
+ import { GLTFLoader } from "./libs/GLTFLoader.js";
25
 
26
  const S = document.getElementById('status');
27
  const log = (...a)=>{ S.textContent += "\n" + a.join(' ') };
28
  const set = (t)=>{ S.textContent = t };
29
 
30
+ set("✅ Módulos importados (desde ./libs)");
31
 
 
32
  const wrap = document.getElementById('canvas-wrap');
33
  const scene = new THREE.Scene();
34
  scene.background = new THREE.Color(0x0b0d12);
 
47
  const dir = new THREE.DirectionalLight(0xffffff,1);
48
  dir.position.set(3,5,3); scene.add(dir);
49
 
 
50
  const cube = new THREE.Mesh(
51
  new THREE.BoxGeometry(0.8,0.8,0.8),
52
  new THREE.MeshStandardMaterial({ color:0x44aa88 })
53
  );
54
+ cube.position.set(-1,1,0); scene.add(cube);
 
55
 
56
  addEventListener("resize", ()=>{
57
  camera.aspect = innerWidth/innerHeight;
 
66
  }
67
  animate();
68
 
 
69
  function fitToView(object3D){
70
  const box = new THREE.Box3().setFromObject(object3D);
71
  if (box.isEmpty()) return;
 
78
  controls.target.set(0,0.6,0); controls.update();
79
  }
80
 
 
81
  const loader = new GLTFLoader();
82
  set(S.textContent + "\n⏳ Cargando persona.glb…");
83
 
 
91
  (gltf)=>{
92
  scene.add(gltf.scene); fitToView(gltf.scene);
93
  log("✅ Fallback cargado");
94
+ }
 
 
95
  );
96
  });
97
  </script>
three.module.js ADDED
The diff for this file is too large to render. See raw diff