Upload MjaiToPaiju.py
Browse files- MjaiToPaiju.py +258 -0
MjaiToPaiju.py
ADDED
|
@@ -0,0 +1,258 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import json
|
| 2 |
+
|
| 3 |
+
tiles_tenhou = {
|
| 4 |
+
'1m': 0, '2m': 1, '3m': 2, '4m': 3, '5m': 4, '5mr': 4.5, '6m': 5, '7m': 6, '8m': 7, '9m': 8,
|
| 5 |
+
'1p': 9, '2p': 10, '3p': 11, '4p': 12, '5p': 13, '5pr': 13.5, '6p': 14, '7p': 15, '8p': 16, '9p': 17,
|
| 6 |
+
'1s': 18, '2s': 19, '3s': 20, '4s': 21, '5s': 22, '5sr': 22.5, '6s': 23, '7s': 24, '8s': 25, '9s': 26,
|
| 7 |
+
'E': 27, 'S': 28, 'W': 29, 'N': 30, 'P': 31, 'F': 32, 'C': 33, '?': 34
|
| 8 |
+
}
|
| 9 |
+
|
| 10 |
+
def process_mjai_events(events, self_id):
|
| 11 |
+
state = {
|
| 12 |
+
'meta': {},
|
| 13 |
+
'self': self_id,
|
| 14 |
+
'status': 'processing',
|
| 15 |
+
'last_actor': 0,
|
| 16 |
+
'players': [{'reach': False, 'discards': [], 'hand': [], 'melds': []} for _ in range(4)]
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
# 方向映射
|
| 20 |
+
direction_map = {
|
| 21 |
+
1: 'next', 2: 'front', 3: 'prev'
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
current_player = 0
|
| 25 |
+
reach_declared = [False] * 4
|
| 26 |
+
reach_discard_pending = [False] * 4
|
| 27 |
+
|
| 28 |
+
def is_same_tile(t1, t2):
|
| 29 |
+
"""判断两张牌是否相同(考虑红宝牌)"""
|
| 30 |
+
if t1 == t2:
|
| 31 |
+
return True
|
| 32 |
+
if t1.endswith('r') and t1[:-1] == t2:
|
| 33 |
+
return True
|
| 34 |
+
if t2.endswith('r') and t2[:-1] == t1:
|
| 35 |
+
return True
|
| 36 |
+
return False
|
| 37 |
+
|
| 38 |
+
def kakan_to_pon(player_idx, pai):
|
| 39 |
+
"""找到可以加杠的碰副露"""
|
| 40 |
+
for i, meld in enumerate(state['players'][player_idx]['melds']):
|
| 41 |
+
if meld['type'] == 'pon':
|
| 42 |
+
if is_same_tile(pai, meld['tiles'][0]):
|
| 43 |
+
state['players'][player_idx]['melds'][i]['type'] = 'kakan'
|
| 44 |
+
state['players'][player_idx]['melds'][i]['key2'] = pai
|
| 45 |
+
break
|
| 46 |
+
return None
|
| 47 |
+
self_last_tsumo = None
|
| 48 |
+
last_event_type = ''
|
| 49 |
+
for event in events:
|
| 50 |
+
event_type = event.get('type')
|
| 51 |
+
|
| 52 |
+
if event_type == 'start_kyoku':
|
| 53 |
+
state['meta'] = {
|
| 54 |
+
'bakaze': event['bakaze'],
|
| 55 |
+
'kyoku': event['kyoku'],
|
| 56 |
+
'honba': event['honba'],
|
| 57 |
+
'kyotaku': event['kyotaku'],
|
| 58 |
+
'scores': event['scores'],
|
| 59 |
+
'oya': event['oya'],
|
| 60 |
+
'round_info': f"{event['bakaze']}{event['kyoku']}-{event['honba']}",
|
| 61 |
+
'dora_markers': [],
|
| 62 |
+
'score_delta': [0, 0, 0, 0],
|
| 63 |
+
'ura_dora_markers': []
|
| 64 |
+
}
|
| 65 |
+
state['meta']['dora_markers'].append(event['dora_marker'])
|
| 66 |
+
for i in range(4):
|
| 67 |
+
state['players'][i]['hand'] = event['tehais'][i][:]
|
| 68 |
+
state['players'][i]['melds'] = []
|
| 69 |
+
state['players'][i]['discards'] = []
|
| 70 |
+
state['players'][i]['reach'] = False
|
| 71 |
+
state['players'][i]['hand'] = sorted(state['players'][i]['hand'], key=lambda x: tiles_tenhou[x])
|
| 72 |
+
elif event_type == 'hora':
|
| 73 |
+
actor = event['actor']
|
| 74 |
+
state['players'][actor]['hand'] = event['tiles']
|
| 75 |
+
state['status'] = 'hora'
|
| 76 |
+
state['meta',]['score_delta'] = event['delta']
|
| 77 |
+
state['meta']['ura_dora_markers'] = event['ura_dora']
|
| 78 |
+
print(state)
|
| 79 |
+
|
| 80 |
+
elif event_type == 'ryukyoku':
|
| 81 |
+
state['status'] = 'ryukyoku'
|
| 82 |
+
state['meta']['score_delta'] = event['delta']
|
| 83 |
+
|
| 84 |
+
elif event_type == 'tsumo':
|
| 85 |
+
actor = event['actor']
|
| 86 |
+
pai = event['pai']
|
| 87 |
+
state['players'][actor]['hand'].append(pai)
|
| 88 |
+
if actor == self_id:
|
| 89 |
+
self_last_tsumo = pai
|
| 90 |
+
|
| 91 |
+
elif event_type == 'dahai':
|
| 92 |
+
actor = event['actor']
|
| 93 |
+
pai = event['pai']
|
| 94 |
+
tsumogiri = event['tsumogiri']
|
| 95 |
+
if last_event_type == 'tsumo' and actor == self_id:
|
| 96 |
+
tsumogiri = (pai == self_last_tsumo)
|
| 97 |
+
|
| 98 |
+
discard_info = {
|
| 99 |
+
'pai': pai,
|
| 100 |
+
'tsumogiri': tsumogiri,
|
| 101 |
+
'reach_decl': False
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
if reach_discard_pending[actor]:
|
| 105 |
+
discard_info['reach_decl'] = True
|
| 106 |
+
reach_discard_pending[actor] = False
|
| 107 |
+
reach_declared[actor] = True
|
| 108 |
+
state['players'][actor]['reach'] = True
|
| 109 |
+
|
| 110 |
+
state['players'][actor]['discards'].append(discard_info)
|
| 111 |
+
|
| 112 |
+
if pai in state['players'][actor]['hand']:
|
| 113 |
+
state['players'][actor]['hand'].remove(pai)
|
| 114 |
+
elif '?' in state['players'][actor]['hand']:
|
| 115 |
+
state['players'][actor]['hand'].remove('?')
|
| 116 |
+
|
| 117 |
+
elif event_type == 'reach':
|
| 118 |
+
actor = event['actor']
|
| 119 |
+
reach_discard_pending[actor] = True
|
| 120 |
+
|
| 121 |
+
elif event_type == 'reach_accepted':
|
| 122 |
+
if 'scores' in event:
|
| 123 |
+
state['meta']['scores'] = event['scores']
|
| 124 |
+
|
| 125 |
+
elif event_type == 'pon':
|
| 126 |
+
actor = event['actor']
|
| 127 |
+
target = event['target']
|
| 128 |
+
consumed = event['consumed']
|
| 129 |
+
pai = event['pai']
|
| 130 |
+
|
| 131 |
+
rel_pos = direction_map[(target - actor) % 4]
|
| 132 |
+
|
| 133 |
+
meld_info = {
|
| 134 |
+
'type': 'pon',
|
| 135 |
+
'tiles': consumed,
|
| 136 |
+
'key': pai,
|
| 137 |
+
'callee': rel_pos
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
for tile in consumed:
|
| 141 |
+
if tile in state['players'][actor]['hand']:
|
| 142 |
+
state['players'][actor]['hand'].remove(tile)
|
| 143 |
+
elif '?' in state['players'][actor]['hand']:
|
| 144 |
+
state['players'][actor]['hand'].remove('?')
|
| 145 |
+
|
| 146 |
+
state['players'][actor]['melds'].append(meld_info)
|
| 147 |
+
|
| 148 |
+
target_river = state['players'][target]['discards']
|
| 149 |
+
|
| 150 |
+
if target_river[-1]['pai'] == pai:
|
| 151 |
+
if target_river[-1]['reach_decl']:
|
| 152 |
+
reach_discard_pending[target] = True
|
| 153 |
+
state['players'][target]['discards'] = state['players'][target]['discards'][:-1]
|
| 154 |
+
|
| 155 |
+
elif event_type == 'chi':
|
| 156 |
+
actor = event['actor']
|
| 157 |
+
target = event['target']
|
| 158 |
+
consumed = event['consumed']
|
| 159 |
+
pai = event['pai']
|
| 160 |
+
|
| 161 |
+
rel_pos = direction_map[(target - actor) % 4]
|
| 162 |
+
|
| 163 |
+
meld_info = {
|
| 164 |
+
'type': 'chi',
|
| 165 |
+
'tiles': consumed,
|
| 166 |
+
'key': pai,
|
| 167 |
+
'callee': rel_pos
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
for tile in consumed:
|
| 171 |
+
if tile in state['players'][actor]['hand']:
|
| 172 |
+
state['players'][actor]['hand'].remove(tile)
|
| 173 |
+
elif '?' in state['players'][actor]['hand']:
|
| 174 |
+
state['players'][actor]['hand'].remove('?')
|
| 175 |
+
|
| 176 |
+
state['players'][actor]['melds'].append(meld_info)
|
| 177 |
+
|
| 178 |
+
target_river = state['players'][target]['discards']
|
| 179 |
+
|
| 180 |
+
if target_river[-1]['pai'] == pai:
|
| 181 |
+
if target_river[-1]['reach_decl']:
|
| 182 |
+
reach_discard_pending[target] = True
|
| 183 |
+
state['players'][target]['discards'] = state['players'][target]['discards'][:-1]
|
| 184 |
+
|
| 185 |
+
elif event_type == 'daiminkan':
|
| 186 |
+
actor = event['actor']
|
| 187 |
+
target = event['target']
|
| 188 |
+
consumed = event['consumed']
|
| 189 |
+
pai = event['pai']
|
| 190 |
+
|
| 191 |
+
rel_pos = direction_map[(target - actor) % 4]
|
| 192 |
+
|
| 193 |
+
meld_info = {
|
| 194 |
+
'type': 'daiminkan',
|
| 195 |
+
'tiles': consumed,
|
| 196 |
+
'key': pai,
|
| 197 |
+
'callee': rel_pos
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
for tile in consumed:
|
| 201 |
+
if tile in state['players'][actor]['hand']:
|
| 202 |
+
state['players'][actor]['hand'].remove(tile)
|
| 203 |
+
elif '?' in state['players'][actor]['hand']:
|
| 204 |
+
state['players'][actor]['hand'].remove('?')
|
| 205 |
+
|
| 206 |
+
state['players'][actor]['melds'].append(meld_info)
|
| 207 |
+
|
| 208 |
+
target_river = state['players'][target]['discards']
|
| 209 |
+
|
| 210 |
+
if target_river[-1]['pai'] == pai:
|
| 211 |
+
if target_river[-1]['reach_decl']:
|
| 212 |
+
reach_discard_pending[target] = True
|
| 213 |
+
state['players'][target]['discards'] = state['players'][target]['discards'][:-1]
|
| 214 |
+
|
| 215 |
+
elif event_type == 'kakan':
|
| 216 |
+
actor = event['actor']
|
| 217 |
+
pai = event['pai']
|
| 218 |
+
|
| 219 |
+
# 找到对应的碰副露并升级为加杠
|
| 220 |
+
kakan_to_pon(actor, pai)
|
| 221 |
+
|
| 222 |
+
if pai in state['players'][actor]['hand']:
|
| 223 |
+
state['players'][actor]['hand'].remove(pai)
|
| 224 |
+
elif '?' in state['players'][actor]['hand']:
|
| 225 |
+
state['players'][actor]['hand'].remove('?')
|
| 226 |
+
|
| 227 |
+
elif event_type == 'ankan':
|
| 228 |
+
actor = event['actor']
|
| 229 |
+
consumed = event['consumed']
|
| 230 |
+
|
| 231 |
+
meld_info = {
|
| 232 |
+
'type': 'ankan',
|
| 233 |
+
'tiles': consumed,
|
| 234 |
+
'callee': 'self'
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
state['players'][actor]['melds'].append(meld_info)
|
| 238 |
+
|
| 239 |
+
for tile in consumed:
|
| 240 |
+
if tile in state['players'][actor]['hand']:
|
| 241 |
+
state['players'][actor]['hand'].remove(tile)
|
| 242 |
+
elif '?' in state['players'][actor]['hand']:
|
| 243 |
+
state['players'][actor]['hand'].remove('?')
|
| 244 |
+
|
| 245 |
+
elif event_type == 'dora':
|
| 246 |
+
state['meta']['dora_markers'].append(event['dora_marker'])
|
| 247 |
+
|
| 248 |
+
last_event_type = event_type
|
| 249 |
+
if 'actor' in event and event['type'] not in ('tsumo', 'hora'):
|
| 250 |
+
state['players'][actor]['hand'] = sorted(state['players'][actor]['hand'], key=lambda x: tiles_tenhou[x])
|
| 251 |
+
if 'actor' in event:
|
| 252 |
+
state['last_actor'] = event['actor']
|
| 253 |
+
return state
|
| 254 |
+
|
| 255 |
+
# ���用示例
|
| 256 |
+
if __name__ == "__main__":
|
| 257 |
+
events = json.load(open('parsedlogs.txt', 'r'))
|
| 258 |
+
print(process_mjai_events(events, 2))
|