print('Initializing') import socket print('Socket imported') import ssl import base64 import hashlib import os import time import json import threading print('Threading imported') import Bot print('Bot imported') import socks import random from datetime import datetime from urllib.parse import unquote Adapter3P = None print('Initialization complete') bot = None result_file = None host = "proxy.warfarinarknights.workers.dev" path = "/" CHANGCI = '41' UID = 'ID358602EF-BeaNmMfB' SLOWER = False AWARE_LIST = ['純特呆'] SANMA_CHANGCI = ['25', '153', '57'] ALIVE_TICK = 12 SANMA = False # 般东:1 # 般东速:65 # 般南:9 # 上南:137 # 上东速:193 # 特南:41 # 三般南:25 # 三上南:153 # 三特难:57 def WriteToResult(s): with open(UID + '牌谱记录.txt', 'a') as f: f.write(s) class WebSocketClient: def __init__(self, on_message_callback=None): self.sock = None self.running = False self.on_message = on_message_callback or self.default_on_message self.receive_thread = None self.max_idle_cycle = 8 self.idle_cycle = self.max_idle_cycle self.max_retry = 0 self.last_message = '' self.last_account = 'NoName' def default_on_message(self, msg): """默认的消息处理函数""" print(f"Received: {msg}") def login(self, account): self.last_account = account # 删掉这两行代理相关的代码: # socks.set_default_proxy(socks.SOCKS5, "127.0.0.1", 4156) # Does not work # socket.socket = socks.socksocket sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) context = ssl.create_default_context() # 这里的 server_hostname 必须是你的 CF Worker 域名,否则 SSL 证书校验会失败 wrapped_socket = context.wrap_socket(sock, server_hostname=host) wrapped_socket.connect((host, 443)) key = base64.b64encode(hashlib.sha1(str(id(wrapped_socket)).encode()).digest()[:16]) # 注意这里:Host 请求头必须改成你的 CF Worker 域名 request = ( f"GET {path} HTTP/1.1\r\n" f"Host: {host}\r\n" # <--- 从 b-ww.mjv.jp 改成 {host} f"Upgrade: websocket\r\n" f"Connection: Upgrade\r\n" f"Sec-WebSocket-Key: {key.decode()}\r\n" f"Sec-WebSocket-Version: 13\r\n" f"Origin: https://tenhou.net\r\n" f"User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:140.0) Gecko/20100101 Firefox/140.0\r\n" "\r\n" ) wrapped_socket.send(request.encode()) response = wrapped_socket.recv(4096).decode() if "101 Switching Protocols" not in response: print(response) raise Exception("Log in failed:", response) self.sock = wrapped_socket print(f'\033[33m尝试登录账号:{account}\033[0m') self.send('{"tag":"HELO","name":"' + str(account) + '","sx":"F"}') return wrapped_socket response = wrapped_socket.recv(4096).decode() if "101 Switching Protocols" not in response: print(response) raise Exception("Log in failed:", response) self.sock = wrapped_socket print(f'\033[33m尝试登录账号:{account}\033[0m') self.send('{"tag":"HELO","name":"' + str(account) + '","sx":"F"}') return wrapped_socket def send(self, data): if not self.sock: raise Exception("Socket not connected") print('\033[90m<-', data, '\033[0m') self.last_message = data frame = bytearray() frame.append(0x81) mask_bit = 0x80 payload_len = len(data) if payload_len <= 125: frame.append(mask_bit | payload_len) elif payload_len <= 65535: frame.append(mask_bit | 126) frame.extend(payload_len.to_bytes(2, byteorder='big')) else: frame.append(mask_bit | 127) frame.extend(payload_len.to_bytes(8, byteorder='big')) masking_key = bytearray(os.urandom(4)) frame.extend(masking_key) masked_data = bytearray() for i in range(payload_len): masked_data.append(ord(data[i]) ^ masking_key[i % 4]) frame.extend(masked_data) self.sock.send(frame) def _recv_frame(self): if not self.sock: return None header = self.sock.recv(2) if not header: return None fin = (header[0] & 0x80) != 0 opcode = header[0] & 0x0F mask = (header[1] & 0x80) != 0 length = header[1] & 0x7F if length == 126: length = int.from_bytes(self.sock.recv(2), byteorder="big") elif length == 127: length = int.from_bytes(self.sock.recv(8), byteorder="big") if mask: masking_key = self.sock.recv(4) data = self.sock.recv(length) decoded = bytearray([data[i] ^ masking_key[i % 4] for i in range(length)]) else: decoded = self.sock.recv(length) return decoded.decode() def _receive_loop(self): """接收消息的循环,运行在单独的线程中""" while self.running: try: msg = self._recv_frame() if msg: print(f"\033[90m-> {msg}\033[0m") self.idle_cycle = self.max_idle_cycle self.on_message(self, msg) time.sleep(0.1) # 短暂休眠避免CPU占用过高 except EOFError as e: if self.running: # 只有在运行状态下才打印错误 print(f"Error receiving message: {e}") break def start(self, account): """启动WebSocket连接和消息接收""" self.login(account) self.running = True self.receive_thread = threading.Thread(target=self._receive_loop) self.receive_thread.daemon = True # 设置为守护线程 self.receive_thread.start() def stop(self): """停止WebSocket连接""" self.running = False if self.sock: self.sock.close() if self.receive_thread: self.receive_thread.join(timeout=1.0) def heartbeat(self): self.send('') self.idle_cycle -= 1 if self.idle_cycle <= 0: self.max_retry -= 1 if self.max_retry <= 0: print('\033[91m连接已断开\033[0m') os._exit(0) print('\033[33m服务器无应答,尝试重新连接数据包\033[0m') WriteToResult('北风(Tenhou):网络波动,似乎掉线') self.idle_cycle = 1 self.stop() self.login(self.last_account) class State: def __init__(self): self.seat = 0 self.reached = False self.is3p = False self.hand = [] self.tsumo = False self.round_name = '' self.paipu_url = '' self.last_dahai_player = 0 self.owari = False self.is_new_round = True state = State() tiles_tenhou: dict[str, int] = { '1m': 0, '2m': 1, '3m': 2, '4m': 3, '5m': 4, '5mr': 4, '6m': 5, '7m': 6, '8m': 7, '9m': 8, '1p': 9, '2p': 10, '3p': 11, '4p': 12, '5p': 13, '5pr': 13, '6p': 14, '7p': 15, '8p': 16, '9p': 17, '1s': 18, '2s': 19, '3s': 20, '4s': 21, '5s': 22, '5sr': 22, '6s': 23, '7s': 24, '8s': 25, '9s': 26, 'E': 27, 'S': 28, 'W': 29, 'N': 30, 'P': 31, 'F': 32, 'C': 33 } def ToTenhou(state, labels: list[str]) -> list[int]: ret = [] hand = state.hand[:] hand = sorted(hand, reverse=True) for label in labels: is_red = label[-1] == 'r' index = tiles_tenhou[label] index = [i for i in hand if i // 4 == index and (not is_red or i % 4 == 0) and i not in ret][0] ret.append(index) return ret def ToTenhouOne(state, label, tsumogiri=False): if tsumogiri: return state.hand[-1] return ToTenhou(state, [label])[0] def RelToAbs(rel: int) -> int: return (rel + state.seat) % 4 def AbsToRel(abs: int) -> int: return (abs - state.seat) % 4 def StartGame(message): global state mjai_messages = [{'type': 'start_game', 'id': 0}] state.seat = (4 - int(message['oya'])) % 4 mjai_messages[0]['id'] = state.seat state.paipu_url = f'https://tenhou.net/6/?log={message.get("log","")}&tw={state.seat}' return mjai_messages def ParseScoreList(scores): new_scores = [-1, -1, -1, -1] for i in range(4): new_scores[RelToAbs(i)] = scores[i] return new_scores def StartKyoku(message): global state bakaze = ['E', 'S', 'W', 'N'] oya = RelToAbs(int(message['oya'])) seed = [int(s) for s in message['seed'].split(',')] bakaze = bakaze[seed[0] // 4] kyoku = seed[0] % 4 + 1 honba = seed[1] state.round_name = '东南西北'[seed[0] // 4] + ' ' + str(kyoku) + ' 局 ' + str(honba) + ' 本场' kyotaku = seed[2] dora_marker = TileName(seed[5]) scores = [int(s)*100 for s in message['ten'].split(',')] tehais = [['?' for _ in range(13)]] * 4 state.hand = [int(s) for s in message['hai'].split(',')] tehais[state.seat] = [TileName(x) for x in state.hand] if bakaze == 'E' and kyoku == 1 and honba == 0: if 0 in scores: state.is3p = True if True: new_scores = [-1, -1, -1, -1] for i in range(4): new_scores[RelToAbs(i)] = scores[i] scores = new_scores original = scores[:] if False: print('原始分数', scores) if seed[0] // 4 == '南' and kyoku == 3: scores[state.seat] -= 8000 else: for i in range(len(scores)): if scores[i] == 0: continue scores[i] -= 16000 if i == state.seat: scores[i] += 96000 start_kyoku_msg = { 'type': 'start_kyoku', 'bakaze': bakaze, 'kyoku': kyoku, 'honba': honba, 'kyotaku': kyotaku, 'oya': oya, 'dora_marker': dora_marker, 'scores': scores, 'tehais': tehais } WriteToResult({'E':'东','W':'西','S':'南','N':'北'}[str(start_kyoku_msg['bakaze'])] + ' ' + str(start_kyoku_msg['kyoku']) + ' 局 ' + str(start_kyoku_msg['honba']) + ' 本场:' + ('(原始数据:'+str(original)+')' if SANMA else '') + ('、'.join((str(score) + (('(自家)') if i == state.seat else '')) for i, score in enumerate(scores))) + '\n') return [start_kyoku_msg] def Tsumo(message): global state tag = message['tag'] actor = RelToAbs(ord(tag[0]) - ord('T')) mjai_messages = [{ 'type': 'tsumo', 'actor': actor, 'pai': '?', }] state.tsumo = False if actor == state.seat: pai = int(tag[1:]) mjai_messages[0]['pai'] = TileName(pai) state.hand.append(pai) state.tsumo = True return mjai_messages def Dahai(message): global state tag = message['tag'] actor = RelToAbs(ord(str.upper(tag[0])) - ord('D')) if len(tag) == 1: idx = state.hand[-1] else: idx = int(tag[1:]) pai = TileName(idx) tsumogiri = tag[0] in 'defg' state.tsuomo = False if actor == state.seat: state.hand.remove(idx) state.last_dahai_player = actor return [{ 'type': 'dahai', 'actor': actor, 'pai': pai, 'tsumogiri': tsumogiri, }] def Nuki(message, just_drew): global state actor = RelToAbs(int(message['who'])) m = int(message['m']) if (m & 0x3F) == 0x20 : # nukidora if actor == state.seat: for i in state.hand: if i // 4 == 30: state.hand.remove(i) break return [{ 'type': 'nukidora', 'actor': actor, 'pai': 'N' }] meld = DecodeNuki(m, just_drew) if meld['type'] == 'chi': target = (actor - 1) % 4 elif meld['type'] in ('daiminkan', 'pon'): target = state.last_dahai_player else: target = RelToAbs(meld['target'] % 4) mjai_messages = [{ 'type': meld['type'], 'actor': actor, 'target': target, 'pai': meld['tile'], 'consumed': meld['consumed'] }] if meld['type'] in ['kakan', 'ankan']: del mjai_messages[0]['target'] if meld['type'] == 'ankan': del mjai_messages[0]['pai'] if actor == state.seat: if meld['type'] == 'kakan': if mjai_messages[0]['pai'] in state.hand: state.hand.remove(mjai_messages[0]['pai']) else: for i in meld['consumed_id']: state.hand.remove(i) return mjai_messages def Reach(message): global state actor = RelToAbs(int(message['who'])) return [{'type': 'reach', 'actor': actor}] def ReachAccepted(message): global state actor = int(message['who']) state.reached = actor == 0 deltas = [0] * 4 deltas[actor] = -1000 scores = [int(s) * 100 for s in message['ten'].split(',')] return [{ 'type': 'reach_accepted', 'actor': RelToAbs(actor), 'deltas': ParseScoreList(deltas), 'scores': ParseScoreList(scores) }] def Dora(message): global state return [{'type': 'dora', 'dora_marker': TileName(int(message['hai']))}] def DecodeNuki(m, just_drew): global state call_dir = m & 3 if m & 0x4: call_type = "chi" tile_info = m >> 10 rs = [(m >> 3) & 3, 4 + ((m >> 5) & 3), 8 + ((m >> 7) & 3)] elif m & 0x8 or m & 0x10: call_type = "pon" if m & 0x8 else "kakan" tile_info = m >> 9 rs = [0, 1, 2, 3] if call_type == "pon": rs.remove((m >> 5) & 3) # call_dir = state.last_dahai_player else: call_type = "nukidora" if m & 0x20 else "ankan" if just_drew else "daiminkan" tile_info = m >> 8 rs = [0, 1, 2, 3] num_tiles = 4 if call_type in {"nukidora", "daiminkan", "ankan"} else 3 ix = tile_info // num_tiles if call_type == "chi": ix = (ix // 7) * 9 + ix % 7 called_tile_id = ix * 4 + (rs[0] if call_type == "kakan" else rs[tile_info % num_tiles]) called_tiles_id = [(ix * 4) + r for r in rs] if call_type not in ('ankan', 'kakan'): called_tiles_id.remove(called_tile_id) if call_type == 'kakan': called_tiles_id = called_tiles_id[0:3] return {'type': call_type, 'target': call_dir, 'tile': TileName(called_tile_id), 'consumed': [TileName(x) for x in called_tiles_id], 'consumed_id': called_tiles_id } def ParseSC(message): sc = [int(s) for s in message['sc'].split(',')] before = sc[0::2] delta = sc[1::2] after = [(x + y) * 100 for x, y in zip(before, delta)] return after def ParseScoreDelta(message): sc = [int(s) for s in message['sc'].split(',')] before = sc[0::2] delta = sc[1::2] after = [x * 100 for x in delta] return after def RotateScore(scores): global state res = [0, 0, 0, 0] for i, x in enumerate(scores): res[RelToAbs(i)] = x return res def Owari(message): global state scores = ParseSC(message) rank = sorted(scores, reverse=True).index(scores[0]) + 1 scores = RotateScore(scores) WriteToResult('| ' + datetime.now().strftime('%Y-%m-%d %H:%M:%S') + ' | ' + str(rank) + ' | ' + state.paipu_url + ' |\n') def Agari(message): global state scores = ParseSC(message) deltas = ParseScoreDelta(message) scores = RotateScore(scores) deltas = RotateScore(deltas) tiles = [int(x) for x in message['hai'].split(',')] machi = int(message['machi']) if message['who'] != message['fromWho'] and machi in tiles: tiles.remove(machi) ura_dora = [] if 'doraHaiUra' in message: ura_dora = [TileName(int(x)) for x in message['doraHaiUra'].split(',')] return [ {'type': 'hora', 'actor': RelToAbs(int(message['who'])), 'tiles': [TileName(x) for x in tiles], 'target': RelToAbs(int(message['fromWho'])), 'scores': scores, 'delta': deltas, 'ura_dora': ura_dora}, {'type': 'end_kyoku'} ] def Ryukyoku(message): global state deltas = ParseScoreDelta(message) deltas = RotateScore(deltas) return [ {'type': 'ryukyoku', 'delta': deltas}, {'type': 'end_kyoku'} ] def GetSeat(tag: str) -> int: draw_map = {'T': 0, 'U': 1, 'V': 2, 'W': 3} discard_map = {'D': 0, 'E': 1, 'F': 2, 'G': 3} if tag[0] in draw_map: return draw_map[tag[0]] if tag[0] in discard_map: return discard_map[tag[0]] return -1 def TileName(tile_id): if tile_id == 16: return '5mr' if tile_id == 16 + 36: return '5pr' if tile_id == 16 + 72: return '5sr' if tile_id // 36 >= 3: return 'ESWNPFC'[tile_id % 36 // 4] return str(tile_id % 36 // 4 + 1) + 'mpsz????'[tile_id // 36] ACTION_NAME = { 1: 'pon', 4: 'chi', 16: 'akari', 32: 'riichi', 128: 'nukidora', } # 生成拔北消息 def NukidoraMsg(): return '{"tag":"N","t":10}' # 生成打牌消息 def DahaiMsg(hai): return '{"tag":"D","p":' + str(hai) + '}' # 生成跳过鸣牌的消息 def CancelNukiMsg(): return '{"tag":"N"}' def build(mjai_msg): global state tenhou_msg = {} if mjai_msg['type'] == 'dahai': p = ToTenhouOne(state, mjai_msg['pai'], mjai_msg['tsumogiri']) tenhou_msg = {'tag': 'D', 'p': p} elif mjai_msg['type'] == 'hora': if state.tsumo: tenhou_msg = {'tag': 'N', 'type': 7} else: tenhou_msg = {'tag': 'N', 'type': 6} elif mjai_msg['type'] == 'reach': tenhou_msg = {'tag': 'REACH'} elif mjai_msg['type'] == 'ryukyoku': tenhou_msg = {'tag': 'N', 'type': 9} elif mjai_msg['type'] == 'ankan': hai = ToTenhouOne(state, mjai_msg['consumed'][0]) // 4 * 4 tenhou_msg = {'tag': 'N', 'type': 4, 'hai': hai} elif mjai_msg['type'] == 'kakan': hai = ToTenhouOne(state, mjai_msg['pai']) tenhou_msg = {'tag': 'N', 'type': 5, 'hai': hai} elif mjai_msg['type'] == 'pon': hai0, hai1 = ToTenhou(state, mjai_msg['consumed']) tenhou_msg = {'tag': 'N', 'type': 1, 'hai0': hai0, 'hai1': hai1} elif mjai_msg['type'] == 'daiminkan': tenhou_msg = {'tag': 'N', 'type': 2} elif mjai_msg['type'] == 'chi': hai0, hai1 = ToTenhou(state, mjai_msg['consumed']) tenhou_msg = {'tag': 'N', 'type': 3, 'hai0': hai0, 'hai1': hai1} elif mjai_msg['type'] == 'nukidora': tenhou_msg = {'tag': 'N', 'type': 10} elif mjai_msg['type'] == 'none': tenhou_msg = {'tag': 'N'} else: return None return json.dumps(tenhou_msg, separators=(',', ':')) def Reinit(msg): global state kawas = [] extra_kawas = [] N_count = [0, 0, 0, 0] for s in range(4): kawa = [TileName(int(i)) for i in msg.get('kawa' + str(s), '').split(',')] for s in range(4): melds = [int(i) for i in msg.get('m' + str(s), '').split(',')] for meld in melds: meld = DecodeNuki(meld) if meld['type'] == 'nukidora': N_count[s] += 1 MESSAGES = [] import MjaiChecker def Tehai(): global state tehai = sorted(state.hand[0:-1]) result = '' last = '' for i, x in enumerate(tehai): card = MjaiChecker.TileName(TileName(x)) if last != '' and last[-1] != card[-1] and last[-1] in 'mps': result += last[-1] result += card[0] last = card if last[-1] in 'mps': result += last[-1] result += ' ' return result + MjaiChecker.TileName(TileName(state.hand[-1])) # 自定义消息处理函数 def handle_message(client, msg): global MESSAGES, state, AWARE_LIST, SLOWER, ALIVE_TICK new_msg = [] msg = json.loads(msg) tag = msg.get('tag') if tag == 'HELO': client.send('{"tag":"JOIN","t":"0,' + str(CHANGCI) + '"}') print('\033[93m' + '成功登录,正在匹配对局' + '\033[0m') # 不知道什么用,疑似是确认加入游戏 elif tag == 'REJOIN': t = msg.get('t') client.send('{"tag":"JOIN","t":"' + t + '"}') # 开局,相当于点击 OK 准备 elif tag == 'TAIKYOKU' or tag == 'SAIKAI': ALIVE_TICK = 720 state.reached = False MESSAGES = new_msg = StartGame(msg) print('\033[93m' + '已匹配对局' + '\033[0m') client.send('{"tag":"GOK"}') client.send('{"tag":"NEXTREADY"}') # 没什么用 elif tag in ('GO', 'BYE', 'FURITEN'): return # 发生错误 elif tag == 'ERR': code = msg['code'] print('\033[91m' + f'天凤服务器给出错误代码 {code}' + '\033[0m') if code == '1004': print('\033[91m' + f'提示:该账号在其他地方已经登录' + '\033[0m') elif code == '1003': print('\033[91m' + f'提示:检查 ID 是否正确,或者该账号已被封禁' + '\033[0m') os._exit(0) # 对战信息 elif tag == 'UN': if 'n0' in msg: state.self_name = unquote(msg['n0']) if 'dan' in msg: state.dan = (['新人'] + [f'{i} 级' for i in range(9, 0, -1)] + ['初段', '二段', '三段', '四段', '五段', '六段', '七段', '八段', '九段', '十段', '天凤'])[int(msg['dan'].split(',')[0])] with open(f'{UID}_status.txt', 'w', encoding='utf-8') as f: f.write(state.self_name + '\n' + state.dan + '\n') for key in msg: if key[0] != 'n': continue name = unquote(msg[key]) if name in AWARE_LIST: SLOWER = True f.write(name + ' ') # 初始化新的一局 elif tag == 'INIT' or tag == 'REINIT': state.reached = False state.is_new_round = True print('\033[90m检测到新的一局,之后可能会有九种九牌流局\033[0m') new_msg = StartKyoku(msg) MESSAGES = new_msg # 和牌或者流局,准备下一局 elif tag in ('AGARI', 'RYUUKYOKU'): client.send('{"tag":"NEXTREADY"}') if tag == 'AGARI': new_msg = Agari(msg) else: new_msg = Ryukyoku(msg) MESSAGES += new_msg if 'owari' in msg: Owari(msg) state.owari = True # 一局结束需要另开一个连接 elif tag == 'PROF': pass # 有人立直 elif tag == 'REACH': if msg['step'] == '1': new_msg = Reach(msg) MESSAGES += new_msg else: new_msg = ReachAccepted(msg) MESSAGES += new_msg pass # 新宝牌指示牌 elif tag == 'DORA': new_msg = Dora(msg) MESSAGES += new_msg # 摸牌 elif tag[0] in 'TUVW': new_msg = Tsumo(msg) MESSAGES += new_msg # 鸣牌 elif tag[0] == 'N' and 'm' in msg: if state.is_new_round: print('\033[90m不再是新的一局,本局不会有九种九牌流局\033[0m') state.is_new_round = False new_msg = Nuki(msg, MESSAGES[-1]['type'] == 'tsumo') MESSAGES += new_msg state.tsumo = False # 打牌 elif tag[0] in 'DEFGdefg': new_msg = Dahai(msg) MESSAGES += new_msg state.tsumo = False if len(state.hand) % 3 == 2: print('\033[92m' + Tehai() + ' \033[90m' + str(sorted(state.hand) + [state.hand[-1]]) + '\033[0m') for msg in new_msg: print('\033[93m' + MjaiChecker.TranslateSingle(msg, state.seat) + '\033[0m') try: # paiju = process_mjai_events(MESSAGES, state.seat) # paiju['self'] = state.seat json.dump(MESSAGES, open(UID + '_paiju.txt', 'w', encoding='utf-8')) except Exception as e: print('牌局保存失败', e) if len(new_msg): print('\033[90m发送给模型:' + json.dumps(new_msg, separators=(",", ":")) + '\033[0m') res = bot.react(json.dumps(new_msg)) if res: if True: time.sleep(random.random() * 1.5 + 0.5) print('\033[90m模型决策:' + res + '\033[0m') res = build(json.loads(res)) res = json.loads(res) if res.get('tag') == 'N' and res.get('type') == 9: print('\033[90m尝试九种九牌流局\033[0m') if not state.is_new_round: print('\033[90m流局失败,默认摸切掉一张\033[0m') res = {'tag': 'D', 'p': state.hand[-1]} res = json.dumps(res, separators=(',', ':')) client.send(res) if state.owari: print('\033[93m对局结束\033[0m') os._exit(0) def join_game(): global ALIVE_TICK try: client = WebSocketClient(on_message_callback=handle_message) client.start(UID) ALIVE_TICK = 12 # 主循环 - 可以发送其他消息 try: while True: client.heartbeat() time.sleep(10) ALIVE_TICK -= 1 if ALIVE_TICK == 0: print('\033[91m' + f'存活时间已到' + '\033[0m') os._exit(0) else: print('\033[90m剩余存活倒计时:', ALIVE_TICK, '\033[0m') except KeyboardInterrupt: print("Interrupted by user") finally: client.stop() if __name__ == "__main__": # input('STOP FOR OPERATIONS') import sys args = sys.argv SANMA = False if len(args) >= 3: UID = args[1] CHANGCI = args[2] for arg in args[3:]: if arg == '-slow': SLOWER = True SANMA = CHANGCI in SANMA_CHANGCI bot = Bot.Bot() if SANMA else Bot.Bot4P() join_game() else: print('Usage: core.py [-slow]')