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import json
import sys
import model
import model3p
import numpy as np

tiles_tenhou = {
    '1m': 0, '2m': 1, '3m': 2, '4m': 3, '5m': 4, '5mr': 4.5, '6m': 5, '7m': 6, '8m': 7, '9m': 8,
    '1p': 9, '2p': 10, '3p': 11, '4p': 12, '5p': 13, '5pr': 13.5, '6p': 14, '7p': 15, '8p': 16, '9p': 17,
    '1s': 18, '2s': 19, '3s': 20, '4s': 21, '5s': 22, '5sr': 22.5, '6s': 23, '7s': 24, '8s': 25, '9s': 26,
    'E': 27, 'S': 28, 'W': 29, 'N': 30, 'P': 31, 'F': 32, 'C': 33
}

MASK_4P = [
    "1m", "2m", "3m", "4m", "5m", "6m", "7m", "8m", "9m",
    "1p", "2p", "3p", "4p", "5p", "6p", "7p", "8p", "9p",
    "1s", "2s", "3s", "4s", "5s", "6s", "7s", "8s", "9s",
    "E",  "S",  "W",  "N",  "P",  "F",  "C",
    '5mr', '5pr', '5sr', 
    'reach', 'chi_low', 'chi_mid', 'chi_high', 'pon', 'kan', 'hora', 'ryukyoku', 'none'
]

MASK_3P = [
    "1m", "2m", "3m", "4m", "5m", "6m", "7m", "8m", "9m",
    "1p", "2p", "3p", "4p", "5p", "6p", "7p", "8p", "9p",
    "1s", "2s", "3s", "4s", "5s", "6s", "7s", "8s", "9s",
    "E",  "S",  "W",  "N",  "P",  "F",  "C",
    '5mr', '5pr', '5sr', 
    'reach', 'pon', 'kan', 'nukidora', 'hora', 'ryukyoku', 'none'
]

def SoftMax(arr, temperature=1.0):
    arr = np.array(arr, dtype=float)  # Ensure the input is a numpy array of floats    
    if arr.size == 0:
        return arr  # Return the empty array if input is empty
    if not temperature == 1.0:
        arr /= temperature  # Scale by temperature if temperature is not approximately 1
    # Shift values by max for numerical stability
    max_val = np.max(arr)
    arr = arr - max_val    
    # Apply the softmax transformation
    exp_arr = np.exp(arr)
    sum_exp = np.sum(exp_arr)    
    softmax_arr = exp_arr / sum_exp    
    return softmax_arr

def ToBinStr(mask_bits):
    binary_string = bin(mask_bits)[2:]
    binary_string = binary_string.zfill(46)
    return binary_string


def ToBoolList(mask_bits):
    binary_string = ToBinStr(mask_bits)
    bool_list = []
    for bit in binary_string[::-1]:
        bool_list.append(bit == '1')
    return bool_list

def ParseMeta(is_3p, meta):
    if is_3p:
        mask_list = MASK_3P
    else:
        mask_list = MASK_4P
    
    q_values = meta['q_values']
    mask_bits = meta['mask_bits']
    mask = ToBoolList(mask_bits)
    weight_values = SoftMax(q_values)
    
    q_value_idx = 0
    option_list = []
    for i in range(46):
        if mask[i]:
            option_list.append((mask_list[i], weight_values[q_value_idx]))
            q_value_idx += 1

    option_list = sorted(option_list, key=lambda x: x[1], reverse=True)
    return option_list


class Bot:
    def __init__(self):
        self.player_id: int = None
        self.model = None

    def react(self, events: str):
        events = json.loads(events)
        return_action = None
        for e in events:
            if e["type"] == "start_game":
                self.player_id = e["id"]
                model_type = e.get('model')
                self.model = model3p.load_model(self.player_id, model_type)
                continue
            if self.model is None or self.player_id is None:
                raise Exception(f"Model is not loaded yet")
                continue
            if e["type"] == "end_game":
                self.player_id = None
                self.model = None
                continue
            return_action = self.model.react(json.dumps(e, separators=(",", ":")))
        return return_action

class Bot4P:
    def __init__(self):
        self.player_id: int = None
        self.model = None

    def react(self, events: str, H = True):
        events = json.loads(events)
        return_action = None
        for e in events:
            if e["type"] == "start_game":
                self.player_id = e["id"]
                model_type = e.get('model')
                self.model = model.load_model(self.player_id, model_type)
                continue
            if self.model is None or self.player_id is None:
                raise Exception(f"Model is not loaded yet")
                continue
            if e["type"] == "end_game":
                self.player_id = None
                self.model = None
                continue
            return_action = self.model.react(json.dumps(e, separators=(",", ":")))
        if H:
            return return_action
        if return_action == None:
            return None
        original = json.loads(return_action)
        return Select(original, ParseMeta(False, original['meta']))
false = False
true = True
if __name__ == '__main__':
    bot = Bot()
    print(bot)

    events = {
  "is3p": false,
  "model": "v2-a",
  "events": [
    {'type':'start_game','id':0},
    {
      "oya": 0,
      "type": "start_kyoku",
      "honba": 0,
      "kyoku": 1,
      "bakaze": "E",
      "scores": [35000,35000,35000,0],
      "kyotaku": 0,
      "dora_marker": "5s",
      "tehais": [
          ['1m','9m','1s','2s','3s','1p','2p','3p','E','N','N','P','P'],
          ['?','?','?','?','?','?','?','?','?','?','?','?','?',],
          ['?','?','?','?','?','?','?','?','?','?','?','?','?',],
          ['?','?','?','?','?','?','?','?','?','?','?','?','?',],
        ]
    },
    {
      "pai": "1p",
      "type": "tsumo",
      "actor": 0
    },
]}

    res = bot.react(json.dumps(events['events']))
    print(res)
    print(ParseMeta(True, json.loads(res)['meta']))