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import { Link, useNavigate, useParams } from "react-router-dom";
import { ApiError } from "../api/client";
import { videoEditApi, videosApi, type LayoutInfo, type LayoutSchema } from "../api/endpoints";
import type { LegacyVideo, ScriptScene, VideoCatalog, VideoConfig, VideoJobState, VideoProject, VideoStatus } from "../api/types";
import { CheckIcon, DownloadIcon, SparkleIcon } from "../components/icons/Icons";
import { ConfirmButton, ErrorText, errorMessage, Loading, Modal, PageHeader, StatusPill, Tabs, VIDEO_UPDATING } from "../components/ui";
import { ImagesPanel, VoicePanel, type PanelProps } from "../components/video/EditorPanels";
import { LookPanel } from "../components/video/SettingsPanel";
import { SceneList } from "../components/video/SceneList";
import { PhoneIcon, ScreenIcon } from "../components/video/parts";
import { usePoll } from "../hooks/usePoll";
import { finished, jobPercent } from "../components/video/jobState";
import { useUpgrade } from "../hooks/useUpgrade";
const STEPS = ["Reading the source", "Writing the script", "Building scenes", "Finishing"];
const REVIEW = new Set(["awaiting_stock_footage_review", "awaiting_script_review"]);
type Panel = "scenes" | "images" | "audio" | "settings";
function busyMessage(e: unknown): string {
return e instanceof ApiError && e.status === 409 ? "Another change is still running, try again in a moment." : errorMessage(e);
}
type Running = { label: string; poll: () => Promise<VideoJobState | null> } | null;
/** One line on what the job is doing now: "Scene 3 of 14", or for a translation which pass it is on. */
function jobDetail(s: VideoJobState | null): string | null {
if (!s) return null;
const num = (v: unknown) => (typeof v === "number" && Number.isFinite(v) ? v : null);
const total = num(s.total) ?? num(s.total_scenes);
const done = num(s.completed) ?? num(s.processed_scenes) ?? num(s.processed);
if (s.kind === "language_change") {
// Two passes over the scenes: the copy, then every voiceover (blog2video counts both in total).
const scenes = total ? total / 2 : null;
if (s.phase === "translating") return `Translating the text${scenes && done !== null ? ` · scene ${Math.min(done + 1, scenes)} of ${scenes}` : ""}`;
if (s.phase === "voiceover") return `Recording voiceovers${scenes && done !== null ? ` · scene ${Math.min(Math.max(done - scenes, 0) + 1, scenes)} of ${scenes}` : ""}`;
}
return total && done !== null ? `Scene ${Math.min(done + 1, total)} of ${total}` : null;
}
/** How far a job is, 0-100, from whichever shape its status endpoint uses; null when it does not say. */
// How a job's progress is drawn: "bar" = the full progress screen in place of the editor; "inline" = the editor stays
// (rendering: the preview is final, the Rendering pill under it shows progress). A new kind of job adds its own.
type JobView = "bar" | "inline";
type JobInfo = { label: string; title: string; tip?: string; view: JobView; poll?: (id: string) => Promise<VideoJobState | null> };
/** Edit jobs on a finished video, keyed by the status blog2video (and so our artifact) has while one runs. The label
* is what startJob is given when the job starts from this tab; poll resumes it after a reload or from another tab. */
const JOBS: Record<string, JobInfo> = {
regenerating: { label: "Switching template", title: "Regenerating scene layouts", view: "bar",
tip: "Switch the template, colors and fonts anytime from the Settings tab.",
poll: (id) => videoEditApi.templateStatus(id) },
voice_regenerating: { label: "Changing the voice", title: "Re-recording the voiceover", view: "bar",
tip: "Preview any voice from the Voices page before switching.",
poll: (id) => videoEditApi.voiceStatus(id) },
language_regenerating: { label: "Translating", title: "Translating your video", view: "bar",
tip: "Text, narration and voiceover are all translated.",
poll: (id) => videoEditApi.languageStatus(id) },
rendering: { label: "Rendering", title: "Rendering the MP4", view: "inline",
poll: (id) => videoEditApi.renderStatus(id) },
script_regenerating: { label: "Refreshing the script", title: "Refreshing the script", view: "bar",
tip: "Narration and voiceovers stay as they are.",
poll: (id) => videoEditApi.refreshStatus(id) },
};
/** Jobs with no status of their own on blog2video: only shown when started from this tab. */
const LOCAL_JOBS: JobInfo[] = [
{ label: "Deleting the voiceover", title: "Removing the voiceover", view: "bar",
tip: "Render again afterwards to get a silent MP4.", poll: (id) => videoEditApi.voiceStatus(id) },
{ label: "Adding a scene", title: "Writing the new scene", tip: "You can edit any scene once it's added.", view: "bar" },
];
const jobByLabel = (label: string): JobInfo =>
Object.values(JOBS).find((j) => j.label === label) ?? LOCAL_JOBS.find((j) => j.label === label)
?? { label, title: label, view: "bar" };
/** blog2video-style progress screen for a background job: shown in place of the editor until the job ends. */
function JobProgress({ label, name, state }: { label: string; name: string; state: VideoJobState | null }) {
const known = jobByLabel(label);
// Resumed from the stored status, a voiceover delete arrives as a voice job: blog2video's kind tells them apart.
const copy = state?.kind === "delete" ? jobByLabel("Deleting the voiceover") : known;
const pct = jobPercent(state);
const detail = jobDetail(state);
const step = typeof state?.current_step === "string" && state.current_step ? state.current_step : null;
return (
<section className="vw-job" role="status" aria-live="polite">
<span className="vw-job-icon" aria-hidden="true"><SparkleIcon size={28} /></span>
<div className="vw-job-head">
<h2>{copy.title}</h2>
<p className="muted">{name}</p>
</div>
<div className={`vw-job-bar${pct === null ? " indeterminate" : ""}`} aria-hidden="true">
<span style={pct === null ? undefined : { width: `${pct}%` }} />
</div>
<p className="vw-job-status muted">
<span className="vw-spin small" aria-hidden="true" />
{pct !== null ? `${pct}% complete` : step ? step.replace(/_/g, " ") : "Working..."}
</p>
{detail && <p className="vw-job-detail muted small">{detail}</p>}
{copy.tip && (
<div className="vw-job-tip">
<span className="vw-label">Tip</span>
<p>{copy.tip}</p>
</div>
)}
</section>
);
}
export default function VideoEditor() {
const { id = "" } = useParams();
const navigate = useNavigate();
const { openUpgrade } = useUpgrade();
const [loaded, setProject] = useState<VideoProject | LegacyVideo | null>(null);
const legacy = loaded?.legacy ? loaded : null;
const project = loaded?.legacy ? null : loaded;
const [catalog, setCatalog] = useState<VideoCatalog | null>(null);
const [config, setConfig] = useState<VideoConfig | null>(null);
const [notFound, setNotFound] = useState(false);
const [running, setRunning] = useState<Running>(null);
const [genKey, setGenKey] = useState(0); // bumped after a review is approved, to resume polling
const [formatTo, setFormatTo] = useState<Format | null>(null); // the format switch waiting for confirmation
const [downloading, setDownloading] = useState(false); // the download modal is open
const [stoppingRender, setStoppingRender] = useState(false); // the "stop rendering?" warning is open
const isRendering = running?.label === "Rendering";
useEffect(() => {
if (!isRendering) setStoppingRender(false); // the render ended: a warning left open is no longer needed
}, [isRendering]);
// The running render was started to be downloaded: save the MP4 when it is up. Kept for this tab (sessionStorage),
// so leaving the editor mid-render and coming back still downloads it.
const autoKey = `vw-autodownload:${id}`;
const autoDownload = useRef(false);
useEffect(() => {
try {
autoDownload.current = sessionStorage.getItem(autoKey) === "1";
} catch {
autoDownload.current = false;
}
}, [autoKey]);
const setAutoDownload = useCallback((on: boolean) => {
autoDownload.current = on;
try {
if (on) sessionStorage.setItem(autoKey, "1");
else sessionStorage.removeItem(autoKey);
} catch {
/* private mode: the ref alone still covers this visit */
}
}, [autoKey]);
const [layoutSchema, setLayoutSchema] = useState<LayoutSchema | null>(null); // default font sizes per layout
const [layoutNames, setLayoutNames] = useState<Record<string, string> | null>(null); // display names per layout
const [layoutInfo, setLayoutInfo] = useState<LayoutInfo | null>(null); // layouts and their variants
const [panel, setPanel] = useState<Panel>("scenes");
const [error, setError] = useState<string | null>(null);
const reload = useCallback(
() =>
videosApi.get(id).then((p) => {
setProject(p);
setError((err) => (err?.startsWith(VIDEO_UPDATING) ? null : err));
}).catch((e) => {
if (e instanceof ApiError && e.status === 404) setNotFound(true);
else setError(errorMessage(e));
}),
[id],
);
useEffect(() => {
reload();
videosApi.catalog().then(setCatalog).catch(() => undefined);
videosApi.config().then(setConfig).catch(() => undefined);
}, [reload]);
// The template's layout names and default font sizes, again after a template switch. On failure the editor falls
// back to title-cased ids and generic sizes.
const template = project?.project.template;
useEffect(() => {
if (!template) return;
let live = true;
videoEditApi.layouts(id).then((l) => {
if (!live) return;
setLayoutSchema(l.layout_prop_schema ?? null);
setLayoutNames(l.layout_names ?? null);
setLayoutInfo(l);
}).catch(() => undefined);
return () => {
live = false;
};
}, [id, template]);
// Generation progress: poll until ready, failed, or waiting on a review.
const gen = usePoll<VideoStatus>(notFound || legacy ? null : () => videosApi.status(id), {
intervalMs: 4000,
key: `${id}:${genKey}`,
// Also stops on an edit job's status: that job has its own poll (below), not this one.
until: (s) => !!s.legacy || s.ready || !!s.error || s.status === "failed" || REVIEW.has(s.status) || s.status in JOBS,
});
const status = gen.data;
useEffect(() => {
if (gen.done) reload();
}, [gen.done, reload]);
// One background job at a time (template, voice, language, add scene, script refresh, render).
const job = usePoll<VideoJobState | null>(running ? running.poll : null, { intervalMs: 3000, key: running, until: finished });
useEffect(() => {
if (!job.done || !running) return;
const err = job.data?.error;
if (err) setError(`${running.label} failed: ${err}`); // no banner on success: the reloaded video shows it
if (running.label === "Rendering" && autoDownload.current) {
setAutoDownload(false);
if (!err) {
const ready = job.data?.r2_video_url;
void downloadWhenUploaded(typeof ready === "string" ? ready : null);
}
}
setRunning(null);
reload();
setGenKey((k) => k + 1); // asks /status again, which also brings our stored status back from the job's
}, [job.done, job.data, running, reload, setAutoDownload]);
// An edit job is running (started in another tab, or before a reload): show its progress screen. Right away from
// our stored status (set when the job started) on opening the editor, without waiting for the first /status answer;
// after that, blog2video's answer decides. The job's own poll ends a stale one at once (it reports it finished).
const storedJob = project?.artifact.status && project.artifact.status in JOBS ? project.artifact.status : null;
const jobStatus = status ? (status.status in JOBS ? status.status : null) : genKey === 0 ? storedJob : null;
useEffect(() => {
const info = jobStatus ? JOBS[jobStatus] : null;
if (!info?.poll || running) return;
const poll = info.poll;
setRunning({ label: info.label, poll: () => poll(id) });
}, [jobStatus, running, id]);
/** True once the change is made and the project reloaded; false when it failed (the error is shown). `done` (a
* success line) is accepted for the callers' sake but not shown: the editor shows errors only. */
async function act(fn: () => Promise<unknown>, _done?: string): Promise<boolean> {
setError(null);
try {
await fn();
await reload();
return true;
} catch (e) {
if (e instanceof ApiError && e.status === 404) {
// The video changed on blog2video under us (e.g. scenes were rebuilt): show the current version.
setError(`${errorMessage(e)}. The video was reloaded; try the change again.`);
await reload();
return false;
}
setError(busyMessage(e));
return false;
}
}
async function startJob(label: string, start: () => Promise<unknown>, poll: () => Promise<VideoJobState | null>) {
setError(null);
try {
await start();
setRunning({ label, poll });
} catch (e) {
setError(busyMessage(e));
}
}
const remove = async () => {
await videosApi.remove(id);
navigate("/app/archive?tab=videos");
};
if (notFound) {
return (
<div className="page-wrap">
<PageHeader eyebrow="Videos" title="Video not found" />
<Link to="/app/archive?tab=videos" className="btn">Back to videos</Link>
</div>
);
}
if (legacy) return <LegacyVideoView video={legacy} onRemove={remove} />;
if (!project && !status) return <div className="loading-center full"><Loading label="Loading video" /></div>;
const title = project?.artifact.title ?? "Video";
const failed = !!status && (!!status.error || status.status === "failed");
// Until the first /status answer, our stored status decides (as for edit jobs), so reopening a video that is still
// being made goes straight to its progress screen instead of showing the editor first.
const stored = !status && genKey === 0 ? project?.artifact.status : null;
// First generation only: an edit job on a finished video has its own progress screen.
const generating = status
? !status.ready && !failed && !REVIEW.has(status.status) && !(status.status in JOBS)
: stored === "generating" || stored === "pending";
// Stored as waiting on a review or failed: /status says which screen, so the editor stays hidden until it answers.
const awaiting = stored === "review" || stored === "failed";
const step: number = status?.step ?? (typeof project?.artifact.content?.step === "number" ? project.artifact.content.step : 1);
// The live preview only while blog2video says the video is ready (generated / done, or rendering its MP4). The preview link is minted once
// and kept, so it is there in every state; mid-job it would show a half-changed video. Until /status answers, our
// stored status decides.
const previewReady = status
? (status.ready || ["generated", "done", "rendering"].includes(status.status)) && JOBS[status.status]?.view !== "bar"
: ["ready", "rendering"].includes(project?.artifact.status ?? "");
// The pill follows blog2video during an edit job, so it agrees with the screen even before our copy catches up.
const pillStatus = status?.status && status.status in JOBS ? status.status : project?.artifact.status;
// A running job drawn as the full progress screen (in place of the editor); rendering stays inline.
const fullScreenJob = !!running && jobByLabel(running.label).view === "bar";
// Rendered = blog2video's "done" (an MP4 exists), not just "generated" (editable). Until /status answers, the MP4
// link we stored decides.
const storedMp4 = project ? project.video_url ?? project.artifact.url ?? null : null;
const rendered = (status?.status ?? "") === "done" || !!storedMp4;
/** Download the MP4 by opening its R2 link in a new tab: R2 serves it with Content-Disposition: attachment, so the
* browser saves the file. If the browser blocks the new tab (it can, after a long render with no click), follow
* the link here instead: an attachment does not navigate away, the download just starts. */
function saveMp4(url: string) {
const tab = window.open(url, "_blank");
if (tab) {
tab.opener = null;
return;
}
const a = document.createElement("a");
a.href = url;
a.rel = "noreferrer";
document.body.appendChild(a);
a.click();
a.remove();
}
const isWebUrl = (u: unknown): u is string => typeof u === "string" && /^https?:\/\//.test(u);
async function downloadNow() {
const fresh = await videoEditApi.downloadUrl(id).then((r) => r.url).catch(() => null);
const url = isWebUrl(fresh) ? fresh : storedMp4;
if (url) saveMp4(url);
else setError("The MP4 isn't available to download yet. Try rendering it again.");
}
/** After a render: download once the MP4 is uploaded to R2 (download-url answers 202 / a local path until then). */
async function downloadWhenUploaded(r2: string | null) {
// A re-render replaces the file at the same R2 address: a version param (as blog2video's own /download adds) keeps
// a cached copy of the previous MP4 from being served.
const fresh = (u: string) => `${u}${u.includes("?") ? "&" : "?"}v=${Date.now()}`;
if (isWebUrl(r2)) return saveMp4(fresh(r2));
for (let i = 0; i < 40; i++) {
const url = await videoEditApi.downloadUrl(id).then((r) => r.url).catch(() => null);
if (isWebUrl(url)) return saveMp4(fresh(url));
await new Promise((ok) => setTimeout(ok, 3000));
}
setError("The MP4 is rendered but not ready to download yet. Try Download again in a moment.");
}
const locked = !!running || generating;
const portrait = project?.project.aspect_ratio === "portrait";
const summary = project?.project.summary;
const aiEdits = config?.limits.ai_edits;
const aiEditsLeft = aiEdits ? Math.max(aiEdits.limit - aiEdits.used, 0) : null;
const panelProps: PanelProps | null = project ? {
id, project: project.project, layoutSchema, layoutNames, layoutInfo, disabled: locked, act, startJob, locked: () => openUpgrade(),
} : null;
return (
<div className="page-wrap">
<PageHeader eyebrow="Videos" title={title}>
{project && !generating && pillStatus && <StatusPill status={pillStatus} />}
</PageHeader>
{generating && (
<section className="card stack vw-making">
<h2>Making your video</h2>
<ol className="vw-progress" aria-label={`Step ${step} of ${STEPS.length}`}>
{STEPS.map((s, i) => {
const n = i + 1;
const done = n < step;
return (
<li key={s} className={done ? "done" : n === step ? "on" : ""} aria-current={n === step ? "step" : undefined}>
<span className="vw-progress-dot">{done ? <CheckIcon size={16} /> : n}</span>
<span className="vw-progress-label">{s}</span>
</li>
);
})}
</ol>
<p className="muted">You can leave this page; the video keeps going.</p>
{project && <StatusPill status={project.artifact.status} />}
</section>
)}
{failed && (
<section className="card stack">
<h2>This video could not be made</h2>
<ErrorText message={status?.error ?? "Generation failed."} />
<p className="muted">It was not charged against your videos.</p>
<div className="row">
<Link to="/app/videos/new" className="btn btn-primary">Try again</Link>
</div>
</section>
)}
{status?.status === "awaiting_script_review" && (
<ScriptReview id={id}
onApproved={() => setGenKey((k) => k + 1)} />
)}
{status?.status === "awaiting_stock_footage_review" && project && (
<section className="card stack">
<h2>Review stock footage</h2>
<p className="muted">These clips were picked for your scenes. Keep them, or make the video without them.</p>
<div className="vw-assets">
{(project.project.assets ?? []).filter((a) => a.asset_type === "video" && a.r2_url).map((a) => (
<video key={a.id} src={a.r2_url!} muted controls />
))}
</div>
<div className="row">
<button className="btn btn-primary" onClick={() => act(() => videoEditApi.approveStock(id), "Footage approved.").then(() => setGenKey((k) => k + 1))}>
Keep the footage
</button>
<button className="btn" onClick={() => act(() => videoEditApi.rejectStock(id), "Footage removed.").then(() => setGenKey((k) => k + 1))}>
Continue without it
</button>
</div>
</section>
)}
{error && <ErrorText message={error} />}
{/* A background job (not a render, which shows its own progress) takes the editor's place until it ends */}
{fullScreenJob && running && <JobProgress label={running.label} name={title} state={job.data ?? null} />}
{awaiting && <div className="loading-center"><Loading label="Loading video" /></div>}
{project && panelProps && !generating && !awaiting && !REVIEW.has(status?.status ?? "") && !fullScreenJob && (
<div className="stack vw-editor-v2">
<section className="card vw-preview-card wide">
{project.preview_url && previewReady ? (
<div className={`vw-preview${portrait ? " portrait" : ""}`}>
{/* Keyed on the format: a switch reloads it in the new shape. Other edits need no remount: blog2video
pushes every change to the embed over its live channel and the player refetches by itself (forcing a
remount as well made it load twice). */}
<iframe key={portrait ? "portrait" : "landscape"} src={embedUrl(project.preview_url)} title="Live preview"
allow="autoplay; fullscreen" allowFullScreen loading="lazy" />
</div>
) : project.preview_url ? (
<div className={`vw-preview vw-preview-wait${portrait ? " portrait" : ""}`} role="status">
<span className="vw-spin" aria-hidden="true" />
<span className="muted">{status ? "Preview comes back when the change is done." : "Loading the preview..."}</span>
</div>
) : (
<p className="muted">The live preview is not available right now.</p>
)}
<div className="vw-preview-foot">
<span className="muted small">
Preview · {summary?.scenes ?? project.project.scenes.length} scenes
{summary ? ` · ${summary.duration_seconds}s` : ""}
</span>
<RenderPanel disabled={locked}
format={portrait ? "portrait" : "landscape"}
onFormat={setFormatTo}
onDownload={() => setDownloading(true)}
onCancel={() => setStoppingRender(true)}
rendering={running?.label === "Rendering"} progress={running?.label === "Rendering" ? jobPercent(job.data ?? null) ?? undefined : undefined} />
</div>
{/* Closes by itself if the render ends while it is open */}
{stoppingRender && running?.label === "Rendering" && (
<CancelRenderModal onClose={() => setStoppingRender(false)}
onConfirm={async () => {
const ok = await act(() => videoEditApi.cancelRender(id));
if (ok) {
setAutoDownload(false);
setRunning(null);
}
return ok;
}} />
)}
{downloading && (
<DownloadModal rendered={rendered} onClose={() => setDownloading(false)}
onDownloadNow={downloadNow}
onRender={() => {
setAutoDownload(true);
// A rendered video renders again only when forced (latest edits); a new one either way.
return startJob("Rendering", () => videoEditApi.render(id, { force: rendered }),
() => videoEditApi.renderStatus(id));
}} />
)}
{formatTo && (
<FormatModal to={formatTo} onClose={() => setFormatTo(null)}
onConfirm={() => act(() => videoEditApi.updateProject(id, { aspect_ratio: formatTo }))} />
)}
</section>
<div className="vw-tabbar">
<Tabs<Panel>
tabs={[
{ id: "scenes", label: "Edit Scenes" },
{ id: "images", label: "Images/footage" },
{ id: "audio", label: "Audio" },
{ id: "settings", label: "Settings" },
]}
value={panel}
onChange={setPanel}
/>
{aiEditsLeft !== null && <span className="muted small">AI edits left: {aiEditsLeft}</span>}
</div>
{panel === "scenes" && <SceneList {...panelProps} aiEditsLeft={aiEditsLeft} />}
{panel === "images" && <ImagesPanel {...panelProps} />}
{panel === "audio" && <VoicePanel {...panelProps} catalog={catalog} />}
{panel === "settings" && <LookPanel {...panelProps} catalog={catalog} />}
</div>
)}
</div>
);
}
/** Script review: edit each scene, rewrite its narration to match, then approve. */
function ScriptReview({ id, onApproved }: { id: string; onApproved: () => void }) {
const [scenes, setScenes] = useState<(ScriptScene & { source_fingerprint?: string; accepted_ai_instructions?: string[] })[] | null>(null);
const [busy, setBusy] = useState<string | null>(null);
const [revision, setRevision] = useState(0);
const [error, setError] = useState<string | null>(null);
useEffect(() => {
videosApi.script(id).then((s) => setScenes(s.scenes)).catch((e) => setError(errorMessage(e)));
}, [id]);
const edit = (sid: number, patch: Partial<ScriptScene>) =>
setScenes((list) => list?.map((s) => (s.id === sid ? { ...s, ...patch, source_fingerprint: undefined } : s)) ?? null);
const draft = (s: ScriptScene) => ({
title: s.title, display_text: s.display_text || s.title, narration_text: s.narration_text, revision: revision + 1,
draft_scenes: (scenes ?? []).map((d) => ({ id: d.id, title: d.title, display_text: d.display_text, narration_text: d.narration_text })),
});
async function rewrite(s: ScriptScene) {
setBusy(`n${s.id}`);
setError(null);
try {
const res = await videosApi.narrationPreview(id, s.id, draft(s));
setRevision(res.revision);
setScenes((list) => list?.map((d) => (d.id === s.id ? {
...d, title: res.title, display_text: res.display_text, narration_text: res.narration_text,
source_fingerprint: res.source_fingerprint,
} : d)) ?? null);
} catch (e) {
setError(errorMessage(e));
} finally {
setBusy(null);
}
}
async function approve() {
setBusy("approve");
setError(null);
try {
await videosApi.approveScript(id, scenes ?? []);
onApproved();
} catch (e) {
setError(errorMessage(e));
setBusy(null);
}
}
return (
<section className="card stack">
<h2>Review the script</h2>
<p className="muted">Edit any scene before the voiceover and visuals are made.</p>
{!scenes && !error && <Loading label="Loading script" />}
{scenes?.map((s, i) => (
<div key={s.id} className="stack vw-scene">
<strong className="mono">Scene {i + 1}</strong>
<input className="input" value={s.title} maxLength={255} aria-label="Title" onChange={(e) => edit(s.id, { title: e.target.value })} />
<textarea className="input" rows={2} value={s.display_text ?? ""} maxLength={3000} aria-label="On-screen text"
placeholder="On-screen text" onChange={(e) => edit(s.id, { display_text: e.target.value })} />
<textarea className="input" rows={3} value={s.narration_text} maxLength={6000} aria-label="Narration"
onChange={(e) => edit(s.id, { narration_text: e.target.value })} />
<div className="row wrap">
<button className="btn btn-small" disabled={!!busy || !s.title.trim()} onClick={() => rewrite(s)}>
{busy === `n${s.id}` ? "Rewriting..." : "Rewrite narration to match"}
</button>
</div>
</div>
))}
{error && <ErrorText message={error} />}
<div className="row">
<button className="btn btn-primary" onClick={approve} disabled={!!busy || !scenes}>
{busy === "approve" ? "Starting..." : "Generate Video"}
</button>
</div>
</section>
);
}
type Format = "landscape" | "portrait";
/** blog2video's preview player without its own speed and caption controls: both are set in Settings, not by the
* viewer (the embed reads ?hide= as a comma-separated list). */
function embedUrl(url: string): string {
try {
const u = new URL(url);
u.searchParams.set("hide", "speed,captions");
return u.toString();
} catch {
return url;
}
}
/** Warning before stopping a render. Stays open (loading) until blog2video has stopped it. */
function CancelRenderModal({ onConfirm, onClose }: { onConfirm: () => Promise<boolean>; onClose: () => void }) {
const [busy, setBusy] = useState(false);
const [failed, setFailed] = useState(false);
async function go() {
setBusy(true);
setFailed(false);
const ok = await onConfirm();
setBusy(false);
if (ok) onClose();
else setFailed(true);
}
return (
<Modal title="Stop rendering?" onClose={busy ? () => undefined : onClose}>
<div className="stack">
<p>The MP4 won't be made and nothing is downloaded. Your edits stay as they are; you can render again any time.</p>
{failed && <p className="error-text">Couldn't stop the render. Try again.</p>}
<div className="vw-nav">
<button className="btn" onClick={onClose} disabled={busy}>Keep rendering</button>
<button className="btn btn-danger vw-delete-confirm" onClick={go} disabled={busy}>
{busy ? "Stopping..." : "Stop rendering"}
</button>
</div>
</div>
</Modal>
);
}
/** Download: the rendered MP4 now, or render (again) and download it automatically when it is up. */
function DownloadModal({ rendered, onDownloadNow, onRender, onClose }: {
rendered: boolean; onDownloadNow: () => Promise<void>; onRender: () => Promise<void>; onClose: () => void;
}) {
const [choice, setChoice] = useState<"now" | "render">(rendered ? "now" : "render");
const [busy, setBusy] = useState(false);
const options = rendered
? ([["now", "Download the rendered MP4", "The video as it was last rendered."],
["render", "Render again, then download", "Picks up your latest edits. Takes a few minutes; it downloads by itself when done."]] as const)
: ([["render", "Render and download MP4", "Takes a few minutes. Keep this page open and it downloads by itself when done."]] as const);
async function go() {
setBusy(true);
await (choice === "now" ? onDownloadNow() : onRender());
setBusy(false);
onClose();
}
return (
<Modal title="Download MP4" onClose={busy ? () => undefined : onClose}>
<div className="stack">
<div className="vw-choice-list" role="radiogroup" aria-label="Download options">
{options.map(([value, label, note]) => (
<button key={value} type="button" role="radio" aria-checked={choice === value} disabled={busy}
className={choice === value ? "on" : ""} onClick={() => setChoice(value)}>
<span className="vw-choice-dot" aria-hidden="true" />
<span><strong>{label}</strong><small className="muted">{note}</small></span>
</button>
))}
</div>
<div className="vw-nav">
<button className="btn" onClick={onClose} disabled={busy}>Cancel</button>
<button className="btn btn-primary" onClick={go} disabled={busy}>
{busy ? <><span className="vw-spin small" aria-hidden="true" /> {choice === "now" ? "Preparing..." : "Starting..."}</>
: choice === "now" ? "Download" : "Render and download"}
</button>
</div>
</div>
</Modal>
);
}
/** Confirm a landscape <-> portrait switch. Stays open (loading) until it is saved and the video reloaded; the live
* preview is keyed on the format, so it then reloads in the new shape. */
function FormatModal({ to, onConfirm, onClose }: { to: Format; onConfirm: () => Promise<boolean>; onClose: () => void }) {
const [busy, setBusy] = useState(false);
const [failed, setFailed] = useState(false);
const portrait = to === "portrait";
async function go() {
setBusy(true);
setFailed(false);
const ok = await onConfirm();
setBusy(false);
if (ok) onClose();
else setFailed(true);
}
return (
<Modal title={portrait ? "Switch to portrait (9:16)?" : "Switch to landscape (16:9)?"} onClose={busy ? () => undefined : onClose}>
<div className="stack">
<p>
{portrait ? "The video is laid out for phones (TikTok, Reels, Shorts)." : "The video is laid out for screens (YouTube, websites)."}{" "}
Scenes, narration and media stay the same. The preview updates right away; render again for a new MP4.
</p>
{failed && <p className="error-text">Couldn't switch the format. Try again.</p>}
<div className="vw-nav">
<button className="btn" onClick={onClose} disabled={busy}>Cancel</button>
<button className="btn btn-primary" onClick={go} disabled={busy}>
{busy ? <><span className="vw-spin small" aria-hidden="true" /> Switching...</> : portrait ? "Switch to portrait" : "Switch to landscape"}
</button>
</div>
</div>
</Modal>
);
}
function RenderPanel({ disabled, format, rendering, progress, onFormat, onDownload, onCancel }: {
disabled: boolean; format: Format; rendering: boolean;
progress?: number; onFormat: (f: Format) => void; onDownload: () => void; onCancel: () => void;
}) {
return (
<div className="stack">
<div className="row wrap">
{rendering ? (
<div className="vw-render-row">
{/* "Rendering MP4" and its % over a progress bar (0% until blog2video reports one); Cancel at the right end */}
<span className="vw-render-status" role="status">
<span className="vw-render-line">
<span className="vw-spin small" aria-hidden="true" />
<span>Rendering MP4</span>
<span className="mono vw-render-pct">{progress ?? 0}%</span>
</span>
<span className="vw-render-bar" aria-hidden="true"><span style={{ width: `${Math.max(2, Math.min(100, progress ?? 0))}%` }} /></span>
</span>
<button className="btn btn-small" onClick={onCancel}>Cancel</button>
</div>
) : (
<>
<div className="vw-format-toggle" role="radiogroup" aria-label="Video format">
{([["portrait", "Portrait (9:16), for phones", <PhoneIcon key="p" />],
["landscape", "Landscape (16:9), for screens", <ScreenIcon key="l" />]] as const).map(([f, label, icon]) => (
<button key={f} type="button" role="radio" aria-checked={format === f} aria-label={label} title={label}
className={`vw-format-icon${format === f ? " on" : ""}`} disabled={disabled}
onClick={() => format !== f && onFormat(f)}>
{icon}
</button>
))}
</div>
<button className="btn btn-primary btn-small" disabled={disabled} onClick={onDownload}>
<DownloadIcon size={16} /> Download
</button>
</>
)}
</div>
</div>
);
}
/** Made through the old blog2video integration: it can not be edited any more, but the links we stored still work. */
function LegacyVideoView({ video, onRemove }: { video: LegacyVideo; onRemove: () => Promise<void> }) {
const videoUrl = video.video_url ?? video.artifact.url ?? null;
return (
<div className="page-wrap">
<PageHeader eyebrow="Videos" title={video.artifact.title ?? "Video"}>
<StatusPill status={video.artifact.status} />
<ConfirmButton onConfirm={onRemove}>Remove</ConfirmButton>
</PageHeader>
<section className="card stack">
<p className="notice">This video was made before the video service changed, so it can no longer be edited.</p>
{videoUrl ? (
<video src={videoUrl} controls />
) : video.preview_url ? (
<div className="vw-preview">
<iframe src={embedUrl(video.preview_url)} title="Preview" allow="autoplay; fullscreen" allowFullScreen loading="lazy" />
</div>
) : (
<p className="muted">No finished video was saved for it.</p>
)}
</section>
</div>
);
}
|