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bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 bfe94d3 3f79c45 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | """Sombre space score for the landing demo: dark minor pads, slow sparse bells, a deep drone, long dim reverb.
Pure additive synthesis, no noise sources. Writes renderer/public/demo-vo/music.wav (stereo, 44.1 kHz)."""
import wave
from pathlib import Path
import numpy as np
SR = 44100
TOTAL = 47.5
OUT = Path(__file__).resolve().parents[1] / "public" / "demo-vo" / "music.wav"
n = int(SR * TOTAL)
t = np.arange(n) / SR
left = np.zeros(n)
right = np.zeros(n)
def hz(midi: float) -> float:
return 440.0 * 2 ** ((midi - 69) / 12)
def env(start: float, dur: float, attack: float, release: float) -> np.ndarray:
"""Smooth (raised cosine) attack and release, zero outside the note."""
e = np.zeros(n)
i0, i1 = int(start * SR), min(n, int((start + dur + release) * SR))
if i0 >= n:
return e
tt = t[i0:i1] - start
a = np.clip(tt / attack, 0, 1)
a = 0.5 - 0.5 * np.cos(np.pi * a)
r = np.clip((start + dur + release - t[i0:i1]) / release, 0, 1)
r = 0.5 - 0.5 * np.cos(np.pi * r)
e[i0:i1] = a * r
return e
def pad_voice(freq: float, e: np.ndarray, brightness: np.ndarray, pan: float, gain: float) -> None:
"""Soft saw-like tone: a few harmonics with rolloff, two detuned copies for width, slow vibrato."""
idx = np.nonzero(e)[0]
if not len(idx):
return
sl = slice(idx[0], idx[-1] + 1)
tt = t[sl]
vib = 1 + 0.0015 * np.sin(2 * np.pi * 0.21 * tt + freq)
tone = np.zeros(len(tt))
for cents, ph in ((-7, 0.0), (7, 1.3)):
f = freq * 2 ** (cents / 1200) * vib
phase = 2 * np.pi * np.cumsum(f) / SR + ph
for h in range(1, 7):
tone += np.sin(h * phase) * (brightness[sl] ** (h - 1)) / h**1.4
tone *= e[sl] * gain
left[sl] += tone * (1 - pan)
right[sl] += tone * (1 + pan)
def bell(freq: float, start: float, gain: float, pan: float) -> None:
"""Glassy bell: fundamental plus an inharmonic partial, fast decay."""
i0 = int(start * SR)
if i0 >= n:
return
length = min(n - i0, int(2.4 * SR))
tt = np.arange(length) / SR
decay = np.exp(-tt * 1.5)
tone = np.sin(2 * np.pi * freq * tt) + 0.35 * np.sin(2 * np.pi * freq * 2.76 * tt) * np.exp(-tt * 5)
tone += 0.12 * np.sin(2 * np.pi * freq * 5.4 * tt) * np.exp(-tt * 9)
attack = np.clip(tt / 0.004, 0, 1)
tone *= decay * attack * gain
left[i0:i0 + length] += tone * (1 - pan)
right[i0:i0 + length] += tone * (1 + pan)
# Progression in D minor (aeolian), ~5.2 s per chord, falling to a bare resolved chord for the outro.
CHORDS = [
(0.0, [50, 57, 60, 64, 65]), # Dm9 D A C E F
(5.2, [46, 53, 57, 60, 65]), # Bbmaj7 Bb F A C F
(10.4, [43, 50, 53, 58, 62]), # Gm7 G D F Bb D
(15.6, [45, 52, 55, 60, 64]), # A7sus feel A E G C E
(20.8, [50, 57, 60, 65, 69]), # Dm add11 D A C F A
(26.0, [46, 53, 57, 60, 64]), # Bbmaj7#11 Bb F A C E
(31.2, [43, 50, 55, 58, 62]), # Gm6 G D G Bb D
(36.4, [50, 57, 60, 64, 65]), # Dm9 outro D A C E F
]
CHORD_LEN = 5.2
# Filter brightness rises slowly through the piece and blooms at the outro.
brightness = 0.17 + 0.08 * np.clip(t / TOTAL, 0, 1) + 0.04 * np.clip((t - 36) / 4, 0, 1)
brightness *= 1 + 0.08 * np.sin(2 * np.pi * 0.05 * t)
for start, notes in CHORDS:
last = start == CHORDS[-1][0]
dur = (TOTAL - start - 3.0) if last else CHORD_LEN
e = env(start, dur, attack=1.8, release=2.6 if not last else 3.0)
for i, midi in enumerate(notes):
pad_voice(hz(midi), e, brightness, pan=(i - 2) * 0.22, gain=0.055 if i else 0.07)
# Sub bass: root an octave down, pure sine, gentle.
root = hz(notes[0] - 12)
idx = np.nonzero(e)[0]
sl = slice(idx[0], idx[-1] + 1)
sub = np.sin(2 * np.pi * root * t[sl]) * e[sl] * 0.15
left[sl] += sub
right[sl] += sub
# Bell arpeggio from the second scene on: slow quarter notes at 56 bpm, up and down the chord an octave up.
step = 60 / 56
rng = np.random.default_rng(3)
beat = 4.0
k = 0
while beat < TOTAL - 3.5:
chord = [c for c in CHORDS if c[0] <= beat][-1][1]
pattern = chord[1:] + chord[-2:0:-1]
midi = pattern[k % len(pattern)] + 12
accent = 1.0 if k % 4 == 0 else 0.7
thin = 0.55 if 20 < beat < 26 else 1.0 # breathe during the audio overview scene
if rng.random() > 0.3: # many rests so it does not feel mechanical
bell(hz(midi), beat, gain=0.036 * accent * thin, pan=0.5 * np.sin(k * 0.9))
beat += step
k += 1
# Ping pong delay on everything (dotted eighth), dark feedback.
delay = int(SR * step * 1.5)
fb = 0.3
dl, dr = np.zeros(n), np.zeros(n)
for i in range(3):
shift = delay * (i + 1)
g = fb ** (i + 1)
src_l, src_r = (right, left) if i % 2 == 0 else (left, right)
dl[shift:] += src_l[:-shift] * g
dr[shift:] += src_r[:-shift] * g
left += dl * 0.5
right += dr * 0.5
# Long reverb: convolution with a smooth decaying impulse (built from low passed, decaying partials,
# not white noise, so it stays silky).
ir_len = int(SR * 4.2)
it = np.arange(ir_len) / SR
ir_l = np.zeros(ir_len)
ir_r = np.zeros(ir_len)
for f in rng.uniform(120, 1300, 90):
ph = rng.uniform(0, 2 * np.pi, 2)
d = np.exp(-it * rng.uniform(0.8, 1.6))
ir_l += np.sin(2 * np.pi * f * it + ph[0]) * d
ir_r += np.sin(2 * np.pi * f * it + ph[1]) * d
ir_l /= np.max(np.abs(ir_l))
ir_r /= np.max(np.abs(ir_r))
def convolve(x: np.ndarray, ir: np.ndarray) -> np.ndarray:
size = 1 << int(np.ceil(np.log2(len(x) + len(ir))))
y = np.fft.irfft(np.fft.rfft(x, size) * np.fft.rfft(ir, size), size)
return y[: len(x)]
wet_l = convolve(left, ir_l)
wet_r = convolve(right, ir_r)
wet_l /= np.max(np.abs(wet_l)) + 1e-9
wet_r /= np.max(np.abs(wet_r)) + 1e-9
dry = max(np.max(np.abs(left)), np.max(np.abs(right)))
mix_l = left / dry * 0.75 + wet_l * 0.45
mix_r = right / dry * 0.75 + wet_r * 0.45
# Master: fade in, fade out, gentle soft clip, normalize.
master = np.minimum(1, t / 2.5) * np.minimum(1, (TOTAL - t) / 3.0)
mix_l *= master
mix_r *= master
peak = max(np.max(np.abs(mix_l)), np.max(np.abs(mix_r)))
mix_l = np.tanh(mix_l / peak * 1.1) * 0.8
mix_r = np.tanh(mix_r / peak * 1.1) * 0.8
stereo = np.stack([mix_l, mix_r], axis=1)
with wave.open(str(OUT), "wb") as w:
w.setnchannels(2)
w.setsampwidth(2)
w.setframerate(SR)
w.writeframes((stereo * 32767).astype("<i2").tobytes())
print("music ok", OUT)
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