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0d81e80 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 | """Launch trailer score + timeline.
Reads renderer/public/launch-vo/durations.json, lays scenes out on bar lines at 120 bpm, writes
renderer/src/compositions/launchTimeline.ts and renderer/public/launch-vo/music.wav.
Shape: uncharted intro (pads, heartbeat) -> launch impact -> driving groove through the feature
galaxies (four on the floor, sidechained pads, plucked arp, bass) -> two bar build -> huge hit on
"Coming soon" and a long shimmering tail. Pure synthesis, no noise sources.
"""
import json
import math
import wave
from pathlib import Path
import numpy as np
ROOT = Path(__file__).resolve().parents[1]
DUR = json.loads((ROOT / "public/launch-vo/durations.json").read_text())
BPM = 120
BEAT = 60 / BPM
BAR = BEAT * 4
VO_START = {"intro": 1.0, "outro": 1.2}
MIN_BARS = {"intro": 4, "outro": 5}
order = ["intro", "launch", "sources", "research", "map", "voice", "audio", "video", "launchkit",
"launchpad", "resurface", "montage", "outro"]
scenes = []
cursor = 0.0
for sid in order:
if sid == "montage":
bars, vo, vo_len = 2, None, None
else:
vo = VO_START.get(sid, 0.35)
vo_len = DUR[sid]
bars = max(MIN_BARS.get(sid, 2), math.ceil((vo + vo_len + 0.45) / BAR))
scenes.append({"id": sid, "start": cursor, "len": bars * BAR, "vo": vo, "voLen": vo_len})
cursor += bars * BAR
TOTAL = cursor
bar_of = {s["id"]: round(s["start"] / BAR) for s in scenes}
print("total", TOTAL, bar_of)
ts = ["// Generated by make_launch_music.py from public/launch-vo/durations.json. Do not edit by hand.",
f"// {BPM} bpm; every scene starts on a bar line so cuts land on the beat.",
f"export const LAUNCH_BPM = {BPM};",
f"export const LAUNCH_SECONDS = {TOTAL};",
"export const LAUNCH_SCENES = ["]
for s in scenes:
vo = "null" if s["vo"] is None else s["vo"]
vl = "null" if s["voLen"] is None else s["voLen"]
ts.append(f' {{ id: "{s["id"]}", start: {s["start"]}, len: {s["len"]}, vo: {vo}, voLen: {vl} }},')
ts.append("] as const;")
ts.append("export type LaunchSceneId = (typeof LAUNCH_SCENES)[number][\"id\"];")
(ROOT / "src/compositions/launchTimeline.ts").write_text("\n".join(ts) + "\n")
# ---------------------------------------------------------------- synthesis
SR = 44100
n = int(SR * (TOTAL + 0.2))
t = np.arange(n) / SR
L = {k: np.zeros(n) for k in ("pad", "bass", "arp", "drums", "fx", "bell")}
R = {k: np.zeros(n) for k in L}
rng = np.random.default_rng(11)
def hz(m: float) -> float:
return 440.0 * 2 ** ((m - 69) / 12)
def add(bus: str, i0: int, sig: np.ndarray, pan: float = 0.0) -> None:
if i0 >= n:
return
sig = sig[: n - i0]
L[bus][i0:i0 + len(sig)] += sig * (1 - pan)
R[bus][i0:i0 + len(sig)] += sig * (1 + pan)
def at(seconds: float) -> int:
return int(seconds * SR)
def bar_t(b: float) -> float:
return b * BAR
INTRO_END = bar_of["launch"]
GROOVE_START = bar_of["sources"]
BUILD = bar_of["montage"]
OUTRO = bar_of["outro"]
END_BAR = TOTAL / BAR
# I vi IV V in D, two bars each; outro resolves on a wide Dadd9.
PROG = [[50, 57, 62, 66, 69], [47, 54, 59, 62, 66], [43, 50, 55, 59, 62], [45, 52, 57, 61, 64]]
INTRO_PROG = [[50, 57, 64, 66, 69], [47, 54, 61, 62, 66]]
OUTRO_CHORD = [38, 50, 57, 62, 64, 66, 69, 74]
def chord_at(b: float) -> list[int]:
if b < INTRO_END:
return INTRO_PROG[int(b // 2) % 2]
if b >= OUTRO:
return OUTRO_CHORD[1:6]
return PROG[int((b - INTRO_END) // 2) % 4]
# Pads: detuned soft saws per two bar chord, slow attack.
def pad(notes, start, dur, gain, bright):
i0 = at(start)
length = at(dur + 2.5)
tt = np.arange(length) / SR
a = np.clip(tt / 1.2, 0, 1)
r = np.clip((dur + 2.5 - tt) / 2.5, 0, 1)
e = (0.5 - 0.5 * np.cos(np.pi * a)) * (0.5 - 0.5 * np.cos(np.pi * r))
for k, m in enumerate(notes):
tone = np.zeros(length)
for cents, ph in ((-8, 0.0), (8, 1.7)):
f = hz(m) * 2 ** (cents / 1200)
for h in range(1, 8):
tone += np.sin(2 * np.pi * f * h * tt + ph * h) * bright ** (h - 1) / h ** 1.3
add("pad", i0, tone * e * gain, pan=(k - 2) * 0.25)
b = 0.0
while b < END_BAR:
notes = chord_at(b)
if b >= OUTRO:
pad(OUTRO_CHORD, bar_t(b), END_BAR * BAR - bar_t(b) - 3.0, 0.05, 0.5)
break
bright = 0.3 if b < INTRO_END else 0.42 + 0.1 * (b - GROOVE_START) / max(1, BUILD - GROOVE_START)
pad(notes, bar_t(b), BAR * 2, 0.05 if b < INTRO_END else 0.042, bright)
b += 2
# Kick: pitched sine sweep + tiny click.
def kick(start, gain=1.0):
length = at(0.45)
tt = np.arange(length) / SR
f = 44 + 90 * np.exp(-tt * 28)
body = np.sin(2 * np.pi * np.cumsum(f) / SR) * np.exp(-tt * 7.5)
click = np.sin(2 * np.pi * 1800 * tt) * np.exp(-tt * 400) * 0.25
add("drums", at(start), (body + click) * 0.5 * gain)
# Hat: inharmonic metallic partials, very short.
def hat(start, gain=1.0, pan=0.25):
length = at(0.07)
tt = np.arange(length) / SR
sig = sum(np.sin(2 * np.pi * f * tt + p) for f, p in ((6230, 0.1), (7310, 1.2), (8420, 2.3), (9870, 0.7), (11200, 1.9)))
add("drums", at(start), sig * np.exp(-tt * 70) * 0.018 * gain, pan)
# Snare/tom tick for the build: short tone burst with a pitch drop.
def tom(start, pitch, gain):
length = at(0.16)
tt = np.arange(length) / SR
f = pitch * (1 + 0.6 * np.exp(-tt * 40))
sig = np.sin(2 * np.pi * np.cumsum(f) / SR) + 0.4 * np.sin(2 * np.pi * np.cumsum(f * 2.3) / SR)
add("drums", at(start), sig * np.exp(-tt * 22) * gain * 0.2, pan=rng.uniform(-0.3, 0.3))
kicks: list[float] = []
# Heartbeat in the intro's second half.
for bb in range(2, INTRO_END):
for off in (0, BEAT * 0.75):
kick(bar_t(bb) + off, 0.35 if off else 0.5)
kicks.append(bar_t(bb) + off)
# Launch: kick on beat one of bar 1, quarters on bar 2.
kick(bar_t(INTRO_END), 1.2)
kicks.append(bar_t(INTRO_END))
for q in range(4):
kick(bar_t(INTRO_END + 1) + q * BEAT, 0.7)
kicks.append(bar_t(INTRO_END + 1) + q * BEAT)
# Groove: four on the floor with offbeat hats and 16th ghost hats.
for bb in range(GROOVE_START, BUILD):
for q in range(4):
s = bar_t(bb) + q * BEAT
kick(s, 0.85)
kicks.append(s)
hat(s + BEAT / 2, 1.0)
hat(s + BEAT / 4, 0.35, -0.25)
hat(s + BEAT * 3 / 4, 0.35, -0.25)
# Build: toms accelerating and rising, no kick.
bs = bar_t(BUILD)
steps = [(0, 8, 8), (1, 16, 16)]
for bar_i, per_bar, _ in steps:
for k in range(per_bar):
s = bs + bar_i * BAR + k * BAR / per_bar
prog = (s - bs) / (2 * BAR)
tom(s, 140 + 160 * prog, 0.4 + 0.8 * prog)
# Outro hit.
kick(bar_t(OUTRO), 1.5)
kicks.append(bar_t(OUTRO))
# Sidechain envelope: pads, bass and arp duck briefly after each kick.
side = np.ones(n)
for k in kicks:
i0 = at(k)
length = min(n - i0, at(0.4))
if length <= 0:
continue
tt = np.arange(length) / SR
side[i0:i0 + length] = np.minimum(side[i0:i0 + length], 1 - 0.55 * np.exp(-tt * 9))
# Bass: offbeat 8ths on the chord root through the groove, long root in the launch bars.
def bass_note(m, start, dur, gain):
length = at(dur + 0.05)
tt = np.arange(length) / SR
f = hz(m)
sig = np.sin(2 * np.pi * f * tt) + 0.35 * np.sin(2 * np.pi * 2 * f * tt) + 0.12 * np.sin(2 * np.pi * 3 * f * tt)
e = np.clip(tt / 0.008, 0, 1) * np.clip((dur + 0.05 - tt) / 0.05, 0, 1) * np.exp(-tt * 1.5)
add("bass", at(start), sig * e * gain)
bass_note(chord_at(INTRO_END)[0] - 12, bar_t(INTRO_END), BAR * 2 - 0.1, 0.22)
for bb in range(GROOVE_START, BUILD):
root = chord_at(bb)[0] - 12
for e8 in range(8):
if e8 % 2 == 1 or e8 == 0:
bass_note(root + (12 if e8 == 7 else 0), bar_t(bb) + e8 * BEAT / 2, BEAT / 2 - 0.03, 0.2)
# Build: sustained root, rising an octave by sliding in steps.
for k in range(8):
bass_note(chord_at(BUILD)[0] - 12 + k, bs + k * BAR / 4, BAR / 4 - 0.02, 0.12 + 0.02 * k)
# Outro: deep sustained sub.
bass_note(38 - 12, bar_t(OUTRO), 6.0, 0.3)
# Plucked arp: 16ths from the launch on, pattern up the chord, brightness grows.
def pluck(m, start, gain, bright, pan):
length = at(0.6)
tt = np.arange(length) / SR
f = hz(m)
sig = np.zeros(length)
for h in range(1, 7):
sig += np.sin(2 * np.pi * f * h * tt) * np.exp(-tt * (6 + h * h * 2.5 / bright)) / h
sig *= np.clip(tt / 0.003, 0, 1)
add("arp", at(start), sig * gain, pan)
k = 0
s = bar_t(INTRO_END)
end_arp = bar_t(OUTRO) + BAR * 2
while s < end_arp:
b_now = s / BAR
notes = chord_at(b_now)
pattern = [notes[1], notes[2], notes[3], notes[4], notes[3] + 12, notes[4], notes[2] + 12, notes[3]]
m = pattern[k % len(pattern)] + 12
if b_now < GROOVE_START:
gain, bright, every = 0.05, 0.7, 2
elif b_now < BUILD:
gain, bright, every = 0.06, 0.8 + 0.6 * (b_now - GROOVE_START) / max(1, BUILD - GROOVE_START), 1
elif b_now < OUTRO:
gain, bright, every = 0.07, 1.6 + (b_now - BUILD), 1
else:
gain, bright, every = 0.05 * max(0, 1 - (b_now - OUTRO) / 2), 1.4, 2
if k % every == 0:
pluck(m, s, gain * (1.0 if k % 4 == 0 else 0.75), bright, 0.45 * math.sin(k * 0.8))
s += BEAT / 4
k += 1
# Bells: sparse in the intro, a cascade on the outro hit.
def bell(m, start, gain, pan=0.0, decay=1.6):
length = at(3.0)
tt = np.arange(length) / SR
f = hz(m)
sig = np.sin(2 * np.pi * f * tt) + 0.35 * np.sin(2 * np.pi * f * 2.76 * tt) * np.exp(-tt * 4)
sig += 0.12 * np.sin(2 * np.pi * f * 5.4 * tt) * np.exp(-tt * 8)
add("bell", at(start), sig * np.exp(-tt * decay) * np.clip(tt / 0.004, 0, 1) * gain, pan)
for i, m in enumerate([81, 76, 78, 74, 81, 83]):
bell(m, 0.8 + i * 1.2, 0.05, 0.4 * math.sin(i * 1.3))
for i, m in enumerate([74, 78, 81, 86, 90, 93, 98]):
bell(m, bar_t(OUTRO) + i * BEAT / 2, 0.06, 0.5 * math.sin(i), decay=1.1)
# FX: risers into the launch and the outro, soft swells into each feature scene, impacts.
def riser(end, dur, gain, top=2400):
length = at(dur)
tt = np.arange(length) / SR
p = tt / dur
f = 180 * (top / 180) ** p
sig = np.zeros(length)
for d in (-5, 0, 7):
sig += np.sin(2 * np.pi * np.cumsum(f * 2 ** (d / 1200)) / SR)
sig *= p ** 2 * gain
add("fx", at(end - dur), sig)
def impact(start, gain):
length = at(3.5)
tt = np.arange(length) / SR
boom = np.sin(2 * np.pi * np.cumsum(30 + 60 * np.exp(-tt * 6)) / SR) * np.exp(-tt * 1.4)
shimmer = sum(np.sin(2 * np.pi * f * tt) * np.exp(-tt * 2.2) for f in (1174.7, 1480, 1760, 2349)) * 0.05
add("fx", at(start), (boom * 0.6 + shimmer) * gain)
riser(bar_t(INTRO_END), BAR * 1.5, 0.06)
impact(bar_t(INTRO_END), 0.9)
for sc in scenes:
sb = round(sc["start"] / BAR)
if GROOVE_START < sb < BUILD:
riser(sc["start"], BEAT * 2, 0.025, top=1600)
riser(bar_t(OUTRO), BAR * 2, 0.09, top=3200)
impact(bar_t(OUTRO), 1.3)
# ---------------------------------------------------------------- mix
for bus in ("pad", "bass", "arp"):
L[bus] *= side
R[bus] *= side
# Ping pong delay on the arp and bells (dotted eighth).
delay = at(BEAT * 0.75)
for bus in ("arp", "bell"):
dl, dr = np.zeros(n), np.zeros(n)
for i in range(4):
shift = delay * (i + 1)
g = 0.35 ** (i + 1)
src_l, src_r = (R[bus], L[bus]) if i % 2 == 0 else (L[bus], R[bus])
dl[shift:] += src_l[:-shift] * g
dr[shift:] += src_r[:-shift] * g
L[bus] += dl * 0.6
R[bus] += dr * 0.6
# Reverb (smooth partial-based IR, no noise).
ir_len = at(3.4)
it = np.arange(ir_len) / SR
irl, irr = np.zeros(ir_len), np.zeros(ir_len)
for f in rng.uniform(200, 2600, 100):
ph = rng.uniform(0, 2 * np.pi, 2)
d = np.exp(-it * rng.uniform(1.0, 2.0))
irl += np.sin(2 * np.pi * f * it + ph[0]) * d
irr += np.sin(2 * np.pi * f * it + ph[1]) * d
irl /= np.max(np.abs(irl))
irr /= np.max(np.abs(irr))
def convolve(x, ir):
size = 1 << int(np.ceil(np.log2(len(x) + len(ir))))
return np.fft.irfft(np.fft.rfft(x, size) * np.fft.rfft(ir, size), size)[: len(x)]
def norm(x):
return x / (np.max(np.abs(x)) + 1e-9)
LEVEL = {"pad": 0.55, "bass": 0.7, "arp": 0.55, "drums": 0.8, "fx": 0.6, "bell": 0.5}
SEND = {"pad": 0.5, "arp": 0.35, "bell": 0.7, "fx": 0.5, "drums": 0.05, "bass": 0.0}
ml, mr = np.zeros(n), np.zeros(n)
send_l, send_r = np.zeros(n), np.zeros(n)
peak = max(np.max(np.abs(L[b])) + np.max(np.abs(R[b])) for b in L) / 2
for bus in L:
gl, gr = L[bus] / peak * LEVEL[bus], R[bus] / peak * LEVEL[bus]
ml += gl
mr += gr
send_l += gl * SEND[bus]
send_r += gr * SEND[bus]
wet_l = norm(convolve(send_l, irl)) * np.max(np.abs(send_l)) * 0.9
wet_r = norm(convolve(send_r, irr)) * np.max(np.abs(send_r)) * 0.9
ml += wet_l
mr += wet_r
master = np.minimum(1, t / 1.5) * np.clip((TOTAL + 0.2 - t) / 3.5, 0, 1)
ml *= master
mr *= master
pk = max(np.max(np.abs(ml)), np.max(np.abs(mr)))
ml = np.tanh(ml / pk * 1.4) * 0.85
mr = np.tanh(mr / pk * 1.4) * 0.85
out = ROOT / "public/launch-vo/music.wav"
with wave.open(str(out), "wb") as w:
w.setnchannels(2)
w.setsampwidth(2)
w.setframerate(SR)
w.writeframes((np.stack([ml, mr], axis=1) * 32767).astype("<i2").tobytes())
print("music ok", out, round(TOTAL, 2), "s")
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