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"""Phone Speaker TTS - Gradio Application.

UI requirements:
- Load default voices from a folder of .wav files (e.g. voices/flozi.wav -> "flozi")
- Provide a dropdown to choose a voice
- Include a "Voice cloning" option; when selected, show reference-audio upload
    and use Chatterbox (voice cloning capable) backend.
"""

import os
import random
from pathlib import Path

import gradio as gr
import numpy as np
import torch

try:
    import spaces

    HAS_SPACES = True
except ImportError:
    HAS_SPACES = False

    # Create a dummy decorator
    class spaces:
        @staticmethod
        def GPU(func):
            return func


from loguru import logger

from engine import TTSEngine
from engine.audio_processor import AudioProcessor
from engine.backends.chatterbox_backend import DEFAULT_VOICE_PROMPTS

# --- Configuration ---
DEVICE = (
    "cuda"
    if torch.cuda.is_available()
    else "mps" if torch.backends.mps.is_available() else "cpu"
)
logger.info(f"🚀 Running on device: {DEVICE}")

# Language display configuration
LANGUAGE_DISPLAY = {
    "de": "🇩🇪 German",
    "en": "🇬🇧 English",
    "fr": "🇫🇷 French",
    "es": "🇪🇸 Spanish",
    "it": "🇮🇹 Italian",
    "nl": "🇳🇱 Dutch",
    "pl": "🇵🇱 Polish",
    "pt": "🇵🇹 Portuguese",
    "ru": "🇷🇺 Russian",
    "tr": "🇹🇷 Turkish",
    "ar": "🇸🇦 Arabic",
    "zh": "🇨🇳 Chinese",
    "ja": "🇯🇵 Japanese",
    "ko": "🇰🇷 Korean",
    "hi": "🇮🇳 Hindi",
    "da": "🇩🇰 Danish",
    "el": "🇬🇷 Greek",
    "fi": "🇫🇮 Finnish",
    "he": "🇮🇱 Hebrew",
    "ms": "🇲🇾 Malay",
    "no": "🇳🇴 Norwegian",
    "sv": "🇸🇪 Swedish",
    "sw": "🇰🇪 Swahili",
}

# Example texts per language
EXAMPLE_TEXTS = {
    "de": "Herzlich willkommen. Sie sind mit unserem Kundenservice verbunden. Bitte haben Sie einen Moment Geduld, wir sind gleich für Sie da.",
    "en": "Welcome to our customer service. Please hold the line, one of our representatives will be with you shortly.",
    "fr": "Bienvenue sur notre service client. Veuillez patienter, un conseiller va prendre votre appel.",
    "es": "Bienvenido a nuestro servicio de atención al cliente. Por favor, espere un momento.",
    "it": "Benvenuto nel nostro servizio clienti. La preghiamo di attendere in linea.",
    "nl": "Welkom bij onze klantenservice. Een moment geduld alstublieft.",
    "pl": "Witamy w naszej obsłudze klienta. Proszę czekać na połączenie.",
    "pt": "Bem-vindo ao nosso serviço de apoio ao cliente. Por favor, aguarde um momento.",
    "ru": "Добро пожаловать в службу поддержки. Пожалуйста, оставайтесь на линии.",
    "tr": "Müşteri hizmetlerimize hoş geldiniz. Lütfen hatta kalın.",
    "ar": "مرحباً بكم في خدمة العملاء. يرجى الانتظار على الخط.",
    "zh": "欢迎致电客户服务中心。请稍候,我们的客服代表将很快为您服务。",
    "ja": "お電話ありがとうございます。担当者におつなぎしますので、少々お待ちください。",
    "ko": "고객 서비스에 오신 것을 환영합니다. 잠시만 기다려 주세요.",
    "hi": "हमारी ग्राहक सेवा में आपका स्वागत है। कृपया प्रतीक्षा करें।",
    "da": "Velkommen til vores kundeservice. Vent venligst.",
    "el": "Καλώς ήρθατε στην εξυπηρέτηση πελατών. Παρακαλώ περιμένετε.",
    "fi": "Tervetuloa asiakaspalveluumme. Odottakaa hetki.",
    "he": "ברוכים הבאים לשירות הלקוחות שלנו. אנא המתינו על הקו.",
    "ms": "Selamat datang ke perkhidmatan pelanggan kami. Sila tunggu sebentar.",
    "no": "Velkommen til vår kundeservice. Vennligst vent.",
    "sv": "Välkommen till vår kundtjänst. Vänligen vänta.",
    "sw": "Karibu kwa huduma yetu ya wateja. Tafadhali subiri.",
}


# --- Global Engine ---
ENGINE = None


VOICE_CLONING_OPTION = "Voice cloning"


def _get_voices_dir() -> Path:
    env_dir = os.environ.get("PHONE_SPEAKER_TTS_VOICES_DIR")
    if env_dir and str(env_dir).strip():
        return Path(env_dir).expanduser()
    return Path(__file__).parent / "voices"


def _list_default_voices() -> dict[str, Path]:
    voices_dir = _get_voices_dir()
    if not voices_dir.exists() or not voices_dir.is_dir():
        return {}
    voices: dict[str, Path] = {}
    for wav_path in sorted(voices_dir.glob("*.wav")):
        name = wav_path.stem.strip()
        if name:
            voices[name] = wav_path
    return voices


def _has_default_voices() -> bool:
    return len(_list_default_voices()) > 0


def get_engine() -> TTSEngine:
    """Get or initialize the TTS engine."""
    global ENGINE
    if ENGINE is None:
        from engine import TTSEngine
        from engine.tts_engine import EngineConfig

        logger.info("Initializing TTS Engine...")
        ENGINE = TTSEngine(
            EngineConfig(
                default_backend="chatterbox",
                device=DEVICE,
                default_language="de",
            )
        )

        # Do not force-load models on startup; Chatterbox is heavy and should load on demand.
        ENGINE.set_backend("chatterbox")

        logger.info("TTS Engine ready!")

    return ENGINE


# Initialize on startup
try:
    get_engine()
except Exception as e:
    logger.error(f"Failed to initialize engine on startup: {e}")


# --- Helper Functions ---
def get_language_choices() -> list[tuple[str, str]]:
    """Get language choices for dropdown."""
    engine = get_engine()
    supported = engine.get_supported_languages()
    choices = []
    for code in supported.keys():
        display = LANGUAGE_DISPLAY.get(code, f"{supported[code]} ({code})")
        choices.append((display, code))
    # Sort by display name, but put German first
    choices.sort(key=lambda x: (x[1] != "de", x[0]))
    return choices


def get_language_choices_for_backend(backend: str) -> list[tuple[str, str]]:
    engine = get_engine()
    supported = engine.get_supported_languages(backend=backend)
    choices = []
    for code in supported.keys():
        display = LANGUAGE_DISPLAY.get(code, f"{supported[code]} ({code})")
        choices.append((display, code))
    choices.sort(key=lambda x: (x[1] != "de", x[0]))
    return choices


def get_example_text(language: str) -> str:
    """Get example text for a language."""
    return EXAMPLE_TEXTS.get(language, EXAMPLE_TEXTS["en"])


def get_default_voice(language: str) -> str:
    """Get default voice prompt URL for a language."""
    return DEFAULT_VOICE_PROMPTS.get(language)


def get_voice_choices() -> list[str]:
    """Get voice dropdown choices.

    - Standard voices: local .wav prompts from voices folder
    - Special entry: Voice cloning (uses Chatterbox + user provided reference)
    """
    voices = list(_list_default_voices().keys())
    if voices:
        voices.append(VOICE_CLONING_OPTION)
        return voices
    # If there are no default voices, force voice cloning.
    return [VOICE_CLONING_OPTION]


def _resolve_backend_for_voice_choice(voice_choice: str) -> str:
    return "chatterbox"


def get_background_music_choices() -> list[tuple[str, str]]:
    """Get available background music choices."""
    processor = AudioProcessor()
    music_files = processor.list_available_music()

    logger.info(f"Background music files found: {music_files}")

    # Create choices with display names
    choices = [("🔇 No background music", "")]
    for name in music_files:
        # Create a nicer display name
        display = name.replace("_", " ").replace("-", " ").title()
        choices.append((f"🎵 {display}", name))

    logger.info(f"Background music choices: {len(choices) - 1} options available")
    return choices


# --- Main Generation Function ---
@spaces.GPU
def generate_announcement(
    text: str,
    language: str,
    voice_choice: str,
    voice_audio: str = None,
    background_music: str = "",
    custom_music: str = None,
    music_volume: float = -15.0,
    fade_in: float = 0.5,
    fade_out: float = 0.5,
    seed: int = 0,
) -> tuple[int, np.ndarray]:
    """
    Generate a phone announcement.

    Args:
        text: Text to synthesize (supports long text with automatic sentence splitting)
        language: Language code
        voice_audio: Optional path to reference audio for voice cloning
        background_music: Name of preset background music file
        custom_music: Path to custom uploaded background music
        music_volume: Volume of background music in dB (default: -15)
        fade_in: Fade in duration in seconds
        fade_out: Fade out duration in seconds
        seed: Random seed (0 = random)

    Returns:
        Tuple of (sample_rate, audio_array) for Gradio audio component
    """
    engine = get_engine()

    # Select backend based on voice choice
    backend_name = _resolve_backend_for_voice_choice(voice_choice)
    engine.set_backend(backend_name)

    # Set seed for reproducibility
    if seed != 0:
        torch.manual_seed(seed)
        random.seed(seed)
        np.random.seed(seed)
        if DEVICE == "cuda":
            torch.cuda.manual_seed_all(seed)

    # Voice resolution:
    # - Default voice: use voices/<name>.wav (local prompt)
    # - Voice cloning: use uploaded reference audio
    default_voices = _list_default_voices()

    if voice_choice != VOICE_CLONING_OPTION:
        if voice_choice not in default_voices:
            raise gr.Error(
                f"Unknown voice '{voice_choice}'. Add '{voice_choice}.wav' to '{_get_voices_dir()}' or select '{VOICE_CLONING_OPTION}'."
            )
        voice_audio = str(default_voices[voice_choice])
    else:
        # Force voice cloning when there are no default voices.
        if not _has_default_voices():
            if not voice_audio or not str(voice_audio).strip():
                raise gr.Error(
                    f"No default voices found in '{_get_voices_dir()}'. Please upload a reference audio sample for voice cloning."
                )
        # If default voices exist, keep previous behavior: fall back to a per-language prompt.
        if (
            voice_audio is None or not str(voice_audio).strip()
        ) and _has_default_voices():
            voice_audio = get_default_voice(language)

    # Determine which background music to use (custom upload takes priority)
    music_path = None
    if custom_music and str(custom_music).strip():
        music_path = custom_music
        logger.info(f"Using custom background music: {music_path}")
    elif background_music and str(background_music).strip():
        music_path = background_music
        logger.info(f"Using preset background music: {music_path}")

    logger.info(
        f"Generating: lang={language}, text='{text[:50]}...' ({len(text)} chars)"
    )

    # Generate audio (engine handles sentence splitting automatically)
    # If we have background music, we need to process the audio
    if music_path:
        # Generate raw audio first (with sentence splitting for long texts)
        result = engine.generate_raw(
            text=text,
            language=language,
            voice_audio=voice_audio,
            split_sentences=True,
        )

        # Process with background music
        from engine.audio_processor import AudioProcessingConfig, AudioProcessor

        processor = AudioProcessor(
            AudioProcessingConfig(
                background_music_path=music_path,
                music_volume_db=music_volume,
                fade_in_ms=int(fade_in * 1000),
                fade_out_ms=int(fade_out * 1000),
                padding_start_ms=int(
                    fade_in * 1000 * 1.2
                ),  # Slightly longer padding for fades
                padding_end_ms=int(fade_out * 1000 * 1.2),
            )
        )

        # Process and get bytes
        processed_bytes = processor.process(
            audio=result.audio,
            sample_rate=result.sample_rate,
        )

        # Convert back to numpy for Gradio
        import io

        from pydub import AudioSegment

        audio_segment = AudioSegment.from_mp3(io.BytesIO(processed_bytes))
        samples = np.array(audio_segment.get_array_of_samples())

        # Convert to float32 normalized
        samples = samples.astype(np.float32) / 32768.0

        return (audio_segment.frame_rate, samples)
    else:
        # No background music, use direct generation
        result = engine.generate(
            text=text,
            language=language,
            voice_audio=voice_audio,
            split_sentences=True,
        )
        return result


def on_language_change(language: str, voice_choice: str):
    """Handle language selection change."""
    # Only update reference-audio default for voice cloning.
    if voice_choice == VOICE_CLONING_OPTION:
        return get_example_text(language), gr.update(value=None)
    return get_example_text(language), gr.update()


def on_voice_choice_change(voice_choice: str):
    """Switch UI elements depending on voice selection."""
    language_choices = get_language_choices_for_backend("chatterbox")
    default_language = (
        "de"
        if any(v == "de" for _, v in language_choices)
        else (language_choices[0][1] if language_choices else "en")
    )
    show_voice_audio = voice_choice == VOICE_CLONING_OPTION
    return (
        gr.update(choices=language_choices, value=default_language),
        gr.update(visible=show_voice_audio, value=None if show_voice_audio else None),
        gr.update(value=get_example_text(default_language)),
    )


# --- Gradio Interface ---
def create_interface():
    """Create the Gradio interface."""

    with gr.Blocks(
        title="Phone Announcements Generator",
        theme=gr.themes.Soft(),
        css="""
        .main-title { text-align: center; margin-bottom: 1rem; }
        .generate-btn { min-height: 50px; font-size: 1.1rem; }
        """,
    ) as demo:
        gr.Markdown(
            """
            # 📞 Phone Announcements Generator
            
            Create professional phone announcements with AI-powered speech synthesis.
            Supports 23 languages with optional voice cloning.
            
            ---
            """,
            elem_classes=["main-title"],
        )

        voices_dir = _get_voices_dir()
        gr.Markdown(
            f"""
            **Default voices folder:** `{voices_dir}`

            Put `.wav` files there named like `flozi.wav` → voice `flozi`.
            If the folder has no `.wav` files, the UI will force **Voice cloning**.
            """
        )

        with gr.Row():
            # Left column - Input
            with gr.Column(scale=1):
                voice_choices = get_voice_choices()
                default_voice_choice = (
                    voice_choices[0] if voice_choices else VOICE_CLONING_OPTION
                )

                voice_choice = gr.Dropdown(
                    choices=voice_choices,
                    value=default_voice_choice,
                    label="🗣️ Voice",
                    info="Default voices come from the voices folder. 'Voice cloning' uses uploaded reference audio.",
                )

                language = gr.Dropdown(
                    choices=get_language_choices_for_backend("chatterbox"),
                    value="de",
                    label="🌍 Language",
                    info="Choose the language of the announcement",
                )

                text = gr.Textbox(
                    value=EXAMPLE_TEXTS["en"],
                    label="📝 Announcement Text",
                    placeholder="Enter your phone announcement text here...",
                    lines=5,
                    max_lines=15,
                    info="Long texts will be automatically split into sentences",
                )

                with gr.Accordion("🎤 Voice Settings (Optional)", open=False):
                    voice_audio = gr.Audio(
                        sources=["upload", "microphone"],
                        type="filepath",
                        label="Reference audio for voice cloning",
                        visible=(default_voice_choice == VOICE_CLONING_OPTION),
                        value=None,
                    )
                    gr.Markdown(
                        """
                        💡 **Tip:** Upload a short audio sample to clone a voice.
                        The default voice will be used if no sample is provided.
                        """
                    )

                with gr.Accordion("🎵 Background Music (Optional)", open=False):
                    background_music = gr.Dropdown(
                        choices=get_background_music_choices(),
                        value="",
                        label="Preset music",
                        info="Choose background music from the library",
                    )

                    custom_music = gr.Audio(
                        sources=["upload"],
                        type="filepath",
                        label="Or upload custom music",
                        elem_id="custom_music",
                    )

                    music_volume = gr.Slider(
                        minimum=-30,
                        maximum=0,
                        value=-15,
                        step=1,
                        label="🔊 Music volume (dB)",
                        info="Background music volume relative to speech",
                    )

                    with gr.Row():
                        fade_in = gr.Slider(
                            minimum=0,
                            maximum=3,
                            value=0.5,
                            step=0.1,
                            label="⏫ Fade In (sec.)",
                            info="Fade-In duration",
                        )
                        fade_out = gr.Slider(
                            minimum=0,
                            maximum=3,
                            value=0.5,
                            step=0.1,
                            label="⏬ Fade Out (sec.)",
                            info="Fade-Out duration",
                        )

                    gr.Markdown(
                        """
                        💡 **Note:** Uploaded custom music takes precedence over the selection.
                        Music will be automatically looped and trimmed to the announcement length.
                        """
                    )

                with gr.Accordion("⚙️ Advanced Settings", open=False):
                    seed = gr.Number(
                        value=0,
                        label="Random seed",
                        info="0 = random, other values for reproducibility",
                        precision=0,
                    )

                generate_btn = gr.Button(
                    "🎙️ Generate Announcement",
                    variant="primary",
                    elem_classes=["generate-btn"],
                )

            # Right column - Output
            with gr.Column(scale=1):
                audio_output = gr.Audio(
                    label="📢 Generated Announcement", type="numpy", interactive=False
                )

                gr.Markdown(
                    """
                    ### ℹ️ Notes
                    
                    - Generation can take a few seconds
                    - Long texts will be automatically split into sentences
                    - Reference audio should be 5-15 seconds long
                    - Background music will be looped automatically
                    
                    ---
                    
                    **Supported languages:** German, English, French, Spanish, 
                    Italian, Dutch, Polish, Portuguese, Russian, 
                    Turkish, Arabic, Chinese, Japanese, Korean, Hindi, 
                    Danish, Greek, Finnish, Hebrew, Malay, Norwegian, 
                    Swedish, Swahili
                    """
                )

        # Event handlers
        voice_choice.change(
            fn=on_voice_choice_change,
            inputs=[voice_choice],
            outputs=[language, voice_audio, text],
            show_progress=False,
        )

        language.change(
            fn=on_language_change,
            inputs=[language, voice_choice],
            outputs=[text, voice_audio],
            show_progress=False,
        )

        generate_btn.click(
            fn=generate_announcement,
            inputs=[
                text,
                language,
                voice_choice,
                voice_audio,
                background_music,
                custom_music,
                music_volume,
                fade_in,
                fade_out,
                seed,
            ],
            outputs=[audio_output],
        )

    return demo


# --- Main ---
if __name__ == "__main__":
    demo = create_interface()
    demo.launch(server_name="0.0.0.0", server_port=7860, share=False)