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Add 2 files
Browse files- README.md +7 -5
- index.html +1202 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: benchmark-mobile-gpu
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+
emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>GPU Benchmark for Mobile</title>
|
| 7 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 8 |
+
<style>
|
| 9 |
+
:root {
|
| 10 |
+
--primary: #6200ee;
|
| 11 |
+
--primary-dark: #3700b3;
|
| 12 |
+
--secondary: #03dac6;
|
| 13 |
+
--background: #121212;
|
| 14 |
+
--surface: #1e1e1e;
|
| 15 |
+
--error: #cf6679;
|
| 16 |
+
--text-primary: rgba(255, 255, 255, 0.87);
|
| 17 |
+
--text-secondary: rgba(255, 255, 255, 0.6);
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
* {
|
| 21 |
+
margin: 0;
|
| 22 |
+
padding: 0;
|
| 23 |
+
box-sizing: border-box;
|
| 24 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
body {
|
| 28 |
+
background-color: var(--background);
|
| 29 |
+
color: var(--text-primary);
|
| 30 |
+
min-height: 100vh;
|
| 31 |
+
display: flex;
|
| 32 |
+
flex-direction: column;
|
| 33 |
+
padding: 20px;
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
header {
|
| 37 |
+
text-align: center;
|
| 38 |
+
margin-bottom: 30px;
|
| 39 |
+
padding: 20px;
|
| 40 |
+
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
h1 {
|
| 44 |
+
font-size: 2rem;
|
| 45 |
+
margin-bottom: 10px;
|
| 46 |
+
background: linear-gradient(45deg, var(--primary), var(--secondary));
|
| 47 |
+
-webkit-background-clip: text;
|
| 48 |
+
background-clip: text;
|
| 49 |
+
color: transparent;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
.subtitle {
|
| 53 |
+
color: var(--text-secondary);
|
| 54 |
+
font-size: 0.9rem;
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
.card {
|
| 58 |
+
background-color: var(--surface);
|
| 59 |
+
border-radius: 12px;
|
| 60 |
+
padding: 20px;
|
| 61 |
+
margin-bottom: 20px;
|
| 62 |
+
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
.test-container {
|
| 66 |
+
display: flex;
|
| 67 |
+
flex-direction: column;
|
| 68 |
+
gap: 15px;
|
| 69 |
+
margin-top: 20px;
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
.test-item {
|
| 73 |
+
display: flex;
|
| 74 |
+
justify-content: space-between;
|
| 75 |
+
align-items: center;
|
| 76 |
+
padding: 12px 15px;
|
| 77 |
+
background-color: rgba(255, 255, 255, 0.05);
|
| 78 |
+
border-radius: 8px;
|
| 79 |
+
transition: all 0.3s ease;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.test-item:hover {
|
| 83 |
+
background-color: rgba(255, 255, 255, 0.1);
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
.test-info {
|
| 87 |
+
display: flex;
|
| 88 |
+
flex-direction: column;
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
.test-name {
|
| 92 |
+
font-weight: 500;
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.test-description {
|
| 96 |
+
font-size: 0.8rem;
|
| 97 |
+
color: var(--text-secondary);
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
.test-result {
|
| 101 |
+
font-weight: 600;
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
.progress-container {
|
| 105 |
+
width: 100%;
|
| 106 |
+
height: 6px;
|
| 107 |
+
background-color: rgba(255, 255, 255, 0.1);
|
| 108 |
+
border-radius: 3px;
|
| 109 |
+
margin-top: 5px;
|
| 110 |
+
overflow: hidden;
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
.progress-bar {
|
| 114 |
+
height: 100%;
|
| 115 |
+
background: linear-gradient(90deg, var(--primary), var(--secondary));
|
| 116 |
+
border-radius: 3px;
|
| 117 |
+
width: 0%;
|
| 118 |
+
transition: width 0.5s ease;
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
button {
|
| 122 |
+
background-color: var(--primary);
|
| 123 |
+
color: white;
|
| 124 |
+
border: none;
|
| 125 |
+
padding: 12px 24px;
|
| 126 |
+
border-radius: 25px;
|
| 127 |
+
font-size: 1rem;
|
| 128 |
+
font-weight: 500;
|
| 129 |
+
cursor: pointer;
|
| 130 |
+
display: flex;
|
| 131 |
+
align-items: center;
|
| 132 |
+
justify-content: center;
|
| 133 |
+
gap: 10px;
|
| 134 |
+
width: 100%;
|
| 135 |
+
transition: all 0.3s ease;
|
| 136 |
+
box-shadow: 0 2px 10px rgba(98, 0, 238, 0.3);
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
button:hover {
|
| 140 |
+
background-color: var(--primary-dark);
|
| 141 |
+
transform: translateY(-2px);
|
| 142 |
+
box-shadow: 0 4px 15px rgba(98, 0, 238, 0.4);
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
button:disabled {
|
| 146 |
+
background-color: rgba(98, 0, 238, 0.5);
|
| 147 |
+
cursor: not-allowed;
|
| 148 |
+
transform: none;
|
| 149 |
+
box-shadow: none;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
.result-container {
|
| 153 |
+
margin-top: 30px;
|
| 154 |
+
opacity: 0;
|
| 155 |
+
transition: opacity 0.5s ease;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
.result-container.show {
|
| 159 |
+
opacity: 1;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
.score {
|
| 163 |
+
font-size: 3rem;
|
| 164 |
+
font-weight: 700;
|
| 165 |
+
text-align: center;
|
| 166 |
+
margin: 20px 0;
|
| 167 |
+
background: linear-gradient(45deg, var(--secondary), var(--primary));
|
| 168 |
+
-webkit-background-clip: text;
|
| 169 |
+
background-clip: text;
|
| 170 |
+
color: transparent;
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
.device-info {
|
| 174 |
+
display: grid;
|
| 175 |
+
grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
|
| 176 |
+
gap: 10px;
|
| 177 |
+
margin-top: 20px;
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
.info-item {
|
| 181 |
+
background-color: rgba(255, 255, 255, 0.05);
|
| 182 |
+
padding: 10px;
|
| 183 |
+
border-radius: 8px;
|
| 184 |
+
display: flex;
|
| 185 |
+
flex-direction: column;
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
.info-label {
|
| 189 |
+
font-size: 0.7rem;
|
| 190 |
+
color: var(--text-secondary);
|
| 191 |
+
margin-bottom: 5px;
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
.info-value {
|
| 195 |
+
font-size: 0.9rem;
|
| 196 |
+
font-weight: 500;
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
.canvas-container {
|
| 200 |
+
position: fixed;
|
| 201 |
+
top: 0;
|
| 202 |
+
left: 0;
|
| 203 |
+
width: 100%;
|
| 204 |
+
height: 100%;
|
| 205 |
+
pointer-events: none;
|
| 206 |
+
z-index: -1;
|
| 207 |
+
opacity: 0.1;
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
canvas {
|
| 211 |
+
display: block;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
.spinner {
|
| 215 |
+
width: 20px;
|
| 216 |
+
height: 20px;
|
| 217 |
+
border: 3px solid rgba(255, 255, 255, 0.3);
|
| 218 |
+
border-radius: 50%;
|
| 219 |
+
border-top-color: white;
|
| 220 |
+
animation: spin 1s ease-in-out infinite;
|
| 221 |
+
display: none;
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
@keyframes spin {
|
| 225 |
+
to { transform: rotate(360deg); }
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
footer {
|
| 229 |
+
margin-top: auto;
|
| 230 |
+
text-align: center;
|
| 231 |
+
padding: 20px;
|
| 232 |
+
color: var(--text-secondary);
|
| 233 |
+
font-size: 0.8rem;
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
.share-buttons {
|
| 237 |
+
display: flex;
|
| 238 |
+
gap: 10px;
|
| 239 |
+
margin-top: 20px;
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
.share-button {
|
| 243 |
+
flex: 1;
|
| 244 |
+
background-color: rgba(255, 255, 255, 0.1);
|
| 245 |
+
color: white;
|
| 246 |
+
display: flex;
|
| 247 |
+
align-items: center;
|
| 248 |
+
justify-content: center;
|
| 249 |
+
gap: 8px;
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
.share-button:hover {
|
| 253 |
+
background-color: rgba(255, 255, 255, 0.2);
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
@media (max-width: 480px) {
|
| 257 |
+
h1 {
|
| 258 |
+
font-size: 1.5rem;
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
.device-info {
|
| 262 |
+
grid-template-columns: 1fr 1fr;
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
</style>
|
| 266 |
+
</head>
|
| 267 |
+
<body>
|
| 268 |
+
<div class="canvas-container">
|
| 269 |
+
<canvas id="backgroundCanvas"></canvas>
|
| 270 |
+
</div>
|
| 271 |
+
|
| 272 |
+
<header>
|
| 273 |
+
<h1>Mobile GPU Benchmark</h1>
|
| 274 |
+
<p class="subtitle">Test your device's WebGL performance in the browser</p>
|
| 275 |
+
</header>
|
| 276 |
+
|
| 277 |
+
<main>
|
| 278 |
+
<div class="card">
|
| 279 |
+
<div class="test-container">
|
| 280 |
+
<div class="test-item">
|
| 281 |
+
<div class="test-info">
|
| 282 |
+
<span class="test-name">WebGL Support</span>
|
| 283 |
+
<span class="test-description">Checking WebGL availability</span>
|
| 284 |
+
<div class="progress-container">
|
| 285 |
+
<div class="progress-bar" id="webgl-progress"></div>
|
| 286 |
+
</div>
|
| 287 |
+
</div>
|
| 288 |
+
<span class="test-result" id="webgl-result">-</span>
|
| 289 |
+
</div>
|
| 290 |
+
|
| 291 |
+
<div class="test-item">
|
| 292 |
+
<div class="test-info">
|
| 293 |
+
<span class="test-name">Shader Complexity</span>
|
| 294 |
+
<span class="test-description">Testing fragment shader performance</span>
|
| 295 |
+
<div class="progress-container">
|
| 296 |
+
<div class="progress-bar" id="shader-progress"></div>
|
| 297 |
+
</div>
|
| 298 |
+
</div>
|
| 299 |
+
<span class="test-result" id="shader-result">-</span>
|
| 300 |
+
</div>
|
| 301 |
+
|
| 302 |
+
<div class="test-item">
|
| 303 |
+
<div class="test-info">
|
| 304 |
+
<span class="test-name">Texture Handling</span>
|
| 305 |
+
<span class="test-description">Testing texture rendering capabilities</span>
|
| 306 |
+
<div class="progress-container">
|
| 307 |
+
<div class="progress-bar" id="texture-progress"></div>
|
| 308 |
+
</div>
|
| 309 |
+
</div>
|
| 310 |
+
<span class="test-result" id="texture-result">-</span>
|
| 311 |
+
</div>
|
| 312 |
+
|
| 313 |
+
<div class="test-item">
|
| 314 |
+
<div class="test-info">
|
| 315 |
+
<span class="test-name">Geometry Processing</span>
|
| 316 |
+
<span class="test-description">Testing vertex processing speed</span>
|
| 317 |
+
<div class="progress-container">
|
| 318 |
+
<div class="progress-bar" id="geometry-progress"></div>
|
| 319 |
+
</div>
|
| 320 |
+
</div>
|
| 321 |
+
<span class="test-result" id="geometry-result">-</span>
|
| 322 |
+
</div>
|
| 323 |
+
|
| 324 |
+
<div class="test-item">
|
| 325 |
+
<div class="test-info">
|
| 326 |
+
<span class="test-name">Compute Performance</span>
|
| 327 |
+
<span class="test-description">Testing general computational power</span>
|
| 328 |
+
<div class="progress-container">
|
| 329 |
+
<div class="progress-bar" id="compute-progress"></div>
|
| 330 |
+
</div>
|
| 331 |
+
</div>
|
| 332 |
+
<span class="test-result" id="compute-result">-</span>
|
| 333 |
+
</div>
|
| 334 |
+
</div>
|
| 335 |
+
|
| 336 |
+
<button id="runBenchmark">
|
| 337 |
+
<span id="buttonText">Run Benchmark</span>
|
| 338 |
+
<div class="spinner" id="spinner"></div>
|
| 339 |
+
</button>
|
| 340 |
+
</div>
|
| 341 |
+
|
| 342 |
+
<div class="card result-container" id="resultContainer">
|
| 343 |
+
<h2>Benchmark Results</h2>
|
| 344 |
+
<div class="score" id="finalScore">0</div>
|
| 345 |
+
|
| 346 |
+
<div class="device-info">
|
| 347 |
+
<div class="info-item">
|
| 348 |
+
<span class="info-label">Device Performance</span>
|
| 349 |
+
<span class="info-value" id="performance-category">-</span>
|
| 350 |
+
</div>
|
| 351 |
+
<div class="info-item">
|
| 352 |
+
<span class="info-label">Renderer</span>
|
| 353 |
+
<span class="info-value" id="renderer-info">-</span>
|
| 354 |
+
</div>
|
| 355 |
+
<div class="info-item">
|
| 356 |
+
<span class="info-label">Resolution</span>
|
| 357 |
+
<span class="info-value" id="resolution-info">-</span>
|
| 358 |
+
</div>
|
| 359 |
+
<div class="info-item">
|
| 360 |
+
<span class="info-label">FPS</span>
|
| 361 |
+
<span class="info-value" id="fps-info">-</span>
|
| 362 |
+
</div>
|
| 363 |
+
</div>
|
| 364 |
+
|
| 365 |
+
<div class="share-buttons">
|
| 366 |
+
<button class="share-button" id="shareButton">
|
| 367 |
+
<i class="fas fa-share-alt"></i>
|
| 368 |
+
<span>Share</span>
|
| 369 |
+
</button>
|
| 370 |
+
<button class="share-button" id="saveButton">
|
| 371 |
+
<i class="fas fa-save"></i>
|
| 372 |
+
<span>Save</span>
|
| 373 |
+
</button>
|
| 374 |
+
</div>
|
| 375 |
+
</div>
|
| 376 |
+
</main>
|
| 377 |
+
|
| 378 |
+
<footer>
|
| 379 |
+
<p>This benchmark tests your device's WebGL 1.0 capabilities. Results may vary between browsers.</p>
|
| 380 |
+
</footer>
|
| 381 |
+
|
| 382 |
+
<script>
|
| 383 |
+
document.addEventListener('DOMContentLoaded', function() {
|
| 384 |
+
// Elements
|
| 385 |
+
const runButton = document.getElementById('runBenchmark');
|
| 386 |
+
const buttonText = document.getElementById('buttonText');
|
| 387 |
+
const spinner = document.getElementById('spinner');
|
| 388 |
+
const resultContainer = document.getElementById('resultContainer');
|
| 389 |
+
const finalScore = document.getElementById('finalScore');
|
| 390 |
+
|
| 391 |
+
// Test result elements
|
| 392 |
+
const testResults = {
|
| 393 |
+
webgl: document.getElementById('webgl-result'),
|
| 394 |
+
shader: document.getElementById('shader-result'),
|
| 395 |
+
texture: document.getElementById('texture-result'),
|
| 396 |
+
geometry: document.getElementById('geometry-result'),
|
| 397 |
+
compute: document.getElementById('compute-result')
|
| 398 |
+
};
|
| 399 |
+
|
| 400 |
+
// Progress bars
|
| 401 |
+
const progressBars = {
|
| 402 |
+
webgl: document.getElementById('webgl-progress'),
|
| 403 |
+
shader: document.getElementById('shader-progress'),
|
| 404 |
+
texture: document.getElementById('texture-progress'),
|
| 405 |
+
geometry: document.getElementById('geometry-progress'),
|
| 406 |
+
compute: document.getElementById('compute-progress')
|
| 407 |
+
};
|
| 408 |
+
|
| 409 |
+
// Device info
|
| 410 |
+
const performanceCategory = document.getElementById('performance-category');
|
| 411 |
+
const rendererInfo = document.getElementById('renderer-info');
|
| 412 |
+
const resolutionInfo = document.getElementById('resolution-info');
|
| 413 |
+
const fpsInfo = document.getElementById('fps-info');
|
| 414 |
+
|
| 415 |
+
// Background animation
|
| 416 |
+
const backgroundCanvas = document.getElementById('backgroundCanvas');
|
| 417 |
+
let gl;
|
| 418 |
+
|
| 419 |
+
// Set canvas size
|
| 420 |
+
function resizeCanvas() {
|
| 421 |
+
backgroundCanvas.width = window.innerWidth;
|
| 422 |
+
backgroundCanvas.height = window.innerHeight;
|
| 423 |
+
|
| 424 |
+
if (gl) {
|
| 425 |
+
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
|
| 426 |
+
}
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
// Initialize WebGL
|
| 430 |
+
function initWebGL() {
|
| 431 |
+
try {
|
| 432 |
+
gl = backgroundCanvas.getContext('webgl') || backgroundCanvas.getContext('experimental-webgl');
|
| 433 |
+
|
| 434 |
+
if (!gl) {
|
| 435 |
+
return false;
|
| 436 |
+
}
|
| 437 |
+
|
| 438 |
+
// Simple vertex shader
|
| 439 |
+
const vsSource = `
|
| 440 |
+
attribute vec2 aPosition;
|
| 441 |
+
void main() {
|
| 442 |
+
gl_Position = vec4(aPosition, 0.0, 1.0);
|
| 443 |
+
}
|
| 444 |
+
`;
|
| 445 |
+
|
| 446 |
+
// Fragment shader for background animation
|
| 447 |
+
const fsSource = `
|
| 448 |
+
precision highp float;
|
| 449 |
+
|
| 450 |
+
uniform float uTime;
|
| 451 |
+
uniform vec2 uResolution;
|
| 452 |
+
|
| 453 |
+
void main() {
|
| 454 |
+
vec2 uv = gl_FragCoord.xy / uResolution.xy;
|
| 455 |
+
uv.x *= uResolution.x / uResolution.y;
|
| 456 |
+
|
| 457 |
+
float time = uTime * 0.3;
|
| 458 |
+
|
| 459 |
+
// Animated gradient with noise
|
| 460 |
+
vec3 col = vec3(
|
| 461 |
+
sin(uv.x * 2.0 + time) * 0.5 + 0.5,
|
| 462 |
+
cos(uv.y * 3.0 - time * 1.5) * 0.5 + 0.5,
|
| 463 |
+
sin((uv.x + uv.y) * 5.0 + time * 2.0) * 0.5 + 0.5
|
| 464 |
+
);
|
| 465 |
+
|
| 466 |
+
gl_FragColor = vec4(col * 0.3, 1.0);
|
| 467 |
+
}
|
| 468 |
+
`;
|
| 469 |
+
|
| 470 |
+
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
|
| 471 |
+
gl.shaderSource(vertexShader, vsSource);
|
| 472 |
+
gl.compileShader(vertexShader);
|
| 473 |
+
|
| 474 |
+
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
| 475 |
+
gl.shaderSource(fragmentShader, fsSource);
|
| 476 |
+
gl.compileShader(fragmentShader);
|
| 477 |
+
|
| 478 |
+
const shaderProgram = gl.createProgram();
|
| 479 |
+
gl.attachShader(shaderProgram, vertexShader);
|
| 480 |
+
gl.attachShader(shaderProgram, fragmentShader);
|
| 481 |
+
gl.linkProgram(shaderProgram);
|
| 482 |
+
gl.useProgram(shaderProgram);
|
| 483 |
+
|
| 484 |
+
// Create position buffer
|
| 485 |
+
const positions = [-1, -1, 1, -1, -1, 1, 1, 1];
|
| 486 |
+
const positionBuffer = gl.createBuffer();
|
| 487 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
| 488 |
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
|
| 489 |
+
|
| 490 |
+
// Bind position attribute
|
| 491 |
+
const aPosition = gl.getAttribLocation(shaderProgram, 'aPosition');
|
| 492 |
+
gl.enableVertexAttribArray(aPosition);
|
| 493 |
+
gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);
|
| 494 |
+
|
| 495 |
+
// Get uniform locations
|
| 496 |
+
const uTime = gl.getUniformLocation(shaderProgram, 'uTime');
|
| 497 |
+
const uResolution = gl.getUniformLocation(shaderProgram, 'uResolution');
|
| 498 |
+
|
| 499 |
+
// Animation loop
|
| 500 |
+
let startTime = Date.now();
|
| 501 |
+
|
| 502 |
+
function animate() {
|
| 503 |
+
const time = (Date.now() - startTime) / 1000;
|
| 504 |
+
|
| 505 |
+
gl.uniform1f(uTime, time);
|
| 506 |
+
gl.uniform2f(uResolution, gl.drawingBufferWidth, gl.drawingBufferHeight);
|
| 507 |
+
|
| 508 |
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
| 509 |
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
| 510 |
+
|
| 511 |
+
requestAnimationFrame(animate);
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
animate();
|
| 515 |
+
|
| 516 |
+
return true;
|
| 517 |
+
} catch (e) {
|
| 518 |
+
console.error('WebGL initialization failed:', e);
|
| 519 |
+
return false;
|
| 520 |
+
}
|
| 521 |
+
}
|
| 522 |
+
|
| 523 |
+
// Initialize on load
|
| 524 |
+
window.addEventListener('load', function() {
|
| 525 |
+
resizeCanvas();
|
| 526 |
+
|
| 527 |
+
// Initial WebGL test
|
| 528 |
+
const webglSupported = initWebGL();
|
| 529 |
+
testResults.webgl.textContent = webglSupported ? 'Supported' : 'Not Supported';
|
| 530 |
+
progressBars.webgl.style.width = webglSupported ? '100%' : '0%';
|
| 531 |
+
|
| 532 |
+
if (!webglSupported) {
|
| 533 |
+
runButton.disabled = true;
|
| 534 |
+
buttonText.textContent = 'WebGL Not Supported';
|
| 535 |
+
}
|
| 536 |
+
|
| 537 |
+
// Set device info
|
| 538 |
+
if (webglSupported && gl) {
|
| 539 |
+
const debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
|
| 540 |
+
if (debugInfo) {
|
| 541 |
+
const renderer = gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
|
| 542 |
+
rendererInfo.textContent = renderer.split('/')[0]; // Clean up long strings
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
resolutionInfo.textContent = `${window.innerWidth} × ${window.innerHeight}`;
|
| 547 |
+
});
|
| 548 |
+
|
| 549 |
+
window.addEventListener('resize', function() {
|
| 550 |
+
resizeCanvas();
|
| 551 |
+
resolutionInfo.textContent = `${window.innerWidth} × ${window.innerHeight}`;
|
| 552 |
+
});
|
| 553 |
+
|
| 554 |
+
// Benchmark tests
|
| 555 |
+
async function runBenchmark() {
|
| 556 |
+
runButton.disabled = true;
|
| 557 |
+
buttonText.textContent = 'Running...';
|
| 558 |
+
spinner.style.display = 'block';
|
| 559 |
+
|
| 560 |
+
// Reset progress bars and results
|
| 561 |
+
for (const key in progressBars) {
|
| 562 |
+
progressBars[key].style.width = '0%';
|
| 563 |
+
testResults[key].textContent = '-';
|
| 564 |
+
}
|
| 565 |
+
|
| 566 |
+
// Wait for initial rendering
|
| 567 |
+
await new Promise(resolve => setTimeout(resolve, 300));
|
| 568 |
+
|
| 569 |
+
try {
|
| 570 |
+
let totalScore = 0;
|
| 571 |
+
|
| 572 |
+
if (!gl) {
|
| 573 |
+
throw new Error('WebGL not available');
|
| 574 |
+
}
|
| 575 |
+
|
| 576 |
+
// 1. WebGL Support (already checked)
|
| 577 |
+
animateProgress(progressBars.webgl, 100, 200);
|
| 578 |
+
testResults.webgl.textContent = 'Supported';
|
| 579 |
+
const webglScore = 100;
|
| 580 |
+
totalScore += webglScore;
|
| 581 |
+
await new Promise(resolve => setTimeout(resolve, 500));
|
| 582 |
+
|
| 583 |
+
// 2. Shader Complexity Test
|
| 584 |
+
const shaderScore = await runShaderTest();
|
| 585 |
+
animateProgress(progressBars.shader, shaderScore, 500);
|
| 586 |
+
testResults.shader.textContent = `${shaderScore} FPS`;
|
| 587 |
+
totalScore += shaderScore;
|
| 588 |
+
await new Promise(resolve => setTimeout(resolve, 500));
|
| 589 |
+
|
| 590 |
+
// 3. Texture Handling Test
|
| 591 |
+
const textureScore = await runTextureTest();
|
| 592 |
+
animateProgress(progressBars.texture, textureScore, 500);
|
| 593 |
+
testResults.texture.textContent = `${textureScore} MB/s`;
|
| 594 |
+
totalScore += textureScore;
|
| 595 |
+
await new Promise(resolve => setTimeout(resolve, 500));
|
| 596 |
+
|
| 597 |
+
// 4. Geometry Processing Test
|
| 598 |
+
const geometryScore = await runGeometryTest();
|
| 599 |
+
animateProgress(progressBars.geometry, geometryScore, 500);
|
| 600 |
+
testResults.geometry.textContent = `${geometryScore} K Tris`;
|
| 601 |
+
totalScore += geometryScore;
|
| 602 |
+
await new Promise(resolve => setTimeout(resolve, 500));
|
| 603 |
+
|
| 604 |
+
// 5. Compute Performance Test
|
| 605 |
+
const computeScore = await runComputeTest();
|
| 606 |
+
animateProgress(progressBars.compute, computeScore, 500);
|
| 607 |
+
testResults.compute.textContent = `${computeScore} Ops/s`;
|
| 608 |
+
totalScore += computeScore;
|
| 609 |
+
await new Promise(resolve => setTimeout(resolve, 500));
|
| 610 |
+
|
| 611 |
+
// Calculate final score (normalized)
|
| 612 |
+
const normalizedScore = Math.round(totalScore / 4);
|
| 613 |
+
finalScore.textContent = normalizedScore;
|
| 614 |
+
fpsInfo.textContent = `${shaderScore} FPS`;
|
| 615 |
+
|
| 616 |
+
// Set performance category
|
| 617 |
+
if (normalizedScore >= 80) {
|
| 618 |
+
performanceCategory.textContent = 'Excellent';
|
| 619 |
+
} else if (normalizedScore >= 60) {
|
| 620 |
+
performanceCategory.textContent = 'Good';
|
| 621 |
+
} else if (normalizedScore >= 40) {
|
| 622 |
+
performanceCategory.textContent = 'Average';
|
| 623 |
+
} else if (normalizedScore >= 20) {
|
| 624 |
+
performanceCategory.textContent = 'Below Average';
|
| 625 |
+
} else {
|
| 626 |
+
performanceCategory.textContent = 'Poor';
|
| 627 |
+
}
|
| 628 |
+
|
| 629 |
+
// Show results
|
| 630 |
+
resultContainer.classList.add('show');
|
| 631 |
+
|
| 632 |
+
} catch (error) {
|
| 633 |
+
console.error('Benchmark failed:', error);
|
| 634 |
+
alert('Benchmark failed: ' + error.message);
|
| 635 |
+
} finally {
|
| 636 |
+
runButton.disabled = false;
|
| 637 |
+
buttonText.textContent = 'Run Again';
|
| 638 |
+
spinner.style.display = 'none';
|
| 639 |
+
}
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
function animateProgress(progressBar, targetPercent, duration) {
|
| 643 |
+
const startTime = Date.now();
|
| 644 |
+
const interval = setInterval(() => {
|
| 645 |
+
const elapsed = Date.now() - startTime;
|
| 646 |
+
const progress = Math.min(elapsed / duration, 1);
|
| 647 |
+
const currentWidth = progress * targetPercent;
|
| 648 |
+
|
| 649 |
+
progressBar.style.width = `${currentWidth}%`;
|
| 650 |
+
|
| 651 |
+
if (progress === 1) {
|
| 652 |
+
clearInterval(interval);
|
| 653 |
+
}
|
| 654 |
+
}, 16);
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
async function runShaderTest() {
|
| 658 |
+
return new Promise(resolve => {
|
| 659 |
+
// Measure FPS with a complex shader
|
| 660 |
+
const testCanvas = document.createElement('canvas');
|
| 661 |
+
testCanvas.width = 512;
|
| 662 |
+
testCanvas.height = 512;
|
| 663 |
+
|
| 664 |
+
const testGl = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
|
| 665 |
+
if (!testGl) {
|
| 666 |
+
resolve(0);
|
| 667 |
+
return;
|
| 668 |
+
}
|
| 669 |
+
|
| 670 |
+
// Complex fragment shader for testing
|
| 671 |
+
const fsSource = `
|
| 672 |
+
precision highp float;
|
| 673 |
+
|
| 674 |
+
uniform float uTime;
|
| 675 |
+
uniform vec2 uResolution;
|
| 676 |
+
|
| 677 |
+
float noise(vec3 p) {
|
| 678 |
+
vec3 i = floor(p);
|
| 679 |
+
vec4 a = dot(i, vec3(1., 57., 21.)) + vec4(0., 57., 21., 78.);
|
| 680 |
+
vec3 f = cos((p-i)*acos(-1.))*(-.5)+.5;
|
| 681 |
+
a = mix(sin(cos(a)*a),sin(cos(1.+a)*(1.+a)), f.x);
|
| 682 |
+
a.xy = mix(a.xz, a.yw, f.y);
|
| 683 |
+
return mix(a.x, a.y, f.z);
|
| 684 |
+
}
|
| 685 |
+
|
| 686 |
+
float sphere(vec3 p, vec4 spr) {
|
| 687 |
+
return length(spr.xyz-p) - spr.w;
|
| 688 |
+
}
|
| 689 |
+
|
| 690 |
+
float scene(vec3 p) {
|
| 691 |
+
float d = sphere(p, vec4(0.0, 0.0, 0.0, 1.0));
|
| 692 |
+
for (int i = 0; i < 5; i++) {
|
| 693 |
+
float fi = float(i);
|
| 694 |
+
d = min(d, sphere(p, vec4(
|
| 695 |
+
sin(uTime+fi*2.0)*2.0,
|
| 696 |
+
cos(uTime+fi*1.5)*2.0,
|
| 697 |
+
sin(uTime+fi*0.9)*2.0,
|
| 698 |
+
0.7
|
| 699 |
+
)));
|
| 700 |
+
}
|
| 701 |
+
return d;
|
| 702 |
+
}
|
| 703 |
+
|
| 704 |
+
vec3 getNormal(vec3 p) {
|
| 705 |
+
vec3 eps = vec3(0.001, 0.0, 0.0);
|
| 706 |
+
return normalize(vec3(
|
| 707 |
+
scene(p+eps.xyy) - scene(p-eps.xyy),
|
| 708 |
+
scene(p+eps.yxy) - scene(p-eps.yxy),
|
| 709 |
+
scene(p+eps.yyx) - scene(p-eps.yyx)
|
| 710 |
+
));
|
| 711 |
+
}
|
| 712 |
+
|
| 713 |
+
void main() {
|
| 714 |
+
vec2 uv = gl_FragCoord.xy / uResolution.xy;
|
| 715 |
+
uv = uv * 2.0 - 1.0;
|
| 716 |
+
uv.x *= uResolution.x / uResolution.y;
|
| 717 |
+
|
| 718 |
+
vec3 rd = normalize(vec3(uv, 1.0));
|
| 719 |
+
vec3 ro = vec3(0.0, 0.0, -3.0);
|
| 720 |
+
vec3 cp = vec3(0.0, 0.0, -2.0);
|
| 721 |
+
|
| 722 |
+
float t = 0.0;
|
| 723 |
+
for (int i = 0; i < 32; i++) {
|
| 724 |
+
vec3 p = ro + rd * t;
|
| 725 |
+
float d = scene(p);
|
| 726 |
+
t += d;
|
| 727 |
+
if (d < 0.001 || t > 20.0) break;
|
| 728 |
+
}
|
| 729 |
+
|
| 730 |
+
vec3 p = ro + rd * t;
|
| 731 |
+
vec3 n = getNormal(p);
|
| 732 |
+
vec3 l = normalize(vec3(1.0, 1.0, 1.0));
|
| 733 |
+
float diff = max(0.0, dot(n, l));
|
| 734 |
+
vec3 col = vec3(diff) + vec3(0.1);
|
| 735 |
+
|
| 736 |
+
gl_FragColor = vec4(col, 1.0);
|
| 737 |
+
}
|
| 738 |
+
`;
|
| 739 |
+
|
| 740 |
+
const vsSource = `
|
| 741 |
+
attribute vec2 aPosition;
|
| 742 |
+
void main() {
|
| 743 |
+
gl_Position = vec4(aPosition, 0.0, 1.0);
|
| 744 |
+
}
|
| 745 |
+
`;
|
| 746 |
+
|
| 747 |
+
const vertexShader = testGl.createShader(testGl.VERTEX_SHADER);
|
| 748 |
+
testGl.shaderSource(vertexShader, vsSource);
|
| 749 |
+
testGl.compileShader(vertexShader);
|
| 750 |
+
|
| 751 |
+
const fragmentShader = testGl.createShader(testGl.FRAGMENT_SHADER);
|
| 752 |
+
testGl.shaderSource(fragmentShader, fsSource);
|
| 753 |
+
testGl.compileShader(fragmentShader);
|
| 754 |
+
|
| 755 |
+
const shaderProgram = testGl.createProgram();
|
| 756 |
+
testGl.attachShader(shaderProgram, vertexShader);
|
| 757 |
+
testGl.attachShader(shaderProgram, fragmentShader);
|
| 758 |
+
testGl.linkProgram(shaderProgram);
|
| 759 |
+
testGl.useProgram(shaderProgram);
|
| 760 |
+
|
| 761 |
+
const positions = [-1, -1, 1, -1, -1, 1, 1, 1];
|
| 762 |
+
const positionBuffer = testGl.createBuffer();
|
| 763 |
+
testGl.bindBuffer(testGl.ARRAY_BUFFER, positionBuffer);
|
| 764 |
+
testGl.bufferData(testGl.ARRAY_BUFFER, new Float32Array(positions), testGl.STATIC_DRAW);
|
| 765 |
+
|
| 766 |
+
const aPosition = testGl.getAttribLocation(shaderProgram, 'aPosition');
|
| 767 |
+
testGl.enableVertexAttribArray(aPosition);
|
| 768 |
+
testGl.vertexAttribPointer(aPosition, 2, testGl.FLOAT, false, 0, 0);
|
| 769 |
+
|
| 770 |
+
const uTime = testGl.getUniformLocation(shaderProgram, 'uTime');
|
| 771 |
+
const uResolution = testGl.getUniformLocation(shaderProgram, 'uResolution');
|
| 772 |
+
|
| 773 |
+
// Measure FPS for 2 seconds
|
| 774 |
+
let frameCount = 0;
|
| 775 |
+
let fps = 0;
|
| 776 |
+
let startTime = performance.now();
|
| 777 |
+
let lastTime = startTime;
|
| 778 |
+
|
| 779 |
+
function render() {
|
| 780 |
+
const now = performance.now();
|
| 781 |
+
frameCount++;
|
| 782 |
+
|
| 783 |
+
if (now - startTime >= 2000) {
|
| 784 |
+
fps = Math.round(frameCount / ((now - startTime) / 1000));
|
| 785 |
+
resolve(fps);
|
| 786 |
+
return;
|
| 787 |
+
}
|
| 788 |
+
|
| 789 |
+
testGl.uniform1f(uTime, (now - startTime) / 1000);
|
| 790 |
+
testGl.uniform2f(uResolution, testCanvas.width, testCanvas.height);
|
| 791 |
+
|
| 792 |
+
testGl.clear(testGl.COLOR_BUFFER_BIT);
|
| 793 |
+
testGl.drawArrays(testGl.TRIANGLE_STRIP, 0, 4);
|
| 794 |
+
|
| 795 |
+
requestAnimationFrame(render);
|
| 796 |
+
}
|
| 797 |
+
|
| 798 |
+
render();
|
| 799 |
+
});
|
| 800 |
+
}
|
| 801 |
+
|
| 802 |
+
async function runTextureTest() {
|
| 803 |
+
return new Promise(resolve => {
|
| 804 |
+
const testCanvas = document.createElement('canvas');
|
| 805 |
+
testCanvas.width = 512;
|
| 806 |
+
testCanvas.height = 512;
|
| 807 |
+
|
| 808 |
+
const testGl = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
|
| 809 |
+
if (!testGl) {
|
| 810 |
+
resolve(0);
|
| 811 |
+
return;
|
| 812 |
+
}
|
| 813 |
+
|
| 814 |
+
// Create texture (512x512 RGBA)
|
| 815 |
+
const texture = testGl.createTexture();
|
| 816 |
+
testGl.bindTexture(testGl.TEXTURE_2D, texture);
|
| 817 |
+
|
| 818 |
+
const texSize = 512;
|
| 819 |
+
const texData = new Uint8Array(texSize * texSize * 4);
|
| 820 |
+
for (let i = 0; i < texSize * texSize * 4; i += 4) {
|
| 821 |
+
texData[i] = Math.random() * 255; // R
|
| 822 |
+
texData[i+1] = Math.random() * 255; // G
|
| 823 |
+
texData[i+2] = Math.random() * 255; // B
|
| 824 |
+
texData[i+3] = 255; // A
|
| 825 |
+
}
|
| 826 |
+
|
| 827 |
+
// Upload texture
|
| 828 |
+
testGl.texImage2D(testGl.TEXTURE_2D, 0, testGl.RGBA, texSize, texSize, 0, testGl.RGBA, testGl.UNSIGNED_BYTE, texData);
|
| 829 |
+
testGl.texParameteri(testGl.TEXTURE_2D, testGl.TEXTURE_MIN_FILTER, testGl.NEAREST);
|
| 830 |
+
testGl.texParameteri(testGl.TEXTURE_2D, testGl.TEXTURE_MAG_FILTER, testGl.NEAREST);
|
| 831 |
+
|
| 832 |
+
// Create simple shader
|
| 833 |
+
const vsSource = `
|
| 834 |
+
attribute vec2 aPosition;
|
| 835 |
+
attribute vec2 aTexCoord;
|
| 836 |
+
varying vec2 vTexCoord;
|
| 837 |
+
void main() {
|
| 838 |
+
gl_Position = vec4(aPosition, 0.0, 1.0);
|
| 839 |
+
vTexCoord = aTexCoord;
|
| 840 |
+
}
|
| 841 |
+
`;
|
| 842 |
+
|
| 843 |
+
const fsSource = `
|
| 844 |
+
precision highp float;
|
| 845 |
+
varying vec2 vTexCoord;
|
| 846 |
+
uniform sampler2D uTexture;
|
| 847 |
+
void main() {
|
| 848 |
+
gl_FragColor = texture2D(uTexture, vTexCoord);
|
| 849 |
+
}
|
| 850 |
+
`;
|
| 851 |
+
|
| 852 |
+
const vertexShader = testGl.createShader(testGl.VERTEX_SHADER);
|
| 853 |
+
testGl.shaderSource(vertexShader, vsSource);
|
| 854 |
+
testGl.compileShader(vertexShader);
|
| 855 |
+
|
| 856 |
+
const fragmentShader = testGl.createShader(testGl.FRAGMENT_SHADER);
|
| 857 |
+
testGl.shaderSource(fragmentShader, fsSource);
|
| 858 |
+
testGl.compileShader(fragmentShader);
|
| 859 |
+
|
| 860 |
+
const shaderProgram = testGl.createProgram();
|
| 861 |
+
testGl.attachShader(shaderProgram, vertexShader);
|
| 862 |
+
testGl.attachShader(shaderProgram, fragmentShader);
|
| 863 |
+
testGl.linkProgram(shaderProgram);
|
| 864 |
+
testGl.useProgram(shaderProgram);
|
| 865 |
+
|
| 866 |
+
// Fullscreen quad with tex coords
|
| 867 |
+
const positions = [-1, -1, 1, -1, -1, 1, 1, 1];
|
| 868 |
+
const texCoords = [0, 0, 1, 0, 0, 1, 1, 1];
|
| 869 |
+
|
| 870 |
+
const positionBuffer = testGl.createBuffer();
|
| 871 |
+
testGl.bindBuffer(testGl.ARRAY_BUFFER, positionBuffer);
|
| 872 |
+
testGl.bufferData(testGl.ARRAY_BUFFER, new Float32Array(positions), testGl.STATIC_DRAW);
|
| 873 |
+
|
| 874 |
+
const texCoordBuffer = testGl.createBuffer();
|
| 875 |
+
testGl.bindBuffer(testGl.ARRAY_BUFFER, texCoordBuffer);
|
| 876 |
+
testGl.bufferData(testGl.ARRAY_BUFFER, new Float32Array(texCoords), testGl.STATIC_DRAW);
|
| 877 |
+
|
| 878 |
+
const aPosition = testGl.getAttribLocation(shaderProgram, 'aPosition');
|
| 879 |
+
testGl.enableVertexAttribArray(aPosition);
|
| 880 |
+
testGl.bindBuffer(testGl.ARRAY_BUFFER, positionBuffer);
|
| 881 |
+
testGl.vertexAttribPointer(aPosition, 2, testGl.FLOAT, false, 0, 0);
|
| 882 |
+
|
| 883 |
+
const aTexCoord = testGl.getAttribLocation(shaderProgram, 'aTexCoord');
|
| 884 |
+
testGl.enableVertexAttribArray(aTexCoord);
|
| 885 |
+
testGl.bindBuffer(testGl.ARRAY_BUFFER, texCoordBuffer);
|
| 886 |
+
testGl.vertexAttribPointer(aTexCoord, 2, testGl.FLOAT, false, 0, 0);
|
| 887 |
+
|
| 888 |
+
const uTexture = testGl.getUniformLocation(shaderProgram, 'uTexture');
|
| 889 |
+
testGl.uniform1i(uTexture, 0);
|
| 890 |
+
|
| 891 |
+
// Measure texture rendering speed
|
| 892 |
+
let frameCount = 0;
|
| 893 |
+
let startTime = performance.now();
|
| 894 |
+
let mbPerSecond = 0;
|
| 895 |
+
|
| 896 |
+
function render() {
|
| 897 |
+
frameCount++;
|
| 898 |
+
|
| 899 |
+
if (frameCount === 100) {
|
| 900 |
+
const duration = (performance.now() - startTime) / 1000; // in seconds
|
| 901 |
+
const totalData = 512 * 512 * 4 * frameCount; // bytes
|
| 902 |
+
mbPerSecond = Math.round((totalData / (1024 * 1024)) / duration);
|
| 903 |
+
resolve(mbPerSecond);
|
| 904 |
+
return;
|
| 905 |
+
}
|
| 906 |
+
|
| 907 |
+
// Modify texture to force upload
|
| 908 |
+
if (frameCount % 10 === 0) {
|
| 909 |
+
for (let i = 0; i < texSize * texSize * 4; i += 4) {
|
| 910 |
+
texData[i] = Math.random() * 255;
|
| 911 |
+
texData[i+1] = Math.random() * 255;
|
| 912 |
+
texData[i+2] = Math.random() * 255;
|
| 913 |
+
}
|
| 914 |
+
testGl.texSubImage2D(testGl.TEXTURE_2D, 0, 0, 0, texSize, texSize, testGl.RGBA, testGl.UNSIGNED_BYTE, texData);
|
| 915 |
+
}
|
| 916 |
+
|
| 917 |
+
testGl.clear(testGl.COLOR_BUFFER_BIT);
|
| 918 |
+
testGl.drawArrays(testGl.TRIANGLE_STRIP, 0, 4);
|
| 919 |
+
|
| 920 |
+
requestAnimationFrame(render);
|
| 921 |
+
}
|
| 922 |
+
|
| 923 |
+
render();
|
| 924 |
+
});
|
| 925 |
+
}
|
| 926 |
+
|
| 927 |
+
async function runGeometryTest() {
|
| 928 |
+
return new Promise(resolve => {
|
| 929 |
+
const testCanvas = document.createElement('canvas');
|
| 930 |
+
testCanvas.width = 512;
|
| 931 |
+
testCanvas.height = 512;
|
| 932 |
+
|
| 933 |
+
const testGl = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
|
| 934 |
+
if (!testGl) {
|
| 935 |
+
resolve(0);
|
| 936 |
+
return;
|
| 937 |
+
}
|
| 938 |
+
|
| 939 |
+
// Create simple shader
|
| 940 |
+
const vsSource = `
|
| 941 |
+
attribute vec2 aPosition;
|
| 942 |
+
void main() {
|
| 943 |
+
gl_Position = vec4(aPosition, 0.0, 1.0);
|
| 944 |
+
gl_PointSize = 2.0;
|
| 945 |
+
}
|
| 946 |
+
`;
|
| 947 |
+
|
| 948 |
+
const fsSource = `
|
| 949 |
+
precision highp float;
|
| 950 |
+
void main() {
|
| 951 |
+
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
|
| 952 |
+
}
|
| 953 |
+
`;
|
| 954 |
+
|
| 955 |
+
const vertexShader = testGl.createShader(testGl.VERTEX_SHADER);
|
| 956 |
+
testGl.shaderSource(vertexShader, vsSource);
|
| 957 |
+
testGl.compileShader(vertexShader);
|
| 958 |
+
|
| 959 |
+
const fragmentShader = testGl.createShader(testGl.FRAGMENT_SHADER);
|
| 960 |
+
testGl.shaderSource(fragmentShader, fsSource);
|
| 961 |
+
testGl.compileShader(fragmentShader);
|
| 962 |
+
|
| 963 |
+
const shaderProgram = testGl.createProgram();
|
| 964 |
+
testGl.attachShader(shaderProgram, vertexShader);
|
| 965 |
+
testGl.attachShader(shaderProgram, fragmentShader);
|
| 966 |
+
testGl.linkProgram(shaderProgram);
|
| 967 |
+
testGl.useProgram(shaderProgram);
|
| 968 |
+
|
| 969 |
+
// Create position buffer (will be updated each frame)
|
| 970 |
+
const positionBuffer = testGl.createBuffer();
|
| 971 |
+
testGl.bindBuffer(testGl.ARRAY_BUFFER, positionBuffer);
|
| 972 |
+
|
| 973 |
+
const aPosition = testGl.getAttribLocation(shaderProgram, 'aPosition');
|
| 974 |
+
testGl.enableVertexAttribArray(aPosition);
|
| 975 |
+
testGl.vertexAttribPointer(aPosition, 2, testGl.FLOAT, false, 0, 0);
|
| 976 |
+
|
| 977 |
+
// Measure geometry processing speed
|
| 978 |
+
let maxTriangles = 0;
|
| 979 |
+
let currentCount = 1000; // start with 1k triangles
|
| 980 |
+
let startTime = performance.now();
|
| 981 |
+
let lastStableCount = 0;
|
| 982 |
+
let stableFrames = 0;
|
| 983 |
+
|
| 984 |
+
function render() {
|
| 985 |
+
// Generate triangles (each triangle has 3 points)
|
| 986 |
+
const positions = new Float32Array(currentCount * 3 * 2);
|
| 987 |
+
for (let i = 0; i < currentCount * 3 * 2; i += 2) {
|
| 988 |
+
positions[i] = Math.random() * 2 - 1;
|
| 989 |
+
positions[i+1] = Math.random() * 2 - 1;
|
| 990 |
+
}
|
| 991 |
+
|
| 992 |
+
testGl.bufferData(testGl.ARRAY_BUFFER, positions, testGl.DYNAMIC_DRAW);
|
| 993 |
+
|
| 994 |
+
testGl.clear(testGl.COLOR_BUFFER_BIT);
|
| 995 |
+
testGl.drawArrays(testGl.TRIANGLES, 0, currentCount * 3);
|
| 996 |
+
|
| 997 |
+
// Check if we can increase the count
|
| 998 |
+
const frameTime = performance.now() - startTime;
|
| 999 |
+
|
| 1000 |
+
if (frameTime < 16) { // ~60fps
|
| 1001 |
+
currentCount *= 1.2;
|
| 1002 |
+
stableFrames = 0;
|
| 1003 |
+
} else if (frameTime < 33) { // ~30fps
|
| 1004 |
+
stableFrames++;
|
| 1005 |
+
if (stableFrames > 5) {
|
| 1006 |
+
lastStableCount = Math.round(currentCount);
|
| 1007 |
+
resolve(Math.round(lastStableCount / 1000)); // return in thousands
|
| 1008 |
+
return;
|
| 1009 |
+
}
|
| 1010 |
+
currentCount *= 1.05;
|
| 1011 |
+
} else { // below 30fps
|
| 1012 |
+
lastStableCount = Math.round(currentCount * 0.8);
|
| 1013 |
+
resolve(Math.round(lastStableCount / 1000)); // return in thousands
|
| 1014 |
+
return;
|
| 1015 |
+
}
|
| 1016 |
+
|
| 1017 |
+
startTime = performance.now();
|
| 1018 |
+
requestAnimationFrame(render);
|
| 1019 |
+
}
|
| 1020 |
+
|
| 1021 |
+
render();
|
| 1022 |
+
});
|
| 1023 |
+
}
|
| 1024 |
+
|
| 1025 |
+
async function runComputeTest() {
|
| 1026 |
+
return new Promise(resolve => {
|
| 1027 |
+
// This test uses WebGL to simulate general computation (like GPGPU)
|
| 1028 |
+
const testCanvas = document.createElement('canvas');
|
| 1029 |
+
testCanvas.width = 256;
|
| 1030 |
+
testCanvas.height = 256;
|
| 1031 |
+
|
| 1032 |
+
const testGl = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
|
| 1033 |
+
if (!testGl) {
|
| 1034 |
+
resolve(0);
|
| 1035 |
+
return;
|
| 1036 |
+
}
|
| 1037 |
+
|
| 1038 |
+
// Create texture for computation
|
| 1039 |
+
const texture = testGl.createTexture();
|
| 1040 |
+
testGl.bindTexture(testGl.TEXTURE_2D, texture);
|
| 1041 |
+
testGl.texParameteri(testGl.TEXTURE_2D, testGl.TEXTURE_MIN_FILTER, testGl.NEAREST);
|
| 1042 |
+
testGl.texParameteri(testGl.TEXTURE_2D, testGl.TEXTURE_MAG_FILTER, testGl.NEAREST);
|
| 1043 |
+
testGl.texParameteri(testGl.TEXTURE_2D, testGl.TEXTURE_WRAP_S, testGl.CLAMP_TO_EDGE);
|
| 1044 |
+
testGl.texParameteri(testGl.TEXTURE_2D, testGl.TEXTURE_WRAP_T, testGl.CLAMP_TO_EDGE);
|
| 1045 |
+
|
| 1046 |
+
const texSize = 256;
|
| 1047 |
+
testGl.texImage2D(testGl.TEXTURE_2D, 0, testGl.RGBA, texSize, texSize, 0, testGl.RGBA, testGl.UNSIGNED_BYTE, null);
|
| 1048 |
+
|
| 1049 |
+
// Create framebuffer
|
| 1050 |
+
const framebuffer = testGl.createFramebuffer();
|
| 1051 |
+
testGl.bindFramebuffer(testGl.FRAMEBUFFER, framebuffer);
|
| 1052 |
+
testGl.framebufferTexture2D(testGl.FRAMEBUFFER, testGl.COLOR_ATTACHMENT0, testGl.TEXTURE_2D, texture, 0);
|
| 1053 |
+
|
| 1054 |
+
// Compute shader (simulates many operations)
|
| 1055 |
+
const fsSource = `
|
| 1056 |
+
precision highp float;
|
| 1057 |
+
|
| 1058 |
+
uniform vec2 uResolution;
|
| 1059 |
+
uniform float uTime;
|
| 1060 |
+
uniform int uIterations;
|
| 1061 |
+
|
| 1062 |
+
void main() {
|
| 1063 |
+
vec2 uv = gl_FragCoord.xy / uResolution.xy;
|
| 1064 |
+
|
| 1065 |
+
// Complex computation simulation
|
| 1066 |
+
vec2 p = uv * 2.0 - 1.0;
|
| 1067 |
+
float v = 0.0;
|
| 1068 |
+
|
| 1069 |
+
for (int i = 0; i < 1024; i++) {
|
| 1070 |
+
if (i >= uIterations) break;
|
| 1071 |
+
|
| 1072 |
+
float fi = float(i);
|
| 1073 |
+
v += 0.01 * sin(
|
| 1074 |
+
p.x * sin(uTime * 0.2 + fi * 0.1) * 50.0 +
|
| 1075 |
+
p.y * sin(uTime * 0.3 + fi * 0.2) * 50.0 +
|
| 1076 |
+
uTime * 2.0
|
| 1077 |
+
);
|
| 1078 |
+
|
| 1079 |
+
p = vec2(
|
| 1080 |
+
sin(v) + p.x + cos(uTime + fi * 0.3),
|
| 1081 |
+
cos(v) + p.y + sin(uTime + fi * 0.4)
|
| 1082 |
+
);
|
| 1083 |
+
}
|
| 1084 |
+
|
| 1085 |
+
gl_FragColor = vec4(vec3(v), 1.0);
|
| 1086 |
+
}
|
| 1087 |
+
`;
|
| 1088 |
+
|
| 1089 |
+
const vsSource = `
|
| 1090 |
+
attribute vec2 aPosition;
|
| 1091 |
+
void main() {
|
| 1092 |
+
gl_Position = vec4(aPosition, 0.0, 1.0);
|
| 1093 |
+
}
|
| 1094 |
+
`;
|
| 1095 |
+
|
| 1096 |
+
const vertexShader = testGl.createShader(testGl.VERTEX_SHADER);
|
| 1097 |
+
testGl.shaderSource(vertexShader, vsSource);
|
| 1098 |
+
testGl.compileShader(vertexShader);
|
| 1099 |
+
|
| 1100 |
+
const fragmentShader = testGl.createShader(testGl.FRAGMENT_SHADER);
|
| 1101 |
+
testGl.shaderSource(fragmentShader, fsSource);
|
| 1102 |
+
testGl.compileShader(fragmentShader);
|
| 1103 |
+
|
| 1104 |
+
const shaderProgram = testGl.createProgram();
|
| 1105 |
+
testGl.attachShader(shaderProgram, vertexShader);
|
| 1106 |
+
testGl.attachShader(shaderProgram, fragmentShader);
|
| 1107 |
+
testGl.linkProgram(shaderProgram);
|
| 1108 |
+
testGl.useProgram(shaderProgram);
|
| 1109 |
+
|
| 1110 |
+
const positions = [-1, -1, 1, -1, -1, 1, 1, 1];
|
| 1111 |
+
const positionBuffer = testGl.createBuffer();
|
| 1112 |
+
testGl.bindBuffer(testGl.ARRAY_BUFFER, positionBuffer);
|
| 1113 |
+
testGl.bufferData(testGl.ARRAY_BUFFER, new Float32Array(positions), testGl.STATIC_DRAW);
|
| 1114 |
+
|
| 1115 |
+
const aPosition = testGl.getAttribLocation(shaderProgram, 'aPosition');
|
| 1116 |
+
testGl.enableVertexAttribArray(aPosition);
|
| 1117 |
+
testGl.vertexAttribPointer(aPosition, 2, testGl.FLOAT, false, 0, 0);
|
| 1118 |
+
|
| 1119 |
+
const uResolution = testGl.getUniformLocation(shaderProgram, 'uResolution');
|
| 1120 |
+
const uTime = testGl.getUniformLocation(shaderProgram, 'uTime');
|
| 1121 |
+
const uIterations = testGl.getUniformLocation(shaderProgram, 'uIterations');
|
| 1122 |
+
|
| 1123 |
+
// Find maximum iterations that can run at 60fps
|
| 1124 |
+
let iterations = 10;
|
| 1125 |
+
let lastStable = 0;
|
| 1126 |
+
let startTime = performance.now();
|
| 1127 |
+
let opsPerSecond = 0;
|
| 1128 |
+
|
| 1129 |
+
function render() {
|
| 1130 |
+
testGl.uniform2f(uResolution, texSize, texSize);
|
| 1131 |
+
testGl.uniform1f(uTime, (performance.now() - startTime) / 1000);
|
| 1132 |
+
testGl.uniform1i(uIterations, iterations);
|
| 1133 |
+
|
| 1134 |
+
testGl.viewport(0, 0, texSize, texSize);
|
| 1135 |
+
testGl.clear(testGl.COLOR_BUFFER_BIT);
|
| 1136 |
+
testGl.drawArrays(testGl.TRIANGLE_STRIP, 0, 4);
|
| 1137 |
+
|
| 1138 |
+
// Read back result to ensure computation happens
|
| 1139 |
+
const pixels = new Uint8Array(4);
|
| 1140 |
+
testGl.readPixels(0, 0, 1, 1, testGl.RGBA, testGl.UNSIGNED_BYTE, pixels);
|
| 1141 |
+
|
| 1142 |
+
// Measure frame time
|
| 1143 |
+
const frameTime = performance.now() - startTime;
|
| 1144 |
+
|
| 1145 |
+
if (frameTime < 16) { // ~60fps
|
| 1146 |
+
iterations = Math.floor(iterations * 1.3);
|
| 1147 |
+
} else {
|
| 1148 |
+
// Estimate ops per second
|
| 1149 |
+
opsPerSecond = Math.round(iterations * texSize * texSize * 60);
|
| 1150 |
+
resolve(opsPerSecond / 1000000); // return in millions
|
| 1151 |
+
return;
|
| 1152 |
+
}
|
| 1153 |
+
|
| 1154 |
+
startTime = performance.now();
|
| 1155 |
+
requestAnimationFrame(render);
|
| 1156 |
+
}
|
| 1157 |
+
|
| 1158 |
+
render();
|
| 1159 |
+
});
|
| 1160 |
+
}
|
| 1161 |
+
|
| 1162 |
+
// Event listeners
|
| 1163 |
+
runButton.addEventListener('click', runBenchmark);
|
| 1164 |
+
|
| 1165 |
+
// Share button
|
| 1166 |
+
document.getElementById('shareButton').addEventListener('click', function() {
|
| 1167 |
+
if (navigator.share) {
|
| 1168 |
+
navigator.share({
|
| 1169 |
+
title: 'My GPU Benchmark Results',
|
| 1170 |
+
text: `I scored ${finalScore.textContent} on the Mobile GPU Benchmark!`,
|
| 1171 |
+
url: window.location.href
|
| 1172 |
+
}).catch(err => {
|
| 1173 |
+
console.log('Error sharing:', err);
|
| 1174 |
+
fallbackShare();
|
| 1175 |
+
});
|
| 1176 |
+
} else {
|
| 1177 |
+
fallbackShare();
|
| 1178 |
+
}
|
| 1179 |
+
});
|
| 1180 |
+
|
| 1181 |
+
function fallbackShare() {
|
| 1182 |
+
const text = `My GPU Benchmark Score: ${finalScore.textContent}\n\nTest your device at: ${window.location.href}`;
|
| 1183 |
+
|
| 1184 |
+
if (navigator.clipboard) {
|
| 1185 |
+
navigator.clipboard.writeText(text).then(() => {
|
| 1186 |
+
alert('Results copied to clipboard!');
|
| 1187 |
+
}).catch(err => {
|
| 1188 |
+
prompt('Copy to clipboard:', text);
|
| 1189 |
+
});
|
| 1190 |
+
} else {
|
| 1191 |
+
prompt('Copy to clipboard:', text);
|
| 1192 |
+
}
|
| 1193 |
+
}
|
| 1194 |
+
|
| 1195 |
+
// Save button
|
| 1196 |
+
document.getElementById('saveButton').addEventListener('click', function() {
|
| 1197 |
+
alert('In a real app, this would save your results to local storage or export them.');
|
| 1198 |
+
});
|
| 1199 |
+
});
|
| 1200 |
+
</script>
|
| 1201 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: absolute; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">This website has been generated by <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
| 1202 |
+
</html>
|