File size: 26,088 Bytes
092334a dcdb685 092334a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 | // ---------------------------------------------------------------------------
// customer-grid / mapProjection.ts
// Wave-8 I2/I6 β the map's geometry, split from MapView so it can be tested
// under node without React.
//
// WHY THIS EXISTS AS ITS OWN LAYER. The wave-7 map derived its projection from
// the DATA's bounding box (MapView.tsx:96-118, an equirectangular fit). That is
// fine for a static scatter and wrong for everything wave 8 asks of it:
//
// - the map re-projected on every filter change, so the whole picture jumped
// whenever a condition was edited;
// - box-select needs a stable screen<->point mapping DURING a drag, which a
// projection memoised over `points` is not;
// - a data-fit projection distorts real geography β state outlines drawn
// through it visibly skew once you zoom into one metro.
//
// So the two concerns are separated:
// PROJECTION fixed Web Mercator, world -> a fixed square. Never changes.
// VIEW {k, tx, ty} β zoom and pan, an affine transform ON TOP.
// The old data-fit becomes the INITIAL VIEW value rather than the projection,
// which is what makes zoom/pan and hit-testing tractable at all.
// ---------------------------------------------------------------------------
/** Base resolution of the projected world square, in SVG user units. */
export const WORLD = 4096;
/** Mercator blows up at the poles; every web map clamps. */
const MAX_LAT = 85.05112878;
export interface Pt {
x: number;
y: number;
}
/** A pan/zoom transform: screen = view.t + view.k * projected. */
export interface View {
k: number;
tx: number;
ty: number;
}
/** lon/lat -> the fixed projected plane (0..WORLD on both axes). */
export function project(lon: number, lat: number): Pt {
const clamped = Math.max(-MAX_LAT, Math.min(MAX_LAT, lat));
const rad = (clamped * Math.PI) / 180;
const x = (lon + 180) / 360;
const y = 0.5 - Math.log(Math.tan(Math.PI / 4 + rad / 2)) / (2 * Math.PI);
return { x: x * WORLD, y: y * WORLD };
}
/** The fixed projected plane -> lon/lat. The exact inverse of `project`. */
export function unproject(p: Pt): { lon: number; lat: number } {
const t = 0.5 - p.y / WORLD;
const rad = 2 * Math.atan(Math.exp(2 * Math.PI * t)) - Math.PI / 2;
return { lon: (p.x / WORLD) * 360 - 180, lat: (rad * 180) / Math.PI };
}
/** Screen -> the fixed projected plane, through a view. The inverse of `toScreen`. */
export function fromScreen(s: Pt, view: View): Pt {
return { x: (s.x - view.tx) / view.k, y: (s.y - view.ty) / view.k };
}
// -------------------------------------------------------- the Google hand-off
//
// The honest answer to "I need to see the actual street". A licence-free offline
// vector basemap stops at roughly metro scale (see BASEMAP_DETAIL_K), and the
// alternative β bundling a tile renderer β costs 270 KB gz, an API key or a
// hosted planet file, and sends every customer's coordinates to a third party on
// every pan. A LINK costs none of that: nothing ships, nothing is fetched, and
// the coordinates travel only if the user deliberately clicks.
//
// β Every one of these must be rendered with rel="noopener noreferrer" β that
// strips the Referer, so the destination never learns which tenant or which
// deployment the click came from, and it denies the opened tab window.opener.
/**
* Google Maps' zoom level for our zoom `k`.
*
* Google measures a world 256 * 2^z px wide; ours is WORLD units wide, painted
* at `k` and then ~1.08 CSS px per unit. Equating the two:
* 256 * 2^z = WORLD * k * 1.08 -> z = log2(WORLD * 1.08 * k / 256)
* Clamped to Google's own 0..21. A fitted US book (k~1.36) hands over z5, the
* country; the detail cap (k=32) hands over z9, a metro β i.e. the hand-off
* starts exactly where our basemap runs out, which is the point of it.
*/
export function googleZoomForK(k: number): number {
if (!Number.isFinite(k) || k <= 0) return 4;
const z = Math.log2((WORLD * 1.08 * k) / 256);
return Math.max(0, Math.min(21, Math.round(z)));
}
/** True only for a coordinate Google can actually be sent. */
export function isPlottable(lat: number | null, lon: number | null): boolean {
return (
lat != null && lon != null &&
Number.isFinite(lat) && Number.isFinite(lon) &&
Math.abs(lat) <= 90 && Math.abs(lon) <= 180
);
}
/**
* A dropped pin at exactly the coordinate WE plotted.
*
* β Deliberately by lat/lon and never by customer name or address: a name search
* can resolve somewhere else entirely, and then the app's map and the link
* disagree about where a customer is. The pin is the geocode; the link is the
* same geocode. `api=1` is Google's documented, stable URL contract.
*/
export function googleMapsUrl(lat: number, lon: number, zoom?: number): string {
const at = `${lat.toFixed(6)},${lon.toFixed(6)}`;
return zoom == null
? `https://www.google.com/maps/search/?api=1&query=${at}`
: `https://www.google.com/maps/@${at},${Math.round(zoom)}z`;
}
/** Directions to a customer β the version a rep on the road actually wants. */
export function googleDirectionsUrl(lat: number, lon: number): string {
return `https://www.google.com/maps/dir/?api=1&destination=${lat.toFixed(6)},${lon.toFixed(6)}`;
}
/** Projected point -> screen, through a view. */
export function toScreen(p: Pt, view: View): Pt {
return { x: view.tx + p.x * view.k, y: view.ty + p.y * view.k };
}
/**
* The view that frames `pts` inside a w x h viewport with `pad` px of margin.
* `minSpan` stops a single point (or one city) from zooming to street level:
* one customer should still look like a PLACE, not a full-bleed dot β the
* wave-7 behaviour, kept.
*/
export function fitView(
pts: Pt[],
w: number,
h: number,
pad = 40,
minSpan = WORLD / 90
): View | null {
if (pts.length === 0) return null;
let minX = Infinity;
let maxX = -Infinity;
let minY = Infinity;
let maxY = -Infinity;
for (const p of pts) {
minX = Math.min(minX, p.x);
maxX = Math.max(maxX, p.x);
minY = Math.min(minY, p.y);
maxY = Math.max(maxY, p.y);
}
let spanX = Math.max(maxX - minX, minSpan);
let spanY = Math.max(maxY - minY, minSpan);
const cx = (minX + maxX) / 2;
const cy = (minY + maxY) / 2;
spanX *= 1.16; // breathing room so edge pins are not on the frame
spanY *= 1.16;
const k = Math.min((w - pad * 2) / spanX, (h - pad * 2) / spanY);
return { k, tx: w / 2 - cx * k, ty: h / 2 - cy * k };
}
/** Zoom by `factor` while holding the point under (mx, my) still β the gesture
* every map has and the reason zoom cannot be a plain scale on the group. */
export function zoomAt(view: View, factor: number, mx: number, my: number, kMin: number, kMax: number): View {
const k = Math.max(kMin, Math.min(kMax, view.k * factor));
if (k === view.k) return view;
return {
k,
tx: mx - ((mx - view.tx) * k) / view.k,
ty: my - ((my - view.ty) * k) / view.k,
};
}
// ---------------------------------------------------------------- stroke width
//
// β THE MAP HAS EXACTLY ONE STROKE-WIDTH MECHANISM, AND THIS IS IT.
//
// Everything painted inside `<g transform="... scale(k)">` is scaled by k, so a
// line meant to read 1.1 px on screen must be handed 1.1/k. That is `hairline`.
// SVG offers a SECOND way to the same end β the CSS `vector-effect:
// non-scaling-stroke`, which makes the renderer ignore the transform when it
// strokes. Either works. Using BOTH cancels the zoom twice, and the line then
// gets THINNER the further you zoom IN.
//
// Wave 9 found exactly that, and it is the "blurry when zoomed" bug the owner
// reported. `.cg-map-land` carried the CSS property AND `hair(1.1)`. Measured
// against the real constants (WORLD 4096, viewBox 1000x620, ~1.10 CSS px per
// viewBox unit, fitted k ~1.359): the coastline painted 0.89 CSS px at the
// fitted view, 0.445 at 2x, 0.089 at 10x and 0.015 at the zoom cap β below
// ~0.5 px a stroke is an anti-aliased smear and below ~0.2 px a ghost. The
// graticule, the lakes and the pins were all correct, because they use
// `hairline` alone. The bug hid precisely because two idioms coexisted on
// different elements of the same picture.
//
// So the rule is singular now, and it is GATED rather than merely commented:
// `paintedStroke` must be flat across the whole zoom range, and
// `scalingConflicts` re-reads the real stylesheet so the CSS half cannot come
// back either. If a future element genuinely wants `non-scaling-stroke`, that
// is a deliberate change to this rule β change the comment and the gate, not
// just the stylesheet.
/** Stroke width to hand an element drawn INSIDE the zoomed group. */
export function hairline(basePx: number, k: number): number {
return basePx / k;
}
/**
* A dash pattern for a line drawn INSIDE the zoomed group.
*
* β Exactly the same trap as stroke width, and it caught me: `stroke-dasharray`
* in CSS is in USER units, so inside `scale(k)` a "5 4" dash becomes 5k on and
* 4k off. At a regional fit that is a 70 px dash and a 55 px gap β the route
* line renders as a few disconnected strokes floating between the stops, which
* reads as a broken polyline rather than a scaled dash. Every length handed to
* the transformed group goes through `hairline`, dashes included.
*/
export function dashPattern(onPx: number, offPx: number, k: number): string {
return `${hairline(onPx, k)} ${hairline(offPx, k)}`;
}
/**
* What the renderer actually paints, in screen units, for a `hairline` width at
* zoom k β i.e. the attribute multiplied by the group's scale. Not circular: it
* models the SVG pipeline, which is the thing the invariant is about. It must
* return `basePx` at EVERY k, and the gate sweeps the range to prove it.
*/
export function paintedStroke(basePx: number, k: number): number {
return hairline(basePx, k) * k;
}
/**
* The CSS half of the same invariant: any `.cg-map*` rule that declares
* `vector-effect: non-scaling-stroke` is double-compensating against
* `hairline`. Returns the offending selectors (empty = clean) so the gate can
* name them. Comments are stripped first so a commented-out example cannot trip
* it.
*/
export function scalingConflicts(css: string): string[] {
const bad: string[] = [];
for (const chunk of css.replace(/\/\*[\s\S]*?\*\//g, "").split("}")) {
const brace = chunk.indexOf("{");
if (brace < 0) continue;
const selector = chunk.slice(0, brace);
if (!selector.includes(".cg-map")) continue;
if (/vector-effect\s*:[^;]*non-scaling/i.test(chunk.slice(brace + 1)))
bad.push(selector.trim().replace(/\s+/g, " "));
}
return bad;
}
/**
* How far in the VENDORED basemap is still worth showing, as an absolute zoom.
*
* DERIVED, not chosen by feel. The geometry in mapGeometry.ts is Natural Earth
* 50m simplified at 0.02 degrees, giving a ~13 km median vertex spacing. With
* the viewBox painting ~1.08 CSS px per unit at latitude 39, one screen pixel is
* ~7041/k metres, so a 13 km segment measures ~1.85*k pixels. At k = 32 that is
* a ~60 px straight run and ~10 px of simplification error β coarse but still
* unmistakably a shape. Past it the coastline degenerates into long straight
* lines and the user is zooming into an empty polygon, which is the opposite of
* the sharpness this was asked for.
*
* β This is an HONESTY limit and it is the reason the map stops where it does:
* street-level detail is not available from any licence-free offline vector set.
* It needs a tile provider β a runtime network dependency, an API key and an
* attribution obligation β which is the owner's call, not a silent addition.
*/
export const BASEMAP_DETAIL_K = 32;
/**
* The camera's zoom range for a given fitted zoom.
*
* `kMin` β zoom OUT to four times the data's own extent for context, but never
* past the point where the whole projected world already fits: beyond that
* there is nothing further to reveal, only empty margin. (The wave-8 rule was a
* flat `fit.k * 0.6`, which locked you in at barely half a step out.)
*
* `kMax` β how far IN. This is a HONESTY limit as much as a UX one: zooming
* past the resolution of the basemap actually vendored just shows a bigger
* empty polygon, so `detailK` caps it. Pass `Infinity` for no cap.
*/
export function zoomLimits(
fitK: number,
viewH: number,
detailK = Infinity
): { kMin: number; kMax: number } {
const worldFit = viewH / WORLD;
const kMin = Math.min(fitK, Math.max(worldFit, fitK * 0.25));
return { kMin, kMax: Math.max(fitK, Math.min(fitK * 60, detailK)) };
}
/**
* Graticule opacity at zoom k. The 10-degree grid earns its place on a
* zoomed-OUT world view, where it is the only thing giving scale. Once wave 9
* vendored real state borders it became noise the moment you zoom into the
* country: two competing line systems over the same picture. So it fades out
* before the borders take over rather than fighting them.
*/
export function graticuleOpacity(k: number): number {
return Math.max(0, Math.min(1, (1.5 - k) / 0.9));
}
/**
* Where to put a hover card of `w` x `h` for a pin at (sx, sy), in screen space.
*
* Prefers ABOVE the pin, flips below when there is no room, and clamps inside
* the viewport on both axes β a card that runs off the frame is a card whose
* numbers cannot be read, and the pins nearest the edge are exactly the ones a
* territory question is usually about.
*/
export function cardBox(
sx: number, sy: number, w: number, h: number,
viewW: number, viewH: number, gap = 14, pad = 6
): Pt {
const above = sy - h - gap;
// β Both axes clamp UNCONDITIONALLY. Clamping only the "flipped below" branch
// looks right and is not: a pin panned off the BOTTOM of the frame still has
// acres of room "above" it, passes the room check, and places the card far
// below the viewport. Caught by the every-corner leg, never by a screenshot.
return {
x: Math.max(pad, Math.min(viewW - w - pad, sx - w / 2)),
y: Math.max(pad, Math.min(viewH - h - pad, above >= pad ? above : sy + gap)),
};
}
// ---------------------------------------------------------- route planning
//
// I18-R. Sequencing a visit order is a TRAVELLING SALESMAN problem, and it is
// pure arithmetic: no data, no service, no dependency, no cost. The half that
// costs money is turning an order into ROAD distances, and this deliberately
// does not attempt that β see `routeNote` and the mailbox's tier analysis
// (Google's route matrix bills per element: a 30-stop run is ~$4.50, a full
// 1,550-customer matrix ~$12,000).
/** A stop, in the coordinates the host geocoded β never projected units. */
export interface GeoStop {
lat: number;
lon: number;
}
/**
* β THE SEAM. Everything below takes distance as a FUNCTION and knows nothing
* else about it. Swapping in real road distances later (a self-hosted OSRM
* matrix, precomputed and cached) is then a one-line change at the call site
* rather than a rewrite of the sequencer.
*/
export type StopDistance = (a: GeoStop, b: GeoStop) => number;
const EARTH_R_KM = 6371.0088;
/**
* Great-circle distance in km.
*
* β MUST be computed on lon/lat, NOT as euclidean distance in projected WORLD
* units. Mercator stretches by 1/cos(latitude): across this book's range
* (lat 25-49) that is a 0.91 -> 0.66 swing, ~38%, which systematically ranks
* north-south pairs against east-west ones. The resulting route looks entirely
* plausible and is wrong, which is the worst kind of wrong.
*/
export const haversineKm: StopDistance = (a, b) => {
const rad = Math.PI / 180;
const dLat = (b.lat - a.lat) * rad;
const dLon = (b.lon - a.lon) * rad;
const s =
Math.sin(dLat / 2) ** 2 +
Math.cos(a.lat * rad) * Math.cos(b.lat * rad) * Math.sin(dLon / 2) ** 2;
return 2 * EARTH_R_KM * Math.asin(Math.min(1, Math.sqrt(s)));
};
/** Total length of a tour. `roundTrip` adds the closing edge back to the start. */
export function tourLength(
order: number[], stops: GeoStop[], dist: StopDistance, roundTrip = false
): number {
if (order.length < 2) return 0;
let km = 0;
for (let i = 1; i < order.length; i++) km += dist(stops[order[i - 1]], stops[order[i]]);
if (roundTrip) km += dist(stops[order[order.length - 1]], stops[order[0]]);
return km;
}
/** Greedy construction: from `start`, repeatedly hop to the nearest unvisited stop. */
export function nearestNeighbourOrder(
stops: GeoStop[], dist: StopDistance, start = 0
): number[] {
const n = stops.length;
if (n === 0) return [];
const from = Math.max(0, Math.min(n - 1, Math.round(start) || 0));
const seen = new Array<boolean>(n).fill(false);
const order = [from];
seen[from] = true;
for (let k = 1; k < n; k++) {
const last = order[order.length - 1];
let best = -1;
let bestD = Infinity;
for (let i = 0; i < n; i++) {
if (seen[i]) continue;
const d = dist(stops[last], stops[i]);
if (d < bestD) { bestD = d; best = i; }
}
if (best < 0) break;
seen[best] = true;
order.push(best);
}
return order;
}
/**
* 2-opt: repeatedly reverse a segment when doing so shortens the tour.
*
* Index 0 is PINNED β it is the origin the user chose, and silently re-rooting
* their route would be a worse bug than a slightly longer one. Only strictly
* improving moves are accepted, which is what makes "never returns a tour
* longer than the one it was given" a guarantee the gate can assert rather than
* a hope.
*/
export function twoOptOrder(
order: number[], stops: GeoStop[], dist: StopDistance,
roundTrip = false, maxPasses = 24
): number[] {
const n = order.length;
const cur = order.slice();
if (n < 4) return cur;
const D = (a: number, b: number) => dist(stops[a], stops[b]);
for (let pass = 0; pass < maxPasses; pass++) {
let improved = false;
for (let i = 1; i < n - 1; i++) {
for (let j = i + 1; j < n; j++) {
const a = cur[i - 1], b = cur[i], c = cur[j];
let delta: number;
if (j === n - 1 && !roundTrip) {
// Reversing the tail of an OPEN path only re-hangs the entry edge:
// there is no closing edge to pay for.
delta = D(a, c) - D(a, b);
} else {
const d = cur[(j + 1) % n];
delta = D(a, c) + D(b, d) - D(a, b) - D(c, d);
}
if (delta < -1e-9) {
for (let lo = i, hi = j; lo < hi; lo++, hi--) {
const t = cur[lo]; cur[lo] = cur[hi]; cur[hi] = t;
}
improved = true;
}
}
}
if (!improved) break;
}
return cur;
}
/** Construct then improve. Returns the visit order and its length. */
export function planRoute(
stops: GeoStop[], dist: StopDistance,
opts: { start?: number; roundTrip?: boolean } = {}
): { order: number[]; km: number } {
const roundTrip = !!opts.roundTrip;
if (stops.length === 0) return { order: [], km: 0 };
const nn = nearestNeighbourOrder(stops, dist, opts.start ?? 0);
const order = twoOptOrder(nn, stops, dist, roundTrip);
return { order, km: tourLength(order, stops, dist, roundTrip) };
}
// --------------------------------------------------- handing the route over
//
// MEASURED 2026-07-29, do not re-derive: Google Maps URLs need NO API key and
// cost NOTHING, but they carry at most 9 waypoints on desktop and 3 on mobile
// browsers, inside a 2,048-character URL.
export const ROUTE_WAYPOINTS_DESKTOP = 9;
export const ROUTE_WAYPOINTS_MOBILE = 3;
export const MAX_MAPS_URL = 2048;
/** How many STOPS can ride the free URL: the waypoints plus the two endpoints
* (a round trip returns to its origin, so the origin is not also a waypoint). */
export function routeStopCap(coarsePointer: boolean, roundTrip = false): number {
const w = coarsePointer ? ROUTE_WAYPOINTS_MOBILE : ROUTE_WAYPOINTS_DESKTOP;
return roundTrip ? w + 1 : w + 2;
}
/**
* Build the free Google directions URL for an ORDERED list of stops.
*
* Returns `used` alongside the url so the caller can say "first 11 of 23" on
* screen. It never silently drops a stop; truncation is a fact the UI states
* ([[no-unverifiable-aggregates]]). Shrinks further if the character budget
* binds, which it can with a long tail of 6-dp coordinates.
*/
export function googleRouteUrl(
stops: GeoStop[],
opts: { roundTrip?: boolean; coarsePointer?: boolean } = {}
): { url: string; used: number } | null {
if (stops.length < 2) return null;
const roundTrip = !!opts.roundTrip;
const at = (s: GeoStop) => `${s.lat.toFixed(6)},${s.lon.toFixed(6)}`;
let used = Math.min(stops.length, routeStopCap(!!opts.coarsePointer, roundTrip));
for (;;) {
const chosen = stops.slice(0, used);
const origin = chosen[0];
const dest = roundTrip ? origin : chosen[chosen.length - 1];
const mids = roundTrip ? chosen.slice(1) : chosen.slice(1, -1);
const url =
`https://www.google.com/maps/dir/?api=1&origin=${at(origin)}` +
`&destination=${at(dest)}` +
(mids.length ? `&waypoints=${mids.map(at).join("|")}` : "") +
`&travelmode=driving`;
if (url.length <= MAX_MAPS_URL || used <= 2) return { url, used };
used -= 1;
}
}
/** An svg's own bounding box in client px β the `getBoundingClientRect()` half
* of the conversion below, taken as plain data so the maths stays testable
* without a DOM. */
export interface FrameRect {
left: number;
top: number;
width: number;
height: number;
}
/**
* Client px -> the svg's own user-space coords. Every pointer gesture on the
* map β marquee, rubber band, cursor-anchored wheel zoom β starts here.
*
* β It is NOT `(client / frame) * viewBox`. MapView paints with
* `preserveAspectRatio="xMidYMid meet"`, so the viewBox is scaled UNIFORMLY by
* the tighter of the two axes and then CENTRED, leaving a letterbox band on the
* other axis. Wave 8 (`f6f45a6`) bolted a stretch-to-fill conversion onto that
* `meet` svg: the binding axis came out right and the other carried BOTH a
* wrong scale and a missing offset. On a 1400x600 frame the full 0..1000
* x-range collapsed into ~154..846 β so a marquee at either edge caught
* NOTHING, the rubber band lagged the cursor by ~150 px, and cursor-anchored
* zoom drifted, all from this one function. `zoomAt` and the hit test were
* always correct; they were being handed the wrong point.
*
* β The result is deliberately NOT clamped to the viewBox. A drag that begins
* in the letterbox band is a real gesture β everything from the painted edge
* inward must still be caught β and clamping re-breaks exactly the edge
* marquee this exists to fix.
*/
export function clientToUser(
clientX: number,
clientY: number,
rect: FrameRect,
viewW: number,
viewH: number
): Pt {
const s = Math.min(rect.width / viewW, rect.height / viewH);
if (!(s > 0) || !Number.isFinite(s)) return { x: 0, y: 0 };
const offX = (rect.width - viewW * s) / 2;
const offY = (rect.height - viewH * s) / 2;
return { x: (clientX - rect.left - offX) / s, y: (clientY - rect.top - offY) / s };
}
/**
* Is `p` inside the closed polygon `poly`? Even-odd ray casting (the crossing
* number), in the same user-space units `toScreen` returns.
*
* β It is NOT a bounding-box test, and that difference IS the feature. A lasso
* drawn as a C or a horseshoe must EXCLUDE whatever sits in its mouth β
* otherwise it is the rectangle marquee wearing a lasso's name, which is the
* one thing a person drawing a loop by hand would never expect. The gate
* asserts exactly that case, over a shape whose bounding box gives a different
* answer: a convex test polygon would make the control inert.
*
* The ray is cast along +x from `p`, and each edge that straddles `p.y` and
* crosses to the LEFT of nothing / RIGHT of `p.x` flips the parity. A point
* exactly on a vertex or an edge may fall either way: this selects pins under a
* hand-drawn path, where a half-pixel tie carries no meaning and an epsilon to
* break it would be a number nobody could justify.
*/
export function pointInPolygon(p: Pt, poly: Pt[]): boolean {
if (poly.length < 3) return false;
let inside = false;
for (let i = 0, j = poly.length - 1; i < poly.length; j = i++) {
const a = poly[i];
const b = poly[j];
const straddles = a.y > p.y !== b.y > p.y;
if (straddles && p.x < ((b.x - a.x) * (p.y - a.y)) / (b.y - a.y) + a.x) inside = !inside;
}
return inside;
}
/**
* The axis-aligned bounds of a freehand path, in `normRect`'s own {x0,y0,x1,y1}
* shape so one mis-click rule can measure either gesture. An empty path is a
* zero box rather than an Infinity one β the caller's "did this move at all"
* test must answer NO, not NaN.
*/
export function pathBounds(pts: Pt[]) {
if (pts.length === 0) return { x0: 0, y0: 0, x1: 0, y1: 0 };
let x0 = pts[0].x;
let y0 = pts[0].y;
let x1 = pts[0].x;
let y1 = pts[0].y;
for (const p of pts) {
if (p.x < x0) x0 = p.x;
if (p.x > x1) x1 = p.x;
if (p.y < y0) y0 = p.y;
if (p.y > y1) y1 = p.y;
}
return { x0, y0, x1, y1 };
}
/** Screen-space rect (any two corners) -> normalized {x0,y0,x1,y1}. */
export function normRect(ax: number, ay: number, bx: number, by: number) {
return {
x0: Math.min(ax, bx),
y0: Math.min(ay, by),
x1: Math.max(ax, bx),
y1: Math.max(ay, by),
};
}
/**
* Bubble radius for a value under a sqrt scale (I5). AREA is proportional to
* the value, which is the only honest way to size a circle β radius-proportional
* bubbles overstate large values by the square, the classic bubble-chart lie.
* `null`/non-finite gets `rNull`: a value-less row is drawn small, never hidden
* and never faked (rule 8b).
*/
export function bubbleRadius(
v: number | null,
min: number,
max: number,
rMin: number,
rMax: number,
rNull: number
): number {
if (v == null || !Number.isFinite(v)) return rNull;
if (!(max > min)) return (rMin + rMax) / 2;
const t = Math.max(0, Math.min(1, (v - min) / (max - min)));
return Math.sqrt(rMin * rMin + t * (rMax * rMax - rMin * rMin));
}
|