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// shell/NavExtras.tsx — C-SCHEMA (wave 2026-08-02): the database list's
// three-dots menu, folder heads, and the schema drawer.
//
// Kept out of Shell.tsx so the shell's frame stays readable: Shell owns the
// STATE (prefs, open folders, which schema is open) and the save round-trip;
// these components own only their own popover/drawer chrome. Menus are
// position:fixed against the trigger — the rail scrolls and clips, so an
// absolutely-positioned child could never escape it (the same lesson as the
// collapsed-rail tooltip).
// ---------------------------------------------------------------------------
import { useEffect, useRef, useState } from "react";
import type { ReactNode } from "react";
import { fetchSchema } from "./nav";
import type { NavFolder, SchemaPayload, TableFootprint } from "./nav";
// ⚠ WAVE 19 R8 / C1 — IMPORTED, NEVER REDEFINED, and the contract says so in as
// many words ("Shapes/tones = the grid's existing vocabulary verbatim (12
// shapes, 5 tones); B imports, never redefines"). A second copy of this
// vocabulary in the shell is a whitelist that can drift by one member from the
// one the host validates against — and a tone the server does not recognise
// degrades to the default, so the user's choice disappears on reload with
// nothing on screen to say why. These are READ-ONLY imports across the session
// fence: `customer-grid/**` is another session's tree this wave (HARD RULE 3).
import { FolderMark } from "../customer-grid/icons";
import { FOLDER_SHAPE_LABELS, FOLDER_TONE_LABELS } from "../customer-grid/iconShapes";
import {
DEFAULT_FOLDER_SHAPE,
DEFAULT_FOLDER_TONE,
FOLDER_SHAPES,
FOLDER_TONES,
} from "../customer-grid/types";
import type { FolderIcon } from "../customer-grid/types";
import "./navExtras.css";
/**
* WAVE 21 item 12 (ruling R11) — HORIZONTAL, and it is the same three dots turned
* 90°, not a different mark.
*
* The rail and the views list are read as one surface, and they were drawing the
* "there is a menu here" affordance two different ways: this glyph stacked its
* circles (cx fixed, cy walking) while `ViewSidebar`'s row buttons have always
* rendered three MIDDLE DOTs on the baseline. Same promise, two pictures — the
* thing R11 names. Only the axis moves: radius, viewBox and the 14px box in
* `navExtras.css` are untouched, so the hit target and the optical weight are
* exactly what shipped.
*/
function DotsIcon() {
return (
<svg viewBox="0 0 16 16" aria-hidden="true" className="shell-dots-icon">
<circle cx="3.2" cy="8" r="1.35" />
<circle cx="8" cy="8" r="1.35" />
<circle cx="12.8" cy="8" r="1.35" />
</svg>
);
}
function FolderIcon() {
return (
<svg viewBox="0 0 16 16" aria-hidden="true" className="shell-nav-icon">
<path d="M2.2 4.4c0-.66.54-1.2 1.2-1.2h3l1.4 1.6h4.8c.66 0 1.2.54 1.2 1.2v6c0 .66-.54 1.2-1.2 1.2H3.4c-.66 0-1.2-.54-1.2-1.2z" />
</svg>
);
}
/** A fixed-position popover anchored to a trigger rect, closed on outside
* click or Escape. Small on purpose — the shell does not import the grid's
* Popover, so the two chrome trees stay independently deletable. */
function useMenu() {
const [at, setAt] = useState<{ x: number; y: number } | null>(null);
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
if (!at) return;
const onDown = (e: MouseEvent) => {
if (ref.current && !ref.current.contains(e.target as Node)) setAt(null);
};
const onKey = (e: KeyboardEvent) => {
if (e.key === "Escape") setAt(null);
};
document.addEventListener("mousedown", onDown, true);
document.addEventListener("keydown", onKey, true);
return () => {
document.removeEventListener("mousedown", onDown, true);
document.removeEventListener("keydown", onKey, true);
};
}, [at]);
const openFrom = (el: HTMLElement) => {
const r = el.getBoundingClientRect();
setAt({ x: Math.round(r.right + 4), y: Math.round(r.top) });
};
return { at, ref, openFrom, close: () => setAt(null) };
}
function MenuShell({
at,
menuRef,
wide,
children,
}: {
at: { x: number; y: number };
menuRef: React.RefObject<HTMLDivElement>;
/** WAVE 21 item 6 — the delete confirm needs prose width; a menu of one-line
* actions does not. The CLAMP moves with the class, because a wider panel
* clamped at the narrow width spills off the right edge on exactly the rows
* furthest from it. */
wide?: boolean;
children: ReactNode;
}) {
// Clamp to the viewport so a row near the bottom does not spill the menu off it.
const width = wide ? 320 : 248;
const style = {
left: Math.min(at.x, Math.max(8, window.innerWidth - width)),
top: Math.min(at.y, Math.max(8, window.innerHeight - 260)),
};
return (
<div
className={"shell-navmenu" + (wide ? " is-wide" : "")}
style={style}
ref={menuRef}
role="menu"
>
{children}
</div>
);
}
/**
* WAVE 19 R8 / C1 — the 12x5 swatch picker, the grid's own pattern
* (`ViewSidebar.tsx`'s folder form) rendered inside the nav's popover.
*
* TWO ROWS, NOT A GRID OF 60. Shape and tone are independent choices, so the
* shape row previews in the CURRENT tone and the tone row previews in the
* CURRENT shape — every swatch shows what that one click would actually
* produce, which is why picking is one glance rather than a search.
*/
function IconPicker({
value,
onPick,
onClear,
}: {
value?: FolderIcon;
onPick: (icon: FolderIcon) => void;
/** Absent ⇒ nothing to clear (the row is already on the default mark). */
onClear?: () => void;
}) {
const shape = value?.shape ?? DEFAULT_FOLDER_SHAPE;
const tone = value?.tone ?? DEFAULT_FOLDER_TONE;
return (
<div className="shell-navmenu-pick" role="group" aria-label="Database icon">
<div className="shell-navmenu-pickrow">
{FOLDER_SHAPES.map((s) => (
<button
key={s}
type="button"
className={"shell-navmenu-swatch" + (value && shape === s ? " is-on" : "")}
aria-pressed={!!value && shape === s}
aria-label={FOLDER_SHAPE_LABELS[s]}
title={FOLDER_SHAPE_LABELS[s]}
onClick={() => onPick({ shape: s, tone })}
>
<FolderMark icon={{ shape: s, tone }} size={15} />
</button>
))}
</div>
<div className="shell-navmenu-pickrow">
{FOLDER_TONES.map((t) => (
<button
key={t}
type="button"
className={"shell-navmenu-swatch" + (value && tone === t ? " is-on" : "")}
aria-pressed={!!value && tone === t}
aria-label={FOLDER_TONE_LABELS[t]}
title={FOLDER_TONE_LABELS[t]}
onClick={() => onPick({ shape, tone: t })}
>
<FolderMark icon={{ shape, tone: t }} size={15} />
</button>
))}
</div>
{/* ⛔ AN EXPLICIT WAY BACK, because this picker deliberately does NOT copy
`cleanFolderIcon`'s "a fully-default icon is no icon" rule. That rule is
right for a FOLDER, whose default mark IS the folder shape; a database's
default mark is the cylinder, so dropping folder+neutral would answer a
user who picked "Folder" with a picture of a database — the silent
disappearance the tone whitelist's own note warns about. Absent = the
cylinder, chosen = exactly what was chosen, and clearing is a click that
says what it does. */}
{onClear ? (
<button type="button" className="shell-navmenu-item is-quiet" onClick={onClear}>
Use the default icon
</button>
) : null}
</div>
);
}
export function RowMenu({
entryLabel,
canSchema,
onSchema,
canRename,
onRename,
canIcon,
icon,
onIcon,
onIconClear,
onShare,
canDelete,
onLoadFootprint,
onDelete,
}: {
entryLabel: string;
canSchema: boolean;
onSchema: () => void;
/**
* WAVE 19 R8 — rename is `ut_*` (custom) DATABASES ONLY, and this flag is how
* the row says so. A built-in label is a compiled registry literal: renaming
* `customer_data` would mean the nav and every other reader of
* `core/registry.py` disagreeing about what the module is called. The SERVER
* refuses a `name` for a non-`ut_` key regardless (C1, fail-closed) — this
* only spares the user a control whose write would bounce.
*/
canRename?: boolean;
onRename?: (name: string) => void;
/** Icons ride ALL databases (R8), unlike rename. */
canIcon?: boolean;
icon?: FolderIcon;
onIcon?: (icon: FolderIcon) => void;
onIconClear?: () => void;
/** WAVE 20 item 18 (C-SHARE) — open the access editor for THIS database.
* Absent = the row does not offer sharing (a group head has nothing to share). */
onShare?: () => void;
/**
* ⭐ WAVE 21 item 6 (ruling R3, contract C3, wiring W-5) — may this session
* DELETE this database?
*
* ⛔ REQUIRED, NOT OPTIONAL, and that is the wave-20 lesson written into a type.
* Four features shipped dead behind 43 green gates because the prop that carried
* them across an ownership fence was `?`-marked: an unmounted optional prop is
* `undefined`, which reads as "the feature is off" and is indistinguishable from
* "the feature was never built". A required prop makes the unmounted case a
* COMPILE ERROR. The value is the server's (`NavPage.canDelete`), narrower than
* `manage` on purpose — see the note there.
*/
canDelete: boolean;
/** What deleting would destroy. Resolves null when the server would not say —
* the face then asks WITHOUT counts rather than inventing zeros. */
onLoadFootprint: () => Promise<TableFootprint | null>;
/** Do it. Resolves the server's own words on refusal, which the face shows in
* place of the confirmation — a delete that failed must never look like one
* that worked. */
onDelete: () => Promise<{ ok: boolean; error?: string }>;
}) {
// Wave 14 C-NAVFOLD (ruling R10): the three-dots kept "View schema" ONLY.
// Wave 19 (R8/C1) adds Rename and Change icon — the first two things a
// database the USER made should have been able to do.
const { at, ref, openFrom, close } = useMenu();
// Which face the popover is showing. Reset on every open, so a menu that was
// left mid-rename does not reopen into somebody else's half-typed name.
const [mode, setMode] = useState<"menu" | "rename" | "icon" | "delete">("menu");
const [name, setName] = useState(entryLabel);
/**
* WAVE 21 item 6 — the delete face's own state. `footprint: undefined` means
* "still asking", `null` means "the server would not say" — two different
* things the face words differently, which is why it is not a plain object.
*/
const [del, setDel] = useState<{
footprint?: TableFootprint | null;
busy: boolean;
error: string;
}>({ busy: false, error: "" });
const renameOn = !!canRename && !!onRename;
const iconOn = !!canIcon && !!onIcon;
if (!canSchema && !renameOn && !iconOn && !onShare && !canDelete) return null;
const submitRename = () => {
const clean = name.trim().replace(/\s+/g, " ");
if (clean && clean !== entryLabel) onRename?.(clean);
close();
};
/**
* ⚠ THE FOOTPRINT IS FETCHED WHEN THE FACE OPENS, NOT WHEN THE MENU DOES.
* Same reasoning as `PermsEditor.prepareCopy` ("the targets are fetched BEFORE
* the confirm"): the question has to name what is being destroyed, and a
* confirm written from the rail's own knowledge can only name the table. The
* cost is paid by the person who clicked Delete, never by everyone who opened
* a menu.
*/
const openDelete = () => {
setDel({ busy: false, error: "" });
setMode("delete");
void onLoadFootprint().then((f) => setDel((cur) => ({ ...cur, footprint: f })));
};
const runDelete = () => {
setDel((cur) => ({ ...cur, busy: true, error: "" }));
void onDelete().then((r) => {
if (r.ok) {
close();
setDel({ busy: false, error: "" });
return;
}
// ⛔ THE MENU STAYS OPEN ON A REFUSAL. Closing it would leave a rail whose
// row is still there and no statement anywhere about why — which reads as
// "the click did nothing" and invites a second one.
setDel((cur) => ({ ...cur, busy: false, error: r.error || "It could not be deleted." }));
});
};
return (
<>
<button
type="button"
className="shell-dots"
aria-label={`Options for ${entryLabel}`}
aria-haspopup="menu"
onClick={(e) => {
e.preventDefault();
e.stopPropagation();
setMode("menu");
setName(entryLabel);
openFrom(e.currentTarget);
}}
>
<DotsIcon />
</button>
{at && (
<MenuShell at={at} menuRef={ref} wide={mode === "delete"}>
{mode === "delete" && canDelete ? (
<DeleteFace
entryLabel={entryLabel}
state={del}
onCancel={() => setMode("menu")}
onConfirm={runDelete}
/>
) : mode === "rename" && renameOn ? (
<form
className="shell-navmenu-form"
onSubmit={(e) => {
e.preventDefault();
submitRename();
}}
>
<input
className="shell-navmenu-input"
autoFocus
maxLength={60}
value={name}
aria-label={`Rename ${entryLabel}`}
onChange={(e) => setName(e.target.value)}
onKeyDown={(e) => {
if (e.key === "Escape") close();
}}
/>
<button type="submit" className="shell-navmenu-go" disabled={!name.trim()}>
Save
</button>
</form>
) : mode === "icon" && iconOn ? (
/* ⚠ PICKING DOES NOT CLOSE THE MENU, and that is not a convenience.
Shape and tone are two independent choices: a picker that closed
on the first click would make "a green bolt" a two-open job, and
the second open would have to find the row again. Each click
commits (they are cheap and rare), the rail repaints from the
server, and the swatch marks follow what was actually stored — so
a refused write shows up as a mark that does not move, beside the
toast that says why. Clearing DOES close: "use the default" is a
terminal action, and the control removes itself once taken. */
<IconPicker
value={icon}
onPick={(next) => onIcon?.(next)}
{...(icon && onIconClear
? {
onClear: () => {
close();
onIconClear();
},
}
: {})}
/>
) : (
<>
{renameOn ? (
<button
type="button"
className="shell-navmenu-item"
onClick={() => setMode("rename")}
>
Rename
</button>
) : null}
{iconOn ? (
<button
type="button"
className="shell-navmenu-item"
onClick={() => setMode("icon")}
>
Change icon
</button>
) : null}
{canSchema ? (
<button
type="button"
className="shell-navmenu-item"
onClick={() => {
close();
onSchema();
}}
>
View schema
</button>
) : null}
{/* WAVE 20 item 18 (R10, C-SHARE) — a DATABASE shares with the same two
roles a view does. Gated on `onShare`, which the Shell passes only
for a real database row, so a family head or a hand-off link never
offers to share something that has no id on the server. */}
{onShare ? (
<button
type="button"
className="shell-navmenu-item"
onClick={() => {
close();
onShare();
}}
>
Share…
</button>
) : null}
{/* ⭐ WAVE 21 item 6 (R3) — LAST, and the only destructive row in this
menu. Gated on the server's `canDelete` alone: R3 scopes the verb to
the CREATOR or an admin and refuses it outright for connector-backed
databases, so a row that may not be deleted does not say so — it
simply has nothing here to click. (An entry that explains why it is
disabled is the right pattern for a thing you could earn; this one
you cannot.) */}
{canDelete ? (
<button
type="button"
className="shell-navmenu-item is-danger"
onClick={openDelete}
>
Delete database…
</button>
) : null}
</>
)}
</MenuShell>
)}
</>
);
}
/** One footprint line: "12 records", "1 view". Singular/plural is the whole of
* the formatting, because a count with the wrong noun reads as a bug in the
* count. */
function countLine(n: number, one: string, many: string): string {
return `${n.toLocaleString()} ${n === 1 ? one : many}`;
}
/**
* ⭐ WAVE 21 item 6 (R3, contract C3) — the confirm face: what deleting this
* database destroys, stated before the button that does it.
*
* Shaped after `PermsEditor`'s confirm (`.set-confirm`, the strongest one this
* codebase has) and not after a `window.confirm`: the browser dialog cannot say
* anything specific, and a destructive question whose answer depends on facts
* the asker has not been given is not really being asked.
*
* THREE STATES, worded differently on purpose:
* · footprint undefined — still asking the server. The button is disabled;
* confirming against numbers that have not arrived is confirming against
* nothing.
* · footprint null — the server would not say. The question is put
* WITHOUT counts and says so. Inventing zeros here would be a specific,
* checkable claim about the user's data that nobody verified
* ([[no-unverifiable-aggregates]]).
* · footprint present — every family it names, listed.
*
* ⚠ The automations line is the one that is NOT about destruction: C3 pauses
* bound automations and stamps them "target deleted" rather than removing them,
* so it names them (they will still be there afterwards, switched off) instead
* of counting them away.
*/
function DeleteFace({
entryLabel,
state,
onCancel,
onConfirm,
}: {
entryLabel: string;
state: { footprint?: TableFootprint | null; busy: boolean; error: string };
onCancel: () => void;
onConfirm: () => void;
}) {
const f = state.footprint;
const asking = f === undefined;
return (
<div className="shell-navconfirm" role="alertdialog" aria-modal="true"
aria-label={`Delete ${entryLabel}`}>
<h4 className="shell-navconfirm-h">Delete “{entryLabel}”?</h4>
{asking ? (
<p className="shell-navmenu-note">Checking what this database holds…</p>
) : f === null ? (
<p className="shell-navmenu-note">
The server did not say what this database holds. Deleting it removes its records,
columns, views, comments, documents and sharing — permanently.
</p>
) : (
<>
<p className="shell-navmenu-note">This cannot be undone. It permanently removes:</p>
<ul className="shell-navconfirm-list">
<li>{countLine(f.rows, "record", "records")}</li>
<li>{countLine(f.fields, "column", "columns")}</li>
<li>{countLine(f.views, "view", "views")}</li>
<li>
{countLine(f.sharedUsers, "person it is shared with",
"people it is shared with")}
</li>
</ul>
{f.automations.length ? (
<p className="shell-navmenu-note">
{/* The VERB agrees too. "1 automation write here" was on screen before the
first screenshot was read — the kind of thing every assertion passes. */}
{countLine(f.automations.length, "automation", "automations")}{" "}
{f.automations.length === 1 ? "writes" : "write"} here (
{f.automations.map((a) => a.name).join(", ")}) — {f.automations.length === 1
? "it is"
: "they are"}{" "}
switched off, not deleted.
</p>
) : null}
</>
)}
{state.error ? <p className="shell-navconfirm-err">{state.error}</p> : null}
<div className="shell-navconfirm-actions">
<button
type="button"
className="shell-navconfirm-go"
disabled={asking || state.busy}
onClick={onConfirm}
>
{state.busy ? "Deleting…" : "Delete"}
</button>
<button
type="button"
className="shell-navmenu-item is-quiet"
disabled={state.busy}
onClick={onCancel}
>
Keep it
</button>
</div>
</div>
);
}
function PlusIcon() {
return (
<svg viewBox="0 0 16 16" aria-hidden="true" className="shell-newthing-plus">
<path d="M8 3.4v9.2M3.4 8h9.2" />
</svg>
);
}
/**
* Wave 14 C-NAVFOLD gave the list's bottom a quiet "+ New folder" (the Views-rail
* precedent). WAVE 19 R11 made it "+ Create new…" with Folder | Database behind it.
*
* ⭐ WAVE 24 items 1 + 15a (ruling R9) — IT LEAVES THE RAIL AND BECOMES THE DATABASE
* FLYOUT'S FOOTER, and it now carries the creatable things: New database ·
* From a template · New folder. The flyout's three standalone `.shell-dbfly-make`
* buttons are deleted; this one control replaces them.
*
* ⭐ WAVE 25 item 5a (ruling R8) — "AUTOMATED DATABASE" IS DELETED FROM THIS MENU,
* so it carries THREE rows rather than four. R8: creating a database is one act and
* pointing an automation at it is another, so the automation door lives on the
* automation surface (its rail button and its empty state) and this menu stops
* offering a database that is really an automation.
* ⚠ `From a template` and `New folder` are UNTOUCHED — neither was ever an automated
* database, and R9 keeps the template door working here (see the Home card's own note
* on why exactly one of the two template doors is boarded).
*
* ⭐ AND IT IS ALSO ITEM 1's FIX, which is worth stating because it does not look
* like a typography change. MEASURED on staging v12: the six rail rows all render
* 13.8125px / w500 / Inter / rgb(32,36,51) — identical, `<a>` and `<button>` alike.
* The ONE row in that band that differed was this one: `.shell-newfolder` declares
* `--lp-fs-2xs` (12.75px) with no `font-weight` (so 400, inherited) and
* `--lp-muted`. Taking it out of the rail is what makes the band read as one set;
* nothing about the other six needed changing, and changing them would have been a
* fix aimed at the wrong row.
*
* ⚠ THE `canFolder` GATE SURVIVES THE MOVE, and it has to. Wave 19's note: folders
* over an empty list are an empty gesture, but a freshly provisioned tenant must
* still be able to create a DATABASE. So with no entries the menu simply omits its
* folder row rather than the control collapsing to a single-purpose button — inside
* a panel there is room for a menu whatever the tenant has, which is the one thing
* the 236px rail could not say.
*/
export function CreateNewRow({
collapsed,
onExpand,
onCreateFolder,
onNewDatabase,
onFromTemplate,
canFolder,
}: {
collapsed: boolean;
/** Collapsed, the row's one honest behaviour is "open the rail first". */
onExpand: () => void;
onCreateFolder: (name: string) => void;
onNewDatabase: () => void;
/** R9's second row — the template picker, over a database you already have. */
onFromTemplate: () => void;
/* ⛔ `onAutomated` LEFT WITH THE ROW IT OPENED (wave 25 item 5a, R8). */
/** Folders over an empty list are an empty gesture — the row is omitted, not the menu. */
canFolder: boolean;
}) {
const { at, ref, openFrom, close } = useMenu();
const [naming, setNaming] = useState(false);
const [name, setName] = useState("");
const submit = () => {
const clean = name.trim().replace(/\s+/g, " ");
if (!clean) return;
onCreateFolder(clean);
setName("");
setNaming(false);
};
// ⛔ The 56px strip cannot hold a popover — the same reason the account row
// expands instead of opening its menu. Preserved from the button this row
// replaced, which did exactly this before opening its dialog.
//
// ⚠ WAVE 24: this branch is now UNREACHABLE FROM THE RAIL (the row is not there
// any more) but it is NOT dead — the flyout can be opened with the rail folded,
// and `collapsed` is still passed. Kept rather than deleted, because the panel's
// own note says the folded rail is exactly the state a user who opened it is most
// likely to be in.
if (collapsed) {
return (
<button
type="button"
className="shell-newfolder is-collapsed"
aria-label="Create new"
title="Create new"
onClick={onExpand}
>
<PlusIcon />
</button>
);
}
if (!naming) {
return (
<>
{/* THE LABEL NO LONGER FOLLOWS `canFolder`. In the rail it had to: with one
real branch, "+ Create new…" beside an `aria-haspopup` was a control
promising a choice it was not about to offer. In the footer there are
always at least two (database / template), so the menu is real whatever
the tenant has and the label can simply be true.
⚠ TWO, NOT THREE, since R8 took the automated row (wave 25) — still a
genuine choice, which is the property the label depends on. If a future
ruling takes the template row as well, this reasoning inverts and the
control has to become a plain button again. */}
<button
type="button"
className="shell-newfolder"
aria-haspopup="menu"
onClick={(e) => openFrom(e.currentTarget)}
>
+ Create new…
</button>
{at && (
<MenuShell at={at} menuRef={ref}>
<button
type="button"
className="shell-navmenu-item"
onClick={() => {
close();
onNewDatabase();
}}
>
New database
</button>
<button
type="button"
className="shell-navmenu-item"
onClick={() => {
close();
onFromTemplate();
}}
>
From a template
</button>
{canFolder ? (
<button
type="button"
className="shell-navmenu-item"
onClick={() => {
close();
setNaming(true);
}}
>
New folder
</button>
) : null}
</MenuShell>
)}
</>
);
}
return (
<form
className="shell-navmenu-form shell-newfolder-form"
onSubmit={(e) => {
e.preventDefault();
submit();
}}
>
<input
className="shell-navmenu-input"
autoFocus
maxLength={40}
placeholder="Folder name"
value={name}
onChange={(e) => setName(e.target.value)}
onKeyDown={(e) => {
if (e.key === "Escape") {
setName("");
setNaming(false);
}
}}
/>
<button type="submit" className="shell-navmenu-go" disabled={!name.trim()}>
Add
</button>
</form>
);
}
export function FolderHead({
folder,
count,
open,
collapsed,
onToggle,
onRename,
onDelete,
isDrop,
dropProps,
}: {
folder: NavFolder;
count: number;
open: boolean;
collapsed: boolean;
onToggle: () => void;
onRename: (name: string) => void;
onDelete: () => void;
/** Wave 14 C-NAVFOLD — a database row is being dragged over this folder. */
isDrop?: boolean;
/** dragover/drop handlers, owned by the Shell (it holds the placement writer). */
dropProps?: React.HTMLAttributes<HTMLDivElement>;
}) {
const { at, ref, openFrom, close } = useMenu();
const [renaming, setRenaming] = useState(false);
const [name, setName] = useState(folder.name);
const submit = () => {
const clean = name.trim().replace(/\s+/g, " ");
if (clean && clean !== folder.name) onRename(clean);
setRenaming(false);
close();
};
if (collapsed) {
// The folded rail has no room for folder chrome; members render flat and the
// folder simply waits for the rail to open again.
return null;
}
return (
<div
className={"shell-nav-folder" + (isDrop ? " is-drop" : "")}
{...(dropProps ?? {})}
>
{/* R3: no chevron — the Views-rail folder look. Open state reads from the members
below it (and aria-expanded says it aloud); the mark + bold label ARE the row. */}
<button
type="button"
className="shell-nav-folderbtn"
aria-expanded={open}
onClick={onToggle}
>
<FolderIcon />
<span className="shell-nav-label">{folder.name}</span>
<span className="shell-nav-foldercount">{count}</span>
</button>
<button
type="button"
className="shell-dots"
aria-label={`Options for folder ${folder.name}`}
aria-haspopup="menu"
onClick={(e) => {
e.stopPropagation();
setName(folder.name);
setRenaming(false);
openFrom(e.currentTarget);
}}
>
<DotsIcon />
</button>
{at && (
<MenuShell at={at} menuRef={ref}>
{renaming ? (
<form
className="shell-navmenu-form"
onSubmit={(e) => {
e.preventDefault();
submit();
}}
>
<input
className="shell-navmenu-input"
autoFocus
maxLength={40}
value={name}
onChange={(e) => setName(e.target.value)}
/>
<button type="submit" className="shell-navmenu-go" disabled={!name.trim()}>
Save
</button>
</form>
) : (
<button
type="button"
className="shell-navmenu-item"
onClick={() => setRenaming(true)}
>
Rename folder
</button>
)}
<button
type="button"
className="shell-navmenu-item is-danger"
onClick={() => {
close();
onDelete();
}}
>
Delete folder
</button>
</MenuShell>
)}
</div>
);
}
export function SchemaDrawer({
schemaKey,
onClose,
}: {
schemaKey: string;
onClose: () => void;
}) {
const [state, setState] = useState<
{ phase: "loading" } | { phase: "ready"; schema: SchemaPayload } | { phase: "error" }
>({ phase: "loading" });
useEffect(() => {
let cancelled = false;
setState({ phase: "loading" });
fetchSchema(schemaKey).then((schema) => {
if (cancelled) return;
setState(schema ? { phase: "ready", schema } : { phase: "error" });
});
return () => {
cancelled = true;
};
}, [schemaKey]);
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key === "Escape") onClose();
};
document.addEventListener("keydown", onKey, true);
return () => document.removeEventListener("keydown", onKey, true);
}, [onClose]);
return (
<div className="shell-schema-backdrop" onMouseDown={onClose}>
<aside
className="shell-schema"
role="dialog"
aria-label="Database schema"
onMouseDown={(e) => e.stopPropagation()}
>
{/* wave17 item 3 (R6) — the drawer opens on a mark, not on a sentence. */}
{state.phase === "loading" && (
<div className="shell-schema-empty is-spin">
<span className="lp-spin lp-spin--lg" role="status" aria-label="Loading" />
</div>
)}
{state.phase === "error" && (
<div className="shell-schema-empty">
The schema could not be loaded. Close this panel and try again.
</div>
)}
{state.phase === "ready" && (
<>
<header className="shell-schema-head">
<div>
<div className="shell-schema-title">{state.schema.label}</div>
{state.schema.source && (
<div className="shell-schema-sub">Source · {state.schema.source}</div>
)}
</div>
<button
type="button"
className="shell-schema-close"
aria-label="Close schema"
onClick={onClose}
>
×
</button>
</header>
<div className="shell-schema-body">
{state.schema.note && (
<div className="shell-schema-note">{state.schema.note}</div>
)}
{state.schema.fields.length > 0 && (
<>
<div className="shell-schema-kicker">
Fields · {state.schema.fields.length}
</div>
<table className="shell-schema-table">
<thead>
<tr>
<th>Field</th>
<th>Type</th>
<th>Source</th>
</tr>
</thead>
<tbody>
{state.schema.fields.map((f) => (
<tr key={f.key}>
<td>
<div className="shell-schema-fname">{f.label}</div>
{f.description && (
<div className="shell-schema-fdesc">{f.description}</div>
)}
{f.options && (
<div className="shell-schema-fdesc">
Choices: {f.options.join(" · ")}
</div>
)}
</td>
<td className="shell-schema-type">{f.type}</td>
<td className="shell-schema-type">{f.source}</td>
</tr>
))}
</tbody>
</table>
</>
)}
{state.schema.measures.length > 0 && (
<>
<div className="shell-schema-kicker">
Semantic measures · {state.schema.measures.length}
</div>
<div className="shell-schema-measures">
{state.schema.measures.map((m) => (
<div key={m.key} className="shell-schema-measure">
<span className="shell-schema-fname">{m.label}</span>
<span className="shell-schema-type">{m.type}</span>
</div>
))}
</div>
</>
)}
</div>
</>
)}
</aside>
</div>
);
}
|