Update app.py
Browse files
app.py
CHANGED
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@@ -1,10 +1,11 @@
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import gradio as gr
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import random
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state = {
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"score_a": 0,
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"score_b": 0,
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"turn": "A",
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"round": 1,
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"total_rounds": 5
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}
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@@ -32,7 +33,7 @@ def draw_scene(keeper_pos="giữa", ball_dir="giữa", is_goal=True, reset=False
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"phải": "translate(180px, -50px)"
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}[ball_dir]
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#
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if state["turn"]=="A":
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shirt_color="#2196F3"
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pants_color="#1565C0"
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@@ -48,8 +49,8 @@ def draw_scene(keeper_pos="giữa", ball_dir="giữa", is_goal=True, reset=False
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keeper_shirt="#FFFFFF"
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keeper_pants="#E0E0E0"
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if champion:
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# stickman nâng cúp
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html = f"""
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<div style="position:relative;width:100%;height:360px;background:linear-gradient(#4CAF50,#2e7d32);border-radius:20px;overflow:hidden;">
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<div style="position:absolute;bottom:30px;left:50%;transform:translateX(-50%);text-align:center;">
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@@ -57,14 +58,14 @@ def draw_scene(keeper_pos="giữa", ball_dir="giữa", is_goal=True, reset=False
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<div style="width:20px;height:60px;background:gold;margin:auto;border-radius:4px 4px 0 0;position:relative;">
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<div style="width:40px;height:15px;background:gold;position:absolute;top:-15px;left:-10px;border-radius:50%;"></div>
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</div>
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<!-- Stickman -->
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<div style="position:relative;width:60px;height:120px;margin:auto;">
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<div style='width:18px;height:18px;background:#ffd1a4;border-radius:50%;position:absolute;top:0;left:50%;transform:translateX(-50%);'></div>
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<div style='width:6px;height:50px;background:{shirt_color};position:absolute;top:18px;left:50%;transform:translateX(-50%);'></div>
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<div style='width:6px;height:40px;background:{shirt_color};position:absolute;top:18px;left:
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<div style='width:6px;height:40px;background:{shirt_color};position:absolute;top:18px;right:
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<div style='width:6px;height:40px;background:{pants_color};position:absolute;top:68px;left:
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<div style='width:6px;height:40px;background:{pants_color};position:absolute;top:68px;right:
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<div style='position:absolute;top:30px;left:50%;transform:translateX(-50%);color:white;font-weight:bold;font-family:sans-serif;font-size:14px;'>{player_number}</div>
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</div>
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<div style="margin-top:5px;font-weight:bold;color:white;font-family:sans-serif;">{player_name} vô địch!</div>
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@@ -90,7 +91,7 @@ def draw_scene(keeper_pos="giữa", ball_dir="giữa", is_goal=True, reset=False
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<!-- Cầu thủ -->
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<div style="position:absolute;bottom:30px;left:50%;transform:translateX(-50%);">
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<div style='width:18px;height:18px;background:#ffd1a4;border-radius:50%;margin:auto;'></div>
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<div style='width:6px;height:50px;background:{shirt_color};
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<div style='width:6px;height:40px;background:{shirt_color};position:absolute;top:18px;left:-10px;transform:rotate(20deg);'></div>
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<div style='width:6px;height:40px;background:{shirt_color};position:absolute;top:18px;right:-10px;transform:rotate(-20deg);'></div>
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<div style='width:6px;height:40px;background:{pants_color};position:absolute;top:68px;left:-10px;transform:rotate(20deg);'></div>
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@@ -108,4 +109,74 @@ def draw_scene(keeper_pos="giữa", ball_dir="giữa", is_goal=True, reset=False
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</style>
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</div>
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"""
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return html
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import gradio as gr
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import random
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# trạng thái game
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state = {
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"score_a": 0,
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"score_b": 0,
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"turn": "A", # lượt đội A hoặc B
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"round": 1,
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"total_rounds": 5
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}
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"phải": "translate(180px, -50px)"
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}[ball_dir]
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# màu áo cầu thủ và số áo theo đội
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if state["turn"]=="A":
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shirt_color="#2196F3"
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pants_color="#1565C0"
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keeper_shirt="#FFFFFF"
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keeper_pants="#E0E0E0"
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# Nếu có champion: stickman nâng cúp
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if champion:
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html = f"""
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<div style="position:relative;width:100%;height:360px;background:linear-gradient(#4CAF50,#2e7d32);border-radius:20px;overflow:hidden;">
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<div style="position:absolute;bottom:30px;left:50%;transform:translateX(-50%);text-align:center;">
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<div style="width:20px;height:60px;background:gold;margin:auto;border-radius:4px 4px 0 0;position:relative;">
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<div style="width:40px;height:15px;background:gold;position:absolute;top:-15px;left:-10px;border-radius:50%;"></div>
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</div>
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<!-- Stickman nâng cúp -->
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<div style="position:relative;width:60px;height:120px;margin:auto;">
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<div style='width:18px;height:18px;background:#ffd1a4;border-radius:50%;position:absolute;top:0;left:50%;transform:translateX(-50%);'></div>
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<div style='width:6px;height:50px;background:{shirt_color};position:absolute;top:18px;left:50%;transform:translateX(-50%);'></div>
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<div style='width:6px;height:40px;background:{shirt_color};position:absolute;top:18px;left:-10px;transform:rotate(-60deg);'></div>
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<div style='width:6px;height:40px;background:{shirt_color};position:absolute;top:18px;right:-10px;transform:rotate(60deg);'></div>
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<div style='width:6px;height:40px;background:{pants_color};position:absolute;top:68px;left:15%;transform:rotate(20deg);'></div>
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<div style='width:6px;height:40px;background:{pants_color};position:absolute;top:68px;right:15%;transform:rotate(-20deg);'></div>
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<div style='position:absolute;top:30px;left:50%;transform:translateX(-50%);color:white;font-weight:bold;font-family:sans-serif;font-size:14px;'>{player_number}</div>
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</div>
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<div style="margin-top:5px;font-weight:bold;color:white;font-family:sans-serif;">{player_name} vô địch!</div>
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<!-- Cầu thủ -->
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<div style="position:absolute;bottom:30px;left:50%;transform:translateX(-50%);">
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<div style='width:18px;height:18px;background:#ffd1a4;border-radius:50%;margin:auto;'></div>
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<div style='width:6px;height:50px;background:{shirt_color};position:absolute;top:18px;left:50%;transform:translateX(-50%);'></div>
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<div style='width:6px;height:40px;background:{shirt_color};position:absolute;top:18px;left:-10px;transform:rotate(20deg);'></div>
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<div style='width:6px;height:40px;background:{shirt_color};position:absolute;top:18px;right:-10px;transform:rotate(-20deg);'></div>
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<div style='width:6px;height:40px;background:{pants_color};position:absolute;top:68px;left:-10px;transform:rotate(20deg);'></div>
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</style>
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</div>
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"""
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return html
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# Sút penalty
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def shoot_penalty(direction):
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keeper = random.choice(["trái","giữa","phải"])
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hit = direction != keeper
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return keeper, hit
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# xử lý lượt đá
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def next_turn(direction):
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keeper, hit = shoot_penalty(direction)
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if state["turn"]=="A" and hit: state["score_a"] +=1
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if state["turn"]=="B" and hit: state["score_b"] +=1
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msg = f"Đội {state['turn']} sút {direction}, thủ môn đoán {keeper} → "
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msg += "⚽ Bàn thắng!" if hit else "🧤 Cản phá, bóng dính thủ môn!"
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scene = draw_scene(keeper, direction, hit)
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return msg, scene
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# Chuẩn bị lượt tiếp theo
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def prepare_next_turn():
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state["turn"] = "B" if state["turn"]=="A" else "A"
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if state["turn"]=="A":
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state["round"] +=1
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# kiểm tra kết thúc
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if state["round"] > state["total_rounds"]:
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if state["score_a"] > state["score_b"]:
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scene = draw_scene(champion="A")
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msg_end = f"🏆 Đội A thắng {state['score_a']} - {state['score_b']}!"
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elif state["score_b"] > state["score_a"]:
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scene = draw_scene(champion="B")
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msg_end = f"🏆 Đội B thắng {state['score_b']} - {state['score_a']}!"
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else:
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scene = draw_scene(champion="A") # đội A mặc định nâng cúp khi hòa
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msg_end = f"🤝 Hòa {state['score_a']} - {state['score_b']}!"
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score_text_val = f"**Điểm A: {state['score_a']} | Điểm B: {state['score_b']} | Lượt: 5/5**"
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return score_text_val, scene, msg_end
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scene_reset = draw_scene(reset=True)
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score_text_val = f"**Điểm A: {state['score_a']} | Điểm B: {state['score_b']} | Lượt: {min(state['round'],5)}/5**"
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return score_text_val, scene_reset, ""
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# Reset game
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def reset_game():
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state.update({"score_a":0,"score_b":0,"turn":"A","round":1})
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scene = draw_scene(reset=True)
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return "**Điểm A: 0 | Điểm B: 0 | Lượt: 1/5**", scene, "Game mới bắt đầu! Đội A sút trước."
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# Gradio interface
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with gr.Blocks() as demo:
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gr.Markdown("# ⚽ Penalty 2 Đội – 5 lượt + Stickman + Vô địch nâng cúp")
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score_text = gr.Markdown("**Điểm A: 0 | Điểm B: 0 | Lượt: 1/5**")
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result = gr.Markdown("Chọn hướng sút 👇")
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field = gr.HTML(draw_scene(reset=True))
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with gr.Row():
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btn_left = gr.Button("⬅️ Trái")
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btn_center = gr.Button("⬆️ Giữa")
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btn_right = gr.Button("➡️ Phải")
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btn_next = gr.Button("➡️ Tiếp theo") # reset tư thế chuẩn bị lượt tiếp theo
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btn_restart = gr.Button("🔄 Chơi lại")
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# sự kiện
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btn_left.click(lambda _: next_turn("trái"), inputs=None, outputs=[result, field])
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btn_center.click(lambda _: next_turn("giữa"), inputs=None, outputs=[result, field])
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btn_right.click(lambda _: next_turn("phải"), inputs=None, outputs=[result, field])
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btn_next.click(lambda _: prepare_next_turn(), inputs=None, outputs=[score_text, field, result])
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btn_restart.click(lambda _: reset_game(), inputs=None, outputs=[score_text, field, result])
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demo.launch()
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