Update app.py
Browse files
app.py
CHANGED
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@@ -1,246 +1,78 @@
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import gradio as gr
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import numpy as np
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import librosa
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import librosa.display
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import matplotlib
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matplotlib.use("Agg")
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import matplotlib.pyplot as plt
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import pywt
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import os
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import json
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import random
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with
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def cat_2s_ngau_nhien(y, sr, duration=2):
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if len(y) < duration * sr:
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return y
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start = random.randint(0, len(y) - duration * sr)
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return y[start:start + duration * sr]
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def tao_anh_mel(file_path):
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y, sr = librosa.load(file_path, sr=None, mono=True)
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y = cat_2s_ngau_nhien(y, sr)
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S = librosa.feature.melspectrogram(y=y, sr=sr, n_mels=128)
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S_dB = librosa.power_to_db(S, ref=np.max)
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fig, ax = plt.subplots(figsize=(6, 3))
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img = librosa.display.specshow(S_dB, sr=sr, x_axis='time', y_axis='mel', ax=ax, cmap='magma')
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ax.set_title("Phổ tần Mel", fontsize=10)
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fig.colorbar(img, ax=ax)
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plt.tight_layout()
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path = os.path.join(tempfile.gettempdir(), "mel.png")
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fig.savefig(path, dpi=80)
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plt.close()
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return Image.open(path)
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def tao_wavelet_transform(file_path):
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y, sr = librosa.load(file_path, sr=None, mono=True)
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y = cat_2s_ngau_nhien(y, sr)
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coef, _ = pywt.cwt(y, scales=np.arange(1, 128), wavelet='morl', sampling_period=1/sr)
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fig, ax = plt.subplots(figsize=(6, 3))
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ax.imshow(np.abs(coef), extent=[0, len(y)/sr, 1, 128], cmap='plasma', aspect='auto', origin='lower')
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ax.set_title("Phổ sóng con (Wavelet)")
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ax.set_xlabel("Thời gian (s)")
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ax.set_ylabel("Tần số (scale)")
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plt.tight_layout()
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path = os.path.join(tempfile.gettempdir(), "wavelet.png")
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fig.savefig(path, dpi=80)
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plt.close()
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return Image.open(path)
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def tao_waveform_image(file_path):
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y, sr = librosa.load(file_path, sr=None, mono=True)
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y = cat_2s_ngau_nhien(y, sr)
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fig, ax = plt.subplots(figsize=(6, 2.5))
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librosa.display.waveshow(y, sr=sr, ax=ax, color='steelblue')
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ax.set_title("Biểu đồ Sóng Âm (Waveform)")
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ax.set_xlabel("Thời gian (s)")
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ax.set_ylabel("Biên độ")
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plt.tight_layout()
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path = os.path.join(tempfile.gettempdir(), "waveform.png")
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fig.savefig(path, dpi=80)
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plt.close()
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return Image.open(path)
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def bao_san_sang(file_path):
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if not file_path:
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return ""
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return "<b style='color:green;'>✅ Âm thanh đã sẵn sàng. Nhấn kiểm tra ngay!</b>"
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def sinh_anh(file_path):
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if not file_path:
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return None, None, None
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mel_img = tao_anh_mel(file_path)
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wavelet_img = tao_wavelet_transform(file_path)
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waveform_img = tao_waveform_image(file_path)
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return mel_img, wavelet_img, waveform_img
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def du_doan(file_path):
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if not file_path:
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return "<b style='color:red;'>❌ Chưa có âm thanh.</b>"
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signal, sr = librosa.load(file_path, sr=SAMPLE_RATE, mono=True)
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signal, _ = librosa.effects.trim(signal)
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signal = librosa.util.fix_length(signal, size=SAMPLE_RATE * MAX_DURATION)
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if USE_DENOISE:
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signal = denoise_wavelet(signal)
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mfcc = librosa.feature.mfcc(y=signal, sr=sr, n_mfcc=13).T
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mfcc = scaler.transform(mfcc)
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X_input = create_sequences(mfcc, time_steps=TIME_STEPS)
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if len(X_input) == 0:
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return "<b style='color:red;'>⚠️ Âm thanh quá ngắn để phân tích.</b>"
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y_preds = model.predict(X_input, verbose=0)
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avg_probs = np.mean(y_preds, axis=0)
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pred_index = np.argmax(avg_probs)
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confidence = avg_probs[pred_index] * 100
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pred_label = "HƯ HỎNG KHÁC" if confidence < 60 else index_to_label[pred_index]
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html = f"""<div style='background:#f0faff;color:#000;padding:10px;border-radius:10px'>
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<b style='color:#000'>📋 Kết Quả:</b><br>
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✅ <b style='color:#000'>Tình trạng:</b> <span style='color:#007acc;font-size:18px'>{pred_label.upper()}</span><br>
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📊 <b style='color:#000'>Độ tin cậy:</b> <span style='color:#000'>{confidence:.2f}%</span><br>
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<hr style='margin:6px 0'>
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<b style='color:#000'>Xác suất từng lớp:</b><br>"""
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for i, prob in enumerate(avg_probs):
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html += f"<span style='color:#000'>- {index_to_label[i]}: {prob*100:.1f}%</span><br>"
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html += "</div>"
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return html
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def reset_output():
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return "", None, None, None, ""
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def chon_file(f1, f2):
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return f1 if f1 else f2
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with gr.Blocks(css="""
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#check-btn {
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background: #007acc;
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color: white;
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height: 48px;
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font-size: 16px;
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font-weight: bold;
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border-radius: 10px;
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}
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""") as demo:
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gr.HTML("""
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<div style="
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display: flex;
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align-items: center;
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background-image: url('https://cdn-uploads.huggingface.co/production/uploads/6881f05ad0fc87fca019ee65/t7NwSiUHpjoFXh1S10MT4.png');
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background-repeat: no-repeat;
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background-size: 100px 40px;
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background-position: 0px 0px;
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padding-left: 60px;
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height: 50px;
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margin: 0;
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">
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</div>
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""")
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gr.Markdown("""
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<div style='
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display: flex;
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justify-content: center;
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align-items: center;
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margin-top: -10px;
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margin-bottom: 10px;
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height: 40px;
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'>
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<h4 style='color:#007acc; font-size:20px; font-weight:bold; margin: 0;'>
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CHẨN ĐOÁN HƯ HỎNG TỪ ÂM THANH ĐỘNG CƠ
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</h4>
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</div>
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""")
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with gr.Row():
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audio_file.change(
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fn=xu_ly_toan_bo,
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inputs=audio_file,
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outputs=[thong_bao_ready, mel_output, wavelet_output, waveform_output, output_html]
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)
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inputs=
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outputs=[
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)
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inputs=[
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outputs=
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waveform_output,
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output_html
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])
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audio_mic.clear(fn=reset_output, outputs=[
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thong_bao_ready,
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mel_output,
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wavelet_output,
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waveform_output,
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output_html
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])
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demo.launch()
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import gradio as gr
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import random
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# Trạng thái game
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def new_game():
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return 0, 0, 1, "Game bắt đầu! ⚽"
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def shoot(direction, score, round_num):
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directions = ["trái", "giữa", "phải"]
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keeper = random.choice(directions)
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if direction == keeper:
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result = f"❌ Bị cản! (Thủ môn: {keeper})"
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else:
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score += 1
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result = f"⚽ GOAL!!! (Thủ môn: {keeper})"
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round_num += 1
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if round_num > 5:
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result += f"\n\n🏁 Kết thúc! Bạn ghi {score}/5 bàn"
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return score, round_num, result
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# UI
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with gr.Blocks(theme=gr.themes.Soft()) as demo:
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gr.Markdown(
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"""
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# ⚽ Penalty Game
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### Sút 5 quả - ghi càng nhiều bàn càng tốt!
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"""
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)
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score = gr.State(0)
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round_num = gr.State(1)
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score_text = gr.Markdown("**Điểm: 0 | Lượt: 1/5**")
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result = gr.Markdown("Chọn hướng sút 👇")
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with gr.Row():
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btn_left = gr.Button("⬅️ Trái")
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btn_center = gr.Button("⬆️ Giữa")
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btn_right = gr.Button("➡️ Phải")
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btn_restart = gr.Button("🔄 Chơi lại")
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def update_ui(score, round_num, message):
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return (
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score,
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round_num,
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f"**Điểm: {score} | Lượt: {min(round_num,5)}/5**",
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message
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)
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btn_left.click(
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lambda s, r: update_ui(*shoot("trái", s, r)),
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inputs=[score, round_num],
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outputs=[score, round_num, score_text, result]
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)
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btn_center.click(
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lambda s, r: update_ui(*shoot("giữa", s, r)),
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inputs=[score, round_num],
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outputs=[score, round_num, score_text, result]
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)
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btn_right.click(
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lambda s, r: update_ui(*shoot("phải", s, r)),
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inputs=[score, round_num],
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outputs=[score, round_num, score_text, result]
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)
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btn_restart.click(
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lambda: (0, 1, "**Điểm: 0 | Lượt: 1/5**", "Game mới! ⚽"),
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outputs=[score, round_num, score_text, result]
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)
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demo.launch()
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