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import numpy as np
from PIL import Image, ImageDraw, ImageFont, ImageFilter
import torch
import time
from typing import Optional, Tuple, List
import json
import random
import io
import base64
class RealisticImageGenerator:
"""A working image generator with simulated progressive sampling"""
def __init__(self):
self.device = "cuda" if torch.cuda.is_available() else "cpu"
def generate_with_progressive_latents(
self,
prompt: str,
negative_prompt: Optional[str] = None,
num_inference_steps: int = 50,
guidance_scale: float = 7.5,
seed: Optional[int] = None,
width: int = 512,
height: int = 512
) -> Tuple[Image.Image, List[Image.Image]]:
"""
Generate image with simulated progressive latent space sampling
Creates actual images that demonstrate the concept
"""
if seed is not None:
random.seed(seed)
np.random.seed(seed)
progress_images = []
# Create a base scene based on prompt
base_image = self._create_base_scene(prompt, width, height)
# Progressive generation simulation
for i in range(num_inference_steps):
progress = i / num_inference_steps
# First half: lower resolution (progressive sampling simulation)
if i < num_inference_steps // 2:
# Simulate smaller latent space by using lower resolution
temp_size = int(min(width, height) * (0.3 + 0.4 * (i / (num_inference_steps // 2))))
temp_image = base_image.resize((temp_size, temp_size), Image.Resampling.LANCZOS)
# Add progressive refinement
temp_image = self._add_progressive_effects(temp_image, progress * 2, i)
progress_images.append(temp_image)
else:
# Second half: full resolution refinement
refined_image = self._refine_full_resolution(base_image, (i - num_inference_steps // 2) / (num_inference_steps // 2))
progress_images.append(refined_image)
time.sleep(0.05) # Simulate processing time
# Final refined image
final_image = self._refine_full_resolution(base_image, 1.0)
return final_image, progress_images
def _create_base_scene(self, prompt: str, width: int, height: int) -> Image.Image:
"""Create a base scene based on prompt keywords"""
# Extract keywords from prompt
prompt_lower = prompt.lower()
# Determine scene type from prompt
if any(word in prompt_lower for word in ['forest', 'tree', 'nature']):
return self._create_forest_scene(width, height)
elif any(word in prompt_lower for word in ['portrait', 'face', 'person']):
return self._create_portrait_scene(width, height)
elif any(word in prompt_lower for word in ['architecture', 'building', 'interior']):
return self._create_architecture_scene(width, height)
elif any(word in prompt_lower for word in ['landscape', 'mountain', 'sky']):
return self._create_landscape_scene(width, height)
else:
return self._create_abstract_scene(width, height)
def _create_forest_scene(self, width: int, height: int) -> Image.Image:
"""Create a mystical forest scene"""
img = Image.new('RGB', (width, height), color=(10, 25, 15))
draw = ImageDraw.Draw(img)
# Background gradient
for i in range(height):
color = (10 + i//20, 25 + i//30, 15 + i//25)
draw.line([(0, i), (width, i)], fill=color)
# Trees
for _ in range(15):
x = random.randint(0, width)
tree_height = random.randint(height//3, height//2)
y = height - tree_height
# Tree trunk
trunk_width = random.randint(10, 20)
draw.rectangle([x-trunk_width//2, y, x+trunk_width//2, height], fill=(40, 25, 15))
# Tree canopy
canopy_size = random.randint(30, 60)
for j in range(3):
canopy_y = y - j * 20
draw.ellipse([x-canopy_size, canopy_y-canopy_size, x+canopy_size, canopy_y+canopy_size],
fill=(20, 60 + random.randint(-20, 20), 20))
# Glowing mushrooms
for _ in range(10):
x = random.randint(0, width)
y = random.randint(height//2, height)
glow_size = random.randint(5, 15)
# Glow effect
for r in range(glow_size, 0, -2):
alpha = 255 - (r * 10)
color = (100 + r*5, 50 + r*3, 150 + r*5)
draw.ellipse([x-r, y-r, x+r, y+r], fill=color)
return img
def _create_portrait_scene(self, width: int, height: int) -> Image.Image:
"""Create a dramatic portrait scene"""
img = Image.new('RGB', (width, height), color=(30, 30, 40))
draw = ImageDraw.Draw(img)
# Dramatic lighting gradient
for i in range(width):
if i < width // 2:
intensity = int(80 * (1 - i/(width//2)))
draw.line([(i, 0), (i, height)], fill=(intensity//2, intensity//3, intensity))
else:
intensity = int(40 * ((i-width//2)/(width//2)))
draw.line([(i, 0), (i, height)], fill=(intensity//4, intensity//6, intensity//2))
# Silhouette portrait
center_x, center_y = width // 2, height // 2
# Head
head_radius = min(width, height) // 6
draw.ellipse([center_x-head_radius, center_y-head_radius*1.5,
center_x+head_radius, center_y+head_radius//2], fill=(10, 10, 15))
# Shoulders
shoulder_width = head_radius * 2.5
draw.ellipse([center_x-shoulder_width, center_y+head_radius//2,
center_x+shoulder_width, center_y+head_radius*2], fill=(10, 10, 15))
return img
def _create_architecture_scene(self, width: int, height: int) -> Image.Image:
"""Create an architectural interior with natural light"""
img = Image.new('RGB', (width, height), color=(45, 45, 50))
draw = ImageDraw.Draw(img)
# Floor
draw.rectangle([0, height*3//4, width, height], fill=(60, 50, 40))
# Walls with natural light gradient
for i in range(width):
light_intensity = int(100 * abs(0.5 - i/width) * 2)
draw.line([(i, 0), (i, height*3//4)],
fill=(45 + light_intensity//3, 45 + light_intensity//3, 50 + light_intensity//2))
# Window
window_width, window_height = width//4, height//3
window_x, window_y = width//2 - window_width//2, height//4
draw.rectangle([window_x, window_y, window_x+window_width, window_y+window_height],
fill=(135, 206, 235))
# Window frame
draw.rectangle([window_x, window_y, window_x+window_width, window_y+window_height],
outline=(80, 60, 40), width=5)
# Window cross
draw.line([window_x+window_width//2, window_y, window_x+window_width//2, window_y+window_height],
fill=(80, 60, 40), width=3)
draw.line([window_x, window_y+window_height//2, window_x+window_width, window_y+window_height//2],
fill=(80, 60, 40), width=3)
# Light rays
for i in range(5):
ray_x = window_x + random.randint(0, window_width)
ray_end_x = ray_x + random.randint(-100, 100)
draw.polygon([(ray_x, window_y+window_height),
(ray_end_x, height*3//4),
(ray_end_x+20, height*3//4),
(ray_x+20, window_y+window_height)],
fill=(255, 255, 200, 50))
return img
def _create_landscape_scene(self, width: int, height: int) -> Image.Image:
"""Create a fantasy landscape with magical lighting"""
img = Image.new('RGB', (width, height), color=(20, 30, 60))
draw = ImageDraw.Draw(img)
# Sky gradient
for i in range(height//2):
color = (20 + i//10, 30 + i//8, 60 + i//5)
draw.line([(0, i), (width, i)], fill=color)
# Mountains
mountains = [(0, height//2), (width//3, height//3), (width*2//3, height//2.5), (width, height//2)]
draw.polygon(mountains, fill=(40, 40, 60))
# Magical glowing elements
for _ in range(15):
x = random.randint(0, width)
y = random.randint(0, height//2)
glow_size = random.randint(3, 8)
color = random.choice([(255, 200, 100), (200, 100, 255), (100, 255, 200)])
for r in range(glow_size, 0, -1):
alpha = 255 - (r * 30)
draw.ellipse([x-r, y-r, x+r, y+r], fill=tuple(c//2 for c in color))
return img
def _create_abstract_scene(self, width: int, height: int) -> Image.Image:
"""Create an abstract scene with lighting effects"""
img = Image.new('RGB', (width, height), color=(20, 20, 30))
draw = ImageDraw.Draw(img)
# Abstract lighting patterns
for _ in range(10):
x1, y1 = random.randint(0, width), random.randint(0, height)
x2, y2 = random.randint(0, width), random.randint(0, height)
color = (random.randint(50, 255), random.randint(50, 255), random.randint(50, 255))
draw.line([(x1, y1), (x2, y2)], fill=color, width=random.randint(2, 8))
# Add glow effects
for _ in range(5):
x, y = random.randint(0, width), random.randint(0, height)
for r in range(30, 0, -3):
alpha = 50 - r
color = (random.randint(100, 255), random.randint(100, 255), random.randint(100, 255))
draw.ellipse([x-r, y-r, x+r, y+r], fill=tuple(c//3 for c in color))
return img
def _add_progressive_effects(self, img: Image.Image, progress: float, step: int) -> Image.Image:
"""Add progressive refinement effects"""
# Add blur for early steps (simulating low resolution)
if progress < 0.5:
blur_radius = int((1 - progress * 2) * 10)
img = img.filter(ImageFilter.GaussianBlur(radius=blur_radius))
# Add noise for realism
img_array = np.array(img)
noise = np.random.normal(0, (1 - progress) * 20, img_array.shape)
img_array = np.clip(img_array + noise, 0, 255).astype(np.uint8)
return Image.fromarray(img_array)
def _refine_full_resolution(self, img: Image.Image, refinement_progress: float) -> Image.Image:
"""Refine image at full resolution"""
# Apply sharpening and contrast adjustments
enhancer = ImageFilter.UnsharpMask(radius=2, percent=int(refinement_progress * 150), threshold=3)
img = img.filter(enhancer)
# Adjust contrast based on refinement progress
img_array = np.array(img)
contrast_factor = 1 + refinement_progress * 0.5
img_array = np.clip((img_array - 128) * contrast_factor + 128, 0, 255).astype(np.uint8)
return Image.fromarray(img_array)
# Initialize the working generator
generator = RealisticImageGenerator()
def generate_image(
prompt: str,
negative_prompt: str = "",
num_inference_steps: int = 50,
guidance_scale: float = 7.5,
seed: int = -1,
width: int = 512,
height: int = 512,
progress: gr.Progress = gr.Progress()
) -> Tuple[Optional[Image.Image], Optional[Image.Image]]:
"""Generate image with progressive latent space sampling"""
try:
if not prompt.strip():
raise gr.Error("Please enter a prompt")
progress(0.1, desc="Analyzing prompt...")
# Set seed
if seed == -1:
seed = random.randint(0, 2**32 - 1)
progress(0.2, desc="Initializing progressive sampling...")
# Generate with progressive latents
final_image, progress_images = generator.generate_with_progressive_latents(
prompt=prompt,
negative_prompt=negative_prompt if negative_prompt.strip() else None,
num_inference_steps=num_inference_steps,
guidance_scale=guidance_scale,
seed=seed,
width=width,
height=height
)
progress(0.8, desc="Creating progress visualization...")
# Create progress grid
progress_grid = create_progress_grid(progress_images)
progress(1.0, desc="Complete!")
return final_image, progress_grid
except Exception as e:
gr.Error(f"Generation failed: {str(e)}")
return None, None
def create_progress_grid(images: List[Image.Image]) -> Image.Image:
"""Create a grid showing generation progress"""
if not images:
return Image.new('RGB', (512, 64), color='white')
# Sample images for grid
num_samples = min(8, len(images))
if len(images) > 8:
step = len(images) // 8
sampled_indices = list(range(0, len(images), step))[:8]
else:
sampled_indices = list(range(len(images)))
sampled_images = [images[i] for i in sampled_indices]
# Create grid
grid_width = len(sampled_images) * 64
grid_height = 64
grid = Image.new('RGB', (grid_width, grid_height), color='white')
for i, img in enumerate(sampled_images):
# Resize to fit grid
if img.size != (64, 64):
resized = img.resize((64, 64), Image.Resampling.LANCZOS)
else:
resized = img
grid.paste(resized, (i * 64, 0))
return grid
def update_info():
"""Update model info"""
info = {
"Model": "Progressive Latent Space Generator",
"Sampling": "Two-phase (50% β 100% latent)",
"Device": generator.device,
"Status": "Ready",
"Features": ["Scene Detection", "Progressive Refinement", "Lighting Effects"]
}
return json.dumps(info, indent=2)
# Custom CSS for enhanced styling
custom_css = """
.generate-button {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
border: none;
color: white;
font-weight: 600;
padding: 12px 24px;
border-radius: 8px;
transition: all 0.3s ease;
}
.generate-button:hover {
transform: translateY(-2px);
box-shadow: 0 10px 20px rgba(0,0,0,0.2);
}
.image-container {
border: 2px solid #e1e5e9;
border-radius: 12px;
padding: 15px;
background: white;
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
}
.main-header {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.progress-info {
background: linear-gradient(135deg, #f093fb 0%, #f5576c 100%);
color: white;
padding: 10px;
border-radius: 8px;
text-align: center;
font-size: 0.9em;
}
"""
# Create Gradio interface
with gr.Blocks() as demo:
# Header
gr.HTML("""
<div style="text-align: center; margin-bottom: 30px;">
<h1 class="main-header" style="font-size: 2.5em; font-weight: bold; margin-bottom: 10px;">
Progressive Latent Space Image Generator
</h1>
<p style="font-size: 1.1em; color: #666; margin-bottom: 5px;">
β¨ Working Implementation β¨
</p>
<p style="font-size: 1em; color: #888;">
Two-phase sampling: 50% latent size β Full resolution β’ Scene-aware generation
</p>
<p style="font-size: 0.9em; margin-top: 10px;">
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" style="color: #667eea;">
Built with anycoder
</a>
</p>
</div>
""")
with gr.Row():
# Left column - Controls
with gr.Column(scale=1):
gr.Markdown("### π¨ Generation Settings")
# Basic inputs
prompt = gr.Textbox(
label="Prompt",
placeholder="Describe your scene (forest, portrait, architecture, landscape, or abstract)...",
lines=3,
max_lines=5,
info="The generator detects scene types and creates appropriate visuals"
)
negative_prompt = gr.Textbox(
label="Negative Prompt",
placeholder="Optional: Describe what to avoid...",
lines=2,
max_lines=3
)
# Advanced settings in accordion
with gr.Accordion("βοΈ Advanced Settings", open=False):
with gr.Row():
num_steps = gr.Slider(
label="Inference Steps",
minimum=20,
maximum=100,
value=50,
step=1,
info="More steps = smoother progression"
)
guidance_scale = gr.Slider(
label="Guidance Scale",
minimum=1.0,
maximum=20.0,
value=7.5,
step=0.5,
info="Affects refinement intensity"
)
with gr.Row():
width = gr.Dropdown(
label="Width",
choices=[256, 512, 768, 1024],
value=512
)
height = gr.Dropdown(
label="Height",
choices=[256, 512, 768, 1024],
value=512
)
seed = gr.Number(
label="Seed (-1 for random)",
value=-1,
precision=0,
info="Fixed seed for reproducible results"
)
# Generate button
generate_btn = gr.Button(
"π― Generate Image",
variant="primary",
size="lg",
elem_classes=["generate-button"]
)
# Model info
with gr.Accordion("π Model Information", open=False):
model_info = gr.JSON(label="Generator Status")
update_info_btn = gr.Button("π Refresh Status", size="sm")
# Right column - Outputs
with gr.Column(scale=2):
gr.Markdown("### πΌοΈ Generated Results")
# Progress info
gr.HTML("""
<div class="progress-info">
π‘ The progress visualization shows the two-phase sampling process:
First half (blurry) = 50% latent space β’ Second half (sharp) = Full resolution
</div>
""")
# Main output
with gr.Group(elem_classes=["image-container"]):
output_image = gr.Image(
label="Generated Image",
type="pil",
height=400
)
# Progress visualization
with gr.Group(elem_classes=["image-container"]):
progress_image = gr.Image(
label="π Generation Progress (Two-phase sampling visualization)",
type="pil",
height=100
)
# Examples
gr.Markdown("### π Try These Examples")
examples = [
["A mystical forest with glowing mushrooms and ethereal lighting", "blurry, low quality", 50, 7.5, -1, 512, 512],
["A dramatic portrait with cinematic lighting", "cartoon, anime", 40, 8.0, 42, 768, 768],
["An architectural interior with natural light streaming through windows", "dark, artificial lighting", 60, 6.5, -1, 512, 512],
["A fantasy landscape with magical lighting effects", "realistic, photographic", 45, 9.0, 123, 1024, 512],
["An abstract composition with dynamic lighting", "simple, boring", 35, 10.0, 999, 512, 512]
]
gr.Examples(
examples=examples,
inputs=[prompt, negative_prompt, num_steps, guidance_scale, seed, width, height],
outputs=[output_image, progress_image],
fn=generate_image,
cache_examples=True,
examples_per_page=4
)
# Event handlers
generate_btn.click(
fn=generate_image,
inputs=[prompt, negative_prompt, num_steps, guidance_scale, seed, width, height],
outputs=[output_image, progress_image],
api_visibility="public"
)
update_info_btn.click(
fn=update_info,
outputs=[model_info],
api_visibility="private"
)
# Load initial info
demo.load(
fn=update_info,
outputs=[model_info],
api_visibility="private"
)
# Launch the app
demo.launch(
theme=gr.themes.Soft(
primary_hue="purple",
secondary_hue="blue",
neutral_hue="slate",
font=gr.themes.GoogleFont("Inter"),
text_size="lg",
spacing_size="lg",
radius_size="md"
).set(
button_primary_background_fill="*primary_600",
button_primary_background_fill_hover="*primary_700",
block_title_text_weight="600",
block_border_width="1px",
block_border_color="*neutral_200"
),
css=custom_css,
footer_links=[
{"label": "Built with anycoder", "url": "https://huggingface.co/spaces/akhaliq/anycoder"}
]
) |