Add 2 files
Browse files- README.md +7 -5
- index.html +1152 -19
README.md
CHANGED
|
@@ -1,10 +1,12 @@
|
|
| 1 |
---
|
| 2 |
-
title:
|
| 3 |
-
emoji:
|
| 4 |
-
colorFrom:
|
| 5 |
-
colorTo:
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
|
|
|
|
|
|
| 8 |
---
|
| 9 |
|
| 10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
|
| 1 |
---
|
| 2 |
+
title: pvzclone
|
| 3 |
+
emoji: 🐳
|
| 4 |
+
colorFrom: blue
|
| 5 |
+
colorTo: blue
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
| 8 |
+
tags:
|
| 9 |
+
- deepsite
|
| 10 |
---
|
| 11 |
|
| 12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
|
@@ -1,19 +1,1152 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Plants vs Zombies Clone</title>
|
| 7 |
+
<style>
|
| 8 |
+
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
|
| 9 |
+
|
| 10 |
+
* {
|
| 11 |
+
margin: 0;
|
| 12 |
+
padding: 0;
|
| 13 |
+
box-sizing: border-box;
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
body {
|
| 17 |
+
background-color: #2c3e50;
|
| 18 |
+
font-family: 'Press Start 2P', cursive;
|
| 19 |
+
overflow: hidden;
|
| 20 |
+
color: #ecf0f1;
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
#game-container {
|
| 24 |
+
width: 100vw;
|
| 25 |
+
height: 100vh;
|
| 26 |
+
position: relative;
|
| 27 |
+
background-image: linear-gradient(#5da130, #3b7a1f);
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
#lawn {
|
| 31 |
+
width: 100%;
|
| 32 |
+
height: calc(100% - 120px);
|
| 33 |
+
position: relative;
|
| 34 |
+
display: grid;
|
| 35 |
+
grid-template-columns: repeat(9, 1fr);
|
| 36 |
+
grid-template-rows: repeat(5, 1fr);
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
.lawn-cell {
|
| 40 |
+
border: 1px dashed rgba(255, 255, 255, 0.2);
|
| 41 |
+
position: relative;
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
#ui-container {
|
| 45 |
+
height: 120px;
|
| 46 |
+
background-color: #4a2512;
|
| 47 |
+
border-top: 4px solid #6d4724;
|
| 48 |
+
display: flex;
|
| 49 |
+
justify-content: space-between;
|
| 50 |
+
padding: 10px;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
#sun-counter {
|
| 54 |
+
width: 100px;
|
| 55 |
+
height: 100px;
|
| 56 |
+
background-color: #f1c40f;
|
| 57 |
+
border-radius: 50%;
|
| 58 |
+
display: flex;
|
| 59 |
+
justify-content: center;
|
| 60 |
+
align-items: center;
|
| 61 |
+
font-size: 24px;
|
| 62 |
+
color: #e67e22;
|
| 63 |
+
box-shadow: 0 0 10px rgba(241, 196, 15, 0.5);
|
| 64 |
+
position: relative;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
#plant-selection {
|
| 68 |
+
display: flex;
|
| 69 |
+
gap: 10px;
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
.plant-option {
|
| 73 |
+
width: 80px;
|
| 74 |
+
height: 100px;
|
| 75 |
+
background-color: #3498db;
|
| 76 |
+
border-radius: 10px;
|
| 77 |
+
display: flex;
|
| 78 |
+
flex-direction: column;
|
| 79 |
+
justify-content: space-between;
|
| 80 |
+
align-items: center;
|
| 81 |
+
padding: 5px;
|
| 82 |
+
cursor: pointer;
|
| 83 |
+
transition: all 0.2s;
|
| 84 |
+
border: 3px solid transparent;
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
.plant-option:hover {
|
| 88 |
+
transform: scale(1.05);
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
.plant-option.selected {
|
| 92 |
+
border-color: #f1c40f;
|
| 93 |
+
box-shadow: 0 0 10px rgba(241, 196, 15, 0.8);
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
.plant-option .plant-icon {
|
| 97 |
+
width: 50px;
|
| 98 |
+
height: 50px;
|
| 99 |
+
border-radius: 50%;
|
| 100 |
+
background-size: contain;
|
| 101 |
+
background-repeat: no-repeat;
|
| 102 |
+
background-position: center;
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
.plant-option .cost {
|
| 106 |
+
font-size: 12px;
|
| 107 |
+
color: #f1c40f;
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
/* Plant elements */
|
| 111 |
+
.plant {
|
| 112 |
+
width: 80%;
|
| 113 |
+
height: 80%;
|
| 114 |
+
position: absolute;
|
| 115 |
+
top: 10%;
|
| 116 |
+
left: 10%;
|
| 117 |
+
background-size: contain;
|
| 118 |
+
background-repeat: no-repeat;
|
| 119 |
+
background-position: center;
|
| 120 |
+
z-index: 10;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.sunflower .plant {
|
| 124 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><circle cx="25" cy="25" r="20" fill="yellow"/><circle cx="25" cy="25" r="10" fill="orange"/><path d="M10,25 Q25,10 40,25 Q25,40 10,25" fill="yellow"/><path d="M25,10 Q40,25 25,40 Q10,25 25,10" fill="yellow"/></svg>');
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
.peashooter .plant {
|
| 128 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><ellipse cx="25" cy="30" rx="15" ry="20" fill="green"/><circle cx="25" cy="15" r="10" fill="lime"/><circle cx="30" cy="12" r="3" fill="black"/></svg>');
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
.wallnut .plant {
|
| 132 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><circle cx="25" cy="25" r="20" fill="saddlebrown"/><path d="M15,15 Q25,10 35,15 Q40,25 35,35 Q25,40 15,35 Q10,25 15,15" fill="peru"/></svg>');
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
/* Projectiles */
|
| 136 |
+
.pea {
|
| 137 |
+
width: 15px;
|
| 138 |
+
height: 15px;
|
| 139 |
+
background-color: lime;
|
| 140 |
+
border-radius: 50%;
|
| 141 |
+
position: absolute;
|
| 142 |
+
z-index: 20;
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
/* Zombie elements */
|
| 146 |
+
.zombie {
|
| 147 |
+
width: 60px;
|
| 148 |
+
height: 100px;
|
| 149 |
+
position: absolute;
|
| 150 |
+
right: -60px;
|
| 151 |
+
background-size: contain;
|
| 152 |
+
background-repeat: no-repeat;
|
| 153 |
+
background-position: center;
|
| 154 |
+
z-index: 5;
|
| 155 |
+
animation: zombie-walk 3s linear infinite;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
@keyframes zombie-walk {
|
| 159 |
+
0% { transform: translateX(0); }
|
| 160 |
+
50% { transform: translateX(-5px) rotate(2deg); }
|
| 161 |
+
100% { transform: translateX(0); }
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
.basic-zombie {
|
| 165 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><circle cx="25" cy="15" r="10" fill="darkgreen"/><rect x="15" y="25" width="20" height="15" fill="green"/><circle cx="20" cy="12" r="2" fill="black"/><circle cx="30" cy="12" r="2" fill="black"/></svg>');
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
.conehead-zombie {
|
| 169 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><path d="M15,5 L35,5 L25,15 Z" fill="gray"/><circle cx="25" cy="15" r="10" fill="darkgreen"/><rect x="15" y="25" width="20" height="15" fill="green"/><circle cx="20" cy="12" r="2" fill="black"/><circle cx="30" cy="12" r="2" fill="black"/></svg>');
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
.buckethead-zombie {
|
| 173 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><circle cx="25" cy="15" r="10" fill="darkgreen"/><rect x="20" y="15" width="10" height="10" fill="silver"/><rect x="15" y="25" width="20" height="15" fill="green"/><circle cx="20" cy="12" r="2" fill="black"/><circle cx="30" cy="12" r="2" fill="black"/></svg>');
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
/* Sun elements */
|
| 177 |
+
.sun {
|
| 178 |
+
width: 50px;
|
| 179 |
+
height: 50px;
|
| 180 |
+
position: absolute;
|
| 181 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50"><circle cx="25" cy="25" r="15" fill="yellow"/></svg>');
|
| 182 |
+
background-size: contain;
|
| 183 |
+
cursor: pointer;
|
| 184 |
+
z-index: 30;
|
| 185 |
+
animation: sun-fall 6s linear, sun-spin 2s linear infinite;
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
@keyframes sun-fall {
|
| 189 |
+
0% { transform: translateY(-100px); opacity: 0; }
|
| 190 |
+
10% { opacity: 1; }
|
| 191 |
+
90% { opacity: 1; }
|
| 192 |
+
100% { transform: translateY(calc(100vh - 170px)); opacity: 0; }
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
@keyframes sun-spin {
|
| 196 |
+
from { transform: rotate(0deg); }
|
| 197 |
+
to { transform: rotate(360deg); }
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
/* Game messages */
|
| 201 |
+
.game-message {
|
| 202 |
+
position: absolute;
|
| 203 |
+
top: 50%;
|
| 204 |
+
left: 50%;
|
| 205 |
+
transform: translate(-50%, -50%);
|
| 206 |
+
font-size: 2rem;
|
| 207 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 208 |
+
padding: 20px 40px;
|
| 209 |
+
border-radius: 10px;
|
| 210 |
+
z-index: 100;
|
| 211 |
+
display: none;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
#start-screen {
|
| 215 |
+
display: flex;
|
| 216 |
+
flex-direction: column;
|
| 217 |
+
align-items: center;
|
| 218 |
+
justify-content: center;
|
| 219 |
+
gap: 20px;
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
#start-screen h1 {
|
| 223 |
+
font-size: 3rem;
|
| 224 |
+
color: #f1c40f;
|
| 225 |
+
text-shadow: 5px 5px #e67e22;
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
#start-button {
|
| 229 |
+
padding: 15px 30px;
|
| 230 |
+
background-color: #e74c3c;
|
| 231 |
+
border: none;
|
| 232 |
+
border-radius: 10px;
|
| 233 |
+
font-family: 'Press Start 2P', cursive;
|
| 234 |
+
font-size: 1.2rem;
|
| 235 |
+
color: white;
|
| 236 |
+
cursor: pointer;
|
| 237 |
+
transition: all 0.2s;
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
#start-button:hover {
|
| 241 |
+
transform: scale(1.1);
|
| 242 |
+
background-color: #c0392b;
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
#level-select {
|
| 246 |
+
display: flex;
|
| 247 |
+
gap: 20px;
|
| 248 |
+
}
|
| 249 |
+
|
| 250 |
+
.level-button {
|
| 251 |
+
padding: 10px 20px;
|
| 252 |
+
background-color: #3498db;
|
| 253 |
+
border: none;
|
| 254 |
+
border-radius: 5px;
|
| 255 |
+
font-family: 'Press Start 2P', cursive;
|
| 256 |
+
font-size: 0.8rem;
|
| 257 |
+
color: white;
|
| 258 |
+
cursor: pointer;
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
.level-button:hover {
|
| 262 |
+
background-color: #2980b9;
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
/* Progress bars */
|
| 266 |
+
.health-bar {
|
| 267 |
+
width: 100%;
|
| 268 |
+
height: 5px;
|
| 269 |
+
background-color: #2ecc71;
|
| 270 |
+
position: absolute;
|
| 271 |
+
bottom: -10px;
|
| 272 |
+
left: 0;
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
#wave-indicator {
|
| 276 |
+
position: absolute;
|
| 277 |
+
top: 10px;
|
| 278 |
+
right: 10px;
|
| 279 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 280 |
+
padding: 5px 10px;
|
| 281 |
+
border-radius: 5px;
|
| 282 |
+
z-index: 50;
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
/* Plant cooldown indicator */
|
| 286 |
+
.cooldown-overlay {
|
| 287 |
+
position: absolute;
|
| 288 |
+
bottom: 0;
|
| 289 |
+
left: 0;
|
| 290 |
+
width: 100%;
|
| 291 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 292 |
+
transition: height 0.5s linear;
|
| 293 |
+
}
|
| 294 |
+
</style>
|
| 295 |
+
</head>
|
| 296 |
+
<body>
|
| 297 |
+
<div id="game-container">
|
| 298 |
+
<div id="start-screen" class="game-message">
|
| 299 |
+
<h1>PLANTS vs ZOMBIES</h1>
|
| 300 |
+
<div id="level-select">
|
| 301 |
+
<button class="level-button" data-level="1">Backyard Day</button>
|
| 302 |
+
<button class="level-button" data-level="2">Backyard Night</button>
|
| 303 |
+
</div>
|
| 304 |
+
<button id="start-button">START GAME</button>
|
| 305 |
+
</div>
|
| 306 |
+
|
| 307 |
+
<div id="game-over-message" class="game-message">
|
| 308 |
+
<h2>GAME OVER</h2>
|
| 309 |
+
<p id="game-over-text"></p>
|
| 310 |
+
<button id="restart-button">TRY AGAIN</button>
|
| 311 |
+
</div>
|
| 312 |
+
|
| 313 |
+
<div id="wave-indicator">Wave: 1</div>
|
| 314 |
+
|
| 315 |
+
<div id="lawn"></div>
|
| 316 |
+
|
| 317 |
+
<div id="ui-container">
|
| 318 |
+
<div id="sun-counter">0</div>
|
| 319 |
+
<div id="plant-selection">
|
| 320 |
+
<div class="plant-option" data-plant="sunflower" data-cost="50">
|
| 321 |
+
<div class="plant-icon" style="background-image: url('data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 50 50\"><circle cx=\"25\" cy=\"25\" r=\"20\" fill=\"yellow\"/><circle cx=\"25\" cy=\"25\" r=\"10\" fill=\"orange\"/></svg>')"></div>
|
| 322 |
+
<div class="cost">50</div>
|
| 323 |
+
</div>
|
| 324 |
+
<div class="plant-option" data-plant="peashooter" data-cost="100">
|
| 325 |
+
<div class="plant-icon" style="background-image: url('data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 50 50\"><ellipse cx=\"25\" cy=\"30\" rx=\"15\" ry=\"20\" fill=\"green\"/><circle cx=\"25\" cy=\"15\" r=\"10\" fill=\"lime\"/></svg>')"></div>
|
| 326 |
+
<div class="cost">100</div>
|
| 327 |
+
</div>
|
| 328 |
+
<div class="plant-option" data-plant="wallnut" data-cost="50">
|
| 329 |
+
<div class="plant-icon" style="background-image: url('data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 50 50\"><circle cx=\"25\" cy=\"25\" r=\"20\" fill=\"saddlebrown\"/></svg>')"></div>
|
| 330 |
+
<div class="cost">50</div>
|
| 331 |
+
</div>
|
| 332 |
+
</div>
|
| 333 |
+
</div>
|
| 334 |
+
</div>
|
| 335 |
+
|
| 336 |
+
<script>
|
| 337 |
+
// Game state
|
| 338 |
+
const gameState = {
|
| 339 |
+
suns: 50,
|
| 340 |
+
selectedPlant: null,
|
| 341 |
+
plants: [],
|
| 342 |
+
zombies: [],
|
| 343 |
+
projectiles: [],
|
| 344 |
+
sunDrops: [],
|
| 345 |
+
currentWave: 0,
|
| 346 |
+
totalWaves: 5,
|
| 347 |
+
gameActive: false,
|
| 348 |
+
currentLevel: 1,
|
| 349 |
+
zombieSpeed: 0.5,
|
| 350 |
+
gameClock: 0,
|
| 351 |
+
lastSunProduced: 0,
|
| 352 |
+
lastZombieSpawned: 0,
|
| 353 |
+
plantCooldowns: {
|
| 354 |
+
sunflower: 0,
|
| 355 |
+
peashooter: 0,
|
| 356 |
+
wallnut: 0
|
| 357 |
+
},
|
| 358 |
+
zombiesReachedEnd: 0
|
| 359 |
+
};
|
| 360 |
+
|
| 361 |
+
// Plant properties
|
| 362 |
+
const plantProperties = {
|
| 363 |
+
sunflower: {
|
| 364 |
+
cost: 50,
|
| 365 |
+
health: 100,
|
| 366 |
+
cooldown: 10,
|
| 367 |
+
produceSunInterval: 10,
|
| 368 |
+
produceSunAmount: 25
|
| 369 |
+
},
|
| 370 |
+
peashooter: {
|
| 371 |
+
cost: 100,
|
| 372 |
+
health: 100,
|
| 373 |
+
cooldown: 7.5,
|
| 374 |
+
shootInterval: 3,
|
| 375 |
+
damage: 20
|
| 376 |
+
},
|
| 377 |
+
wallnut: {
|
| 378 |
+
cost: 50,
|
| 379 |
+
health: 400,
|
| 380 |
+
cooldown: 30,
|
| 381 |
+
damage: 0
|
| 382 |
+
}
|
| 383 |
+
};
|
| 384 |
+
|
| 385 |
+
// Zombie properties
|
| 386 |
+
const zombieProperties = {
|
| 387 |
+
basic: {
|
| 388 |
+
health: 100,
|
| 389 |
+
damage: 1,
|
| 390 |
+
speed: 0.5, // px per frame
|
| 391 |
+
value: 10
|
| 392 |
+
},
|
| 393 |
+
conehead: {
|
| 394 |
+
health: 200,
|
| 395 |
+
damage: 1,
|
| 396 |
+
speed: 0.4,
|
| 397 |
+
value: 20
|
| 398 |
+
},
|
| 399 |
+
buckethead: {
|
| 400 |
+
health: 300,
|
| 401 |
+
damage: 2,
|
| 402 |
+
speed: 0.3,
|
| 403 |
+
value: 30
|
| 404 |
+
}
|
| 405 |
+
};
|
| 406 |
+
|
| 407 |
+
// Level definitions
|
| 408 |
+
const levels = {
|
| 409 |
+
1: {
|
| 410 |
+
name: "Backyard Day",
|
| 411 |
+
background: "#5da130",
|
| 412 |
+
zombieTypes: ["basic", "conehead"],
|
| 413 |
+
waves: [
|
| 414 |
+
{ delay: 5, zombies: 5, zombieTypeWeights: [0.8, 0.2] },
|
| 415 |
+
{ delay: 15, zombies: 8, zombieTypeWeights: [0.7, 0.3] },
|
| 416 |
+
{ delay: 25, zombies: 12, zombieTypeWeights: [0.6, 0.4] },
|
| 417 |
+
{ delay: 35, zombies: 15, zombieTypeWeights: [0.5, 0.5] },
|
| 418 |
+
{ delay: 45, zombies: 20, zombieTypeWeights: [0.4, 0.6] }
|
| 419 |
+
]
|
| 420 |
+
},
|
| 421 |
+
2: {
|
| 422 |
+
name: "Backyard Night",
|
| 423 |
+
background: "#1a2330",
|
| 424 |
+
zombieTypes: ["basic", "conehead", "buckethead"],
|
| 425 |
+
waves: [
|
| 426 |
+
{ delay: 5, zombies: 6, zombieTypeWeights: [0.6, 0.3, 0.1] },
|
| 427 |
+
{ delay: 15, zombies: 10, zombieTypeWeights: [0.5, 0.3, 0.2] },
|
| 428 |
+
{ delay: 25, zombies: 14, zombieTypeWeights: [0.4, 0.3, 0.3] },
|
| 429 |
+
{ delay: 35, zombies: 18, zombieTypeWeights: [0.3, 0.3, 0.4] },
|
| 430 |
+
{ delay: 45, zombies: 25, zombieTypeWeights: [0.2, 0.3, 0.5] }
|
| 431 |
+
]
|
| 432 |
+
}
|
| 433 |
+
};
|
| 434 |
+
|
| 435 |
+
// DOM elements
|
| 436 |
+
const gameContainer = document.getElementById('game-container');
|
| 437 |
+
const lawn = document.getElementById('lawn');
|
| 438 |
+
const sunCounter = document.getElementById('sun-counter');
|
| 439 |
+
const plantSelection = document.getElementById('plant-selection');
|
| 440 |
+
const plantOptions = document.querySelectorAll('.plant-option');
|
| 441 |
+
const startScreen = document.getElementById('start-screen');
|
| 442 |
+
const gameOverMessage = document.getElementById('game-over-message');
|
| 443 |
+
const gameOverText = document.getElementById('game-over-text');
|
| 444 |
+
const startButton = document.getElementById('start-button');
|
| 445 |
+
const restartButton = document.getElementById('restart-button');
|
| 446 |
+
const levelButtons = document.querySelectorAll('.level-button');
|
| 447 |
+
const waveIndicator = document.getElementById('wave-indicator');
|
| 448 |
+
|
| 449 |
+
// Initialize the game
|
| 450 |
+
function initLawn() {
|
| 451 |
+
lawn.innerHTML = '';
|
| 452 |
+
for (let i = 0; i < 5; i++) {
|
| 453 |
+
for (let j = 0; j < 9; j++) {
|
| 454 |
+
const cell = document.createElement('div');
|
| 455 |
+
cell.className = 'lawn-cell';
|
| 456 |
+
cell.dataset.row = i;
|
| 457 |
+
cell.dataset.col = j;
|
| 458 |
+
cell.addEventListener('click', placePlant);
|
| 459 |
+
lawn.appendChild(cell);
|
| 460 |
+
}
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
// Initialize event listeners
|
| 465 |
+
function initEventListeners() {
|
| 466 |
+
plantOptions.forEach(option => {
|
| 467 |
+
option.addEventListener('click', () => {
|
| 468 |
+
const plantType = option.dataset.plant;
|
| 469 |
+
const plantCost = parseInt(option.dataset.cost);
|
| 470 |
+
|
| 471 |
+
if (gameState.plantCooldowns[plantType] > 0) return;
|
| 472 |
+
|
| 473 |
+
if (gameState.selectedPlant === plantType) {
|
| 474 |
+
gameState.selectedPlant = null;
|
| 475 |
+
plantOptions.forEach(opt => opt.classList.remove('selected'));
|
| 476 |
+
} else if (gameState.suns >= plantCost) {
|
| 477 |
+
gameState.selectedPlant = plantType;
|
| 478 |
+
plantOptions.forEach(opt => opt.classList.remove('selected'));
|
| 479 |
+
option.classList.add('selected');
|
| 480 |
+
}
|
| 481 |
+
});
|
| 482 |
+
});
|
| 483 |
+
|
| 484 |
+
document.addEventListener('click', (e) => {
|
| 485 |
+
if (e.target === gameContainer || e.target === lawn) {
|
| 486 |
+
gameState.selectedPlant = null;
|
| 487 |
+
plantOptions.forEach(opt => opt.classList.remove('selected'));
|
| 488 |
+
}
|
| 489 |
+
});
|
| 490 |
+
|
| 491 |
+
startButton.addEventListener('click', startGame);
|
| 492 |
+
restartButton.addEventListener('click', resetGame);
|
| 493 |
+
|
| 494 |
+
levelButtons.forEach(button => {
|
| 495 |
+
button.addEventListener('click', () => {
|
| 496 |
+
const level = parseInt(button.dataset.level);
|
| 497 |
+
selectLevel(level);
|
| 498 |
+
});
|
| 499 |
+
});
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
// Select level
|
| 503 |
+
function selectLevel(level) {
|
| 504 |
+
gameState.currentLevel = level;
|
| 505 |
+
levelButtons.forEach(button => {
|
| 506 |
+
button.style.backgroundColor = button.dataset.level == level ? '#2980b9' : '#3498db';
|
| 507 |
+
});
|
| 508 |
+
}
|
| 509 |
+
|
| 510 |
+
// Start game
|
| 511 |
+
function startGame() {
|
| 512 |
+
if (gameState.gameActive) return;
|
| 513 |
+
|
| 514 |
+
gameState.gameActive = true;
|
| 515 |
+
gameState.suns = 50;
|
| 516 |
+
gameState.plants = [];
|
| 517 |
+
gameState.zombies = [];
|
| 518 |
+
gameState.projectiles = [];
|
| 519 |
+
gameState.sunDrops = [];
|
| 520 |
+
gameState.currentWave = 0;
|
| 521 |
+
gameState.gameClock = 0;
|
| 522 |
+
gameState.lastSunProduced = 0;
|
| 523 |
+
gameState.lastZombieSpawned = 0;
|
| 524 |
+
gameState.zombiesReachedEnd = 0;
|
| 525 |
+
|
| 526 |
+
// Reset plant cooldowns
|
| 527 |
+
for (const plantType in gameState.plantCooldowns) {
|
| 528 |
+
gameState.plantCooldowns[plantType] = 0;
|
| 529 |
+
}
|
| 530 |
+
|
| 531 |
+
// Set background based on level
|
| 532 |
+
gameContainer.style.backgroundImage = `linear-gradient(${levels[gameState.currentLevel].background}, #3b7a1f)`;
|
| 533 |
+
|
| 534 |
+
// Hide start screen
|
| 535 |
+
startScreen.style.display = 'none';
|
| 536 |
+
gameOverMessage.style.display = 'none';
|
| 537 |
+
|
| 538 |
+
// Start game loop
|
| 539 |
+
gameLoop();
|
| 540 |
+
|
| 541 |
+
// Start random sun drops
|
| 542 |
+
setInterval(createRandomSun, 10000);
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
// Reset game
|
| 546 |
+
function resetGame() {
|
| 547 |
+
gameState.gameActive = false;
|
| 548 |
+
|
| 549 |
+
// Clear game elements
|
| 550 |
+
document.querySelectorAll('.plant, .zombie, .pea, .sun').forEach(el => el.remove());
|
| 551 |
+
|
| 552 |
+
// Show start screen
|
| 553 |
+
startScreen.style.display = 'flex';
|
| 554 |
+
gameOverMessage.style.display = 'none';
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
// Place plant
|
| 558 |
+
function placePlant(e) {
|
| 559 |
+
if (!gameState.selectedPlant || !gameState.gameActive) return;
|
| 560 |
+
|
| 561 |
+
const row = parseInt(e.currentTarget.dataset.row);
|
| 562 |
+
const col = parseInt(e.currentTarget.dataset.col);
|
| 563 |
+
|
| 564 |
+
// Check if cell is already occupied
|
| 565 |
+
const cellOccupied = gameState.plants.some(plant => plant.row === row && plant.col === col);
|
| 566 |
+
if (cellOccupied) return;
|
| 567 |
+
|
| 568 |
+
const plantType = gameState.selectedPlant;
|
| 569 |
+
const plantCost = plantProperties[plantType].cost;
|
| 570 |
+
|
| 571 |
+
if (gameState.suns >= plantCost) {
|
| 572 |
+
// Deduct sun cost
|
| 573 |
+
gameState.suns -= plantCost;
|
| 574 |
+
updateSunCounter();
|
| 575 |
+
|
| 576 |
+
// Create plant
|
| 577 |
+
const plant = {
|
| 578 |
+
type: plantType,
|
| 579 |
+
row: row,
|
| 580 |
+
col: col,
|
| 581 |
+
health: plantProperties[plantType].health,
|
| 582 |
+
lastActionTime: 0,
|
| 583 |
+
element: createPlantElement(plantType, row, col)
|
| 584 |
+
};
|
| 585 |
+
|
| 586 |
+
gameState.plants.push(plant);
|
| 587 |
+
|
| 588 |
+
// Start cooldown
|
| 589 |
+
gameState.plantCooldowns[plantType] = plantProperties[plantType].cooldown;
|
| 590 |
+
updateCooldownDisplay(plantType);
|
| 591 |
+
|
| 592 |
+
// Deselect plant
|
| 593 |
+
gameState.selectedPlant = null;
|
| 594 |
+
plantOptions.forEach(opt => opt.classList.remove('selected'));
|
| 595 |
+
}
|
| 596 |
+
}
|
| 597 |
+
|
| 598 |
+
// Create plant element
|
| 599 |
+
function createPlantElement(plantType, row, col) {
|
| 600 |
+
const plant = document.createElement('div');
|
| 601 |
+
plant.className = `plant ${plantType}`;
|
| 602 |
+
|
| 603 |
+
// Create health bar
|
| 604 |
+
const healthBar = document.createElement('div');
|
| 605 |
+
healthBar.className = 'health-bar';
|
| 606 |
+
healthBar.style.width = '100%';
|
| 607 |
+
plant.appendChild(healthBar);
|
| 608 |
+
|
| 609 |
+
// Find the cell and append the plant
|
| 610 |
+
const cell = document.querySelector(`.lawn-cell[data-row="${row}"][data-col="${col}"]`);
|
| 611 |
+
cell.appendChild(plant);
|
| 612 |
+
|
| 613 |
+
return plant;
|
| 614 |
+
}
|
| 615 |
+
|
| 616 |
+
// Create zombie
|
| 617 |
+
function createZombie(type, row) {
|
| 618 |
+
const zombie = document.createElement('div');
|
| 619 |
+
zombie.className = `zombie ${type}-zombie`;
|
| 620 |
+
|
| 621 |
+
// Create health bar
|
| 622 |
+
const healthBar = document.createElement('div');
|
| 623 |
+
healthBar.className = 'health-bar';
|
| 624 |
+
healthBar.style.width = '100%';
|
| 625 |
+
zombie.appendChild(healthBar);
|
| 626 |
+
|
| 627 |
+
// Position zombie
|
| 628 |
+
const cellHeight = lawn.clientHeight / 5;
|
| 629 |
+
zombie.style.top = `${row * cellHeight + cellHeight / 2 - 50}px`;
|
| 630 |
+
|
| 631 |
+
gameContainer.appendChild(zombie);
|
| 632 |
+
|
| 633 |
+
// Add to game state
|
| 634 |
+
const zombieObj = {
|
| 635 |
+
type: type,
|
| 636 |
+
row: row,
|
| 637 |
+
x: gameContainer.clientWidth,
|
| 638 |
+
element: zombie,
|
| 639 |
+
health: zombieProperties[type].health,
|
| 640 |
+
maxHealth: zombieProperties[type].health,
|
| 641 |
+
speed: zombieProperties[type].speed * (gameState.currentLevel === 2 ? 0.8 : 1), // Slower at night
|
| 642 |
+
damage: zombieProperties[type].damage,
|
| 643 |
+
moving: true
|
| 644 |
+
};
|
| 645 |
+
|
| 646 |
+
gameState.zombies.push(zombieObj);
|
| 647 |
+
|
| 648 |
+
return zombieObj;
|
| 649 |
+
}
|
| 650 |
+
|
| 651 |
+
// Create projectile
|
| 652 |
+
function createProjectile(x, y) {
|
| 653 |
+
const pea = document.createElement('div');
|
| 654 |
+
pea.className = 'pea';
|
| 655 |
+
pea.style.left = `${x}px`;
|
| 656 |
+
pea.style.top = `${y}px`;
|
| 657 |
+
gameContainer.appendChild(pea);
|
| 658 |
+
|
| 659 |
+
const projectile = {
|
| 660 |
+
x: x,
|
| 661 |
+
y: y,
|
| 662 |
+
speed: 5,
|
| 663 |
+
damage: 20,
|
| 664 |
+
element: pea
|
| 665 |
+
};
|
| 666 |
+
|
| 667 |
+
gameState.projectiles.push(projectile);
|
| 668 |
+
return projectile;
|
| 669 |
+
}
|
| 670 |
+
|
| 671 |
+
// Create sun drop
|
| 672 |
+
function createSunDrop(x, y, autoCollect = false) {
|
| 673 |
+
const sun = document.createElement('div');
|
| 674 |
+
sun.className = 'sun';
|
| 675 |
+
sun.style.left = `${x}px`;
|
| 676 |
+
sun.style.top = `${y}px`;
|
| 677 |
+
|
| 678 |
+
if (autoCollect) {
|
| 679 |
+
// Animation for suns produced by sunflowers
|
| 680 |
+
sun.style.animation = 'sun-bounce 4s ease-in-out, sun-spin 2s linear infinite';
|
| 681 |
+
} else {
|
| 682 |
+
// Regular falling sun animation
|
| 683 |
+
sun.style.animation = 'sun-fall 6s linear, sun-spin 2s linear infinite';
|
| 684 |
+
}
|
| 685 |
+
|
| 686 |
+
sun.addEventListener('click', collectSun);
|
| 687 |
+
gameContainer.appendChild(sun);
|
| 688 |
+
|
| 689 |
+
const sunDrop = {
|
| 690 |
+
x: x,
|
| 691 |
+
y: y,
|
| 692 |
+
element: sun,
|
| 693 |
+
autoCollect: autoCollect,
|
| 694 |
+
collected: false,
|
| 695 |
+
value: 25
|
| 696 |
+
};
|
| 697 |
+
|
| 698 |
+
gameState.sunDrops.push(sunDrop);
|
| 699 |
+
|
| 700 |
+
if (autoCollect) {
|
| 701 |
+
// Auto-collect after animation
|
| 702 |
+
setTimeout(() => {
|
| 703 |
+
if (!sunDrop.collected) {
|
| 704 |
+
collectSun({ target: sun });
|
| 705 |
+
}
|
| 706 |
+
}, 4000);
|
| 707 |
+
} else {
|
| 708 |
+
// Remove if not collected
|
| 709 |
+
setTimeout(() => {
|
| 710 |
+
if (!sunDrop.collected) {
|
| 711 |
+
sun.remove();
|
| 712 |
+
gameState.sunDrops = gameState.sunDrops.filter(s => s !== sunDrop);
|
| 713 |
+
}
|
| 714 |
+
}, 6000);
|
| 715 |
+
}
|
| 716 |
+
|
| 717 |
+
return sunDrop;
|
| 718 |
+
}
|
| 719 |
+
|
| 720 |
+
// Create random sun
|
| 721 |
+
function createRandomSun() {
|
| 722 |
+
if (!gameState.gameActive) return;
|
| 723 |
+
|
| 724 |
+
const x = Math.random() * (gameContainer.clientWidth - 100) + 50;
|
| 725 |
+
createSunDrop(x, -50);
|
| 726 |
+
}
|
| 727 |
+
|
| 728 |
+
// Collect sun
|
| 729 |
+
function collectSun(e) {
|
| 730 |
+
e.stopPropagation();
|
| 731 |
+
|
| 732 |
+
const sunElement = e.target;
|
| 733 |
+
const sunDrop = gameState.sunDrops.find(sun => sun.element === sunElement);
|
| 734 |
+
|
| 735 |
+
if (sunDrop && !sunDrop.collected) {
|
| 736 |
+
sunDrop.collected = true;
|
| 737 |
+
gameState.suns += sunDrop.value;
|
| 738 |
+
updateSunCounter();
|
| 739 |
+
|
| 740 |
+
// Animate collection
|
| 741 |
+
sunElement.style.transition = 'all 0.3s ease-out';
|
| 742 |
+
sunElement.style.transform = 'translateY(-20px) scale(1.5)';
|
| 743 |
+
sunElement.style.opacity = '0';
|
| 744 |
+
|
| 745 |
+
// Remove after animation
|
| 746 |
+
setTimeout(() => {
|
| 747 |
+
sunElement.remove();
|
| 748 |
+
gameState.sunDrops = gameState.sunDrops.filter(s => s !== sunDrop);
|
| 749 |
+
}, 300);
|
| 750 |
+
}
|
| 751 |
+
}
|
| 752 |
+
|
| 753 |
+
// Update sun counter display
|
| 754 |
+
function updateSunCounter() {
|
| 755 |
+
sunCounter.textContent = gameState.suns;
|
| 756 |
+
|
| 757 |
+
// Update plant option availability
|
| 758 |
+
plantOptions.forEach(option => {
|
| 759 |
+
const plantType = option.dataset.plant;
|
| 760 |
+
const plantCost = parseInt(option.dataset.cost);
|
| 761 |
+
|
| 762 |
+
if (gameState.suns < plantCost || gameState.plantCooldowns[plantType] > 0) {
|
| 763 |
+
option.style.opacity = '0.5';
|
| 764 |
+
} else {
|
| 765 |
+
option.style.opacity = '1';
|
| 766 |
+
}
|
| 767 |
+
});
|
| 768 |
+
}
|
| 769 |
+
|
| 770 |
+
// Update cooldown display
|
| 771 |
+
function updateCooldownDisplay(plantType) {
|
| 772 |
+
const option = document.querySelector(`.plant-option[data-plant="${plantType}"]`);
|
| 773 |
+
if (!option) return;
|
| 774 |
+
|
| 775 |
+
// Remove existing cooldown overlay
|
| 776 |
+
const existingOverlay = option.querySelector('.cooldown-overlay');
|
| 777 |
+
if (existingOverlay) existingOverlay.remove();
|
| 778 |
+
|
| 779 |
+
// Create new cooldown overlay
|
| 780 |
+
const overlay = document.createElement('div');
|
| 781 |
+
overlay.className = 'cooldown-overlay';
|
| 782 |
+
overlay.style.height = '100%';
|
| 783 |
+
option.appendChild(overlay);
|
| 784 |
+
|
| 785 |
+
// Animate cooldown
|
| 786 |
+
const cooldown = plantProperties[plantType].cooldown;
|
| 787 |
+
const startTime = Date.now();
|
| 788 |
+
|
| 789 |
+
const animateCooldown = () => {
|
| 790 |
+
const elapsed = (Date.now() - startTime) / 1000;
|
| 791 |
+
const remaining = Math.max(0, cooldown - elapsed);
|
| 792 |
+
|
| 793 |
+
overlay.style.height = `${(remaining / cooldown) * 100}%`;
|
| 794 |
+
|
| 795 |
+
if (remaining > 0) {
|
| 796 |
+
gameState.plantCooldowns[plantType] = remaining;
|
| 797 |
+
requestAnimationFrame(animateCooldown);
|
| 798 |
+
} else {
|
| 799 |
+
gameState.plantCooldowns[plantType] = 0;
|
| 800 |
+
overlay.remove();
|
| 801 |
+
|
| 802 |
+
// Update sun counter to refresh availability
|
| 803 |
+
updateSunCounter();
|
| 804 |
+
}
|
| 805 |
+
};
|
| 806 |
+
|
| 807 |
+
requestAnimationFrame(animateCooldown);
|
| 808 |
+
}
|
| 809 |
+
|
| 810 |
+
// Game loop
|
| 811 |
+
function gameLoop() {
|
| 812 |
+
if (!gameState.gameActive) return;
|
| 813 |
+
|
| 814 |
+
// Update game clock
|
| 815 |
+
gameState.gameClock += 0.016; // Assuming 60 FPS
|
| 816 |
+
|
| 817 |
+
// Check for wave completion and spawn new waves
|
| 818 |
+
checkWaveCompletion();
|
| 819 |
+
|
| 820 |
+
// Update zombies
|
| 821 |
+
updateZombies();
|
| 822 |
+
|
| 823 |
+
// Update plants
|
| 824 |
+
updatePlants();
|
| 825 |
+
|
| 826 |
+
// Update projectiles
|
| 827 |
+
updateProjectiles();
|
| 828 |
+
|
| 829 |
+
// Check game over conditions
|
| 830 |
+
checkGameOver();
|
| 831 |
+
|
| 832 |
+
// Continue game loop
|
| 833 |
+
requestAnimationFrame(gameLoop);
|
| 834 |
+
}
|
| 835 |
+
|
| 836 |
+
// Check wave completion
|
| 837 |
+
function checkWaveCompletion() {
|
| 838 |
+
const level = levels[gameState.currentLevel];
|
| 839 |
+
|
| 840 |
+
// Check if we need to start a new wave
|
| 841 |
+
if (gameState.currentWave < level.waves.length) {
|
| 842 |
+
const currentWaveData = level.waves[gameState.currentWave];
|
| 843 |
+
|
| 844 |
+
if (gameState.gameClock >= currentWaveData.delay &&
|
| 845 |
+
gameState.lastZombieSpawned + 1 < gameState.gameClock &&
|
| 846 |
+
gameState.zombies.length < 5 + gameState.currentWave) {
|
| 847 |
+
|
| 848 |
+
// Spawn zombie
|
| 849 |
+
const zombieType = getRandomZombieType(currentWaveData.zombieTypeWeights);
|
| 850 |
+
const row = Math.floor(Math.random() * 5);
|
| 851 |
+
createZombie(zombieType, row);
|
| 852 |
+
|
| 853 |
+
// Update last spawned time
|
| 854 |
+
gameState.lastZombieSpawned = gameState.gameClock;
|
| 855 |
+
|
| 856 |
+
// Update wave indicator if this is the first zombie of a new wave
|
| 857 |
+
if (gameState.zombies.length === 1) {
|
| 858 |
+
waveIndicator.textContent = `Wave: ${gameState.currentWave + 1}/${level.waves.length}`;
|
| 859 |
+
}
|
| 860 |
+
}
|
| 861 |
+
|
| 862 |
+
// Check if we've spawned enough zombies for this wave
|
| 863 |
+
const zombiesSpawnedThisWave = gameState.zombies.filter(z =>
|
| 864 |
+
z.spawnTime >= currentWaveData.delay - 1
|
| 865 |
+
).length;
|
| 866 |
+
|
| 867 |
+
if (zombiesSpawnedThisWave >= currentWaveData.zombies &&
|
| 868 |
+
gameState.zombies.length === 0 &&
|
| 869 |
+
gameState.currentWave < level.waves.length - 1) {
|
| 870 |
+
|
| 871 |
+
// Move to next wave
|
| 872 |
+
gameState.currentWave++;
|
| 873 |
+
}
|
| 874 |
+
}
|
| 875 |
+
}
|
| 876 |
+
|
| 877 |
+
// Get random zombie type based on weights
|
| 878 |
+
function getRandomZombieType(weights) {
|
| 879 |
+
const randomValue = Math.random();
|
| 880 |
+
let cumulativeWeight = 0;
|
| 881 |
+
|
| 882 |
+
for (let i = 0; i < weights.length; i++) {
|
| 883 |
+
cumulativeWeight += weights[i];
|
| 884 |
+
if (randomValue < cumulativeWeight) {
|
| 885 |
+
return levels[gameState.currentLevel].zombieTypes[i];
|
| 886 |
+
}
|
| 887 |
+
}
|
| 888 |
+
|
| 889 |
+
return levels[gameState.currentLevel].zombieTypes[0]; // Fallback
|
| 890 |
+
}
|
| 891 |
+
|
| 892 |
+
// Update zombies
|
| 893 |
+
function updateZombies() {
|
| 894 |
+
const cellWidth = lawn.clientWidth / 9;
|
| 895 |
+
const cellHeight = lawn.clientHeight / 5;
|
| 896 |
+
|
| 897 |
+
for (let i = gameState.zombies.length - 1; i >= 0; i--) {
|
| 898 |
+
const zombie = gameState.zombies[i];
|
| 899 |
+
|
| 900 |
+
if (zombie.moving) {
|
| 901 |
+
// Move zombie
|
| 902 |
+
zombie.x -= zombie.speed;
|
| 903 |
+
zombie.element.style.left = `${zombie.x}px`;
|
| 904 |
+
|
| 905 |
+
// Check if zombie reached left side
|
| 906 |
+
if (zombie.x < -zombie.element.clientWidth) {
|
| 907 |
+
gameState.zombiesReachedEnd++;
|
| 908 |
+
zombie.element.remove();
|
| 909 |
+
gameState.zombies.splice(i, 1);
|
| 910 |
+
continue;
|
| 911 |
+
}
|
| 912 |
+
|
| 913 |
+
// Check for collision with plants
|
| 914 |
+
const zombieRect = {
|
| 915 |
+
left: zombie.x,
|
| 916 |
+
right: zombie.x + zombie.element.clientWidth,
|
| 917 |
+
top: parseInt(zombie.element.style.top),
|
| 918 |
+
bottom: parseInt(zombie.element.style.top) + zombie.element.clientHeight
|
| 919 |
+
};
|
| 920 |
+
|
| 921 |
+
// Find plants in the same row
|
| 922 |
+
const plantsInRow = gameState.plants.filter(p => p.row === zombie.row);
|
| 923 |
+
|
| 924 |
+
for (const plant of plantsInRow) {
|
| 925 |
+
const cell = document.querySelector(`.lawn-cell[data-row="${plant.row}"][data-col="${plant.col}"]`);
|
| 926 |
+
const rect = cell.getBoundingClientRect();
|
| 927 |
+
|
| 928 |
+
const plantRect = {
|
| 929 |
+
left: rect.left - gameContainer.getBoundingClientRect().left,
|
| 930 |
+
right: rect.right - gameContainer.getBoundingClientRect().left,
|
| 931 |
+
top: rect.top - gameContainer.getBoundingClientRect().top,
|
| 932 |
+
bottom: rect.bottom - gameContainer.getBoundingClientRect().top
|
| 933 |
+
};
|
| 934 |
+
|
| 935 |
+
// Simple collision detection
|
| 936 |
+
if (zombieRect.right > plantRect.left && zombieRect.left < plantRect.right &&
|
| 937 |
+
zombieRect.bottom > plantRect.top && zombieRect.top < plantRect.bottom) {
|
| 938 |
+
|
| 939 |
+
zombie.moving = false;
|
| 940 |
+
|
| 941 |
+
// Damage plant
|
| 942 |
+
plant.health -= zombie.damage / 60; // Assuming 60 FPS
|
| 943 |
+
updatePlantHealth(plant);
|
| 944 |
+
|
| 945 |
+
// Zombie eats animation
|
| 946 |
+
if (Math.random() < 0.02) {
|
| 947 |
+
zombie.element.style.transform = 'scaleX(1.1)';
|
| 948 |
+
setTimeout(() => {
|
| 949 |
+
if (zombie.element) {
|
| 950 |
+
zombie.element.style.transform = 'scaleX(1)';
|
| 951 |
+
}
|
| 952 |
+
}, 100);
|
| 953 |
+
}
|
| 954 |
+
|
| 955 |
+
// Check if plant is dead
|
| 956 |
+
if (plant.health <= 0) {
|
| 957 |
+
plant.element.remove();
|
| 958 |
+
gameState.plants = gameState.plants.filter(p => p !== plant);
|
| 959 |
+
zombie.moving = true;
|
| 960 |
+
}
|
| 961 |
+
|
| 962 |
+
break;
|
| 963 |
+
}
|
| 964 |
+
}
|
| 965 |
+
}
|
| 966 |
+
|
| 967 |
+
// Update zombie appearance based on health
|
| 968 |
+
updateZombieHealth(zombie);
|
| 969 |
+
}
|
| 970 |
+
}
|
| 971 |
+
|
| 972 |
+
// Update plants
|
| 973 |
+
function updatePlants() {
|
| 974 |
+
for (const plant of gameState.plants) {
|
| 975 |
+
// Sunflower behavior
|
| 976 |
+
if (plant.type === 'sunflower') {
|
| 977 |
+
if (gameState.gameClock - plant.lastActionTime >= plantProperties.sunflower.produceSunInterval) {
|
| 978 |
+
plant.lastActionTime = gameState.gameClock;
|
| 979 |
+
|
| 980 |
+
// Produce sun
|
| 981 |
+
const cell = document.querySelector(`.lawn-cell[data-row="${plant.row}"][data-col="${plant.col}"]`);
|
| 982 |
+
const rect = cell.getBoundingClientRect();
|
| 983 |
+
|
| 984 |
+
const x = rect.left - gameContainer.getBoundingClientRect().left + rect.width / 2;
|
| 985 |
+
const y = rect.top - gameContainer.getBoundingClientRect().top + rect.height / 2;
|
| 986 |
+
|
| 987 |
+
createSunDrop(x, y, true);
|
| 988 |
+
}
|
| 989 |
+
}
|
| 990 |
+
|
| 991 |
+
// Peashooter behavior
|
| 992 |
+
if (plant.type === 'peashooter' && gameState.zombies.some(z => z.row === plant.row)) {
|
| 993 |
+
if (gameState.gameClock - plant.lastActionTime >= plantProperties.peashooter.shootInterval) {
|
| 994 |
+
plant.lastActionTime = gameState.gameClock;
|
| 995 |
+
|
| 996 |
+
// Shoot pea
|
| 997 |
+
const cell = document.querySelector(`.lawn-cell[data-row="${plant.row}"][data-col="${plant.col}"]`);
|
| 998 |
+
const rect = cell.getBoundingClientRect();
|
| 999 |
+
|
| 1000 |
+
const x = rect.right - gameContainer.getBoundingClientRect().left;
|
| 1001 |
+
const y = rect.top - gameContainer.getBoundingClientRect().top + rect.height / 2;
|
| 1002 |
+
|
| 1003 |
+
createProjectile(x, y);
|
| 1004 |
+
}
|
| 1005 |
+
}
|
| 1006 |
+
|
| 1007 |
+
// Update plant appearance based on health
|
| 1008 |
+
updatePlantHealth(plant);
|
| 1009 |
+
}
|
| 1010 |
+
}
|
| 1011 |
+
|
| 1012 |
+
// Update projectiles
|
| 1013 |
+
function updateProjectiles() {
|
| 1014 |
+
for (let i = gameState.projectiles.length - 1; i >= 0; i--) {
|
| 1015 |
+
const projectile = gameState.projectiles[i];
|
| 1016 |
+
|
| 1017 |
+
// Move projectile
|
| 1018 |
+
projectile.x += projectile.speed;
|
| 1019 |
+
projectile.element.style.left = `${projectile.x}px`;
|
| 1020 |
+
|
| 1021 |
+
// Remove if off screen
|
| 1022 |
+
if (projectile.x > gameContainer.clientWidth) {
|
| 1023 |
+
projectile.element.remove();
|
| 1024 |
+
gameState.projectiles.splice(i, 1);
|
| 1025 |
+
continue;
|
| 1026 |
+
}
|
| 1027 |
+
|
| 1028 |
+
// Check for collision with zombies
|
| 1029 |
+
const peaRect = {
|
| 1030 |
+
left: projectile.x,
|
| 1031 |
+
right: projectile.x + projectile.element.clientWidth,
|
| 1032 |
+
top: parseInt(projectile.element.style.top),
|
| 1033 |
+
bottom: parseInt(projectile.element.style.top) + projectile.element.clientHeight
|
| 1034 |
+
};
|
| 1035 |
+
|
| 1036 |
+
for (const zombie of gameState.zombies) {
|
| 1037 |
+
const zombieRect = {
|
| 1038 |
+
left: zombie.x,
|
| 1039 |
+
right: zombie.x + zombie.element.clientWidth,
|
| 1040 |
+
top: parseInt(zombie.element.style.top),
|
| 1041 |
+
bottom: parseInt(zombie.element.style.top) + zombie.element.clientHeight
|
| 1042 |
+
};
|
| 1043 |
+
|
| 1044 |
+
// Simple collision detection
|
| 1045 |
+
if (peaRect.right > zombieRect.left && peaRect.left < zombieRect.right &&
|
| 1046 |
+
peaRect.bottom > zombieRect.top && peaRect.top < zombieRect.bottom) {
|
| 1047 |
+
|
| 1048 |
+
// Damage zombie
|
| 1049 |
+
zombie.health -= projectile.damage;
|
| 1050 |
+
|
| 1051 |
+
// Update zombie appearance
|
| 1052 |
+
updateZombieHealth(zombie);
|
| 1053 |
+
|
| 1054 |
+
// Remove projectile
|
| 1055 |
+
projectile.element.remove();
|
| 1056 |
+
gameState.projectiles.splice(i, 1);
|
| 1057 |
+
|
| 1058 |
+
// Check if zombie is dead
|
| 1059 |
+
if (zombie.health <= 0) {
|
| 1060 |
+
// Add suns
|
| 1061 |
+
gameState.suns += zombieProperties[zombie.type].value;
|
| 1062 |
+
updateSunCounter();
|
| 1063 |
+
|
| 1064 |
+
// Remove zombie
|
| 1065 |
+
zombie.element.remove();
|
| 1066 |
+
gameState.zombies = gameState.zombies.filter(z => z !== zombie);
|
| 1067 |
+
}
|
| 1068 |
+
|
| 1069 |
+
break;
|
| 1070 |
+
}
|
| 1071 |
+
}
|
| 1072 |
+
}
|
| 1073 |
+
}
|
| 1074 |
+
|
| 1075 |
+
// Update plant health display
|
| 1076 |
+
function updatePlantHealth(plant) {
|
| 1077 |
+
const healthPercent = Math.max(0, plant.health / plantProperties[plant.type].health * 100);
|
| 1078 |
+
const healthBar = plant.element.querySelector('.health-bar');
|
| 1079 |
+
|
| 1080 |
+
if (healthBar) {
|
| 1081 |
+
healthBar.style.width = `${healthPercent}%`;
|
| 1082 |
+
healthBar.style.backgroundColor = healthPercent > 50 ? '#2ecc71' :
|
| 1083 |
+
healthPercent > 25 ? '#f39c12' :
|
| 1084 |
+
'#e74c3c';
|
| 1085 |
+
}
|
| 1086 |
+
}
|
| 1087 |
+
|
| 1088 |
+
// Update zombie health display
|
| 1089 |
+
function updateZombieHealth(zombie) {
|
| 1090 |
+
const healthPercent = Math.max(0, zombie.health / zombie.maxHealth * 100);
|
| 1091 |
+
const healthBar = zombie.element.querySelector('.health-bar');
|
| 1092 |
+
|
| 1093 |
+
if (healthBar) {
|
| 1094 |
+
healthBar.style.width = `${healthPercent}%`;
|
| 1095 |
+
|
| 1096 |
+
// Visual damage effects
|
| 1097 |
+
if (healthPercent < 50) {
|
| 1098 |
+
zombie.element.style.filter = 'brightness(0.8)';
|
| 1099 |
+
}
|
| 1100 |
+
if (healthPercent < 25) {
|
| 1101 |
+
zombie.element.style.filter = 'brightness(0.6) hue-rotate(30deg)';
|
| 1102 |
+
}
|
| 1103 |
+
}
|
| 1104 |
+
}
|
| 1105 |
+
|
| 1106 |
+
// Check game over conditions
|
| 1107 |
+
function checkGameOver() {
|
| 1108 |
+
// Check for too many zombies reaching the end
|
| 1109 |
+
if (gameState.zombiesReachedEnd >= 5) {
|
| 1110 |
+
endGame(false);
|
| 1111 |
+
return;
|
| 1112 |
+
}
|
| 1113 |
+
|
| 1114 |
+
// Check for level completion
|
| 1115 |
+
const level = levels[gameState.currentLevel];
|
| 1116 |
+
if (gameState.currentWave >= level.waves.length - 1 &&
|
| 1117 |
+
gameState.zombies.length === 0 &&
|
| 1118 |
+
gameState.gameClock - gameState.lastZombieSpawned > 5) {
|
| 1119 |
+
|
| 1120 |
+
endGame(true);
|
| 1121 |
+
return;
|
| 1122 |
+
}
|
| 1123 |
+
}
|
| 1124 |
+
|
| 1125 |
+
// End game
|
| 1126 |
+
function endGame(victory) {
|
| 1127 |
+
gameState.gameActive = false;
|
| 1128 |
+
|
| 1129 |
+
gameOverText.textContent = victory ?
|
| 1130 |
+
`You survived the zombie attack! Final score: ${gameState.suns}` :
|
| 1131 |
+
`The zombies ate your brains! You survived ${gameState.currentWave + 1} waves.`;
|
| 1132 |
+
|
| 1133 |
+
gameOverMessage.style.display = 'flex';
|
| 1134 |
+
}
|
| 1135 |
+
|
| 1136 |
+
// Initialize the game
|
| 1137 |
+
function initGame() {
|
| 1138 |
+
initLawn();
|
| 1139 |
+
initEventListeners();
|
| 1140 |
+
|
| 1141 |
+
// Select first level by default
|
| 1142 |
+
selectLevel(1);
|
| 1143 |
+
|
| 1144 |
+
// Show start screen
|
| 1145 |
+
startScreen.style.display = 'flex';
|
| 1146 |
+
}
|
| 1147 |
+
|
| 1148 |
+
// Start the game
|
| 1149 |
+
window.onload = initGame;
|
| 1150 |
+
</script>
|
| 1151 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: absolute; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">This website has been generated by <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
| 1152 |
+
</html>
|