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0b2675d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | # Task Reference β 911 Dispatch Supervisor
## Task 1: `single_incident` β Easy
**Objective:** Dispatch the correct unit to a single cardiac arrest and resolve it
before the survival clock expires.
**Initial State:** 1 incident (cardiac arrest, P1), 3 units available (1 MEDIC, 1 ENGINE, 1 PATROL)
**Max Steps:** 20 | **Survival Clock:** 600s
**What a good agent does:** Immediately dispatches MEDIC to the cardiac arrest.
Does not dispatch ENGINE or PATROL (triage mismatch penalty).
**What a bad agent does:** Dispatches ENGINE (wrong unit type), wastes steps,
patient survival clock expires β Safety Gate β score capped at 0.2.
**Scoring:** 50% resolution + 30% correct unit type + 20% response speed
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## Task 2: `multi_incident` β Medium
**Objective:** Triage 3 simultaneous incidents with competing priorities.
**Initial State:** 3 incidents (structure fire P2, cardiac arrest P1, shooting P1),
6 units available
**Max Steps:** 40
**What a good agent does:** Immediately dispatches MEDIC to cardiac arrest and
PATROL to shooting (both P1), then dispatches ENGINE to structure fire (P2).
**What a bad agent does:** Dispatches to the fire first (visible/dramatic but P2),
leaving P1 incidents unattended β Safety Gate.
**Scoring:** 50% P1 resolution + 30% overall resolution β 20% escalation penalty
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## Task 3: `mass_casualty` β Hard
**Objective:** Manage a building collapse with surprise incident waves.
**Initial State:** 1 incident (building collapse P1, survival 480s), 7 units
**Max Steps:** 60
**Wave spawns:** Step 5 β structure fire; Step 12 β 2Γ cardiac arrests
**What a good agent does:** Responds to building collapse immediately, pre-stages
units for anticipated waves, adapts when cardiac arrests spawn at step 12.
**What a bad agent does:** Commits all units to building collapse, has no
available units when cardiac arrests spawn β multiple P1 failures β Safety Gate.
**Scoring:** 60% P1 survival + 30% mean step reward β failure penalty
---
## Task 4: `shift_surge` β Hard
**Objective:** Maintain coverage as units go out of service mid-shift.
**Initial State:** 5 units, 0 incidents (board starts empty)
**Max Steps:** 60 | **Wave spawn:** Every 8 steps | **Survival clock:** 720s
**OOS events:** 3 units go OUT_OF_SERVICE by step 5
**What a good agent does:** Anticipates resource scarcity, requests mutual aid
early, stages remaining units strategically, prioritizes P1 incidents as board fills.
**What a bad agent does:** Dispatches all units freely in early steps, has no
coverage when OOS events hit and new incidents spawn simultaneously.
**Scoring:** 35% resolution + 25% P1 survival + 15% coverage + 15% backlog +
10% step reward β 25% escalation penalty
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