Spaces:
Sleeping
Sleeping
Commit ·
5b4eb04
1
Parent(s): 1bc6b3d
Expand action space: stage, reassign, mutual aid, severity change
Browse files- src/protocol.py +21 -1
- src/state_machine.py +251 -17
- tests/test_state_machine.py +38 -1
src/protocol.py
CHANGED
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@@ -56,7 +56,7 @@ class DispatchProtocolValidator:
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error(f"Unknown incident_id '{action.incident_id}'")
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return ValidationResult(ok=False, issues=issues)
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-
if action.action_type
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if unit.status != UnitStatus.AVAILABLE:
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error(f"Unit '{unit.unit_id}' not available (status={unit.status})")
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if unit.assigned_incident_id is not None:
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@@ -73,6 +73,26 @@ class DispatchProtocolValidator:
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f"recommended {incident.incident_type} types {required}"
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)
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elif action.action_type == DispatchAction.CANCEL:
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if unit.assigned_incident_id != incident.incident_id:
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error(f"Unit '{unit.unit_id}' not assigned to incident '{incident.incident_id}'")
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error(f"Unknown incident_id '{action.incident_id}'")
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return ValidationResult(ok=False, issues=issues)
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+
if action.action_type == DispatchAction.DISPATCH:
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if unit.status != UnitStatus.AVAILABLE:
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error(f"Unit '{unit.unit_id}' not available (status={unit.status})")
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if unit.assigned_incident_id is not None:
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f"recommended {incident.incident_type} types {required}"
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)
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elif action.action_type == DispatchAction.REASSIGN:
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if incident.status in {IncidentStatus.RESOLVED}:
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error(f"Incident '{incident.incident_id}' already resolved")
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if unit.assigned_incident_id is None:
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error(f"Unit '{unit.unit_id}' is not currently assigned")
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elif unit.assigned_incident_id == incident.incident_id:
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error(f"Unit '{unit.unit_id}' already assigned to incident '{incident.incident_id}'")
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if unit.status not in {UnitStatus.DISPATCHED, UnitStatus.ON_SCENE, UnitStatus.TRANSPORTING}:
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error(f"Unit '{unit.unit_id}' cannot be reassigned (status={unit.status})")
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+
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# Triage type matching is a soft rule: record warning, do not invalidate.
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required = schema.default_required_units.get(incident.incident_type)
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if required is not None and required:
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if unit.unit_type not in required:
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warn(
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f"Unit '{unit.unit_id}' type {unit.unit_type} mismatches "
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f"recommended {incident.incident_type} types {required}"
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)
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+
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elif action.action_type == DispatchAction.CANCEL:
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if unit.assigned_incident_id != incident.incident_id:
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error(f"Unit '{unit.unit_id}' not assigned to incident '{incident.incident_id}'")
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src/state_machine.py
CHANGED
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@@ -49,7 +49,7 @@ def _distance(x1: float, y1: float, x2: float, y2: float) -> float:
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class DispatchStateMachine:
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"""Deterministic dispatch state machine.
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-
Supports
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PENDING → RESPONDING → ON_SCENE → RESOLVED.
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"""
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@@ -117,32 +117,162 @@ class DispatchStateMachine:
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actions: list[Action] = []
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active_incidents = [
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-
i
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for i in state.incidents.values()
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if i.status not in {IncidentStatus.RESOLVED}
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]
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if not active_incidents:
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return actions
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-
for
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)
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-
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actions.append(
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Action(
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action_type=DispatchAction.
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unit_id=unit.unit_id,
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-
incident_id=
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)
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)
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-
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def step(self, state: State, action: Action) -> tuple[State, Observation]:
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validation = self._validator.validate(self._schema, state, action)
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@@ -170,6 +300,14 @@ class DispatchStateMachine:
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self._apply_dispatch(state, action)
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elif action.action_type == DispatchAction.CANCEL:
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self._apply_cancel(state, action)
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state = self._tick(state)
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@@ -255,6 +393,102 @@ class DispatchStateMachine:
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incident.status = IncidentStatus.PENDING
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incident.survival_clock = _severity_deadline_seconds(incident.severity)
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def _tick(self, state: State) -> State:
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state.step_count += 1
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state.city_time += DEFAULT_DT_S
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class DispatchStateMachine:
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"""Deterministic dispatch state machine.
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+
Supports dispatch operations and advances incidents through:
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PENDING → RESPONDING → ON_SCENE → RESOLVED.
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"""
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actions: list[Action] = []
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active_incidents = [
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i for i in state.incidents.values() if i.status not in {IncidentStatus.RESOLVED}
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]
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if not active_incidents:
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return actions
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# Keep ordering stable and DISPATCH-first for callers that take legal[0].
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active_incidents_sorted = sorted(active_incidents, key=lambda i: i.incident_id)
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units_sorted = sorted(state.units.values(), key=lambda u: u.unit_id)
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# Pick a deterministic "reference" unit for actions that don't semantically need one
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# (UPGRADE/DOWNGRADE require unit_id in the Action contract).
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ref_unit_id = units_sorted[0].unit_id if units_sorted else ""
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# DISPATCH actions (primary control surface)
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for unit in units_sorted:
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if unit.status != UnitStatus.AVAILABLE:
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continue
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for incident in active_incidents_sorted:
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actions.append(
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Action(
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action_type=DispatchAction.DISPATCH,
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unit_id=unit.unit_id,
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incident_id=incident.incident_id,
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)
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+
)
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+
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# STAGE actions (pre-position without committing as assigned)
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for unit in units_sorted:
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+
if unit.status != UnitStatus.AVAILABLE:
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continue
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+
for incident in active_incidents_sorted:
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+
if incident.status != IncidentStatus.PENDING:
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continue
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actions.append(
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Action(
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action_type=DispatchAction.STAGE,
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unit_id=unit.unit_id,
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incident_id=incident.incident_id,
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)
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)
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+
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# CANCEL actions (release currently assigned units)
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for unit in units_sorted:
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+
if unit.assigned_incident_id is None:
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continue
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+
actions.append(
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+
Action(
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action_type=DispatchAction.CANCEL,
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unit_id=unit.unit_id,
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+
incident_id=unit.assigned_incident_id,
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)
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)
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+
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# REASSIGN actions (redirect already-assigned units to a different active incident)
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for unit in units_sorted:
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+
if unit.assigned_incident_id is None:
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continue
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+
if unit.status not in {UnitStatus.DISPATCHED, UnitStatus.ON_SCENE, UnitStatus.TRANSPORTING}:
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continue
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+
for incident in active_incidents_sorted:
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+
if incident.incident_id == unit.assigned_incident_id:
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continue
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actions.append(
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Action(
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action_type=DispatchAction.REASSIGN,
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unit_id=unit.unit_id,
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incident_id=incident.incident_id,
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)
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)
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+
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# MUTUAL_AID actions (only for unit types with no local availability)
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# Use any existing unit as the "type selector".
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available_types = {u.unit_type for u in units_sorted if u.status == UnitStatus.AVAILABLE}
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type_to_template_unit: dict[object, str] = {}
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for unit in units_sorted:
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type_to_template_unit.setdefault(unit.unit_type, unit.unit_id)
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+
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+
for unit_type, template_unit_id in sorted(type_to_template_unit.items(), key=lambda kv: str(kv[0])):
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+
if unit_type in available_types:
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+
continue
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+
for incident in active_incidents_sorted:
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+
actions.append(
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+
Action(
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action_type=DispatchAction.MUTUAL_AID,
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unit_id=template_unit_id,
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+
incident_id=incident.incident_id,
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)
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)
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+
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+
# UPGRADE / DOWNGRADE actions (severity adjustments)
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+
if ref_unit_id:
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+
for incident in active_incidents_sorted:
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+
if incident.status == IncidentStatus.RESOLVED:
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+
continue
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+
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+
# These candidates are filtered by protocol validation at step-time,
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+
# but we only generate the obviously-relevant ones.
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if incident.severity == IncidentSeverity.PRIORITY_1:
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+
actions.append(
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+
Action(
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action_type=DispatchAction.DOWNGRADE,
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+
unit_id=ref_unit_id,
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| 222 |
+
incident_id=incident.incident_id,
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| 223 |
+
priority_override=IncidentSeverity.PRIORITY_2,
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)
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+
)
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+
actions.append(
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+
Action(
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+
action_type=DispatchAction.DOWNGRADE,
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| 229 |
+
unit_id=ref_unit_id,
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+
incident_id=incident.incident_id,
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+
priority_override=IncidentSeverity.PRIORITY_3,
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)
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)
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+
elif incident.severity == IncidentSeverity.PRIORITY_2:
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+
actions.append(
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+
Action(
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action_type=DispatchAction.UPGRADE,
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| 238 |
+
unit_id=ref_unit_id,
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| 239 |
+
incident_id=incident.incident_id,
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| 240 |
+
priority_override=IncidentSeverity.PRIORITY_1,
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+
)
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+
)
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+
actions.append(
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+
Action(
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action_type=DispatchAction.DOWNGRADE,
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| 246 |
+
unit_id=ref_unit_id,
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| 247 |
+
incident_id=incident.incident_id,
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| 248 |
+
priority_override=IncidentSeverity.PRIORITY_3,
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)
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)
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+
else:
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+
actions.append(
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+
Action(
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action_type=DispatchAction.UPGRADE,
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+
unit_id=ref_unit_id,
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| 256 |
+
incident_id=incident.incident_id,
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| 257 |
+
priority_override=IncidentSeverity.PRIORITY_2,
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+
)
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+
)
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| 260 |
+
actions.append(
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| 261 |
+
Action(
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+
action_type=DispatchAction.UPGRADE,
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| 263 |
+
unit_id=ref_unit_id,
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| 264 |
+
incident_id=incident.incident_id,
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| 265 |
+
priority_override=IncidentSeverity.PRIORITY_1,
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)
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)
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+
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| 269 |
+
# Filter out any actions that violate the protocol validator.
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| 270 |
+
legal: list[Action] = []
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| 271 |
+
for a in actions:
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| 272 |
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result = self._validator.validate(self._schema, state, a)
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| 273 |
+
if result.ok:
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| 274 |
+
legal.append(a)
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| 275 |
+
return legal
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|
| 277 |
def step(self, state: State, action: Action) -> tuple[State, Observation]:
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| 278 |
validation = self._validator.validate(self._schema, state, action)
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| 300 |
self._apply_dispatch(state, action)
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| 301 |
elif action.action_type == DispatchAction.CANCEL:
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| 302 |
self._apply_cancel(state, action)
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| 303 |
+
elif action.action_type == DispatchAction.REASSIGN:
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| 304 |
+
self._apply_reassign(state, action)
|
| 305 |
+
elif action.action_type == DispatchAction.STAGE:
|
| 306 |
+
self._apply_stage(state, action)
|
| 307 |
+
elif action.action_type == DispatchAction.MUTUAL_AID:
|
| 308 |
+
self._apply_mutual_aid(state, action)
|
| 309 |
+
elif action.action_type in {DispatchAction.UPGRADE, DispatchAction.DOWNGRADE}:
|
| 310 |
+
self._apply_severity_change(state, action)
|
| 311 |
|
| 312 |
state = self._tick(state)
|
| 313 |
|
|
|
|
| 393 |
incident.status = IncidentStatus.PENDING
|
| 394 |
incident.survival_clock = _severity_deadline_seconds(incident.severity)
|
| 395 |
|
| 396 |
+
def _apply_reassign(self, state: State, action: Action) -> None:
|
| 397 |
+
unit = state.units[action.unit_id]
|
| 398 |
+
new_incident = state.incidents[action.incident_id]
|
| 399 |
+
|
| 400 |
+
old_incident_id = unit.assigned_incident_id
|
| 401 |
+
old_incident = state.incidents.get(old_incident_id) if old_incident_id else None
|
| 402 |
+
|
| 403 |
+
# Remove from the old incident, if present.
|
| 404 |
+
if old_incident is not None and unit.unit_id in old_incident.units_assigned:
|
| 405 |
+
old_incident.units_assigned.remove(unit.unit_id)
|
| 406 |
+
if not old_incident.units_assigned and old_incident.status in {
|
| 407 |
+
IncidentStatus.RESPONDING,
|
| 408 |
+
IncidentStatus.ON_SCENE,
|
| 409 |
+
}:
|
| 410 |
+
old_incident.status = IncidentStatus.PENDING
|
| 411 |
+
old_incident.survival_clock = _severity_deadline_seconds(old_incident.severity)
|
| 412 |
+
|
| 413 |
+
# Assign to the new incident like a dispatch.
|
| 414 |
+
unit.status = UnitStatus.DISPATCHED
|
| 415 |
+
unit.assigned_incident_id = new_incident.incident_id
|
| 416 |
+
|
| 417 |
+
speed = float(self._schema.unit_speeds.get(unit.unit_type, 1.0))
|
| 418 |
+
dx = abs(unit.location_x - new_incident.location_x)
|
| 419 |
+
dy = abs(unit.location_y - new_incident.location_y)
|
| 420 |
+
manhattan_dist = dx + dy
|
| 421 |
+
eta = manhattan_dist / max(speed, 1e-6)
|
| 422 |
+
unit.eta_seconds = max(0.0, float(eta))
|
| 423 |
+
|
| 424 |
+
if unit.unit_id not in new_incident.units_assigned:
|
| 425 |
+
new_incident.units_assigned.append(unit.unit_id)
|
| 426 |
+
if new_incident.status == IncidentStatus.PENDING:
|
| 427 |
+
new_incident.status = IncidentStatus.RESPONDING
|
| 428 |
+
|
| 429 |
+
def _apply_stage(self, state: State, action: Action) -> None:
|
| 430 |
+
"""Pre-position a unit towards an incident without counting as 'assigned'."""
|
| 431 |
+
unit = state.units[action.unit_id]
|
| 432 |
+
incident = state.incidents[action.incident_id]
|
| 433 |
+
|
| 434 |
+
speed = float(self._schema.unit_speeds.get(unit.unit_type, 1.0))
|
| 435 |
+
dx = abs(unit.location_x - incident.location_x)
|
| 436 |
+
dy = abs(unit.location_y - incident.location_y)
|
| 437 |
+
manhattan_dist = dx + dy
|
| 438 |
+
eta = manhattan_dist / max(speed, 1e-6)
|
| 439 |
+
|
| 440 |
+
unit.status = UnitStatus.DISPATCHED
|
| 441 |
+
unit.assigned_incident_id = incident.incident_id
|
| 442 |
+
unit.eta_seconds = max(0.0, float(eta))
|
| 443 |
+
|
| 444 |
+
def _apply_mutual_aid(self, state: State, action: Action) -> None:
|
| 445 |
+
"""Request an external unit of the given type and dispatch it."""
|
| 446 |
+
template = state.units[action.unit_id]
|
| 447 |
+
incident = state.incidents[action.incident_id]
|
| 448 |
+
|
| 449 |
+
counter = int(state.metadata.get("mutual_aid_counter", 0)) + 1
|
| 450 |
+
state.metadata["mutual_aid_counter"] = counter
|
| 451 |
+
|
| 452 |
+
prefix = template.unit_type.value[:3]
|
| 453 |
+
new_unit_id = f"MA-{prefix}-{counter}"
|
| 454 |
+
new_unit_id = new_unit_id[:20]
|
| 455 |
+
|
| 456 |
+
speed = float(self._schema.unit_speeds.get(template.unit_type, 1.0))
|
| 457 |
+
dx = abs(template.location_x - incident.location_x)
|
| 458 |
+
dy = abs(template.location_y - incident.location_y)
|
| 459 |
+
manhattan_dist = dx + dy
|
| 460 |
+
base_eta = manhattan_dist / max(speed, 1e-6)
|
| 461 |
+
penalty = float(state.metadata.get("mutual_aid_eta_penalty", 120.0))
|
| 462 |
+
|
| 463 |
+
unit = UnitState(
|
| 464 |
+
unit_id=new_unit_id,
|
| 465 |
+
unit_type=template.unit_type,
|
| 466 |
+
status=UnitStatus.DISPATCHED,
|
| 467 |
+
location_x=float(template.location_x),
|
| 468 |
+
location_y=float(template.location_y),
|
| 469 |
+
assigned_incident_id=incident.incident_id,
|
| 470 |
+
eta_seconds=max(0.0, float(base_eta + penalty)),
|
| 471 |
+
crew_count=int(template.crew_count),
|
| 472 |
+
)
|
| 473 |
+
state.units[unit.unit_id] = unit
|
| 474 |
+
|
| 475 |
+
if unit.unit_id not in incident.units_assigned:
|
| 476 |
+
incident.units_assigned.append(unit.unit_id)
|
| 477 |
+
if incident.status == IncidentStatus.PENDING:
|
| 478 |
+
incident.status = IncidentStatus.RESPONDING
|
| 479 |
+
|
| 480 |
+
def _apply_severity_change(self, state: State, action: Action) -> None:
|
| 481 |
+
if action.priority_override is None:
|
| 482 |
+
return
|
| 483 |
+
incident = state.incidents[action.incident_id]
|
| 484 |
+
incident.severity = action.priority_override
|
| 485 |
+
|
| 486 |
+
# Update clocks based on current incident phase.
|
| 487 |
+
if incident.status in {IncidentStatus.PENDING, IncidentStatus.RESPONDING}:
|
| 488 |
+
incident.survival_clock = _severity_deadline_seconds(incident.severity)
|
| 489 |
+
elif incident.status == IncidentStatus.ON_SCENE:
|
| 490 |
+
incident.survival_clock = _resolve_timer_seconds(incident.severity)
|
| 491 |
+
|
| 492 |
def _tick(self, state: State) -> State:
|
| 493 |
state.step_count += 1
|
| 494 |
state.city_time += DEFAULT_DT_S
|
tests/test_state_machine.py
CHANGED
|
@@ -24,7 +24,44 @@ def test_legal_actions_non_empty_initially() -> None:
|
|
| 24 |
state = sm.reset(task_id="single_incident", episode_id="ep-1")
|
| 25 |
legal = sm.get_legal_actions(state)
|
| 26 |
assert legal
|
| 27 |
-
assert
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 28 |
|
| 29 |
|
| 30 |
def test_invalid_action_yields_protocol_ok_false() -> None:
|
|
|
|
| 24 |
state = sm.reset(task_id="single_incident", episode_id="ep-1")
|
| 25 |
legal = sm.get_legal_actions(state)
|
| 26 |
assert legal
|
| 27 |
+
assert any(a.action_type == DispatchAction.DISPATCH for a in legal)
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
def test_additional_actions_become_reachable() -> None:
|
| 31 |
+
schema = CitySchemaLoader.load("metro_city")
|
| 32 |
+
sm = DispatchStateMachine(schema=schema, seed=42)
|
| 33 |
+
|
| 34 |
+
# Multi-incident is a better reachability surface (multiple incidents + P2 incident).
|
| 35 |
+
state = sm.reset(task_id="multi_incident", episode_id="ep-1")
|
| 36 |
+
legal = sm.get_legal_actions(state)
|
| 37 |
+
|
| 38 |
+
assert any(a.action_type == DispatchAction.STAGE for a in legal)
|
| 39 |
+
assert any(a.action_type == DispatchAction.UPGRADE for a in legal)
|
| 40 |
+
assert any(a.action_type == DispatchAction.DOWNGRADE for a in legal)
|
| 41 |
+
|
| 42 |
+
# After a dispatch, REASSIGN should be legal to the other active incident.
|
| 43 |
+
dispatch = next(a for a in legal if a.action_type == DispatchAction.DISPATCH)
|
| 44 |
+
state, _ = sm.step(state, dispatch)
|
| 45 |
+
legal2 = sm.get_legal_actions(state)
|
| 46 |
+
assert any(a.action_type == DispatchAction.CANCEL for a in legal2)
|
| 47 |
+
assert any(a.action_type == DispatchAction.REASSIGN for a in legal2)
|
| 48 |
+
|
| 49 |
+
|
| 50 |
+
def test_mutual_aid_appears_when_type_exhausted() -> None:
|
| 51 |
+
schema = CitySchemaLoader.load("metro_city")
|
| 52 |
+
sm = DispatchStateMachine(schema=schema, seed=42)
|
| 53 |
+
state = sm.reset(task_id="multi_incident", episode_id="ep-1")
|
| 54 |
+
|
| 55 |
+
# Exhaust all MEDIC availability.
|
| 56 |
+
from src.models import UnitStatus
|
| 57 |
+
|
| 58 |
+
for unit in state.units.values():
|
| 59 |
+
if unit.unit_type.value == "MEDIC":
|
| 60 |
+
unit.status = UnitStatus.DISPATCHED
|
| 61 |
+
unit.assigned_incident_id = "INC-001"
|
| 62 |
+
|
| 63 |
+
legal = sm.get_legal_actions(state)
|
| 64 |
+
assert any(a.action_type == DispatchAction.MUTUAL_AID for a in legal)
|
| 65 |
|
| 66 |
|
| 67 |
def test_invalid_action_yields_protocol_ok_false() -> None:
|