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Animated robot orchestrator widget for the SpindleFlow RL demo.
Exports one public function: render_orchestrator(state, height=600)
All HTML/CSS/JS is self-contained β no CDN, no external calls.
Safe for Hugging Face Spaces iframe sandbox.
"""
from __future__ import annotations
import json
import math
# ββ Agent color and icon maps βββββββββββββββββββββββββββββββββββββββββββββββββ
SPEC_COLORS = {
"frontend_react": "#00d4ff",
"backend_api": "#7c3aed",
"database_architect": "#f59e0b",
"devops_engineer": "#10b981",
"security_analyst": "#ef4444",
"product_strategist": "#8b5cf6",
"ux_designer": "#ec4899",
"tech_writer": "#94a3b8",
}
SPEC_ICONS = {
"frontend_react": "FE",
"backend_api": "API",
"database_architect": "DB",
"devops_engineer": "OPS",
"security_analyst": "SEC",
"product_strategist": "PM",
"ux_designer": "UX",
"tech_writer": "DOC",
}
_SPAWNED_COLOR = "#fbbf24" # gold for auto-spawned agents
_FALLBACK_COLORS = [ # cycle through for multiple unknown agents
"#fbbf24", "#f472b6", "#34d399", "#fb923c", "#a78bfa",
]
def _agent_color(agent_id: str, spawned_ids: set) -> str:
if agent_id in SPEC_COLORS:
return SPEC_COLORS[agent_id]
if agent_id in spawned_ids:
return _SPAWNED_COLOR
# deterministic fallback based on hash
return _FALLBACK_COLORS[hash(agent_id) % len(_FALLBACK_COLORS)]
def _agent_icon(agent_id: str, spawned_ids: set) -> str:
if agent_id in SPEC_ICONS:
return SPEC_ICONS[agent_id]
if agent_id in spawned_ids:
return "β‘"
return agent_id[:3].upper()
# ββ Layout ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _agent_positions(agent_ids: list,
canvas_w: int = 780,
canvas_h: int = 560) -> dict:
"""Return {agent_id: (x, y)} in a straight vertical column on the right."""
col_x = canvas_w - 115
n = len(agent_ids)
if n == 0:
return {}
pad_top = 50
pad_bot = 50
usable = canvas_h - pad_top - pad_bot
step = usable / n
positions = {}
for i, aid in enumerate(agent_ids):
y = round(pad_top + step * i + step / 2)
positions[aid] = (col_x, y)
return positions
# ββ SVG builders ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _robot_svg() -> str:
return """
<g id="robot" transform="translate(160, 280)">
<!-- Antenna -->
<line x1="0" y1="-115" x2="0" y2="-95" stroke="#00d4ff" stroke-width="2"/>
<circle cx="0" cy="-120" r="5" fill="#00d4ff" class="antenna-pulse"/>
<!-- Head -->
<rect x="-38" y="-95" width="76" height="62" rx="10"
fill="#0d1117" stroke="#00d4ff" stroke-width="1.5"
class="head-glow"/>
<!-- Left Eye -->
<circle cx="-14" cy="-68" r="10" fill="#001a2e"/>
<circle cx="-14" cy="-68" r="6" fill="#00d4ff" class="eye-left"/>
<circle cx="-11" cy="-71" r="2" fill="white" opacity="0.6"/>
<!-- Right Eye -->
<circle cx="14" cy="-68" r="10" fill="#001a2e"/>
<circle cx="14" cy="-68" r="6" fill="#00d4ff" class="eye-right"/>
<circle cx="17" cy="-71" r="2" fill="white" opacity="0.6"/>
<!-- Mouth -->
<path d="M -14 -46 Q 0 -38 14 -46"
fill="none" stroke="#00d4ff" stroke-width="2"
stroke-linecap="round" class="mouth"/>
<!-- Neck -->
<rect x="-8" y="-33" width="16" height="10" rx="3"
fill="#0d1117" stroke="#1a2a3a" stroke-width="1"/>
<!-- Body -->
<rect x="-45" y="-23" width="90" height="80" rx="12"
fill="#0a0f1a" stroke="#1a3a5a" stroke-width="1.5"/>
<!-- Core (spinning hexagon) -->
<g class="core-spin" transform="translate(0, 17)">
<polygon points="0,-18 15.6,-9 15.6,9 0,18 -15.6,9 -15.6,-9"
fill="none" stroke="#00d4ff" stroke-width="1.5" opacity="0.8"/>
<polygon points="0,-11 9.5,-5.5 9.5,5.5 0,11 -9.5,5.5 -9.5,-5.5"
fill="rgba(0,212,255,0.15)" stroke="#00d4ff" stroke-width="1"/>
<circle cx="0" cy="0" r="4" fill="#00d4ff" class="core-pulse"/>
</g>
<!-- Left Arm -->
<g id="arm-left">
<rect x="-68" y="-18" width="24" height="12" rx="6"
fill="#0a0f1a" stroke="#1a3a5a" stroke-width="1.5"/>
<rect x="-72" y="-8" width="14" height="28" rx="7"
fill="#0a0f1a" stroke="#1a3a5a" stroke-width="1.5"/>
</g>
<!-- Right Arm -->
<g id="arm-right" class="arm-idle">
<rect x="44" y="-18" width="24" height="12" rx="6"
fill="#0a0f1a" stroke="#00d4ff" stroke-width="1.5"/>
<rect x="58" y="-8" width="14" height="28" rx="7"
fill="#0a0f1a" stroke="#00d4ff" stroke-width="1.5"/>
<circle cx="65" cy="22" r="5" fill="#00d4ff" class="hand-glow"/>
</g>
<!-- Legs -->
<rect x="-28" y="57" width="18" height="28" rx="6"
fill="#0a0f1a" stroke="#1a3a5a" stroke-width="1.5"/>
<rect x="10" y="57" width="18" height="28" rx="6"
fill="#0a0f1a" stroke="#1a3a5a" stroke-width="1.5"/>
<!-- Feet -->
<ellipse cx="-19" cy="87" rx="16" ry="7"
fill="#0a0f1a" stroke="#1a3a5a" stroke-width="1"/>
<ellipse cx="19" cy="87" rx="16" ry="7"
fill="#0a0f1a" stroke="#1a3a5a" stroke-width="1"/>
<!-- Shadow -->
<ellipse cx="0" cy="97" rx="50" ry="8"
fill="rgba(0,212,255,0.05)"/>
</g>
"""
def _agent_card_svg(agent_id: str, x: int, y: int,
status: str, color: str,
is_spawned: bool = False) -> str:
"""Returns SVG <g> for one agent card. status: idle | active | done."""
icon = SPEC_ICONS.get(agent_id, ("β‘" if is_spawned else agent_id[:3].upper()))
label = agent_id.replace("_", " ").title()
label = label[:18] + ("β¦" if len(label) > 18 else "")
status_class = {"idle": "agent-idle", "active": "agent-active",
"done": "agent-done"}.get(status, "agent-idle")
opacity = "1.0" if status != "idle" else "0.40"
border = "#fbbf24" if is_spawned else color
spawn_star = (
f'<text x="26" y="-26" text-anchor="middle" font-size="10" fill="#fbbf24">β‘</text>'
if is_spawned else ""
)
return f"""
<g class="agent-card {status_class}" transform="translate({x},{y})"
id="agent-{agent_id}" opacity="{opacity}">
<circle cx="0" cy="0" r="36" fill="none"
stroke="{border}" stroke-width="1.5"
class="agent-ring" opacity="0.25"/>
<rect x="-26" y="-26" width="52" height="52" rx="10"
fill="#0a0f1a" stroke="{border}" stroke-width="1.5"
opacity="0.95"/>
<text x="0" y="5" text-anchor="middle" dominant-baseline="middle"
fill="{color}" font-family="'JetBrains Mono', monospace"
font-size="11" font-weight="700">{icon}</text>
{spawn_star}
<circle cx="20" cy="-20" r="5" fill="{color}" class="status-dot"/>
<text x="0" y="40" text-anchor="middle"
fill="#64748b" font-family="system-ui, sans-serif"
font-size="8.5" letter-spacing="0.3">{label}</text>
<g class="done-check" opacity="0">
<circle cx="20" cy="-20" r="7" fill="#10b981"/>
<text x="20" y="-16" text-anchor="middle" fill="white" font-size="9">β</text>
</g>
</g>
"""
def _beam_svg(edges: list, agent_positions: dict) -> str:
"""Returns SVG beam lines for all current delegation edges."""
robot_hand_x, robot_hand_y = 225, 302
lines = []
for caller, callee in edges:
if callee not in agent_positions:
continue
tx, ty = agent_positions[callee]
color = SPEC_COLORS.get(callee, _SPAWNED_COLOR)
lines.append(f"""
<line id="beam-{callee}"
x1="{robot_hand_x}" y1="{robot_hand_y}" x2="{tx}" y2="{ty}"
stroke="{color}" stroke-width="1.5" stroke-linecap="round"
opacity="0.55" stroke-dasharray="6 4" class="beam-line beam-animate"/>
<circle id="dot-{callee}" r="4" fill="{color}" opacity="0.9" class="beam-dot">
<animateMotion dur="0.9s" repeatCount="indefinite"
path="M {robot_hand_x},{robot_hand_y} L {tx},{ty}"/>
</circle>
<circle id="burst-{callee}" cx="{tx}" cy="{ty}" r="8"
fill="none" stroke="{color}" stroke-width="2"
opacity="0" class="burst-ring burst-animate"/>
""")
return "\n".join(lines)
# ββ HTML template βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _html_template(*, agents_svg, beams_svg, robot_svg, state_json,
task_short, reward_html, step, phase, mode, mode_color) -> str:
return f"""<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<style>
* {{ box-sizing: border-box; margin: 0; padding: 0; }}
body {{ background: transparent; font-family: 'JetBrains Mono', 'Fira Code', monospace; overflow: hidden; }}
.canvas-wrap {{
position: relative; width: 100%; height: 560px;
background: radial-gradient(ellipse at 25% 50%, rgba(0,212,255,0.04) 0%, transparent 60%),
radial-gradient(ellipse at 85% 50%, rgba(124,58,237,0.03) 0%, transparent 50%),
#080d14;
border-radius: 16px; border: 1px solid rgba(0,212,255,0.1); overflow: hidden;
}}
.canvas-wrap::before {{
content: ''; position: absolute; inset: 0;
background-image: linear-gradient(rgba(0,212,255,0.025) 1px, transparent 1px),
linear-gradient(90deg, rgba(0,212,255,0.025) 1px, transparent 1px);
background-size: 40px 40px; border-radius: 16px; pointer-events: none;
}}
svg.main-svg {{ position: absolute; top: 0; left: 0; width: 100%; height: 100%; }}
.info-bar {{
position: absolute; bottom: 0; left: 0; right: 0; height: 44px;
background: rgba(0,0,0,0.5); border-top: 1px solid rgba(255,255,255,0.05);
border-radius: 0 0 16px 16px; display: flex; align-items: center;
padding: 0 20px; gap: 24px; font-size: 11px; color: #475569;
}}
.info-badge {{ display: flex; align-items: center; gap: 6px; }}
.info-badge .label {{ font-size: 9px; text-transform: uppercase; letter-spacing: 1px; color: #334155; }}
.info-badge .value {{ font-weight: 700; color: #94a3b8; }}
.task-text {{ flex: 1; overflow: hidden; white-space: nowrap; text-overflow: ellipsis; color: #475569; font-size: 10px; }}
.orch-label {{ position: absolute; top: 18px; left: 18px; font-size: 9px; font-weight: 700; text-transform: uppercase; letter-spacing: 2px; color: #00d4ff; opacity: 0.7; }}
.agents-label {{ position: absolute; top: 18px; right: 18px; font-size: 9px; font-weight: 700; text-transform: uppercase; letter-spacing: 2px; color: #475569; opacity: 0.7; }}
.divider-line {{
position: absolute; left: 47%; top: 8%; height: 84%; width: 1px;
background: linear-gradient(to bottom, transparent, rgba(0,212,255,0.12), transparent);
}}
/* Robot animations */
@keyframes antenna-blink {{ 0%,90%,100% {{ opacity:1; }} 95% {{ opacity:0.2; }} }}
.antenna-pulse {{ animation: antenna-blink 2.5s ease-in-out infinite; }}
@keyframes core-rotation {{ from {{ transform: rotate(0deg); }} to {{ transform: rotate(360deg); }} }}
.core-spin {{ transform-origin: 0px 17px; animation: core-rotation 4s linear infinite; }}
@keyframes core-pulse {{ 0%,100% {{ opacity:0.8; r:4px; }} 50% {{ opacity:1; r:6px; fill:white; }} }}
.core-pulse {{ animation: core-pulse 1.5s ease-in-out infinite; }}
@keyframes eye-blink {{ 0%,92%,100% {{ ry:6px; }} 96% {{ ry:1px; }} }}
.eye-left, .eye-right {{ animation: eye-blink 4s ease-in-out infinite; transform-box: fill-box; transform-origin: center; }}
@keyframes hand-glow {{ 0%,100% {{ opacity:0.6; r:5px; }} 50% {{ opacity:1; r:8px; }} }}
.hand-glow {{ animation: hand-glow 1.2s ease-in-out infinite; }}
@keyframes head-glow-pulse {{ 0%,100% {{ filter: drop-shadow(0 0 4px rgba(0,212,255,0.3)); }} 50% {{ filter: drop-shadow(0 0 12px rgba(0,212,255,0.7)); }} }}
.head-glow {{ animation: head-glow-pulse 2s ease-in-out infinite; }}
@keyframes arm-extend {{ 0% {{ transform: rotate(0deg) translateX(0px); }} 100% {{ transform: rotate(-15deg) translateX(12px); }} }}
.arm-delegating {{ transform-origin: 55px 0px; animation: arm-extend 0.4s ease-out forwards; }}
/* Agent animations */
@keyframes agent-active-pulse {{ 0%,100% {{ filter: drop-shadow(0 0 6px currentColor); }} 50% {{ filter: drop-shadow(0 0 18px currentColor); }} }}
.agent-active {{ animation: agent-active-pulse 0.8s ease-in-out infinite; opacity: 1 !important; }}
.agent-done {{ opacity: 1 !important; }}
.agent-done .status-dot {{ fill: #10b981 !important; }}
.agent-done .done-check {{ opacity: 1 !important; }}
@keyframes ring-expand {{ from {{ r:28px; opacity:0.6; }} to {{ r:48px; opacity:0; }} }}
.agent-active .agent-ring {{ animation: ring-expand 1s ease-out infinite; }}
/* Beam animations */
@keyframes beam-draw {{ from {{ stroke-dashoffset:200; opacity:0; }} to {{ stroke-dashoffset:0; opacity:0.55; }} }}
.beam-animate {{ stroke-dasharray: 6 4; animation: beam-draw 0.4s ease-out forwards; }}
@keyframes burst-expand {{ 0% {{ r:8px; opacity:0.9; stroke-width:3px; }} 100% {{ r:28px; opacity:0; stroke-width:1px; }} }}
.burst-animate {{ animation: burst-expand 0.6s ease-out infinite; }}
.robot-thinking .core-spin {{ animation-duration: 1.2s !important; }}
.robot-thinking .antenna-pulse {{ animation: antenna-blink 0.6s ease-in-out infinite !important; }}
/* Sequential reveal */
@keyframes slide-in-right {{
from {{ opacity: 0; transform: translateX(22px); }}
to {{ opacity: 1; transform: translateX(0); }}
}}
#particles {{ position: absolute; top: 0; left: 0; width: 100%; height: 560px; pointer-events: none; }}
</style>
</head>
<body>
<div class="canvas-wrap" id="canvas-wrap">
<canvas id="particles"></canvas>
<div class="orch-label">Orchestrator</div>
<div class="agents-label">Specialists</div>
<div class="divider-line"></div>
<svg class="main-svg" viewBox="0 0 780 560" xmlns="http://www.w3.org/2000/svg">
<g id="beams-layer">{beams_svg}</g>
<g id="agents-layer">{agents_svg}</g>
<g id="robot-layer">{robot_svg}</g>
</svg>
<div class="info-bar">
<div class="info-badge">
<span class="label">Step</span>
<span class="value">{step}</span>
</div>
<div class="info-badge">
<span class="label">Phase</span>
<span class="value">{phase}</span>
</div>
<div class="info-badge">
<span class="label">Mode</span>
<span class="value" style="color:{mode_color};">{mode}</span>
</div>
<div class="info-badge">
<span class="label">Reward</span>
<span class="value">{reward_html}</span>
</div>
<div class="task-text" title="{task_short}">{task_short}</div>
</div>
</div>
<script>
const STATE = {state_json};
const robotLayer = document.getElementById('robot-layer');
const armRight = document.getElementById('arm-right');
if (STATE.robot_state === 'thinking' || STATE.robot_state === 'delegating') {{
robotLayer.classList.add('robot-thinking');
}}
if (STATE.robot_state === 'delegating' && armRight) {{
armRight.classList.remove('arm-idle');
armRight.classList.add('arm-delegating');
}}
// Sequential reveal: agents appear one-by-one with staggered delays
if (STATE.mode === 'SEQUENTIAL' && !STATE.done && STATE.called.length > 0) {{
STATE.called.forEach(function(agentId, idx) {{
var el = document.getElementById('agent-' + agentId);
if (!el) return;
el.style.opacity = '0';
(function(element, delay) {{
setTimeout(function() {{
element.style.transition = 'opacity 0.5s ease';
element.style.opacity = '1';
}}, delay);
}})(el, 250 + idx * 650);
}});
}}
function spawnParticles(x, y, color) {{
const canvas = document.getElementById('particles');
if (!canvas) return;
const ctx = canvas.getContext('2d');
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
const particles = [];
for (let i = 0; i < 18; i++) {{
const angle = (Math.PI * 2 * i) / 18;
const speed = 1.5 + Math.random() * 2.5;
particles.push({{ x, y, vx: Math.cos(angle)*speed, vy: Math.sin(angle)*speed, life: 1.0, r: 2+Math.random()*2, color }});
}}
function animate() {{
ctx.clearRect(0, 0, canvas.width, canvas.height);
let alive = false;
particles.forEach(p => {{
if (p.life <= 0) return;
p.x += p.vx; p.y += p.vy; p.vx *= 0.92; p.vy *= 0.92; p.life -= 0.025; alive = true;
ctx.beginPath(); ctx.arc(p.x, p.y, p.r, 0, Math.PI*2);
ctx.fillStyle = color + Math.floor(p.life*255).toString(16).padStart(2,'0');
ctx.fill();
}});
if (alive) requestAnimationFrame(animate);
else ctx.clearRect(0, 0, canvas.width, canvas.height);
}}
animate();
}}
if (STATE.active) {{
const activeEl = document.getElementById('agent-' + STATE.active);
if (activeEl) {{
const wrap = document.getElementById('canvas-wrap');
const wRect = wrap.getBoundingClientRect();
const ct = activeEl.getCTM();
if (ct) {{
const scaleX = wRect.width / 780;
const scaleY = wRect.height / 560;
const tx = ct.e * scaleX;
const ty = ct.f * scaleY;
const rect = activeEl.querySelector('rect');
const agentColor = rect ? rect.getAttribute('stroke') : '#00d4ff';
setTimeout(() => spawnParticles(tx, ty, agentColor), 300);
}}
}}
}}
(function breathe() {{
const robot = document.getElementById('robot');
if (!robot) return;
let t = 0;
function frame() {{
t += 0.02;
const dy = Math.sin(t) * 2.5;
robot.setAttribute('transform', `translate(160, ${{280 + dy}})`);
requestAnimationFrame(frame);
}}
frame();
}})();
</script>
</body>
</html>"""
# ββ State assembler βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _build_html(state: dict) -> str:
called = state.get("called", [])
active = state.get("active", "")
edges = state.get("edges", [])
task = state.get("task", "")
step = state.get("step", 0)
mode = state.get("mode", "SEQUENTIAL")
done = state.get("done", False)
reward = state.get("reward", None)
phase = state.get("phase", 1)
spawned_ids = set(state.get("spawned", []))
# Show only agents that were actually called (+ active if mid-step)
all_agents = list(called)
if active and active not in all_agents:
all_agents.append(active)
# Nothing delegated yet β robot is idle/thinking, no agent cards needed
positions = _agent_positions(all_agents) if all_agents else {}
def agent_status(aid):
if aid == active: return "active"
if aid in called: return "done"
return "idle"
agents_svg = "\n".join(
_agent_card_svg(
aid, *positions[aid],
agent_status(aid),
_agent_color(aid, spawned_ids),
is_spawned=(aid in spawned_ids),
)
for aid in all_agents
)
beams_svg = _beam_svg(edges, positions)
robot_svg = _robot_svg()
robot_state = (
"delegating" if active else
"done" if done else
"thinking" if step > 0 else
"idle"
)
task_short = (task[:72] + "β¦") if len(task) > 72 else task
if reward is not None:
sign = "+" if reward >= 0 else ""
reward_color = "#10b981" if reward >= 0 else "#ef4444"
reward_html = f'<span style="color:{reward_color};font-weight:700;">{sign}{reward:.3f}</span>'
else:
reward_html = '<span style="color:#334155;">β</span>'
mode_color = {
"SEQUENTIAL": "#00d4ff",
"PARALLEL": "#7c3aed",
"FAN_OUT_REDUCE": "#f59e0b",
"ITERATIVE": "#10b981",
"STOP": "#ef4444",
}.get(mode, "#64748b")
state_json = json.dumps({
"robot_state": robot_state,
"active": active,
"called": called,
"step": step,
"done": done,
"mode": mode,
"spawned": list(spawned_ids),
})
return _html_template(
agents_svg = agents_svg,
beams_svg = beams_svg,
robot_svg = robot_svg,
state_json = state_json,
task_short = task_short,
reward_html = reward_html,
step = step,
phase = phase,
mode = mode,
mode_color = mode_color,
)
# ββ Public API ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def render_orchestrator(state: dict, height: int = 600) -> None:
"""
Render the animated robot orchestrator widget in a Streamlit page.
state keys:
called β list of specialist IDs called so far this episode
active β specialist being called right now (or "")
edges β list of [caller_id, callee_id] pairs
task β task description string
step β current step number
mode β delegation mode name (e.g. "SEQUENTIAL")
done β whether the episode is finished
reward β cumulative reward float (or None)
phase β curriculum phase int
spawned β list of auto-spawned specialist IDs (shown in gold)
"""
import streamlit.components.v1 as components
components.html(_build_html(state), height=height, scrolling=False)
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