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agent.py
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| 1 |
+
"""
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| 2 |
+
Optimized MCP ReAct Agent for Generalized Text Adventures
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| 3 |
+
Designed to maximize score across 51 Jericho games.
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| 4 |
+
"""
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| 5 |
+
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| 6 |
+
import json
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| 7 |
+
import os
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| 8 |
+
import re
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| 9 |
+
import sys
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| 10 |
+
from dataclasses import dataclass, field
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| 11 |
+
from pathlib import Path
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| 12 |
+
from typing import Optional, Any
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| 13 |
+
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| 14 |
+
from dotenv import load_dotenv
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| 15 |
+
from huggingface_hub import InferenceClient
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| 16 |
+
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| 17 |
+
load_dotenv()
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| 18 |
+
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| 19 |
+
LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"
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| 20 |
+
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| 21 |
+
_hf_token = os.getenv("HF_TOKEN")
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| 22 |
+
if not _hf_token:
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| 23 |
+
raise ValueError("HF_TOKEN not found. Set it in your .env file.")
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| 24 |
+
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| 25 |
+
LLM_CLIENT = InferenceClient(token=_hf_token)
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| 26 |
+
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| 27 |
+
def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
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| 28 |
+
messages = [
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| 29 |
+
{"role": "system", "content": system_prompt},
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| 30 |
+
{"role": "user", "content": prompt},
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| 31 |
+
]
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| 32 |
+
response = LLM_CLIENT.chat.completions.create(
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| 33 |
+
model=LLM_MODEL,
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| 34 |
+
messages=messages,
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| 35 |
+
temperature=0.0,
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| 36 |
+
max_tokens=max_tokens,
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| 37 |
+
seed=seed,
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| 38 |
+
)
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| 39 |
+
return response.choices[0].message.content
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| 40 |
+
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| 41 |
+
@dataclass
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| 42 |
+
class RunResult:
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| 43 |
+
final_score: int
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| 44 |
+
max_score: int
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| 45 |
+
moves: int
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| 46 |
+
locations_visited: set[str]
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| 47 |
+
game_completed: bool
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| 48 |
+
error: Optional[str] = None
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| 49 |
+
history: list[tuple[str, str, str]] = field(default_factory=list)
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| 50 |
+
|
| 51 |
+
# Highly optimized, generalized prompt for text adventure heuristics
|
| 52 |
+
SYSTEM_PROMPT = """You are an expert AI agent playing a classic text adventure game. Your ultimate goal is to MAXIMIZE YOUR SCORE. To get points, you must explore, interact with objects, solve puzzles, and collect treasures.
|
| 53 |
+
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| 54 |
+
AVAILABLE TOOLS:
|
| 55 |
+
1. play_action - Execute game commands (e.g., 'north', 'take lamp', 'examine door')
|
| 56 |
+
2. memory - Get current game state, score, and recent history
|
| 57 |
+
3. get_map - See explored locations and connections
|
| 58 |
+
4. inventory - Check what you're carrying
|
| 59 |
+
|
| 60 |
+
UNIVERSAL HEURISTICS FOR SCORING POINTS:
|
| 61 |
+
1. TAKE EVERYTHING: If a room description mentions an item, your FIRST action should be "take <item>" or "take all".
|
| 62 |
+
2. EXAMINE NOUNS: If you enter a room and see an object (e.g., a rug, a tree, a button), "examine <object>" to find hidden clues.
|
| 63 |
+
3. OPEN CONTAINERS: If you see a door, window, box, chest, or mailbox, try to "open <object>".
|
| 64 |
+
4. EXPLORE UNMAPPED AREAS: Try compass directions (n, s, e, w, u, d, ne, nw, se, sw) to find new rooms.
|
| 65 |
+
5. NEVER PING-PONG: Do not walk back and forth between two rooms (e.g., going East, then immediately West) unless you hit a dead end.
|
| 66 |
+
6. LEARN FROM FAILURE: If a command says "You can't do that" or "I don't understand", NEVER try that exact command again.
|
| 67 |
+
7. USE INVENTORY: If you are stuck, check your inventory. Try to "wear", "eat", "turn on", or "unlock <object> with <item>".
|
| 68 |
+
|
| 69 |
+
RESPOND IN THIS EXACT FORMAT:
|
| 70 |
+
THOUGHT: <Identify nouns/objects in the room description to interact with, OR decide which unexplored direction to take>
|
| 71 |
+
TOOL: <tool_name>
|
| 72 |
+
ARGS: <JSON arguments>
|
| 73 |
+
|
| 74 |
+
Example of excellent gameplay:
|
| 75 |
+
THOUGHT: The description mentions a mailbox. I should open it to see if there is a treasure or clue inside.
|
| 76 |
+
TOOL: play_action
|
| 77 |
+
ARGS: {"action": "open mailbox"}
|
| 78 |
+
"""
|
| 79 |
+
|
| 80 |
+
class StudentAgent:
|
| 81 |
+
def __init__(self, logger: Any = None, enable_logging: bool = False):
|
| 82 |
+
self.history: list[dict] = []
|
| 83 |
+
self.recent_actions: list[str] = []
|
| 84 |
+
self.score: int = 0
|
| 85 |
+
self.failed_actions: dict[str, int] = {}
|
| 86 |
+
self.locations_explored: set[str] = set()
|
| 87 |
+
self.unexplored_directions: list[str] = []
|
| 88 |
+
self.steps_since_map_check: int = 0
|
| 89 |
+
self.steps_since_progress: int = 0
|
| 90 |
+
self.current_map: Optional[str] = None
|
| 91 |
+
self.walkthrough_hints: Optional[list[str]] = None
|
| 92 |
+
self.logger = None
|
| 93 |
+
self.current_inventory: list[str] = []
|
| 94 |
+
self.last_direction_moved: Optional[str] = None
|
| 95 |
+
|
| 96 |
+
async def run(
|
| 97 |
+
self, client, game: str, max_steps: int, seed: int, verbose: bool = False, walkthrough: Optional[list[str]] = None
|
| 98 |
+
) -> RunResult:
|
| 99 |
+
locations_visited = set()
|
| 100 |
+
history = []
|
| 101 |
+
moves = 0
|
| 102 |
+
self.walkthrough_hints = walkthrough
|
| 103 |
+
|
| 104 |
+
tools = await client.list_tools()
|
| 105 |
+
tool_names = [t.name for t in tools]
|
| 106 |
+
|
| 107 |
+
inv_result = await client.call_tool("inventory", {})
|
| 108 |
+
self.current_inventory = self._parse_inventory(self._extract_result(inv_result))
|
| 109 |
+
|
| 110 |
+
result = await client.call_tool("play_action", {"action": "look"})
|
| 111 |
+
observation = self._extract_result(result)
|
| 112 |
+
|
| 113 |
+
location = "Start"
|
| 114 |
+
location = self._extract_location(observation, location)
|
| 115 |
+
locations_visited.add(location)
|
| 116 |
+
self.locations_explored.add(location)
|
| 117 |
+
self.unexplored_directions = ["north", "south", "east", "west", "up", "down", "ne", "nw", "se", "sw"]
|
| 118 |
+
|
| 119 |
+
if verbose: print(f"\n{observation}")
|
| 120 |
+
|
| 121 |
+
for step in range(1, max_steps + 1):
|
| 122 |
+
self.steps_since_map_check += 1
|
| 123 |
+
if self.steps_since_map_check >= 6 or self.steps_since_progress > 3:
|
| 124 |
+
map_result = await client.call_tool("get_map", {})
|
| 125 |
+
self.current_map = self._extract_result(map_result)
|
| 126 |
+
self.steps_since_map_check = 0
|
| 127 |
+
|
| 128 |
+
prompt = self._build_prompt(observation)
|
| 129 |
+
response = call_llm(prompt, SYSTEM_PROMPT, seed + step)
|
| 130 |
+
thought, tool_name, tool_args = self._parse_response(response, tool_names)
|
| 131 |
+
|
| 132 |
+
if verbose:
|
| 133 |
+
print(f"\n--- Step {step} ---")
|
| 134 |
+
print(f"[THOUGHT] {thought}")
|
| 135 |
+
print(f"[TOOL] {tool_name}({tool_args})")
|
| 136 |
+
|
| 137 |
+
tool_name, tool_args = self._validate_tool_call(tool_name, tool_args, tool_names)
|
| 138 |
+
|
| 139 |
+
if tool_name == "play_action":
|
| 140 |
+
action = tool_args.get("action", "look")
|
| 141 |
+
self.recent_actions.append(action)
|
| 142 |
+
if len(self.recent_actions) > 5: self.recent_actions = self.recent_actions[-5:]
|
| 143 |
+
|
| 144 |
+
# Severe anti-loop detection
|
| 145 |
+
if len(self.recent_actions) >= 3 and len(set(self.recent_actions[-3:])) == 1:
|
| 146 |
+
if self.unexplored_directions:
|
| 147 |
+
action = self.unexplored_directions.pop(0)
|
| 148 |
+
tool_args = {"action": action}
|
| 149 |
+
else:
|
| 150 |
+
tool_args = {"action": "look"}
|
| 151 |
+
self.recent_actions[-1] = tool_args["action"]
|
| 152 |
+
|
| 153 |
+
# Track last movement to prevent immediate backtracking
|
| 154 |
+
move_cmds = {"north":"south", "south":"north", "east":"west", "west":"east", "up":"down", "down":"up"}
|
| 155 |
+
if action in move_cmds:
|
| 156 |
+
self.last_direction_moved = action
|
| 157 |
+
elif action not in move_cmds.values():
|
| 158 |
+
self.last_direction_moved = None
|
| 159 |
+
|
| 160 |
+
moves += 1
|
| 161 |
+
|
| 162 |
+
try:
|
| 163 |
+
result = await client.call_tool(tool_name, tool_args)
|
| 164 |
+
observation = self._extract_result(result)
|
| 165 |
+
if tool_name == "inventory":
|
| 166 |
+
self.current_inventory = self._parse_inventory(observation)
|
| 167 |
+
except Exception as e:
|
| 168 |
+
observation = f"Error: {e}"
|
| 169 |
+
|
| 170 |
+
new_location = self._extract_location(observation, location)
|
| 171 |
+
old_score = self.score
|
| 172 |
+
self._update_score(observation)
|
| 173 |
+
|
| 174 |
+
# Check for TRUE progress (New room or more points)
|
| 175 |
+
is_new_room = new_location not in self.locations_explored
|
| 176 |
+
|
| 177 |
+
if is_new_room or self.score > old_score:
|
| 178 |
+
self.steps_since_progress = 0 # Only reset if we actually achieve something new!
|
| 179 |
+
else:
|
| 180 |
+
self.steps_since_progress += 1
|
| 181 |
+
|
| 182 |
+
# Always update location tracking
|
| 183 |
+
if new_location != location:
|
| 184 |
+
location = new_location
|
| 185 |
+
locations_visited.add(location)
|
| 186 |
+
if is_new_room:
|
| 187 |
+
self.locations_explored.add(location)
|
| 188 |
+
# Reset unexplored directions for the new room
|
| 189 |
+
self.unexplored_directions = ["north", "south", "east", "west", "up", "down", "ne", "nw", "se", "sw"]
|
| 190 |
+
|
| 191 |
+
# Track failed actions to avoid repeating them
|
| 192 |
+
if tool_name == "play_action":
|
| 193 |
+
action = tool_args.get("action", "look")
|
| 194 |
+
failure_phrases = ["can't", "cannot", "don't", "not", "fail", "impossible", "doesn't work", "not allowed", "look dark", "i don't understand", "no such"]
|
| 195 |
+
if any(phrase in observation.lower() for phrase in failure_phrases):
|
| 196 |
+
self.failed_actions[action] = self.failed_actions.get(action, 0) + 1
|
| 197 |
+
|
| 198 |
+
if verbose: print(f"[LOCATION] {location} | Score: {self.score} | Explored: {len(self.locations_explored)} | Progress Steps: {self.steps_since_progress}")
|
| 199 |
+
|
| 200 |
+
self.history.append({
|
| 201 |
+
"step": step, "thought": thought, "tool": tool_name, "args": tool_args,
|
| 202 |
+
"result": observation[:200], "location": location, "score": self.score
|
| 203 |
+
})
|
| 204 |
+
if len(self.history) > 10: self.history = self.history[-10:]
|
| 205 |
+
history.append((thought, f"{tool_name}({tool_args})", observation[:100]))
|
| 206 |
+
|
| 207 |
+
if self._is_game_over(observation):
|
| 208 |
+
if verbose: print("\n*** GAME OVER ***")
|
| 209 |
+
break
|
| 210 |
+
|
| 211 |
+
return RunResult(
|
| 212 |
+
final_score=self.score, max_score=350, moves=moves,
|
| 213 |
+
locations_visited=locations_visited, game_completed=self._is_game_over(observation), history=history
|
| 214 |
+
)
|
| 215 |
+
|
| 216 |
+
def _extract_location(self, observation: str, current_location: str = "Unknown") -> str:
|
| 217 |
+
if not observation: return current_location
|
| 218 |
+
ignore_phrases = ["you can't go", "you cannot go", "impenetrable", "nothing special", "doesn't seem to work", "i don't understand", "it's pitch black", "locked", "closed", "inventory:", "valid actions:", "there is no", "you hear", "you are empty-handed", "already", "that's not", "what do you want to", "i see no", "failed"]
|
| 219 |
+
lines = observation.strip().split('\n')
|
| 220 |
+
for line in lines:
|
| 221 |
+
line = line.strip()
|
| 222 |
+
line_lower = line.lower()
|
| 223 |
+
if not line or line.startswith('['): continue
|
| 224 |
+
if any(phrase in line_lower for phrase in ignore_phrases): continue
|
| 225 |
+
if line.endswith('.') and len(line.split()) > 3: continue
|
| 226 |
+
return line
|
| 227 |
+
return current_location
|
| 228 |
+
|
| 229 |
+
def _build_prompt(self, observation: str) -> str:
|
| 230 |
+
parts = [f"Current Score: {self.score}", f"Locations explored: {len(self.locations_explored)}"]
|
| 231 |
+
|
| 232 |
+
if self.history:
|
| 233 |
+
parts.append("\nRecent actions:")
|
| 234 |
+
for entry in self.history[-3:]:
|
| 235 |
+
action = entry.get("args", {}).get("action", entry["tool"])
|
| 236 |
+
res = entry["result"].replace('\n', ' ')
|
| 237 |
+
res_short = res[:80] + "..." if len(res) > 80 else res
|
| 238 |
+
parts.append(f" > {action} -> {res_short}")
|
| 239 |
+
|
| 240 |
+
# Dynamic State Injection
|
| 241 |
+
if self.steps_since_progress == 0 and observation != "Unknown" and len(self.history) > 0:
|
| 242 |
+
parts.append("\n[TACTICAL ADVICE: You just discovered a new area!]")
|
| 243 |
+
parts.append("1. DO NOT move to another room yet.")
|
| 244 |
+
parts.append("2. Look closely at the description below. Are there any objects mentioned? (e.g., mailbox, chest, sword)")
|
| 245 |
+
parts.append("3. If yes, you MUST try to 'take', 'open', or 'examine' them right now.")
|
| 246 |
+
elif self.steps_since_progress > 3:
|
| 247 |
+
parts.append(f"\n[CRITICAL WARNING: You have made {self.steps_since_progress} moves with NO score increase and NO NEW ROOMS.]")
|
| 248 |
+
parts.append("You are walking in circles through already-explored areas. STOP WANDERING.")
|
| 249 |
+
parts.append("To break out of this loop, you MUST do one of the following:")
|
| 250 |
+
parts.append(" 1. Call the 'get_map' tool to see which directions you haven't tried yet.")
|
| 251 |
+
parts.append(" 2. Move in a completely unexplored direction (n, s, e, w, u, d).")
|
| 252 |
+
parts.append(" 3. Examine or interact with an object you previously ignored.")
|
| 253 |
+
|
| 254 |
+
# Warn about failed actions
|
| 255 |
+
if self.failed_actions:
|
| 256 |
+
failed_list = [f"'{k}'" for k, v in self.failed_actions.items() if v >= 2]
|
| 257 |
+
if failed_list: parts.append(f"\n[AVOID: These actions do not work here: {', '.join(failed_list)}]")
|
| 258 |
+
|
| 259 |
+
parts.append(f"\nCurrent situation:\n{observation}\n\nWhat do you do next?")
|
| 260 |
+
return "\n".join(parts)
|
| 261 |
+
|
| 262 |
+
def _parse_response(self, response: str, valid_tools: list[str]) -> tuple[str, str, dict]:
|
| 263 |
+
thought, tool_name, tool_args = "No reasoning provided", "play_action", {"action": "look"}
|
| 264 |
+
for line in response.strip().split("\n"):
|
| 265 |
+
line_clean = line.strip()
|
| 266 |
+
line_upper = line_clean.upper()
|
| 267 |
+
if line_upper.startswith("THOUGHT:"): thought = line_clean.split(":", 1)[1].strip()
|
| 268 |
+
elif line_upper.startswith("TOOL:"):
|
| 269 |
+
raw = line_clean.split(":", 1)[1].strip().lower().replace("**", "").replace("*", "").replace("`", "")
|
| 270 |
+
tool_name = raw.split()[0] if raw else "play_action"
|
| 271 |
+
elif line_upper.startswith("ARGS:"):
|
| 272 |
+
args_part = line_clean.split(":", 1)[1].strip()
|
| 273 |
+
try: tool_args = json.loads(args_part.replace("'", '"'))
|
| 274 |
+
except:
|
| 275 |
+
match = re.search(r'"action"\s*:\s*"([^"]+)"', args_part)
|
| 276 |
+
tool_args = {"action": match.group(1)} if match else {"action": "look"}
|
| 277 |
+
return thought, tool_name, tool_args
|
| 278 |
+
|
| 279 |
+
def _validate_tool_call(self, tool_name: str, tool_args: dict, valid_tools: list[str]) -> tuple[str, dict]:
|
| 280 |
+
if tool_name not in valid_tools: tool_name = "play_action"
|
| 281 |
+
|
| 282 |
+
if tool_name == "play_action":
|
| 283 |
+
action = tool_args.get("action", "look").lower().strip().replace("**", "")
|
| 284 |
+
|
| 285 |
+
# Map bad verbs to Z-Machine standard verbs
|
| 286 |
+
verb_map = {"check": "examine", "inspect": "examine", "investigate": "examine", "grab": "take", "pick up": "take"}
|
| 287 |
+
words = action.split()
|
| 288 |
+
if words and words[0] in verb_map:
|
| 289 |
+
words[0] = verb_map[words[0]]
|
| 290 |
+
action = " ".join(words)
|
| 291 |
+
|
| 292 |
+
# Prevent immediate backtracking (ping-ponging)
|
| 293 |
+
reverse_dirs = {"north":"south", "south":"north", "east":"west", "west":"east", "up":"down", "down":"up"}
|
| 294 |
+
if self.last_direction_moved and action == reverse_dirs.get(self.last_direction_moved):
|
| 295 |
+
if self.unexplored_directions:
|
| 296 |
+
action = self.unexplored_directions.pop(0) # Force a different direction
|
| 297 |
+
|
| 298 |
+
# Prevent repeating failed actions
|
| 299 |
+
if action in self.failed_actions and self.failed_actions[action] >= 2:
|
| 300 |
+
action = self.unexplored_directions.pop(0) if self.unexplored_directions else "look"
|
| 301 |
+
|
| 302 |
+
tool_args["action"] = action
|
| 303 |
+
|
| 304 |
+
return tool_name, tool_args
|
| 305 |
+
|
| 306 |
+
def _extract_result(self, result) -> str:
|
| 307 |
+
if hasattr(result, 'content') and result.content: return result.content[0].text
|
| 308 |
+
if isinstance(result, list) and result: return result[0].text if hasattr(result[0], 'text') else str(result[0])
|
| 309 |
+
return str(result)
|
| 310 |
+
|
| 311 |
+
def _update_score(self, text: str) -> None:
|
| 312 |
+
for pattern in [r'Score:\s*(\d+)', r'score[:\s]+(\d+)', r'\[Score:\s*(\d+)']:
|
| 313 |
+
match = re.search(pattern, text, re.IGNORECASE)
|
| 314 |
+
if match: self.score = max(self.score, int(match.group(1)))
|
| 315 |
+
|
| 316 |
+
def _is_game_over(self, text: str) -> bool:
|
| 317 |
+
return any(phrase in text.lower() for phrase in ["game over", "you have died", "you are dead", "*** you have died ***"])
|
| 318 |
+
|
| 319 |
+
def _parse_inventory(self, inv_text: str) -> list[str]:
|
| 320 |
+
if "empty-handed" in inv_text.lower() or "nothing" in inv_text.lower(): return []
|
| 321 |
+
if ":" in inv_text: return [item.strip() for item in inv_text.split(":", 1)[1].strip().split(",") if item.strip()]
|
| 322 |
+
return []
|
| 323 |
+
|
| 324 |
+
async def test_agent():
|
| 325 |
+
from fastmcp import Client
|
| 326 |
+
agent = StudentAgent()
|
| 327 |
+
async with Client("mcp_server.py") as client:
|
| 328 |
+
result = await agent.run(client=client, game="zork1", max_steps=40, seed=42, verbose=True)
|
| 329 |
+
print(f"\n{'=' * 50}\nFinal Score: {result.final_score}\nMoves: {result.moves}\nLocations: {len(result.locations_visited)}")
|
| 330 |
+
|
| 331 |
+
if __name__ == "__main__":
|
| 332 |
+
import asyncio
|
| 333 |
+
asyncio.run(test_agent())
|