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Upload 6 files
Browse files- Briscola_app.py +272 -0
- Dockerfile +11 -0
- briscola_players.py +493 -0
- environment.py +170 -0
- templates/.DS_Store +0 -0
- templates/Briscola.html +658 -0
Briscola_app.py
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| 1 |
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#open -na Google\ Chrome --args --user-data-dir=/tmp/temporary-chrome-profile-dir --disable-web-security to avoid "CORS request blocked ..."
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import os
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import posix
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from flask import request
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from flask import Flask, render_template
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from flask import jsonify
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from flask import send_from_directory
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import tensorflow as tf
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import briscola_players as players
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import environment as env
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import numpy as np
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app = Flask(__name__, static_folder=None)
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partita = env.Briscola_env()
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player_1 = None
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client_player = None
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card_player_1 = 'Not played yet'
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client_previous_card = 'Not played yet'
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pl_1_previous_card = 'Not played yet'
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from huggingface_hub import snapshot_download
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# Download the repo locally
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model_dir = snapshot_download(repo_id="ginchiostro/briscola_model")
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saved_model_path = os.path.join(model_dir, "MLP_best_model")
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# Load the TensorFlow SavedModel
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loaded_model = tf.keras.models.load_model(saved_model_path)
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best_model = players.MyModel_dense(compute_prob_winning = False)
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best_model.compile()
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best_model(np.linspace(1,100,250)[np.newaxis][np.newaxis])
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best_model.set_weights(loaded_model.get_weights())
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dataset_dir = snapshot_download(repo_id="ginchiostro/briscola_images", repo_type="dataset")
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def string_to_card(card):
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res = [3, 3]
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if card[0] == '8':
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res[0] = 'Fante'
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elif card[0] == '9':
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res[0] = 'Cavallo'
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elif card[0] == '0':
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res[0] = 'Re'
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elif card[0] == '1':
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res[0] = 'Asso'
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else:
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res[0] = card[0]
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res[1] = card[1:]
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if card == 'Not played yet':
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return 'Not played yet'
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else:
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return res[0] + ' ' + res[1]
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def card_to_string(string):
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card = string.split()
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res = [3, 3]
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if card[0] == 'Fante':
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res[0] = '8'
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elif card[0] == 'Cavallo':
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res[0] = '9'
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elif card[0] == 'Re':
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res[0] = '0'
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elif card[0] == 'Asso':
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res[0] = '1'
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else:
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res[0] = card[0]
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res[1] = card[1]
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return res[0] + res[1]
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@app.route('/new_game_vs_det', methods = ['POST'])
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def new_game_det():
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global partita
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partita.reset()
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global player_1
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global client_player
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global card_player_1
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global client_previous_card
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global pl_1_previous_card
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card_player_1 = 'Not played yet'
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client_previous_card = 'Not played yet'
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pl_1_previous_card = 'Not played yet'
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first_hand, briscola = partita.start_game()
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if 0 == np.random.randint(2):
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coin_flip_player_1_is_first = True
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else:
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coin_flip_player_1_is_first = False
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player_1 = players.DeterministicPlayer(first_hand[0], briscola, coin_flip_player_1_is_first)
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client_player = players.HumanPlayer(first_hand[1], briscola, not coin_flip_player_1_is_first)
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if client_player.is_first_player:
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first_pl_message = 'I will be playing first'
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else:
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first_pl_message = 'I will be playing second'
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card_player_1 = player_1.policy(0, None, False)
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response = {
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'first_player': first_pl_message,
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'my_hand': [string_to_card(card) for card in client_player.hand],
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'briscola': string_to_card(client_player.briscola),
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'card_player_1': string_to_card(card_player_1),
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'client_previous_card' : 'Not played yet',
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'pl_1_previous_card' : 'Not played yet'
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}
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return jsonify(response)
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@app.route('/New_game_vs_random', methods = ['POST'])
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def new_game_rand():
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global partita
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partita.reset()
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global player_1
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global client_player
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global card_player_1
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global client_previous_card
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global pl_1_previous_card
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card_player_1 = 'Not played yet'
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client_previous_card = 'Not played yet'
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pl_1_previous_card = 'Not played yet'
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first_hand, briscola = partita.start_game()
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| 147 |
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if 0 == np.random.randint(2):
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coin_flip_player_1_is_first = True
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else:
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coin_flip_player_1_is_first = False
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| 151 |
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player_1 = players.RandomPlayer(first_hand[0], briscola, coin_flip_player_1_is_first)
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| 153 |
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client_player = players.HumanPlayer(first_hand[1], briscola, not coin_flip_player_1_is_first)
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if client_player.is_first_player:
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first_pl_message = 'I will be playing first'
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else:
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first_pl_message = 'I will be playing second'
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card_player_1 = player_1.policy(0, None, False)
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response = {
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'first_player': first_pl_message,
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'my_hand': [string_to_card(card) for card in client_player.hand],
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'briscola': string_to_card(client_player.briscola),
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'card_player_1': string_to_card(card_player_1),
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'client_previous_card' : 'Not played yet',
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'pl_1_previous_card' : 'Not played yet'
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| 168 |
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}
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return jsonify(response)
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@app.route('/New_game_vs_best', methods = ['POST'])
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def new_game_best():
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| 173 |
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global partita
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partita.reset()
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global player_1
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global client_player
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global card_player_1
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global client_previous_card
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global pl_1_previous_card
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card_player_1 = 'Not played yet'
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| 184 |
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client_previous_card = 'Not played yet'
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pl_1_previous_card = 'Not played yet'
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| 187 |
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first_hand, briscola = partita.start_game()
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if 0 == np.random.randint(2):
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coin_flip_player_1_is_first = True
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else:
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coin_flip_player_1_is_first = False
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player_1 = players.DeepPlayer(first_hand[0], briscola, coin_flip_player_1_is_first)
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client_player = players.HumanPlayer(first_hand[1], briscola, not coin_flip_player_1_is_first)
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| 196 |
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player_1.model = best_model
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#print('beginning of the game: ', player_1.hand)
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if client_player.is_first_player:
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first_pl_message = 'I will be playing first'
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else:
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first_pl_message = 'I will be playing second'
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card_player_1 = player_1.policy(0, None, False)
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response = {
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'first_player': first_pl_message,
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'my_hand': [string_to_card(card) for card in client_player.hand],
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'briscola': string_to_card(client_player.briscola),
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'card_player_1': string_to_card(card_player_1),
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'client_previous_card' : 'Not played yet',
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'pl_1_previous_card' : 'Not played yet'
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}
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return jsonify(response)
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@app.route('/play_hand', methods = ['POST'])
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def my_play_hand():
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| 218 |
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global partita
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global player_1
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global client_player
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global card_player_1
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| 222 |
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global client_previous_card
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| 223 |
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global pl_1_previous_card
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message = request.get_json(force = True)
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| 226 |
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card_player_2 = card_to_string(message['my_card'])
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| 227 |
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| 228 |
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if card_player_1 == 'Not played yet':
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card_player_1 = player_1.policy(0., card_player_2, False)
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pl_1_previous_card = card_player_1
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client_previous_card = card_player_2
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new_card_player_1, new_card_player_2, played_cards, is_end_game, player_1_wins, player_1_pts, player_2_pts = partita.step(card_player_1, card_player_2, player_1.is_first_player)
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player_1.gain_info_after_a_hand(new_card_player_1, card_player_1, played_cards, player_1_wins, player_1_pts, player_2_pts)
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client_player.gain_info_after_a_hand(new_card_player_2, card_player_2, played_cards, not player_1_wins, player_1_pts, player_2_pts)
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| 241 |
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if client_player.is_first_player:
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first_pl_message = 'I will be playing first'
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| 243 |
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card_player_1 = 'Not played yet'
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| 244 |
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else:
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first_pl_message = 'I will be playing second'
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| 246 |
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if len(player_1.hand) > 0:
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card_player_1 = player_1.policy(0, None, False)
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else:
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card_player_1 = ' The game is over'
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response = {
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'first_player': first_pl_message,
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'my_hand': [string_to_card(card) for card in client_player.hand],
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'briscola': string_to_card(client_player.briscola),
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'card_player_1': string_to_card(card_player_1),
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'client_previous_card' : string_to_card(client_previous_card),
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'pl_1_previous_card': string_to_card(pl_1_previous_card),
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'points_pl_1': str(player_1.player_1_pts),
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'points_pl_2': str(player_1.player_2_pts)
|
| 260 |
+
}
|
| 261 |
+
return jsonify(response)
|
| 262 |
+
|
| 263 |
+
@app.route("/")
|
| 264 |
+
def index():
|
| 265 |
+
return render_template("Briscola.html")
|
| 266 |
+
|
| 267 |
+
@app.route('/static/<path:filename>')
|
| 268 |
+
def serve_static(filename):
|
| 269 |
+
return send_from_directory(os.path.join(dataset_dir, 'static'), filename)
|
| 270 |
+
|
| 271 |
+
|
| 272 |
+
app.run(debug=False, use_reloader=False, host="0.0.0.0", port=7860)
|
Dockerfile
ADDED
|
@@ -0,0 +1,11 @@
|
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|
| 1 |
+
FROM python:3.10
|
| 2 |
+
|
| 3 |
+
WORKDIR /app
|
| 4 |
+
|
| 5 |
+
COPY . /app
|
| 6 |
+
|
| 7 |
+
RUN RUN pip install "tensorflow==2.13.*" "keras<3" pandas numpy flask huggingface_hub
|
| 8 |
+
|
| 9 |
+
EXPOSE 7860
|
| 10 |
+
|
| 11 |
+
CMD ["python", "Briscola_app.py"]
|
briscola_players.py
ADDED
|
@@ -0,0 +1,493 @@
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Briscola environment and players. Contains nn for deep player"""
|
| 2 |
+
### Briscola environment and players
|
| 3 |
+
#
|
| 4 |
+
import sys #for human player
|
| 5 |
+
|
| 6 |
+
import numpy as np
|
| 7 |
+
import pandas as pd
|
| 8 |
+
import tensorflow as tf
|
| 9 |
+
import environment as env
|
| 10 |
+
|
| 11 |
+
semi = ['bastoni', 'coppe', 'denari', 'spade']
|
| 12 |
+
numeri = ['2', '3', '4', '5', '6', '7', '8', '9', '0', '1']
|
| 13 |
+
my_points = [ 0, 10, 0, 0, 0, 0, 2, 3, 4, 11]
|
| 14 |
+
my_cards = pd.DataFrame({i:[1 for j in numeri] for i in semi}, index = numeri)
|
| 15 |
+
my_cards['points'] = my_points
|
| 16 |
+
sorted_cards = my_cards.sort_values(by = ['points'], ascending = False)
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
all_cards_in_strings = [i + j for i in numeri for j in semi]
|
| 20 |
+
all_cards_in_strings.append('None')
|
| 21 |
+
sorted_cards_in_string = sorted(all_cards_in_strings)
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
###General Player class
|
| 25 |
+
class Player(env.Briscola_env):
|
| 26 |
+
def __init__(self, cards_in_my_hand, briscola, is_first_player):
|
| 27 |
+
super().__init__()
|
| 28 |
+
self.is_first_player = is_first_player
|
| 29 |
+
self.briscola = briscola
|
| 30 |
+
self.hand = cards_in_my_hand
|
| 31 |
+
|
| 32 |
+
#get cards seen
|
| 33 |
+
self.cards_seen = set([card for card in cards_in_my_hand]+[briscola])
|
| 34 |
+
|
| 35 |
+
self.player_1_pts = 0
|
| 36 |
+
self.player_2_pts = 0
|
| 37 |
+
|
| 38 |
+
self.initial_states = [None]*4 #needed for rnn
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
def gain_info_after_a_hand(self, cards_received, card_played, cards_seen, player_1_wins,
|
| 42 |
+
player_1_pts, player_2_pts):
|
| 43 |
+
"""
|
| 44 |
+
Updates: cards_seen, hand, is_first_player
|
| 45 |
+
"""
|
| 46 |
+
self.update_cards_seen(cards_seen)
|
| 47 |
+
self.update_my_hand(cards_received, card_played)
|
| 48 |
+
self.is_first_player = player_1_wins
|
| 49 |
+
self.update_points(player_1_pts, player_2_pts)
|
| 50 |
+
|
| 51 |
+
|
| 52 |
+
def update_points(self, player_1_pts, player_2_pts):
|
| 53 |
+
"""
|
| 54 |
+
Updates the points after each round
|
| 55 |
+
"""
|
| 56 |
+
self.player_1_pts += player_1_pts
|
| 57 |
+
self.player_2_pts += player_2_pts
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
def update_cards_seen(self, cards):
|
| 61 |
+
"""
|
| 62 |
+
Returns: None
|
| 63 |
+
Updates: self.cards_seen
|
| 64 |
+
"""
|
| 65 |
+
self.cards_seen.add(cards[0])
|
| 66 |
+
self.cards_seen.add(cards[1])
|
| 67 |
+
|
| 68 |
+
|
| 69 |
+
def update_my_hand(self, card_received, card_played):
|
| 70 |
+
hand_withot_dropped_card = [my_card for my_card in self.hand if my_card != card_played]
|
| 71 |
+
if not card_received == None:
|
| 72 |
+
self.hand = hand_withot_dropped_card + [card_received]
|
| 73 |
+
self.cards_seen.add(card_received)
|
| 74 |
+
else:
|
| 75 |
+
self.hand = hand_withot_dropped_card
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
def new_game(self, cards_in_my_hand, briscola, is_first_player):
|
| 79 |
+
"""
|
| 80 |
+
Re-initializes the player
|
| 81 |
+
"""
|
| 82 |
+
self.is_first_player = is_first_player
|
| 83 |
+
self.briscola = briscola
|
| 84 |
+
self.hand = cards_in_my_hand
|
| 85 |
+
|
| 86 |
+
#get cards seen
|
| 87 |
+
self.cards_seen = set([card for card in cards_in_my_hand]+[briscola])
|
| 88 |
+
self.player_1_pts = 0
|
| 89 |
+
self.player_2_pts = 0
|
| 90 |
+
self.initial_states = [None]*4 #needed for rnn
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
###Human player
|
| 94 |
+
class HumanPlayer(Player):
|
| 95 |
+
def __init__(self, cards_in_my_hand, briscola, is_first_player):
|
| 96 |
+
super().__init__(cards_in_my_hand, briscola, is_first_player)
|
| 97 |
+
|
| 98 |
+
def policy(self, epsilon, first_played_card = None, vs_human = False):
|
| 99 |
+
if self.is_first_player:
|
| 100 |
+
print('I am the first player')
|
| 101 |
+
else:
|
| 102 |
+
print('I am the second player and my opponent played', first_played_card)
|
| 103 |
+
print('briscola:', self.briscola)
|
| 104 |
+
my_hand = [card for card in self.hand]
|
| 105 |
+
if len(my_hand) == 1:
|
| 106 |
+
print('My points:', self.player_1_pts)
|
| 107 |
+
print('Points of my opponent:', self.player_2_pts)
|
| 108 |
+
print('hand:', my_hand)
|
| 109 |
+
played_card = input("I play the following:")
|
| 110 |
+
return played_card
|
| 111 |
+
|
| 112 |
+
|
| 113 |
+
###Deterministic "greedy" player
|
| 114 |
+
class DeterministicPlayer(Player):
|
| 115 |
+
def __init__(self, cards_in_my_hand, briscola, is_first_player):
|
| 116 |
+
super().__init__(cards_in_my_hand, briscola, is_first_player)
|
| 117 |
+
|
| 118 |
+
def deterministic_policy_first_player(self):
|
| 119 |
+
"""
|
| 120 |
+
Plays the card with less points
|
| 121 |
+
"""
|
| 122 |
+
numbers_of_cards = [card[0] for card in self.hand]
|
| 123 |
+
points = sorted_cards.loc[numbers_of_cards, 'points'].values
|
| 124 |
+
min_points = min(points)
|
| 125 |
+
|
| 126 |
+
cards_with_min_pts =[]
|
| 127 |
+
for card in self.hand:
|
| 128 |
+
if sorted_cards.loc[card[0], 'points'] == min_points:
|
| 129 |
+
cards_with_min_pts.append(card)
|
| 130 |
+
if len(cards_with_min_pts) > 0:
|
| 131 |
+
|
| 132 |
+
cards_with_min_pts_without_briscola = []#if i can win without a briscola i do that
|
| 133 |
+
for card in cards_with_min_pts:
|
| 134 |
+
if card[1:] != self.briscola:
|
| 135 |
+
cards_with_min_pts_without_briscola.append(card)
|
| 136 |
+
if len(cards_with_min_pts_without_briscola) > 0:
|
| 137 |
+
card_with_min_points = cards_with_min_pts_without_briscola
|
| 138 |
+
return cards_with_min_pts[np.random.randint(len(cards_with_min_pts))]
|
| 139 |
+
|
| 140 |
+
|
| 141 |
+
def deterministic_policy_second_player(self, first_played_card):
|
| 142 |
+
"""
|
| 143 |
+
First determines if we can win. If we can win the round, plays the card
|
| 144 |
+
with less points that makes us win. Otherwise, plays the card with less points.
|
| 145 |
+
"""
|
| 146 |
+
my_victories = []
|
| 147 |
+
for card in self.hand:
|
| 148 |
+
if 'second_played_card' == self.which_card_wins_a_round(first_played_card, card):
|
| 149 |
+
my_victories.append(card)
|
| 150 |
+
|
| 151 |
+
if len(my_victories) == 0:
|
| 152 |
+
return self.deterministic_policy_first_player()
|
| 153 |
+
else:
|
| 154 |
+
numbers_of_cards = [card[0] for card in my_victories]
|
| 155 |
+
points = sorted_cards.loc[numbers_of_cards, 'points'].values
|
| 156 |
+
min_points = min(points)
|
| 157 |
+
|
| 158 |
+
cards_with_min_pts =[]
|
| 159 |
+
for card in my_victories:
|
| 160 |
+
if sorted_cards.loc[card[0], 'points'] == min_points:
|
| 161 |
+
cards_with_min_pts.append(card)
|
| 162 |
+
return cards_with_min_pts[np.random.randint(len(cards_with_min_pts))]
|
| 163 |
+
|
| 164 |
+
|
| 165 |
+
def policy(self, epsilon, first_played_card = None, vs_human = False):
|
| 166 |
+
if self.is_first_player:
|
| 167 |
+
card = self.deterministic_policy_first_player()
|
| 168 |
+
if vs_human:
|
| 169 |
+
print('opponent plays ', card)
|
| 170 |
+
return card
|
| 171 |
+
else:
|
| 172 |
+
card = self.deterministic_policy_second_player(first_played_card)
|
| 173 |
+
if vs_human:
|
| 174 |
+
print('opponent plays ', card)
|
| 175 |
+
return card
|
| 176 |
+
|
| 177 |
+
###Random player
|
| 178 |
+
|
| 179 |
+
class RandomPlayer(Player):
|
| 180 |
+
def __init__(self, cards_in_my_hand, briscola, is_first_player):
|
| 181 |
+
super().__init__(cards_in_my_hand, briscola, is_first_player)
|
| 182 |
+
|
| 183 |
+
def policy(self, epsilon, first_played_card = None, vs_human = False):
|
| 184 |
+
card = self.hand[np.random.randint(len(self.hand))]
|
| 185 |
+
if vs_human:
|
| 186 |
+
print('opponent plays ', card)
|
| 187 |
+
return card
|
| 188 |
+
|
| 189 |
+
###Deep player
|
| 190 |
+
|
| 191 |
+
##Model
|
| 192 |
+
class FinalLayer(tf.keras.layers.Layer):
|
| 193 |
+
def __init__(self):
|
| 194 |
+
super(FinalLayer, self).__init__()
|
| 195 |
+
|
| 196 |
+
def call(self, my_input, final_output):
|
| 197 |
+
"""
|
| 198 |
+
Returns a tensor of shape [batch_size, 3].
|
| 199 |
+
Changes final_output assigning [1.,1.,1.] (resp.[0.,0.,0.]) if I have already won (resp. lost).
|
| 200 |
+
|
| 201 |
+
final_output.shape == [batch_size, 3] and my_input.shape == [batch_size, number_of_rounds, features]
|
| 202 |
+
"""
|
| 203 |
+
results = my_input[:,-1,-1] #1d array with 1. if pl_1 wins, 0. if it loses, 0.5 otherwise
|
| 204 |
+
#1d array with 1. if pl_1 wins, 0. otherwise
|
| 205 |
+
winning = tf.reshape(tf.floor(results), (results.shape[0],1))
|
| 206 |
+
|
| 207 |
+
#1d array with 0. if pl_1 loses, 1. otherwise
|
| 208 |
+
losing = tf.reshape(1- tf.floor(1-results), (results.shape[0],1))
|
| 209 |
+
|
| 210 |
+
#needed for taking elementwise max-min.
|
| 211 |
+
winning_tensor = tf.concat([winning, winning, winning], axis = 1)
|
| 212 |
+
losing_tensor = tf.concat([losing, losing, losing], axis = 1)
|
| 213 |
+
|
| 214 |
+
#Changes final_output assigning [1.,1.,1.] if I have already won
|
| 215 |
+
first = tf.math.maximum(winning_tensor, final_output)
|
| 216 |
+
|
| 217 |
+
#Changes final_output assigning [0.,0.,0.] lost
|
| 218 |
+
second = tf.math.minimum(losing_tensor,first)
|
| 219 |
+
return second
|
| 220 |
+
|
| 221 |
+
|
| 222 |
+
class MyModel(tf.keras.Model):
|
| 223 |
+
"""
|
| 224 |
+
To initialize set compute_prob_winning=False if the model estimates the number of points, set it to True if it estimates
|
| 225 |
+
the probability of winning the game.
|
| 226 |
+
|
| 227 |
+
The call has two parameters, initial_states=[None]*4 and my_return_sequences=False.
|
| 228 |
+
- initial_states are the initial states for the gru layers.
|
| 229 |
+
- my_return_sequences returns a list of the time-distributed outputs of the gru layers,
|
| 230 |
+
and the time-distributed outputs of the dense layer + final layer.
|
| 231 |
+
"""
|
| 232 |
+
def __init__(self, compute_prob_winning=True, simplified=False):
|
| 233 |
+
super(MyModel, self).__init__()
|
| 234 |
+
self.compute_prob_winning = compute_prob_winning
|
| 235 |
+
self.simplified = simplified
|
| 236 |
+
|
| 237 |
+
self.gru1 = tf.keras.layers.GRU(200, return_sequences = True)
|
| 238 |
+
self.gru2 = tf.keras.layers.GRU(200, return_sequences = True)
|
| 239 |
+
if not simplified:
|
| 240 |
+
self.gru3 = tf.keras.layers.GRU(200, return_sequences = True)
|
| 241 |
+
self.gru4 = tf.keras.layers.GRU(200, return_sequences = True)
|
| 242 |
+
|
| 243 |
+
if self.compute_prob_winning:
|
| 244 |
+
self.dense = tf.keras.layers.Dense(3, activation = "sigmoid")
|
| 245 |
+
self.final = FinalLayer()
|
| 246 |
+
self.td1 = tf.keras.layers.TimeDistributed(self.dense)
|
| 247 |
+
self.td2 = tf.keras.layers.TimeDistributed(self.final)
|
| 248 |
+
else:
|
| 249 |
+
self.dense = tf.keras.layers.Dense(3, activation = "tanh")
|
| 250 |
+
self.td1 = tf.keras.layers.TimeDistributed(self.dense)
|
| 251 |
+
|
| 252 |
+
def call(self, state, initial_states=[None]*4, my_return_sequences=False):
|
| 253 |
+
h_1 = self.gru1(state, initial_state=initial_states[0])#initial states has shape (batch_size, 200)
|
| 254 |
+
h_2 = self.gru2(h_1, initial_state=initial_states[1])
|
| 255 |
+
if not my_return_sequences:
|
| 256 |
+
if not self.simplified:
|
| 257 |
+
h_3 = self.gru3(h_2, initial_state = initial_states[2])
|
| 258 |
+
h_4 = self.gru4(h_3, initial_state = initial_states[3])
|
| 259 |
+
final_output = self.dense(h_4[:,-1,:])
|
| 260 |
+
|
| 261 |
+
if self.compute_prob_winning:
|
| 262 |
+
return [h_1[:,-1,:], h_2[:,-1,:], h_3[:,-1,:], h_4[:,-1,:]], self.final(state, final_output)
|
| 263 |
+
else:
|
| 264 |
+
return [h_1[:,-1,:], h_2[:,-1,:], h_3[:,-1,:], h_4[:,-1,:]], final_output
|
| 265 |
+
else:
|
| 266 |
+
final_output = self.dense(h_2[:,-1,:])
|
| 267 |
+
|
| 268 |
+
if self.compute_prob_winning:
|
| 269 |
+
#the last 2 h-states are never used whene simplified == True
|
| 270 |
+
return [h_1[:,-1,:], h_2[:,-1,:], h_2[:,-1,:], h_2[:,-1,:]], self.final(state, final_output)
|
| 271 |
+
else:
|
| 272 |
+
#the last 2 h-states are never used whene simplified == True
|
| 273 |
+
return [h_1[:,-1,:], h_2[:,-1,:], h_2[:,-1,:], h_2[:,-1,:]], final_output
|
| 274 |
+
else:
|
| 275 |
+
if not self.simplified:
|
| 276 |
+
h_3 = self.gru3(h_2, initial_state = initial_states[2])
|
| 277 |
+
h_4 = self.gru4(h_3, initial_state = initial_states[3])
|
| 278 |
+
tdense = self.td1(h_4)
|
| 279 |
+
|
| 280 |
+
if self.compute_prob_winning:
|
| 281 |
+
#Apply FinalLayer (if I already won or lost replace the prob with 1. or 0 respectively)
|
| 282 |
+
#to each output, by reshaping the outputs.
|
| 283 |
+
|
| 284 |
+
reshaped_tdense = tf.reshape(tdense, (tdense.shape[1] * tdense.shape[0], tdense.shape[2]))
|
| 285 |
+
reshaped_input = tf.reshape(state, ( state.shape[1] * state.shape[0],1, state.shape[2]))
|
| 286 |
+
final_result = self.final(reshaped_input, reshaped_tdense)
|
| 287 |
+
return [h_1, h_2, h_3, h_4], tf.reshape(final_result, tdense.shape)
|
| 288 |
+
else:
|
| 289 |
+
return [h_1, h_2, h_3, h_4], tdense
|
| 290 |
+
|
| 291 |
+
else:
|
| 292 |
+
tdense = self.td1(h_2)
|
| 293 |
+
|
| 294 |
+
if self.compute_prob_winning:
|
| 295 |
+
#Apply FinalLayer (if I already won or lost replace the prob with 1. or 0 respectively)
|
| 296 |
+
#to each output, by reshaping the outputs.
|
| 297 |
+
|
| 298 |
+
reshaped_tdense = tf.reshape(tdense, (tdense.shape[1] * tdense.shape[0], tdense.shape[2]))
|
| 299 |
+
reshaped_input = tf.reshape(state, ( state.shape[1] * state.shape[0],1, state.shape[2]))
|
| 300 |
+
final_result = self.final(reshaped_input, reshaped_tdense)
|
| 301 |
+
|
| 302 |
+
#the last 2 h-states are never used whene simplified == True
|
| 303 |
+
return [h_1, h_2, h_2, h_2], tf.reshape(final_result, tdense.shape)
|
| 304 |
+
|
| 305 |
+
else:
|
| 306 |
+
#the last 2 h-states are never used whene simplified == True
|
| 307 |
+
return [h_1, h_2, h_2, h_2], tdense
|
| 308 |
+
|
| 309 |
+
class MyModel_dense(tf.keras.Model):
|
| 310 |
+
"""
|
| 311 |
+
If the nn is approximating the probability of winning, initialize with compute_prob_winning = True,
|
| 312 |
+
if it is approximating the (weighted) average of the number of points we make per round initialize with
|
| 313 |
+
compute_prob_winning = False.
|
| 314 |
+
|
| 315 |
+
The call has the parameter initial_states = [None]*4, just to make it compatible with MyModel.
|
| 316 |
+
"""
|
| 317 |
+
def __init__(self, compute_prob_winning = True):
|
| 318 |
+
super(MyModel_dense, self).__init__()
|
| 319 |
+
|
| 320 |
+
self.my_layers = [tf.keras.layers.Dense(200, activation = "tanh"),
|
| 321 |
+
tf.keras.layers.Dense(200, activation = "tanh")]
|
| 322 |
+
|
| 323 |
+
if compute_prob_winning:
|
| 324 |
+
self.my_layers.append(tf.keras.layers.Dense(3, activation = "sigmoid"))
|
| 325 |
+
self.final = FinalLayer()
|
| 326 |
+
else:
|
| 327 |
+
self.my_layers.append(tf.keras.layers.Dense(3, activation = "tanh"))
|
| 328 |
+
|
| 329 |
+
self.compute_prob_winning = compute_prob_winning
|
| 330 |
+
|
| 331 |
+
def call(self, state, initial_states = [None]*4):
|
| 332 |
+
current_state = tf.identity(state)
|
| 333 |
+
state = state[:,-1,:] #to make it compatible with the input of MyModel
|
| 334 |
+
|
| 335 |
+
for layer in self.my_layers:
|
| 336 |
+
state = layer(state)
|
| 337 |
+
|
| 338 |
+
if self.compute_prob_winning:
|
| 339 |
+
return [None]*4, self.final(current_state, state)
|
| 340 |
+
else:
|
| 341 |
+
return [None]*4, state
|
| 342 |
+
|
| 343 |
+
|
| 344 |
+
## Deep player
|
| 345 |
+
class DeepPlayer(Player):
|
| 346 |
+
def __init__(self, cards_in_my_hand, briscola, is_first_player):
|
| 347 |
+
super().__init__(cards_in_my_hand, briscola, is_first_player)
|
| 348 |
+
self.model = MyModel()
|
| 349 |
+
self.cards_not_seen = set(all_cards_in_strings)
|
| 350 |
+
self.cards_not_seen.remove('None')
|
| 351 |
+
self.cards_not_seen = self.cards_not_seen.difference(self.cards_seen)
|
| 352 |
+
self.as_opponent = False
|
| 353 |
+
|
| 354 |
+
def one_hot(self, is_first_player, hand , briscola,
|
| 355 |
+
player_1_pts, player_2_pts, cards_seen, card_opponent = None):
|
| 356 |
+
"""
|
| 357 |
+
Gets one hot state for nn.
|
| 358 |
+
"""
|
| 359 |
+
if card_opponent == None:
|
| 360 |
+
card_opponent = 'None'
|
| 361 |
+
result1 = [1. if is_first_player else 0.]
|
| 362 |
+
position = []
|
| 363 |
+
|
| 364 |
+
for card in hand:
|
| 365 |
+
position.append(sorted_cards_in_string.index(card))
|
| 366 |
+
if len(position)<3:
|
| 367 |
+
position = position + [40]*(3-len(position))
|
| 368 |
+
|
| 369 |
+
card_1 = np.eye(41)[position[0]]
|
| 370 |
+
card_2 = np.eye(41)[position[1]]
|
| 371 |
+
card_3 = np.eye(41)[position[2]]
|
| 372 |
+
briscola = np.eye(41)[sorted_cards_in_string.index(briscola)]
|
| 373 |
+
|
| 374 |
+
pts = np.array([player_1_pts, player_2_pts])/120 if not self.as_opponent else np.array([player_2_pts, player_1_pts])/120
|
| 375 |
+
if pts[0] > 0.5:
|
| 376 |
+
winning = [1.]
|
| 377 |
+
elif pts[1] > 0.5:
|
| 378 |
+
winning = [0.]
|
| 379 |
+
else:
|
| 380 |
+
winning = [.5]
|
| 381 |
+
|
| 382 |
+
card_opponent_oh = np.eye(41)[sorted_cards_in_string.index(card_opponent)]
|
| 383 |
+
|
| 384 |
+
encode_seen_cards = np.zeros(41)
|
| 385 |
+
for i in range(len(sorted_cards_in_string)):
|
| 386 |
+
if sorted_cards_in_string[i] in cards_seen:
|
| 387 |
+
encode_seen_cards[i] = 1
|
| 388 |
+
|
| 389 |
+
result = np.concatenate([result1, card_1, card_2, card_3, briscola, pts, card_opponent_oh, encode_seen_cards, winning ])
|
| 390 |
+
return result[np.newaxis].astype('float32')
|
| 391 |
+
|
| 392 |
+
|
| 393 |
+
#Auxuliary 1 -- see policy last rounds
|
| 394 |
+
def last_two_rounds(self, my_hand, opponent_hand, played_card):
|
| 395 |
+
if played_card != None:
|
| 396 |
+
best_option = ('s', - 200, 200) #(card, my pts, opp points)
|
| 397 |
+
for card in my_hand:
|
| 398 |
+
remaining_cards = [_ for _ in my_hand if _ != card]
|
| 399 |
+
remaining_opp_cards = [_ for _ in opponent_hand if _ != played_card]
|
| 400 |
+
_, _, _, _, player_1_wins, player_1_pts, player_2_pts = self.step(card, played_card, False, update_global_var = False)
|
| 401 |
+
my_points = player_1_pts
|
| 402 |
+
opp_points = player_2_pts
|
| 403 |
+
_, _, _, _, _, player_1_pts, player_2_pts = self.step(remaining_cards[0], remaining_opp_cards[0], player_1_wins, update_global_var = False)
|
| 404 |
+
my_points += player_1_pts
|
| 405 |
+
opp_points += player_2_pts
|
| 406 |
+
if my_points > best_option[1]:
|
| 407 |
+
best_option = [card, my_points, opp_points]
|
| 408 |
+
return best_option
|
| 409 |
+
else:
|
| 410 |
+
best_option = ('s', -200, 200)
|
| 411 |
+
for card in my_hand:
|
| 412 |
+
local_option = self.last_two_rounds(opponent_hand, my_hand, card)
|
| 413 |
+
if local_option[2] > best_option[1]:
|
| 414 |
+
best_option = (card, local_option[2],local_option[1])
|
| 415 |
+
return best_option
|
| 416 |
+
|
| 417 |
+
#Auxuliary 2 -- see policy last rounds
|
| 418 |
+
def last_three_rounds(self, my_hand, opponent_hand, played_card):
|
| 419 |
+
if played_card != None:
|
| 420 |
+
best_option = ('s', - 200, 200) #(card, my pts, opp points)
|
| 421 |
+
for card in my_hand:
|
| 422 |
+
remaining_cards = [_ for _ in my_hand if _ != card]
|
| 423 |
+
remaining_opp_cards = [_ for _ in opponent_hand if _ != played_card]
|
| 424 |
+
|
| 425 |
+
_, _, _, _, player_1_wins, player_1_pts, player_2_pts = self.step(card, played_card, False, update_global_var = False)
|
| 426 |
+
my_points = player_1_pts
|
| 427 |
+
opp_points = player_2_pts
|
| 428 |
+
if not player_1_wins:
|
| 429 |
+
opponent_best_option = self.last_two_rounds(remaining_opp_cards, remaining_cards, None)
|
| 430 |
+
|
| 431 |
+
if my_points + opponent_best_option[2] > best_option[1]:
|
| 432 |
+
#I make more points with this card so I switch
|
| 433 |
+
best_option = (card, my_points + opponent_best_option[2], opp_points + opponent_best_option[1])
|
| 434 |
+
else:
|
| 435 |
+
next_best_option = self.last_two_rounds(remaining_cards, remaining_opp_cards, None)
|
| 436 |
+
if my_points + next_best_option[1] > best_option[1]:
|
| 437 |
+
#I make more points with this card so I switch
|
| 438 |
+
best_option = (card, my_points + next_best_option[1], opp_points + next_best_option[2])
|
| 439 |
+
return best_option
|
| 440 |
+
else:
|
| 441 |
+
best_option = ('s', -200, 200)
|
| 442 |
+
for card in my_hand:
|
| 443 |
+
local_option = self.last_three_rounds(opponent_hand, my_hand, card)
|
| 444 |
+
if local_option[2] > best_option[1]:
|
| 445 |
+
#I make more points with this card so I switch
|
| 446 |
+
best_option = (card, local_option[2],local_option[1])
|
| 447 |
+
return best_option
|
| 448 |
+
|
| 449 |
+
#top play for last 3 rounds (when we know opponent's hand) assuming we are playing vs top player.
|
| 450 |
+
def policy_last_rounds(self, cards_seen, my_hand, pl_pts, briscola, played_card=None):
|
| 451 |
+
cards_not_seen = set(all_cards_in_strings)
|
| 452 |
+
cards_not_seen.remove('None')
|
| 453 |
+
opponent_hand = list(cards_not_seen.difference(cards_seen))
|
| 454 |
+
|
| 455 |
+
if len(opponent_hand) < len(my_hand):
|
| 456 |
+
opponent_hand.append(briscola)
|
| 457 |
+
|
| 458 |
+
if len(my_hand) == 3:
|
| 459 |
+
best_option = self.last_three_rounds(my_hand, opponent_hand, played_card)
|
| 460 |
+
elif len(my_hand) == 2:
|
| 461 |
+
best_option = self.last_two_rounds(my_hand, opponent_hand, played_card)
|
| 462 |
+
else:
|
| 463 |
+
best_option = (my_hand[0], - 200, 200)
|
| 464 |
+
|
| 465 |
+
return best_option[0]
|
| 466 |
+
|
| 467 |
+
|
| 468 |
+
|
| 469 |
+
def policy(self, epsilon, first_player_card=None, vs_human=False):
|
| 470 |
+
|
| 471 |
+
oh_state = self.one_hot(is_first_player = self.is_first_player, hand = self.hand,
|
| 472 |
+
briscola = self.briscola, player_1_pts = self.player_1_pts,
|
| 473 |
+
player_2_pts = self.player_2_pts, cards_seen = self.cards_seen,
|
| 474 |
+
card_opponent = first_player_card)
|
| 475 |
+
initial_states, total_q_vals = self.model(oh_state[np.newaxis], self.initial_states)
|
| 476 |
+
self.initial_states = initial_states
|
| 477 |
+
q_vals = total_q_vals[0][:len(self.hand)]
|
| 478 |
+
|
| 479 |
+
if np.random.rand() < epsilon:
|
| 480 |
+
return self.hand[np.random.randint(len(self.hand))]
|
| 481 |
+
else:
|
| 482 |
+
if len(self.cards_seen) < 37:
|
| 483 |
+
card = self.hand[tf.argmax(q_vals).numpy()]
|
| 484 |
+
if vs_human:
|
| 485 |
+
print('opponent plays ', card)
|
| 486 |
+
return card
|
| 487 |
+
else:
|
| 488 |
+
#pl knows opponent's hand
|
| 489 |
+
card = self.policy_last_rounds(self.cards_seen, self.hand, self.player_1_pts, self.briscola, played_card = first_player_card)
|
| 490 |
+
if vs_human:
|
| 491 |
+
print('opponent plays ', card)
|
| 492 |
+
return card
|
| 493 |
+
|
environment.py
ADDED
|
@@ -0,0 +1,170 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Briscola environment and players. Contains nn for deep player"""
|
| 2 |
+
|
| 3 |
+
### Briscola environment and players
|
| 4 |
+
import numpy as np
|
| 5 |
+
import pandas as pd
|
| 6 |
+
import tensorflow as tf
|
| 7 |
+
|
| 8 |
+
semi = ['bastoni', 'coppe', 'denari', 'spade']
|
| 9 |
+
numeri = ['2', '3', '4', '5', '6', '7', '8', '9', '0', '1']
|
| 10 |
+
my_points = [ 0, 10, 0, 0, 0, 0, 2, 3, 4, 11]
|
| 11 |
+
my_cards = pd.DataFrame({i:[1 for j in numeri] for i in semi}, index = numeri)
|
| 12 |
+
my_cards['points'] = my_points
|
| 13 |
+
sorted_cards = my_cards.sort_values(by=['points'], ascending=False)
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
class Briscola_env:
|
| 17 |
+
def __init__(self):
|
| 18 |
+
self.points_player_1 = 0 #player 1 is the first player at round 1
|
| 19 |
+
self.points_player_2 = 0
|
| 20 |
+
self.cards_in_the_deck = np.array([numero+seme for numero in numeri for seme in semi])
|
| 21 |
+
np.random.shuffle(self.cards_in_the_deck)
|
| 22 |
+
self.round = 20
|
| 23 |
+
self.index_top_card = 0
|
| 24 |
+
|
| 25 |
+
#choose a briscola
|
| 26 |
+
self.briscola = self.cards_in_the_deck[0] #pick a briscola
|
| 27 |
+
self.index_top_card = 1
|
| 28 |
+
self.is_briscola_on_the_table = True
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
def draw_cards(self, number_cards):
|
| 32 |
+
"""
|
| 33 |
+
Draws number_cards from the deck.
|
| 34 |
+
|
| 35 |
+
Returns: a list of length number_cards
|
| 36 |
+
Updades: self.cards_in_the_deck
|
| 37 |
+
"""
|
| 38 |
+
if len(self.cards_in_the_deck)- self.index_top_card > 0:
|
| 39 |
+
drawn = [ _ for _ in self.cards_in_the_deck[self.index_top_card : self.index_top_card + number_cards]]
|
| 40 |
+
self.index_top_card = self.index_top_card + number_cards
|
| 41 |
+
return drawn
|
| 42 |
+
else:
|
| 43 |
+
if self.is_briscola_on_the_table:
|
| 44 |
+
self.is_briscola_on_the_table = False
|
| 45 |
+
return [self.briscola]
|
| 46 |
+
else:
|
| 47 |
+
raise ValueError('Tried to draw from an empty deck..')
|
| 48 |
+
|
| 49 |
+
|
| 50 |
+
def start_game(self):
|
| 51 |
+
"""
|
| 52 |
+
Deals 3 cards for each player
|
| 53 |
+
|
| 54 |
+
Returns: (first_three_cards, second_three_cards), briscola
|
| 55 |
+
Updates: self.cards_in_the_deck by removing the 6 cards sampled
|
| 56 |
+
"""
|
| 57 |
+
first_three_cards = self.draw_cards(3)
|
| 58 |
+
second_three_cards = self.draw_cards(3)
|
| 59 |
+
return (first_three_cards, second_three_cards), self.briscola
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
def which_card_wins_a_round(self, first_played_card, second_played_card, passed_briscola=None):
|
| 63 |
+
"""
|
| 64 |
+
Determines which card wins a round
|
| 65 |
+
|
| 66 |
+
Returns: either 'first_played_card' or 'second_played_card'
|
| 67 |
+
Updates: nothing
|
| 68 |
+
"""
|
| 69 |
+
if passed_briscola == None:
|
| 70 |
+
briscola = self.briscola[1:]
|
| 71 |
+
else:
|
| 72 |
+
briscola = passed_briscola[1:]
|
| 73 |
+
|
| 74 |
+
if first_played_card[1:] == briscola and second_played_card[1:]!= briscola:
|
| 75 |
+
return 'first_played_card'
|
| 76 |
+
elif first_played_card[1:] != briscola and second_played_card[1:] == briscola:
|
| 77 |
+
return 'second_played_card'
|
| 78 |
+
elif first_played_card[1:] != second_played_card[1:]:
|
| 79 |
+
return 'first_played_card'
|
| 80 |
+
else:
|
| 81 |
+
if sorted_cards.loc[first_played_card[0], 'points'] > 0 or sorted_cards.loc[second_played_card[0], 'points'] > 0:
|
| 82 |
+
return 'first_played_card' if sorted_cards.loc[first_played_card[0], 'points'] > sorted_cards.loc[second_played_card[0], 'points'] else 'second_played_card'
|
| 83 |
+
else:
|
| 84 |
+
return 'first_played_card' if int(first_played_card[0]) > int(second_played_card[0]) else 'second_played_card'
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
def pre_step(self, player_1, player_2, epsilon, vs_human=False):
|
| 88 |
+
"""
|
| 89 |
+
The player who plays second decides his action based on the other player's action
|
| 90 |
+
|
| 91 |
+
Returns: card_player_1, card_player_2
|
| 92 |
+
Updates: nothing
|
| 93 |
+
"""
|
| 94 |
+
if player_1.is_first_player:
|
| 95 |
+
card_player_1 = player_1.policy(epsilon, None, vs_human)
|
| 96 |
+
card_player_2 = player_2.policy(epsilon, card_player_1, vs_human)
|
| 97 |
+
else:
|
| 98 |
+
card_player_2 = player_2.policy(epsilon, None, vs_human)
|
| 99 |
+
card_player_1 = player_1.policy(epsilon, card_player_2, vs_human)
|
| 100 |
+
return card_player_1, card_player_2
|
| 101 |
+
|
| 102 |
+
|
| 103 |
+
def step(self, card_player_1, card_player_2, order, update_global_var=True):
|
| 104 |
+
"""
|
| 105 |
+
order == True -> card_first_player is played first
|
| 106 |
+
- Determines if player_1 wins a round
|
| 107 |
+
- Updates the points and the cards in the deck
|
| 108 |
+
|
| 109 |
+
- Draws 2 cards after the round if there are cards in the deck
|
| 110 |
+
|
| 111 |
+
Returns: new_card_player_1, new_card_player_2, played_cards, is_end_game, player_1_wins
|
| 112 |
+
Updates: - self.cards_in_the_deck if it deals from the deck
|
| 113 |
+
- self.points_player_1
|
| 114 |
+
- self.points_player_2
|
| 115 |
+
- self.round
|
| 116 |
+
"""
|
| 117 |
+
#Determines who wins and how many points
|
| 118 |
+
[first_card, second_card] = [card_player_1, card_player_2] if order else [card_player_2, card_player_1]
|
| 119 |
+
winner = self.which_card_wins_a_round(first_card, second_card)
|
| 120 |
+
points = my_cards.loc[first_card[0], 'points'] + my_cards.loc[second_card[0], 'points']
|
| 121 |
+
played_cards = (first_card, second_card)
|
| 122 |
+
|
| 123 |
+
player_1_wins = winner == 'first_played_card' if order else not winner == 'first_played_card'
|
| 124 |
+
|
| 125 |
+
is_briscola_on_the_table = self.is_briscola_on_the_table
|
| 126 |
+
|
| 127 |
+
if is_briscola_on_the_table:
|
| 128 |
+
#draws the new cards
|
| 129 |
+
card_winner = self.draw_cards(1)
|
| 130 |
+
card_loser = self.draw_cards(1)
|
| 131 |
+
|
| 132 |
+
if player_1_wins:
|
| 133 |
+
if update_global_var:
|
| 134 |
+
self.points_player_1 += points
|
| 135 |
+
if is_briscola_on_the_table: #deals the new cards
|
| 136 |
+
new_card_player_1 = card_winner
|
| 137 |
+
new_card_player_2 = card_loser
|
| 138 |
+
else:
|
| 139 |
+
if update_global_var:
|
| 140 |
+
self.points_player_2 += points
|
| 141 |
+
if is_briscola_on_the_table: #deals the new cards
|
| 142 |
+
new_card_player_2 = card_winner
|
| 143 |
+
new_card_player_1 = card_loser
|
| 144 |
+
|
| 145 |
+
if update_global_var:
|
| 146 |
+
self.round = self.round - 1
|
| 147 |
+
is_end_game = self.round == 0
|
| 148 |
+
|
| 149 |
+
player_1_pts = points if player_1_wins else 0
|
| 150 |
+
player_2_pts = 0 if player_1_wins else points
|
| 151 |
+
|
| 152 |
+
|
| 153 |
+
if is_briscola_on_the_table:
|
| 154 |
+
return new_card_player_1[0], new_card_player_2[0], played_cards, is_end_game, player_1_wins, player_1_pts, player_2_pts
|
| 155 |
+
else:
|
| 156 |
+
return None, None, played_cards, is_end_game, player_1_wins, player_1_pts, player_2_pts
|
| 157 |
+
|
| 158 |
+
|
| 159 |
+
def reset(self):
|
| 160 |
+
self.points_player_1 = 0 #player 1 is the first player at round 1
|
| 161 |
+
self.points_player_2 = 0
|
| 162 |
+
np.random.shuffle(self.cards_in_the_deck)
|
| 163 |
+
self.round = 20
|
| 164 |
+
self.index_top_card = 0
|
| 165 |
+
|
| 166 |
+
#choose a briscola
|
| 167 |
+
self.briscola = self.cards_in_the_deck[0] #pick a briscola
|
| 168 |
+
self.index_top_card = 1
|
| 169 |
+
self.is_briscola_on_the_table = True
|
| 170 |
+
|
templates/.DS_Store
ADDED
|
Binary file (6.15 kB). View file
|
|
|
templates/Briscola.html
ADDED
|
@@ -0,0 +1,658 @@
|
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|
|
| 1 |
+
<!doctype html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Briscola</title>
|
| 7 |
+
<link rel="icon" href="data:,">
|
| 8 |
+
<link rel="preconnect" href="https://fonts.googleapis.com">
|
| 9 |
+
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
| 10 |
+
<link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&display=swap" rel="stylesheet">
|
| 11 |
+
<style>
|
| 12 |
+
:root {
|
| 13 |
+
--card-height: 22vmin;
|
| 14 |
+
--card-width: calc(var(--card-height) * 0.63); /* Maintain aspect ratio (150/238) */
|
| 15 |
+
--gold-glow: 0 0 2.5vmin 1vmin #ffd700;
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
* {
|
| 19 |
+
box-sizing: border-box;
|
| 20 |
+
font-family: 'Cinzel', serif;
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
body {
|
| 24 |
+
background-image: url('static/background.jpg');
|
| 25 |
+
background-size: cover;
|
| 26 |
+
background-position: center;
|
| 27 |
+
background-repeat: no-repeat;
|
| 28 |
+
color: #E0E0E0;
|
| 29 |
+
margin: 0;
|
| 30 |
+
padding: 0;
|
| 31 |
+
display: flex;
|
| 32 |
+
justify-content: center;
|
| 33 |
+
align-items: center;
|
| 34 |
+
min-height: 100vh;
|
| 35 |
+
overflow: hidden;
|
| 36 |
+
font-size: clamp(14px, 1.2vw, 18px); /* Responsive base font */
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
#game-container {
|
| 40 |
+
position: relative;
|
| 41 |
+
width: 100vw;
|
| 42 |
+
height: 100vh;
|
| 43 |
+
display: flex;
|
| 44 |
+
justify-content: center;
|
| 45 |
+
align-items: center;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
#start-screen {
|
| 49 |
+
display: flex;
|
| 50 |
+
gap: 2vw;
|
| 51 |
+
text-align: center;
|
| 52 |
+
background: rgba(0, 0, 0, 0.5);
|
| 53 |
+
padding: 4vmin;
|
| 54 |
+
border-radius: 15px;
|
| 55 |
+
transition: opacity 0.5s ease-out;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
.start-button {
|
| 59 |
+
border: 2px solid #B0BEC5;
|
| 60 |
+
border-radius: 10px;
|
| 61 |
+
cursor: pointer;
|
| 62 |
+
transition: transform 0.3s, box-shadow 0.3s;
|
| 63 |
+
width: 22vmin;
|
| 64 |
+
height: 15vmin;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
.start-button:hover {
|
| 68 |
+
transform: scale(1.05);
|
| 69 |
+
box-shadow: 0 0 15px #B0BEC5;
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
#game-board {
|
| 73 |
+
visibility: hidden;
|
| 74 |
+
opacity: 0;
|
| 75 |
+
transition: opacity 0.5s ease-in;
|
| 76 |
+
width: 100%;
|
| 77 |
+
height: 100%;
|
| 78 |
+
position: absolute;
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
#game-board.visible {
|
| 82 |
+
visibility: visible;
|
| 83 |
+
opacity: 1;
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
#game-status {
|
| 87 |
+
position: absolute;
|
| 88 |
+
top: 2vh;
|
| 89 |
+
left: 50%;
|
| 90 |
+
transform: translateX(-50%);
|
| 91 |
+
display: flex;
|
| 92 |
+
gap: 4vw;
|
| 93 |
+
align-items: center;
|
| 94 |
+
background: rgba(0,0,0,0.75);
|
| 95 |
+
padding: 1vmin 3vmin;
|
| 96 |
+
border-radius: 50px;
|
| 97 |
+
font-size: clamp(16px, 1.8vmin, 24px);
|
| 98 |
+
font-weight: bold;
|
| 99 |
+
text-shadow: 1px 1px 3px rgba(0,0,0,0.8);
|
| 100 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
| 101 |
+
box-shadow: 0 4px 15px rgba(0,0,0,0.5);
|
| 102 |
+
z-index: 100;
|
| 103 |
+
}
|
| 104 |
+
#game-status p {
|
| 105 |
+
margin: 0;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
#opponent-avatar-container {
|
| 109 |
+
position: absolute;
|
| 110 |
+
top: 12vh;
|
| 111 |
+
left: 50%;
|
| 112 |
+
transform: translateX(-50%);
|
| 113 |
+
z-index: 50; /* Below status but above board */
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
#opponent-avatar-img {
|
| 117 |
+
width: 18vmin;
|
| 118 |
+
height: 18vmin;
|
| 119 |
+
border-radius: 50%;
|
| 120 |
+
border: 3px solid rgba(176, 190, 197, 0.8);
|
| 121 |
+
box-shadow: 0 4px 15px rgba(0,0,0,0.7);
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
#deck-area {
|
| 125 |
+
position: absolute;
|
| 126 |
+
left: 5vw;
|
| 127 |
+
top: 50%;
|
| 128 |
+
transform: translateY(-50%);
|
| 129 |
+
text-align: center;
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
#image_briscola {
|
| 133 |
+
width: var(--card-width);
|
| 134 |
+
height: var(--card-height);
|
| 135 |
+
transform: rotate(90deg) translateX(calc(var(--card-height) * -0.25));
|
| 136 |
+
border-radius: 8px;
|
| 137 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.5);
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
#deck-pile {
|
| 141 |
+
width: var(--card-width);
|
| 142 |
+
height: var(--card-height);
|
| 143 |
+
background-image: url('static/cards/back.jpg');
|
| 144 |
+
background-size: cover;
|
| 145 |
+
border-radius: 8px;
|
| 146 |
+
position: absolute;
|
| 147 |
+
top: 50%;
|
| 148 |
+
left: 50%;
|
| 149 |
+
transform: translate(-50%, -50%);
|
| 150 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.5);
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
#title_briscola {
|
| 154 |
+
font-size: clamp(20px, 2.5vmin, 32px);
|
| 155 |
+
font-weight: bold;
|
| 156 |
+
margin-top: calc(var(--card-height) * 0.65);
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
#table-area {
|
| 160 |
+
position: absolute;
|
| 161 |
+
top: 48%;
|
| 162 |
+
left: 50%;
|
| 163 |
+
transform: translate(-50%, -50%);
|
| 164 |
+
width: calc(var(--card-width) * 2 + 4vmin);
|
| 165 |
+
height: calc(var(--card-height) * 1.2); /* Increased height for separation */
|
| 166 |
+
z-index: 5;
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
.played-card {
|
| 170 |
+
width: var(--card-width);
|
| 171 |
+
height: var(--card-height);
|
| 172 |
+
position: absolute;
|
| 173 |
+
border-radius: 8px;
|
| 174 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.5);
|
| 175 |
+
transition: transform 0.5s ease-in-out, box-shadow 0.3s ease;
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
.played-card.glow {
|
| 179 |
+
box-shadow: var(--gold-glow);
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
#opponent_card_img {
|
| 183 |
+
left: 0;
|
| 184 |
+
top: 0; /* Align to the top of the table area */
|
| 185 |
+
}
|
| 186 |
+
#player_card_img {
|
| 187 |
+
right: 0;
|
| 188 |
+
bottom: 0; /* Align to the bottom of the table area */
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
#player-hand {
|
| 192 |
+
position: absolute;
|
| 193 |
+
bottom: 8vh;
|
| 194 |
+
left: 50%;
|
| 195 |
+
transform: translateX(-50%);
|
| 196 |
+
display: flex;
|
| 197 |
+
justify-content: center;
|
| 198 |
+
gap: calc(var(--card-width) * -0.4); /* Overlap cards */
|
| 199 |
+
z-index: 10;
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
#resign-button {
|
| 203 |
+
margin-top: 2vmin;
|
| 204 |
+
padding: 1.2vmin 2.5vmin;
|
| 205 |
+
font-size: clamp(14px, 1.5vmin, 20px);
|
| 206 |
+
font-weight: bold;
|
| 207 |
+
color: #E0E0E0;
|
| 208 |
+
background-color: #757575; /* Muted gray */
|
| 209 |
+
border: 1px solid #B0BEC5;
|
| 210 |
+
border-radius: 10px;
|
| 211 |
+
cursor: pointer;
|
| 212 |
+
transition: background-color 0.3s, transform 0.3s;
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
#resign-button:hover {
|
| 216 |
+
background-color: #616161;
|
| 217 |
+
transform: scale(1.05);
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
#resign-button:disabled {
|
| 221 |
+
background-color: #424242;
|
| 222 |
+
cursor: not-allowed;
|
| 223 |
+
color: #757575;
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
.hand-card {
|
| 227 |
+
width: var(--card-width);
|
| 228 |
+
height: var(--card-height);
|
| 229 |
+
border: none;
|
| 230 |
+
padding: 0;
|
| 231 |
+
cursor: pointer;
|
| 232 |
+
transition: transform 0.3s ease, box-shadow 0.3s;
|
| 233 |
+
border-radius: 8px;
|
| 234 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.5);
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
.hand-card:hover {
|
| 238 |
+
transform: translateY(-3vh) scale(1.05);
|
| 239 |
+
z-index: 10;
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
.modal-overlay {
|
| 243 |
+
position: fixed;
|
| 244 |
+
top: 0;
|
| 245 |
+
left: 0;
|
| 246 |
+
width: 100%;
|
| 247 |
+
height: 100%;
|
| 248 |
+
background: rgba(0, 0, 0, 0.7);
|
| 249 |
+
display: flex;
|
| 250 |
+
justify-content: center;
|
| 251 |
+
align-items: center;
|
| 252 |
+
z-index: 1000;
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
.modal-content {
|
| 256 |
+
background: #212121;
|
| 257 |
+
padding: 4vmin 6vmin;
|
| 258 |
+
border-radius: 15px;
|
| 259 |
+
text-align: center;
|
| 260 |
+
border: 2px solid #B0BEC5;
|
| 261 |
+
box-shadow: 0 5px 25px rgba(0,0,0,0.5);
|
| 262 |
+
color: #E0E0E0;
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
.modal-content h2 {
|
| 266 |
+
color: #ffd700;
|
| 267 |
+
font-size: 2.5em;
|
| 268 |
+
margin-top: 0;
|
| 269 |
+
margin-bottom: 20px;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
.modal-content p {
|
| 273 |
+
font-size: 1.5em;
|
| 274 |
+
margin: 10px 0;
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
.modal-button, #play-again-button {
|
| 278 |
+
margin-top: 3vmin;
|
| 279 |
+
padding: 2vmin 4vmin;
|
| 280 |
+
font-size: 1.2em;
|
| 281 |
+
font-weight: bold;
|
| 282 |
+
border: none;
|
| 283 |
+
border-radius: 10px;
|
| 284 |
+
cursor: pointer;
|
| 285 |
+
transition: background-color 0.3s, transform 0.3s;
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
#play-again-button {
|
| 289 |
+
color: #212121;
|
| 290 |
+
background-color: #B0BEC5;
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
#play-again-button:hover {
|
| 294 |
+
background-color: #E0E0E0;
|
| 295 |
+
transform: scale(1.05);
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
.modal-buttons {
|
| 299 |
+
display: flex;
|
| 300 |
+
justify-content: center;
|
| 301 |
+
gap: 3vmin;
|
| 302 |
+
margin-top: 3vmin;
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
#confirm-resign-button {
|
| 306 |
+
background-color: #c62828; /* Red */
|
| 307 |
+
color: white;
|
| 308 |
+
}
|
| 309 |
+
#confirm-resign-button:hover {
|
| 310 |
+
background-color: #d32f2f;
|
| 311 |
+
transform: scale(1.05);
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
#cancel-resign-button {
|
| 315 |
+
background-color: #B0BEC5;
|
| 316 |
+
color: #212121;
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
#cancel-resign-button:hover {
|
| 320 |
+
background-color: #E0E0E0;
|
| 321 |
+
transform: scale(1.05);
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
</style>
|
| 325 |
+
</head>
|
| 326 |
+
<body>
|
| 327 |
+
<div id="game-container">
|
| 328 |
+
<div id="start-screen">
|
| 329 |
+
<input src="static/random.jpg" id="New_game_vs_random" class="start-button" type="image">
|
| 330 |
+
<input src="static/greedy.jpg" id="New_game_vs_det" class="start-button" type="image">
|
| 331 |
+
<input src="static/best_deep_player.jpg" id="New_game_vs_best" class="start-button" type="image">
|
| 332 |
+
</div>
|
| 333 |
+
|
| 334 |
+
<div id="game-board">
|
| 335 |
+
<div id="game-status">
|
| 336 |
+
<p id="who_I_play"></p>
|
| 337 |
+
<p id="Rounds"></p>
|
| 338 |
+
</div>
|
| 339 |
+
|
| 340 |
+
<div id="opponent-avatar-container" style="display: none;">
|
| 341 |
+
<img id="opponent-avatar-img" alt="Opponent">
|
| 342 |
+
</div>
|
| 343 |
+
|
| 344 |
+
<div id="deck-area">
|
| 345 |
+
<div id="deck-pile"></div>
|
| 346 |
+
<img id="image_briscola" src="static/cards/back.jpg" style="visibility:hidden;">
|
| 347 |
+
<p id="title_briscola" style="color:#B0BEC5;"></p>
|
| 348 |
+
<button id="resign-button">Resign</button>
|
| 349 |
+
</div>
|
| 350 |
+
|
| 351 |
+
<div id="table-area">
|
| 352 |
+
<img id="opponent_card_img" class="played-card" src="static/cards/back.jpg" style="visibility:hidden;">
|
| 353 |
+
<img id="player_card_img" class="played-card" src="static/cards/back.jpg" style="visibility:hidden;">
|
| 354 |
+
</div>
|
| 355 |
+
|
| 356 |
+
<div id="player-hand">
|
| 357 |
+
<input id="card_0" class="hand-card" type="image" src="static/cards/back.jpg" style="visibility: hidden">
|
| 358 |
+
<input id="card_1" class="hand-card" type="image" src="static/cards/back.jpg" style="visibility: hidden">
|
| 359 |
+
<input id="card_2" class="hand-card" type="image" src="static/cards/back.jpg" style="visibility: hidden">
|
| 360 |
+
</div>
|
| 361 |
+
|
| 362 |
+
</div>
|
| 363 |
+
</div>
|
| 364 |
+
|
| 365 |
+
<div id="end-game-modal" class="modal-overlay" style="display: none;">
|
| 366 |
+
<div class="modal-content">
|
| 367 |
+
<h2 id="modal-title"></h2>
|
| 368 |
+
<p id="modal-my-score"></p>
|
| 369 |
+
<p id="modal-opponent-score"></p>
|
| 370 |
+
<button id="play-again-button">Play Again</button>
|
| 371 |
+
</div>
|
| 372 |
+
</div>
|
| 373 |
+
|
| 374 |
+
<div id="resign-confirm-modal" class="modal-overlay" style="display: none;">
|
| 375 |
+
<div class="modal-content">
|
| 376 |
+
<h2>Do you want to resign?</h2>
|
| 377 |
+
<div class="modal-buttons">
|
| 378 |
+
<button id="confirm-resign-button" class="modal-button">Yes, resign</button>
|
| 379 |
+
<button id="cancel-resign-button" class="modal-button">No, go back</button>
|
| 380 |
+
</div>
|
| 381 |
+
</div>
|
| 382 |
+
</div>
|
| 383 |
+
|
| 384 |
+
|
| 385 |
+
<script>
|
| 386 |
+
let counter = 0;
|
| 387 |
+
let client_points = 0;
|
| 388 |
+
let opponent_points = 0;
|
| 389 |
+
let address = 'http://192.168.1.13:7860';
|
| 390 |
+
|
| 391 |
+
const opponentCardImg = document.getElementById('opponent_card_img');
|
| 392 |
+
const playerCardImg = document.getElementById('player_card_img');
|
| 393 |
+
const resignButton = document.getElementById('resign-button');
|
| 394 |
+
const resignConfirmModal = document.getElementById('resign-confirm-modal');
|
| 395 |
+
const confirmResignButton = document.getElementById('confirm-resign-button');
|
| 396 |
+
const cancelResignButton = document.getElementById('cancel-resign-button');
|
| 397 |
+
|
| 398 |
+
function set_cards(parsedResponse, length = 3) {
|
| 399 |
+
let numb_cards = 34 - 2 * counter;
|
| 400 |
+
document.getElementById('Rounds').innerText = (numb_cards > 0) ? `${numb_cards} Cards Left` : '';
|
| 401 |
+
|
| 402 |
+
resignButton.disabled = false;
|
| 403 |
+
for (let i = 0; i < 3; i++) {
|
| 404 |
+
let id_element = 'card_' + i;
|
| 405 |
+
const cardElement = document.getElementById(id_element);
|
| 406 |
+
|
| 407 |
+
if (i < length) {
|
| 408 |
+
const cardString = parsedResponse.my_hand[i];
|
| 409 |
+
if (cardString && !cardString.includes('The game is over')) {
|
| 410 |
+
let card_name = cardString.replace(' ', '_') + '.jpg';
|
| 411 |
+
cardElement.src = 'static/cards/' + card_name;
|
| 412 |
+
cardElement.style.visibility = 'visible';
|
| 413 |
+
cardElement.disabled = false;
|
| 414 |
+
} else {
|
| 415 |
+
cardElement.style.visibility = 'hidden';
|
| 416 |
+
cardElement.disabled = true;
|
| 417 |
+
}
|
| 418 |
+
} else {
|
| 419 |
+
cardElement.style.visibility = 'hidden';
|
| 420 |
+
cardElement.disabled = true;
|
| 421 |
+
}
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
if (counter == 0) {
|
| 425 |
+
let briscola_name = parsedResponse.briscola.replace(' ', '_') + '.jpg';
|
| 426 |
+
document.getElementById('image_briscola').src = 'static/cards/' + briscola_name;
|
| 427 |
+
document.getElementById('image_briscola').style.visibility = 'visible';
|
| 428 |
+
document.getElementById('title_briscola').innerText = '';
|
| 429 |
+
}
|
| 430 |
+
if (counter >= 17) {
|
| 431 |
+
document.getElementById('image_briscola').style.visibility = 'hidden';
|
| 432 |
+
document.getElementById('deck-pile').style.visibility = 'hidden';
|
| 433 |
+
document.getElementById('title_briscola').innerText = '';
|
| 434 |
+
}
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
function opponent_card_appears(parsedResponse) {
|
| 438 |
+
if (parsedResponse.card_player_1 != 'Not played yet') {
|
| 439 |
+
let name_card_played_by_opp = parsedResponse.card_player_1.replace(' ', '_') + '.jpg';
|
| 440 |
+
opponentCardImg.src = 'static/cards/' + name_card_played_by_opp;
|
| 441 |
+
opponentCardImg.style.visibility = 'visible';
|
| 442 |
+
} else {
|
| 443 |
+
opponentCardImg.style.visibility = 'hidden';
|
| 444 |
+
}
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
function startNewGame(endpoint, opponentName, opponentImageSrc) {
|
| 448 |
+
document.getElementById('who_I_play').innerHTML = `VS ${opponentName}`;
|
| 449 |
+
counter = 0;
|
| 450 |
+
client_points = 0;
|
| 451 |
+
opponent_points = 0;
|
| 452 |
+
|
| 453 |
+
const avatarContainer = document.getElementById('opponent-avatar-container');
|
| 454 |
+
const avatarImg = document.getElementById('opponent-avatar-img');
|
| 455 |
+
|
| 456 |
+
avatarImg.src = opponentImageSrc;
|
| 457 |
+
avatarContainer.style.display = 'block';
|
| 458 |
+
|
| 459 |
+
document.getElementById('deck-pile').style.visibility = 'visible';
|
| 460 |
+
document.getElementById('start-screen').style.opacity = '0';
|
| 461 |
+
|
| 462 |
+
setTimeout(() => {
|
| 463 |
+
document.getElementById('start-screen').style.display = 'none';
|
| 464 |
+
document.getElementById('game-board').classList.add('visible');
|
| 465 |
+
}, 500);
|
| 466 |
+
|
| 467 |
+
|
| 468 |
+
fetch(`${address}/${endpoint}`, { method: 'POST' })
|
| 469 |
+
.then(response => response.json())
|
| 470 |
+
.then(parsedResponse => {
|
| 471 |
+
opponent_card_appears(parsedResponse);
|
| 472 |
+
set_cards(parsedResponse);
|
| 473 |
+
});
|
| 474 |
+
}
|
| 475 |
+
|
| 476 |
+
function resetUIForNewGame() {
|
| 477 |
+
document.getElementById('game-board').classList.remove('visible');
|
| 478 |
+
document.getElementById('opponent-avatar-container').style.display = 'none'; // Hide avatar
|
| 479 |
+
setTimeout(() => {
|
| 480 |
+
document.getElementById('start-screen').style.display = 'flex';
|
| 481 |
+
setTimeout(() => document.getElementById('start-screen').style.opacity = '1', 50);
|
| 482 |
+
}, 500);
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
function showEndGameModal(winnerMessage, myScore, opponentScore) {
|
| 486 |
+
document.getElementById('modal-title').innerText = winnerMessage;
|
| 487 |
+
document.getElementById('modal-my-score').innerText = `Your Score: ${myScore}`;
|
| 488 |
+
document.getElementById('modal-opponent-score').innerText = `Opponent's Score: ${opponentScore}`;
|
| 489 |
+
document.getElementById('end-game-modal').style.display = 'flex';
|
| 490 |
+
}
|
| 491 |
+
|
| 492 |
+
document.getElementById('New_game_vs_det').onclick = () => startNewGame('new_game_vs_det', 'GREEDY PLAYER', 'static/greedy.jpg');
|
| 493 |
+
document.getElementById('New_game_vs_best').onclick = () => startNewGame('New_game_vs_best', 'BEST PLAYER', 'static/best_deep_player.jpg');
|
| 494 |
+
document.getElementById('New_game_vs_random').onclick = () => startNewGame('New_game_vs_random', 'RANDOM PLAYER', 'static/random.jpg');
|
| 495 |
+
|
| 496 |
+
document.getElementById('play-again-button').onclick = () => {
|
| 497 |
+
document.getElementById('end-game-modal').style.display = 'none';
|
| 498 |
+
resetUIForNewGame();
|
| 499 |
+
};
|
| 500 |
+
|
| 501 |
+
function play_a_hand(answer) {
|
| 502 |
+
if (counter <= 20) {
|
| 503 |
+
fetch(`${address}/play_hand`, { method: 'POST', body: JSON.stringify(answer) })
|
| 504 |
+
.then(response => response.json())
|
| 505 |
+
.then(parsedResponse => {
|
| 506 |
+
let timeout = 1000;
|
| 507 |
+
if (opponentCardImg.style.visibility == 'hidden') {
|
| 508 |
+
timeout = 1500;
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
let name_card_played_by_opp = parsedResponse.pl_1_previous_card.replace(' ', '_') + '.jpg';
|
| 512 |
+
opponentCardImg.src = 'static/cards/' + name_card_played_by_opp;
|
| 513 |
+
opponentCardImg.style.visibility = 'visible';
|
| 514 |
+
|
| 515 |
+
setTimeout(() => {
|
| 516 |
+
if (counter < 20) {
|
| 517 |
+
if (parsedResponse.card_player_1 !== 'Not played yet') {
|
| 518 |
+
opponentCardImg.classList.add('glow');
|
| 519 |
+
} else {
|
| 520 |
+
playerCardImg.classList.add('glow');
|
| 521 |
+
}
|
| 522 |
+
} else {
|
| 523 |
+
if (Number(parsedResponse.points_pl_2) > client_points) {
|
| 524 |
+
playerCardImg.classList.add('glow');
|
| 525 |
+
} else if (Number(parsedResponse.points_pl_1) > opponent_points) {
|
| 526 |
+
opponentCardImg.classList.add('glow');
|
| 527 |
+
}
|
| 528 |
+
}
|
| 529 |
+
|
| 530 |
+
opponent_points = Number(parsedResponse.points_pl_1);
|
| 531 |
+
client_points = Number(parsedResponse.points_pl_2);
|
| 532 |
+
|
| 533 |
+
setTimeout(() => {
|
| 534 |
+
playerCardImg.classList.remove('glow');
|
| 535 |
+
opponentCardImg.classList.remove('glow');
|
| 536 |
+
playerCardImg.style.visibility = 'hidden';
|
| 537 |
+
playerCardImg.style.transform = '';
|
| 538 |
+
playerCardImg.style.transition = '';
|
| 539 |
+
|
| 540 |
+
|
| 541 |
+
opponent_card_appears(parsedResponse);
|
| 542 |
+
let n = parsedResponse.my_hand.length;
|
| 543 |
+
set_cards(parsedResponse, n);
|
| 544 |
+
|
| 545 |
+
if (counter == 20) {
|
| 546 |
+
opponentCardImg.style.visibility = 'hidden';
|
| 547 |
+
|
| 548 |
+
let winnerMessage;
|
| 549 |
+
if (opponent_points > client_points) {
|
| 550 |
+
winnerMessage = 'You Lost!';
|
| 551 |
+
} else if (opponent_points < client_points) {
|
| 552 |
+
winnerMessage = 'You Won!';
|
| 553 |
+
} else {
|
| 554 |
+
winnerMessage = 'It\'s a Tie!';
|
| 555 |
+
}
|
| 556 |
+
showEndGameModal(winnerMessage, client_points, opponent_points);
|
| 557 |
+
}
|
| 558 |
+
}, 1500); // Time for player to see the glow
|
| 559 |
+
}, timeout);
|
| 560 |
+
});
|
| 561 |
+
}
|
| 562 |
+
}
|
| 563 |
+
|
| 564 |
+
function createCardClickHandler(cardIndex) {
|
| 565 |
+
return function () {
|
| 566 |
+
for (let i = 0; i < 3; i++) {
|
| 567 |
+
document.getElementById('card_' + i).disabled = true;
|
| 568 |
+
}
|
| 569 |
+
resignButton.disabled = true;
|
| 570 |
+
|
| 571 |
+
const cardElement = document.getElementById('card_' + cardIndex);
|
| 572 |
+
|
| 573 |
+
const startRect = cardElement.getBoundingClientRect();
|
| 574 |
+
playerCardImg.src = cardElement.src;
|
| 575 |
+
playerCardImg.style.visibility = 'visible';
|
| 576 |
+
|
| 577 |
+
const endRect = playerCardImg.getBoundingClientRect();
|
| 578 |
+
const translateX = startRect.left - endRect.left;
|
| 579 |
+
const translateY = startRect.top - endRect.top;
|
| 580 |
+
|
| 581 |
+
playerCardImg.style.transform = `translate(${translateX}px, ${translateY}px)`;
|
| 582 |
+
|
| 583 |
+
cardElement.style.visibility = 'hidden';
|
| 584 |
+
|
| 585 |
+
requestAnimationFrame(() => {
|
| 586 |
+
playerCardImg.style.transition = 'transform 0.4s ease-in';
|
| 587 |
+
playerCardImg.style.transform = 'translate(0, 0)';
|
| 588 |
+
});
|
| 589 |
+
|
| 590 |
+
|
| 591 |
+
let list1 = cardElement.src.toString().split('/');
|
| 592 |
+
let list = list1[list1.length - 1].split('_');
|
| 593 |
+
let card_played_in_string = list[0] + ' ' + list[1].split('.')[0];
|
| 594 |
+
let answer = { my_card: card_played_in_string };
|
| 595 |
+
counter = counter + 1;
|
| 596 |
+
play_a_hand(answer);
|
| 597 |
+
};
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
document.getElementById('card_0').onclick = createCardClickHandler(0);
|
| 601 |
+
document.getElementById('card_1').onclick = createCardClickHandler(1);
|
| 602 |
+
document.getElementById('card_2').onclick = createCardClickHandler(2);
|
| 603 |
+
|
| 604 |
+
resignButton.onclick = () => {
|
| 605 |
+
resignConfirmModal.style.display = 'flex';
|
| 606 |
+
resignButton.disabled = true;
|
| 607 |
+
for (let i = 0; i < 3; i++) {
|
| 608 |
+
document.getElementById('card_' + i).disabled = true;
|
| 609 |
+
}
|
| 610 |
+
};
|
| 611 |
+
|
| 612 |
+
cancelResignButton.onclick = () => {
|
| 613 |
+
resignConfirmModal.style.display = 'none';
|
| 614 |
+
resignButton.disabled = false;
|
| 615 |
+
for (let i = 0; i < 3; i++) {
|
| 616 |
+
const card = document.getElementById('card_' + i);
|
| 617 |
+
if(card.style.visibility === 'visible') {
|
| 618 |
+
card.disabled = false;
|
| 619 |
+
}
|
| 620 |
+
}
|
| 621 |
+
};
|
| 622 |
+
|
| 623 |
+
confirmResignButton.onclick = () => {
|
| 624 |
+
resignConfirmModal.style.display = 'none';
|
| 625 |
+
showEndGameModal('You Lost!', client_points, opponent_points);
|
| 626 |
+
};
|
| 627 |
+
|
| 628 |
+
</script>
|
| 629 |
+
|
| 630 |
+
<script>
|
| 631 |
+
(function(){
|
| 632 |
+
async function postJSON(path, body={}){
|
| 633 |
+
try{
|
| 634 |
+
const r = await fetch(path,{method:'POST',headers:{'Content-Type':'application/json'},body:JSON.stringify(body)});
|
| 635 |
+
const j = await r.json();
|
| 636 |
+
console.log('[Briscola] response', path, j);
|
| 637 |
+
window.__BRISCOLA_STATE__ = j;
|
| 638 |
+
}catch(e){console.error('[Briscola] error', path, e);}
|
| 639 |
+
}
|
| 640 |
+
function byButtonText(t){
|
| 641 |
+
return Array.from(document.querySelectorAll('button'))
|
| 642 |
+
.find(b=>b.textContent.trim().toLowerCase()===t.toLowerCase());
|
| 643 |
+
}
|
| 644 |
+
window.addEventListener('DOMContentLoaded',()=>{
|
| 645 |
+
// auto start a game so backend visibly works
|
| 646 |
+
postJSON('/New_game_vs_best');
|
| 647 |
+
const opp = byButtonText('Opponent');
|
| 648 |
+
const resign = byButtonText('Resign');
|
| 649 |
+
const again = byButtonText('Play Again');
|
| 650 |
+
if(opp) opp.addEventListener('click', ()=>postJSON('/New_game_vs_best'));
|
| 651 |
+
if(again) again.addEventListener('click', ()=>postJSON('/New_game_vs_best'));
|
| 652 |
+
if(resign)resign.addEventListener('click', ()=>postJSON('/play_hand',{my_card:'Not played yet'}));
|
| 653 |
+
});
|
| 654 |
+
})();
|
| 655 |
+
</script>
|
| 656 |
+
|
| 657 |
+
</body>
|
| 658 |
+
</html>
|