--- title: Glade Studio emoji: 🧭 colorFrom: red colorTo: purple sdk: gradio pinned: false sdk_version: 5.49.1 --- # Glade Studio We build worlds that **surprise, challenge, and evolve** - and the tools to power them. Headquartered in **San Francisco, CA**, our small team blends technical rigor with creative ambition. We believe the future of games is **living worlds**: environments, stories, and relationships that grow with the player-made possible by *on-device* AI. 🔗 **Website:** [gladecore.com](https://gladecore.com) --- ## GladeCore - Local AI NPCs for Unreal Engine **GladeCore** is our on-device system for advanced, AI-driven NPC interactions in Unreal Engine. It lets players hold dynamic, unscripted conversations with NPCs via text or voice - **fully offline**, with **zero per-interaction cost**. **Highlights** - **LLM-Powered Dialogue:** Local inference for natural NPC responses - **Zero Cloud Dependency:** Offline by default; scale without variable costs - **Speech-to-Text (STT):** Talk to NPCs via microphone - **Text-to-Speech (TTS):** NPCs speak responses (local TTS or external providers) - **Data-Driven Personalities:** Backstories, traits, voices via UE Data Assets—no code required - **Multiplayer Ready:** Pro & Enterprise tiers support networked play **Why GladeCore?** We built GladeCore while shipping our own AI RPG and ran straight into cloud cost spikes, latency, and production complexity. GladeCore is the developer-friendly alternative: **performant, affordable, and game-ready.** > GladeCore NPCs aren’t “just chatbots.” They can express emotions, develop unique behaviors, remember context, and generate creative, human-like responses - **all constrained and directed by your game’s data.** --- ## What you’ll find on our HF org - **Models & Adapters:** Lightweight local models, LoRAs, and prompt/response assets tuned for *game dialogue*, *emotional control*, and *persona consistency*. - **Datasets:** Clean, game-focused conversation and trait datasets designed for controllable NPC behavior. - **Spaces (Demos):** Browser-based prototypes that preview our pipelines and show how personality controls affect outputs. > We ship assets that **optimize for on-device** use in games: small, fast, and controllable.